TETS

🧩 Syntax:
local active = false
local gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
gui.ResetOnSpawn = false
local button =  Instance.new("TextButton",gui)
button.BackgroundColor3 = Color3.fromRGB(0,0,0)
button.TextColor3 = Color3.fromRGB(255,255,255)
button.FontFace = Font.fromName("PressStart2P")
button.Text = "Enable Exploit"
button.Position = UDim2.new(0, 0,0.238, 0)
button.Size = UDim2.new(0.1,0,0.1,0)
button.TextScaled = true
local ignore
local extra_Y = 10
local box = Vector3.new(10,8,10)
local bind = Instance.new("BindableEvent")
local Bread = false
local SizeX = 0
local SizeZ = 0
local midp = Vector3.zero
local getfloor = nil
local ExtraZ = -1
local ExtraX = 0
local Iextra = 8
local relcframe = Vector3.zero
local currentTween = nil
local destination = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local cdead = false
button.Activated:Connect(function()
	if active == false then
		active = true
	button.Text = "Enabled"
	button.TextColor3 = Color3.fromRGB(0,255,0)	
	checkdead()
	CreateIgnoreList()
	else
		button.Text = "Enable Exploit"
		button.TextColor3 = Color3.fromRGB(255,255,255)
		game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Fixed
		game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.HumanoidRootPart
		active = false
	end
end)
local function gettargetpos(tar)
	local X = math.round((tar:FindFirstChildWhichIsA("BasePart").Position.X-midp.X)/box.X)
	local Z = math.round((tar:FindFirstChildWhichIsA("BasePart").Position.Z-midp.Z)/box.Z)
	return X,Z	
end
local function getRandomExcludingZero(min, max)
	local randomNumber = math.random(min, max)
	if randomNumber >= 0 then
		randomNumber = randomNumber + 1
	end
	return randomNumber
end
function checkdead()
	if cdead == false then
	cdead = true
	local connec
	connec = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").Died:Connect(function()
			active = false
		button.Text = "Enable Exploit"
		button.TextColor3 = Color3.fromRGB(255,255,255)
		
		
		connec:Disconnect()
		cdead = false
	end)
	end
end
local function gettarget()
	task.wait()
	local target = nil
	local distance = math.huge
	local Banned3 = {}
	for i,v in pairs(game.Players:GetPlayers()) do
		table.insert(Banned3,v.Character)
	end
	local Success, Error = pcall(function()
		for i,v in pairs(game.Workspace:GetDescendants()) do

			if v:IsA("Humanoid") and v.Parent:FindFirstChildWhichIsA("BasePart") and table.find(Banned3,v.Parent) == nil and v.Parent:FindFirstChildWhichIsA("BasePart").Anchored == false  and (v.Parent:FindFirstChildWhichIsA("BasePart").Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < distance  then
				target = v.Parent
				distance =  (v.Parent:FindFirstChildWhichIsA("BasePart").Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
			end

		end
	end)
	if target ~= nil then
		local position = target:FindFirstChildWhichIsA("BasePart").Position
		return target
	else
		return gettarget()
	end

end
local function getbiggest(tbl)
	local biggest =0
	local biggestpart = nil
	for i,v in tbl do
		if v.Size.X*v.Size.Z*v.Size.Y > biggest then
			biggest = v.Size.X*v.Size.Z*v.Size.Y
			biggestpart = v
		end 
	end
	return biggestpart
end
local function checkzzone(cframe,size)
	local overlapParams = OverlapParams.new()
	local Folder = {}

	for i,v in pairs(ignore) do
		table.insert(Folder,v)
	end
	for i,v in pairs(game.Players:GetPlayers()) do
		table.insert(Folder,v.Character)
	end
	overlapParams.FilterDescendantsInstances = Folder
	overlapParams.FilterType = Enum.RaycastFilterType.Blacklist
	local bound = game.Workspace:GetPartBoundsInBox(cframe,size,overlapParams)
	if #bound==0 then
		return true
	end
	for i,v in pairs(bound) do
		if v:IsA("BasePart") then
			v.CanTouch = false
		end
	end

	return false
end
local function RayC(pos1,dir,ignore2,Valid)
	local hit = nil
	local pos = pos1+dir
	local ray = Ray.new(pos1,dir)
	hit = game.Workspace:FindPartOnRayWithWhitelist(ray,ignore2)
	if hit ~= nil then
		table.insert(Valid,hit)
		table.remove(ignore2,table.find(ignore2,hit))
		return RayC(pos1,dir,ignore2,Valid)
	else
		return Valid
	end

