adk script
🧩 Syntax:
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = " adk.230's hub - TEST EDITION ⚡",
LoadingTitle = "🔥 adk230's hub loading... 🔥",
LoadingSubtitle = "✨ by adk.230s ✨",
ConfigurationSaving = {
Enabled = true,
FolderName = "ADK230Hub",
FileName = "config"
},
Discord = {
Enabled = false
},
KeySystem = false
})
-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- Variables globales pour le personnage
local Humanoid, RootPart
-- Fonction pour mettre à jour les références du personnage
-- Appelée lorsque le personnage est ajouté ou réapparaît
local function UpdateCharacterReferences()
if LocalPlayer.Character then
Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
RootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
else
Humanoid = nil
RootPart = nil
end
end
-- Connecter la mise à jour des références du personnage
LocalPlayer.CharacterAdded:Connect(function(character)
-- Attendre explicitement le Humanoid et le RootPart
local hum = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
Humanoid = hum
RootPart = root
-- Réappliquer WalkSpeed et JumpPower
Humanoid.WalkSpeed = WalkSpeed
Humanoid.JumpPower = JumpPower
-- Désactive le fly proprement si le joueur respawn
if BodyVelocity then
BodyVelocity:Destroy()
BodyVelocity = nil
end
Humanoid.PlatformStand = false
-- Si FlyEnabled était activé avant la mort, relance le fly automatiquement
if FlyEnabled then
task.wait(0.5)
BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
BodyVelocity.Parent = RootPart
Humanoid.PlatformStand = true
end
-- Réappliquer GodMode si besoin
if GodModeEnabled then
Humanoid.MaxHealth = math.huge
Humanoid.Health = math.huge
end
end)
-- Appeler une première fois au chargement
UpdateCharacterReferences()
-- Variables pour les toggles
local GodModeEnabled = false
local FlyEnabled = false
local NoclipEnabled = false
local InfiniteJumpEnabled = false
local WalkOnWaterEnabled = false
local ClimbWallsEnabled = false
local InvisibleModeEnabled = false -- Invisibilité côté client (transparence)
local ClickTeleportEnabled = false
local FullbrightEnabled = false
local HighlightEnabled = false
-- Fly variables
local FlySpeed = 50
local BodyVelocity
-- Movement variables
local WalkSpeed = 16
local JumpPower = 50
-- Correction : appliquer en continu WalkSpeed et JumpPower
RunService.RenderStepped:Connect(function()
if Humanoid then
if Humanoid.WalkSpeed ~= WalkSpeed then
Humanoid.WalkSpeed = WalkSpeed
end
if Humanoid.JumpPower ~= JumpPower then
Humanoid.JumpPower = JumpPower
end
end
end)
-- ESP variables
local HighlightConnections = {}
-- Variables pour Walk on Water (optimisation)
local WaterWalkPart = nil -- Déclarer la variable ici pour la réutiliser
-- Notification function
local function Notify(title, content, duration)
Rayfield:Notify({
Title = "🎯 " .. title,
Content = content,
Duration = duration or 3,
Image = 4483362458 -- Image par défaut, peut être changée
})
end
-- MAIN TAB
local MainTab = Window:CreateTab("🏠 Main", 4483362458)
MainTab:CreateToggle({
Name = "🛡️ God Mode",
CurrentValue = false,
Flag = "GodMode",
Callback = function(Value)
GodModeEnabled = Value
if LocalPlayer.Character and Humanoid then -- Vérification de Humanoid
if GodModeEnabled then
Humanoid.MaxHealth = math.huge
Humanoid.Health = math.huge
Notify("God Mode", "✅ Activated", 2)
else
Humanoid.MaxHealth = 100
Humanoid.Health = 100
Notify("God Mode", "❌ Deactivated", 2)
end
else
Notify("God Mode", "❌ Character or Humanoid not found!", 2)
end
end
})
MainTab:CreateToggle({
Name = "🕊️ Fly",
CurrentValue = false,
Flag = "Fly",
Callback = function(Value)
FlyEnabled = Value
if FlyEnabled then
if RootPart then
BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
BodyVelocity.Parent = RootPart
if Humanoid then Humanoid.PlatformStand = true end
Notify("Fly", "✅ Activé - WASD + Space/Shift", 3)
