"...And Orion is consumed by flame, only to be born anew; a cycle of regeneration without end. As he emerges once again, he bears the memories of those who have come before; branded by the flame." "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands." "...I set down my lance, symbol of duty. I spurn those whom I love, I relinquish all, and take up the tools of my quest. No obstacle will stand before me. No plea for help shall find me wanting. No moon will look upon me twice lest I be judged idle. I give my body, heart and soul to the Lady whom I seek..." "...That which is sacrosanct I shall preserve, That which is sublime I will protect, That which threatens, I will destroy, For my holy wrath will know no bounds..." "...Thou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, And no more than a tenth-share shall you keep for kith and kin. Rejoice! For a Knight of Bretonnia provides your shield..." "...When the clarion call is sounded, I will ride out and fight in the name of liege and Lady. Whilst I draw breath the lands bequeathed unto me will remain untainted by evil. Honour is all. Chivalry is all..." "2750 years before the birth of Sigmar, the Dragon Emperor used his Astromancers to crash a Warpstone meteorite into the lands of the Ogres, killing two-thirds of them and creating the Great Maw. It also created the Warpstone Desert that forms a barrier with the west along the edge of the Mountains of Mourn." "A year's supply of Bugman's to the Dawi who brings me Skarsnik's head! Best pick it up by the ears though, I've got a good idea where exactly it's been…" "Ach, manling, you have some inkling of how far we have fallen. The days of our glory are behind us. Once we created all this. Now we huddle in a few shrunken cities and wait for the end of the world." "After being forged under Red Eye Mountain, this armour was cooled with the blood of Dwarf Runesmiths." "After consulting the Skull of Katam, Egrimm van Horstmann attempts to fuse the sorcerous powers of his chosen cabal with unholy resilience of Trolls but his magicks go awry. Egrimm is forced to flee the Citadel of Sorcerers as the newly created breed of Trolls that vomit pure magic run amok, devouring all of the acolytes and apprentices with ravenous hunger." "Agile and swift beyond measure, these mounted warriors' missiles spell doom for their opponents." "Ah, but the truth is like an expensive whore, Jerek. She comes in many dresses and will bend over for any with the money to pamper her." "Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan." "Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins." "All around me, they are talking, whispering. Put out their eyes, pluck out their filthy tongues, still they talk, always taunting. Braying in the fields, they plot, they approach in the night, drawing always nearer. They come!" "All champions strive to be chosen, willing their deeds to be observed and judged." "All commerce moves through Marienburg. You should know that, Klaus. Not one golden crown or guilder is spent in the Old World without the Burgomeisters getting their cut." "All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins." "All High Elves, both highborn and low, must defend Ulthuan to the last." "All knew that to wield Khaine's blade was to invite death, damn your soul and doom your lineage for evermore." "All life consists of highly organised matter, governed by the laws of nature. Thus all life is a struggle against Chaos, a struggle that is ultimately destined to be lost." "All of Nehekhara's gods and goddesses are inscribed along the ancient copper staff, granting Khatep mastery over their latent magical power." "All that stuff about Cloaked Brothers is bunk. Like the Skaven, they don’t exist." "Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!" "Alright! Prepare to slap your bellies in thanks for in yer presence comes the one with all the Big Names... the Tradelord, the Tribestealer, the Drakecrusher, the Shockingly Obese, the Rich Bastard, the Overtyrant… GREASUS GOLDTOOTH! " "Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies…" "Although diminutive by Beastmen standards, Ungors are both faster and more nimble than others of their kind." "Although fury and numbers count for much in a fight, a good shield cannot be overstated." "Although inaccurate, Peasant Bowmen provide a *****, plentiful line of defence against the oncoming enemy." "Although new, and therefore suspect, a Thunderer's handgun can punch through the heaviest of armour at short range." "Always remember that von Kessel. Act thoughtfully, act intelligently, and act boldly, but always remember to act!" "Amid the darkness and horror of a world splintering apart, the armies of the true creators, we who were ancient at the dawn of time, will march forth once more. We shall sweep away all that is chaos and disorder, for ours is the true path, and none shall defy us." "Amidst a churning cloud of heaved-up sand, these Undead warriors charge their foes with supernatural determination." "Amongst its enemies, a Varghulf is a savage whirl of limbs and claws, devastating in melee." "An ancestral ring, set with a gem of deep, sanguine claret, that has granted the von Carsteins everlasting Undeath." "An ancient battle-helm dating back to the time of Morkar, the Crown of Domination exudes an aura of raw malice, cowing the unruly servants of Chaos and terrifying the enemy." "An Ancient blade shattered in the War of the Beard, almost symbolic of that feud. Forged by the Dwarfs, enchanted by the Elves, broken by their conflict." "An army that seeks to fight without the protection of the Eagle Claws is clearly courageous or inept. Either way, I wish no part in it." "An eldritch horror, the mad thrashing of its unnatural limbs sends all to their doom." "An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Imperial arsenal." "An unearthly mixture of wood, metal and bone to savage the foe in rending, powerful strikes." "An unspeakably powerful weapon once said to have been wielded by the warlike Old One deity, Tlanxla." "And behold, the almighty god-king Settra did awaken from his sleep of blessed oblivion. His legions, long buried beneath the sands, did arise and stand to attention, awaiting his order. And he did say ""War!"", and the world did tremble." "And every time, she sends with them a token of her affection, one cousin to another. A lock of her hair, a book of poems by a philosopher of our acquaintance, the crown of Lahmia taken from her husband’s head, the amulet of Asaph stolen from my crypt, or... a sword she used to shed my blood." "And I beheld a great host descending; a horde of bodies, not one of them complete. An arm missing here, a leg there, a jaw elsewhere; a desiccated mass of horror, tumbling from the mountainside…" "And if I hear you publicly doubt yourself again, I will kill you myself." "And in that time of darkness Man became Beast, and Beast became Man." "And King Louen did wield the Sword of Couronne, and he did slay the herds of beasts and the tide of green death that threatened the fair land of Bretonnia! It is written, oh yes - it's all here in the finest scribe's hand!" "And lo, he shall rule with a dark hand and his shadow shall touch upon every land. Steel will be his skin and fire will be his blood, in hatred will he conquer all before him. No blade forged of Man, Dwarf or Elf shall endure him fear. " "And so did the fair village of Sternburg come under the hateful, greed-filled gaze of the Beast. Intent these foul Beasts were of naught but the spilling of blood, the burning of houses and the butchery of all. Mayhap they wished to gather foodstuffs and drink, but I believe this beyond their bestial intellect. A night of terrors and tragedy it was for the people of Sternburg..." "And then, the Beastmen were upon us - breaking apart our cannons like they were matchwood. As you can imagine, we ran, lest the disgusting mass consumed us. Only Sigmar knows how we made it to safety, but some were not so nimble in their escape, and paid - screaming - with their lives." "And this big Orc made of stars, he said, “You!” – ’e shouts lots. “You! Little greeny! Go home! Go home and be da biggest and bestest gobbo since Grom da Paunch flattened da pansies! Go on! Go on home now!” You might fink dat’s nonsense, but it ain’t, oh it ain’t!" "And when the fighting is done, and the sun goes down at night, Hear my prayer, save my soul, and take me to Sigmar's light." "Angry, teeming rats with spears to overwhelm, defend, and tear enemies from their mounts." "Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course." "Any unit can be taken out of the battle by using the Teleport Withdraw button. Units withdrawn in this way are taken to the reinforcement pool to regenerate over time, these units can be reinforced back in to the battle." "Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh." "Apparently, we fight with ""peasants' weapons"" and ""without honour from afar"". Whatever, I say, the results speak for themselves - they got chopped up and we reduced the Greenskins to a smelly puddle on the battlefield!" "Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire." "Archaon the Everchosen is the Lord of the End Times, the vessel through which the Dark Gods unite their followers and turn the whole world into a Realm of Chaos." "Archaon was betrayed at Brilloinne Castle by the Twisted Twin, during his search for the Crown of Domination. A clumsy assassination attempt with a Slaughterbrute saw Archaon round on Vilitch, smashing aside the Twisted Twin's bodyguards like rag dolls and flattening the Sorcerer with a punch that could have felled a Drakwald oak. Holding the Slayer of Kings to Vilitch's throats, Archaon demanded to know where the Crown of Domination was. Cackling to himself, Vilitch uttered the name 'Be'lakor' and then vanished is a gust of multihued smoke. The would-be Everchosen swore that when next he met the Sorcerer there would be a reckoning." "Archery from horseback is fast and dangerous to the enemy, who have little time to react." "Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn." "Arkhan the Black is the first and most loyal of the evil Nagash's followers. Arkhan helped lead the coup which brought the arch-necromancer to power, and he was the first, after his lord, to imbibe the Elixir of Life." "Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close." "As I walked through that vast and maddened landscape, I sought to record my journey. Oh, the hubris of man who tries to map the whimsy of the Gods." "As soon as their jolly boat touched the sand they roared ashore, charging the waiting Goblins. It was a short fight. Within moments the Greenskins were running for their lives and the pirates were rewarding themselves with a swift tot of rum!" "As Supreme Patriarch of the Cult of Ursun, Kostaltyn is the de facto head of the Great Orthodoxy by dint of being the most senior clergyman in the nation. Such a prodigious position grants Kostaltyn the power to use the Orthodoxy's considerable resources. Although he makes a great show of his humble attire, the Patriarch is cunning enough to use the Orthodoxy's wealth when required and yet he has made many sermons railing against the very organisation he reigns over. Such is the enigma of Kostaltyn." "As the war ground on, the folk of Nagarythe became ever more desperate, relying on the blackest of sorceries and Daemonic pacts. Thus did they come to be known as 'Dark Elves'." "As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle." "At some point in his life, every man finds himself confronted by the reality of evil. The test comes in whether he is willing to face it unflinching, or turn aside and by his inaction let that evil prosper." "At the Altar of Ultimate Darkness, Archaon's first Unholy Quest, the would-be Everchosen was encountering strong resistance from the Altar's Dark Elf guardians. Within the brutal melee an assassin leapt towards Archaon, who caught the Druchii killer by the throat. Archaon proceeded to cut out the assassin's heart and held the gory offering aloft. The heart in his hands began to beat and the sky was rent by lightning. Descending to the battlefield upon wings of fire came Valkia the Bloody. The true slaughter of the Dark Elves has only just begun..." "At the Battle of the Moors, a force of zealous Templars of Ulric had made vows before the flame of Ulric in Middenheim that they would banish Azazel or perish trying. Yet before the battle ended, the Templars had been reduced to gibbering imbeciles, slaves to the slightest whim of Azazel. He set collars around their necks and made them walk on all fours like dogs to amuse his patron, Slaanesh." "At the heart of the battle, in the thickest fighting, highly-trained and utterly silent." "At the siege of Brilloinne Castle, Archaon was in search of the Crown of Domination. The Twisted Twin had made a bargain – should the Swords of Chaos break the siege, he would reveal where the crown was hidden. It was Jharkill the puppeteer, a loyal servant of Archaon's, who slew the Bretonnian warden, Baron Lucus. Jharkill was using his influence to control a Slaughterbrute that mauled the baron. However, the Slaughterbrute then turned upon Archaon, plucking a bodyguard from his saddle and ripping them in half, then running amok amongst the Swords of Chaos. In the corner of Archaon's eye, he saw the magnitude of the betrayal as Jharkill's dead body slid from the end of Vilitch's sword. " "At the time of the three hundredth cycle of this world, the two moons shall unite and summon forth the Rodent God and his evil spawn to deliver plague and pestilence upon the land named Lustria." "At the time of the three hundredth cycle of this world, the two moons shall unite and summon forth the Rodent-God and his evil spawn to deliver plague and pestilence upon the land named Lustria." "At the zenith of our ancient power, it was a wonder to the world; more beautiful then even Everpeak, open to the sky. A sign of our wealth and power, strong beyond the measure of all. We thought it would never fall and the mines would be ours forever..." "Athel Loren is at once salvation and damnation. We walk the bough betwixt greatness everlasting and complete annihilation. Only the forest has the answer, and the forest is too-oft silent to the question." "Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges." "Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision." "Awake O dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip tomb-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk." "Aye Father, I said manfully, ""it's goodbye to sleepy Wilderheim forever. I go out in fear of my enemies but to a new life of adventure, fame and fortune!...""" "Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates an ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers." "Balthasar Gelt is the Supreme Patriarch of the Colleges of Magic. He has only ever been seen swathed in shimmering, metallic robes and wearing a golden mask." "Bartering their very souls for the saddles of Slaanesh's Daemonic steeds, these shackled mortals flense flesh from bone with their writhing, semi-sentient lashes." "Be it food or be it foe, Ironguts can down it. First we're gonna beat it, then we're gonna eat it." "Be prepared to sail by the first week of the harvest tide, on a sea voyage of no less than six months duration… Interested captains to present themselves to General Blackheart at the Reaver's Return Inn, Dockside!" "Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaos and the Great Plan of the Old Ones was unmade. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races." "Before Grimnir disappeared into the north, he gifted his son, Morgrim, one of his legendary axes. It has been passed down to each High King ever since. " "Before the loss of the Eight Peaks, Belegar’s Ancestors were the kings of the nigh-impregnable fortress for many generations. The Angrund Clan is steeped in centuries of military understanding and has a keen eye for the particulars of siege warfare." "Behold! The dead, stinging ones shall come forth from their abodes beneath the sands and their numbers shall be beyond counting…" "Being an account of the mighty and vain Lords of Chaos that assail the world, and a discussion of their ambitions and aims in service to the most vile and loathsome Gods of Chaos." "Being everywhere and nowhere is their signature skill, with volleys of fire to harass the foe." "Beneath the fortress of boughs, Athel Loren is defended with blood." "Besides their weapons, Ogre tribes typically carry few possessions and so are ready to move at all times. One of a tribe's most valued items is its Mawtooth, a stone that bears the tribe's scrawled marks and sigils. This icon is carried to every new location and placed prominently in every new camp – often near the Tyrant's hut, or in a ring of giant stones that encircle some Ogre camps." "Betrayed and outcast by their peers, they bring savage vengeance to any who cross them." "Bigger than normal Orcs, and stronger too, the Orc Boar Big 'Uns ride their beasts into enemy lines, devastating all who face them." "Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun." "Blazing, mindless Daemon constructs that reduce their enemies to howling puddles of bubbling flesh." "Blessed by the God of the Sun, the sword's white-*** edge is infused with the desert's baking heat, setting the air itself ablaze and blinding the foe." "Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying." "Bolstering the fighting spirit of all those around it and blasting enemy ranks with savage, dark energy." "Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike." "Bow you ingrates! She is your queen. The Tzarina, her blood is Bohka blood. In her lineage are the Khan Queens who founded this nation! Call yourselves patriots? Then bow to your Ice Queen!" "Bow, pilgrims, bow before the Wisdom of Asaph made flesh, the Voice of the Vengeful, the Lioness of the Hills, She Whose Legions Blot Out the Sun With Their Arrows, High Queen Khalida, Guardian of Damned Lahmia, the Watchful Soul and the Serpent Queen. Kneel, so that you might bask in her radiance!" "Bretonnia is a realm of men, but 'twould be nothing without the steeds that carry them. And no Bretonnian mount is greater than the Pegasus, the mighty wing'ed beast that carries the questing Knights far afield, across impassable terrain with terrifying strength, in the name of the Lady." "Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls." "Burn the body, sear the soul. " "By all means, try and stop 'em. I won't stand in your way. Beat them back, chop them down, hold the line, carry the day. Cover yourself in glory, or in guts, it makes no difference to me. Or to the dead, for that matter. You're just postponing the inevitable, lad. Mark my words, they'll get us all in the end." "By dusk, Malekith had convened a council of war. By midnight, eight of the council were dead, and the rest in fear of their lives." "BZZZRT… We spread Grandfather's love. Spread it far and wide. On transparent wings BZZZRT, go fly, my little buzzing children – land on the mortals' food, clamber in their ears as they sleep and lay eggs in their eyes BZZZ!" "Calling the Monkey Court a 'court' is perhaps being generous, as the Monkey King and his people seldom do anything so organised as hold court. Even so, much like the Tiger Court, the Monkey King is expected to govern his monkey warriors in the same way the Dragons rule over the people of Cathay. When the Monkey Court meets it is always a chaotic affair, and while the Monkey King smugly believes himself to be the equal of any of the Dragons, other Cathayans can only look on in horror at the disorganised way in which he rules his kingdom." "Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning." "Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units." "Cathay is among the most technologically sophisticated of nations, almost on a par with the Empire of the Old World and Dwarfs. In some areas they are more advanced, while in others they lag behind, or do not have certain technologies at all. For instance, Cathay produces the finest gunpowder in the world, of a quality equal to, or perhaps even exceeding, that of the Dwarfs, and far better than that of the Empire." "Cathayans know the white moon (Mannslieb as it is known in the Old World) as Yueyin and it is closely associated with the Moon Empress. Some stories say Quai Yin was born on Yueyin and is the last of a race to once dwell upon its cold white continents – and that she took on the form of a Dragon so she could descend to the world. There she met with the Celestial Dragon, who she taught the secrets of shapeshifting. She then passed such powers on to her children. If these tales are to be believed, then Quai Yin is not a Dragon like those of the Warhammer World, but something else entirely." "Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares." "Chaos is anathema to harmony and so we must fight it with every measure of your flesh and soul. You shall give your lives willingly if required, for the Dragon Emperor and Moon Empress must preserve and ensure that harmony is kept in balance." "Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance." "Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied-weapon in hand." "Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes." "Chaste, honourable and untainted by notions of self-aggrandisement, Duke Rademund was one of the Lady’s most virtuous champions, upholding her honour throughout the land." "Chosen are greater than their Chaotic brethren, more powerful and savage at close-quarters, especially with great weapons." "Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons." "Come, my glorious sons, Mother Kislev needs you now. Rally, rally! Rise up and fight... I know you're tired. I know you're afraid… but victory is within our grasp. One last, great struggle and we will drive these dogs from our lands. Breathe the winter air, let it fortify your souls. Ready? We charge now, and will be back at the Gospoda for beer and kvas before nightfall, Yes?!" "Come, Urskin, do you smell it too? There is the stench of Chaos on the wind. Northern marauders! I hope you are hungry, brother-bear!" "Crazed by poisonous concoctions, their dual daggers lacerate and shred for the Bloody-handed God." "Created by the Arch-Necromancer, the staff harnesses Dark Magic from deep within the accursed Black Pyramid." "Created by the warrior mage, Fredrik von Tarnus, the Silver Seal wards away harmful blows and fell sorceries. " "Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart." "Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods." "Da Big Waaagh! is as unsubtle as you can get. It is a lore full of big, bruising