On the Spot Ruleset Played on Brawl Netplay Build V3 Game Settings - Stocks: 3 - Time limit: 8 minutes - Handicap: Off - Friendly Fire: On - Damage Ratio: 1.0 - Items: Off and None - Pause: Off* *If pause is forgotten to be turned off and a player pauses during a game, their opponent is allowed to request they forfeit their current stock. Exceptions to this are if the player pausing asks if they can reset their controller before they pause and their opponent agrees, or if there's an out-of-game distraction that warranted a pause. If the game was paused due to an out-of-game distraction and the opponent of the player asks them to forfeit their stock, the player in question is allowed to call over a TO, and whether the stock is dropped or not is up to the TO's discretion. Stage Rules Starter Stages - Battlefield - Final Destination - Smashville - Yoshi's Island (Brawl) - Pokemon Stadium 2 (Frozen) Counterpick Stages _ Lylat Cruise - Pokémon Stadium (Melee) Stage Striking - Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike a stage first or select a port first. Alternatively, they can Game & Watch Hammer and whoever gets the higher number gets to pick. - A starter stage may be selected without stage striking if both parties agree to it. Counterpick Procedure - The procedures listed below will be followed, with the loser of the previous game getting one stage ban. The loser may also opt to reselect controller ports, choosing first, if desired. - A Player/team may not pick the stage of the previous game they won on during the set, unless both parties agree to it. Additional Rules Sudden Death - If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated. Exceptions to these Sudden Death rules are listed in the Self-Destruct Moves and Ledge Grab Limit sections below. Self-Destruct Moves - If a match ends with Kirby/Dedede's Inhale, Wario's Chomp or Bowser's Flying Slam taking both characters to the blast zone, the results screen will determine the winner. If a sudden death occurs, the initiator of the previously mentioned self-destruct moves wins that game. If Ganondorf's Flame Choke is used to take both characters on last stock to the blast zone to end a game, the initiator of the move wins regardless of the outcome on the results screen. Ledge Grab Limit (LGL) - The LGL is 35. If a game goes to time and one Player goes over the LGL, they will automatically lose the game. If both Players exceed their LGL, then this rule is ignored. - In the event of a 1-stock tiebreaker match occurring, a LGL of 12 is used. - In teams, if a single Player on a team exceeds their LGL, that team loses. - If one or more Players on both teams exceed their LGL, then the LGL rule is ignored. - In the event of a game going to time and the LGL can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner. Infinites/Chaingrabs/Locks - If a chaingrab/lock/infinite isn't listed below, they are considered fair game and allowed as long as they aren't used for stalling purposes (must stop after 300%). - King Dedede's standing infinite and small-step chaingrabs are banned. Dedede must dash or pivot in between grabbing chain grabbable characters. - ALL grab release to standing or walking re-grabs on Ness and Lucas are banned. You must dash to re-grab Ness or Lucas out of a grab release. - Donkey Kong's Cargo Throw (Forward Throw) grab release to re-grab chaingrab on Ness and Lucas are banned. - Yoshi's aerial grab release to re-grab chaingrab on Wario is banned. - Zero Suit Samus's grab release to standing re-grab chaingrab on Squirtle is banned. EXCEPTIONS: - If any of these infinites are performed against a wall, such as Pokemon Stadium 1 transformations, it's legal, as it's not an infinite since the transformation ends eventually. Any infinites not listed here are fair game as long as they stop before 300%, in which they are considered stalling. - If any of these infinites are assisted/made possible due to a moving platform, such as the Smashville platform. Rules Concerning Meta Knight - Meta Knight’s infinite dimensional cape tactic is banned.* - Meta Knight in singles has a ledge grab of 20 instead of 35 with the exception of vs another Meta Knight or an Ice Climbers, in which he has a 35 ledge grab limit. In a 1-stock tiebreaker, Meta Knight has a 8 ledge grab limit, 12 in 1-stock tiebreakers in MK dittos or vs Ice Climbers. - Double Meta Knight in teams is banned. *Showcase video of Infinite Dimensional Cape: https://www.youtube.com/watch?v=36fqFU7hlsc Scrooging - The act of scrooging is banned and will result in a forfeit of the game. This means that a Player may not travel underneath the main stage a second time without first landing on the main stage again (platforms do not count) or taking damage (blast zone inflicted damage does not count). Game Interruption - Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.* - If the game is stopped due to unforseeable circumstances (desync etc) it is up to the TO's discretion on how the game will be replayed (same stocks, same stocks same percent or re-do the game from scratch, etc). *In the event of the Yoshi Grab Break Freeze Glitch, the match will be replayed same stocks, same percent. Showcase video: https://www.youtube.com/watch?v=WWZ_IStFrPc