;BBB File by Dearmad and Pnutmaster - 2007 (thanks Re Berengario I ;) ;SS6.4 edited by gracul ;SSHIP modified by Lifthrasir, VineFynn, JoC ;======================================================================= ;=== COMMENTS by JoC 2020: ;-- if you want to mod this file - go first here: INFORMATION on MODDING THIS FILE ;-- For clarity a Table of contents below is made - to make modifications easier. Jump to the section eg. by marking and Ctrl-F. ;-- Remember to edit the file only with Notepad++ or similar editor leaving no unnecessary markers inside. ;======================================================================= ;======================================================================= ; WHAT SHOULD BE DONE IN THIS FILE: ; - Princesses: all traits & triggers should be reviewed to (1) eradicate the effects of NGB bug, (2) limit the number of traits, (3) balance them ; - Priests: the Orthodox system should be reviewed ; - Admirals: the initial traits must be nullified to enable merging new ships into previously exisiting (ie: the admirals should get initial traits only after first battle) ; - Generals: ; - merging traits TooOldToFight with Senile (the first is redundant) - perhaps it should not have any effect, just use it for triggers removing other traits? ; - 'BecomesFactionLeader' event shoud be converted into different triggers - it often causes crashes. ; - possibly remove: GoodInfantryGeneral, GoodCavalryGeneral - you never pay attention to this trait ; - Bodygaurd traits: ; - add "BodyguardValour" to various traits - but chceck first what does it mean ; - add BodyguardSize - it perhaps does work but does not exist in the SSHIP. ; - Bodyguards will always regenerate to at least 10 men and to at most 78 men on huge unit scale. ; - is influenced by the generals PersonalSecurity level, which is affected by certain traits and ancillaries. ; - (Personal Security also decreases the chance of a character being assassinated). ; - Bodyguard size is increased substantially for faction heirs and leaders. ; - it is also possible to affect Bodyguard size by adding an attribute BodyguardSize to certain traits and ancillaries - do it in the SSHIP! ;======================================================================= ; WARNINGS: ; if a condition in a trigger is wrong (eg. SettlementBuildingExists with the name of a building that doesn't exist), ; then the whole trigger will ALWAYS fire, irrespectively of the other conditions ; Max Affects per Trigger: 10 ; Max Levels per character type: 9 (0 to 8) ;================================================================================================================= ;================================================================================================================= ;================================================================================================================= ;======== DEFINITIONS =========================================================== ;================================================================================================================= ;================================================================================================================= ;================================================================================================================= ;======== TECHNICAL ================================ ;----- Traits for scripts ------------------------------- ;----- Aggressors --------------------------------------- VF ;----- AI boost traits ---------------------------------- JoC ;======== FAMILY ================================================== FAMILY ;----- MARRIAGE ----------------------------------------- ;-------- Functional traits related to wife ------------- ;-------- Character of wifes ---------------------------- ;-------- Nationality of wifes -------------------------- ok ;-------- Religion of wifes ----------------------------- ok ;----- HEREDITY ----------------------------------------- ok ;--------- sons, bastards, daughters -------------------- JoC/ok ;--------- taking after father -------------------------- ok ;----- BLOODLINES (BBB system) -------------------------- ok ;======== PERSONALITY ============================================ PERSONALITY ;----- Psychology of Generals --------------------------- ;-------- INTELLIGENT ----------------------------------- JoC ;-------- SANE vs. INSANE, DERANGED, HYPOCHONDRIAC ------ JoC ;-------- BLOODTHIRSTY & HAEMOPHOBIC -------------------- JoC ;-------- Other: Anger, Just, Cultured ------------------ JoC ;-------- FECK, LEWED, PRIM ----------------------------- ;-------- SPEAKER --------------------------------------- ;--------- EXTRA AND INTROVERT -------------------------- ;--------- SLOTHFUL AND ENERGETIC ----------------------- ;--------- XENOPHOBIA & XENOPHILIA --------------------- JoC ;--------- SUPERSTITIOUS & PRAGMATIC -------------------- ;-------- EPICUREAN & STOIC ----------------------------- ;-------- TRUTH & LIE --------------------------------- ;----- Hobbies ------------------------------------------ ;-------- Drinking -------------------------------------- JoC ;-------- Gambling -------------------------------------- ;-------- Tourney Knight -------------------------------- JoC ;-------- Horse Racer ----------------------------------- ;----- Security ----------------------------------------- ;-------- TRUSTING & PARANOIA --------------------------- ;-------- PERSONAL SECURITY ----------------------------- ;----- Agent-related ------------------------------------ ;======== ECONOMY ================================================== ECONOMY ;----- Economic skills ---------------------------------- ;----- Corruption --------------------------------------- JoC ;----- Generosity --------------------------------------- JoC ;----- Aesthetic tastes --------------------------------- ;----- Technical skills --------------------------------- ;======== RELIGION ================================================= RELIGION ;----- Main traits -------------------------------------- ;----- Crusades and Jihads ------------------------------ ok ;----- Pilgrimages -------------------------------------- JoC ;----- The Pope system ---------------------------------- ok ;======== HEALTH and AGE =========================================== HEALTH and AGE ;----- BODY & *** --------------------------------------- ;-------- HANDSOME & WELLGROOMED ------------------------ JoC ;-------- *** ------------------------------------------ ;-------- FERITILITY ------------------------------------ ;----- health system ------------------------------------ ;----- old age ----------------------------------------- JoC ;======== EDUCATION =============================================== EDUCATION ;----- functional traits -------------------------------- JoC ;----- five types of education -------------------------- JoC ;----- additional traits ------------------------------- JoC ;======== OFFICES, CROWNS, TITLES =============================== OFFICES ;----- offices ---------------------------------------- JoC ;----- provincial titles -------------------------------- JoC ;----- byzantine career ------------------------------- ;----- crowns ------------------------------------------ JoC ;======== KINGDOM MECHANISM traits ================================= FACTION LEADER ;==== FACTION LEADER traits ;-------- faction leader, heir, regent ;----- Faction Leader traits affectiong whole faction --- ;----- Faction Leader trait determining diplomacy and expansion ;----- Faction Leader character ------------------------- ;-------- AUTHORITARIAN -------------------------------- ;-------- HARSH RULER --------------------------------- ;-------- FL shady connections with spies&assassins ;-------- excommunication traits ;-------- FL and the sea (incl. Ruler of Sicily) ;======== LOYALTY traits ========================================== LOYALTY ;----- basic loyalty traits ----------------------------- ;-------- LOYAL general --------------------------------- ;-------- CONTENT general ------------------------------- ;-------- LOYALTY DUE TO DISTANCE ----------------------- ;----- civil war system (usurper) ----------------------- ;----- civil strife system (disobedient) ---------------- ;======== MILITARY traits ========================================== MILITARY ;-------- NaturalMilitarySkill --------------------------- JoC ;-------- STARTEGY/BATTLE DREAD/CHIVALRY ---------------- ;-------- COMMANDER: Good, Bad, Cavalry, Infantry -------- ;-------- OTHER MILITARY TRAITS -------------------------- ;------- Disciplinarian ---------------------------------- JoC ;------- Brave & Coward ---------------------------------- JoC ;======== CAMPAIGN traits ========================================== CAMPAIGN ;----- Army Campaign Morale ------------------------------ JoC ;----- Supply and Siege Costs ---------------------------- JoC ;-------- Counter of Battles ----------------------------- JoC ;-------- Victor Virtue ---------------------------------- JoC ;-------- Vanquisher ------------------------------------- JoC ;-------- Great Cities Conquered ------------------------- JoC ;----- Vendetta traits ---------------------------------- ok ;----- Fears / Hates faction traits --------------------- ok ;----- Admiral traits ------------------------------------ JoC ;======== AGENTS =================================================== AGENTS ;==== SHARED AGENTS' traits ------------------------------ JoC ;==== PRINCESS traits ------------------------------------ ;==== DIPLOMAT traits ------------------------------------ JoC ;==== SPY traits ----------------------------------------- JoC ;==== ASSASSIN traits ------------------------------------ JoC ;==== MERCHANT traits ------------------------------------ ;==== PRIEST traits -------------------------------------- JoC ;==== PAGAN PRIEST traits -------------------------------- JoC ;==== INQUISITOR traits ---------------------------------- JoC ;==== WITCH traits --------------------------------------- JoC ;==== HERETIC traits ------------------------------------- JoC ;================================================================================================================= ;================================================================================================================= ;================================================================================================================= ;======== TRIGGERS start here =============================================================================== ;================================================================================================================= ;================================================================================================================= ;================================================================================================================= ;----- Useful at beginning of turn ---------------------- ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@ NEW GENERALS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;======== STARTERS =============================================== STARTERS ;----- New Aristocrat costs ----------------------------- JoC ;----- Inclination determination ------------------------ JoC ;----- Traits for every general starters ---------------- JoC ;----- Family Relationships starters -------------------- JoC ;======== BLOODLINES (BBB system) =================================== BLOODLINES ;----- Royal relations ---------------------------------- ok ;----- Royal houses ------------------------------------- ok ;----- Marriage and religion ---------------------------- ok ;----- Marriage and nationalities ----------------------- ok ;----- Poulains ---------------------------------------- ok ;======== COMING OF AGE ========================================= COMING OF AGE ;----- Intelligent ------------------------------------- JoC ;--------- CoA: Intelligent starters -------------------- J ;--------- CoA: After Father Stupid/Intelligent --------- J ;--------- CoA: After Father Attributes ----------------- J ;--------- CoA: After Father Education ------------------ J ;--------- CoA: After Father Good Personality ----------- J ;--------- CoA: After Father Bad Personality ------------ J ;--------- CoA: After Father Xeno ----------------------- J ;--------- CoA: After Father Skills & Experience -------- J ;--------- CoA: After Mother Personality ---------------- J ;----- NaturalMilitarySkill ----------------------------- JoC ;----- Education ---------------------------------------- JoC ;--------- Scholar -------------------------------------- JoC ;--------- Inspiring Teacher --------------------------- JoC ;----- Economic traits --------------------------------- ;--------- CoA: Economic Traits Random ------------------ JoC ;--------- CoA: After Father Economic Traits ------------ JoC ;--------- CoA: After Father Corruption & Generosity ---- JoC ;--------- CoA: After Father Esthetic Tastes ------------ ;----- Personality traits ------------------------------ ;--------- CoA Various Personality ---------------------- ;--------- CoA Xenophilia Xenophobia Brave Coward ------- JoC ;--------- CoA Drinking --------------------------------- ;----- Military traits --------------------------------- ;--------- CoA Military Commander Skills ---------------- ;--------- CoA TourneyKnight, HorseRacer, CavCommander -- ;--------- CoA Disciplinarian --------------------------- JoC ;--------- CoA In/Sanity traits (S,I,D,H,B,H) ----------- JoC ;----- Health and body --------------------------------- ;--------- CoA: Handsome & WellGroomed ------------------ JoC ;--------- CoA: feritility ------------------------------ ;--------- CoA: Inbred ---------------------------------- ;----- Faction Leader and Heir personal traits --------- ;--------- CoA: Loves/hates father ---------------------- JoC ;--------- CoA: Legacy of great father ----------------- JoC ;----- Faction & religion specific triggers ------------ ;--------- CoA: religion specific ----------------------- ;--------- CoA: faction specific ------------------------ ;----- FactionBuildingExists ---------------------------- ;--------- CoA: FBE CORE buildings ---------------------- ;--------- CoA: FBE MILITARY buildings ------------------ ;--------- CoA: FBE PUBLIC ORDER buildings -------------- ;--------- CoA: FBE INCOME buildings -------------------- ;--------- CoA: FBE POPULATION GROWTH buildings --------- ;--------- CoA: FBE EDUCATION buildings ----------------- J ;--------- CoA: FBE RELIGION buildings ------------------ ;--------- CoA: FBE GUILD buildings --------------------- ;--------- CoA: FBE CHAPTER HOUSE buildings ------------- J ;----- CoA: Personality to be analysed in the future ---- ;--------- Random CoA ------------------------------ ;--------- Takes after father ------------------------------ ;----- CoA: Difficulty and AI fix for NMS and Intelligent ;======== OFFERED FOR ADOPTION ====================================== OFFERED FOR ADOPTION ;--------- OfA: triggers modified ----------------------- ;--------- OfA: triggers to be modified ----------------- ;======== OFFERED FOR MARRIAGE ==================================== OFFERED FOR MARRIAGE ;--------- OfM: triggers modified ----------------------- ;--------- OfM: triggers to be reviewed ----------------- ;======== MAN OF THE HOUR ======================================== MAN OF THE HOUR ;--------- MofH: triggers modified ---------------------- ;--------- MofH: triggers to be modified ---------------- ;======== IMPACT ON THE OTHERS =================================== CoA: IMPACT ON THE OTHERS ;----- Birth impact on father (Becoming Father) --------- ;----- Adoption impact on brother ----------------------- ;======== MARRIAGES ================================================ MARRIAGES ;----- Marriage impact on general ---------------------- ;----- Marriage (vanilla triggers) ---------------------- ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@@@@ PERSONAL @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;======== PERSONALITY ============================================== PERSONALITY ;----- Intelligent ------------------------------------- ;----- Xenophobia and Xenophilia ------------------------ ;----- Hobbies ------------------------------------------ ;--------- Drinking ------------------------------------- ;--------- Tourney Knight ------------------------------- ;--------- Horse Racer ---------------------------------- ;----- Various