[Message: Preloader] BepInEx 6.0.0-be.785 -...
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[Message: Preloader] BepInEx 6.0.0-be.785 - The_Haunted_Island (2026-06-28 19:21:28)
[Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.28f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [UnityGameTranslator 0.10.2]
[Info :UnityGameTranslator] [Env] === Runtime environment ===
[Env] Mod: UnityGameTranslator on BepInEx6-IL2CPP
[Env] Unity: version=2021.3.28f1 platform=WindowsPlayer
[Env] .NET: runtime=6.0.7 desc=.NET 6.0.7
[Env] OS: Windows 11 (10.0.26100) 64bit
[Env] Device: HP ENVY x360 Convertible 15-eu0xxx (HP) CPU: AMD Ryzen 7 5700U with Radeon Graphics Γ16
[Env] RAM: 15695 MB system
[Env] GPU: AMD Radeon(TM) Graphics VRAM=7847 MB api=Direct3D 11.0 [level 11.1]
[Env] maxTextureSize=16384 supportsAlpha8=True supportsRGBA32=True
[Env] Culture: sv-SE Encoding: utf-8
[Env] ============================
[Info :UnityGameTranslator] [TypeHelper] Types resolved: TMP_Text=True, UI.Text=True, TextMesh=True
[Info :UnityGameTranslator] [TypeHelper] TMP_FontAsset=True, TMP_InputField=True, UI.InputField=True
[Info :UnityGameTranslator] [CustomFontLoader] Scanning fonts folder: C:\Program Files (x86)\Steam\steamapps\common\Frog_Detective_1\BepInEx\plugins\UnityGameTranslator\fonts
[Info :UnityGameTranslator] [CustomFontLoader] Registered TTF: FrogDetectiveNeat-Latin (will rasterize on demand)
[Info :UnityGameTranslator] [CustomFontLoader] Registered TTF: HauntedislandMessy-Latin (will rasterize on demand)
[Info :UnityGameTranslator] [CustomFontLoader] Registered TTF: slackey.regular-Latin (will rasterize on demand)
[Info :UnityGameTranslator] [CustomFontLoader] Found 3 custom font(s)
[Info :UnityGameTranslator] [ImageReplacer] Initialized
[Info :UnityGameTranslator] [HttpClient] Proxy mode: default
[Info :UnityGameTranslator] [GameDetector] Scanning appmanifest files in: C:\Program Files (x86)\Steam\steamapps
[Info :UnityGameTranslator] [GameDetector] Matched appmanifest: appmanifest_963000.acf -> appid 963000
[Info :UnityGameTranslator] [GameDetector] Found Steam ID from appmanifest: 963000
[Info :UnityGameTranslator] [GameDetector] Application.productName: The Haunted Island
[Info :UnityGameTranslator] [GameDetector] Detected: The Haunted Island (Steam ID: 963000)
[Info :UnityGameTranslator] Detected game: The Haunted Island (Steam: 963000)
[Info :UnityGameTranslator] Loaded 941 cached translations, 903 reverse entries, UUID: 87fea9c1-e5a5-4b16-b427-570b63583082
[Info :UnityGameTranslator] Preloading model mistralai/mistral-small-3.2...
[Warning:UnityGameTranslator] Error preloading model: One or more errors occurred. (No connection could be made because the target machine actively refused it. (127.0.0.1:1234))
[Info :UnityGameTranslator] UnityGameTranslator v0.10.2 initialized!
[Info :UnityGameTranslator] Translation: ENABLED - Backend: LLM (mistralai/mistral-small-3.2 @ http://127.0.0.1:1234)
[Info :UnityGameTranslator] Translation: English -> Swedish
[Info :UnityGameTranslator] Cache entries: 941, Pattern entries: 1
[Info :Il2CppInterop] Registered mono type UnityGameTranslator.Core.UI.Components.DynamicScrollbarHider in il2cpp domain
[Info :UnityGameTranslator] Registered Core MonoBehaviour types for IL2CPP
[Info :UnityGameTranslator] [UIManager] Initializing UniverseLib...
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] UniverseLib 1.6.2 initializing...
[Info :Il2CppInterop] Registered mono type UniverseLib.UniversalBehaviour in il2cpp domain
[Info :Il2CppInterop] Registered mono type UniverseLib.Runtime.Il2Cpp.Il2CppManagedEnumerator in il2cpp domain
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] Loaded Unhollowed modules in 0,001 seconds.
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] Setup deobfuscation cache in 0,21200001 seconds.
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] Finished UniverseLib initial setup.