else
Notify("Fly", "❌ RootPart introuvable !", 2)
FlyEnabled = false
end
else
if BodyVelocity then BodyVelocity:Destroy() BodyVelocity = nil end
if Humanoid then Humanoid.PlatformStand = false end
Notify("Fly", "❌ Désactivé", 2)
end
end
})
MainTab:CreateToggle({
Name = "👻 Noclip",
CurrentValue = false,
Flag = "Noclip",
Callback = function(Value)
NoclipEnabled = Value
Notify("Noclip", Value and "✅ Activated" or "❌ Deactivated", 2)
-- Appliquer/désappliquer immédiatement pour les parties existantes
if LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = not NoclipEnabled
end
end
end
end
})
MainTab:CreateToggle({
Name = "🦘 Infinite Jump",
CurrentValue = false,
Flag = "InfiniteJump",
Callback = function(Value)
InfiniteJumpEnabled = Value
Notify("Infinite Jump", Value and "✅ Activated" or "❌ Deactivated", 2)
end
})
MainTab:CreateToggle({
Name = "🌊 Walk on Water",
CurrentValue = false,
Flag = "WalkOnWater",
Callback = function(Value)
WalkOnWaterEnabled = Value
if Value then
-- Créer la partie WaterWalk une seule fois si elle n'existe pas
if not WaterWalkPart then
WaterWalkPart = Instance.new("Part")
WaterWalkPart.Name = "WaterWalkPlatform"
WaterWalkPart.Size = Vector3.new(10, 0.2, 10)
WaterWalkPart.Material = Enum.Material.ForceField
WaterWalkPart.CanCollide = true
WaterWalkPart.Anchored = true
WaterWalkPart.Parent = workspace -- Parenté à workspace pour un meilleur contrôle
end
WaterWalkPart.Transparency = 0.5 -- Rendre visible
Notify("Walk on Water", "✅ Activated", 2)
else
if WaterWalkPart then
WaterWalkPart.Transparency = 1 -- Rendre invisible
end
Notify("Walk on Water", "❌ Deactivated", 2)
end
end
})
MainTab:CreateToggle({
Name = "🧗 Climb Walls",
CurrentValue = false,
Flag = "ClimbWalls",
Callback = function(Value)
ClimbWallsEnabled = Value
Notify("Climb Walls", Value and "✅ Activated" or "❌ Deactivated", 2)
end
})
MainTab:CreateToggle({
Name = "🫥 Invisible Mode",
CurrentValue = false,
Flag = "InvisibleMode",
Callback = function(Value)
InvisibleModeEnabled = Value
if LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.Transparency = InvisibleModeEnabled and 1 or 0
elseif part:IsA("Accessory") then
part.Handle.Transparency = InvisibleModeEnabled and 1 or 0
end
end
Notify("Invisible Mode", Value and "✅ Activated" or "❌ Deactivated", 2)
end
end
})
MainTab:CreateSlider({
Name = "🏃♂️ Walk Speed",
Range = {1, 500},
Increment = 1,
Suffix = "",
CurrentValue = 16,
Flag = "WalkSpeed",
Callback = function(Value)
WalkSpeed = Value
if Humanoid then
Humanoid.WalkSpeed = WalkSpeed
end
end
})
MainTab:CreateSlider({
Name = "⬆️ Jump Power",
Range = {1, 500},
Increment = 1,
Suffix = "",
CurrentValue = 50,
Flag = "JumpPower",
Callback = function(Value)
JumpPower = Value
if Humanoid then
Humanoid.JumpPower = JumpPower
end
end
})
MainTab:CreateSlider({
Name = "✈️ Fly Speed",
Range = {1, 200},
Increment = 1,
Suffix = "",
CurrentValue = 50,
Flag = "FlySpeed",
Callback = function(Value)
FlySpeed = Value
end
})
MainTab:CreateToggle({
Name = "📍 Click Teleport",
CurrentValue = false,
Flag = "ClickTeleport",
Callback = function(Value)
ClickTeleportEnabled = Value
Notify("Click Teleport", Value and "✅ Activated - Ctrl+Click 🖱️" or "❌ Deactivated", 2)
end
})
MainTab:CreateButton({
Name = "🔄 Reset Character",
Callback = function()
if LocalPlayer.Character and Humanoid then
Humanoid.Health = 0
Notify("Character", "🔄 Reset successfully", 2)
else
Notify("Character", "❌ Character or Humanoid not found!", 2)
end
end
})
MainTab:CreateButton({
Name = "🚪 Rejoin Server",
Callback = function()
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end
})
-- ANIMATIONS TAB
local AnimTab = Window:CreateTab("💃 Animations", 4483362458)
AnimTab:CreateButton({
Name = "🎭 Qapacity's Tools",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Team-Noxious/Team-Symphysis/refs/heads/main/qapacity's%20animations%20%7C%20qapacity"))()