personality traits ----------------------- ;--------- Anger, Just, --------------------------------- ;----- Sitting in towns with buildings ------------------ ;----- Events in Life ----------------------------------- ;--------- Governing - City Happy/Unhappy/Riots --------- ;--------- Living outside settlements ------------------- ;--------- Bribery -------------------------------------- ;--------- Spying, Assassination ------------------------ ;--------- Magic --------------------------------------- ;--------- Disaster, Denouncement ----------------------- ;--------- Agents created ------------------------------ ;--------- SELFPERPETUATING to be distributed --------- ;===== RELIGION ======================================================= RELIGION ;----- PublicFaith -------------------------------------- ;----- Building completed: Religion --------------------- ;--------- Excommunication ------------------------------ ;======== ECONOMIC TRAITS ========================================= ECONOMIC TRAITS ;----- BUILDINGS COMPLETED impact on economic traits ---- ;--------- Core ----------------------------------------- J ;--------- Military ------------------------------------- ;--------- Public Order --------------------------------- J ;--------- Income --------------------------------------- ;--------- Population growth ---------------------------- J ;--------- Religion ------------------------------------- J ;--------- Education ------------------------------------ J ;--------- Guilds --------------------------------------- J ;--------- Chapter Houses ------------------------------- J ;----- ECONOMIC SKILLS ---------------------------------- ;--------- Eco Skills Mutual Limits ---------------------- ;--------- Taxman ----------------------------------- ;--------- Trader ----------------------------------- ;--------- Farmer ----------------------------------- JoC ;--------- Miner ------------------------------------ JoC ;--------- Builder ---------------------------------- ;--------- Administrator ---------------------------- ;----- ECONOMIC PSYCHOLOGY ------------------------------ ;-------- GENEROSITY -------------------------------- JoC ;-------- CORRUPTION -------------------------------- ;-------- ESTHETIC TASTES --------------------------- ;======== BUILDING COMPLETED ======================================== BUILDING COMPLETED ;----- CORE buildings ----------------------------------- J ;----- MILITARY buildings ------------------------------- ;----- PUBLIC ORDER Buildings --------------------------- J ;----- INCOME buildings --------------------------------- ;----- POPULATION GROWTH Buildings ---------------------- J ;----- EDUCATION buildings ------------------------------ J ;----- RELIGION buildings ------------------------------- J ;----- GUILD buildings ---------------------------------- J ;----- CHAPTER HOUSES ----------------------------------- J ;======== BODY ================================================== BODY ;----- BODY & *** --------------------------------------- ;-------- Handsome & WellGroomed ------------------------ JoC ;----- HEALTH & DISEASES -------------------------------- ;------- Scurvy ----------------------------------------- ;------- Pneumonia -------------------------------------- ;------- Leprosy ---------------------------------------- ;------- Health Loss/Recovery --------------------------- ;------- Health additional traits ----------------------- ;----- OLD AGE ------------------------------------------ JoC ;-------- Beyond Battle ------------------- ;-------- Senile -------------------------- ;-------- Early aging due to health ------- ;-------- Old age consequences ------------ ;======== EDUCATION ============================================= EDUCATION 3600 ;----- Technical issues --------------------------------- JoC ;----- Pagan Education ---------------------------------- JoC ;----- Military Education ------------------------------- JoC ;-------- Logistical Skill, Scout & Military Education -- ;----- Western Administrative Education ----------------- JoC ;----- Muslim Administrative Education ------------------ JoC ;----- Orthodox Administrative Education ---------------- JoC ;----- Educational Buildings impact on adults ----------- JoC ;----- Loss of Education due to Health and Age ---------- JoC ;----- Guilds impact on Teenagers ----------------------- JoC ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@ KINGDOM SYSTEM @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;======== OFFICES, CROWNS, TITLES =============================== OFFICES 1800 ;----- fit for office ----------------------------------- JoC ;----- provincial titles -------------------------------- ok ;----- offices ------------------------------------------ JoC ;----- byzantine career ------------------------------- ;----- crowns ------------------------------------------ JoC ;======== FACTION LEADER TRAITS ====================================== ;--------- Clean-up when becomes FL --------------------- ;----- KINGS AUTHORITY trait --------------------------- ;--------- KA Initial values (becomes Fl) --------------- ;--------- KA Events during rule ------------------------ ;--------- FL giving money looted after battle to soldiers ;----- King selfperpetuation ---------------------------- ;--------- KA due to education -------------------------- ;----- FACTION LEADER EXCLUSIVE TRAITS ------------------ ;--------- Excommunicated ------------------------------ ;----- Faction Killer ----------------------------------- ;======== FACTION LEADER GENERAL POLICY ============================== ;--------- Strictly Religious --------------------------- ;--------- Greedy Ruler --------------------------------- ;--------- Thinks Of His People ------------------------- ;--------- Wise Administrator --------------------------- ;--------- Protector ------------------------------------ ;--------- Passive Ruler -------------------------------- ;--------- Absent Minded -------------------------------- ;--------- FL shady connections, spy, assassins --------- ;======== CHANGE ON THE THRONE ======================================= 2700 ;--------- Faction Leader/Heir/Regent/FutureRegent ------ ;--------- Bastard Heirs ------------------------------- ;--------- Regent -------------------------------------- ;--------- No Longer Usurper (Established a New House) -- 900 ;--------- Valid Heir ---------------------------------- ;--------- Becoming Heir ------------------------------- ;--------- Usurper in Court ---------------------------- ;--------- No Heir Yet ---------------------------------- ;--------- Envious of Heir ------------------------------ ;======== LOYALTY SYSTEM ============================================== 900 ;----- Civil strife (OffensiveToNobles, Obedient) ----- ;----- Near Capital ----------------------------------- ;----- Near/Far Loyalty ------------------------------- ;======== FACTION @ GEOGRAPHIC SPECIFIC triggers ====================== 9500 ;----- Visiting famous cities ---------------------------- JoC ;----- Vendetta triggers --------------------------------- ok ;----- Great Cities Conquered ---------------------------- JoC ;----- Fear & Hate (between factions) -------------------- ok ;----- FL maritime interests ----------------------------- ;----- Ruler of Sicily triggers -------------------------- 1000 ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@@@@ MILITARY @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;======== CAMPAIGNING ================================================= CAMPAIGNING ;----- Number of battles & Victor Virtue ----------------- JoC ;----- Army Campaign Morale ------------------------------ JoC ;----- Supply and Siege Costs ---------------------------- JoC ;----- At Sea Costs ------------------------------------- JoC ;----- Under Siege --------------------------------------- ;----- Devastation of a tile ----------------------------- ;======== CRUSADE/JIHAD traits ======================================= CRUSADE/JIHAD ;======== BATTLE ====================================================== BATTLE ;----- Good/Bad Commander ------------------------------- ;----- Battle Chivalry / Dread & similar ---------------- ;------- Outcome of battles ----------------------------- ;------- Fate of prisoners ------------------------------ ;------- Battle DreadChivalry ClearingHouse ------------- ;----- Strategy Chivalry/Dread -------------------------- ;------- Fate of city (Occuption, Sacking, Extermination) ;------- Strategy DreadChivalry ClearingHouse ----------- ;----- Impact of battles on psychology ------------------- ;------- Humane Hardened --------------------------------- JoC ;------- Deranged ---------------------------------------- JoC ;------- Insane ------------------------------------------ JoC ;------- Hypochondriac ----------------------------------- ;------- Bloodthirsty Haemophobic ------------------------ ;------- Wounds and Scars -------------------------------- JoC ;------- Brave and Coward ------------------------------- JoC ;----- Other military traits ----------------------------- ;------- Disciplinarian ---------------------------------- JoC ;------- Berserker --------------------------------------- JoC ;------- Night battles ---------------------------------- ;======== MILITARY BUILDINGS ========================================== MILITARY BUILDINGS ;----- Military Buildings impact on adults -------------- ;----- Military Building Completed - for Milit Traits --- ;----- CHAPTER HOUSES - for Milit Traits ---------------- ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@@@@@@@ AGENTS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;===== triggers to distribute at the end =============== ;===== ADMIRAL triggers ============================================== 600 ;===== PRINCESSES triggers =========================================== ;-------- princess starters ;-------- princess starters after father ;-------- princess starters after mother ;-------- princess - buildings in life ;-------- princess - events during life ;-------- princess - diplomatic missions ;-------- princess - famous regions visited ;===== DIPLOMATS trig =========================(JoC)=== 600 ;===== SPY trig ===============================(JoC)=== 500 ;===== ASSASSIN trig ==========================(JoC)=== 500 ;===== MERCHANT trig ================================================= ;-------- merchant difficulty ;-------- merchant AI bonuses ;-------- merchant starters ;-------- merchant life ;-------- merchant trading resource ;-------- merchant old age & health ;-------- merchant and FL (MerchantSkills triggers) ;===== PRIEST triggers =============================================== 1600 ;-------- priest difficulty ;-------- priest AI bonuses ;-------- AI priests anti_heretic boost mechanism ;-------- priest - starters ;-------- priest - visiting ;-------- priest - preaching ;-------- priest - events in life ;-------- priest - old age & health ;-------- priest - famous regions visited ;-------- priest promoted to cardinal ;-------- Patriarch and Antipope (JoC: system not reviewed) ;===== PAGAN PRIEST triggers ========================================== 500 ;-------- pagan priest difficulty ;-------- pagan priest AI bonuses ;-------- pagan priest - starters ;-------- pagan priest - visiting ;===== INQUISITOR PRIEST triggers ==============(JoC)=== 300 ;===== WITCH triggers ==========================(JoC)=== 100 ;===== HERETIC triggers ========================(JoC)=== 100 ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@@@@@ FUNCTIONAL @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;======== FUNCTIONAL TRAITS ========================= ;----- AI boost triggers -------------------------------- JoC ;----- Interactive events ------------------------------- ;----- Aggressors --------------------------------------- VF ;----- Next Heir (disabled atm) ------------------------ ;========================================================================================================================== ;========================================================================================================================== ;========================================================================================================================== ; INFORMATION on MODDING THIS FILE ;----------------------------------------------------------------------------------------------------- ;- many people contributed, and there're various mechanism in the file; some coding problems were not known at the time of their creation (see below) ;- some traits may be used as "instruments" in the script or EDA - don't delete anything unless you're 100% sure they are not used ;- there's already a lot of traits visible for the player so it's better to fuse some of them (and not add more) ;- a general rule: the fewer effects a trait has, the better (it's easy to grasp for the player) ;- in the triggers, for safety reasons it's better to use > than = (eg.: > 95 is better than = 100, or [ >4 <6 ] than [=5]) ;- it seems that the probability 1% (Chance 1) is bugged - it's better to use RandomPercent > 80 and Chance 5 ;- for optimalisation of processing time, use the rarest condition as the first condition in a trigger (eg. "RandomPercent > 80" will skip reading the rest of the conditions in 80% of cases) - or maybe it doesn't matter... I don't know. ;- if a criterium is not possible (eg. SettlementBuildingExists outside of settlement) it's always TRUE. This may ruin your triger, be very careful, there were many errors because of this. ;- "PostBattle" fires also after autoresolved battles. There's no simple way to ensure the player fought the battle manually. ;- the AI gets special traits and special triggers for some traits - pay attention to it. ;---------- NEW GENERALS ----------------------------------------------------------------------------- ;- Coming of Age does NOT take place in a settlement >= therefore condition "SettlementBuildingExists" will not work ;- for a general recruited from a building (as a unit) the OfferedForAdoption triggers fire ;- Adoption is into family tree >= FatherTrait will work as condition (in most cases it makes little sense but might be useful in certain situations) ;- for scripted and starting generals there must be special triggers at CharacterTurnStart ;---------- ANTITRAIT + NOGOINGBACK bug -------------------------------------------------------------- ; in vanilla M2TW and in Stainless Steel the main trait-relatged bug is the AntiTrait plus NoGoingBack; also any AntiTrait is prone to be bugged. ; In the SSHIP the end-goal is to get rid of all Antitraits and all NoGoingBack. The ways of dealing with it: ; 1. pairs of traits that are given to every general -> fusion of both traits into one, introduction of the initial value, and triggers only for that one ; 2. for rarer traits being clear Antitraits it's bad method because it will clogg the generals' panel with too many traits, so ; leave triggers as they're but at the end introduce a ClearingHouse: taking away a point for both so that at the end only one has a positive value ; 3. more Antitratis - as above but with more complicated triggers ; 4. NoGoingBack - creation of large threshold making it in practice NGB (eg. trait has 1,2,3, and NGB should be at 3rd level, then it has 1,2,13) ; be aware that crashes were reported if using this method so pay attention that the higher value of threshold should go first and the first threshold should not have "Gain" or "Epithet" ; ;---------- DIFFICULTY LEVELS ---------------------------------------------------------------------- ; ;-- you may differentiate difficulties (2 - normal, 3 - hard, 4 - very hard) with "and I_EventCounter DifficultyLevel = 3" (use = but not < > as, for unknown reason, the latter sometimes don't work) ;-- be very careful and check if your changes doesn't disable the script (this happens but is easy to spot once you run the game - a red ERROR in the left bottom corner) ; ;-- if the character is at sea, he is by default abroad - if you don't want such a situation, add the condition "not InEnemyLands" ;-- if you're using condition "PopulationOwnReligion <", you should also use "not AtSea" (otherwise there's an error reported in log) ; ;---------- USEFUL FAMILY TRAITS --------------------------------------------------------------------- ; MarriageCertificate - is married ; HaveChilds - have children ; BiologicalSon, BastardSon, Adopted, MarriedIntoFamily - each general has such a status (bastard means: born to another mother) ; ; Important: Republics no longer transmit Factionleader 1 by blood, instead those with royal blood gain it by having good traits and lose it by having bad ones (simulate acceptability to the electors). ; this aspect should be reviewed in the light of compatibility of the triggers ; ;---------- USEFUL SSHIP CAMPAIGN TRAITS ------------------------------------------------------------- ; ArmyIsCamping - last turn eneded outside of settlement, having not moved last turn, may be differentiated <>50% religion ; CounterOfBattles (and 2 other traits for higher numbers) - shows if a general was in battles and how much experience does he have ; GovernorExperience - shows if the general has a governor experience (and how long: in 10s of years) ; ;---------- USEFUL HEALTH & PSYCHOLOGY TRAITS -------------------------------------------------------- ; ; FIT_FOR_OFFICE depicts physical and psychical health - you may use it as proxy of the minimum for overall health. It comprises: ; Intelligent > 3, Insane < 2, Paranoia < 4, Slothful < 3, AbsentMinded < 1, AbsentMindedGeneral < 1, Senile < 2, Diseased < 1, HaleAndHearty > 2 ; note that: TooOldToFight doesn't disqualify from office! ; ; PRO MEMORIA: ;- Senile - is condition to get many traits - at some point one may rather replace it with "FitForOffice" trait that embraces the broader notion of overall health ; ; FOR FURTHER MODDING: ; triggers based on "Building completed", "Visiting settlement with", "Sitting in the settlement with" ; can be moved to the relevant triggers section: they'll contain additional conditions, therefore one cannot economize on the number of triggers ; bribe resistance (1 = 10%) should be reviewed ;---------- POST-BATTLE TRAITS ------------------------------------------------------------------------ ; ; (1) Triggers fire only for the commanding general, not for all generals fighting in the battle. ; ; (2) It is not possible to guarantee by code that the effects of the battle would be acquired only if the player fought the battle personally (they fire also when autoresolving). ; However, at least on the higher difficulties the autoresolve mechanism is calibrated in such a way that you'd lose a battle if you'd autoresolve and the odds are not much into your favour. ; As a result, if you want to ensure that the triggers would fire only if the player personally played a battle, it's enough to put conditions that a battle is fought against the low odds (eg. BattleOdds < 0.9) and the results are good (BattleSuccess >= clear). ; ; (3) The other side of the coin is that you should put a cap on the triggers for "bad traits", eg.: and BattleOdds <= 3 ; If there's no such cap, then they will fire on any autoresolving and provide those bad traits very often. ; Therefore always put a cap for PostBattle triggers. ; (4) Some conditions do not actually work. ; However, some do work: NumEnemiesInBattle, ;------------------------------------------------------------------------------------------------------ ; ;- AGENTS: ; ;----- Gameplay: ;- the use of the agents should be "natural" for any M2TW player - there're no special rules or tricks; the mechanism are from the Stainless Steel 6.4. with addition of the health and age issues (it was highly un-historical that the eldest agents were the fastest and all-round the best). ;- to make the player confident some hints will appear during a few first turns (in the form of the historical events) - the player may or may not pay attention, he may just behave instinctively and rationally, and everything should be go smoothly. There's no need for any external manual. ; ;----- Difficulty levels: ;- bonuses for the difficulty levels have been introduced for all agents. ;- since the player is likely to have better agents as the game progresses (eg. he'll have the guilds giving skills etc.) ;- the bonuses/maluses are progressively more and more disadventagous for the player; ;- at Easy/Normal there're buffs for the player (or de-buffs for non-playable agents), they stop after 200 turns ;- at Hard the AI agents get some bonuses right from the beginning ;- at VeryHard the AI agents get also additional bonuses after 100 turns, and another after 300 turns (so that they're tripled) ; ;----- Triggers: ;- all player's agents may benefit from visiting settlements with certain buildings, their actions and various events; ;- for a few agents (spy, assassins, diplomats, priests, princesses) there're benefits from visiting certain regions; ;- all agents have triggers to fall ill what results in lower movement range and lack of ability get more skills; they recover naturally; ;- all agents have triggers for losing natural skills as they age; ;- the triggers for external events (like volcano eruptions, raiding etc.) have not been introduced (yet); ;- the AI gets special triggers to compensate that they don't know many rules the player knows (eg. visiting cities with buildings); ;- there're separate triggers for the AI agents spawned by script (since they don't get those given at creation) ; ;------------------------------------------------------------------------------------------------------- ; IDEAS ; takyya - enables something for the Muslism? disables issues stemming from having another faith? ;========================================================================================================================== ;========================================================================================================================== ;======== TECHNICAL ================================================================================================== ;========================================================================================================================== ;======================================================== ;----- Next Heir (triggers) ;======================================================== ;-------------------------------------------------------- Trait HeirCandidate Characters family Level Heir_Candidate Description Heir_Candidate_desc EffectsDescription Heir_Candidate_effects_desc Threshold 1 Effect Authority 8 Effect PersonalSecurity 2 ;========================================================================================= Traits for scripts ;----- Traits for scripts ------------------------------- ;----- Bulgaria (triggers only in script) --------------- ;-------------------------------------------------------- Trait ofBulgariaName Characters family Hidden Level of_Bulgaria_Name_epithet_desc Description of_Bulgaria_Name_epithet_desc EffectsDescription of_Bulgaria_Name_epithet_desc Epithet of_Bulgaria_Name_epithet_desc Threshold 1 ;----- William Wallace (triggers only in script) -------- ;-------------------------------------------------------- Trait ScotlandHero Characters family Level Hero_of_Scotland Description Hero_of_Scotland_desc EffectsDescription Hero_of_Scotland_effects_desc Threshold 1 Effect Command 1 Effect TroopMorale 3 Effect Level 3 Effect Combat_V_Faction_England 3 ;-------------------------------------------------------- Counter of Governor Experience ; don't add Tax & other benefits because it is already done through the other traits ; don't add more Authority as it will mess with the choice of FL/FH Trait GovernorExperience Characters family Level GovernorExperience10 Description GovernorExperience10_desc EffectsDescription GovernorExperience10_effects_desc Threshold 20 Effect Authority 1 Level GovernorExperience20 Description GovernorExperience10_desc EffectsDescription GovernorExperience10_effects_desc Threshold 40 Effect Authority 1 Level GovernorExperience30 Description GovernorExperience10_desc EffectsDescription GovernorExperience10_effects_desc Threshold 60 Effect Authority 2 Level GovernorExperience40 Description GovernorExperience10_desc EffectsDescription GovernorExperience10_effects_desc Threshold 80 Effect Authority 2 Level GovernorExperience40 Description GovernorExperience10_desc EffectsDescription GovernorExperience10_effects_desc Threshold 99 Effect Authority 2 ;========================================================================================= ;----- Aggressors --------------------------------------- ;======================================================== ; together with script, it tracks who started any given war between two factions ; so that it can impose the reputation penalty that would normally be imposed on a faction that fighting a war ; (even if it didn't start it) ;------------------------------------------ Trait Aggressor_Pisa Characters family Hidden Level Aggressor_Pisa Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Rum Characters family Hidden Level Aggressor_Rum Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Norway Characters family Hidden Level Aggressor_Norway Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Zengid Characters family Hidden Level Aggressor_Zengid Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Jerusalem Characters family Hidden Level Aggressor_Jerusalem Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Serbia Characters family Hidden Level Aggressor_Serbia Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Kievan_Rus Characters family Hidden Level Aggressor_Kievan_Rus Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Poland Characters family Hidden Level Aggressor_Poland Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Portugal Characters family Hidden Level Aggressor_Portugal Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Cumans Characters family Hidden Level Aggressor_Cumans Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_England Characters family Hidden Level Aggressor_England Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Byzantium Characters family Hidden Level Aggressor_Byzantium Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Spain Characters family Hidden Level Aggressor_Spain Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Russia Characters family Hidden Level Aggressor_Russia Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Moors Characters family Hidden Level Aggressor_Moors Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Hungary Characters family Hidden Level Aggressor_Hungary Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Lithuania Characters family Hidden Level Aggressor_Lithuania Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Aragon Characters family Hidden Level Aggressor_Aragon Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Turks Characters family Hidden Level Aggressor_Turks Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_HRE Characters family Hidden Level Aggressor_HRE Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_France Characters family Hidden Level Aggressor_France Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Venice Characters family Hidden Level Aggressor_Venice Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Sicily Characters family Hidden Level Aggressor_Sicily Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Abbasid Characters family Hidden Level Aggressor_Abbasid Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Denmark Characters family Hidden Level Aggressor_Denmark Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Egypt Characters family Hidden Level Aggressor_Egypt Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Scotland Characters family Hidden Level Aggressor_Scotland Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait Aggressor_Georgia Characters family Hidden Level Aggressor_Georgia Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;========================================================================================= AI boost traits ;----- AI boost traits ---------------------------------- ;======================================================== ; mind that the traits boosting AI agents are in another place in this file + they have special additional triggers ;------------------------------------------ AI boost difficulty levels Trait AI_Boost_Difficulty Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 Effect Command 1 Effect Piety 1 Effect Loyalty 1 Effect TroopMorale 1 Effect MovementPoints 2 Effect LineOfSight 10 ; improves the CAI behaviour Effect SiegeEngineering 20 ; less likehood for AI break a siege Effect LocalPopularity 2 Effect Construction 10 ; the only way to induce the AI to build something Effect TrainingAgents 6 ; it seems the AI doesn't recruit all agents it could Level Ai_Boost_Hard Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 2 Effect Command 1 Effect Piety 2 Effect Loyalty 2 Effect TroopMorale 2 Effect MovementPoints 4 Effect LineOfSight 12 Effect SiegeEngineering 40 Effect LocalPopularity 4 Effect Construction 15 Effect TrainingAgents 8 Level Ai_Boost_VeryHard Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 3 Effect Command 1 Effect Piety 2 Effect Loyalty 2 Effect TroopMorale 3 Effect MovementPoints 6 Effect LineOfSight 14 Effect SiegeEngineering 60 Effect LocalPopularity 6 Effect Construction 20 Effect TrainingAgents 12 ;------------------------------------------ FL and FH boosts Trait NaturalAiBoost Characters family Hidden Level Ai_Boost_General Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 Effect HitPoints 1 Effect Authority 1 ; to be able to acquire certain traits with this condition Level Ai_Boost_Heir Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 2 Effect TroopMorale 1 Effect HitPoints 2 Effect Fertility 2 Effect Authority 1 Level Ai_Boost_FLeader Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 3 Effect TroopMorale 2 Effect HitPoints 3 Effect Fertility 1 Effect Authority 1 ;------------------------------------------ move fix Trait Ai_MoveFix Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 Effect MovementPoints -20 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 2 Effect MovementPoints -10 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 3 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 4 Effect MovementPoints 4 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 5 Effect MovementPoints 8 ;========================================================================================= ;========================================================================================= ;======== FAMILY ==================================================================== ;========================================================================================= ;========================================================================================= ;----- MARRIAGE ---------------------------------------- ;======================================================= ;========================================================================================= Functional traits related to wife ;-------- Functional traits related to wife ------------ ;------------------------------------------------------- Trait MarriageCertificate Characters family Level MarriageCertificate Description MarriageCertificate_desc EffectsDescription MarriageCertificate_effects_desc GainMessage MarriageCertificate_gain_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait MarriedAPrincess Characters family Level Royal_Ties Description Royal_Ties_desc EffectsDescription Royal_Ties_effects_desc GainMessage Royal_Ties_gain_desc Threshold 1 Effect Loyalty 2 ;------------------------------------------ Trait WifeIsDaughterofKingPrince Characters family Hidden Level WifeIsDaughterofKingPrince Description WifeIsDaughterofKingPrince_desc EffectsDescription WifeIsDaughterofKingPrince_effects_desc Threshold 1 ;========================================================================================= Character of wifes ;-------- Character of wifes --------------------------- ;------------------------------------------ Trait WifeIsDomineering Characters family Level Wife_is_Domineering1 Description Wife_is_Domineering1_desc EffectsDescription Wife_is_Domineering1_effects_desc Threshold 1 Effect LocalPopularity 1 Level Wife_is_Domineering2 Description Wife_is_Domineering2_desc EffectsDescription Wife_is_Domineering2_effects_desc Threshold 2 Effect TroopMorale -1 Effect MovementPoints -2 ;------------------------------------------ Trait WifeIsRobust Characters family Hidden Level WifeIsRobust Description WifeIsRobust_desc EffectsDescription WifeIsRobust_effects_desc Threshold 1 ;------------------------------------------ Trait WifeIsSickly Characters family Hidden Level