spells that often include the participation of the Green Gods, Gork and Mork, themselves. " "Da Big Waaagh! is as unsubtle as you can get. It is a lore full of big, bruising spells that often include the participation of the Green Godz, Gork and Mork, themselves. " "Da Little Waaagh! is a sneaky, cunning and nasty lore practiced by even nastier Goblin Shamans. The spells are vindictive, lacking the punch of the ‘bigga magicks’ used by Orcs, but can be no less effective due to their sustained effects. " "Daemon Princes are different from Daemons in that they are afflicted with their mortal remnants in the form of a soul. This makes them unpredictable in both their personality and their appearance. While a Daemon Prince dedicated to one God will inevitably take on certain traits of his master, each looks unique, the variations being as uncountable as the stars in the cosmos." "Dangerous it is, to touch Warpstone often. But that’s what slaves are for, yes-yes?" "Dark Magic was first pioneered by Morathi herself and discovered by pulling apart the Winds of Magic. It is a spiteful collection of offensive and deadly spells, the casting of which will eventually cost the user their soul." "Dat’s what I want, a good story, cos I am going to tell you a good story. An’ I want you to tell all da uvver ’umies out dere who the biggest and meanest and bestest Goblin in the world is, you got dat? And if you don’t do it in pretty words den I’ll come and eat your liver while you watches, got dat?" "Daughter of the mad Count Otto von Drak, Isabella is much like many of her noble counterparts. She is vain, immoral and selfish, and cares little for anything that does not affect her personal comfort or standing." "Death provides no relief, for the Heartseeker's quarry's soul shall become Slaanesh's tormented plaything." "Deep within the Garden of Blight is the decrepit mansion of the Plaguelord. Beneath mildewed and sagging beams, Nurgle indulges his passion. He labours for time untold at an iron cauldron, a receptacle vast enough to contain all the oceans of the world. It is there that the God of Decay works to create contagion and pestilence." "Defeat and conquest, at the end of a quarrel." "Despite its outward appearance of unity and calm, Grand Cathay has, at times, suffered calamitous uprisings, and even division between the children of the Celestial Dragon. Even in the current era, the empire is so large that minor rebellions and uprisings still plague its remote provinces from time-to-time, and the armies of the Dragon must quell their own to restore order." "Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas." "Developed over millennia by the Mortuary Cult, this lore invokes the desert gods and includes many augment spells to improve the quality of your skeletal warriors, as well as curse the foe and summon extra recruits from the sands." "Devilish chariots imbued with dark and eldritch power, driving the Undead to greater, more macabre acts." "Devoted to the God of the Sea, Alberic and his elite, seafaring Knights rule the coastline with absolute authority." "Did ya hear Folg? He's got balls as big as his belly! He called out the Overtyrant. Told him straight that he needs to spread some of that gold around. Bold as a Stonehorn he woz. I'd slap him on his back, if I'd seen him about… Anyone seen Folg?" "Did you ever see Urskin fighting alongside the Tzar? With sturdy old Boris on his back? No lesser bear could have carried him in all that armour and surely nobody could have stopped them together… That's why it took a whole army of Chaos scum to bring him down upon that riverbank. Even then, old Urskin was guarding his body when the Tzar Guard finally fought their way through. Legend has it that the bear wouldn't let anyone touch Boris. As the Motherland claimed him, the river rose and carried him away." "Did you know that Sigmar himself worshipped Ulric? Yes, yes - so we're all Sons of the Wolf really. Yes, oh yes, he whispers to me, tells me these things. Secret things…" "Dinna time! Come 'nd get yer grub… I said DINNA TIME, didn't yer hear the gong, you sweaty turds?" "Do not long for peace, for there can be none while any Druchii still draw breath." "Do not think where the Great Bastion ends that the Dragon River is a safe place to cross. Many have tried and all have been dragged under by ancestor spirits. Legends tell that just under the riverbed lies another of the Celestial Emperor's lost daughters. The Spirit Dragon sleeps beneath the water, and it is her dreams that guide the dead to their final resting place." "Don't look up you fool! The Gorequeen patrols the sky, looking for prey. Keep your eyes on the ground and pray to all you consider holy that she doesn't find us interesting." "Down, Gobbla! Soon yoo’ll get to eat. Dere’ll be plenty of stunties to munch on. I got a plan…" "Dragons, so numerous that their wings darkened the sky, descended upon the Chaos host. Elves and Daemons were slain in their thousands, and the death agonies of monsters filled the sea with foam." "Driven not by skill, but by a desire to feast on flesh, zombies are good, terrifying fodder in melee." "Durthu is an Elder of Athel Loren, a Treeman so ancient that even Ariel's millenia-long existence pales in comparison. It was he who first forged a union between Elves and forest, and he also who argued with his fellow Elders that the binding be made permanent." "Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!" "Effectively several crowns in one, this regal headdress instils Settra's unyielding will within those nearby who serve him." "Elite, hardened warriors, Hammerers thrive amongst the melee with warhammer in hand, smashing the unprepared to pieces." "Equipped with the best armour and weapons, Reiksguard deliver a powerful charge then remain amongst the throng to continue fighting." "Ere we go, ’ere we go, ’ere we go!" "Even the dullest Ogre appears a genius against these gargantuan, vagrant cretins." "Even Tzeentch does not enter the Well of Eternity, the vast receptacle of knowledge at the heart of the Impossible Fortress. The Great Sorcerer, mighty though he is, cannot be sure of survival within the inky currents of infinity. It is the one puzzle he cannot solve. It was in the cause of understanding this that Tzeentch hurled Kairos Fateweaver into the stygian depths of the well." "Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines." "Ever since I pledged to Nurgleth I lost my appetite, and have not eaten in months. A shame, especially as my belly engorges all the same. I continue to defecate several times a day. Rivers of brown escape my breeches. I must fight the impulse to drink it." "Every so often, the skies of the Ogre Kingdoms are thrown into turmoil, set alight by the volcano the Ogres call the Fire Mouth. Located near the centre of their mountainous realm, the vast conical edifice is considered by Ogres to be offspring of an unholy alliance between the Great Maw and the sun. As a result, the Fire Mouth is itself a god, given reverence by all Ogres and especially worshipped by those tribes that have witnessed its titanic eruptions." "Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…" "Everyfing I see is mine. All da uvver bits are mine too – I just ain’t got there yet. When we reach da end of da world, we’ll turn around an’ march back." "Excess incarnate: a body unravelled and a soul detonated by dark sensation upon dark sensation. A writhing, gnashing obscenity." "Extremely effective in battle, the Cairn Wraith has no corporeal form, making it extremely difficult to kill with conventional weaponry." "Face me if you dare, stunted whelp, or do you lack even an Elven maid's courage? I thought the Sons of Grungni were great warriors, but perhaps you are no true Dwarf. Indeed, maybe you are instead some breed of bearded Goblin, though in truth I have seen a finer beard on a Troll's back-side." "Fashioned into the shape of a striking asp, the staff writhes and spits with the spiteful anger of Asaph, Goddess of Vengeance." "Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later." "Fast and nimble, dodging enemy fire to deliver incisive hit-and-run charges to enemy lines." "Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge." "Favoured child of the Celestial Emperor, revered defender of the Great Bastion and imperious majesty incarnate." "Fear me, mortals, for I am the Anointed, the Favoured Son of Chaos, the Scourge of the World. The armies of the Gods rally behind me, and it is by my will and by my sword that your weakling nations shall fall." "Feeling no pain, they throw themselves into battle, paying little heed to what awaits them." "Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming." "Festus was once a good man; a great one even. He was a skilled chirurgeon who founded hospices all across Nordland, as compassionate as he was gifted. Nurgle turned that compassion against the good doctor. When Festus could not find a cure for the Gnashing Fever, he was forced to see his patients die in the most horrendous ways. He pleaded for a cure – for the knowledge to heal this and every disease – and Grandfather gleefully obliged. In but a moment, his mind was flooded with knowledge that drove him mad and washed away empathy, leaving only a desire to experiment and test the new lore he been gifted." "Fighters raised from the strongest of Northmen stock, but no longer truly human." "Finding harmony in stone and steel, their minds are as ordered as their finely-armoured ranks." "Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact." "Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart." "First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck." "Flame Cannons belch burning pitch across the battlefield, raining molten death upon the enemy." "Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire." "Flank ’em, shoot ’em, hit ’em hard, and then do it again from annuver angle. Of course, if da battle is going bad for our side, I’m gonna keep ridin’ and act like I wuz never there, so yer’d better stick close!" "Follow the horsemen, don't leave their tracks. You don't want to be lost in the oblasts, boy. The Motherland protects us all but she does not coddle fools! If you do get lost know that at least the cold will get you before the other things." "Following the death of his family from the Plague of Blue Roses, Helman Ghorst plunged himself into the study of the black arts, hoping to return his brothers to life." "Following the loss of his beloved to the curse of a hag, Duke Corduin of L’Anguille became known as the Hermit-Knight. Though when called to arms, he would always return to fight for his beloved king." "Foolish mothers invoke cultists, Trolls and Northmen to scare their children to sleep, but the wise know it’s the Akshina you should be truly scared of. " "For distant cowards, the barrel of the gun. For nearby fools, the blade of the axe." "For the people of Grand Cathay, loyalty to their Dragon masters is paramount. They take faith from the strength of these lords, and know, as long as they are true to their will, that the empire of Grand Cathay will never falter before her enemies." "For the sake of all Kislev, the Tzarina permits her personal bodyguards to fight alongside the common man." "Forged by the Witch King, the blade’s merest touch can unmake enchantments and wither minds." "Forged in Vaul's Anvil, worn by Aenarion until his death, and only a few of Ulthuan's gloried heroes since." "From a position of relative safety, slings enable them to watch their peers march to their doom." "From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines." "From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all." "From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks." "From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power." "From horseback, these Yeomen bring death across the battlefield to where it's needed most." "From the chariot's elevated platform, archers are offered unparalleled opportunities to fire on the enemy." "From the darking woods they come, on cloven hoof and twisted claw. The Beastmen they are called, these ones; less than human, yet also something more." "From the tunnels far below any we had dug, our enemies struck into the core of the fortress. Through the mines that had been the source of our wealth poured armies of Goblins and rat-like Skaven and things far, far worse…" "From this day to the End Times and beyond, into the infinite itself when the cosmos crumbles and withers… that is how long I shall take to feast on the suffering of Aenarion's bloodline." "Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities. " "Galloping to war with Orion, his personal guard bring a calamity to all who stand against them." "Ghal Maraz is the legendary hammer of Sigmar. This rune-encrusted weapon is not only the symbol of the Emperor's mantle, but one of the most potent artefacts in the world." "Giants attack the enemy in a rage, with flailing limbs that break both man and machine apart." "Give me yer boots, little man, I'm 'ungry, like a bit of shoe leather. Wot you takin' em off for? Oh, you fink I want yer boots without the foot? Hur, hur, na mate. I need the meat inside. 'ere's ya knife. Na, do as I say… Take yer boot off. Yoo can cut below the knee, after all, it's just a snack." "Go forth, my septic childlings, bring Grandfather's blessing to all living things." "Goblin Archers can pepper the enemy from afar, with varying success." "Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses." "Gork and Mork made da Goblinz for us to kick, kill, and eat. Dey iz nothing. Dey iz less than nothing. Even dere magic iz weak an' pointless. Only use Dey got in a fight iz catchin' Humie arrows. Wiv der 'eads." "Gors may be rank-and-file beasts, but that does not diminish their ferocity on the battlefield." "Great was Duke Folgar of Artois’ skill with a lance – none could unhorse him, save perhaps Landuin himself." "Great weapons increase the chances that the ambitious, yet lowly, Marauder may ensnare the attention of the Gods." "Greatest of all the Brides of Khaine, the many ways of murder are Hellebron's to command." "Grombrindal, The White Dwarf, is a legendary figure - the mightiest living Dawi warrior." "Growing up, Vilitch the Curseling was weak and petty. He appealed to Tzeentch to be strong like his brother, and so, one Geheimnisnacht, he woke to find himself melded to his sibling. The rudimentary magical powers he had learnt from the tribe's shaman had been greatly enhanced. Such might could have been used for the good of his tribe... yet the Curseling immediately channelled his new powers to hunt down those who had bullied and tormented him. The whole tribe was wiped out, the first step in Vilitch's rise to Master of Misrule. " "Guardians of the sacred places of Avelorn, these peerless archers are incorruptible." "Ha! No man, mortal or not, can hold me prisoner for long, corpse-thing. Let me show you what happens to those who try…" "Ha! Yes, that is true. Our fathers are indeed difficult to please, but I have yet to eat mine, Ogre. I fear that I'd end with a gut even more swollen than yours should I try!" "Hail bright flower of the goddess, chosen of Isha. Dawn's hope and heart's home; the glory of Ulthuan shines in your eyes!" "Hail to the mighty Tomb Guard who stand before me, you who stand before me, you who will stand watch over me for all eternity. For I, Settra, Lord and first Priest King of Khemri, will awaken to command you in the paradise that awaits us." "Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons." "Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise." "Haughty, proud and skilful, Carleond of Couronne took never a backward step in the face of adversity." "Have you seen the Spellsingers move? Or the Wardancers dance? It is a sight to behold; a lesson in beauty, and poetry. And death, of course, almost always certainly death. But, my word, what wonders…" "He cast his good eye over the weary regiments, their captains to the fore awaiting orders. Blackheart noted them all, creatures of many races all driven to serve an insatiable lust for adventure, glory and... most of all gold! He would give them gold!" "He is greedy. Rapacious, even! Throwing sacrifices to him is like tossing gold and offerings into a bottomless pit. There is a reason that the sea is so vast—it is the belly of Manann, the ever-hungry." "He may not have loved me the most; that honour, I am certain, went to Isabella, but he certainly loved me the longest." "He rides upon the Hound of Khorne. He wields the Blood God's Destroyer. Never has he suffered defeat, and his followers call his name after every glorious feat! Arbaal! Arbaal! ARBAAL!" "He snores and eats all our gobbos, but dat big lug is handy in a fight…" "He was the Red Tzar of Kislev, who brought the Motherland back from the brink, strengthened the Cult of Ursun and founded the Great Orthodoxy. He also called your father a ""trivial politician with the chin of a child, and the spine to match"" ...but let's move on from that." "He who undertakes the quest must never flinch and never waver, until at last he finds the sacred Grail, and sups." "Heinrich Kemmler burns with the need for power. Having recognised the limits that mortality placed upon him in his early years, Kemmler made it his life's work to escape them." "Hesitation is death, doubt is weakness." "Hexwraiths charge, spectral, through mountains in search of their prey - a battle line is a trifling thing for their devastating attack." "Hide as hard as rock, horns that can tear mountain-tops asunder, hooves that can flatten legions." "Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food." "High Magic is far more versatile than other lores as it uses the combined Winds, which is why only Elves and higher lifeforms can cast it. The spells are a powerful mix of defence, support and attack." "Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords." "Hold back your fire and let us pass. We have taken the Slayer's Oath and would pit our axes against those beasts. If we come back, have all your ale ready. If, instead, it is our time to take the Path of Grimnir, then may our doom be a mighty one. If we do not return, remember us to our Clans and Kings." "Hold your tongue, outsider! You may perceive a mere human, beautiful and majestic as she is, but I caution… you address a Dragon. And you will bow beneath her gaze until your nose grinds into the floor!" "Holding the line against the enemy charge, braced with shields and fierce with primordial determination." "Hollow-eyed murderers, the Doomfire Warlocks must loosen the grip of Slaanesh with the blood of others." "Horrors are Pink, Horrors are Blue. Where once there was one, now there are two!" "Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods." "Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path." "I am a collector of maladies, a cataloguer of plagues and chronicler of the ill. Kiss my toes little ones – don't forget to lick between the cracks… for that is how grateful you must be that I have come to witness your decrepitude. For with my remembrance you shall live on as a number, a tally in Grandfather's accounts. " "I am courted by Khorne. His Shield-Maiden sent where the blood runs thickest. I am His Beloved, His Gorequeen, His Bloody Bride. There is nothing you can offer me, Slaaneshi whore, that I cannot already take. Let me start with your head!" "I am Malekith! Son of Aenarion, the Daemons’ bane. Hear my name and know me, the rightful king of the Elves!" "I am only interested in your soul. I can see it gleaming within your mortal vessel. Fleshy pulp I shall flense away. It is the pit in the fruit I so desire above all. You know I shall feast, it is inevitable, but as an aperitif, a moment of ecstasy for both of us... we shall couple." "I awoke to the prodding of a bronze headed spear, clutched in the hand of an armoured skeletal warrior. I’ve have seen such sights in my days that I’m all but jaded to terror, but being awoken by one of the Undead surely took another year or two off my life." "I did not see - none of us saw. The arrows flew as from the very trees themselves. My men, they fell, and my legs allowed me to escape. Or did they? Their unfailing accuracy leaves only the conclusion they let me escape, so that I would know…" "I don't torture you because I enjoy it. I do it because I need you to understand what I am capable of, because I need you to be afraid." "I dreamed of opening up the Ungdrin again, so that armies might freely march between my, Kazador’s and Thorgrim’s realms. I dreamed of reopening the mines, of filling the coffers of our Clan with gold and jewels." "I drew my father's fury. He cast me out. All I feel is rage. Do you hear me, father? RAGE! I will tear down the worlds to spite you. But that is what you want! RRRAAAGH!" "I dunno Boss, I tried to give da Shaman yer orders, but da bug-eyed loon is just talkin’ to that skull wand of his. Da funny thing is, Boss… I fink I ’eard it talkin’ back." "I have been chosen for greatness by the Dark Gods themselves. You, petty mortal, have been chosen only for death." "I have many names, many titles… Harbinger, Dark Master, Lord of Shadows, He-Who-Heralds-The Champions, Foretoken, The First-Damned, Daemon-Whisperer, Puppet Master… but you, you may call me… a God." "I have no right to pray to Sigmar anymore, but to the Daemons guarding the gateway to the Realm of Chaos, I ask your deliverance. Rest now, sleep for eternity. You are now free of the withering clouds of war." "I have seen the altar at Zanbaijin; it roils, it burns, for it is full of souls, and ready to crack. Pray that the right Champion stands before it whence it does." "I have unshakeable faith in the percussive power of the Imperial battery. Yet there are things out there, dark and twisted things, that make me wish they fired just a little faster…" "I have watched you since your birth, Gunther Munz. I have watched the birth of your father, his father, and all your ancestors from the time when they still roamed the Plains of the Sun. I have watched you grow and I have watched your studies. I saw how your plans to destroy me came to fruition. I have seen every footstep you have taken to come before me. There is nothing I do not know. You are here because I wished it." "I hunted the interloper with the practiced gift of my people. His folly was borne in every hurried fumble, every snapped twig. I was the breath of the forest, the rustle of leaves. I was justice." "I know you, fiend. You killed my wife, my father, and my only son. You may yet kill me. But by Sigmar, I will drag you and your Undead scum screaming to hell with me…" "I looked up into the sky and there I saw my doom, lithesome yet dread. What creatures were these? How many tortures would I endure before peace was mine? A thousand wretched forms united only by a hatred that never ends. Malign and savage to the last, they brim with bitterness for the works of man." "I may be small, but I’m strong. Hell, ten years in a Skaven mine makes you damned strong. If I get in close, I can snap their puny necks like a twig. I could teach you Empire boys a thing or two about it, that’s as sure as mutton." "I realised, as my brush drifted over the canvas, that I was no longer painting the likeness of a man, of an Emperor, but of Sigmar himself - reborn!" "I saw it with my own eyes… I swear I did! One moment ten-score Beastmen were charging in a howling wave towards our lines, and the next they were torn to bloody ruin as huge icicles, icy razor spears as long as a pike, burst from the ground. The Tzarina simply gestured with her sceptre and close to a hundred of the filth-creatures died... the roar of triumph twisted into braying screams of the dying." "I sed, I ain't done wiv yoo yet. Turn yer flesh bag about and face me. No one turns their back on the Overtyrant… NO ONE! For that insult, I'll make yoo watch as a grind the gristle of yer dear old mum." "I see a world drowned in fire and plague, where madness is the only reason and death the only respite. That world will soon be ours, unless we fight these hellspawn with every weapon at our command." "I stood before the gigantic golden statue at last! Here it was, the legendary Golden Serpent, the greatest treasure in all of Lustria. I alone was left alive to see it. How ironic, I thought, that now I had reached the treasure I no longer possessed the means to either break it up or carry it away.I could at least take back a momento..." "I swear by the Zhufbar foundry, but I've tried those new Bronzebeard cannons and they're solid. If you asked me to hit a Giant's eye at a half mile distance I'd have asked you which eye... 