[Info :UnityGameTranslator] [ImageReplacer] Types resolved: Image=True, RawImage=True, SpriteRenderer=True
[Info :UnityGameTranslator] [Patches] Patched Image.sprite setter
[Info :UnityGameTranslator] [Patches] Patched RawImage.texture setter
[Info :UnityGameTranslator] [Patches] Patched SpriteRenderer.sprite setter
[Info :UnityGameTranslator] [Patches] Applied 3 image replacement patches
[Info :UnityGameTranslator] Applied 19 Harmony patches
[Info :Il2CppInterop] Registered mono type UnityGameTranslator.BepInEx6IL2CPP.Plugin+TranslatorUpdateBehaviour in il2cpp domain
[Info :UnityGameTranslator] BepInEx 6 IL2CPP version loaded
[Message: BepInEx] Chainloader startup complete
[Message: Unity] Set Episode: EPISODE_1
[Message: Unity] save file: C:/Users/jacob/AppData/LocalLow/Worm Club/The Haunted Island/frog.sav
[Message: Unity] [LOC] saved language:
[Message: Unity] [LOC] system language: Swedish
[Message: Unity] manager: EpisodeManager_ep1(Clone)
[Message: Unity] App version: 4.2.0, Unity version: 2021.3.28f1
[Message: Unity] GM init - FD1, WindowsPlayer STEAM
[Message: Unity] Boot Up
[Message: Unity] Waiting for SaveSystemReady...
[Message: Unity] SaveSystemReady.
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] Initialized Legacy Input support
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] IL2CPP method has no corresponding pointer, aborting patch of UnityEngine.AssetBundle.UnloadAllAssetBundles
[Info :Il2CppInterop] Registered mono type UniverseLib.AssetBundle in il2cpp domain
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] Loaded modern bundle for Unity 2021.3.28f1
[Warning:UnityGameTranslator] [UniverseLib] [UniverseLib] Could not find any iCall with the signature 'UnityEngine.AssetBundle::LoadAsset_Internal_Injected'!
[Warning:UnityGameTranslator] [UniverseLib] [UniverseLib] Could not find any iCall with the signature 'UnityEngine.AssetBundle::LoadAsset_Internal_Injected'!
[Warning:UnityGameTranslator] [UniverseLib] [UniverseLib] Could not find any iCall with the signature 'UnityEngine.AssetBundle::LoadAsset_Internal_Injected'!
[Info :UnityGameTranslator] [UniverseLib] [UniverseLib] UniverseLib 1.6.2 initialized.
[Info :UnityGameTranslator] [UIManager] UniverseLib initialized, creating UI...
[Info :Il2CppInterop] Registered mono type UniverseLib.UI.Widgets.DynamicScrollbar in il2cpp domain
[Info :Il2CppInterop] Registered mono type UniverseLib.UI.Widgets.HoverCallback in il2cpp domain
[Info :UnityGameTranslator] [LanguageHelper] CurrentUICulture.Name='en-GB' TwoLetter='en'
[Info :UnityGameTranslator] [LanguageHelper] Matched two-letter 'en' -> English
[Info :Il2CppInterop] Registered mono type UniverseLib.UI.Widgets.FillViewportHeight in il2cpp domain
[Info :UnityGameTranslator] [Inspector] Raycast infrastructure initialized (IL2CPP-safe)
[Info :UnityGameTranslator] [UIManager] InitializeUIState, first_run_completed=True
[Info :UnityGameTranslator] [UIManager] Restored API token for user: D****l
[Info :UnityGameTranslator] [UIManager] Main tick coroutine started
[Info :UnityGameTranslator] [GitHubUpdate] Checking for updates... Current: v0.10.2, Loader: BepInEx6-IL2CPP, Prereleases: False
[Info :UnityGameTranslator] [SyncSSE] Connecting for UUID: 87fea9c1-e5a5-4b16-b427-570b63583082, hash: 4c04e0f7dda08564...
[Info :UnityGameTranslator] [GitHubUpdate] Latest release: v0.10.2
[Info :UnityGameTranslator] [ModUpdate] Mod is up to date (v0.10.2)
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Info :UnityGameTranslator] [TranslationParametersPanel] RefreshFontsList called
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Error : Unity] NullReferenceException: Object reference not set to an instance of an object.
[Info :UnityGameTranslator] [SearchableDropdown] TogglePopup called, _isOpen=False
[Info :UnityGameTranslator] [SearchableDropdown] OpenPopup called
[Info :UnityGameTranslator] [SearchableDropdown] Popup created with overrideSorting, size=(350, 285)
[Info :UnityGameTranslator] [SearchableDropdown] Popup created
[Info :UnityGameTranslator] [SearchableDropdown] Scrolled to item 0, normalizedPos=1,00
[Info :UnityGameTranslator] [SearchableDropdown] Popup created with 581 options
[Info :UnityGameTranslator] [TranslationParametersPanel] Applying settings...
[Info :UnityGameTranslator] [CustomFontLoader] No .gen cache for FrogDetectiveNeat-Latin, rasterizing TTF
[Info :UnityGameTranslator] [CustomFontLoader] SystemInfo.maxTextureSize = 16384 β using 16384 for atlas cap
[Info :UnityGameTranslator] [TtfPipeline] Processing: FrogDetectiveNeat-Latin
[Info :UnityGameTranslator] [TtfPipeline] Parsing TTF...
