#define _ARMA_ class CfgPatches { class tacticalglide_config { units[] = {}; weapons[] = {}; requiredAddons[] = { "A3_Anims_F" }; }; }; class CfgMovesBasic; class CfgMovesMaleSdr : CfgMovesBasic { class States { class AmovPercMwlkSrasWrflDf; class AmovPercMtacSrasWrflDf : AmovPercMwlkSrasWrflDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf.rtm"; speed = 1.5; // Rifle Front stamina = 1; static = 1; aimPrecision = 1; }; class AadjPercMtacSrasWrflDf_left : AmovPercMtacSrasWrflDf { file = "a3\anims_f\data\anim\sdr\adj\erc\wlk\ras\rfl\aadjpercmwlksraswrfldf_left.rtm"; soundEdge[] = { 1,0.5,0.5,0.01 }; }; class AmovPercMtacSrasWrflDfl : AmovPercMtacSrasWrflDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldfl.rtm"; }; class AadjPercMtacSrasWrflDfl_left : AmovPercMtacSrasWrflDfl { file = "a3\anims_f\data\anim\sdr\adj\erc\wlk\ras\rfl\aadjpercmwlksraswrfldfl_left.rtm"; soundEdge[] = { 1,0.5,0.5,0.01 }; }; class AmovPercMtacSrasWrflDfr : AmovPercMtacSrasWrflDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldfr.rtm"; }; class AadjPercMtacSrasWrflDfr_left : AmovPercMtacSrasWrflDfr { file = "a3\anims_f\data\anim\sdr\adj\erc\wlk\ras\rfl\aadjpercmwlksraswrfldfr_left.rtm"; soundEdge[] = { 1,0.5,0.5,0.01 }; }; class AmovPercMtacSrasWrflDl : AmovPercMtacSrasWrflDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldl.rtm"; speed = 0.85; // WALK TO LEFT aimPrecision = 1; }; class AmovPercMtacSrasWrflDb : AmovPercMtacSrasWrflDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldb.rtm"; speed = 0.85; // BACK aimPrecision = 1; }; class AmovPercMtacSrasWrflDr : AmovPercMtacSrasWrflDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldr.rtm"; speed = 0.85; // RIGHT aimPrecision = 1; }; class AmovPercMwlkSrasWpstDf; class AmovPercMtacSrasWpstDf : AmovPercMwlkSrasWpstDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdf.rtm"; speed = 0.85; // PISTOL FRONT stamina = 1; static = 1; aimPrecision = 1; }; class AmovPercMtacSrasWpstDfl : AmovPercMtacSrasWpstDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdfl.rtm"; }; class AmovPercMtacSrasWpstDfr : AmovPercMtacSrasWpstDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdfr.rtm"; }; class AmovPercMtacSrasWpstDl : AmovPercMtacSrasWpstDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdl.rtm"; speed = 0.85; // LEFT aimPrecision = 1; }; class AmovPercMtacSrasWpstDb : AmovPercMtacSrasWpstDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdb.rtm"; speed = 1.8; // BACK aimPrecision = 1; }; class AmovPercMtacSrasWpstDr : AmovPercMtacSrasWpstDf { file = "a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdr.rtm"; speed = 0.85; // RIGHT aimPrecision = 1; }; class TransAnimBase; class AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { speed = 2.0; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon { speed = 3.0; }; }; };