using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using GTA; using GTA.Native; using NativeUI; using GTA.Math; namespace salta { public class Main: Script { Vehicle Car; public Main() { UI.Notify("Loaded!"); Tick += onTick; KeyDown += onKeyDown; } private void onTick(object sender, EventArgs e) { } private void onKeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.F11) { Car = World.CreateVehicle(VehicleHash.Vigero, Game.Player.Character.GetOffsetInWorldCoords(new GTA.Math.Vector3(0, 5, 0))); Car.IsInvincible = true; UI.Notify("~g~Vehicle Spawned!"); } } } }