WifeIsSickly Description WifeIsSickly_desc EffectsDescription WifeIsSickly_effects_desc Threshold 1 ;------------------------------------------ Trait WifeIsCharming Characters family AntiTraits WifeIsHorrid Level Wife_is_Charming1 Description Wife_is_Charming1_desc EffectsDescription Wife_is_Charming1_effects_desc Threshold 1 Effect Fertility 1 Level Wife_is_Charming2 Description Wife_is_Charming2_desc EffectsDescription Wife_is_Charming2_effects_desc Threshold 2 Effect LocalPopularity 1 Effect Fertility 1 Level Wife_is_Charming3 Description Wife_is_Charming3_desc EffectsDescription Wife_is_Charming3_effects_desc Threshold 3 Effect LocalPopularity 2 Effect Fertility 2 ;------------------------------------------ Trait WifeIsHorrid Characters family AntiTraits WifeIsCharming Level Wife_is_Horrid1 Description Wife_is_Horrid1_desc EffectsDescription Wife_is_Horrid1_effects_desc Threshold 1 Effect Fertility -1 Level Wife_is_Horrid2 Description Wife_is_Horrid2_desc EffectsDescription Wife_is_Horrid2_effects_desc Threshold 2 Effect LocalPopularity -1 Effect Fertility -2 Level Wife_is_Horrid3 Description Wife_is_Horrid3_desc EffectsDescription Wife_is_Horrid3_effects_desc Threshold 3 Effect LocalPopularity -2 Effect Fertility -3 ;------------------------------------------ Trait WifeIsFertile Characters family AntiTraits WifeIsBarren Level Wife_is_Fertile1 Description Wife_is_Fertile1_desc EffectsDescription Wife_is_Fertile1_effects_desc Threshold 1 Effect Fertility 1 Level Wife_is_Fertile2 Description Wife_is_Fertile2_desc EffectsDescription Wife_is_Fertile2_effects_desc Threshold 2 Effect Fertility 2 Level Wife_is_Fertile3 Description Wife_is_Fertile3_desc EffectsDescription Wife_is_Fertile3_effects_desc Threshold 3 Effect Fertility 3 ;------------------------------------------ Trait WifeIsBarren Characters family AntiTraits WifeIsFertile Level Wife_is_Infertile1 Description Wife_is_Infertile1_desc EffectsDescription Wife_is_Infertile1_effects_desc Threshold 1 Effect Fertility -1 Level Wife_is_Infertile2 Description Wife_is_Infertile2_desc EffectsDescription Wife_is_Infertile2_effects_desc Threshold 2 Effect Fertility -3 Level Wife_is_Infertile3 Description Wife_is_Infertile3_desc EffectsDescription Wife_is_Infertile3_effects_desc Threshold 3 Effect Fertility -5 ;------------------------------------------ Trait WifeIsWise Characters family Level Wife_is_Clever1 Description Wife_is_Clever1_desc EffectsDescription Wife_is_Clever1_effects_desc Threshold 1 Effect Trading 5 Effect TaxCollection 5 Level Wife_is_Clever2 Description Wife_is_Clever2_desc EffectsDescription Wife_is_Clever2_effects_desc Threshold 2 Effect Trading 10 Effect TaxCollection 10 Level Wife_is_Clever3 Description Wife_is_Clever3_desc EffectsDescription Wife_is_Clever3_effects_desc Threshold 3 Effect Trading 15 Effect TaxCollection 15 ;------------------------------------------ Trait WifeIsNoble Characters family AntiTraits WifeIsBitch Level Wife_is_Noble1 Description Wife_is_Noble1_desc EffectsDescription Wife_is_Noble1_effects_desc Threshold 1 Effect LocalPopularity 1 Level Wife_is_Noble2 Description Wife_is_Noble2_desc EffectsDescription Wife_is_Noble2_effects_desc Threshold 3 Effect LocalPopularity 2 Level Wife_is_Noble3 Description Wife_is_Noble3_desc EffectsDescription Wife_is_Noble3_effects_desc Threshold 5 Effect PublicSecurity 1 Effect LocalPopularity 3 ;------------------------------------------ Trait WifeIsBitch Characters family AntiTraits WifeIsNoble Level Wife_is_Unpleasant1 Description Wife_is_Unpleasant1_desc EffectsDescription Wife_is_Unpleasant1_effects_desc Threshold 1 Effect LocalPopularity -1 Level Wife_is_Unpleasant2 Description Wife_is_Unpleasant2_desc EffectsDescription Wife_is_Unpleasant2_effects_desc Threshold 3 Effect LocalPopularity -2 Level Wife_is_Unpleasant3 Description Wife_is_Unpleasant3_desc EffectsDescription Wife_is_Unpleasant3_effects_desc Threshold 5 Effect PublicSecurity -1 Effect LocalPopularity -3 ;========================================================================================= Nationality of wives ;-------- Nationality of wifes -------------------------- ;------------------------------------------ Trait WifeIsEnglish Characters family Level WifeIsEnglish Description WifeIsEnglish_desc EffectsDescription WifeIsEnglish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsScottish Characters family Level WifeIsScottish Description WifeIsScottish_desc EffectsDescription WifeIsScottish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsFrench Characters family Level WifeIsFrench Description WifeIsFrench_desc EffectsDescription WifeIsFrench_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsHRE Characters family Level WifeIsHRE Description WifeIsHRE_desc EffectsDescription WifeIsHRE_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsSpanish Characters family Level WifeIsSpanish Description WifeIsSpanish_desc EffectsDescription WifeIsSpanish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsSicilian Characters family Level WifeIsSicilian Description WifeIsSicilian_desc EffectsDescription WifeIsSicilian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsVenetian Characters family Level WifeIsVenetian Description WifeIsVenetian_desc EffectsDescription WifeIsVenetian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;----- SSHIP: Abbasids --------------------- Trait WifeIsAbbasid Characters family Level WifeIsAbbasid Description WifeIsAbbasid_desc EffectsDescription WifeIsAbbasid_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsPisan Characters family Level WifeIsPisan Description WifeIsPisan_desc EffectsDescription WifeIsPisan_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsGreek Characters family Level WifeIsGreek Description WifeIsGreek_desc EffectsDescription WifeIsGreek_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsGeorgian Characters family Level WifeIsGeorgian Description WifeIsGeorgian_desc EffectsDescription WifeIsGeorgian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsRussian Characters family Level WifeIsRussian Description WifeIsRussian_desc EffectsDescription WifeIsRussian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsMoorish Characters family Level WifeIsMoorish Description WifeIsMoorish_desc EffectsDescription WifeIsMoorish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsTurkish Characters family Level WifeIsTurkish Description WifeIsTurkish_desc EffectsDescription WifeIsTurkish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsRumTurkish Characters family Level WifeIsRumTurkish Description WifeIsRumTurkish_desc EffectsDescription WifeIsRumTurkish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsEgyptian Characters family Level WifeIsEgyptian Description WifeIsEgyptian_desc EffectsDescription WifeIsEgyptian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsDanish Characters family Level WifeIsDanish Description WifeIsDanish_desc EffectsDescription WifeIsDanish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsPortuguese Characters family Level WifeIsPortuguese Description WifeIsPortuguese_desc EffectsDescription WifeIsPortuguese_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsPolish Characters family Level WifeIsPolish Description WifeIsPolish_desc EffectsDescription WifeIsPolish_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsHungarian Characters family Level WifeIsHungarian Description WifeIsHungarian_desc EffectsDescription WifeIsHungarian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsSerbian Characters family Level WifeIsSerbian Description WifeIsSerbian_desc EffectsDescription WifeIsSerbian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsAragonese Characters family Level WifeIsAragonese Description WifeIsAragonese_desc EffectsDescription WifeIsAragonese_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsJerusalem Characters family Level WifeIsJerusalem Description WifeIsJerusalem_desc EffectsDescription WifeIsJerusalem_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsLithuanian Characters family Level WifeIsLithuanian Description WifeIsLithuanian_desc EffectsDescription WifeIsLithuanian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsNorwegian Characters family Level WifeIsNorwegian Description WifeIsNorwegian_desc EffectsDescription WifeIsNorwegian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsKievan Characters family Level WifeIsKievan Description WifeIsKievan_desc EffectsDescription WifeIsKievan_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;------------------------------------------ Trait WifeIsCumans Characters family Level WifeIsCumans Description WifeIsCumans_desc EffectsDescription WifeIsCumans_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;----- SSHIP: Zenghids --------------------- Trait WifeIsZengid Characters family Level WifeIsZengid Description WifeIsZengid_desc EffectsDescription WifeIsZengid_effects_desc Threshold 1 Effect LocalPopularity 1 Effect Authority 1 ;========================================================================================= Religion of wifes ;-------- Religion of wifes ---------------------------- ;======================================================= ;------------------------------------------ Trait WifeIsCatholic Characters family Level WifeIsCatholic Description WifeIsCatholic_desc EffectsDescription WifeIsCatholic_effects_desc Threshold 1 Effect Piety -2 ;------------------------------------------ Trait WifeIsOrthodox Characters family Level WifeIsOrthodox Description WifeIsOrthodox_desc EffectsDescription WifeIsOrthodox_effects_desc Threshold 1 Effect Piety -2 ;------------------------------------------ Trait WifeIsMuslim Characters family Level WifeIsMuslim Description WifeIsMuslim_desc EffectsDescription WifeIsMuslim_effects_desc Threshold 1 Effect Piety -2 ;------------------------------------------ Trait WifeIsPagan Characters family Level WifeIsPagan Description WifeIsPagan_desc EffectsDescription WifeIsPagan_effects_desc Threshold 1 Effect Piety -2 ;------------------------------------------ Trait Muslim Characters family Level Muslim Description Muslim_desc EffectsDescription Muslim_effects_desc Threshold 1 Effect Piety -8 Effect Loyalty -5 Effect LocalPopularity -2 Effect Combat_V_Religion_islam -2 Effect BribeResistance -2 ;------------------------------------------ Trait Catholic Characters family Level Catholic Description Catholic_desc EffectsDescription Catholic_effects_desc Threshold 1 Effect Piety -8 Effect Loyalty -5 Effect LocalPopularity -2 Effect Combat_V_Religion_catholic -2 Effect BribeResistance -2 ;------------------------------------------ Trait Orthodox Characters family Level Orthodox Description Orthodox_desc EffectsDescription Orthodox_effects_desc Threshold 1 Effect Piety -8 Effect Loyalty -5 Effect LocalPopularity -2 Effect Combat_V_Religion_orthodox -2 Effect BribeResistance -2 ;------------------------------------------ Trait Pagan Characters family Level Pagan Description Pagan_desc EffectsDescription Pagan_effects_desc Threshold 1 Effect Piety -8 Effect Loyalty -5 Effect LocalPopularity -2 Effect Combat_V_Religion_pagan -2 Effect BribeResistance -2 ;------------------------------------------ Trait Princess_Muslim Characters family Level Princess_Muslim Description Princess_Muslim_desc EffectsDescription Princess_Muslim_effects_desc Threshold 1 ;------------------------------------------ Trait Princess_Catholic Characters family Level Princess_Catholic Description Princess_Catholic_desc EffectsDescription Princess_Catholic_effects_desc Threshold 1 ;------------------------------------------ Trait Princess_Orthodox Characters family Level Princess_Orthodox Description Princess_Orthodox_desc EffectsDescription Princess_Orthodox_effects_desc Threshold 1 ;------------------------------------------ Trait Princess_Pagan Characters family Level Princess_Pagan Description Princess_Pagan_desc EffectsDescription Princess_Pagan_effects_desc Threshold 1 ;------------------------------------------ Trait LeaderGodNotMine Characters family Level LeaderGodNotMine Description LeaderGodNotMine_desc EffectsDescription LeaderGodNotMine_effects_desc Threshold 1 Effect Loyalty -5 ;------------------------------------------ Trait Convert Characters family Level Convert Description Convert_desc EffectsDescription Convert_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait WifeHasConverted Characters family Level WifeHasConverted Description WifeHasConverted_desc EffectsDescription WifeHasConverted_effects_desc Threshold 1 Effect LocalPopularity 1 ;========================================================================================= HEREDITY ;----- HEREDITY ----------------------------------------- ;========================================================================================= ;------------------------------------------ Trait HaveChilds Characters family Hidden Level HaveAChild Description HaveAChild_desc EffectsDescription HaveAChild_effects_desc Threshold 1 ;------------------------------------------ used for script of paying costs of a new general Trait NewNoble Characters family Level NewNoble Description NewNoble_desc EffectsDescription NewNoble_effects_desc LoseMessage NewNoble_lose_desc ; for one reason or another it doesn't work atm Threshold 1 ;========================================================================================= sons, bastards, daughters ;--------- sons, bastards, daughters -------------------- ; ; to do: exclude bastards also for the pagan faction (must be done in the triggers) ;------------------------------------------ Trait BiologicalSon Characters family Hidden Level BiologicalSon Description BiologicalSon_desc EffectsDescription BiologicalSon_effects_desc Threshold 1 ;------------------------------------------ Trait BastardSon Characters family ExcludeCultures middle_eastern ; the Muslims didn't have superstitions against the bastards Level BastardSon Description BastardSon_desc EffectsDescription BastardSon_effects_desc Epithet BastardSon_epithet_desc Threshold 1 Effect LocalPopularity -1 Effect Authority -1 ;------------------------------------------ Trait Adopted Characters family Level Adopted Description Adopted_desc EffectsDescription Adopted_effects_desc Threshold 1 Effect Loyalty 1 Effect Authority -1 ;------------------------------------------ Trait MarriedIntoFamily Characters family Level MarriedIntoFamily Description MarriedIntoFamily_desc EffectsDescription MarriedIntoFamily_effects_desc Threshold 1 Effect Authority -1 ;------------------------------------------ Trait BastardDaughter Characters princess ExcludeCultures middle_eastern ; the Muslims didn't have superstitions against the bastards Level BastardDaughter Description BastardDaughter_desc EffectsDescription BastardDaughter_effects_desc Threshold 1 Effect Charm -1 ;------------------------------------------ Trait SonofKingPrince Characters family Hidden Level SonofKingPrince Description SonofKingPrince_desc EffectsDescription SonofKingPrince_effects_desc Threshold 1 ;------------------------------------------ Trait DaughterofKingPrince Characters princess Hidden Level DaughterofKingPrince Description DaughterofKingPrince_desc EffectsDescription DaughterofKingPrince_effects_desc Threshold 1 ;------------------------------------------ Trait Poulains Characters family ExcludeCultures middle_eastern, greek Level Poulains ; shouldn't Jerusalem kingdom not be affected by this? --- Belov├Ęse Description Poulains_desc EffectsDescription Poulains_effects_desc Threshold 1 Effect Loyalty -1 Effect Chivalry 1 ;========================================================================================= taking after father ;--------- taking after father -------------------------- ;======================================================== ;------------------------------------------ Trait FathersLegacy Characters family Level Fathers_Legacy1 Description Fathers_Legacy1_desc EffectsDescription Fathers_Legacy1_effects_desc Threshold 1 Effect Authority 1 Level Fathers_Legacy2 Description Fathers_Legacy2_desc EffectsDescription Fathers_Legacy2_effects_desc Threshold 2 Effect Authority 2 Level Fathers_Legacy3 Description Fathers_Legacy3_desc EffectsDescription Fathers_Legacy3_effects_desc Threshold 3 Effect Authority 3 ;------------------------------------------ Trait ChivalryLegacy Characters family Level Chivalric_Legacy1 Description Chivalric_Legacy1_desc EffectsDescription Chivalric_Legacy1_effects_desc Threshold 