local player = game:GetService("Players").LocalPlayer local character = player.Character local prt = Instance.new("Model") prt.Parent = character local z1 = Instance.new("Part") z1.Name = "Head" z1.Anchored = true z1.CanCollide = false z1.Parent = prt local z2 = Instance.new("Humanoid") z2.Name = "Humanoid" z2.Parent = prt player.Character = prt wait(3) player.Character = character wait(3) local hum: Humanoid = character.Humanoid hum.RequiresNeck = false hum.BreakJointsOnDeath = false character.Head:BreakJoints() hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)