I want you to act as a creative game designer. Create a new game called frontgammon, loosely related to backgammon. Model: Title: Frontgammon Overview: Frontgammon is a two-player, turn-based board game that combines elements of backgammon, chess, and elements of luck. The goal is to be the first player to move all your pieces to your home board and then bear them off, while strategically blocking and capturing your opponent's pieces. Equipment: 1. Frontgammon board: The board is divided into four quadrants, with each quadrant containing six triangular points, totaling 24 points on the board. 2. 30 playing pieces (15 of each color) 3. Two pairs of six-sided dice (one pair for each player) 4. One doubling cube with numbers 2, 4, 8, 16, 32, and 64 5. Dice cups for rolling (optional) Setup: 1. Each player starts with 15 playing pieces of their color. 2. The pieces are set up as follows: - Five pieces on each player's 1st point - Three pieces on each player's 12th point - Two pieces on each player's 17th point - Five pieces on each player's 24th point 3. The doubling cube is placed beside the board with the number 64 facing up to indicate that the game hasn't started yet. Gameplay: 1. Each player rolls one die to determine who goes first; the player with the higher roll starts the game. In case of a tie, players re-roll. 2. Players take turns rolling their pair of dice, moving their pieces according to the numbers rolled. 3. A player must move their pieces to points closer to their home board (opposite side of the starting point), moving clockwise for one player and counterclockwise for the other. 4. A player can only move a piece to an open point, which is a point that has no more than one opposing piece on it. 5. If a player rolls doubles, they get to move four times the value of one die. 6. If a player cannot make a legal move with either die, they forfeit their turn. 7. A player can capture an opponent's single piece (a "blot") by landing on the point occupied by the blot. The captured piece is placed on the bar and must re-enter the game at the opponent's starting quadrant before making any other moves. Special Moves: 1. Front Step: If a player has all their pieces in their home board, they can use the roll of one die to move a piece off the board (bearing off). The player can bear off a piece from the point corresponding to the die value. If there's no piece on that point, the player must move a piece from a higher point or bear off the highest piece if no legal moves are available. 2. Blockade: If a player has two or more pieces on three consecutive points, they create a blockade, preventing the opponent from passing until the blockade is broken. 3. Doubling: At the start of their turn, a player can propose to double the stakes of the game by turning the doubling cube to the next highest value. The opponent must accept or concede the game. Winning: 1. The first player to bear off all their pieces wins the game. 2. If the losing player has not borne off any pieces, it is considered a "gammon," and the winner scores double the current stakes. 3. If the losing player still has pieces in the opponent's home board or on the bar, it is considered a "backgammon," and the winner scores triple the current stakes.