1 Effect Chivalry 1 Level Chivalric_Legacy2 Description Chivalric_Legacy2_desc EffectsDescription Chivalric_Legacy2_effects_desc Threshold 2 Effect Chivalry 2 ;------------------------------------------ Trait DreadLegacy Characters family Level Dreaded_Legacy1 Description Dreaded_Legacy1_desc EffectsDescription Dreaded_Legacy1_effects_desc Threshold 1 Effect Chivalry -1 Level Dreaded_Legacy2 Description Dreaded_Legacy2_desc EffectsDescription Dreaded_Legacy2_effects_desc Threshold 2 Effect Chivalry -2 ;------------------------------------------ Trait Badblood Characters family Level Badblood Description Badblood_desc EffectsDescription Badblood_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale -1 Effect Unrest 3 ; only for FL sons; no change during life ;------------------------------------------ Trait Hates_Father Characters family Level Hatedad1 Description Hatedad1_desc EffectsDescription Hatedad1_effects_desc Threshold 1 Effect Loyalty -1 Level Hatedad2 Description Hatedad2_desc EffectsDescription Hatedad2_effects_desc Threshold 3 Effect Loyalty -2 Level Hatedad3 Description Hatedad3_desc EffectsDescription Hatedad3_effects_desc Threshold 6 Effect Loyalty -3 ;------------------------------------------ Trait Loves_Father Characters family Level Lovedad1 Description Lovedad1_desc EffectsDescription Lovedad1_effects_desc Threshold 1 Effect Loyalty 1 Level Lovedad2 Description Lovedad2_desc EffectsDescription Lovedad2_effects_desc Threshold 3 Effect Loyalty 2 Level Lovedad3 Description Lovedad3_desc EffectsDescription Lovedad3_effects_desc Threshold 6 Effect Loyalty 3 ;========================================================================================= ;----- BLOODLINES (BBB system) -------------------------- ;========================================================================================= ;-- JoC2020: trait not reviewed and left as it is, ------- ;-- because it seems to work ok ------------------------ ; but OldBlood added by JoC ; ------ no ;------------------------------------------ Trait Royal_Founder Characters family Level Royal_Founder Description Royal_Founder_desc EffectsDescription Royal_Founder_effects_desc Threshold 1 Effect Fertility 1 Effect Authority 1 ;------------------------------------------ Trait HouseFounder Characters family Level HouseFounder Description HouseFounder_desc EffectsDescription HouseFounder_effects_desc Threshold 1 Effect PersonalSecurity 2 ;------------------------------------------ Trait HouseMember Characters family Level HouseMember Description HouseMember_desc EffectsDescription HouseMember_effects_desc Threshold 1 Effect Loyalty 1 ;------------------------------------------ Trait HousePrincess Characters princess Level HousePrincess Description HousePrincess_desc EffectsDescription HousePrincess_effects_desc Threshold 1 Effect PersonalSecurity 1 ;------------------------------------------ Trait OldBlood Characters family Level OldBlood Description OldBlood_desc EffectsDescription OldBlood_effects_desc Threshold 1 Effect Loyalty -1 Effect Authority 1 Level OldBloodPrincess Description OldBloodPrincess_desc EffectsDescription OldBloodPrincess_effects_desc Threshold 2 Effect Charm -1 ;------------------------------------------ Trait Royal_Blood_English Characters family Level Royal_Blood_English Description Royal_Blood_English_desc EffectsDescription Royal_Blood_English_effects_desc Threshold 1 Effect InfantryCommand 1 Effect Fertility 1 Effect TaxCollection 5 Effect LocalPopularity -1 ;------------------------------------------ Trait Royal_Relation_English Characters family Level Royal_Relation_English Description Royal_Relation_English_desc EffectsDescription Royal_Relation_English_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_English Characters princess Level Princess_Royal_Blood_English Description Princess_Royal_Blood_English_desc EffectsDescription Princess_Royal_Blood_English_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_French Characters family Level Royal_Blood_French Description Royal_Blood_French_desc EffectsDescription Royal_Blood_French_effects_desc Threshold 1 Effect Law 1 Effect TroopMorale 1 Effect Construction 5 Effect Attack -1 ;------------------------------------------ Trait Royal_Relation_French Characters family Level Royal_Relation_French Description Royal_Relation_French_desc EffectsDescription Royal_Relation_French_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_French Characters princess Level Princess_Royal_Blood_French Description Princess_Royal_Blood_French_desc EffectsDescription Princess_Royal_Blood_French_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_HRE Characters family Level Royal_Blood_HRE Description Royal_Blood_HRE_desc EffectsDescription Royal_Blood_HRE_effects_desc Threshold 1 Effect Authority 1 Effect Law 1 Effect Construction 5 Effect Loyalty -1 ;------------------------------------------ Trait Royal_Relation_HRE Characters family Level Royal_Relation_HRE Description Royal_Relation_HRE_desc EffectsDescription Royal_Relation_HRE_effects_desc Threshold 1 Effect Loyalty -1 Effect Authority 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_HRE Characters princess Level Princess_Royal_Blood_HRE Description Princess_Royal_Blood_HRE_desc EffectsDescription Princess_Royal_Blood_HRE_effects_desc Threshold 1 Effect Charm 2 ;------------------------------------------ Trait Royal_Blood_Spanish Characters family Level Royal_Blood_Spanish Description Royal_Blood_Spanish_desc EffectsDescription Royal_Blood_Spanish_effects_desc Threshold 1 Effect TaxCollection 5 Effect Law 1 Effect Combat_V_Faction_Moors 1 Effect Trading -3 ;------------------------------------------ Trait Royal_Relation_Spanish Characters family Level Royal_Relation_Spanish Description Royal_Relation_Spanish_desc EffectsDescription Royal_Relation_Spanish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Spanish Characters princess Level Princess_Royal_Blood_Spanish Description Princess_Royal_Blood_Spanish_desc EffectsDescription Princess_Royal_Blood_Spanish_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Sicilian Characters family Level Royal_Blood_Sicilian Description Royal_Blood_Sicilian_desc EffectsDescription Royal_Blood_Sicilian_effects_desc Threshold 1 Effect Attack 1 Effect Trading 3 Effect Law 1 Effect LocalPopularity -1 ;------------------------------------------ Trait Royal_Relation_Sicilian Characters family Level Royal_Relation_Sicilian Description Royal_Relation_Sicilian_desc EffectsDescription Royal_Relation_Sicilian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Sicilian Characters princess Level Princess_Royal_Blood_Sicilian Description Princess_Royal_Blood_Sicilian_desc EffectsDescription Princess_Royal_Blood_Sicilian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Venetian Characters family Level Royal_Blood_Venetian Description Royal_Blood_Venetian_desc EffectsDescription Royal_Blood_Venetian_effects_desc Threshold 1 Effect Trading 5 Effect BribeResistance 1 Effect Command -1 ;------------------------------------------ Trait Royal_Relation_Venetian Characters family Level Royal_Relation_Venetian Description Royal_Relation_Venetian_desc EffectsDescription Royal_Relation_Venetian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Venetian Characters princess Level Princess_Royal_Blood_Venetian Description Princess_Royal_Blood_Venetian_desc EffectsDescription Princess_Royal_Blood_Venetian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Abbasid Characters family Level Royal_Blood_Abbasid Description Royal_Blood_Abbasid_desc EffectsDescription Royal_Blood_Abbasid_effects_desc Threshold 1 Effect Piety 1 Effect TaxCollection 5 Effect Authority 1 Effect HitPoints -1 ;------------------------------------------ Trait Royal_Relation_Abbasid Characters family Level Royal_Relation_Abbasid Description Royal_Relation_Abbasid_desc EffectsDescription Royal_Relation_Abbasid_effects_desc Threshold 1 Effect Loyalty -1 Effect Authority 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Abbasid Characters princess Level Princess_Royal_Blood_Abbasid Description Princess_Royal_Blood_Abbasid_desc EffectsDescription Princess_Royal_Blood_Abbasid_effects_desc Threshold 1 Effect Charm 2 ;------------------------------------------ Trait Royal_Blood_Pisan Characters family Level Royal_Blood_Pisan Description Royal_Blood_Pisan_desc EffectsDescription Royal_Blood_Pisan_effects_desc Threshold 1 Effect Trading 5 Effect BribeResistance 1 Effect Command -1 ;------------------------------------------ Trait Royal_Relation_Pisan Characters family Level Royal_Relation_Pisan Description Royal_Relation_Pisan_desc EffectsDescription Royal_Relation_Pisan_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Pisan Characters princess Level Princess_Royal_Blood_Pisan Description Princess_Royal_Blood_Pisan_desc EffectsDescription Princess_Royal_Blood_Pisan_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Scottish Characters family Level Royal_Blood_Scottish Description Royal_Blood_Scottish_desc EffectsDescription Royal_Blood_Scottish_effects_desc Threshold 1 Effect TroopMorale 1 Effect Piety 1 Effect Farming 1 Effect Command -1 ;------------------------------------------ Trait Royal_Relation_Scottish Characters family Level Royal_Relation_Scottish Description Royal_Relation_Scottish_desc EffectsDescription Royal_Relation_Scottish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Scottish Characters princess Level Princess_Royal_Blood_Scottish Description Princess_Royal_Blood_Scottish_desc EffectsDescription Princess_Royal_Blood_Scottish_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Greek Characters family Level Royal_Blood_Greek Description Royal_Blood_Greek_desc EffectsDescription Royal_Blood_Greek_effects_desc Threshold 1 Effect SiegeEngineering 5 Effect SiegeAttack 1 Effect TaxCollection 5 Effect Law -1 ;------------------------------------------ Trait Royal_Relation_Greek Characters family Level Royal_Relation_Greek Description Royal_Relation_Greek_desc EffectsDescription Royal_Relation_Greek_effects_desc Threshold 1 Effect Loyalty -1 Effect Authority 1 Effect LocalPopularity 1 Effect Combat_V_Faction_Byzantium 1 ;------------------------------------------ Trait Princess_Royal_Blood_Greek Characters princess Level Princess_Royal_Blood_Greek Description Princess_Royal_Blood_Greek_desc EffectsDescription Princess_Royal_Blood_Greek_effects_desc Threshold 1 Effect Charm 2 ;------------------------------------------ Trait Royal_Blood_Georgian Characters family Level Royal_Blood_Georgian Description Royal_Blood_Georgian_desc EffectsDescription Royal_Blood_Georgian_effects_desc Threshold 1 Effect TroopMorale 1 Effect Construction 5 Effect Piety 1 Effect Defence -1 ;------------------------------------------ Trait Royal_Relation_Georgian Characters family Level Royal_Relation_Georgian Description Royal_Relation_Georgian_desc EffectsDescription Royal_Relation_Georgian_effects_desc Threshold 1 Effect LocalPopularity 1 ; Effect Combat_V_Faction_Georgia 1 ;------------------------------------------ Trait Princess_Royal_Blood_Georgian Characters princess Level Princess_Royal_Blood_Georgian Description Princess_Royal_Blood_Georgian_desc EffectsDescription Princess_Royal_Blood_Georgian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Russian Characters family Level Royal_Blood_Russian Description Royal_Blood_Russian_desc EffectsDescription Royal_Blood_Russian_effects_desc Threshold 1 Effect Farming 1 Effect Trading 3 Effect Construction 5 Effect Attack -1 ;------------------------------------------ Trait Royal_Relation_Russian Characters family Level Royal_Relation_Russian Description Royal_Relation_Russian_desc EffectsDescription Royal_Relation_Russian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Russian Characters princess Level Princess_Royal_Blood_Russian Description Princess_Royal_Blood_Russian_desc EffectsDescription Princess_Royal_Blood_Russian_effects_desc Threshold 1 Effect MovementPoints 5 ;------------------------------------------ Trait Royal_Blood_Moorish Characters family Level Royal_Blood_Moorish Description Royal_Blood_Moorish_desc EffectsDescription Royal_Blood_Moorish_effects_desc Threshold 1 Effect Piety 1 Effect Law 1 Effect Defence 1 Effect TaxCollection -5 ;------------------------------------------ Trait Royal_Relation_Moorish Characters family Level Royal_Relation_Moorish Description Royal_Relation_Moorish_desc EffectsDescription Royal_Relation_Moorish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Moorish Characters princess Level Princess_Royal_Blood_Moorish Description Princess_Royal_Blood_Moorish_desc EffectsDescription Princess_Royal_Blood_Moorish_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Turkish Characters family Level Royal_Blood_Turkish Description Royal_Blood_Turkish_desc EffectsDescription Royal_Blood_Turkish_effects_desc Threshold 1 Effect CavalryCommand 1 Effect LocalPopularity 1 Effect Trading 3 Effect Loyalty -1 ;------------------------------------------ Trait Royal_Blood_Rum_Turkish Characters family Level Royal_Blood_Rum_Turkish Description Royal_Blood_Rum_Turkish_desc EffectsDescription Royal_Blood_Rum_Turkish_effects_desc Threshold 1 Effect CavalryCommand 1 Effect TaxCollection 5 Effect Law 1 Effect Loyalty -1 ;------------------------------------------ Trait Royal_Relation_Turkish Characters family Level Royal_Relation_Turkish Description Royal_Relation_Turkish_desc EffectsDescription Royal_Relation_Turkish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Royal_Relation_Rum_Turkish Characters family Level Royal_Relation_Rum_Turkish Description Royal_Relation_Rum_Turkish_desc EffectsDescription Royal_Relation_Rum_Turkish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Turkish Characters princess Level Princess_Royal_Blood_Turkish Description Princess_Royal_Blood_Turkish_desc EffectsDescription Princess_Royal_Blood_Turkish_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Princess_Royal_Blood_Rum_Turkish Characters princess Level Princess_Royal_Blood_Rum_Turkish Description Princess_Royal_Blood_Rum_Turkish_desc EffectsDescription Princess_Royal_Blood_Rum_Turkish_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Egyptian Characters family Level Royal_Blood_Egyptian Description Royal_Blood_Egyptian_desc EffectsDescription Royal_Blood_Egyptian_effects_desc Threshold 1 Effect Loyalty 1 Effect LocalPopularity 1 Effect TaxCollection 5 Effect Authority -1 ;------------------------------------------ Trait Royal_Blood_Mamluk Characters family Level Royal_Blood_Mamluk Description Royal_Blood_Mamluk_desc EffectsDescription Royal_Blood_Mamluk_effects_desc Threshold 1 Effect Loyalty -2 Effect Chivalry -1 Effect Command 2 Effect Authority 1 ;------------------------------------------ Trait Royal_Relation_Egyptian Characters family Level Royal_Relation_Egyptian Description Royal_Relation_Egyptian_desc EffectsDescription Royal_Relation_Egyptian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Egyptian Characters princess Level Princess_Royal_Blood_Egyptian Description Princess_Royal_Blood_Egyptian_desc EffectsDescription Princess_Royal_Blood_Egyptian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Danish Characters family Level Royal_Blood_Danish Description Royal_Blood_Danish_desc EffectsDescription Royal_Blood_Danish_effects_desc Threshold 1 Effect InfantryCommand 1 Effect Trading 3 Effect HitPoints 1 Effect Chivalry -1 ;------------------------------------------ Trait Royal_Relation_Danish Characters family Level Royal_Relation_Danish Description Royal_Relation_Danish_desc EffectsDescription Royal_Relation_Danish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Danish Characters princess Level Princess_Royal_Blood_Danish Description Princess_Royal_Blood_Danish_desc EffectsDescription Princess_Royal_Blood_Danish_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Portuguese Characters family Level Royal_Blood_Portuguese Description Royal_Blood_Portuguese_desc EffectsDescription Royal_Blood_Portuguese_effects_desc Threshold 1 Effect Attack 1 Effect LocalPopularity 1 Effect TroopMorale 1 Effect Law -1 ;------------------------------------------ Trait Royal_Relation_Portuguese Characters family Level Royal_Relation_Portuguese Description Royal_Relation_Portuguese_desc EffectsDescription Royal_Relation_Portuguese_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Portuguese Characters princess Level Princess_Royal_Blood_Portuguese Description