'cos I could do it easy." "I take offence at that. Our weapons may not be quite as deadly to our enemies, but that doesn’t mean that our engineering is lesser than the Skaven's. For my money, when a weapon explodes in your hands more often than at the enemy, it’s not much of a weapon at all. Right?" "I take your skull momentarily, but tell me first, who do you pray to? Sigmar? Ulric? Both are gods of war. Don't you see, little mortal – we serve the same master." "I was once mortal, like you. Afflicted with an intense curiosity, led down paths and passages in my search for knowledge. I forsook everything else in my quest, committed terrible acts... All that mattered was the Enigma. It was worth every sacrifice. Are you ready?" "I went to see the good doctor today. He prescribed me this powder… said I should rub it on the wound. Well, it doesn't seem to be getting any better. In fact, I keep having to pull maggots out of the lesions. And they're the ones I can get to! It's the ones wiggling on the inside of my eye that I really worry about." "If I find out ’oo ate me favourite snottie then there is gonna be sum trouble. I wuz savin’ ’im, I wuz. Ded clever lil’ feller – he could fetchit right quick. ’Course, it wuz never wot I asked fer, but yer could see he wuz eager. Poor lil’ feller." "If the ignorant must be slaughtered to destroy the truly wicked, then so be it." "If we run, they will claw us into the dirt and their hounds will gnaw the gristle from our bones. If we surrender, they will bind and bleed us, and Minotaurs will feast on our flesh. If we fight, they will hack and rip and bite and butcher, and they will swallow our still-beating hearts. So many deaths. Which will we choose?" "If you come to treat with me, hear my oath to the dead. Nothing is forgotten, nothing is forgiven!" "If your Emperor demands your service, then you will damn well serve. Or you will hang." "In amongst the chaos of the fight, Black Coaches build strength, becoming more powerful as their enemies fall." "In battle is the only time a Dragon Ogre can die, so they fight with a powerful fury." "In many ways, these warriors define the armies of Athel Loren - their bows and blades are at the forefront of any action." "In me experience, the Lord o’ tha Tydes is as fickle as an Averheim matron. Ya haff ta court him, give him gifts, and speak sweetly. But one misstep and yer in fer a world of hurt. Yar!" "In Numas, life has returned to the desert and once again crops grow around the city. Numas is a marvellous place, and over many centuries the pyramids have been restored to their former glory." "In Sigmar's name, I will cleanse you from this world!" "In strange aeons, even death may lose its grip and though I march to the tomb, I have the spirit of a king! And you also, yet you be but mere mortals, you have the invincible spirit of the army of Settra!" "In that dread desert, beneath the moon's pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess." "In the glory of the charge was Balduin most alive, and though others more tempered by the fires of war better controlled their ardour, he was ever in the forefront of battle." "In the jungles to the east and south of here, there is a temple. An edifice stained in the blood of a thousand generations and haunted by the spirits of those who died screaming on its black altars." "In the melee, these men are possessed, packing a decisive punch with a touch of insanity." "In the name of Khaine and with draichs in their hands, furious brutality is brought to the battlefield." "In the north, the empire is bordered by the Great Bastion that defends against the Chaos Wastes. The Great Bastion is a wonder of engineering and sorcery that has grown more formidable with each passing century. Raised in -1800 IC, it has endured for almost as long as the empire itself. It is said that each brick of the bastion was shaped by the Jade Dragon, tempered by the Fire Dragon and blessed by the Iron Dragon to give it strength." "In the northwest of Cathay the Warpstone Desert forms a significant barrier between the Mountains of Mourn. A cursed place created by the Great Maw, it is anathema to all natural life. Caravans passing through the desert must use special reflective shields to protect their goods and people from the baleful energies of the desert. The area within a few hundred miles of the Great Maw itself is even more inhospitable and only the most desperate or insane would even think to journey there." "In the Skaven world, not unlike our own, the strongest eats the best portion and every other rat plots to take that place for himself." "In the year 1310, as reckoned by the Imperial Calendar, terrible earthquakes shook the eastern world. These great quakes brought down huge sections of the Great Bastion and the armies of Chaos, ever poised upon Cathay’s northern border, poured into the country. The armies of the Storm Dragon were forced back, Wei-Jin and Nan-Gau besieged and countless cities and towns destroyed." "In the year 2377 by Imperial reckoning – the Monkey King seized power in Cathay. He installed Warlord Kishkik of Clan Eshin as an advisor, and began trade with the Skaven. The Dragons finally settled their differences and united to oppose the upstart Monkey Emperor." "In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong." "Infernal flames belch from dismal braziers, permeating the air with fragments of magic-confounding Warpstone." "Is it possible that the Skaven are no less than a manifestation, a dark and morbid reflection of man's cities, his civilisation, even his fears? Are not the Skaven, their religion, and their foul, dank world not just a growing shadow and a dark twin of mans deep and barren nature?" "Is not the only constant in the universe change? One day all this will be dust, and even the stars above will flicker and grow dim. Your life is but a tiny candle in the darkness, and your death an afterthought, shorn of meaning by its insignificance. Come, little one, and let me show you how brightly your flame can burn..." "It has been mostly my pleasure to meet you all, though I have not a clue what your names are, and all of you look pretty much the same to me." "It is a worthy life. I get to regularly practice my skills upon our many enemies and one tenth of the plunder that I seize is mine to keep. Slaves, gold, and fame, these too can be yours if you are bold." "It is better that every High Elf be condemned to hell than that idiot king plague them any longer, kill him, kill him for the good they know nothing of." "It is in Nurgle's workshop that Poxfulcrum is held captive. She is a Daemon blessed with the ability to heal any ailment but afflicted with the vulnerability of them all. When Nurgle has created a new concoction it is Poxfulcrum who will be the first to sup from his spoon. Yet, while the Plaguelord is busy at his cauldron, Poxfulcrum whispers to mortals, through the veil, of how to cure the very diseases she suffers. And so she has entered the beliefs of a thousands cultures under a thousand names." "It was Boris Bohka that founded the Great Orthodoxy, an attempt to formalise the often savage and tribal rituals that gave thanks to Kislevian gods, but were at risk of appropriation by darker powers. In the decades since, and unyoked from the Red Tzar's influence, the Orthodoxy has had a swift rise to power, inveigling itself into every aspect of Kislevite life; much to the disdain of Tzarina Katarin, the daughter of its founder." "It was into the Sea of Dreams that N'Kari was cast when he fought Tyrion and Teclis at the Shrine of Asuryan. There, as he wallowed in the depths, despairing of his defeat, he lost the Daemonic blade given to him by the Dark Prince. Now the search has narrowed, the Witstealer Sword is close, but the High Elves – alerted by their arcane wards – have already sent a host to guard its location and prevent their hated enemy from being reunited with his beloved blade. N'Kari must not waste time tormenting his foes, but break through the choke points and slay any that stand in his way, so he alone can claim the sword." "It was known as the Battle of Lamentations. A vast Plague Fleet so foul that it left the sea black in its wake, made anchor off Bretonnia. Led by the Chaos Lord Kharan the Blighted, the legions of Khorne and Nurgle defeated the Knights of Couronne and lay siege to the city. However, Repanse de Lyonesse, the Damoiselle de Guerre slew Lord Kharan in single combat, causing his army to turn into foetid mulch and scatter upon the breeze." "It's a game, yes, but there are rules. There are always rules, except for us." "It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die." "It's this book. Read its catechisms! Revel in the knowledge. And when you need more… summon me. Oh, the voyage of discovery that awaits you! Until then, keep this and my presence a necessary secret – your fellow scholars wallow in ignorance and we must have access to the university's repository. " "It’s not that Manann is evil. He is not of course, despite what the yokels might claim. No, Manann is fickle, capricious, and temperamental - much like the weather, in fact." "I’m gonna stomp ’em to dust. I’m gonna grind their bones. I’m gonna burn down dere towns and cities. I’m gonna pile ’em up inna big fire and roast ’em. I’m gonna bash ’eads, break faces and jump up and down on da bits dat are left. An’ den I’m gonna get really mean." "I’m not sure what those things were, but they fought like cornered... er..." "I’m not sure what those things were, but they fought like cornered… er…" "I’ve said all my prayers, offered sacrifices and paid my tithes. My ship is in Manann’s hands now." "I… I saw Alexi keel over. He died in agony, but that wasn't the worst. We watched as his stomach distended, expanding, getting larger and larger until it burst, showering us in yellow pus, and still that wasn't the worst. No, it's what emerged from the cavity of what remained of Alexi... that was the worst." "Just as Kislev's people fight to safeguard their land, so too will the land fight for its people." "Just as we worship Ursun, father of the bears and of us all, so we honour his kin which dwell in the wild lands and forests. These are no slave beasts to be whipped or abused, no. Honour them, and they will honour you – only in this way can Kislevite and bear join their might to drive the hated slaves of Chaos howling back beyond the oblasts." "Keeping the loyal men and women of Kislev safe, for only their devotion and vigilance can keep darkness from the Motherland's door." "Khalida Neferher, the Warrior-Queen of Lybaras, is highly respected across all the lands of Nehekhara. Her intelligence and bravery are as legendary as her intense sense of honour and justice." "Khatep is the Grand Hierophant of Khemri, the head of the Mortuary Cult's hieratic council, and he alone knows all its secrets and unwritten lore. Khatep is the oldest and wisest of all the Liche Priests and the first member of their order to truly deny death's embrace, if not the ravages of time." "Khazrak embodies the rage of the Beastmen. Hunger for war, for flesh and, most of all, for revenge drives his journey across the great blood-grounds, at the head of the brayherd." "Kholek is a Shaggoth of tremendous age. He is one of the first-born kin of Krakanrok the Black, father of the Dragon Ogres. Where the Herald of the Tempest walks, a raging storm blots out the sun." "Khorne is the Blood God, the Lord of Murder, the embodiment of anger, whose bellows of rage howl across the dimensions. Khorne is the God of warriors and war, his gaze is drawn to the bloodiest of battles and displays of martial skill." "Kill their soldiers, kill their wives, kill their children, their cattle and livestock, but above all, kill with pleasure." "Kill-kill, quick-quick!" "Kislev has a pantheon of major and minor deities. The lesser-worshipped gods are those not always native to the nation such as Taal, the Empire's god of nature. The major gods of the nation start with Ursun, representing bears, strength and fatherhood. There is Dazh, the god of fire, the sun and hearth; Salyak, goddess of healing whom some scholars speculate is another aspect of Shallya – the Empire's own goddess with the same influence. " "Kislev is the land… the land is Kislev, and she is mother to us all." "Kislev is the nation but also the name of its capital. Much to the amusement of Empire japesters who comment what the early Kislevians lacked in imagination when naming their lands and cities made up for it in the brewing of Kvas – the potent spirit drunk by Kislevite and Imperial alike. Although, should they be drinking together, then a betting man would go with the Kislevite to still be standing at the end of the night." "Kislev is vast. League upon league of snowy oblasts and tundra dotted with stanitsas, and dominated by three massive cities that dwarf even the Empire's larger metropolises. A fact that many Kislevites recite to arrogant southlanders." "Kislev itself is the Motherland, and so Ursun, the God-Bear, is the father, both taking on a parental and protective role over the peoples of Kislev. For Kislevites are derived from several tribes of which the two most well known are the Gospodars and Ungols. The Godpodars emigrated from the east, settling in the south of what would become Kislev, while the Ungols remain more nomadic and range across the northern oblasts." "Kislev will stand. Always remember that, young man. No matter what the Dark Powers throw at us; how many armies and Daemons come from the north. Kislev will stand." "Kislev's military elite, bearing their heavy armour and heavier weapons without complaint. Tomorrow brings rest, but today they fight." "Kneel before the might of Settra the Imperishable, Khemrikhara, King of Nehekhara, Lord of the Earth, Monarch of the Sky, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert, Great Hawk of the Heavens, Majestic Emperor of the Shifting Sands, Eternal Sovereign of Khemri's Legions." "Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood." "Knowledge of a Daemon's true name grants advantage, and so they do not surrender such power willingly. True names are oft-used in summoning rituals but the mortal attempting it must be careful – Daemonic true names are a stream of sounds and conjurations and if even a single syllable of the name is mispronounced... well, the Daemon may still come, but whatever wards or binding the spellcaster has in place will be ineffective." "Known as the Slayer of Monsters, Gilles fought and killed many of the great beasts that stalked the Massif Orcal, mounting their heads on the walls of his fastness." "Kroq-Gar is an ancient Saurus, the last remaining warrior from the now ruined temple-city of Xhotl. The spawning that brought him into the world also produced a handful of other Saurus, each marked for greatness." "Larger and smarter than the average Gnoblar, which isn't saying much, but their snares provide a steady stream of meat." "Leave tunnels for the Dwarfs, manlings, or at least take one of us with you if you must go down below. You’ll only get lost down there alone. And there are more horrors in the dark than just the Skaven, trust me." "Leeches! Mosquitos! Poisonous Spiders! Blinding clouds of Gnats! Snakes! Thanqoul's fur crawled as he thought of the snakes. The loathsome things were everywhere, watching them with their unblinking eyes, sniffing at them with their forked tongues. He'd lost count of all the hideous snakes they'd seen!" "Life and nature are inextricably linked, when not corrupted by the venomous tendrils of eternal darkness. Life magic is therefore focused on healing and regeneration; the followers of Ghyran use their powers to heal rifts and mend that which is broken, slowing the advancing tide of Chaotic madness and death." "Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly." "Lightning shall sunder the skies, the rivers will flow red with blood and war will come to the land! The legions of the long-dead kings shall once more rise eternal in conquest, and death shall ride beside them!" "Lightning shall sunder the skies, the rivers will flow with blood and war will come to the land. The legions once more rise in eternal conquest… and death shall ride beside them." "Like all Middenheimers and men of Ulric, Boris Todbringer never takes a challenge lightly, and so brought total war to the Beastmen and their leader, Khazrak the One Eye." "Lined with Terracotta Sentinels, the Terracotta Road runs behind the Great Bastion. It is the road that links Nan-Gau with Wei-Jin, and though the journey is one of hundreds of miles, is one of the most travelled and well protected roads in the empire, perhaps the world." "Listen up boys. In my experience, there are three types of Skaven: white ones, black ones, and everything else. Some may be big, some small, but all die covered in their own pi..." "Little humanity remains within the Forsaken, only a desire for battle followed by a furious charge into the fray." "Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines." "Little rats have bigger rats, amongst their ranks to guide ‘em, and bigger rats have giant rats, and so on, ad infinitum." "Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds." "Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two." "Look upon my flesh, my warriors! Once I was a mighty warrior-king destined to live the life of a god, yet my flesh withers upon my bone, my frail body succumbs to the ravages of time and soon death will claim me. But it shall not always be so." "Look, child, at the many colours of magic; see its patina, witness the haze of power. Elves and Lizardmen think themselves higher beings. But the truth is no matter what colour they use, it is all power that comes from my master." "Lord Mazdamundi is the oldest and most powerful of the living Slann Mage-Priests. At the Dawn of Creation, he was instructed by none other than Lord Kroak himself." "Make sure you tell all those humies, humie, make sure you tell ’em good, make sure you tell ’em about the king in da mountain. Tell ’em all about me, Skarsnik, tell ’em all about my life, leave nuffink out." "Malagor is swift, as if riding the very Winds of Magic. His every step and word boils with corruption, and the Bray-Shamans who serve him carry out their horrific work with increased fervour." "Malekith was caught within the fire, his body terribly scarred and burned. It is said that his screams were so terrible that none who heard them could ever cast them from memory." "Manann be praised, for he is the breeze to take us out; Manann be praised, for he is the wave to bring us home; Manann be praised, for he is the food to feed us; Manann be praised, or his be the wrath that drowns us." "Manann is our blessing, our patron, the one that brings food to our table. He’s also the one that drags our sons to the bottom of his watery home, the bringer of storms, and the crushing waves. He is the Sea and he is eternal." "Manlings don’t like it, but I find a good squeeze of rats’ blood into the hair and beard keeps the Skaven’s noses confused. Long enough for you to get your axe into their brains, anyway." "Mannfred is no slave to conventions of honour or glory. Ends concern him far more than means; if the choice falls between slaughtering the meek and vanquishing the mighty, he chooses slaughter." "Many whisper that the Fay Enchantress IS the Lady herself, but she denies these rumours. All the same, she speaks the Lady's will, and knows the Lady's power. Hers is a strength that supports all of Bretonnia." "Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand." "Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more." "Matured and wise, they savage enemy battlelines with claws and fearsome flames." "Men don’t like it, but I find a good squeeze of rats’ blood into the hair and beard keeps the Skaven’s noses confused. Longenough for you to get your axe into their brains, anyway." "Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out!" "Mindless fury, boundless ferocity – an engine of destruction, forever seeking redemption for an act of betrayal against the Blood God." "Monsters of mutated chaos, these altered beasts rain savage blows upon the foe." "Monstrous, mutated and savage, a Crypt Horror is devastating to the enemy frontline." "Morathi's entire existence has been one of scheming and manipulation. Who knows how many of Aenarion's darker deeds sprang from seeds she planted within his mind, or how the history of the Elves might have been different had he not taken her as wife?" "More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies." "More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes." "More rudimentary than the cannon, a Grudge Thrower is still an effective long-range weapon against enemy