Universal Complete Obby WORKS ON MOST OBBIES
🧩 Syntax:
local success,err = pcall(function()
getgenv().deletewhendupefound = true
local lib = loadstring(game:HttpGet("https://pastebin.com/raw/A2Wf3WVh"))()
lib.makelib("Universal Complete Obby (By 2AreYouMental110)")
local maintab = lib.maketab("Main")
local checkpointparent = nil
local tpto = false
local tpwait = 0
local stopplz = false
lib.makebutton("STOP!!",maintab,function()
stopplz = true
end)
lib.maketoggle("Teleport To Checkpoint",maintab,function(bool)
tpto = bool
end)
lib.maketextbox("Wait TP",maintab,function(amt)
tpwait = tonumber(amt)
end)
lib.maketextbox("Enter Amount of Checkpoints",maintab,function(amt)
local amt = tonumber(amt)
local amtcheckpoints = 0
local definetlycheckpoints = nil
local likelyastage = nil
for i,v in pairs(workspace:GetDescendants()) do
if checkpointparent ~= nil then continue end
if typeof(tonumber(v.Name)) == "number" then
amtcheckpoints = 1
for i2,v2 in pairs(v.Parent:GetChildren()) do
if typeof(tonumber(v2.Name)) == "number" then
amtcheckpoints += 1
end
end
if amtcheckpoints >= amt then
print("yayyyy")
if v.Parent.Name:lower() == "stage" or v.Parent.Name:lower() == "stages" or v.Parent.Name:lower() == "level" or v.Parent.Name:lower() == "levels" or v.Parent.Name:lower() == "obby" or v.Parent.Name:lower() == "obbies" or v.Parent.Name:lower() == "obbys" then
likelyastage = v.Parent
else
checkpointparent = v.Parent
end
if v.Parent.Name:lower() == "checkpoint" or v.Parent.Name:lower() == "checkpoints" then
definetlycheckpoints = v.Parent
end
end
end
end
if checkpointparent ~= nil or likelyastage ~= nil then
if checkpointparent == nil and likelyastage ~= nil then
checkpointparent = likelyastage
end
if definetlycheckpoints ~= nil then
checkpointparent = definetlycheckpoints
end
lib.makebutton("Complete Obby",maintab,function()
stopplz = false
for i=1,amtcheckpoints do
if stopplz then continue end
if tpwait > 0 then
task.wait(tpwait)
end
local checkpoint = checkpointparent:FindFirstChild(tostring(i))
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
if tpto and checkpoint then
if checkpoint:IsA("Model") then
hrp.CFrame = checkpoint:GetPivot()
elseif checkpoint:IsA("BasePart") then
hrp.CFrame = checkpoint.CFrame
end
end
if checkpoint and checkpoint:FindFirstChild("TouchInterest",true) then
firetouchinterest(hrp,checkpoint:FindFirstChild("TouchInterest",true).Parent,0)
end
end
stopplz = false
end)
else
lib.makelabel("Failed!",maintab)
end
end)
lib.ondestroyedfunc = function()
stopplz = true
end
end)
print(success,err)AreYouMental110
Member