/* ****************************************************** */ random_placement /* ****************************************************** */ base_terrain GRASS create_player_lands { terrain_type GRASS border_fuzziness 1 land_percent 1 base_size 1 } /* ****************************************************** */ create_land { terrain_type DLC_WATER4 land_position 0 0 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 1 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 2 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 3 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 4 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 5 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 6 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 7 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 8 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 9 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 10 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 11 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 12 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 13 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 14 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 15 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 0 16 base_size 1 number_of_tiles 0 } create_land { terrain_type MEDITERRANEAN_FOREST land_position 0 17 base_size 1 number_of_tiles 0 } create_land { terrain_type MEDITERRANEAN_FOREST land_position 0 18 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 0 19 base_size 1 number_of_tiles 0 } create_land { terrain_type MEDITERRANEAN_FOREST land_position 0 20 base_size 1 number_of_tiles 0 } create_land { terrain_type MEDITERRANEAN_FOREST land_position 0 21 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 0 22 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 23 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 24 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 25 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 26 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 27 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 28 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 29 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 30 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 31 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 32 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 33 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 34 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 35 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 36 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 37 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 38 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 39 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 0 40 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 0 41 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 42 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 0 43 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 0 44 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 0 45 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 46 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 47 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 48 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_FORESTDEAD land_position 0 49 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 0 50 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 0 51 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 0 52 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 53 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 54 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 55 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 56 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 57 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 58 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 0 59 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 60 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 61 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 62 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 63 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 64 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 65 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 66 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 67 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 68 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 69 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 70 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 71 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 72 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 73 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 74 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 75 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 76 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 77 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 78 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 79 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 80 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 81 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 82 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 83 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 84 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 85 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 86 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 87 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 88 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 89 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 90 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 0 91 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 92 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 93 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 94 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 95 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_BOGLAND land_position 0 96 base_size 1 number_of_tiles 0 } create_land { terrain_type WATER land_position 0 97 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 0 98 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 0 99 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 0 100 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 0 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 1 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 2 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 3 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 4 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 5 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 6 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 7 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 8 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 9 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 10 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 11 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 12 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 13 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 14 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 15 base_size 1 number_of_tiles 0 } create_land { terrain_type SNOW_FOREST land_position 1 16 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 17 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 18 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 1 19 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 1 20 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 1 21 base_size 1 number_of_tiles 0 } create_land { terrain_type SNOW_FOREST land_position 1 22 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 23 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 24 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 1 25 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 1 26 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 27 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 28 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 29 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 30 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 31 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 32 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 33 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 34 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 35 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 36 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 37 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 38 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 39 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 40 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 1 41 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 42 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 43 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 44 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 1 45 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 1 46 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 47 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 48 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 49 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 50 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 1 51 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 1 52 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 53 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 54 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 55 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 56 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 57 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 58 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 59 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 60 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 61 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 62 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 63 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 64 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 65 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 66 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 67 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 68 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 69 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 70 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 71 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 72 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 73 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 74 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 75 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 76 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 77 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 78 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 79 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 80 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 81 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 1 82 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 1 83 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 84 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 85 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 86 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 87 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 88 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 89 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 90 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 91 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 92 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 1 93 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 94 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 95 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 96 base_size 1 number_of_tiles 0 } create_land { terrain_type WATER land_position 1 97 base_size 1 number_of_tiles 0 } create_land { terrain_type WATER land_position 1 98 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 1 99 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 1 100 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 0 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 1 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 2 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 3 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 4 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 5 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 6 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 7 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 2 8 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 9 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 10 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 11 base_size 1 number_of_tiles 0 } create_land { terrain_type DEEP_WATER land_position 2 12 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 13 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 14 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 15 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 16 base_size 1 number_of_tiles 0 } create_land { terrain_type DESERT land_position 2 17 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 18 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 19 base_size 1 number_of_tiles 0 } create_land { terrain_type SNOW_FOREST land_position 2 20 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 21 base_size 1 number_of_tiles 0 } create_land { terrain_type SNOW_FOREST land_position 2 22 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 23 base_size 1 number_of_tiles 0 } create_land { terrain_type DESERT land_position 2 24 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 25 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 26 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 27 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 28 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 2 29 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 30 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 31 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 32 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 33 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 34 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 35 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 36 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 37 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 38 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_WATER4 land_position 2 39 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 2 40 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 2 41 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 2 42 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 2 43 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 2 44 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 2 45 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_FORESTDEAD land_position 2 46 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 2 47 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 48 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 2 49 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 2 50 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 2 51 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 52 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 2 53 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 54 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 2 55 base_size 1 number_of_tiles 0 } create_land { 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number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 100 57 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 58 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 100 59 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 100 60 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 61 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_JUNGLEGRASS land_position 100 62 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 63 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_JUNGLEGRASS land_position 100 64 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 65 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 100 66 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 67 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 100 68 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 69 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 70 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 100 71 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 72 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 73 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 74 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 75 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 76 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 77 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 78 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 79 base_size 1 number_of_tiles 0 } create_land { terrain_type GRASS_SNOW land_position 100 80 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 81 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 100 82 base_size 1 number_of_tiles 0 } create_land { terrain_type undefined land_position 100 83 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 100 84 base_size 1 number_of_tiles 0 } create_land { terrain_type SNOW_FOREST land_position 100 85 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_RAINFOREST land_position 100 86 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 100 87 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 88 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 100 89 base_size 1 number_of_tiles 0 } create_land { terrain_type PALM_DESERT land_position 100 90 base_size 1 number_of_tiles 0 } create_land { terrain_type ROCK1 land_position 100 91 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 92 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_JUNGLEGRASS land_position 100 93 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 94 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 95 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 96 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 97 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 98 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 99 base_size 1 number_of_tiles 0 } create_land { terrain_type DLC_DRYGRASS land_position 100 100 base_size 1 number_of_tiles 0 } /* ****************************************************** */ create_object TOWN_CENTER { set_place_for_every_player group_placement_radius 1 min_distance_to_players 0 max_distance_to_players 0 } create_object VILLAGER { set_place_for_every_player group_placement_radius 3 min_distance_to_players 3 max_distance_to_players 5 } if REGICIDE create_object KING { set_place_for_every_player min_distance_to_players 6 max_distance_to_players 7 } endif /* ****************************************************** */