end)
if success then
Notify("Qapacity's Tools", "✅ Loaded successfully 🎭", 3)
else
Notify("Qapacity's Tools", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
AnimTab:CreateButton({
Name = "🤪 Goofy Animations",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGet("https://pastebin.com/raw/UQhaBfEZ"))()
end)
if success then
Notify("Goofy Animations", "✅ Loaded successfully 🤪", 3)
else
Notify("Goofy Animations", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
AnimTab:CreateButton({
Name = "🎪 XVC Hub",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGet("https://pastebin.com/raw/Piw5bqGq"))()
end)
if success then
Notify("XVC Hub", "✅ Loaded successfully 🎪", 3)
else
Notify("XVC Hub", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
-- SKINS TAB
local SkinsTab = Window:CreateTab("👤 Skins", 4483362458)
-- Fonction utilitaire pour appliquer un skin de manière plus robuste
local function applySkinRobust(userId)
if not LocalPlayer.Character or not Humanoid then
Notify("Skin Error", "❌ Character or Humanoid not found!", 2)
return
end
local success, humanoidDescription = pcall(function()
return Players:GetHumanoidDescriptionFromUserId(userId)
end)
if not success or not humanoidDescription then
Notify("Skin Error", "❌ Failed to get HumanoidDescription for UserID: " .. userId, 3)
return
end
-- Tenter d'appliquer la description
Humanoid:ApplyDescription(humanoidDescription)
Notify("Skin Applied", "Attempting to apply skin...", 1)
-- Attendre un court instant pour la réplication initiale
task.wait(0.1)
-- Supprimer les accessoires existants et réappliquer pour forcer la mise à jour
-- C'est une technique courante pour contourner les problèmes de réplication des accessoires.
for _, child in pairs(LocalPlayer.Character:GetChildren()) do
if child:IsA("Accessory") then
child:Destroy()
end
end
task.wait(0.1) -- Petite pause avant de réappliquer
Humanoid:ApplyDescription(humanoidDescription) -- Réappliquer pour s'assurer que les accessoires sont chargés
Notify("Skin Applied", "✅ Skin applied (attempted robustly)!", 3)
end
local DefaultSkins = {
["👤 Guest"] = 1,
["🔨 Builderman"] = 156,
["🤖 Roblox"] = 261,
["❓ John Doe"] = 2,
["❓ Jane Doe"] = 3
}
for skinName, userId in pairs(DefaultSkins) do
SkinsTab:CreateButton({
Name = skinName,
Callback = function()
applySkinRobust(userId)
end
})
end
local UsernameInput = ""
SkinsTab:CreateInput({
Name = "📝 Username to Copy",
PlaceholderText = "Enter username...",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
UsernameInput = Text
end
})
SkinsTab:CreateButton({
Name = "🎭 Copy User Appearance",
Callback = function()
if UsernameInput == "" then
Notify("Error", "❌ Please enter a username 📝", 2)
return
end
local success, userId = pcall(function()
return Players:GetUserIdFromNameAsync(UsernameInput)
end)
if not success or not userId then
Notify("Error", "❌ User not found: " .. UsernameInput, 3)
return
end
applySkinRobust(userId)
Notify("Copy Success", "✅ Copied " .. UsernameInput .. "'s appearance (attempted robustly)!", 3)
end
})
SkinsTab:CreateButton({
Name = "🔄 Force Rejoin for Skin Update",
Description = "Use this if skin changes don't apply. This will rejoin the server.",
Callback = function()
Notify("Rejoining", "🔄 Rejoining server to force skin update...", 3)
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end
})
-- OTHER SCRIPTS TAB
local OtherTab = Window:CreateTab("🔧 Other Scripts", 4483362458)
OtherTab:CreateButton({
Name = "🌪️ FLING",
Callback = function()
pcall(function()
--[[
KILASIK's Multi-Target Fling Exploit
Based on the working fling mechanism from zqyDSUWX
Features:
- Select multiple targets
- Continuous flinging until stopped
- Preserves player mobility (no teleporting to targets)
- Flings targets very far
- Compatible with JJSploit, Synapse X, etc.