infantry." "More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines." "More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines." "Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold." "Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status." "Most loyal of Companions, brave Duke Thierulf of Lyonesse fought at his liege’s side always, and did lament most painfully when the Breton did fall…" "Most precious of all substances, the pulse of our life. If the Horned Rat is our father, then surely, Warpstone is our mother. Its uses are infinite. Like the heart of an endless fire, it is." "Mother Ostankya will get you! That's what my old babushka would say when we were making too much noise or getting our fingers in the honey jar. For years we thought she was a child's tale to frighten us into behaving. Then one day, in my twentieth winter, I got too close to the woods. And when I was told Mother Ostankya would get you... I knew if I took one step closer to the trees it would be true." "Mounted warriors of great intellect and cunning, they seek forbidden knowledge – thus pledging their swords to Tzeentch." "Mousillon was once ruled by a just and even-handed ruler, yet no more. Now that land is blighted; forsaken by the light and all but the most stalwart residents. Death stalks Mousillon, and they call him ""My Lord""." "Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill." "Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size." "Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath." "My father was fond of saying that he would never trust a man who was afraid to lose his temper. As a result, his boyarin were an insufferable band of brutes, always brawling, always arguing and always fighting. But they were loyal, honest and true, and never did a greater band of warriors ever fight shoulder-to-shoulder. That saying put my father in good stead, so I see no reason not to trust it also, ambassador." "My father, the Phoenix King, said that one should always choose the lesser of two evils. How best to discern which is which…" "My friends, we are gathered in very dark times. Our enemies are mighty and our allies few." "My siblings resent me, they think me favoured for I am the eldest. They envy my station. They are wrong! I am cursed with responsibility, the ultimate responsibility… Should I fail and the Bastion falls, then Cathay is doomed and they will be jealous of nothing but a wasteland." "Named after the Tzeentchian sorcerer who discovered it - the Eye sees almost all, its owner should make use of its prophetic powers. " "Never have I seen such a heaving mass of tusk and flesh, appearing as if from nowhere and careening towards us with truly wild abandon. We had no chance, and I am only alive to speak of it because - to my eternal shame - I ran like a craven coward from the slavering herd." "Never underestimate the power of the farmers and craftsmen that populate our lands. Humble they may be, but when working in harmony, they can be sharpened into a deadly weapon." "Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart." "No cave is too dark, no pathway too treacherous for the Ranger to scout and scour and know." "No longer was there a single race of Elves; the civil war had wrought divisions that could never be healed. Now the High Elves of Ulthuan and the Dark Elf exiles were two distinct peoples, united only by their enmity." "No man is born so unnatural that his body does not revolt at the foul pollution of Undead blood. And by these marks can you tell them: by the fangs of the predator, for their thirst for blood and flesh is like that of a vile beast; by their porcelain white skin, cold to the touch and unnatural to the eye; by the glow of their eyes, behind which lives the terrible Hunger. These are the marks of the Vampire." "No matter the odds, Marcus took to the field of battle undaunted by the numberless hordes of his enemies." "No Ogre truly needs weapons to pulverise his foes, for his immense fists suffice. But all Ogres crave trophies…" "No one knows much about Grimgor before he staggered out of the Blasted Wastes with the Immortulz, his bloody-minded bodyguard. Even for a Black Orc, Grimgor's thirst for war is exceptional." "No ordinary armour would suit a Warboss such as Azhag, it had to be ‘ard - really, really ‘ard." "Nomadic mercenaries, adorned in the garish trappings of the kingdoms they have visited, fought for and terrorised." "Northmen who willingly join the Daemon legions in their incursions into the mortal realm, granted living lashes of purest torment." "Now make ready your weapons, my soldiers, for the time is at hand. Go forth, I command you go forth in haste and march with your king into the darkness of the tomb. Make great the name of Settra and Khemri! " "Now strangers heed the song of the Brine-Maid, and glimmer they seek as all men may. Multitudes and legions land on sacred shore and make for Lizard-home. I shall steer them to riches beyond dreaming and do mischief to High-Lizard Lordling a-plenty!" "Now that I have seen Lustria with my own eyes I believe the tales are true - both of the gold that can be pried out of every ruin, and also of the denizens of that cursed land. Lizardmen, savage in deed and heart. It matters not the price, I will not return to those forsaken jungles again." "Now these… these lovely flowerbeds. Many a tallymite yearns for such sights. Perfect indeedy for my little experimentations, for my next brew, yes, oh-deedy hoo!" "Nurgle is the Lord of Decay, who presides over physical corruption and morbidity. He is the Father of Plagues, concocting foul contagions to inflict on the mortal world. Nurgle's gaze is thus drawn to victims bloated with sickness, and He generously favours those who spread such blight in His name." "Nurgle's fetid lore of spells are surprisingly versatile, offering charms to heal and augment your forces while damage spells will deal noxious damage back at the enemy." "Of the nine proclamations I am about to tell you, only one holds the truth." "Oh I see them, the Bretonnians. Yes, I see them. In their gilded towers with their shiny banners and their glittering horses. Tosh. Tosh and gaudy nonsense I say! Yet those horses ARE pretty…" "Oh my brothers, what need be said? We are the chosen of our Master, the true Lord of Decay, whose seat remains always-always filled upon the Council of Thirteen. Other seats may change hands, but His will always remain, and no-none other can lay claim to it. We speak His truths. We hear His thoughts. We know His purpose. We are the guides of our people, the spiritual compass that guides-leads them to their destinies as killer-masters of the world." "Oh, fecund life! Oh, blissful plague! To be a host to a thousand tiny lives! To be the bearer of a thousand horrid deaths!" "Oh, mighty Maw, I hear your hunger pains. Meat is coming... We'll start with da squishy meat bags, the green onez too! Then let you chew on da dry bones of the dead, then da spicy Chaos gitz. Finally, you'll feast on the Gods themselves. I'll cook ya up a feast... you'll see!" "On the freezing oblasts of Kislev, man and mount must live, die – and kill – as one." "On the oblast, your horse is your life. It's not an old wives tale… it's the cold hard truth. If you are freezing, you warm the beast first, if you are thirsty, it drinks before you. Why? Because without her, out here? You're a dead man…" "Once belonging to the First Chosen of Chaos, this ancient suit of Chaos Armour is as powerful as those who have dared to don it." "One fell night when Morrslieb leered fat in the sky, Heinrich's body came to resemble that which festered in his soul like a rotting wound, an unhealed scar. Every beast in the village whickered and shrieked in fear that night, but Heinrich's screams were loudest of all, for Morrslieb's caress is not gentle." "One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!" "One of the lowest forms of Daemon, little more than fragments of Tzeentch's dark sorcery given winged form, but lethal in a throng. " "One of them flimsy Elf vessels, looks like! And in deep trouble. What say, lads, shall we show those pretty-boys how a proper warship fights? Or should we leave those pointy-eared lackwits to the death they so richly deserve?" "One way or another, child, Chaos will open your eyes. That I promise you." "Only the Celestial Host enjoy the greatest armaments of the Dragon Empire, for only they can guarantee victory upon the field of battle." "Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected." "Orion is the King of Athel Loren and consort of the Mage Queen, Ariel. Although all Elves are long-lived, he is immortal - calling the Wild Hunt each year in defence of the sacred forest." "Our beautiful land is besieged on all sides, but we resist like our fathers did before us. We will emerge victorious and more intractable than ever to these turbulent times when our corrupt brothers come to ravage our shores. We are Asur; the sons of Aenarion and Ulthuan shall never fall. " "Our blood is not for the likes of you! Raise a hand against us and I will scourge the spirit from your worthless bones and hurl you into the Outer Dark! Flee before my wrath, wretched sons of Aenarion! The Dark Mother waits, and if you press me I shall offer your souls up to her!" "Our duty is clear. If you cannot stand against them, then we will take a force and destroy these Rat-things that prey upon you. Make way." "Outcast Ogre whelps become ravenous, sinewy, cannibalistic horrors, bereft of all reason." "Outnumbered and ill-prepared, the High Elves were slaughtered. As the survivors fled eastwards on waters turned crimson by the blood of their fallen comrades, the Witch King drew plans for a new invasion of Ulthuan." "Over many battles and countless acts of treachery, Chieftain Tretch Craventail of Clan Rictus has proven himself a master of guile." "Over the centuries the Celestial Dragon’s nine Dragon children have themselves had children, born of mortal men and women, who, in turn, have sired their own generations. Never cross the Dragon-blooded, child, for they wield the instruments of Empire, and – justly or not – may well turn them against you. " "Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy." "Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness." "Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous." "Please, come in and join me for dinner. I can see from the way you dress, you are a man of exquisite... taste." "Pluck out their eyes, burn their flesh, flay the skin from their backs; I want to hear them scream before we cut out their tongues." "Poison, horns, claws and teeth; a myriad ways to destroy the foe." "Powerful spells that can conjure glaciers, cast sharp icicles and freeze enemy blood is the magic of the Ice Court. Adept users can slow or freeze an enemy in place." "Powerful was its stature, tall and curving were its horns, and filled with hatred and cunning were its eyes, glowing in the night. It lashed about with a barbed whip, the touch of which cut and tore. With a roar, it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me." "Preferred lore of Plague Priests, the Spells of Plague are a vile selection that can hurt a lot of the enemy at once. Perfect for when you’re facing hordes of lightly-armoured troops." "Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity." "Protected by powerful runes, the Armour of Skaldour has turned countless blades against the High King in both battle and from assassination. " "Proud Middenheim juts out of the forest atop the Ulricsberg, a proud white lupine fang, defiant. It dares any who would denounce Ulric to try their might; it goads their inevitable failure." "Pure airborne majesty, it brings fire and death as it swoops down over enemy lines." "Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray." "Quicksilver sky-beasts, briefly leaving the tides of magic to play their part in Tzeentch's aeons-long schemes." "Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe." "Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class." "Reiksguard Knights, your Emperor is calling! Death or glory awaits us, but if we die, we will die as warriors, with swords in hand, and there can be no better death than that." "Rest now. Sleep. For in The Sleeping you can achieve anything you desire. Be a king, become a prodigious lover, be richer than any Marienburg Burgomeister. Forget your mortal shell, it is no consequence. Leave it in my care." "Revered One, Venerable One, Lord of Secrets, High Priest of the Temple of Years, Keeper of the Pyramid of Eternity, Interpreter of Mysteries, Prophet of the Lord of the Tomb, Master of Awakenings, Bearer of the Serpent Staff, Khatep, the Enduring." "Rifles afford better accuracy, which can be advantageous for the clumsy hands of the rotting Undead." "Right, are you ready, my most courageous of kin? We're going to go in there and we're going to kill all the filthy, stinking grobi we set eyes upon, and we're going to take back the Eight Peaks for the glory of Clan Angrund and the Karaz Ankor! Now, are you with me?" "Roasting and tenderising enemies with point-blank cannon fire creates delicious, ready-to-eat meals." "Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say." "Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible." "Savages… he called us. Said we paint our horses like scarlet women from Tilea. I say he knows nothing of tradition, of the beauty of a rota charging at the enemy with their lances lowered. I also say that these Tilean womenfolk must be beautiful indeed." "Scourge is a lethal whip, wrapped in the bitter curses of many generations of Bray-Shamans." "Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near." "See! Up there, the Sky-Junks. Wonders of the Celestial army, from the workshops of Nan-Gau. Now we shall claim the skies!" "Seldom seen outside the walls of the White Tower, the War Crown was given to Teclis by the former High Loremaster and holds great power." "Sentinels at the portal of eternity, mighty ones who stand before the king, valiant heroes whom none shall pass, guardians of the king's tomb." "Served by the reanimated corpses of shipwrecked unfortunates, the Pirate King is a plague upon the world’s seas." "Settra the Imperishable is the King of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Settra's power is far greater than any other Tomb King, and his unyielding will is such that he never needs to return to his sarcophagus to rest." "Seven Phoenix Kings had now died, and Malekith had seen them all pass, his life sustained by dark energies. The Witch King vowed that he would survive to see the last Phoenix King perish, even if he had to wait until the end of all things!" "Shaped in the Daemon-forges of Zharr-Naggrund, Grimgor's mighty axe, Gitsnik, has never grown dull despite its constant use. " "Sheer brute strength, unending hunger, and barely enough wit to know fear. Nothing matters more to an Ogre Bull than his next meal." "Shoot it down! For the sake of Sigmar, reload, reload!" "Should Cathay's enemies dare approach, Iron Hail volleys can shred steel plate as if it were rice-paper." "Should the Dragon Emperor's foes survive the hail that greets their approach, they will be dashed against a near-impregnable wall of shields." "Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast." "Should the Tzarina will it, even the ravenous beasts of the oblast will fight to protect the Motherland." "Skarsnik is a meddlesome and cunning Night Goblin, preferring to taunt and torment his opponents rather than swiftly killing them. Ever the sneakiest of his kind, he leads his forces on feints and duplicitous manoeuvres that leave his enemies bewildered, beleaguered, and - eventually - destroyed." "Skeletal steeds instinctively obey the will of their riders, displaying the same supernatural discipline." "Skryre’s most powerful Engineers meld sorcery and science until the two are indivisible. These individuals are called Warlock Engineers, and they are more akin to walking arsenals than Skaven. Warp-energy crackles from the blades that emerge from the flesh of their arms, and their rat-like bodies are covered in all manner of bizarre artifice." "Slaanesh is the youngest of the Chaos Gods, birthed into reality by a cataclysmic display of avarice that echoed across the multiverse. Known as the Dark Prince and Lord of Excess, Slaanesh is the master of luxurious passions and also of cruel torments and despairing agony." "Slain mortal followers of Khorne, reborn as slavering, murderous Daemon footsoldiers." "Slay them all, and engorge my lust for depravity." "Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do." "So many skulls before me… SO MANY… attached to those flimsy little spines within bags of flesh and blood… yes, BLOOD. RAAAGHUUUGH!" "So they sent for a witch with a terrible twitch to ask how my future impressed her. She took one look at me and cried, ""He, he, he, HE! What else could he be but a jester?"" A jester? A jester? A funny idea. No butcher, no baker, no candlestick maker, and me with the look of a fine undertaker impressed her as a jester?" "So where does it come from? There are those among the more superstitious of our folk and a few foolish Grey Seers that believe Warpstone is the 'leavings' of the Horned Rat. I subscribe to the secular view – that it is chunks of the Dark Moon, Morskrit, gifting us with pieces of its essence. Dangerous it is, to touch Warpstone often. But that’s what slaves are for, yes-yes?" "Some call us Daemons, true… but others know us as saviours. We bring convalescence to the soul, bathe it in rapture. Bring ecstasy. Why would you shun that? Let the pious eke out their miserable mortal lives. Break the circle, let me in, I have such sights to show you." "Some of you will, undoubtedly, die. Well, quite a lot of you, I should think, but when that happens you just make sure you take as many of those green-skinned grobi scumbags with you as you possibly can, by Valaya! Yes?" "Some Ogres have branched out of the Mountains of Mourn, often hiring themselves out as mercenaries and following the lucrative call of battle. Ogres can be found throughout the Old World, in the lawless lands of the Border Princes, the Greenskin-infested Badlands, Lustria, Grand Cathay and even Naggaroth. Those who leave intend to return one day, laden with riches, for an Ogre loves gold and treasure nearly as much as food." "Some say that Kislev is alive, a land which cares for its people and defends them in times of war. Outsiders call these ravings of old folk but those who have seen the land literally rise up know better. No wonder She is known as the Motherland, for Kislev will bring her populace safely into her bosom when danger is near." "Sometimes – you might think I’m as crazy as a doom prophet – but sometimes I think those rats are watching me. You know, spying like. Sigmar preserve me, but I don’t like it much. I’d hate to see it if the rodents ever got their way. Still, I get paid for catching a pole-full. Give us another one, Bessie." "Sorry to disappoint you, but it seems I am still very much alive." "Sorry, my Reikspiel is a little unpractised, err, you are… uncouth… brutish… err, primitive, backword, yes? Do you understand my meaning, westerner?" "Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge." "Spears extend, like gnarled and sharpened bones, held firmly in place by their deathly-grip." "Spike-armoured Ogre and thunderous, indefatigable mountain beast: the heaviest shock cavalry in the known world." "Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose." "Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights." "Stealthy and steadfast, these redoubtable Rangers carry both throwing and great axes – the latter for dealing with the more ‘imposing’ opponents." "Stick 'em wiv arrers. Stick 'em with knives an' swords an' spears. Stick 'em quick and stick 'em where it 'urts. But most of all, stick 'em when they's lookin' the other way." "Stoic Cathayan cavalry, as expendable as they are dutiful. The Celestial Emperor thanks them for their sacrifice." "Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge." "Surprise is the greatest of weapons, enabling the stealthy to strike first and hardest, and tip the odds in their favour." "Surrender and serve me in life, or die and slave for me in death." "Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin." "Take their gold, burn their homes, kill their families and enslave their souls. Show them no mercy." "Tales are still told of how Lambard stood alone against hordes of Orcs and saved his dukedom of Carcassonne. Steeled by his bravery, those around him fought with the courage of the Breton himself." "Teclis is Tyrion's twin brother, but two more different siblings would be hard to find. Where the curse of Aenarion has yet to leave an obvious mark upon Tyrion, it has made his brother frail and caustic." "Tell-say that Ikit Claw, Chief Warlock of Clan Skryre, Master of the Warpstorm, Flayer of Forgemaster Gharhakk Bloodtongue, Butcher of Chicomecoatl, Gutter of Jarl Alfhild Daemonkin, Burner of Magister Klaus von Doenhoff, Razer of Helwigstadt..." "Terrified we were, but still would have held our ground had the Daemons attacked only with blade and fang. Yet as they approached, a strange madness filled our ranks. Men who had been comrades for decades tore at each others' eyes and throats. Yellowed pus and plumb maggots dribbled from their wounds. Those of us that survived were too busy retching and voiding our bowels to look to our own defence. Had the Knights Panther not chosen that moment to strike the Daemons' flank, we'd have been done for." "Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells." "Tethered to their mounts by a sharp hook, the other mummified hand wields a barbed staff to carve through mortal flesh." "That damned blood-sucking dog wants us to stay on the outside of his little wall. Reason enough for us to go in, I say." "That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. Plants wither and die where Skrolk treads, and the very air about him seems to congeal and darken, as if stained by his baleful presence." "That which is wrong with the world that we cannot fix with the blades of our axes, we shall surely avenge." "The Architect could have changed me, given I alone have a body packed with muscle. Instead he gave me my brother's. This I knew was the true boon, because that's how I learnt to dominate… to control... and take what is mine." "The armies of the Undead are unlike others. I have faced them many times and they exact a fear-grip on men's hearts in a way no other enemy can. Men are more prone to fear when facing a host of the walking dead, and fear is a soldier's worst enemy." "The Auric Armour is a sculpted suit forged from ensorcelled gold. Tendrils of dark energy