end
local function Filtering(ban,Valid)
	for ia ,av in pairs(ban) do
		for i,v in pairs(Valid) do
			if v:IsDescendantOf(av) ==true then
				table.remove(Valid,i)
			end
		end
	end
	return Valid
end
local function MakeIgnore()
	local Valid = {}
	local BannedMo = {}
	for i,v in pairs(game.Workspace:GetDescendants()) do
		if v:IsA("BasePart") and v.CanCollide == true and v.Parent:FindFirstChildWhichIsA("Humanoid") and v.Parent:FindFirstChildWhichIsA("BasePart") and v.Parent:FindFirstChildWhichIsA("BasePart").Anchored==true and table.find(BannedMo,v.Parent) == nil then
			table.insert(BannedMo,v.Parent)
		else
			if v:IsA("BasePart") and v.Anchored == true and v:FindFirstChildWhichIsA("TouchTransmitter") == nil and v.Parent:FindFirstChildWhichIsA("Humanoid") == nil and table.find(Valid,v) == nil then
				table.insert(Valid,v)
			end
		end
	end
	return Filtering(BannedMo,Valid)
end
local function getfloorsize(floor)
	local X = floor.Size.X
	local Z = floor.Size.Z
	local Y = floor.Size.Y
	local TB = {
		X;
		Y;
		Z;
	}

	local smallest = math.huge
	for i,v in pairs(TB) do
		if v < smallest then
			smallest = v
		end
	end
	if TB[2] == smallest then
		return X,Z

	elseif TB[1] == smallest then
		return Y,Z
	else
		return X,Y
	end
end
function createfloor()
	ignore = MakeIgnore()

	local ignore2 = {table.unpack(ignore)}		
	local getfloor2 = RayC(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(0,-9000,0),ignore2,{})
	getfloor = getbiggest(getfloor2)
	local signal
	signal = getfloor:GetPropertyChangedSignal("Parent"):Connect(function(par)
		if par == nil then
			signal:Disconnect()
			createfloor()
		end
	end)
	
end
function CreateIgnoreList()
	
	--local force = Instance.new("BodyForce",game.Players.LocalPlayer.Character.HumanoidRootPart)
	local totalmash = 0
	for i,v in pairs (game.Players.LocalPlayer.Character:GetDescendants()) do
		if v:IsA("BasePart") and v.Massless == false then
			v.Massless = true
		end
	end
	--force.force = Vector3.new(0,totalmash*game.workspace.Gravity,0)
	local bread = false
	
	createfloor()
	repeat task.wait() until getfloor ~= nil
	midp = getfloor.Position
	local big1 ,big2 = getfloorsize(getfloor)
	SizeX, SizeZ = math.round(big1/box.X/2),math.round(big2/box.Z/2)
	

end



local function tween(part,cframe)
	if currentTween~= nil then
		currentTween:Cancel()
		currentTween = nil
	end
	game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.lookAt(game.Players.LocalPlayer.Character.PrimaryPart.Position,cframe.Position)
	local r1 = Vector3.new(CFrame.lookAt(game.Players.LocalPlayer.Character.PrimaryPart.Position,cframe.Position):ToOrientation())

	currentTween = game:GetService("TweenService"):Create(part,TweenInfo.new(1),{CFrame = CFrame.new(cframe.Position)*CFrame.fromOrientation(math.rad(math.deg(r1.X)),math.rad(math.deg(r1.Y)),math.rad(math.deg(r1.Z)))})
	currentTween:Play()

end
bind.Event:Connect(function()
	local tar = gettarget()
	game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(tar:FindFirstChild("HumanoidRootPart").Position + Vector3.new(0,30,0),tar:FindFirstChild("HumanoidRootPart").Position)
end)
bind.Event:Connect(function()
	task.wait()
	local Success, Error = pcall(function()

		local xS = math.random(-(SizeX-8),SizeX-8)
		local xZ= math.random(-(SizeZ-8),SizeZ-8)

		local tar = gettarget()
		if tar ~= nil and tar:IsDescendantOf(game.Workspace) == true and tar:FindFirstChildWhichIsA("Humanoid") ~= nil then
			xS,xZ = gettargetpos(tar)
		end

		local negX = SizeX
		local negZ = SizeZ-5+ExtraZ*Iextra
		local RelX = xS+ExtraX*Iextra
		local RelZ = xZ+ExtraZ*Iextra
		if RelX <0 then
			negX = -SizeX
		end
		if RelZ <0 then
			negZ = -SizeZ+5-ExtraZ*Iextra
		end

		local cframe = CFrame.new(midp+Vector3.new(box.X*((RelX+math.random(-10,10))%negX),box.Y+getfloor.Size.Y/2+game.Players.LocalPlayer.Character.HumanoidRootPart.Size.Y/2+extra_Y+math.random(1,200),box.Z*(RelZ%negZ)))
		if checkzzone(cframe,box) == true and checkzzone(game.Players.LocalPlayer.Character.PrimaryPart.CFrame,box) == true then
			--destination = cframe
			tween(game.Players.LocalPlayer.Character.HumanoidRootPart,cframe)
			--else
			--tween(game.Players.LocalPlayer.Character.HumanoidRootPart,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(math.random(-30,30)*5,700,-math.random(5,30)*5))       
		end
		
	end)
	

end)
delay(0,function()
	while true do
		task.wait()
		if active == true and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").Health > 0 then
		
		bind:Fire()
		end
	end
end)
local position,inbound = game.Workspace.CurrentCamera:WorldToScreenPoint(game.Workspace.Part.Position) local frame = Instance.new("Frame",game.Players.LocalPlayer.PlayerGui.ScreenGui) frame.Size = UDim2.new(0,0.5,0,0.5) frame.Position =  UDim2.new(0, position.X, 0, position.Y)