]]
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Player = Players.LocalPlayer
-- GUI Setup
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "KilasikFlingGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = game:GetService("CoreGui")
-- Main Frame
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 300, 0, 350)
MainFrame.Position = UDim2.new(0.5, -150, 0.5, -175)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
-- Title Bar
local TitleBar = Instance.new("Frame")
TitleBar.Size = UDim2.new(1, 0, 0, 30)
TitleBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
TitleBar.BorderSizePixel = 0
TitleBar.Parent = MainFrame
-- Title
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -30, 1, 0)
Title.BackgroundTransparency = 1
Title.Text = "adk.230's MULTI-FLING"
Title.TextColor3 = Color3.fromRGB(255, 80, 80)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 18
Title.Parent = TitleBar
-- Close Button
local CloseButton = Instance.new("TextButton")
CloseButton.Position = UDim2.new(1, -30, 0, 0)
CloseButton.Size = UDim2.new(0, 30, 0, 30)
CloseButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
CloseButton.BorderSizePixel = 0
CloseButton.Text = "X"
CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseButton.Font = Enum.Font.SourceSansBold
CloseButton.TextSize = 18
CloseButton.Parent = TitleBar
-- Status Label
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Position = UDim2.new(0, 10, 0, 40)
StatusLabel.Size = UDim2.new(1, -20, 0, 25)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Select targets to fling"
StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
StatusLabel.Font = Enum.Font.SourceSans
StatusLabel.TextSize = 16
StatusLabel.TextXAlignment = Enum.TextXAlignment.Left
StatusLabel.Parent = MainFrame
-- Player Selection Frame
local SelectionFrame = Instance.new("Frame")
SelectionFrame.Position = UDim2.new(0, 10, 0, 70)
SelectionFrame.Size = UDim2.new(1, -20, 0, 200)
SelectionFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
SelectionFrame.BorderSizePixel = 0
SelectionFrame.Parent = MainFrame
-- Player List ScrollFrame
local PlayerScrollFrame = Instance.new("ScrollingFrame")
PlayerScrollFrame.Position = UDim2.new(0, 5, 0, 5)
PlayerScrollFrame.Size = UDim2.new(1, -10, 1, -10)
PlayerScrollFrame.BackgroundTransparency = 1
PlayerScrollFrame.BorderSizePixel = 0
PlayerScrollFrame.ScrollBarThickness = 6
PlayerScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
PlayerScrollFrame.Parent = SelectionFrame
-- Start Fling Button
local StartButton = Instance.new("TextButton")
StartButton.Position = UDim2.new(0, 10, 0, 280)
StartButton.Size = UDim2.new(0.5, -15, 0, 40)
StartButton.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
StartButton.BorderSizePixel = 0
StartButton.Text = "START FLING"
StartButton.TextColor3 = Color3.fromRGB(255, 255, 255)
StartButton.Font = Enum.Font.SourceSansBold
StartButton.TextSize = 18
StartButton.Parent = MainFrame
-- Stop Fling Button
local StopButton = Instance.new("TextButton")
StopButton.Position = UDim2.new(0.5, 5, 0, 280)
StopButton.Size = UDim2.new(0.5, -15, 0, 40)
StopButton.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
StopButton.BorderSizePixel = 0
StopButton.Text = "STOP FLING"
StopButton.TextColor3 = Color3.fromRGB(255, 255, 255)
StopButton.Font = Enum.Font.SourceSansBold
StopButton.TextSize = 18
StopButton.Parent = MainFrame
-- Select/Deselect Buttons
local SelectAllButton = Instance.new("TextButton")
SelectAllButton.Position = UDim2.new(0, 10, 0, 330)
SelectAllButton.Size = UDim2.new(0.5, -15, 0, 30)
SelectAllButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
SelectAllButton.BorderSizePixel = 0
SelectAllButton.Text = "SELECT ALL"
SelectAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
SelectAllButton.Font = Enum.Font.SourceSans
SelectAllButton.TextSize = 14
SelectAllButton.Parent = MainFrame
local DeselectAllButton = Instance.new("TextButton")
DeselectAllButton.Position = UDim2.new(0.5, 5, 0, 330)
DeselectAllButton.Size = UDim2.new(0.5, -15, 0, 30)
DeselectAllButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
DeselectAllButton.BorderSizePixel = 0
DeselectAllButton.Text = "DESELECT ALL"
DeselectAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
DeselectAllButton.Font = Enum.Font.SourceSans
DeselectAllButton.TextSize = 14
DeselectAllButton.Parent = MainFrame
-- Variables
local SelectedTargets = {}
local PlayerCheckboxes = {}
local FlingActive = false
local FlingConnection = nil
getgenv().OldPos = nil
getgenv().FPDH = workspace.FallenPartsDestroyHeight
-- Function to update player list
local function RefreshPlayerList()
-- Clear existing player entries
for _, child in pairs(PlayerScrollFrame:GetChildren()) do
child:Destroy()
end
PlayerCheckboxes = {}
-- Get players and sort them
local PlayerList = Players:GetPlayers()
table.sort(PlayerList, function(a, b) return a.Name:lower() < b.Name:lower() end)
-- Create entries for each player
local yPosition = 5
for _, player in ipairs(PlayerList) do