caress the skin of the wearer, closing his wounds with a tender touch." "The Axe of Dargo, a runic weapon of monstrous size, is tempered with dragon's blood and iron-oaths of vengeance." "The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring champion." "The Blood God calls to me. I hear Him – He floods my dreams with gore – and so I answer with what He craves… I crave… blood. My friends were first, and after I sent them to Kharneth, then came the Watch; their blood too was gifted to Him. And now soldiers come and they will also be sacrificed for a thirst I can no longer slake." "The Blood Knights of the sea are elite, armour-clad sentries to the dreaded seafaring creatures of the night." "The Bretonnians? Aye, I know 'em. Arrogant lot, full of fancy ideas about valour and chivalry and what not. Yet they've no love for the grobi, mind you, so that makes 'em a firm friend to the Dawi!" "The Brimstone Gun gives the Gyrocopter pilot a more accurate and lethal tool, ideal for obliterating the target completely!" "The bulk of Dark Elf armies, with spears as unwavering as their pride." "The Carrion of the Desert, whose mighty outstretched wings darken the sun on the day of slaughter." "The Celestial Dragon is the absolute ruler of Cathay, and is an ancient and powerful creature that has lived for thousands of years. Not long after the Old Ones arrived, the Celestial Dragon mastered the ability to turn himself into human form to walk among the tribes of men who were growing throughout the east. In time, he would rise to rule them, and become the emperor of an eastern empire, the foundation of Grand Cathay." "The Celestial Dragon is the absolute ruler of Cathay, and is an ancient and powerful creature who has lived for thousands of years. In the dim and distant past, he ruled over part of the primeval world. Not long after the Old Ones arrived, the Celestial Dragon mastered the ability to turn himself into human form to walk among the tribes of men who were growing in number in the east. In time, he would rise to rule them, and become the emperor of an eastern empire – the foundation of modern day Cathay." "The champions of Chaos are amongst the greatest and most horrific commanders the world has ever seen, their histories long recorded by the people of the free world in countless accounts of evil deeds, bloody wars and unrivalled destruction. In the pursuit of favour, each champion has carved out their own dark legend, gambling away their humanity in return for ascendancy into unbridled power." "The Chaos Gods constantly war for control of all that is, and the power of each – and their Daemonic hosts – rises and falls according to his success in this Great Game. Yet, however much the Chaos Gods might squabble amongst themselves, there is one cause in which they stand united: the damnation of the mortal world and all who dwell within it." "The Chaos Gods were united once more in their blessing of a single mortal being. To crown Archaon as the Everchosen was Be'lakor's burden, and though every fibre of the Daemon's essence burned with jealously at the act, he was powerless to resist. The hordes of Chaos that had flocked to Archaon's side fell prostrate in reverence as Be'lakor took the Eye of Sheerian from around Archaon's neck and fused it to the Crown of Domination with a pulse of eldritch force. As the crown was lowered onto Archaon's brow, dark flames flickered about his form and a vast ocean of battle-hardened warriors rose as one. But Archaon's search for power wasn't complete. While his servants chanted his name, all he heard was another... not of a person, a place: Zanbaijin. " "The Chaos Wastes are bleak and barren beyond compare. But this desolate nightmare still teems with unholy life. The Dark Gods use it as a breeding ground for all that is evil and blasphemous. No matter how many abominations we destroy, the Chaos Waste spits out more than before." "The Circlet of Iron, said to be older than the Elven race, is a potent source of arcane power." "The cloying, asphyxiating spells of seduction and ecstasy which colours the magic of the Dark Prince. His lore offers a wide array of hexes to weaken the enemy and rob them of the will to fight." "The cornerstone of the Skaven military, less numerous but better trained than the slave class." "The Crown of Sorcery was found in the ruins of Todtheim. Its malign influence has helped Azhag carve a path of destruction throughout the Empire, for the crown whispers advice and grants the wearer the power of Death Magic." "The crude twin blades wielded by Azhag the Slaughterer are known as Slagga’s Slashas, but who is Slagga? " "The Crystal Cloak once belonged to the Khan-Queens before it was stolen away by the agents of Tzeentch. It now lies at the centre of the Fractal Maze. The crystalline walls channel magic at the cloak to fray it, and thus reveal the power Tzeentch requires to merge crystal and ice – linking his realm to the Motherland. Katarin must act quickly to reclaim the cloak!" "The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singular ineluctable fact: I would gain no wisdom here. The Daemon's mind was a labyrinth of deceptions, truth was trammelled at the heart of that maze and far beyond my meagre reach." "The Daemons... first there was nothing, then they were there, an onyx mist surrounding them that dissipated as they attacked. They charged through the paddies and defamed our ancestor shrines! But then the statue that had stood over our village for generations began to burn. Its head turned towards the Daemons, and it started to move..." "The Dammaz Kron recounts every deed of infamy perpetuated against the Dwarfs, scribed in the blood of kings and infused with vows of vengeance. " "The Dark Elves come looking for slaves, but they shall not take Ursun's flock! The Burning Brazier, wielded by Kostaltyn has only smouldered of late, but the hatred of these interlopers shall kindle the flame to brightness once more! Rushing headlong into Dark Elf bolts will not serve Ursun, defend and then unleash righteous fury when the time is right. Be wary, for the Black Arks of the Druchii carry many crew, scouting parties have come ashore at several points but now prey has been spotted they will converge on the Kislevites from several directions." "The daughter of Manann himself is the most feared captain in Sartosa, as merciless as an ocean tempest." "The day of the Dwarf has gone, never to return. We crawl like maggots through the work of elder days and the glory of what once was ours mocks us today." "The depiction of the Monkey King varies wildly depending on the region and local legends. In the north, poets sing about a raging gorilla that bellows for blood. Storytellers of the western mountains tell of a baboon-like creature with beautiful golden hair and an engorged rear – for the king is always in heat. The legends of the eastern coast portray him as a large, gluttonous orangutan – his exposed belly raw and covered in unsightly boils. And in some parts of the south the Monkey King is said to be a slight spider-monkey that jumps upon the shoulders of allies and enemies alike, whispering half-truths and lies." "The desire for errantry beats in the heart of every noble Bretonnian but not the peasants, you understand? We feel it in every motion, in every step, in every breath. But the peasants, of course, do not. Obviously." "The desire for harmony is apparent in all things in Grand Cathay, including the way they wage war. Soldiers fight in ordered ranks, each one trained to move with those around them, the entire army often fighting like a single organism under the direction of its generals. Harmony is also apparent in the Wizards and war machines of Cathay, the former able to combine their magics as a person might weave together threads of cloth, while the latter can unleash expertly-timed bombardments and fusillades of gunfire." "The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder." "The diving Terrorgheist, with a terrifying scream, seeds death and havoc amongst its enemies." "The Dragon Emperor's personal bodyguard, the greatest of mortal warriors, and a shining inspiration to all Cathay." "The Druchii tore your lives from you and threw them upon sacrificial pyres, and anointed their priests with the blood of your kin!" "The Dwarfs and their almost impervious constitutions have always frustrated the Plaguefather. It has also proven difficult to collect enough bearded specimens to experiment on, for they are wont to fight back and inconsiderate enough to prefer dying in battle and rage rather than meekly waiting to be collected. Now, there is an opportunity – deep under the ground in what the mortals call ""the Underway"", Ku'gath shall suppress their iron will with a vile effluvium that will not be dissipated in the open air. But even before it is released, the Dwarfs' spirit must be defeated and crushed in battle. They will fight hard, for they don't like trespassers in their caves. Expect them to send for reinforcements." "The eastern edge of Cathay is bordered by the Far Sea, known to the Cathayans as the Jade Sea. This vast ocean is the gateway to the eastern nations and island kingdoms all the way to Lustria. The Jade Sea is also home to human pirates, Dark Elf raiders and aquatic monsters, among other things, and so is regularly patrolled by the Grand Dragon Fleet, whose green sails are a symbol of order and the might of Cathay on the high seas." "The eldest of the fabled First Generation and the original Relic Priest, Kroak labours tirelessly to further the Great Plan." "The Elves name their vessels 'Dragonships'. I find this amusing. Perhaps it is in tribute to me? After all, I am a Dragon and my war-junks dominate the seas." "The Emperor can only see as far as his gilded throne in Averland will allow. What the Supreme Elector cannot see, cannot hurt him. Not yet, anyway…" "The empire which would one day grow into Grand Cathay predates the coming of Chaos. It is known that the Celestial Dragon ruled his region of the world before the arrival of the Old Ones and the creation of the polar Warp gates. When the gates collapsed, and Chaos was loosed into the world, the Celestial Dragon was forced to fight for the survival of his empire. That he, his children, and people have survived, is a testament to the power of the Dragons of Cathay and their opposition to Chaos." "The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb." "The Empress' eyes and ears are the Onyx Crowmen. They flock, gather and observe throughout the Celestial Dragon Empire wherever something momentous or calamitous happens. I do not trust them, nor do I understand why the Moon Empress does." "The endgame is upon us. Fetch the prize, my children, and we shall teach these upstart mortals what it means to defy the Dreadfleet.""" "The fattest, wealthiest and most powerful Ogre in living memory – but still the Overtyrant hungers for more. More!" "The fearless spearmen of Slaanesh, whose faith grants them unnatural might. They delight in suffering and find rapture in sundered flesh. " "The fearless stone giants stand guard across the length and breadth of the Celestial Empire, awaiting the Dragon Emperor's call." "The flail of Skrolk is a rusted, pitted ball of miasma that spreads poxes as it is swung." "The Foetid Brewmaster tests his countless, horrific contagions by launching fusillades of infected Nurglings into the enemy's midst." "The foremost airborne defender of the temple-cities is peerless in his vigilance and daring, timing aerial assaults to deadly perfection." "The forest speaks, to those who listen. We move and dance, anticipating the will of Athel Loren. Through us, the trees and vines talk; we paint their words onto the page." "The Ghorgon devour all. Their endless hunger has twisted them with mutation, transforming them into savage, many-armed monstrosities, feasting on the flesh of enemy and ally alike." "The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths." "The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating." "The Golden Knight is the champion of the Tzarina. This is an honorary rank bestowed to the greatest warrior among the Druzhina, or occasionally in history, Boyars or even the common soldiery. Every Golden Knight is awarded a freshly-forged suit of immaculate and, oft-rumoured, enchanted armour. The current Golden Knight is Naryaska Leysa, the daughter of the previous champion, and said to be an even greater fighter than her father." "The Great Bear. Ursun. Father to the Motherland. Our god of strength. Those in the south – the ones with hands as soft as Empire-men – believe him to be brown cave bear with golden teeth, and golden claws, with a jewelled crown upon his brow. Typical of the Gospodars... for they see wealth and comfort even in their deity. But I have seen Ursun, I know his true form. He came to me first as a burly man with grey in his beard... but then he changed, turning into a gigantic bear of the poles – white as the snow he protects – with a crown of ice, not jewels." "The greatest Bretonnian leader since Gilles the Uniter, King Louen is a mighty warrior-king – the very pinnacle of Knightly perfection." "The greatest of Khorne's Daemons, a Bloodthirster thinks only of the hunt and the skulls to be gathered in the Blood God's name." "The greatest of the Artificers is Shi-Hong, the Blind Master, and one of the Nine Lords of Nan-Gau. Despite his disability, Shi-Hong has a vast collection of unique weapons and explosives – which he often distributes to the Nan-Gau units he commands. He is also the creator of the Sky-junk, and when he must travel far from Nan-Gau often rides to battle in his own personal war balloon the Wind of Heaven – a graceful creation boasting experimental weapons and unique ordnance." "The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight." "The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated." "The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart." "The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror." "The Hellcannon artillery has a deadly sentience, firing bolts of eldritch fury over great distances." "The hellish, slavering Beastmen warherds are the very embodiment of darkness itself - the Realm of Chaos made manifest." "The High Elf Sorcerers had succeeded in opening a Vortex to drain away the raging magic, but were trapped within it, eternally keeping it open, forever held in their battle with Chaos." "The holder of secrets and keeper of the way, whose strength is the quester's ultimate test." "The holy relics of the Lady, the most sacred in all Bretonnia, are guarded by the most fervent and fearsome of warriors." "The horrifically hideous countenance of the Jabberslythe is sure to make even the most inspiring of leaders falter. An aura of madness surrounds the winged, toad-like creature, tugging at the sanity of all who witness it and warping their feeble minds." "The horrors and the wonders they must have seen, these Phoenix Guard. How I wish they would only speak of it to mortals not gifted with such foresight." "The hunt is on, as Skrag's cauldron is all but empty – freshly slaughtered meat shall fill it back up and so the Great Maw can more easily commune with His prophet. Into the snowy peaks, Skrag has been led on a trail by his hungry Gorgers. But now, as the Ogre-ghouls recede to the mountain sides, Skrag spies red glimmering eyes and malign squeaks from in front and behind him. Skrag is surrounded... the Prophet is delighted! The vermin think they have him in a trap..." "The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes." "The hunting beasts of Slaanesh, scorpion-tailed abominations whose twitching gait belies the nightmarish speed at which they ride down new victims." "The hunting of vermin is a task for peasants, not for a Knight of Our Lady." "The hypnotic, dancing footsoldiers of Slaanesh, beguiling senses before shredding flesh with knife-edged claws, euphoric in the gift of pain." "The Impossible Fortress lies at the heart of Great Sorcerer's realm in the centre of the Crystal Labyrinth. As with all Tzeentch's designs, the exact appearance of the fortress varies according to the nature of the beholder's aspirations. It is a structure in constant flux, spires and towers constantly writhe and burst forth from its walls only to collapse and be re-absorbed moments later. It is a bastion only the insane can withstand to behold." "The Irondrakes wield drake guns, firing bursts of alchemical fury onto anyone in their path." "The Ivory Road, also known as the Silk Road, stretches from Shang-Yang all the way to Tilea. A long and perilous path, it is nonetheless profitable enough for merchants to maintain regular caravans passing goods between Cathay and the west. In the past, Cathay has had little interest in pushing westward, through the deserts and the Mountains of Mourn, but as more westerners have arrived the Celestial Dragon has taken steps to expand and defend the route into his empire." "The Jade Dragon is the architect of the Dragon Emperor’s plans, and not even the other Dragons can see all the strings he pulls. Part of this grand manipulation involves governing the Sorcerers of the Celestial Court, whose magic is integral to the scheme's success. It is said that not a single Wizard practises within the empire without the knowledge of the Jade Dragon, and after the Celestial Dragon himself, none of the Dragons are as adept at manipulating the elemental Winds of Magic." "The jaws of the Skull Staff chatter and gnash, warning Kemmler of baleful magic in his vicinity." "The Kislevian city of Praag holds a darkness that it hasn't been able to shake off since it was captured in the Great War Against Chaos. Despite constant cleansing by the Cults of all three of Kislev's gods and a heavy presence of the Great Orthodoxy, visitors to Praag are always keen to leave, and the residents have a hollow look to their eyes." "The Lady, though we owe all to her, is ever fickle. 'Tis only to Bretonnians that she does appear, and yet to Bretonnians she will also withhold her grace, should they ever err or stumble on the path. Such is her unfaltering way." "The legions of the Dragon work in harmony. As the claw strikes, the tail sweeps. Those that bark orders in a disharmonious way will struggle to wield Cathay's war hosts, but thankfully such fools never reach the rank of Grand General. " "The living are scythed down as these nightmarish beasts glide and bound amongst their helpless, terrified prey." "The living embodiment of Cathay's nigh-impregnable Great Bastion, for few enemies can hope to breach their armoured line." "The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds." "The Lore of Beasts is dominated by augment spells that grant your warriors extra abilities on the battlefield. It’s a Lore for armies that favour close combat, as a few timely spells can transform mediocre troops into fearsome victors." "The Lore of Death has a formidable battery of lethal damage spells for zapping enemy characters. Death Magic can be more destructive even than Fire Magic, but is also surprisingly varied with hexes and an augment spell as well, making Shyish-users more than mere Pyromancers. " "The Lore of Fire has its basis in powerful ranged attack spells, designed to wreak massive damage on your foes. If you see your Wizards as essentially 'magical artillery' then the Lore of Fire is probably the one for you." "The Lore of Heavens manipulates the forces of the sky, harnessing destructive weather or drawing upon the predictive power of astrology to alter probabilities - it's particularly effective against flying enemies." "The Lore of Light can broadly be described as protective magic, granting defensive bonuses to your troops. This is why it is also known as Guardian Magic, and why White Wizards are so sought after by canny generals. " "The Lore of Metal is based around the manipulation and transformation of metals. As you might expect, enemies that rely heavily on armour should beware the Lore of Metal, as its spells either ignore armour or turn it against its wearer, with horrendous consequences." "The Lore of Shadows embodies unease and confusion, an ethereal misdirection that leaves victims disorientated and deeply unsettled. Those affected by the “thick grey fog” feel displaced, clumsy, or as if the weight of a thousand unknown burdens lies heavily upon their shoulders." "The Lore of the Wild can wreck terrible devastation on the foe by turning creatures against their handlers. It contains an array of hexes, as well as the ability to summon forth the most monstrous of beasts from the deepest forest enclaves." "The lowliest of the dark legion, spitting unspeakable temptations as they pick at their foes' flesh." "The mad Arabyan Sorcerer Mahik al'Rak created the Portal of Twilight from a series of enchanted mirrors. Shortly after, his body was possessed by a Lord of Change, who went on to influence the magical practices in Araby for the greater glory of Tzeentch." "The man who was to become Archaon was once a devout Templar Priest of Sigmar, pure in heart and deed. A determined scholar as well as a natural warrior, he studied the ancient grimoires sequestered away beneath his temple, hoping to find a way to defeat the vile powers of Chaos. What Archaon learned from those texts is unknown, but legend has it he uncovered a terrible truth that broke his mind and saw him burn down the temple, slaughter the other clergy and renounced Sigmar, giving himself body and mind to Chaos." "The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same." "The mightiest of Norscans, bereft of fear or pity, delighting in every wound and pledged to make endless sacrifices to the Serpent." "The Moon Dragon is consort to the Celestial Dragon. The oldest records of the Cathayans tell of a man and woman who travelled together among the tribes of the east uniting people. Of the man, they speak of his handsomeness and strength; of the woman they tell of her compassion and wisdom. Today, as then, the Moon Dragon Empress is a counter-balance to the blazing strength and fire of the Celestial Dragon. Where he represents the elemental Yang of the light magicks, she is the elemental Yin of the dark sorceries." "The more we study our inner light, the more profound becomes the outer darkness." "The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself." "The most junior of Knights, they fight determinedly to make a name for themselves." "The Motherland's finest warriors fight tirelessly, knowing that a well-earned drink or twelve awaits all who survive the battle." "The muscular, shaggy frames of the Tuskgor are usually seen on the battlefield in pairs, pulling the large, wooden chariots of the Beastmen behind them. Their brutish strength and crooked