Princess_Royal_Blood_Portuguese_desc EffectsDescription Princess_Royal_Blood_Portuguese_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Polish Characters family Level Royal_Blood_Polish Description Royal_Blood_Polish_desc EffectsDescription Royal_Blood_Polish_effects_desc Threshold 1 Effect Piety 1 Effect Authority 1 Effect Chivalry -1 ;------------------------------------------ Trait Royal_Relation_Polish Characters family Level Royal_Relation_Polish Description Royal_Relation_Polish_desc EffectsDescription Royal_Relation_Polish_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Polish Characters princess Level Princess_Royal_Blood_Polish Description Princess_Royal_Blood_Polish_desc EffectsDescription Princess_Royal_Blood_Polish_effects_desc Threshold 1 Effect Charm -1 Effect PersonalSecurity 1 ;------------------------------------------ Trait Royal_Blood_Hungarian Characters family Level Royal_Blood_Hungarian Description Royal_Blood_Hungarian_desc EffectsDescription Royal_Blood_Hungarian_effects_desc Threshold 1 Effect LocalPopularity 1 Effect LineOfSight 2 Effect Law 1 Effect Loyalty -1 ;------------------------------------------ Trait Royal_Relation_Hungarian Characters family Level Royal_Relation_Hungarian Description Royal_Relation_Hungarian_desc EffectsDescription Royal_Relation_Hungarian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Hungarian Characters princess Level Princess_Royal_Blood_Hungarian Description Princess_Royal_Blood_Hungarian_desc EffectsDescription Princess_Royal_Blood_Hungarian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Serbian Characters family Level Royal_Blood_Serbian Description Royal_Blood_Serbian_desc EffectsDescription Royal_Blood_Serbian_effects_desc Threshold 1 Effect Loyalty 1 Effect LocalPopularity 1 Effect Combat_V_Faction_Byzantium 1 Effect Construction -5 ;------------------------------------------ Trait Royal_Relation_Serbian Characters family Level Royal_Relation_Serbian Description Royal_Relation_Serbian_desc EffectsDescription Royal_Relation_Serbian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Serbian Characters princess Level Princess_Royal_Blood_Serbian Description Princess_Royal_Blood_Serbian_desc EffectsDescription Princess_Royal_Blood_Serbian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Jerusalem Characters family Level Royal_Blood_Jerusalem Description Royal_Blood_Jerusalem_desc EffectsDescription Royal_Blood_Jerusalem_effects_desc Threshold 1 Effect Piety 1 Effect Law 1 Effect Loyalty 1 Effect LocalPopularity -1 ;------------------------------------------ Trait Royal_Relation_Jerusalem Characters family Level Royal_Relation_Jerusalem Description Royal_Relation_Jerusalem_desc EffectsDescription Royal_Relation_Jerusalem_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Jerusalem Characters princess Level Princess_Royal_Blood_Jerusalem Description Princess_Royal_Blood_Jerusalem_desc EffectsDescription Princess_Royal_Blood_Jerusalem_effects_desc Threshold 1 Effect Charm 2 ;------------------------------------------ Trait Royal_Blood_Aragonese Characters family Level Royal_Blood_Aragonese Description Royal_Blood_Aragonese_desc EffectsDescription Royal_Blood_Aragonese_effects_desc Threshold 1 Effect Combat_V_Faction_Moors 1 Effect Command 1 Effect Piety 1 Effect Fertility -1 ;------------------------------------------ Trait Royal_Relation_Aragonese Characters family Level Royal_Relation_Aragonese Description Royal_Relation_Aragonese_desc EffectsDescription Royal_Relation_Aragonese_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Aragonese Characters princess Level Princess_Royal_Blood_Aragonese Description Princess_Royal_Blood_Aragonese_desc EffectsDescription Princess_Royal_Blood_Aragonese_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Lithuanian Characters family Level Royal_Blood_Lithuanian Description Royal_Blood_Lithuanian_desc EffectsDescription Royal_Blood_Lithuanian_effects_desc Threshold 1 Effect Piety 1 Effect InfantryCommand 1 Effect HitPoints 1 Effect Construction -5 ;------------------------------------------ Trait Royal_Relation_Lithuanian Characters family Level Royal_Relation_Lithuanian Description Royal_Relation_Lithuanian_desc EffectsDescription Royal_Relation_Lithuanian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Lithuanian Characters princess Level Princess_Royal_Blood_Lithuanian Description Princess_Royal_Blood_Lithuanian_desc EffectsDescription Princess_Royal_Blood_Lithuanian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Norwegian Characters family Level Royal_Blood_Norwegian Description Royal_Blood_Norwegian_desc EffectsDescription Royal_Blood_Norwegian_effects_desc Threshold 1 Effect Attack 1 Effect HitPoints 1 Effect LocalPopularity 1 Effect Loyalty -1 ;------------------------------------------ Trait Royal_Relation_Norwegian Characters family Level Royal_Relation_Norwegian Description Royal_Relation_Norwegian_desc EffectsDescription Royal_Relation_Norwegian_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Norwegian Characters princess Level Princess_Royal_Blood_Norwegian Description Princess_Royal_Blood_Norwegian_desc EffectsDescription Princess_Royal_Blood_Norwegian_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Royal_Blood_Kievan Characters family Level Royal_Blood_Kievan Description Royal_Blood_Kievan_desc EffectsDescription Royal_Blood_Kievan_effects_desc Threshold 1 Effect InfantryCommand 1 Effect Law 1 Effect Authority 1 Effect Construction -5 ;------------------------------------------ Trait Royal_Relation_Kievan Characters family Level Royal_Relation_Kievan Description Royal_Relation_Kievan_desc EffectsDescription Royal_Relation_Kievan_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Kievan Characters princess Level Princess_Royal_Blood_Kievan Description Princess_Royal_Blood_Kievan_desc EffectsDescription Princess_Royal_Blood_Kievan_effects_desc Threshold 1 Effect Charm 1 ;xxxx needs cumans and Zengid - added Princess Cumans just in case ;------------------------------------------ Trait Royal_Blood_Cumans Characters family Level Royal_Blood_Cumans Description Royal_Blood_Cumans_desc EffectsDescription Royal_Blood_Cumans_effects_desc Threshold 1 Effect CavalryCommand 1 Effect MovementPoints 5 Effect Trading 3 Effect TaxCollection -5 ;------------------------------------------ Trait Royal_Relation_Cumans Characters family Level Royal_Relation_Cumans Description Royal_Relation_Cumans_desc EffectsDescription Royal_Relation_Cumans_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Cumans Characters princess Level Princess_Royal_Blood_Cumans Description Princess_Royal_Blood_Cumans_desc EffectsDescription Princess_Royal_Blood_Cumans_effects_desc Threshold 1 Effect Charm 1 Effect MovementPoints 2 ;------------------------------------------ Trait Royal_Blood_Zengid Characters family Level Royal_Blood_Zengid Description Royal_Blood_Zengid_desc EffectsDescription Royal_Blood_Zengid_effects_desc Threshold 1 Effect TaxCollection 5 Effect PersonalSecurity 1 Effect Law 1 Effect Chivalry -1 ;------------------------------------------ Trait Royal_Relation_Zengid Characters family Level Royal_Relation_Zengid Description Royal_Relation_Zengid_desc EffectsDescription Royal_Relation_Zengid_effects_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait Princess_Royal_Blood_Zengid Characters princess Level Princess_Royal_Blood_Zengid Description Princess_Royal_Blood_Zengid_desc EffectsDescription Princess_Royal_Blood_Zengid_effects_desc Threshold 1 Effect Charm 1 ;======= END OF FAMILY TRAITS ==================== ;========================================================================================= ;======== PERSONALITY ============================= ;========================================================================================= ;========================================================================================= ;----- Psychology of Generals --------------------------- ;======================================================== ;======================================================== ;-------- INTELLIGENT ----------------------------------- ;-------------------------------------------------------- ;-- levels(points) 1(3),2(10),3(13),4(16),5(19),6(23),7(27),8(30),9(35) ;-- note that the "middle" is 20.5 ;-- the first level is used to fix initial Intelligent, just in case ;------------------------------------------------------ Trait Intelligent Characters family Level Smart0 ; Min_Technical_Level Description Smart0_desc EffectsDescription Smart0_effects_desc Threshold 3 Effect Authority -2 Effect Command -1 Level Smart0 Description Smart0_desc EffectsDescription Smart0_effects_desc Threshold 10 Effect Authority -2 Effect Command -1 Level Smart1 Description Smart1_desc EffectsDescription Smart1_effects_desc Threshold 13 Effect Authority -1 Effect Command -1 Level Smart2 Description Smart2_desc EffectsDescription Smart2_effects_desc Threshold 16 Effect Authority -1 Level Smart3 Description Smart3_desc EffectsDescription Smart3_effects_desc Threshold 19 Level Smart4 Description Smart4_desc EffectsDescription Smart4_effects_desc Threshold 23 Effect Authority 1 Level Smart5 Description Smart5_desc EffectsDescription Smart5_effects_desc Threshold 27 Effect Authority 1 Effect Command 1 Level Smart6 Description Smart6_desc EffectsDescription Smart6_effects_desc GainMessage Smart6_gain_desc Threshold 30 Effect Command 1 Effect Authority 2 Level Smart6 ; Max_Technical_Level Description Smart6_desc EffectsDescription Smart6_effects_desc Threshold 35 Effect Command 1 Effect Authority 2 ;========================================================================================= ;-------- SANE vs. INSANE, DERANGED, HYPOCHONDRIAC ------ ;-------------------------------------------------------- ;------------------------------------------ Sane, hidden, antitrait to the other three Trait Sane Characters family Hidden Level Sane Description Sane_desc EffectsDescription Sane_effects_desc Threshold 1 ;------------------------------------------ Insane, NGB 2, Trait Insane Characters family Level Insanity1 Description Insanity1_desc EffectsDescription Insanity1_effects_desc GainMessage Insanity1_gain_desc Threshold 1 Effect Authority -1 Effect Command -1 Effect TaxCollection -10 Level Insanity2_NGB Description Insanity2_desc EffectsDescription Insanity2_effects_desc GainMessage Insanity2_gain_desc Threshold 2 Effect Authority -2 Effect Command -2 Effect Trading -10 Effect TaxCollection -10 Level Insanity2 Description Insanity2_desc EffectsDescription Insanity2_effects_desc Threshold 12 Effect Authority -2 Effect Command -2 Effect Trading -10 Effect TaxCollection -10 Level Insanity3_NGB Description Insanity3_desc EffectsDescription Insanity3_effects_desc GainMessage Insanity3_gain_desc Threshold 13 Effect Authority -3 Effect Command -3 Effect Trading -20 Effect TaxCollection -20 Level Insanity3 Description Insanity3_desc EffectsDescription Insanity3_effects_desc Epithet Insanity3_epithet_desc Threshold 23 Effect Authority -3 Effect Command -3 Effect Trading -20 Effect TaxCollection -20 ;------------------------------------------ Deranged, NGB 3, Trait Deranged Characters family Level Deranged1 Description Deranged1_desc EffectsDescription Deranged1_effects_desc GainMessage Deranged1_gain_desc Threshold 1 Effect Command -1 Effect Authority -1 Effect Law -1 Level Deranged2_NGB Description Deranged2_desc EffectsDescription Deranged2_effects_desc GainMessage Deranged2_gain_desc Threshold 2 Effect Command -2 Effect HitPoints -1 Effect Authority -2 Effect Law -2 Level Deranged2 Description Deranged2_desc EffectsDescription Deranged2_effects_desc Threshold 12 Effect Command -2 Effect HitPoints -1 Effect Authority -2 Effect Law -2 Level Deranged3_NGB Description Deranged3_desc EffectsDescription Deranged3_effects_desc GainMessage Deranged3_gain_desc Threshold 13 Effect Command -3 Effect HitPoints -2 Effect Authority -3 Effect Law -3 Level Deranged3 Description Deranged3_desc EffectsDescription Deranged3_effects_desc GainMessage Deranged3_gain_desc Epithet Deranged3_epithet_desc Threshold 23 Effect Command -3 Effect HitPoints -2 Effect Authority -3 Effect Law -3 ;------------------------------------------ Hypochondriac Trait Hypochondriac Characters family Level Hypochondriac1 Description Hypochondriac1_desc EffectsDescription Hypochondriac1_effects_desc Threshold 1 Effect Attack -2 Effect HitPoints -1 Effect MovementPoints -1 Level Hypochondriac2 Description Hypochondriac2_desc EffectsDescription Hypochondriac2_effects_desc GainMessage Hypochondriac2_gain_desc Threshold 2 Effect Attack -3 Effect HitPoints -2 Effect MovementPoints -3 Level Hypochondriac3 Description Hypochondriac3_desc EffectsDescription Hypochondriac3_effects_desc GainMessage Hypochondriac3_gain_desc Threshold 3 Effect Attack -4 Effect HitPoints -3 Effect MovementPoints -5 ;=========================================================== ;-------- BLOODTHIRSTY & HAEMOPHOBIC ----------------------- ; to do: gain messages ;------------------------------------------ Bloodthirsty, NGB 2 Trait Bloodthirsty Characters family Level Bloodthirsty1 Description Bloodthirsty1_desc EffectsDescription Bloodthirsty1_effects_desc Threshold 1 Effect Chivalry -1 Effect Command 1 Level Bloodthirsty2 Description Bloodthirsty2_desc EffectsDescription Bloodthirsty2_effects_desc Threshold 2 Level Bloodthirsty2_NGB Description Bloodthirsty2_desc EffectsDescription Bloodthirsty2_effects_desc Threshold 3 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect Chivalry -2 Level Bloodthirsty3 Description Bloodthirsty3_desc EffectsDescription Bloodthirsty3_effects_desc Threshold 13 Effect Chivalry -3 Effect Command -1 ;------------------------------------------ Haemophobic, NGB 2 Trait Haemophobic Characters family Level Haemophobic1 Description Haemophobic1_desc EffectsDescription Haemophobic1_effects_desc Threshold 1 Effect Authority -1 Effect TroopMorale -1 Level Haemophobic2 Description Haemophobic2_desc EffectsDescription Haemophobic2_effects_desc Threshold 2 Effect Authority -2 Effect TroopMorale -2 Level Haemophobic2_NGB Description Haemophobic2_desc EffectsDescription Haemophobic2_effects_desc Threshold 3 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect Authority -2 Effect TroopMorale -2 Level Haemophobic3 Description Haemophobic3_desc EffectsDescription Haemophobic3_effects_desc Threshold 13 Effect Authority -3 Effect TroopMorale -3 ;========================================================================================= ;-------- Other: Anger, Just, Cultured ------------------ ;======================================================== ANGER ; permanent psychological trait ; triggers re-done, but at the end of modding it should be counted how much and how fast is possible to achieve ;------------------------------------------ Trait Anger Characters family Level Rageful1 Description Rageful1_desc EffectsDescription Rageful1_effects_desc Threshold 1 Effect Chivalry -1 Level Rageful2 Description Rageful2_desc EffectsDescription Rageful2_effects_desc Threshold 2 Effect Chivalry -2 Level Rageful3 Description Rageful3_desc EffectsDescription Rageful3_effects_desc Epithet Rageful3_epithet_desc Threshold 4 Effect Chivalry -3 Effect HitPoints -1 ;======================================================== JUST ; for every general ; should be worked more - only a few triggers and probabilities not balanced ;------------------------------------------ Trait Just Characters family Level Justness1 Description Justness1_desc EffectsDescription Justness1_effects_desc Threshold 1 Effect Law 1 Level Justness2 Description Justness2_desc EffectsDescription Justness2_effects_desc Threshold 3 Effect Authority 1 Effect Law 2 Level Justness3 Description Justness3_desc EffectsDescription Justness3_effects_desc Epithet Justness3_epithet_desc Threshold 5 Effect Authority 1 Effect Law 3 ;======================================================== CULTURED ; depicts appreciation for the arts ; triggers re-done, but at the end of modding it should be counted how much and how fast is possible to achieve ;-------------------------------------------------------- Trait Cultured Characters family Level Cultured1 Description Cultured1_desc EffectsDescription Cultured1_effects_desc Threshold 1 Effect LocalPopularity 1 Level Cultured2 Description Cultured2_desc EffectsDescription Cultured2_effects_desc Threshold 3 Effect LocalPopularity 2 Effect TroopMorale -1 ;========================================================================================= ;-------- FECK, LEWD, PRIM ----------------------------- ;------------------------------------------ Trait Feck Characters family NoGoingBackLevel 2 AntiTraits Prim Level Feck1 Description Feck1_desc EffectsDescription Feck1_effects_desc Threshold 2 Effect Piety -1 Effect Command 1 Effect TroopMorale 1 Level Feck2 Description Feck2_desc EffectsDescription Feck2_effects_desc Threshold 4 Effect Chivalry -1 Effect Piety -2 Effect Command 1 Effect TroopMorale 2 Level Feck3 Description Feck3_desc EffectsDescription Feck3_effects_desc Threshold 6 Effect Chivalry -2 Effect Piety -3 Effect Loyalty -1 Effect Authority -1 Effect TroopMorale 3 Level Feck4 Description Feck4_desc EffectsDescription Feck4_effects_desc GainMessage Feck4_gain_desc Epithet Feck4_epithet_desc Threshold 8 Effect Chivalry -4 Effect Piety -4 Effect Loyalty -2 Effect Authority -2 Effect TroopMorale 4 ;------------------------------------------ Trait Lewd Characters family NoGoingBackLevel 3 AntiTraits Prim Level Lewdness1 Description Lewdness1_desc EffectsDescription Lewdness1_effects_desc Threshold 1 Effect Authority -1 Effect Piety -1 Level Lewdness2 Description Lewdness2_desc EffectsDescription Lewdness2_effects_desc Threshold 2 Effect Authority -2 Effect Piety -2 Level Lewdness3 Description Lewdness3_desc EffectsDescription Lewdness3_effects_desc Epithet Lewdness3_epithet_desc Threshold 3 Effect Authority -3 Effect Piety -3 ;------------------------------------------ Trait Prim Characters family NoGoingBackLevel 2 AntiTraits Lewd, Feck, Perverted Level Primness1 Description Primness1_desc EffectsDescription Primness1_effects_desc Threshold 2 Effect Authority 1 Effect BribeResistance 2 Effect Unrest 1 Effect Law 1 Level Primness2 Description Primness2_desc EffectsDescription Primness2_effects_desc Threshold 4 Effect Authority 2 Effect BribeResistance 3 Effect Unrest 2 Effect Law 2 Level Primness3 Description Primness3_desc EffectsDescription Primness3_effects_desc Threshold 6 Effect Command -1 Effect Authority 2 Effect BribeResistance 4 Effect Squalor -1 Effect Unrest 3 Effect Law 3 ;========================================================================================= ;-------- SPEAKER --------------------------------------- ;- needs modification to get rid of NGB bug ; and to think what are the differences between those three ;------------------------------------------ Trait InspiringSpeaker Characters family NoGoingBackLevel 2 AntiTraits BoringSpeaker, Rabblerouser Level Inspiring_Speaker1 Description Inspiring_Speaker1_desc EffectsDescription Inspiring_Speaker1_effects_desc Threshold 1 Effect LocalPopularity 1 Level Inspiring_Speaker2 Description Inspiring_Speaker2_desc EffectsDescription Inspiring_Speaker2_effects_desc Threshold 2 Effect LocalPopularity 1 Effect TroopMorale 1 Level Inspiring_Speaker3 Description Inspiring_Speaker3_desc EffectsDescription Inspiring_Speaker3_effects_desc Epithet Inspiring_Speaker3_epithet_desc Threshold 4 Effect LocalPopularity 2 Effect TroopMorale 2 ;------------------------------------------ Trait BoringSpeaker Characters family NoGoingBackLevel 2 AntiTraits InspiringSpeaker, Rabblerouser Level Boring_Speaker1 Description Boring_Speaker1_desc EffectsDescription Boring_Speaker1_effects_desc Threshold 1 Effect LocalPopularity -1 Level Boring_Speaker2 Description Boring_Speaker2_desc EffectsDescription Boring_Speaker2_effects_desc Threshold 2 Effect LocalPopularity -1 Effect TroopMorale -1 Level Boring_Speaker3 Description Boring_Speaker3_desc EffectsDescription Boring_Speaker3_effects_desc Threshold 4 Effect LocalPopularity -2 Effect TroopMorale -2 Effect Command -1 ;------------------------------------------ Trait Rabblerouser Characters family NoGoingBackLevel 1 AntiTraits BoringSpeaker, InspiringSpeaker Level Rabblerouser1 Description Rabblerouser1_desc EffectsDescription Rabblerouser1_effects_desc Threshold 1 Effect LocalPopularity 1 Level Rabblerouser2 Description Rabblerouser2_desc EffectsDescription Rabblerouser2_effects_desc Threshold 2 Effect LocalPopularity 2 Level Rabblerouser3 Description Rabblerouser3_desc EffectsDescription Rabblerouser3_effects_desc Threshold 4 Effect LocalPopularity 3 Effect Unrest 1 Level Rabblerouser4 Description Rabblerouser4_desc EffectsDescription Rabblerouser4_effects_desc Threshold 8 Effect LocalPopularity 4 Effect Unrest 2 ;========================================================================================= ;--------- EXTRA AND INTROVERT -------------------------- ; review the triggers to make it not possible to have introvert and some other widerspruchlich traits ;------------------------------------------ Trait Gregarious Characters family AntiTraits Introvert Level Sociability1 Description Sociability1_desc EffectsDescription Sociability1_effects_desc Threshold 1 Effect LocalPopularity 1 Level Sociability2 Description Sociability2_desc EffectsDescription Sociability2_effects_desc Threshold 2 Effect TroopMorale 1 Effect LocalPopularity 2 Level Sociability3 Description Sociability3_desc EffectsDescription Sociability3_effects_desc Threshold 3 Effect TroopMorale 2 Effect LocalPopularity 3 ;------------------------------------------ Trait Introvert Characters family AntiTraits Gregarious Level Aloofness1 Description Aloofness1_desc EffectsDescription Aloofness1_effects_desc Threshold 1 Effect LocalPopularity -1 Level Aloofness2 Description Aloofness2_desc EffectsDescription Aloofness2_effects_desc Threshold 2 Effect TroopMorale -1 Effect LocalPopularity -2 Level Aloofness3 Description Aloofness3_desc EffectsDescription Aloofness3_effects_desc Threshold 3 Effect TroopMorale -2 Effect LocalPopularity -3 ;========================================================================================= ;--------- SLOTHFUL AND ENERGETIC ----------------------- ;------------------------------------------ Trait Slothful Characters family AntiTraits Energetic Level Laziness1 Description Laziness1_desc EffectsDescription Laziness1_effects_desc Threshold 1 Effect MovementPoints -1 Effect TaxCollection -2 Level Laziness2 Description Laziness2_desc EffectsDescription Laziness2_effects_desc Threshold 2 Effect MovementPoints -2 Effect TaxCollection -5 Level Laziness3 Description Laziness3_desc EffectsDescription Laziness3_effects_desc Epithet Laziness3_epithet_desc Threshold 5 Effect Authority -1 Effect MovementPoints -3 Effect TaxCollection -10 Level Laziness4 Description Laziness4_desc EffectsDescription Laziness4_effects_desc Epithet Laziness4_epithet_desc Threshold 8 Effect Authority -2 Effect MovementPoints -5 Effect TaxCollection -15 ;------------------------------------------ Trait Energetic Characters family AntiTraits Slothful Level Energetic1 Description Energetic1_desc EffectsDescription Energetic1_effects_desc Threshold 1 Effect MovementPoints 1 Level Energetic2 Description Energetic2_desc EffectsDescription Energetic2_effects_desc Threshold 2 Effect MovementPoints 2 Level Energetic3 Description Energetic3_desc EffectsDescription Energetic3_effects_desc Threshold 4 Effect Authority 1 Effect MovementPoints 3 Level Energetic4 Description Energetic4_desc EffectsDescription Energetic4_effects_desc Threshold 8 Effect Authority 2 Effect MovementPoints 4 ;========================================================================================= ;--------- XENOPHOBIA & XENOPHILIA --------------------- ;--- levels(points): 1(2),2(5),3(9) ;------------------------------------------ Trait Xenophobia Characters family Level Xenophobic1 Description Xenophobic1_desc EffectsDescription Xenophobic1_effects_desc Threshold 2 Effect PublicSecurity 1 Effect PersonalSecurity 1 Effect Trading -5 Level Xenophobic2 Description Xenophobic2_desc EffectsDescription Xenophobic2_effects_desc Threshold 5 Effect PublicSecurity 2 Effect PersonalSecurity 2 Effect Trading -10 Effect LocalPopularity 1 Effect LineOfSight -1 Level Xenophobic3 Description Xenophobic3_desc EffectsDescription Xenophobic3_effects_desc Threshold 9 Effect PublicSecurity 3 Effect PersonalSecurity 3 Effect Trading -20 Effect LocalPopularity 1 Effect LineOfSight -2 ;------------------------------------------ Trait Xenophilia Characters family Level Xenophilic1 Description Xenophilic1_desc EffectsDescription Xenophilic1_effects_desc Threshold 2 Effect PublicSecurity -1 Effect PersonalSecurity -1 Effect Trading 10 Level Xenophilic2 Description Xenophilic2_desc EffectsDescription Xenophilic2_effects_desc Threshold 5 Effect PublicSecurity -2 Effect PersonalSecurity -2 Effect Trading 20 Effect LineOfSight 1 Level Xenophilic3 Description Xenophilic3_desc EffectsDescription Xenophilic3_effects_desc Threshold 9 Effect PublicSecurity -3 Effect PersonalSecurity -3 Effect Trading 30 Effect LineOfSight 2 Effect LocalPopularity -1 ;======================================================== ;--------- SUPERSTITIOUS & PRAGMATIC -------------------- ;--- levels(points): 1(2),2(2),3(4) ;------------------------------------------ Trait Superstitious Characters family NoGoingBackLevel 3 AntiTraits Pragmatic Level Superstitious1 Description Superstitious1_desc EffectsDescription Superstitious1_effects_desc Threshold 1 Effect Piety -1 Level Superstitious2 Description Superstitious2_desc EffectsDescription Superstitious2_effects_desc Threshold 2 Effect Piety -1 Effect TroopMorale -1 Level Superstitious3 Description Superstitious3_desc EffectsDescription Superstitious3_effects_desc Threshold 4 Effect Piety -2 Effect Authority -1 Effect TroopMorale -2 ;------------------------------------------ Trait Pragmatic Characters family NoGoingBackLevel 3 AntiTraits Superstitious Level Rational1 Description Rational1_desc EffectsDescription Rational1_effects_desc Threshold 1 Effect Authority 1 Level Rational2 Description Rational2_desc EffectsDescription Rational2_effects_desc Threshold 2 Effect Authority 2 Effect TroopMorale 1 Level Rational3 Description Rational3_desc EffectsDescription Rational3_effects_desc Threshold 4 Effect Authority 3 Effect TroopMorale 2 ;======================================================== ;-------- EPICUREAN & STOIC ----------------------------- ;------------------------------------------ Trait Epicurean Characters family NoGoingBackLevel 2 AntiTraits Stoic Level Epicurean1 Description Epicurean1_desc EffectsDescription Epicurean1_effects_desc Threshold 1 Effect Trading 2 Effect BribeResistance -5 Level Epicurean2 Description Epicurean2_desc EffectsDescription Epicurean2_effects_desc Threshold 2 Effect Trading 5 Effect BribeResistance -10 Level Epicurean3 Description Epicurean3_desc EffectsDescription Epicurean3_effects_desc Threshold 4 Effect Trading 10 Effect BribeResistance -15 ;------------------------------------------ Trait Stoic Characters family NoGoingBackLevel 2 AntiTraits Epicurean Level Stoicism1 Description Stoicism1_desc EffectsDescription Stoicism1_effects_desc Threshold 1 Effect BribeResistance 10 Level Stoicism2 Description Stoicism2_desc EffectsDescription Stoicism2_effects_desc Threshold 2 Effect Loyalty 1 Effect BribeResistance 20 Level Stoicism3 Description Stoicism3_desc EffectsDescription Stoicism3_effects_desc Threshold 4 Effect Loyalty 2 Effect BribeResistance 30 ;======================================================== ;----- security ----------------------------------------- ;======================================================== ;======================================================== ;-------- TRUSTING & PARANOIA --------------------------- ;-------------------------------------------------------- TRUSTING Trait Trusting Characters family AntiTraits Paranoia Level Trusting1 Description Trusting1_desc EffectsDescription Trusting1_effects_desc Threshold 1 Effect PersonalSecurity -1 Level Trusting2 Description Trusting2_desc EffectsDescription Trusting2_effects_desc Threshold 2 Effect PersonalSecurity -2 Level Trusting3 Description Trusting3_desc EffectsDescription Trusting3_effects_desc Threshold 6 Effect PersonalSecurity -3 ;-------------------------------------------------------- PARANOIA Trait Paranoia Characters family AntiTraits Trusting, LaxPersonalSecurity Level Paranoid1 Description Paranoid1_desc EffectsDescription Paranoid1_effects_desc Threshold 1 Effect PersonalSecurity 1 Level Paranoid2 Description Paranoid2_desc EffectsDescription Paranoid2_effects_desc Threshold 2 Effect PersonalSecurity 2 Level Paranoid3 Description Paranoid3_desc EffectsDescription Paranoid3_effects_desc Threshold 4 Effect Command -1 Effect Authority -1 Effect PersonalSecurity 3 Level Paranoid4 Description Paranoid4_desc EffectsDescription Paranoid4_effects_desc Threshold 8 Effect Command -2 Effect Authority -2 Effect PersonalSecurity 4 ;======================================================== ;-------- PERSONAL SECURITY ----------------------------- ;-------------------------------------------------------- LaxPersonalSecurity Trait LaxPersonalSecurity Characters all NoGoingBackLevel 3 AntiTraits HighPersonalSecurity, Paranoia Level Security_Less1 Description Security_Less1_desc EffectsDescription Security_Less1_effects_desc Threshold 1 Effect PersonalSecurity -1 Level Security_Less2 Description Security_Less2_desc EffectsDescription Security_Less2_effects_desc Threshold 3 Effect PersonalSecurity -2 Level Security_Less3 Description Security_Less3_desc EffectsDescription Security_Less3_effects_desc Threshold 6 Effect PersonalSecurity -4 ;-------------------------------------------------------- HighPersonalSecurity Trait HighPersonalSecurity Characters all NoGoingBackLevel 2 AntiTraits LaxPersonalSecurity Level Security_More1 Description Security_More1_desc EffectsDescription Security_More1_effects_desc Threshold 1 Effect PersonalSecurity 1 Level Security_More2 Description Security_More2_desc EffectsDescription Security_More2_effects_desc Threshold 2 Effect PersonalSecurity 2 Level Security_More3 Description Security_More3_desc EffectsDescription Security_More3_effects_desc Threshold 3 Effect PersonalSecurity 4 ;======================================================== ;-------- TRUTH & LIE --------------------------------- ;-------------------------------------------------------- DeceiverVirtue Trait DeceiverVirtue Characters family Level Web_of_Lies1 Description Web_of_Lies1_desc EffectsDescription Web_of_Lies1_effects_desc Threshold 2 Effect Loyalty -1 Effect Authority 1 Level Web_of_Lies2 Description Web_of_Lies2_desc EffectsDescription Web_of_Lies2_effects_desc Threshold 4 Effect Loyalty -2 Effect Authority 2 Level Web_of_Lies3 Description Web_of_Lies3_desc EffectsDescription Web_of_Lies3_effects_desc Epithet Web_of_Lies3_epithet_desc Threshold 8 Effect Loyalty -3 Effect Authority 3 ;-------------------------------------------------------- LIAR Trait Liar Characters family AntiTraits Upright Level Liar1 Description Liar1_desc EffectsDescription Liar1_effects_desc Threshold 1 Effect Authority 1 Level Liar2 Description Liar2_desc EffectsDescription Liar2_effects_desc Threshold 2 Effect Authority -1 Level Liar3 Description Liar3_desc EffectsDescription Liar3_effects_desc Threshold 4 Effect Authority -2 Level Liar4 Description Liar4_desc EffectsDescription Liar4_effects_desc Epithet Liar4_epithet_desc Threshold 8 Effect Authority -3 ;======================================================== ;----- Hobbies ------------------------------------------ ;======================================================== ;======================================================== DRINKING ;-------- Drinking -------------------------------------- ;-- levels(points) 1(1),2(2),3(4),4(8),5(16),6(32),7(40) ; NGB at level 5 ; last level is a technical one - to prevent from exploding ; in numerous triggers being not-alcoholic is a condition ; but there're many triggers to get drunk ;------------------------------------------ Trait Drink Characters family ExcludeCultures middle_eastern Level Alcoholism1 Description Alcoholism1_desc EffectsDescription Alcoholism1_effects_desc GainMessage Alcoholism1_gain_desc LoseMessage Alcoholism1_lose_desc Threshold 1 Effect TroopMorale 1 Effect LocalPopularity 1 Level Alcoholism2 Description Alcoholism2_desc EffectsDescription Alcoholism2_effects_desc GainMessage Alcoholism2_gain_desc Threshold 2 Effect LocalPopularity 1 Level Alcoholism3 Description Alcoholism3_desc EffectsDescription Alcoholism3_effects_desc GainMessage Alcoholism3_gain_desc Threshold 4 Effect LocalPopularity -1 Level Alcoholism4 Description Alcoholism4_desc EffectsDescription