if player ~= Player then -- Don't include yourself
-- Create player entry frame
local PlayerEntry = Instance.new("Frame")
PlayerEntry.Size = UDim2.new(1, -10, 0, 30)
PlayerEntry.Position = UDim2.new(0, 5, 0, yPosition)
PlayerEntry.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
PlayerEntry.BorderSizePixel = 0
PlayerEntry.Parent = PlayerScrollFrame
-- Create checkbox
local Checkbox = Instance.new("TextButton")
Checkbox.Size = UDim2.new(0, 24, 0, 24)
Checkbox.Position = UDim2.new(0, 3, 0.5, -12)
Checkbox.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
Checkbox.BorderSizePixel = 0
Checkbox.Text = ""
Checkbox.Parent = PlayerEntry
-- Checkmark (initially invisible)
local Checkmark = Instance.new("TextLabel")
Checkmark.Size = UDim2.new(1, 0, 1, 0)
Checkmark.BackgroundTransparency = 1
Checkmark.Text = "✓"
Checkmark.TextColor3 = Color3.fromRGB(0, 255, 0)
Checkmark.TextSize = 18
Checkmark.Font = Enum.Font.SourceSansBold
Checkmark.Visible = SelectedTargets[player.Name] ~= nil
Checkmark.Parent = Checkbox
-- Player name label
local NameLabel = Instance.new("TextLabel")
NameLabel.Size = UDim2.new(1, -35, 1, 0)
NameLabel.Position = UDim2.new(0, 30, 0, 0)
NameLabel.BackgroundTransparency = 1
NameLabel.Text = player.Name
NameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
NameLabel.TextSize = 16
NameLabel.Font = Enum.Font.SourceSans
NameLabel.TextXAlignment = Enum.TextXAlignment.Left
NameLabel.Parent = PlayerEntry
-- Make entire entry clickable
local ClickArea = Instance.new("TextButton")
ClickArea.Size = UDim2.new(1, 0, 1, 0)
ClickArea.BackgroundTransparency = 1
ClickArea.Text = ""
ClickArea.ZIndex = 2
ClickArea.Parent = PlayerEntry
-- Selection toggle on click
ClickArea.MouseButton1Click:Connect(function()
if SelectedTargets[player.Name] then
SelectedTargets[player.Name] = nil
Checkmark.Visible = false
else
SelectedTargets[player.Name] = player
Checkmark.Visible = true
end
UpdateStatus()
end)
-- Store reference to this player's UI
PlayerCheckboxes[player.Name] = {
Entry = PlayerEntry,
Checkmark = Checkmark
}
yPosition = yPosition + 35
end
end
-- Update scrollframe canvas size
PlayerScrollFrame.CanvasSize = UDim2.new(0, 0, 0, yPosition + 5)
end
-- Count selected targets
local function CountSelectedTargets()
local count = 0
for _ in pairs(SelectedTargets) do
count = count + 1
end
return count
end
-- Update status display
local function UpdateStatus()
local count = CountSelectedTargets()
if FlingActive then
StatusLabel.Text = "Flinging " .. count .. " target(s)"
StatusLabel.TextColor3 = Color3.fromRGB(255, 80, 80)
else
StatusLabel.Text = count .. " target(s) selected"
StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end
end
-- Function to select/deselect all players
local function ToggleAllPlayers(select)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= Player then
local checkboxData = PlayerCheckboxes[player.Name]
if checkboxData then
if select then
SelectedTargets[player.Name] = player
checkboxData.Checkmark.Visible = true
else
SelectedTargets[player.Name] = nil
checkboxData.Checkmark.Visible = false
end
end
end
end
UpdateStatus()
end
-- Show notification
local function Message(Title, Text, Time)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = Title,
Text = Text,
Duration = Time or 5
})
end
-- The fling function from zqyDSUWX
local function SkidFling(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
if not TCharacter then return end
local THumanoid
local TRootPart
local THead
local Accessory
local Handle
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessory and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
if Character and Humanoid and RootPart then
if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit then
return Message("Error", TargetPlayer.Name .. " is sitting", 2)
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end
local FPos = function(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local SFBasePart = function(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
end
end
until Time + TimeToWait < tick() or not FlingActive
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Parent = RootPart
BV.Velocity = Vector3.new(0, 0, 0)
BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart then
SFBasePart(TRootPart)
elseif THead then
SFBasePart(THead)
elseif Handle then
SFBasePart(Handle)
else
return Message("Error", TargetPlayer.Name .. " has no valid parts", 2)
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
-- Reset character position
if getgenv().OldPos then
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
for _, part in pairs(Character:GetChildren()) do
if part:IsA("BasePart") then
part.Velocity, part.RotVelocity = Vector3.new(), Vector3.new()
end
end
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
end
else
return Message("Error", "Your character is not ready", 2)
end
end
-- Start flinging selected targets
local function StartFling()
if FlingActive then return end
local count = CountSelectedTargets()
if count == 0 then
StatusLabel.Text = "No targets selected!"