[Info :UnityGameTranslator] [TtfPipeline] Font: Frog Detective Neat Regular Latin, UPM: 1000, Glyphs: 267
[Info :UnityGameTranslator] [TtfPipeline] Mapped codepoints: 268
[Info :UnityGameTranslator] [TtfPipeline] Rasterizing 268 glyphs at 48px...
[Info :UnityGameTranslator] [TtfPipeline] Rasterized: 264, Empty: 4, Failed: 0
[Info :UnityGameTranslator] [TtfPipeline] Packing atlas (max 16384x16384)...
[Info :UnityGameTranslator] [TtfPipeline] Atlas: 1024x1024 (single)
[Info :UnityGameTranslator] [TtfPipeline] Pipeline complete: FrogDetectiveNeat-Latin, 268 glyphs across 1 atlas(es)
[Info :UnityGameTranslator] [CustomFontLoader] TTF rasterized: FrogDetectiveNeat-Latin (268 glyphs, 1 atlas of 1024x1024)
[Info :UnityGameTranslator] [CustomFontLoader] Encoding TTF atlas 0 (1024x1024, format=Alpha8) for save to C:\Program Files (x86)\Steam\steamapps\common\Frog_Detective_1\BepInEx\plugins\UnityGameTranslator\fonts\FrogDetectiveNeat-Latin.gen.png
[Info :UnityGameTranslator] [CustomFontLoader] PngEncoder.EncodeAlpha8: 77177 bytes
[Info :UnityGameTranslator] [CustomFontLoader] Saved TTF atlas 0 as PNG: FrogDetectiveNeat-Latin.gen.png (77177 bytes)
[Info :UnityGameTranslator] [TextureUtils] Found ImageConversion.LoadImage(Texture2D, Il2CppStructArray`1)
[Info :UnityGameTranslator] [CustomFontLoader] Texture format: ARGB32, offsets: R=1 G=2 B=3 A=0
[Info :UnityGameTranslator] [CustomFontLoader] Texture appears to already have distance in Alpha channel
[Info :UnityGameTranslator] [CustomFontLoader] Loaded TTF atlas 0 from PNG: 1024x1024 format=ARGB32
[Info :UnityGameTranslator] [CustomFontLoader] Loaded 1 atlas texture(s) for FrogDetectiveNeat-Latin, first 1024x1024, format: ARGB32
[Info :UnityGameTranslator] [CustomFontLoader] Found FaceInfo: TMPro.FaceInfo_Legacy
[Info :UnityGameTranslator] [CustomFontLoader] Using TypeHelper-resolved types from Unity.TextMeshPro (ns=TMPro)
[Info :UnityGameTranslator] [CustomFontLoader] FontAsset=TMP_FontAsset, Glyph=TMP_Glyph, FaceInfo=FaceInfo_Legacy
[Info :UnityGameTranslator] [CustomFontLoader] Using TMPro types
[Info :UnityGameTranslator] [CustomFontLoader] Cloned existing font: HauntedIslandNeat_OLD, clone type: TMPro.TMP_FontAsset
[Info :UnityGameTranslator] [CustomFontLoader] Populated m_AtlasTextures[0..0]
[Info :UnityGameTranslator] [CustomFontLoader] Copied material from existing font, shader: TextMeshPro/Distance Field
[Info :UnityGameTranslator] [CustomFontLoader] Set _TextureWidth=1024, _TextureHeight=1024, _GradientScale=8
[Info :UnityGameTranslator] [CustomFontLoader] Material _MainTex: 1024x1024
[Info :UnityGameTranslator] [CustomFontLoader] Reusing existing FaceInfo type: FaceInfo_Legacy
[Info :UnityGameTranslator] [CustomFontLoader] Configured FaceInfo: PointSize=48, Ascender=43,20, Descender=-8,45, LineHeight=55,97
[Info :UnityGameTranslator] [CustomFontLoader] Atlas dimensions: 1024x1024, DistanceRange=8
[Info :UnityGameTranslator] [CustomFontLoader] VERIFY m_fontInfo: AtlasWidth=, AtlasHeight=, PointSize=
[Info :UnityGameTranslator] [CustomFontLoader] Using MODERN glyph system (m_GlyphTable + m_CharacterTable)
[Info :UnityGameTranslator] [CustomFontLoader] Added 268 modern glyphs + characters
[Info :UnityGameTranslator] [CustomFontLoader] Called ReadFontAssetDefinition() to rebuild lookup tables
[Info :UnityGameTranslator] [CustomFontLoader] Successfully created font asset for FrogDetectiveNeat-Latin
[Error :UnityGameTranslator] [UnobservedTask] Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
[Info :UnityGameTranslator] [CustomFontLoader] Released transient buffers after FrogDetectiveNeat-Latin load
[Info :UnityGameTranslator] [TranslationParametersPanel] RefreshFontsList called
[Info :UnityGameTranslator] [TranslationParametersPanel] Settings applied successfully
[Info :UnityGameTranslator] [TranslationParametersPanel] Applying settings...
[Info :UnityGameTranslator] [TranslationParametersPanel] RefreshFontsList called
[Info :UnityGameTranslator] [TranslationParametersPanel] Settings applied successfully