horns make them formidable opponents in their own right, running riot through enemy lines, while the axes and whips of their riders cut through any left standing." "The mysterious wielders of Yin follow a darker, but not necessarily malevolent path. Spells within this lore offer a mix of hexes and augments that can be synergised with missile troops." "The Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons." "The newly-elected Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Franz is already garnering a reputation as a great statesman and warrior but has yet to prove himself as sovereign." "The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses." "The Nordland men have been fighting this war long before the Reikland princes took the throne, and we will be fighting here still, long after it slips through their fingers." "The only good stunty is a dead stunty, and the only thing better than a dead stunty is a dyin’ stunty who tells yer where to find ’is mates." "The only possible way an attacker can carry one of those accursed stone forts is to advance under the heaviest barrage of missiles possible. This is where the Elf forces archieved their greatest successes; the defenders unable to spread out, are ripe for slaughter beneath a cloud of arrows, and cannot deploy much effective missile fire of their own, hampered by the limited arcs of fire within their walls." "The Overtyrant's Crown lacks its distinctive gleam of late, due to the incursion of the Black Orc Boss who dares to claim the Mountains of Mourn for himself. He needs to be crushed, his skull stamped hard into the ash on the mountainside of the Fire Mouth. Then the crown will shine up real good. But this Orc is cunning, one of the reasons he has grown to become such a threat. He surrounds himself with Goblins so he may cast them into battle caring not of their fate while keeping his boys back to do the real damage..." "The Palace of Slaanesh lies at the heart of the Dark Prince's realm, surrounded by six concentric rings of seduction – the chief sins with which Slaanesh lures mortals to his dominion. The palace rises impossibly tall from its sunken pedestal, all curves and salacious windows and arches. Within its halls are the chambers of the Dark Prince's most fervent servants, partaking in deviancy unimagined in the mortal worlds. And at its heart is Slaanesh's grand audience hall, where the Young God waits to be amused or distracted." "The Path of Damnation is a road trodden by the desperate and power-hungry. It never fulfils upon the promise made at the journey's start, but by journey's end the traveller has forgotten what put him on the path in the first place. All that is left is a ravaged soul; a husk for the Dark Gods to send back down the road just travelled." "The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties." "The pickaxe is not the mightiest Dwarfen weapon, but explosives even things out somewhat." "The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee." "The Pistoliers are standard missile cavalry, their pistols packing an effective punch whilst maintaining mobility." "The power of Yang is channelling the might of the Dragon Emperor himself, offering a mix of fiery damage-causing spells and powerful melee augments." "The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages." "The random discharge of noisy, indiscriminate firepower gives the Gunnery Mob a small spark of satisfaction enjoyed in life." "The rarest of all steeds, only the most noble of Bretonnians ride these dignified, sophisticated creatures into battle." "The Reikland Runefang is the symbol of the Elector Count of this province. It is currently owned by the Prince of Altdorf, Karl Franz. " "The right-hand of the Raven God, Kairos is a Lord of Change blessed with full sight of both yesterday and tomorrow – but cursed with blindness of today." "The search for the Crown of Domination took longer than all of Archaon's other labours combined. He was lured to the shores of Bretonnia by Vilitch the Curseling. There, a pact was struck: Archaon would slay Baron Lucus, the arrogant warden of Brilloinne Castle, then Vilitch would reveal the Crown's location. But unknown to Archaon at that moment, treachery was in the air..." "The Second Everchosen, Vangel, trapped the Greater Daemon U'zuhl inside this regicidal blade. " "The Shaggoth tower over the common man, casting fearsome shadows matched only by the seismic devastation they cause." "The Siege of Altdorf was my first battle, and damn near my last. See this scar, and this? My empty sleeve, this wooden leg, and this patch where my eye should be?" "The Siren of the Storm’s tortured soul vengefully roams the world’s seas, singing her paralysing songs of death." "The Sisters of Slaughter are creatures of instinct, impossible to predict and unfathomably deadly." "The Skaven are smarter than they look. Don’t mistake them for being stupid - nor for cowards, neither. The reason they run is because the surface isn’t their home ground. They only fight when they’ve got the advantage: underground, in the dark, and with far superior numbers. In fact, if the Skaven attack, you know you’re in trouble..." "The spear and shield of the Wood Elves, seldom bested in combat." "The spear is a solid weapon; piercing and defensive. Goblins, however…" "The Spells of Ruin are a fell mix of harrowing offensive attacks, short-range relocation for 'brave' withdrawals, and augments that can rile your own warriors into a deadly frenzy." "The Staff of Volans has ever been the symbol of the Supreme Patriarch's office, allowing Gelt to bend the Winds of Magic to his will." "The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective." "The storyteller spoke of so many things – he told tall tales of the Monkey King and that the Empire in the far-west have metal rooms on wheels powered by heating water! We all laughed at that. The next morning, he was gone, and the fights broke out among my troops. Then I knew we had been visited by an agent of Chi 'an Chi." "The strong take what they want, while the weak choke on their own blood!" "The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate." "The stuff of legend, devastating enemy lines with a staggering charge." "The sword burns away the flesh of Arkhan's victims, leaving nothing but a charred skeleton, bound to the Liche King's dark will for all eternity." "The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle." "The sycophants call out. They want me to grace their presence, and so I shall come, but if they seek to bask in reflected glory then I shall feed on their vanity, sup on their viscera and nibble on their entrails. And they will thank me for it." "The Tome of Fates is one of Tzeentch’s most favoured grimoires. It contains limitless knowledge – lore of which even Daemons are ignorant. However, like all accoutrements of the Changer, it is cursed. The one bound to this book can only use its secrets in service to others rather than profit from it directly. The tome is as changeable as its author; its appearance varying over its existence. Sometimes looking like a grand volume surrounded in beatific clockwork, while other times wearing a more humble cover and many variations in-between. Yet, as the reader knows, it is not the cover that matters, but what appears on the pages." "The trebuchet - far superior to the catapult - hurls thrice-blessed stones at the enemy, crushing them with devout fury." "The true nature of Chaos is beyond any comprehension. No mortal can hope to understand these matters, and the wise do not puzzle too deeply into the nature of the Chaos Gods, or try to fathom their eternal wars, epic rivalries and ever-shifting bickering." "The true power of Bretonnian martial ability is displayed in towering trebuchets. No walls, nor gate, nor city can stand against the ceaseless strength of these man-made marvels." "The twin Daemonic axes, Slaughter and Carnage, must be fed before the Brazen Altar to restore them to their former lustre and power. After much cautious brokering, an alliance has been formed with two of Skarbrand's brother Bloodthirsters, who have summoned their hosts ready to fight. A Nurgle horde has been lured toward the Altar, a fitting sacrifice... and yet, Khorne cares not from whence the blood flows. The thought of delaying makes Skarbrand seethe. Why wait for slaughter when there are plenty of bodies here?" "The Twisted Twins... I've encountered them before. One's an egomaniac, the other's just a slab of flesh. My advice? Appeal to the body, not the mind. Perhaps the big brother can overcome the little brother's petty lust for power?" "The Tzar of Tzars, the true believer, reborn to light in Kislev's darkest hour." "The Undead devotees of the Tomb Kings are risen again, unswervingly loyal to their liege." "The victims of a Minotaur are ripped limb from limb and then, unfortunately, devoured." "The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second." "The Warriors of Nehekhara remember only their duty to their king, and pursue his enemies with ruthless purpose." "The weak Elves of Ulthuan fear us, for our ways are the true ways. They fear what they cannot understand and instead cower behind the lies of their false history. Fools and cowards, it is but a matter of time before we wipe them from Ulthuan and regain our rightful place as masters of that isle. And from there, we shall take the world." "The weight of their ancestry is carried with them, skewering all-comers on their bloody lances." "The winged cavalry of Nurgle's rot legion, their grotesque Rot Fly mounts spitting the plague-drenched skulls of previous victims at their foes below." "The Witch King is defended, at halberd-point, from those who would do him harm. Imagine such a thing!" "The Witch King is the supreme ruler of Naggaroth, and the eternal enemy of the High Elves. Long ago, he sought to claim Ulthuan's crown, but the Flames of Asuryan left him scarred by fire and twisted with hatred." "The Wu Xing Compass of Wei-Jin is a great magical device set into the floor of the Celestial Palace. It charts the winds, showing the Celestial Court which wind is in ascendance and from whence it is blowing. Using this device, His Celestial Majesty is able to tell where and when magic will wax or wane in Cathay, and even direct it. Through the Wu Xing Compass, the Dragon Emperor is also able to channel Yang magic into the Great Bastion and Yin magic into the Dragon River, shielding the empire from the forces of Chaos." "Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves." "Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore." "Their great weapons are wielded as expertly as they did in life, slaying for Lord and glory!" "Their howls turn even the bravest sailors stark white, spearing their souls like a lance through the heart." "Their leader, who was bedecked in feathers, edged towards me. It was I who spoke first: ""Salaam, brother, we come in peace!"" He spoke to me in his own tongue which I could not understand. It was time to delcare the reason for our entry into his land before they decided to attack us..." "Their slinking, furred shapes infested the broken city, feasting on the fallen and pulling down the weak... The manlings stood back to back and fought for their lives, but against the implacable ferocity and countless numbers of the verminous horde their weapons were useless. The tide of monstrous rats flowed over them one by one, dragging them down to be torn apart, the yellow chisel-teeth sinking into their soft flesh, the dark-furred mass drowning their pitiful screams with their hideous chattering." "Then let it be so. From this day forwards, you are one of the bani-al-Hashim." "There are great deeds that remain undone, enemies yet to conquer and raptures yet to rejoice in. So, as it is written, so shall it be done. I, Settra, have proclaimed it - let none dare oppose my will! " "There are many forbidden things you must never do in this world, but I share one nugget of lore gleaned from my decaying books. Never force a Plaguebearer to lose count." "There are many who would defile the sanctity of the forest. Dwarfs avariciously crave our sacred timber, while wizards would siphon the energies of our life. All will be expunged. Athel Loren will be defended." "There are nobles and seamen in the Reikland fleet; but, the seamen are not very noble, and the nobles are certainly no seamen." "There are numerous courts in the empire of Grand Cathay, ranging from the Court of the Dragon Emperor – to which his wife and children all nominally belong – to the Iron Court or the Monkey Court, that govern specific peoples or regions within the empire. Perhaps the most important of these is the Court of the Jade Dragon, known as the Jade Court. Equal in power to the Celestial Court, it manages the day-to-day running of Cathay." "There is a long tradition in Kislev of Ice Queens – powerful noblewomen descended from the first Khan Queen who drove the Goblins and Beastmen from the oblasts of Kislev with sword and sorcery. In Kislev the voice of a woman is equal to that of a man, and the worth of a ruler is judged by the wisdom of their reign and their might in battle. Perhaps that, more than any other reason, gave rise to the unusual sisterhood known as the Ice Guard." "There is no love greater than mine! Come now, join me! It is such an easy step, such a short climb! Yes that's it. Come to me, my champion, stay forever…" "There is wisdom and there is ignorance, and in between are the gateways to eternity through which the Old Ones so long ago passed." "There was once a place beneath Durthu's ancient husk where wisdom and compassion once flourished, and all were better for it. But that is gone now, purged by centuries of malice and war. What remains of Durthu's heart now beats only to avenge." "There's more than iron in Zhao Ming's blood. He rules a province too close to the Ogre's mouth – a land blighted by fell minerals and overrun by cloaked vermin. It's got to him! His sisters know, his brothers suspect... but his mother, the Empress, will not let anyone besmirch his name." "There's something big down there, in the depths… something cold, and black o' heart. Worse still, I got me a feelin' it's out to get us, and me in particular. Axes, lads; looks like we're in for a proper fight after all!" "There, the lands of Slaanesh stretched out below it, was a fortress of whimsies and foibles. It was an unlovely thing, stained by war and victory. Its towers, higher than any palace, wounded the sky. Its gateways were gaping maws that could swallow and vomit forth whole armies. Here, at the Marches of Slaanesh, was the Fortress - a sign of sovereignty hated and condemned by Khorne's bloody-handed worshippers. "These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies." "These cursed items are all manner of blasphemy, from skulls of dead priests to hallowed, torn branches of Loren." "These foul, winged Daemons are murderous Khornate energy made flesh." "These immense, nauseating, winged Daemon-insects shred flesh and consume carcasses with abhorrent efficiency. " "These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned!" "These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation." "These men are possessed, packing a decisive punch with a touch of insanity." "These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must." "These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life." "These riders never tire and can chase foes down over countless leagues, until their dying moment." "These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places." "These sentinels mark the borders of the Tomb Kings' realm, submerged in the sand, waiting to strike at the unsuspecting." "These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins." "These Undead mariners are competent crewmen and relentless fighters, making them ideal pirates." "These wise, winged bastions of the forest will see it defended, as they have done for countless centuries." "They are wickedness made flesh, cruel licentiousness given form. Truth will not save you, for truth has no hold over such aberrations. Bravery cannot save you, for they sup your courage as readily as your fear. Faith is the only defence you can trust." "They boasted of 14 'Keepers of the Coast', claiming each were recruited in the winter to stand vigil in summer with their boats and militias. I do not believe it. I saw those 'boats'. They were no better than a pile of logs thrown to the ground by a troll." "They can be as fierce as a northern storm and just as swift if they’ve a mind to. When they dive, if you blink, you’ll lose sight of them." "They can burrow for leagues when summoned, bursting into battle with a blast of sand and snapping limbs." "They come from the sea, and the sky and Great Desert, from the jungles and the mountains. They pour forth in a limitless tide and are broken on my walls." "They don’t feel fear as we do, or if so, they hide it well. I saw one take on a Griffon without hesitation when it came too close to his eyrie, and I’ve heard tell that the mothers will even assault a Dragon if their chicks are threatened!" "They flew over that wall on their lantern-vessels which rained down a pall of steel. Where was our God? Why did the Hound not come to rescue us? We laid on the ground while they shot us from upon high. Reduced to fodder, and the Blood Lord did nothing. I forsake him!" "They look a lot bigger than you when you’re up close and they’ve got their claws out, especially the big fat ones. But so do Elves and Men. I tell you, Skaven go down a lot easier. All that fur is a ruse - underneath they’re as lean as a Goblin, and just as easily smashed with a good axe-blow." "They might look like an undisciplined rabble to you Sergeant, but a man fights twice as hard when he's defending home and hearth." "They might look like trappers, and frankly, they smell even worse than that, but when it comes to ridding the mountainsides of Orcs, there are none better!" "They say they live high above our heads, and deep beneath the ground of the forest. It's magic, you know. They weave it to make themselves homes, and to hide from us. I mean, I've never seen them, of course, but that's what they say…" "They'd call me heretic for saying it, but the Great Orthodoxy isn't about the gods any longer! Yes, they perform the rituals and lead the services to Ursun, Dazh and Tor… but why do you think Father Bear has gone silent? They only care about power, and cloak that ambition in faith." "This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself." "This accursed blade drinks deep of its victim's blood, restoring vigour and strength to the one who brandishes it." "This ancient sword, forged to slay Daemons in the earliest days of Aenarion’s rule, burns with the captured fire of the sun." "This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction." "This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein." "This charmed helmet, fashioned from the skull of a slaughtered foe, protects Tretch from blows of all kinds, be they physical or magical." "This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake." "This evil weapon entraps the souls of those it cleaves, binding their fleshless remains in servitude." "This land is my home, my birthright. The wind and rain are my allies. The trees and stones are my foot soldiers. The very earth will rise up against you should you try to take it from me. And my people will feast on your bones." "This majestic, horned helmet has been worn by every Slayer King since the time of King Baragor." "This mighty war Compass can harness the elements themselves, for even wind and lightning serve the Dragon Emperor's will." "This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all." "This small idol shimmers with an eerie green light, bestowing unnatural regenerative powers upon the wearer." "This stave is imbued with the right to lead, so that power and authority pervades its holder." "This sword, created by Teclis, is charged with crackling energy that rends apart those struck by its shining blade." "This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods." "This world will end, the End Times are coming. I have crowned the last Everchosen. I must be ready to face Them." "Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy." "Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs." "Those in other nations may deny it, but all mortals desire control. To be controlled, that is. Why else would they conjure these northern Gods that obsess in dominating the very creatures that brought them into being?" "Those in the central provinces always look to the north; to the grandstanding of my sister at the Great Bastion. Meanwhile, I must marshal the Burning Winds, defend our borders against the Nagas and serpents of Khuresh, keep peace with the tigers of Ind, and war with the Monkey King's legions that come down from Mountains of Heaven." "Those Knights who swear fealty to the Lady, and to the King, ride to defend what was and what will be again." "Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness." "Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise." "Though a dozen or more steeds were shot from under him on the battlefield of Aquitaine, Fredemund never lost his contempt for those that eschewed the martial values of meeting one’s foe face-to-face." "Though any Bloodletter is but willing meat for the grinder, a rare few survive long enough to earn the Skull Throne's favour." "Though any wealthy soul can hire these elite horsemen, all the coin in the Motherland could not make them turn upon their queen." "Though Cathayan crossbows are infallible, they are nothing without the discipline of the Jade soldiers who wield them." "Though clumsy, Centigors can still lodge a throwing axe deep into an enemy skull from afar." "Though he appears to be little more than sixteen summers of age, Sigvald the Magnificent has blighted the world for over three hundred years; the personification of beauty on the outside, but rot within." "Though it seems a miracle that this ramshackle catapult functions, its devastating firepower is not to be doubted." "Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down." "Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home." "Though Slaanesh is the least of Dark Gods, he is an important player in the Great Game, whose favour can swing the balance of power, giving him influence disproportionate to his strength. However, his power is growing all the time, and soon the Dark Prince will come to rival his brothers and, who knows, even rise above them." "Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death." "Though temperamental, a successful Razorgor Chariot charge causes horrendous damage to the enemy line." "Though