wait(1)
StatusLabel.Text = "Select targets to fling"
return
end
FlingActive = true
UpdateStatus()
Message("Started", "Flinging " .. count .. " targets", 2)
-- Start flinger in separate thread
spawn(function()
while FlingActive do
local validTargets = {}
-- Process all targets first to determine which are valid
for name, player in pairs(SelectedTargets) do
if player and player.Parent then
validTargets[name] = player
else
-- Remove players who left
SelectedTargets[name] = nil
local checkbox = PlayerCheckboxes[name]
if checkbox then
checkbox.Checkmark.Visible = false
end
end
end
-- Then attempt to fling each valid target
for _, player in pairs(validTargets) do
if FlingActive then
SkidFling(player)
-- Brief wait between targets to allow movement to reset
wait(0.1)
else
break
end
end
-- Update status periodically
UpdateStatus()
-- Wait a moment before starting next fling cycle
wait(0.5)
end
end)
end
-- Stop flinging
local function StopFling()
if not FlingActive then return end
FlingActive = false
UpdateStatus()
Message("Stopped", "Fling has been stopped", 2)
end
-- Set up button connections
StartButton.MouseButton1Click:Connect(StartFling)
StopButton.MouseButton1Click:Connect(StopFling)
SelectAllButton.MouseButton1Click:Connect(function() ToggleAllPlayers(true) end)
DeselectAllButton.MouseButton1Click:Connect(function() ToggleAllPlayers(false) end)
CloseButton.MouseButton1Click:Connect(function()
StopFling()
ScreenGui:Destroy()
end)
-- Handle player joining/leaving
Players.PlayerAdded:Connect(RefreshPlayerList)
Players.PlayerRemoving:Connect(function(player)
if SelectedTargets[player.Name] then
SelectedTargets[player.Name] = nil
end
RefreshPlayerList()
UpdateStatus()
end)
-- Initialize
RefreshPlayerList()
UpdateStatus()
-- Success message
Message("Loaded", "adk.230's Multi-Target Fling GUI loaded!", 3)
Notify("FLING", "✅ Script loaded 🌪️", 3)
end)
end
})
OtherTab:CreateButton({
Name = "♾️ Infinite Yield",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
if success then
Notify("Infinite Yield", "✅ Script loaded ♾️", 3)
else
Notify("Infinite Yield", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
OtherTab:CreateButton({
Name = "🐋 Orca Hub",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/richie0866/orca/master/public/latest.lua"))()
end)
if success then
Notify("Orca Hub", "✅ Script loaded 🐋", 3)
else
Notify("Orca Hub", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
OtherTab:CreateButton({
Name = "🦉 Owl Hub",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/CriShoux/OwlHub/master/OwlHub.txt"))()
end)
if success then
Notify("Owl Hub", "✅ Script loaded 🦉", 3)
else
Notify("Owl Hub", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
OtherTab:CreateButton({
Name = "👻 INVISIBLE",
Callback = function()
pcall(function()
local key = Enum.KeyCode.X -- key to toggle invisibility
--// dont edit script below
local invis_on = false
local defaultSpeed = 16 -- Default walk speed
local boostedSpeed = 48 -- 3x the default speed (16 * 3)
local isSpeedBoosted = false
-- Создание GUI
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
local frame = Instance.new("Frame", screenGui)
local toggleButton = Instance.new("TextButton", frame)
local closeButton = Instance.new("TextButton", frame)
local signatureLabel = Instance.new("TextLabel", frame)
local speedButton = Instance.new("TextButton", frame) -- Fixed typo: Instance.New to Instance.new
screenGui.ResetOnSpawn = false
frame.Size = UDim2.new(0, 100, 0, 110)
frame.Position = UDim2.new(0.5, -110, 0.5, -60)
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.Active = true
frame.Draggable = true
toggleButton.Size = UDim2.new(0, 80, 0, 30)
toggleButton.Position = UDim2.new(0, 10, 0, 30)
toggleButton.Text = "INVISIBLE"
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleButton.Font = Enum.Font.SourceSans
toggleButton.TextScaled = true
closeButton.Size = UDim2.new(0, 20, 0, 20)
closeButton.Position = UDim2.new(1, -30, 0, 5)
closeButton.Text = "X"
closeButton.BackgroundColor3 = Color3.fromRGB(255, 123, 0)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.SourceSans
closeButton.TextSize = 18
signatureLabel.Size = UDim2.new(0, 100, 0, 10)
signatureLabel.Position = UDim2.new(0, 0, 0.9, 0)
signatureLabel.Text = "By: adk.230s"
signatureLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
signatureLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
signatureLabel.Font = Enum.Font.SourceSans
signatureLabel.TextScaled = true
signatureLabel.Transparency = 0.3
speedButton.Size = UDim2.new(0, 80, 0, 30)
speedButton.Position = UDim2.new(0, 10, 0, 65) -- Adjusted position to avoid overlap
speedButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
speedButton.Text = "SPEED BOOST"
speedButton.TextScaled = true
speedButton.TextColor3 = Color3.fromRGB(255, 255, 255)
speedButton.Font = Enum.Font.SourceSans
-- Создание звукового объекта
local sound = Instance.new("Sound", player:WaitForChild("PlayerGui"))
sound.SoundId = "rbxassetid://942127495"
sound.Volume = 1
local function setTransparency(character, transparency)
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("Decal") then
part.Transparency = transparency
end
end
end
local function toggleInvisibility()
invis_on = not invis_on
sound:Play()
if invis_on then
local savedpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
wait()
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-25.95, 84, 3537.55))
wait(.15)
local Seat = Instance.new('Seat', game.Workspace)
Seat.Anchored = false
Seat.CanCollide = false
Seat.Name = 'invischair'
Seat.Transparency = 1
Seat.Position = Vector3.new(-25.95, 84, 3537.55) -- Fixed typo in position
local Weld = Instance.new("Weld", Seat)
Weld.Part0 = Seat
Weld.Part1 = game.Players.LocalPlayer.Character:FindFirstChild("Torso") or game.Players.LocalPlayer.Character.UpperTorso
wait()
Seat.CFrame = savedpos
setTransparency(game.Players.LocalPlayer.Character, 0.5)
game.StarterGui:SetCore("SendNotification", {
Title = "Invis (on)",
Duration = 3,
Text = "STATUS:"
})
else
local invisChair = workspace:FindFirstChild('invischair')
if invisChair then
invisChair:Destroy()
end
setTransparency(game.Players.LocalPlayer.Character, 0)
game.StarterGui:SetCore("SendNotification", {
Title = "Invis (off)",
Duration = 3,
Text = "STATUS:"
})
end
end
local function toggleSpeedBoost()
isSpeedBoosted = not isSpeedBoosted
sound:Play()
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
if humanoid then
if isSpeedBoosted then
humanoid.WalkSpeed = boostedSpeed
speedButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- Green when active
game.StarterGui:SetCore("SendNotification", {
Title = "Speed Boost (on)",
Duration = 3,
Text = "Speed: " .. boostedSpeed
})
else
humanoid.WalkSpeed = defaultSpeed
speedButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Red when inactive
game.StarterGui:SetCore("SendNotification", {
Title = "Speed Boost (off)",
Duration = 3,
Text = "Speed: " .. defaultSpeed
})
end
end
end
-- Подписка на события
toggleButton.MouseButton1Click:Connect(toggleInvisibility)
speedButton.MouseButton1Click:Connect(toggleSpeedBoost)
closeButton.MouseButton1Click:Connect(function()
frame.Visible = false
end)
-- Reset speed when character respawns
player.CharacterAdded:Connect(function(character)
isSpeedBoosted = false
local humanoid = character:WaitForChild("Humanoid")
humanoid.WalkSpeed = defaultSpeed
speedButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end)
Notify("INVISIBLE", "✅ Script loaded 👻", 3)
end)
end
})
-- ESP TAB
local ESPTab = Window:CreateTab("👁️ ESP", 4483362458)
ESPTab:CreateToggle({
Name = "💡 Fullbright",
CurrentValue = false,
Flag = "Fullbright",
Callback = function(Value)
FullbrightEnabled = Value
if FullbrightEnabled then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Notify("Fullbright", "✅ Activated 💡", 2)
else
-- Restaurer les valeurs par défaut de Roblox (approximatives)
Lighting.Brightness = 1
Lighting.ClockTime = 14 -- Laisser à 14 pour ne pas changer l'heure du jour
Lighting.FogEnd = 100000 -- Laisser à 100000 pour ne pas réintroduire le brouillard
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70)
Notify("Fullbright", "❌ Deactivated", 2)
end
end
})
ESPTab:CreateToggle({
Name = "🔴 Player Highlight",
CurrentValue = false,
Flag = "PlayerHighlight",
Callback = function(Value)
HighlightEnabled = Value
if HighlightEnabled then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local highlight = Instance.new("Highlight")
highlight.Parent = player.Character
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
HighlightConnections[player] = highlight
end