the Iron Dragon possesses untold authority, decades of Warpstone experimentation have taken a toll upon his mind." "Though these Dwarfs excel at a distance, it would be foolhardy to underestimate them in melee." "Though they are but humble villagers, the Moon Dragon herself guides their aim." "Three things make the Empire great: faith, steel and gunpowder." "Throughout history, Kislev seems to have always fared well under the Tzarinas. It was the Khan Queen Miska who founded the nation, and ever since the Motherland has been blessed with wise and great female rulers, of which the Ice Queen Katarin is thought to be the most powerful thus far. She is as wise as Miska, and is the most adept wielder of Ice Magic to have ever been taught at the Ice Court." "Thus will the Dark King fall, slain by neither blade nor arrow but by a sorcerous power of darkest magic and so shall his body be consumed in the flames and for all eternity burn." "Thwoppa, Thwoppa, Thwoppa - the rhythmic beating of great rotor blades grew in intensity until a squadron of Gyrocopters passed close overhead. Not long after came the whistling drop of ordnance plummeting from on high, followed by a thunderous blast. Then came the hissing of steam guns and the wails of the dying. Our mine was saved - the Aircorp of Zhufbar had arrived!" "Time has fractured. Kairos' power to scry all of the past and the days yet to be is in peril, leaving him blind to all of fate. He must recalibrate the Staff of Tomorrow by asserting himself against his future and former self. Upon this battlefield, reality has shattered and the past guards what is known in the centre of the isle, but beware, for the future does not always come to the fore." "Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes." "To ride into battle with the wind thundering around you – that is glory, that's what makes your heart sing! Soon you will know that feeling too, my friend. The battle-joy as steed and rider become one, a weapon to drive the invaders from our blessed Motherland!" "To sail with a Black Ark is one of the greatest honours that any Druchii could ever aspire to. I trained long and hard to earn my berth upon the Wind of Damnation, slaying several undeserving rivals to the post along the way. It is a worthy life. I get to regularly practice my skills upon our many enemies and one tenth of the plunder that I seize is mine to keep. Slaves, gold, and fame, these too can be yours if you are bold." "To sail with a Black Ark is one of the greatest honours that any Druchii could ever aspire to. I trained long and hard to earn my berth upon the Wind of Damnation, slaying several undeserving rivals to the post along the way." "To think, I hesitated… to think, I wanted nothing to do with Grandfather's gifts. How wrong I was." "Tomorrow we go to war, to face the hosts of Chaos, Tomorrow we will be buried, in cold graves that await us." "Tonight I found out the shadow in the corner of my bed-chamber is, and has always been, a Keeper of Secrets. He has been stood there, in the dark, for weeks. Watching. A betaloned voyeur, collecting his secrets to use against me. Now he owns my soul." "Towering over the ageless desolation of Khorne's realm is the Blood God's Brass Citadel. The walls of this unholy bastion are jagged, thick with crusted blood and hung with gibbets and gallows. Khorne himself dwells within a great vault at the black heart of the Citadel's keep. Eight iron pillars vanish into the ebon gloom and in its centre, upon a mountain of skulls, is the Blood God's throne, where He sits and rages." "Tradition must be respected, for it is the voice of our ancestors." "Trained to fight in tight formations, Ironbreakers form a living line of defence, letting enemies crash over them." "Trained to trample on command, a Mammoth can easily reduce enemies to a bloody ground-smear." "Treat the Motherland like she birthed you, and she will draw you to her bosom. And as we well know, it takes an awful lot to wrest a Kislevite man from a bosom!" "Tremble at their imposing sight, run in vain from their mighty arrows." "True to their name, they wither their enemies with volleys of black-tipped arrows." "Twentieth of the dozen maladies… twenty-first of the dozen maladies carrying the one… twenty second of the dozen maladies carrying the one, carrying the two… " "Typical Goblin weapon, a great bouncing mouth that will eat anything it happens to land on. No subtlety to it, no innovation, no invention. Still, a crossbow bolt or two will see to them alright." "Tzarina Katarin is the greatest Ice Witch for generations, capable of magical feats more deadly and devastating than any other Ice Witch." "Tzeentch is the Changer of Ways, the God of magic and the weaver of time. He is also known as the Great Deceiver, he guides mortals along paths destined to increase his own power, though they may never realise their part in His plan." "Unbreakable, brutal beyond measure and barely sane, Skrag heeds only the voice of the Great Maw." "Undead minions have no fear of blowing themselves up, making them ideal gunpowder-keg-launchers!" "Ungors are more nimble than their brethren, useful for flanking foes and harassing with spears." "Unit replenishments can be used to bring units back up to their full potential. These replenishments can be selected individually or through multiple selection. You can replenish the health and stamina of your units, keep your missile units stocked, increase your spell and ability potentials and finally boost the morale of a unit on the verge of routing." "Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times." "Unlike pure Daemons, which are magical creatures made from slivers of the Dark Gods themselves, Daemon Princes were once mortal, and so have souls no matter how wretched and twisted they now are. Some enter the Realm of Chaos to serve on other worlds, times and dimensions, while a rare few have even shunned being dedicated to one of the Gods." "Unmatched was Landuin of Mousillon’s skill and prowess. His finesse with blade and lance were beyond compare and his bravery, horsemanship and chivalry above all others. Alas, Mousillon hath faded…" "Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves." "Unusually astute Ogre mercenaries, boasting the exotic spoils and countless scars of far-off wars." "Up close, a Troll will batter foes into submission, or vomit disgusting, and potentially corrosive, bile across the field." "Valkia has dispatched many minions of rivals Gods. One such champion was Locephax, an unimaginably perverse Daemon Prince of Slaanesh. Struck by the Gorequeen's cold beauty, the leering Daemon Prince suggested that Valkia would be better suited to life as a slave girl than as a monarch. The warrior-queen did not take kindly to this; taking up her spear, Slaupnir, she flew into a wrathful rage. Prince and queen duelled for days, but Valkia was triumphant – telling Locephax that he was the only slave she could see, before lopping off his head." "Vicious enough to be useful but dim enough to be obedient, Gnoblars are commonly used as slaves, cannon fodder, ammunition or appetisers." "Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!" "Volkmar the Grim is the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man, utterly devoted to the destruction of Chaos in all its forms." "Volkmar. Just look at him. He never wavers and never yields. Some say he never even sleeps. Everything about him is bent to that one great task of holding back the darkness. He can't do it alone, but then again, he doesn't need to, for his sheer resolve inspires men like us to greatness." "Volleys of withering fire reduce any would-be army to a riddled, desperate band." "Wading into battle, crazed and unable to be broken, they face their doom with furious acceptance." "Walking, rotting Ogre flesh fused with ship debris and sea monsters makes for truly twisted abominations." "Walls are nothing to the blast of Trebuchet fire, and a man's skull fares even worse." "WANTED!... For expedition to the mysterious east... Willing freebooters of good reputation and proven ability. Tropical experience an advantage. Interested captains to present themselves to General Blackheart at the Reaver's Return Inn, Dockside!" "Warboss Grak Beastbasha of the Red Snakes tribe was once visited by a vision from Gork (or possibly Mork) that inspired him to lead a horde of more than five thousand sun-crazed Savage Orcs in a march through the jungle to claim the ruins of the temple-city of Itza Chiquita. On their way, they were regularly waylaid, led into the pathway of hunting monsters, and picked off mercilessly by poison darts. It took only seven Chameleon Skinks to ensure that not a single Greenskin from that formidable horde survived. Such are the dangers of Lustria...." "Warlord Queek Headtaker is the right claw to Warlord Gnawdwell, grand ruler of Clan Mors and member of the Council of Thirteen. That Queek has risen so high in arguably the most powerful Warlord clan is a credit to the terrible violence he unleashes on any in his way." "Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs." "Warpstone fire can not only consume a substance, but actually change it’s structure to far more than just ‘burned’ due to exposure to it’s holy flames. Weapons made from Warpstone produce their own poison. A Warpstone charm brings real luck, changing what ‘was to be’ to what ‘might have been’ with none the wiser." "Warp… must have Warpstone, yes-yes… catch it, catch it! Sniff it out… give it to Vampire, yes, but not all of it, not all… no-no, Skretch keep… keep some for himself… Must… feed…" "Warriors of wind and field, united in harmony, their bristling spears keeping the Dragon Emperor's foes at bay." "We are the bulwark, my brothers… If we don't hold the pass there is nothing between these hell-dogs and the gates of Erengrad. So, lock your shields tightly and dig your heels in. Not one backward step my boys, not a single step." "We are the chosen of Asuryan, beloved of the gods and heirs to the world. Our armies are the finest in creation; swift where our foes are lumbering, cultured where they are barbaric. Give no thought to failure, nor defeat – we are the Children of Ulthuan and we shall prevail." "We are the masters of night, and humans are but our cattle. While we walk upright, they're on their knees." "We do not do it for coin, for there is none. We do not do it for glory, for there is none also. We do not do it for even thegratitude of the people, nor the soft kiss of a maiden, for the people are too scared to thank us. No, we do it for the screaming of our enemies - and of that, mi amigo, there is a-plenty." "We found it the ruins of the Kalak Wastes. I know not its significance, only that it-even such a small piece-radiates power." "We have been blessed and in His name we shall bare our blades in readiness for His will as voiced by His avatar. Hail Malekith, Eternal Khaine Incarnate!" "We have gazed upon the forbidden knowledge of ancient men, of wisened scribes, and powerful fools. All have a place within my library. And then, there are the… darker corners… Do we dare?" "We lived in the Great Desert for centuries and we were content. Then came Settra, the Empire-Maker, and we were sorely tested." "We perceive the infinite. Your past is laid before us, mortal, every sin in plain view. We whisper to the gods, including yours, they know your seditions, due to us. There is no longer hope with them. Your fate dangles on a thread, let us weave you a new destiny. Stay still – no sudden movements – as we wrap our wings around your soul. " "We raid other lands for the gold and flesh to sustain our kingdom. The weak suffer so the strong may survive, that is the way of the world and we are its finest predators." "We record the passing of the seasons, but we cannot predict them. It is simply how things are. In many ways, this is like life, no? It moves and changes, but who can say when, or how it will happen." "We threatened to grind their bones, to make bread if they didn't pay. ’Course that's a threat – it takes too long to grind ’em and most of this lot are just as ’appy to eat ’em raw." "We tread your path, we fight your fights, we climb the highest peaks and delve into the endless depths. Tells us, Lady, what is it we must do? How best to gain your blessing!?" "We were fools. The Ark crushed us, and the Druchii picked off the warriors who flailed about in the frothing waters with arrows. Only I survived. There is nothing worth having to the east. Nothing." "We were weary of war when the Black Mountains belched forth their cloud of ash; our people had returned to the safety of their cities. Yet from the heart of our realm, from the place we imagined ourselves the strongest, the foe burst forth..." "Well, well. I think I should save you until last, don't you, Dwarf? Let you see your friends die." "Well-armoured and resplendent, the Knights deliver a fierce and destructive charge." "What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction." "What a world you mortals inhabit! Rich in sensation, suffused with suffering and reeking of unfulfilled desire. Come, embrace me, and learn the exquisite gifts my Prince can bestow." "What dwells in the forest that is so 'sacred'? What says we can't have a slice too? The timber in them woods is much needed, and by Grimnir's ancient beard we shall have it…" "What fools we were. In pride we built Eight Peaks, sure of our mastery of stone and the dark beneath the world. Yet even as we built the city, the seeds of its doom were planted." "What is a Knight without his steed? But what is the steed without his knight? Knight and Steed, noble and peasant; on such relationships is Bretonnia built." "What sacrifices have been made upon this, the altar of hope?" "What’s scarier than being bombarded with skulls from a distance? Why, if they are on fire and screaming in anguish of course!" "When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful." "When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death." "When da runtboss told us to work, I’d set me gang up and sneak away. We’d be down dere days, sometimes, and as long as I came back wiv da goods, it didn’t matter. I’d see fings… incredible fings." "When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death." "When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace." "When the lodestone bell rings, dark magic exudes and ripples across the battlefield." "When the Red Tzar fell from his faithful mount, Urskin, the river waters swept him away, back to the Motherland. And there he as rested ever since, encased in ice. Until now, for Boris Bohka wakes from his hibernation, having heard the death-roar of Ursun. However, the Great Enemy is quick to act. Tzeentch's minions surround the ice, weaving a powerful spell to weaken the Motherland's wards and crack open Boris' frozen casket. The Sorcerers must be toppled from their perches and slain before their spell is complete." "When the rota charges, we go right along with it, Nicolai, right beside. Vasa, Kolba – I want those guns firing. Stanislav, you and I on the spears. Let old Gnarlfur cause a panic. Ready, lads? For Kislev! For the Tzarina!" "When the skies are dark and the need is great, these noble avians come to the aid of their Elven friends." "When the souls are released, they endeavour not to return without new victims to torment for eternity." "When these Chariots ride to war, there is little that can stand in the way of their terrific charge." "When we first came here we numbered five hundred, with a few mannish allies. The only perils we faced were the Orcs and their followers. We cleared this keep and parts of the upper city as a prelude to reclaiming our ancient mines." "When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless." "When you look at your foe, do not see another Elf. See them for what they are; creatures less than animals. " "Whenever this blade tastes blood, its wielder seems to exert greater control over the Winds of Magic. " "Where exactly the Ogres come from and how they fit in with the other races of the world is a question many scholars have asked. Elven loremasters believe that the Old Ones made the Ogres to join the fight against Chaos, however there was quite a bit left 'unfinished' with the race when the polar gates collapsed." "Where march you, men of Reikland, where carry you halberd and sword? We march to war for our Emperor, our saviour and our lord." "Where marksmanship might be lacking, a more powerful firearm will usually suffice." "While lesser races must study magic in its corrupted, broken form, our Mages harness its power as pure mythical energy." "While the Old World is plagued by Norse tribes, to the east, the myriad tribes of the Hung and Kurgan spend their forces trying to cross the Dragon River or scale the Great Bastion. All are depraved Northmen, corrupted by the Dark Gods, who often send their more powerful servants to reinforce the tribal hordes in their attacks against the Dragon Empire." "Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength." "Wielding magic and might in equal measure, the Ice Guard execute the unyielding will of the Tzarina herself." "Winged Daemons, murderous Nurgle energy made flesh, that prey upon the weak from the margins of battle." "With a heart of stone and resolute temper Beren stood unbowed, and with each sweep of blade and thrust of lance, foeman’s blood would spill." "With a spear in hand, these men are no heroes, but they are stalwart defenders of their Lord's lands." "With a team of Goblin riders upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it." "With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed." "With az in hand, Dwarfen warriors lay into the front lines with unremitting violence." "With power syphoned from the ocean’s Winds, the Dreadfleet commander seeks to drown the mortal world in a tide of death." "With savage claws and malicious temperament, to rip through enemies with grim delight." "With shields in hand, these Ungors can engage the enemy and hold their own thereafter." "With stout shields and resolute temperaments, resisting the charge of any who dare stand against them." "Within my library there is all knowledge - of gods lost and new, of tyrants and heroes, of lost cities and civilisations... and forbidden lore. Yes, there is wisdom that should not be learnt by the likes of me or you. And yet... shall we take a peek?" "Within the Court of the Covenant negotiations between the Chaos Gods proceed according to the deity in question. Khorne always wrathfully bellows his demands – even when his position is not a strong one. Father Nurgle is garrulous in the extreme, engaging his siblings in conversation as he plots against them. Golden-tongued Slaanesh speaks rarely, offering promises laden with concealed treachery. But it is Tzeentch who is the true master of the Great Game. To the Changer of Ways, the designs of his brothers are as transparent as crystal and as malleable as clay." "Workers and warriors of forest and field, their proud hearts armouring them against elements and enemies alike." "Wot yoo doin'? Yoo little shitz, where's me scrap gone? You made another of you constapsions with all my best gubbinz! " "Wrought in the sacred form of fire-belching Dragon-mouths, their flaming cannonballs can topple almost any foe." "Wurrzag’s power and influence are beyond question. Those that know his abilities obey; those who do not, suffer. His retinue of Savage Orcs has vowed to stand by ‘Da Great Green Prophet’ to the end, and their strength has inspired countless other Greenskins to war in their turn." "Yes, there are those within our borders who have become disharmonious… who seek to rebel or cede from the empire. I can only surmise these revolutionaries have never seen a Dragon in battle." "Yes, we fought alongside the Bretonnians. One fellow insisted on calling me ""serf"" even though I had tactical command. Me and some of the lads unhorsed the swine while no one was looking. He probably hasn't learned his lesson though..." "Yes-yes Warlord Krizk – for a treaty-pledge of just 200 Slaves, twelve claws of Warptokens, a Breeder and certain alliances and pledges, one of our very-very finest Clan Moulder Rat Ogres can be yours..." "You all know I have yet to bear heirs. But I have all my sons and daughters here with me today. On this rain-soaked hill, we are all one people, one land. Today we fight for Kislev! Today we fight for her lost sons and daughters, for her proud mothers and fathers!" "You are a poet, and I adore artistic souls. Write verse now! For each poem that pleases me, I will show you pleasure. For each piece that fails to excite I shall introduce pain. Together, we will make a great symphony!" "You are as honourless as the Monkey King, yet your ancestor was as principled as a Tigerman." "You are from the west… you know nothing of the Monkey Warriors, you haven't seen how they rip off heads and eat the tongues of their enemy. If you had, you'd quickly drop that mocking gaze and bow your head in terror." "You are mine, Alcadizaar. Together we shall rule Nehekhara until the end of time." "You are the blade that will strike down the wicked. You are the Shadow Warrior, the faceless bringer of justice." "You disappoint me, Queek. To be a Lord of Decay is not to stab and kill and smash all things aside. You lack circumspection. You are a killer, nothing more." "You earn supplies throughout the battle from multiple sources. These supplies can be used to purchase reinforcement units, unit upgrades, unit replenishments and defensive structures." "You feel her aura first before you see her. Your breath clouds, there's a stinging chill in the air, and then she arrives, compassionate… regal… beautiful…. deadly." "You four. Yes-yes, you. Go to city quick-quick, kill Man-thing at Warp-tower. Bring back…" "You have read the signs as clearly as I. The growing power of Chaos makes no distinction between the living and the dead. Nagash must rise, or our realms of silence will fall. " "You have these Gospodar merchants come from the south, thinking they know it all, thinking it's the Tzarina or the Orthodoxy that rules this land. But it's not either of them. It's the Atamans. Without them the stanitsas would fall and Kislev would follow." "You hear them first, lad, a high whine that you feel in your bones. Then they come over the hill, steeds thundering, lances dipped. It freezes your piss, lad, to see the Winged Lancers charge straight at you!" "You know me as your king. Know me now also as the incarnate vessel of your lord and god, Khaine the Ruthless, the Bloody-Handed Messenger, Jaguar of the Night, the Manticore. In me has He invested His power in the mortal realm, so that He might lead you on the crusade of