end
Notify("Player Highlight", "✅ Activated 🔴", 2)
else
for player, highlight in pairs(HighlightConnections) do
if highlight and highlight.Parent then -- Vérifier si l'highlight existe et a un parent
highlight:Destroy()
end
end
HighlightConnections = {}
Notify("Player Highlight", "❌ Deactivated", 2)
end
end
})
-- FUN TAB
local FunTab = Window:CreateTab("🎮 Fun", 4483362458)
FunTab:CreateButton({
Name = "🚗 CAR FE",
Callback = function()
local success, err = pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/AstraOutlight/my-scripts/refs/heads/main/fe%20car%20v3"))()
end)
if success then
Notify("CAR FE", "✅ Script loaded successfully 🚗", 3)
else
Notify("CAR FE", "❌ Failed to load: " .. tostring(err), 5)
end
end
})
-- SETTINGS TAB
local SettingsTab = Window:CreateTab("⚙️ Settings", 4483362458)
SettingsTab:CreateButton({
Name = "💥 Destroy GUI",
Callback = function()
Rayfield:Destroy()
end
})
SettingsTab:CreateKeybind({
Name = "🔄 Toggle GUI",
CurrentKeybind = "RightControl",
HoldToPress = false,
Flag = "ToggleGUI",
Callback = function()
Rayfield:Toggle()
end
})
-- Main Logic Loops
RunService.Heartbeat:Connect(function()
-- Noclip
if NoclipEnabled and LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
-- Fly controls améliorés
if FlyEnabled and BodyVelocity and RootPart then
local camera = workspace.CurrentCamera
local move = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
move = move + camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
move = move - camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
move = move - camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
move = move + camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
move = move + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
move = move - Vector3.new(0, 1, 0)
end
if move.Magnitude > 0 then
move = move.Unit
end
BodyVelocity.Velocity = move * FlySpeed
end
-- God Mode maintenance
if GodModeEnabled and Humanoid then
Humanoid.Health = Humanoid.MaxHealth
end
-- Walk on Water
if WalkOnWaterEnabled and RootPart then
local raycast = workspace:Raycast(RootPart.Position, Vector3.new(0, -1000, 0))
if raycast and raycast.Instance and raycast.Instance.Material == Enum.Material.Water then
if not WaterWalkPart then -- Créer la partie si elle n'existe pas encore
WaterWalkPart = Instance.new("Part")
WaterWalkPart.Name = "WaterWalkPlatform"
WaterWalkPart.Size = Vector3.new(10, 0.2, 10)
WaterWalkPart.Material = Enum.Material.ForceField
WaterWalkPart.CanCollide = true
WaterWalkPart.Anchored = true
WaterWalkPart.Parent = workspace
end
WaterWalkPart.Position = Vector3.new(RootPart.Position.X, raycast.Position.Y + 2, RootPart.Position.Z)
WaterWalkPart.Transparency = 0.5 -- S'assurer qu'il est visible sur l'eau
else
if WaterWalkPart then
WaterWalkPart.Transparency = 1 -- Cacher s'il n'y a pas d'eau en dessous
end
end
end
-- Climb Walls
if ClimbWallsEnabled and RootPart then
RootPart.Velocity = Vector3.new(RootPart.Velocity.X, 16, RootPart.Velocity.Z)
end
end)
-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
-- Infinite Jump
if input.KeyCode == Enum.KeyCode.Space and InfiniteJumpEnabled and Humanoid then
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
-- Click Teleport
if input.UserInputType == Enum.UserInputType.MouseButton1 and ClickTeleportEnabled then
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) and RootPart then
local mouseHit = Mouse.Hit -- Utiliser Mouse.Hit directement
if mouseHit then
RootPart.CFrame = CFrame.new(mouseHit.Position + Vector3.new(0, 3, 0))
end
end
end
end)
-- Player connections for ESP
Players.PlayerAdded:Connect(function(player)
if HighlightEnabled then
player.CharacterAdded:Connect(function(character)
wait(1) -- Attendre que le personnage soit complètement chargé
if HighlightEnabled and character then
local highlight = Instance.new("Highlight")
highlight.Parent = character
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
HighlightConnections[player] = highlight
end
end)
end
end)
Players.PlayerRemoving:Connect(function(player)
if HighlightConnections[player] then
if HighlightConnections[player] and HighlightConnections[player].Parent then
HighlightConnections[player]:Destroy()
end
HighlightConnections[player] = nil
end
end)
Notify("adk230's hub", "🎉 Successfully loaded! Enjoy! 🚀", 5)