death." "You know the old superstition about not looking back at port? Well the same goes for Marienburg - so long as we stare out to sea and don’t look back, Manann will protect us." "You might call him a mad old man… and maybe he is, but I saw him lead the charge into the Oblynsk Citadel to drive out the Beastmen. He took a sword in the guts and another to the thigh. It just made him more dangerous, his mace crushing skulls with every sweep. That fervour, that devotion? That's real power right there." "You stand before me ready to fight and die for your homeland, and that makes me proud of each and every one of you!" "You suck your thumb and your teeth will stick out! And if you don’t stop, you’ll grow whiskers and a snout, too! Where do you think Skaven come from, hmm? They’re all little boys who sucked their thumbs!" "You were so magnificent when I found you, the biggest in your litter, and they were all large before you ate them. I raised you, I fed you the best Dwarf-meat and Man-flesh. And you have become even more magnificent. Such courage. There is none other like you, Queek. You are unnaturally brave. Others think you freakish for leading from the front, not the back. But I do not. I am proud of my Queek." "You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond." "Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies." "Your doom is coming, Man-things." "Zanbaijin is a cursed city on the blasted plateau of K'datha. It is older than the race of humans, sought by many champions of Chaos. A place of twisted ruins that mortal followers of the Dark Gods use as an arena, bringing their followers to fight rivals and prove themselves to their patrons. Such bloody conflicts are fought before the Altar of Battle, a dread casket that collects souls, growing in power. And now, the Bear-God's howl has cracked it open!" "Zhao Ming, the Iron Dragon" "Zombie pirate crews love dragging a big gun into a fight, no matter how unwieldy it might be!" All for one and every man for himself! All tunnels lead to Skavenblight. Although Bretonnian warriors are not particularly skilful they can defend a Lord's lands well enough. An Ogre rider can control his slavering Mournfang only by raining repeated blows upon its iron-hard skull. And he did smite and destroy his enemies with great vengeance and furious anger. And they will rise from their graves to march upon the world of the living. Each and every mortal that falls will swell their numbers until only a world of darkness remains. Only then will the world know of the eternal order that lies within the peace of Undeath. haos is both a blessing and a curse; in the eyes of the fickle Gods there is always room for greater glory for their eternal slaves to darkness. Thus through their dreadful exploits must the champions constantly strive to excel in service to their masters. Attend to the gates! All present knew what this meant. All knew that this was the one great pressing task to accomplish and that it would take forever. Who knows what evil lurks in the vacillation of a weak fool? Berserkers fight with the strength of madmen and an absolute disregard for their own lives. Beware the Deck Droppers’ black powder bombs released indiscriminately – if somewhat inaccurately – from above! Brackish Plague Toads pressed into service and forced to bear necrotic Plaguebearers into battle. Bretonnia is fair and peaceful because everyone knows their place. Yours is with the truffle hounds. Burn! Burn with the fires of Change! Scream your hymns to Tzeentch! Can’t you hear them? The scratching? The skittering? The squeeking? They are under our very feet! Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. Chariots are best employed to deliver destructive charges to the enemy lines - over and over again. Chariots deliver explosive charges to the front lines; the wolf steeds that draw them are ferocious in battle. Conjuring magical cyclones and powerful winds said to be from the breath of Father Bear. Spells in this lore are focused on blasting the enemy with tempestuous damage and have a range of powerful augments. Countless slaves of Chaos have fallen to this ancient cannon's roaring fusillades. To fight alongside it stokes pride in any Kislevite heart. Daemonettes visting upon their enraptured foes a razor-clawed ballet of blissful torment and agonised yearning. Damn you all! Come ahead then and pour out your blood upon my steel! Damnation awaits those who would disturb his rest! Here be the souls of those that are lost… Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow. Do any remember how Count Mordrek the Damned came to his fate? Are there any amongst the wise of the Old World who recall which God he served? If such men exist they keep their own counsel. Each serpentine steed is spurred to acts of great brutality in the name of the king. Each survival battle has multiple waves that must be beaten before you summon the gatekeeper of the realm. Each unit in a wave will have an icon overhead to separate them from the units that constantly flow in to the battle. Even the cruellest elements are no obstacle to the Motherland's sturdy War Sleds. Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror. Few have faced the magically-augmented warrior women of the Ice Court and lived to tell the tale. Fill the moat with the corpses of your comrades. Trample on their broken carcasses to reach the ramparts. Bring down the walls with the weight of the dead. For ten thousand kindred dead we swear vengeance against Grimspike Pass. No peace until the mountain is mined to exhaustion and the rocks of the pass are as dust. Fun. But not so much that I want it to last all night. Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further. Grimgor is da greatest! He follows those who wage war for the Dark Gods – their killing fields are his feeding grounds. Hmm... What an interesting anomaly. The details of the coastline suggest an inlet along this stretch. Perhaps we could land there and I could map out the interior? How does an Averlander tell a difference between his woman and his cattle? He can't! How gloriously desperate you must be to petition for my aid. I find your doom extremely arousing. I have seen bone castles and forests of eyes! I shivered at the sight of her – her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core. I think there's too many of them this time. I will give you one piece of advice when dealing with a Cathayan. Never – whether it be a threat or tavern banter – mock the Dragons or their empire. I've seen a foreigner do just this in a tea house. His life was measured in moments. And not a drop of tea was spilt – they're a very tidy people. I will return! For now I know the truth! It is better to take your own life than to fall into the hands of the Kurgan. It is said Prince Sigvald’s ornate sword is forged from a sliver of Slaanesh’s own blade. It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray. KILL FOR KHORNE! KILL FOR KHORNE! KILL FOR KHORNE! KILL FOR KHORNE! Kill them. Kill them all. Kill-Kill! Konrad… is… betrayed… Less talk. Let your blades speak for you. Let 'em tell da king. Da east belongs to da Orcs. Da east belongs to Morglum. Da east is green. Manann would rather be cursed at with the most horrible of words rather than not be spoken of at all. Manling coins are like their words: never trust them. Use your weighing scales and keep your axe handy! Manlings will fall! Yes-yes... in time... Many have lost a limb (or several) as a consequence of laughing at the sight of a hulking Ogre wearing a feathered hat and breeches. Many is the regiment who has broken and run rather than be crushed beneath the thunderous hooves of Kislev's legendary cavalry. My siblings believe I am a bureaucrat. It's an image I am happy to foster. Let them think of me as a mere administrator and scribe. That way my true power remains hidden from them and our greater enemies. No man can be judged until he stands alone before his god. Now you return from the blighted edges of the world carrying a blade that was forged by Caledor and borne by Aenarion himself. I can almost feel the forces of destiny lining up behind you. Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts. Oi! Snebber! Woz you lookin' at my choppa? Wot? Howzabout you looks at it a bit closer eh? Yeah? Yeah? Eat dis! Only the hardiest of souls can survive the elegant volleys of Nan-Gau's devastatingly precise artillery. Only the steeliest of Ogre trappers can face down a Stonehorn's rock-shattering charge and live to tell the tale. Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts. Prince Tyrion is the High Elves’ greatest living warrior. So valiant and skilled is he that the bards of Ulthuan sing that he is nothing less than Aenarion reborn - a tale that is given credence far beyond Ulthuan's shores. Put your trust in stone and iron - stone and iron have always been true friends of the Dwarfs. Quick thinkin' makes for fast mistakes. Quick-quick! Move-move! The Man-thing looks away. Strike now! Raining arrows from a distance is the preferred Greenskin tactic. Really the only question is: what gets to eat you? Rejoice! For a Knight of Bretonnia provides your shield… Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly. Schooled in slaughter through a lifetime of survival. Skaven society is tyranny moderated by assassination. Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims. Slaughter is required. Blood must be spilt. We have been summoned and cannot be bound until the crimson flows. You haven't bought any worthy sacrifices? Then the blood will be yours. Technology is just a fancy word for engineering that don’t work. The Beastmen: they consume order and spit out Chaos in its place. The belligerent Rhinox's near-blindness is no obstacle to the mindless destruction its Ogre rider demands. The bond between the Elves and the Hawks is unbreakable. The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. The charge will fall upon them and be repelled by resolute hands bearing resolute polearms. The cut and thrust of melee is child's play to those trained on tumultuous seas. The Daemon Forges are warming. Hashut shall wake. More slaves are required. We are coming. The Daemonettes gather souls with which to entertain Slaanesh for the briefest moment. The Daemons of Chaos can be likened to hungry and rabid wolves. The shepherd should not waste his time hating the wolf that attacks his flock. He should simply kill it. The Deckhands’ polearms are rusty extensions of the decomposing arms that brandish them. The doom-bringing Krakenlord of Karond Kar fights as naturally as he reads the oceanic temper. The Dragon Crown has been worn by the High Kings since the founding of Karaz-a-Karak. The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best. The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. The fact that the Warlock Engineers sell to all sides in the constant Skaven struggle for dominance is well known; the fact that for a very high price they offer to withhold their services is widely guessed. None but the Grey Seers know the exorbitant extent of Clan Skryre's double-dealing and treachery. The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down. The gigantic warhammer known as Starcrusher was forged in the raging heart of a volcano. Kholek wields this enormous weapon with staggering brutality and skill despite its size. The God of Magic enjoys bathing his foes in multi-coloured arcane fires. This lore offers a plethora of damage dealing spells and means to steal Winds of Magic from the foe. The gods have seen fit to populate the Old World with all manner of foul monsters. They've also seen fit to grant me a keen eye and a strong bow to hunt them with. The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts. The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance! The harshest of wildernesses creates the most brutal of hunters. The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts. The icy northern reaches of frozen purgatory are haunted by howls of the ravenous. The interred remains of Knights are defended violently by those whose existence gives them purpose. The Knights ride down their enemies with a thunderous charge and a cry of valour. The ladder of Naggarothi society has very greasy rungs; few make it to the top. The Lore of Vampires is a form of Dark Magic that focuses on the dread art of Necromancy. Spells in this lore can improve and refresh the Undead legions or hex the foe with lashes of dark energy and fell winds. The lurid trophies of their many distant conflicts ensure that no two of these wandering mercenaries are armed the same way. The notorious tinker-rat known as Ikit Claw focuses his diabolical pursuits on building the most heinous killing-contraptions possible. The Ogre followers of the Great Maw find their magic in the meat they consume. Arcane stomach juices flow to provide augment spells and devastating exploding powers. The only sure way to escape the pulverising charge of a half-blind Rhinox is to make oneself smell like another Rhinox. The only thing more frightening than a charging Ogre is an even bigger charging Ogre. The only thing scarier than a Depth Guard is one with a weapon that gives it an eight-foot reach. The paired weapons of Morathi make the Hag Sorceress extremely deadly in combat. The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside. The physical embodiment of the everlasting gods; curse ye all men who look upon their divine forms! The Prophet seeks to deliver Lustria from its beleaguerment by way of the only tribute acceptable to Sotek – prodigious sacrifice! The riders of the Celestial Host are the elite of the elite. The Dragon Emperor trusts only his own kin more than they. The riving flow of Chaos must be met with order. The purge of heresy and the restoration of civility. Those harbouring impure thoughts must be washed away by the cleansing flame; it is the only way. The roving vanguard of Kislev's armies are sworn to protect the Motherland's desolate borders from all who threaten her. The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone. The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines. The Solar Engine can disintegrate enemies with a beam of pure sunlight. The strength of these spiteful warriors is borne out by the horrific power of their weapons. The strongest of souls gather the forest around them and are reborn as instruments of its defence. The swiftly-propagating flames of Fire Rain Rockets more than make up for their undependable accuracy. The thudding crossbow bolts pack a punch that can bring down most foes. The Tileans claim they have sailed the world. They talk of trading with lands so distant that we folk of Sigmar’s Empire could not even contemplate their existence. The touch of an aged Phoenix is enough to freeze a warrior to death. The Troll King seeks to grind the realms of civilisation under his monstrous rule. The twin blades of these spurned Elves are brought to bear with truly brutal results. The very image of madness and ruin; the ultimate rat-made menace unleashed. The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively. The vile cantrips written within the mouldering pages of the Liber Bubonicus are powerful indeed. The War of the Beard. Elven pride and Dwarfish stubbornness ignite a war that will blaze for centuries to come. The Warpstone-infused armour plates of Queek Headtaker are as spiteful as their owner. The world is ours to rule as we wish. Their Bear-God is lost and their greatest defender is dead. A child sits on the throne. And its people freeze. Kislev is weak. It needs to be put out of its misery. Throttled and suffocated until its dead. Their shields ensure that these riders can get in amongst the fray and remain there. Their spiked metal gauntlets can shred foes to ribbons – which means less chewing later. Their thunderous charges are as fearsome within cramped city streets as they are upon the plains of war. Their walls will fall. Their faith will fail. Their flesh will tear. Then came one they called Gibberkin. No fouler thing have I ever witnessed. There ain't nowt a cannon can do that a determined Dwarf with a hammer can't achieve. There are few kinds of monsters walking the world that Ungrim Ironfist has not slain in battle. Ungrim deals death - carving a path of red ruin before him while singing songs of old in a booming voice. There are no problems that cannot be solved with cannons. There can be few more terrifying experiences than to be caught in the path of a Daemonic host. Heralds ride at the army's head. They spread the proclamations of their masters in a tongue so dark and twisted that it somehow pierces even the guttural battle-chants of Khorne's Bloodletters and the continual counting of Nurgle's Daemons. There is no bargaining when the forest is damaged; vengeance will be exacted. There is no more sacred an animal to the Motherland than the mighty bear. Its savage fury must be respected before it can be harnessed. There is nothing if there isn't war. There’ll be a feast for Manann this night. These desiccated husks remember how to shoot; a hail of endless death to thin the foe's numbers. These guards' loyalty in life was rewarded; now they are expected to show it once more. These Irondrakes wield drakeguns that fire the deadly Trollhammer Torpedo - a spiky cone of death - at unfortunate foes. These Lizardmen riders swoop down upon the enemy lines to harass them from above. These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory! These Skinks are trained to hurl javelins true enough to blunt a charging foe. They call me mad - mad! But 'twas I who stopped those invading unicorns. None other! Mad indeed… They say of Marienburg that a man can find whatever he wants amongst the madding throngs. They also say that a man will almost certainly find what he does not want as part of the bargain… They should not be here. They were already over the walls before the guards knew they were there. The town was destroyed and half the population was carried off to the forest... This ancient Elven heirloom glows with protective energies that become increasingly more powerful in the presence of evil sorcery. This ancient suit of chainmail can counter the fanciful enchantments and magicks of enemy blades. This cloak is made from the skin of the fierce Dragon Fyrskar - it is now an heirloom of Karak Kadrin and a symbol of vows already fulfilled. This decrepit tome bristles with dark secrets and eldritch powers. Reading from it summons dark thoughts and grim deeds. This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. This Hell-Hammer Cannon has been refined by the Pirate King himself to be one of the most feared artillery pieces in existence. This lore summons the ocean’s deepest lurkers as well as augmenting those that give thanks to Manann and Stromfels by using arcane currents to disrupt the enemy or improve the proficiency of those that have salt-water in their lungs. This mace has a life of its own; it strikes out with lightning speed to bite enemy weapons before a blow is struck. This mystic robe creates a shimmering series of images that match and refract Gelt’s appearance to confuse and befuddle any attacking foe. This radiant golden totem generates a golden globe of power that shields those within from harm. This shield has a reflection so dark that it absorbs hostile magic and reflects it back at the foe. This twisted and enraged beast is a terrifying totem of might and power. Those Kossars who fight hardest and longest for the Motherland's freedom are granted the honour of serving the Tzars themselves. Those who enter Athel Loren without permission must answer for such a transgression. Though will it come to pass that the firstborn son of noble blood shall rise to power. The child will be learned in the darkest arts and he will raise an army of terrible beasts. To be flattened by the Mournfang's unstoppable charge is a more merciful death than being consumed by its ravenous rider. To disobey the Dragon Emperor is to shun a being older than the gods. To disobey the Supreme Patriarch is to disobey Ursun himself. All deemed guilty of such heresy will pay an agonising price. Today is a good day to be dead. Trouble's comin' – I can hear it in me belly. It always rumbles when there's food about. Even if that food is armed to da teef! Tubes and wires pulse and buzz with unholy life as they connect the Engineer to his harness and its fantastic apparatus. Fearful and horrible indeed is Skryre’s technology if it allows such an unholy alliance of flesh and machine. Tyrion is the soul of charm. People like him. He knows how to put them at ease. Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand. Unit upgrades can be used to grant stat increases that last throughout the battle. These upgrades can be selected individually or through multiple selection. Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way! Vainglorious mortals granted the immortal power they crave – at the cost of everything they once were. Vlad von Carstein is the first and greatest of the Vampire Counts of Sylvania. A master swordsman and skilled general with no small aptitude in the magical arts. Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw. We fight for loved ones lost. We fight for futures blighted. We fight to reclaim a land that was once gloried above all others. We fight for Nagarythe! We have political systems like this in the Empire. We call them 'protection rackets'… We heard it first. Wailing and mewling. Growling and fading. The trees bucked and cried and I thought they tried to pull up their roots and flee from what drew near. Would that we had been so wise... We shall strike down our foe with sharp steel and cold hearts. The weak die so that the strong shall be spared. Then and only then will our enemies know the true meaning of fear. We will weave your bloodied hair into the tapestries of the council chamber! We're gonna getch ya! We're gonna getch ya! WE'RE GONNA GETCH YA! When the world is ready to receive us you will reclaim that which is mine by right and by birth. We are the glory of Khemri and shall rise again to fulfil our manifest destiny of ruling the world! When you capture a Key Building it gives you access to new defensive build locations. These locations give you access to barricade and tower placements. You have 4 options differing in costs to choose from in each slot. Why do we raid your lands? It is the will of the Gods. Yinlinsson Gorug Skuf (Clan Yinlinsson has been drinking and is ready to fight!) You may have felled the trees. You may have built a wall. But these are the blood-grounds of the Beastmen. They will not rest until your homes are ground beneath their hooves and your chewed flesh is rotting in their guts.