Alcoholism4_effects_desc GainMessage Alcoholism4_gain_desc Threshold 8 Effect Command -1 Effect Authority -1 Effect LocalPopularity -1 Level Alcoholism5 Description Alcoholism5_desc EffectsDescription Alcoholism5_effects_desc GainMessage Alcoholism5_gain_desc Threshold 16 Effect Command -2 Effect Authority -3 Effect LocalPopularity -2 Level Alcoholism6 Description Alcoholism6_desc EffectsDescription Alcoholism6_effects_desc GainMessage Alcoholism6_gain_desc Epithet Alcoholism6_epithet_desc Threshold 32 Effect Command -3 Effect Authority -5 Effect LocalPopularity -3 Level Alcoholism6 Description Alcoholism6_desc EffectsDescription Alcoholism6_effects_desc Epithet Alcoholism6_epithet_desc Threshold 40 Effect Command -3 Effect Authority -5 Effect LocalPopularity -3 ;------------------------------------------ Trait Sobriety Characters family ExcludeCultures middle_eastern Level Teetotaller1 Description Teetotaller1_desc EffectsDescription Teetotaller1_effects_desc GainMessage Teetotaller1_gain_desc Threshold 2 Effect Command 1 Level Teetotaller2 Description Teetotaller2_desc EffectsDescription Teetotaller2_effects_desc GainMessage Teetotaller2_gain_desc Threshold 4 Effect Command 1 Effect TroopMorale -1 Effect PersonalSecurity 1 Effect LocalPopularity -1 Level Teetotaller3 Description Teetotaller3_desc EffectsDescription Teetotaller3_effects_desc GainMessage Teetotaller3_gain_desc Threshold 8 Effect Command 1 Effect TroopMorale -2 Effect PersonalSecurity 2 Effect LocalPopularity -2 ;======================================================== ;-------- Gambling -------------------------------------- ;------------------------------------------ Trait Gambling Characters family Level Gambler1 Description Gambler1_desc EffectsDescription Gambler1_effects_desc Threshold 2 Effect Trading -5 Effect BribeResistance -1 Level Gambler2 Description Gambler2_desc EffectsDescription Gambler2_effects_desc Threshold 4 Effect Trading -10 Effect BribeResistance -2 Level Gambler3 Description Gambler3_desc EffectsDescription Gambler3_effects_desc Threshold 8 Effect Trading -15 Effect BribeResistance -3 Level Gambler4 Description Gambler4_desc EffectsDescription Gambler4_effects_desc Epithet Gambler4_epithet_desc Threshold 12 Effect Trading -20 Effect BribeResistance -4 ;======================================================== TOURNEY KNIGHT ;-------- Tourney Knight -------------------------------- ;-- levels(points) 1(1),2(3),3(6),4(12),5(18) ; this trait is for the Catholic factions (only they and Serbia can build Jousting Lists) ; but Pagan or Orthodox may get it if they conquer settlements with the building ; however, the Muslims are exluded as this sort of hobby is alien the them ; gameplay-wise: this is the way to get Chivalry that is badly needed to upgrading the cities ;------------------------------------------ Trait TourneyKnight Characters family ExcludeCultures middle_eastern Level Jouster1 Description Jouster1_desc EffectsDescription Jouster1_effects_desc GainMessage Jouster1_gain_desc Threshold 1 Effect LocalPopularity 1 Level Jouster2 Description Jouster2_desc EffectsDescription Jouster2_effects_desc GainMessage Jouster2_gain_desc Threshold 3 Effect Chivalry 1 Level Jouster3 Description Jouster3_desc EffectsDescription Jouster3_effects_desc GainMessage Jouster3_gain_desc Threshold 6 Effect Chivalry 2 Level Jouster4 Description Jouster4_desc EffectsDescription Jouster4_effects_desc GainMessage Jouster4_gain_desc Threshold 12 Effect Chivalry 2 Effect Authority 1 Effect CavalryCommand 1 Level Jouster5 Description Jouster5_desc EffectsDescription Jouster5_effects_desc GainMessage Jouster5_gain_desc Threshold 18 Effect Chivalry 3 Effect Authority 2 Effect CavalryCommand 1 ;-------------------------------------------------------- HORSE RACER: only for Muslims ;-------- Horse Racer ----------------------------------- ;-- levels(points) 1(1),2(3),3(6) Trait HorseRacer Characters family Level Racer1 Description Racer1_desc EffectsDescription Racer1_effects_desc Threshold 1 Effect MovementPoints 1 Level Racer2 Description Racer2_desc EffectsDescription Racer2_effects_desc Threshold 3 Effect MovementPoints 2 Effect CavalryCommand 1 Level Racer3 Description Racer3_desc EffectsDescription Racer3_effects_desc Threshold 6 Effect Authority 1 Effect MovementPoints 3 Effect CavalryCommand 1 ;======================================================== ;----- Agent-related ------------------------------------ ;======================================================== ;-------------------------------------------------------- SpyMaster Trait SpyMaster Characters family Level Master_of_Spies1 Description Master_of_Spies1_desc EffectsDescription Master_of_Spies1_effects_desc Threshold 8 Effect TrainingAgents 2 Level Master_of_Spies2 Description Master_of_Spies2_desc EffectsDescription Master_of_Spies2_effects_desc Threshold 16 Effect PublicSecurity 1 Effect TrainingAgents 4 Level Master_of_Spies3 Description Master_of_Spies3_desc EffectsDescription Master_of_Spies3_effects_desc Epithet Master_of_Spies3_epithet_desc Threshold 24 Effect Chivalry -1 Effect PublicSecurity 2 Effect TrainingAgents 6 ;-------------------------------------------------------- Assassin Master Trait AssassinMaster Characters family Level Master_of_Assassins1 Description Master_of_Assassins1_desc EffectsDescription Master_of_Assassins1_effects_desc Threshold 5 Effect Chivalry -1 Effect TrainingAgents 2 Level Master_of_Assassins2 Description Master_of_Assassins2_desc EffectsDescription Master_of_Assassins2_effects_desc Threshold 10 Effect Chivalry -2 Effect PersonalSecurity 1 Effect TrainingAgents 4 Level Master_of_Assassins3 Description Master_of_Assassins3_desc EffectsDescription Master_of_Assassins3_effects_desc GainMessage Master_of_Assassins3_gain_desc Epithet Master_of_Assassins3_epithet_desc Threshold 15 Effect Chivalry -3 Effect PersonalSecurity 2 Effect TrainingAgents 5 ;-------------------------------------------------------- Counter Spy Trait CounterSpy Characters family Level Master_Spycatcher1 Description Master_Spycatcher1_desc EffectsDescription Master_Spycatcher1_effects_desc Threshold 2 Effect PublicSecurity 2 Level Master_Spycatcher2 Description Master_Spycatcher2_desc EffectsDescription Master_Spycatcher2_effects_desc Threshold 4 Effect PublicSecurity 3 Level Master_Spycatcher3 Description Master_Spycatcher3_desc EffectsDescription Master_Spycatcher3_effects_desc Threshold 6 Effect Chivalry 1 Effect LineOfSight 1 Effect PublicSecurity 4 ;-------------------------------------------------------- Assassin Catcher Trait AssassinCatcher Characters family Level Master_Assassincatcher1 Description Master_Assassincatcher1_desc EffectsDescription Master_Assassincatcher1_effects_desc Threshold 2 Effect Chivalry 1 Effect PersonalSecurity 2 Level Master_Assassincatcher2 Description Master_Assassincatcher2_desc EffectsDescription Master_Assassincatcher2_effects_desc Threshold 4 Effect Chivalry 1 Effect PersonalSecurity 3 Level Master_Assassincatcher3 Description Master_Assassincatcher3_desc EffectsDescription Master_Assassincatcher3_effects_desc Epithet Master_Assassincatcher3_epithet_desc Threshold 8 Effect Chivalry 2 Effect LineOfSight 1 Effect PersonalSecurity 4 ;-------------------------------------------------------- Cursed (Witches) Trait Cursed Characters family Level Cursed1 Description Cursed1_desc EffectsDescription Cursed1_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale -1 Level Cursed2 Description Cursed2_desc EffectsDescription Cursed2_effects_desc Threshold 2 Effect Command -2 Effect TroopMorale -2 Level Cursed3 Description Cursed3_desc EffectsDescription Cursed3_effects_desc Threshold 3 Effect Piety -1 Effect Command -3 Effect Authority -1 Effect TroopMorale -3 Level Cursed4 Description Cursed4_desc EffectsDescription Cursed4_effects_desc Threshold 4 Effect Piety -3 Effect Command -4 Effect Authority -2 Effect TroopMorale -4 ;========================================================================================= ;----- Other -------------------------------------------- ;========================================================================================= ;======== ECONOMY =================================== ;========================================================================================= ;========================================================================================= ;----- Economic skills ---------------------------------- ; do not give "GainMessage" for the low levels as it distracts people too much given that it's acquired oft ;======================================================== JoC Feb-2020 ;-------------------------------------------------------- FARMER ;-- levels(points) 1(2),2(4),3(8),4(14) ;-- this is a skill, gained after having a hands-on experience with farms in small settlements ; do not give "GainMessage" for the low levels as it distracts people too much given that it's acquired often ; but TO DO: add those messages for the upper levels of the traits that do not have them ;------------------------------------------ Trait GoodFarmer Characters family Level Good_Farming1 Description Good_Farming1_desc EffectsDescription Good_Farming1_effects_desc ; GainMessage Good_Farming1_gain_desc ; seems it distracts people too much given that it's acquired very often Threshold 2 Effect Farming 1 Level Good_Farming2 Description Good_Farming2_desc EffectsDescription Good_Farming2_effects_desc GainMessage Good_Farming2_gain_desc ; LoseMessage Good_Farming1_lose_desc : no need, it happens only with senility and nobody expects it to be different Threshold 4 Effect Farming 2 Effect Squalor -1 Level Good_Farming3 Description Good_Farming3_desc EffectsDescription Good_Farming3_effects_desc GainMessage Good_Farming3_gain_desc Threshold 8 Effect Farming 3 Effect Squalor -2 Level Good_Farming4 Description Good_Farming4_desc EffectsDescription Good_Farming4_effects_desc GainMessage Good_Farming4_gain_desc Epithet Good_Farming4_epithet_desc Threshold 14 Effect Farming 4 Effect Squalor -3 ;======================================================== JoC Feb-2020 ;-------------------------------------------------------- MINER ; new: levels(points) 1(2),2(5),3(8),4(12),5(16) ;-- this is a skill, gained after having a hands-on experience with the mines ;------------------------------------------ Trait GoodMiner Characters family Level Good_Mining1 Description Good_Mining1_desc EffectsDescription Good_Mining1_effects_desc ; GainMessage Good_Mining1_gain_desc Threshold 2 Effect Mining 10 Level Good_Mining2 Description Good_Mining2_desc EffectsDescription Good_Mining2_effects_desc GainMessage Good_Mining2_gain_desc ; LoseMessage Good_Mining2_lose_desc Threshold 5 Effect Mining 20 Level Good_Mining3 Description Good_Mining3_desc EffectsDescription Good_Mining3_effects_desc GainMessage Good_Mining3_gain_desc Threshold 8 Effect Mining 30 Level Good_Mining4 Description Good_Mining4_desc EffectsDescription Good_Mining4_effects_desc GainMessage Good_Mining4_gain_desc Threshold 12 Effect Mining 40 Level Good_Mining5 Description Good_Mining5_desc EffectsDescription Good_Mining5_effects_desc GainMessage Good_Mining5_gain_desc Threshold 16 Effect Mining 50 ;======================================================== ;-------------------------------------------------------- TRADER ;-- levels(points) 1(12),2(24),3(48) ;-- this is a skill, gained after having a hands-on experience with the trade buildings ;------------------------------------------ Trait GoodTrader Characters family ; NoGoingBackLevel 2 ; AntiTraits BadTrader Level Good_Trading1 Description Good_Trading1_desc EffectsDescription Good_Trading1_effects_desc Threshold 12 Effect Trading 10 Level Good_Trading2 Description Good_Trading2_desc EffectsDescription Good_Trading2_effects_desc Threshold 24 Effect Trading 20 Level Good_Trading3 Description Good_Trading3_desc EffectsDescription Good_Trading3_effects_desc Threshold 48 Effect Trading 30 ;------------------------------------------ Trait BadTrader Characters family NoGoingBackLevel 2 AntiTraits GoodTrader Level Bad_Trading1 Description Bad_Trading1_desc EffectsDescription Bad_Trading1_effects_desc Threshold 1 Effect Trading -10 Level Bad_Trading2 Description Bad_Trading2_desc EffectsDescription Bad_Trading2_effects_desc Threshold 3 Effect Trading -20 Level Bad_Trading3 Description Bad_Trading3_desc EffectsDescription Bad_Trading3_effects_desc Threshold 6 Effect Trading -30 ;======================================================== ;-------------------------------------------------------- TAXMAN ;-- levels(points) 1(1),2(3),3(6) ;-- this is a skill, gained after having a hands-on experience with the administrative buildings ;------------------------------------------ Trait GoodTaxman Characters family Level Good_Taxman1 Description Good_Taxman1_desc EffectsDescription Good_Taxman1_effects_desc Threshold 1 Effect TaxCollection 10 Level Good_Taxman2 Description Good_Taxman2_desc EffectsDescription Good_Taxman2_effects_desc Threshold 3 Effect TaxCollection 20 Effect Unrest 1 Level Good_Taxman3 Description Good_Taxman3_desc EffectsDescription Good_Taxman3_effects_desc Threshold 6 Effect TaxCollection 30 Effect Unrest 2 ;------------------------------------------ Trait BadTaxman Characters family Level Bad_Taxman1 Description Bad_Taxman1_desc EffectsDescription Bad_Taxman1_effects_desc Threshold 1 Effect TaxCollection -10 Level Bad_Taxman2 Description Bad_Taxman2_desc EffectsDescription Bad_Taxman2_effects_desc Threshold 2 Effect TaxCollection -20 Level Bad_Taxman3 Description Bad_Taxman3_desc EffectsDescription Bad_Taxman3_effects_desc Threshold 3 Effect TaxCollection -30 ;======================================================== JoC Feb-2020 ;-------------------------------------------------------- BUILDER ;-- levels(points) 1(6),2(12),3(24) ;-- this is a skill, gained after a building is built under governorship ;------------------------------------------ Trait GoodBuilder Characters family Level Good_Builder1 Description Good_Builder1_desc EffectsDescription Good_Builder1_effects_desc Threshold 6 Effect Construction 10 Level Good_Builder2 Description Good_Builder2_desc EffectsDescription Good_Builder2_effects_desc Threshold 12 Effect Construction 20 Level Good_Builder3 Description Good_Builder3_desc EffectsDescription Good_Builder3_effects_desc Epithet Good_Builder3_epithet_desc Threshold 24 Effect Construction 30 ;------------------------------------------ ;-- levels(points) 1(2),2(4),3(6) ;------------------------------------------ Trait BadBuilder Characters family NoGoingBackLevel 2 AntiTraits GoodBuilder Level Bad_Builder1 Description Bad_Builder1_desc EffectsDescription Bad_Builder1_effects_desc Threshold 2 Effect Construction -10 Level Bad_Builder2 Description Bad_Builder2_desc EffectsDescription Bad_Builder2_effects_desc Threshold 4 Effect Construction -20 Level Bad_Builder3 Description Bad_Builder3_desc EffectsDescription Bad_Builder3_effects_desc Threshold 6 Effect Construction -30 ;======================================================== ;-------------------------------------------------------- ADMINISTRATOR ;-- levels(points) 1(6),2(12),3(24) ;-- this is a skill, gained after having a hands-on experience keeping settlement happy ;------------------------------------------ Trait GoodAdministrator Characters family Level Good_Administrator1 Description Good_Administrator1_desc EffectsDescription Good_Administrator1_effects_desc Threshold 6 Effect Squalor -1 Level Good_Administrator2 Description Good_Administrator2_desc EffectsDescription Good_Administrator2_effects_desc Threshold 12 Effect Squalor -2 Level Good_Administrator3 Description Good_Administrator3_desc EffectsDescription Good_Administrator3_effects_desc Threshold 24 Effect Squalor -3 ;------------------------------------------ ;-- levels(points) 1(2),2(4),3(6) ;------------------------------------------ Trait BadAdministrator Characters family Level Bad_Administrator1 Description Bad_Administrator1_desc EffectsDescription Bad_Administrator1_effects_desc Threshold 2 Effect Squalor 1 Level Bad_Administrator2 Description Bad_Administrator2_desc EffectsDescription Bad_Administrator2_effects_desc Threshold 4 Effect Squalor 2 Level Bad_Administrator3 Description Bad_Administrator3_desc EffectsDescription Bad_Administrator3_effects_desc Threshold 6 Effect Squalor 4 ;========================================================================================= Corruption ;----- Corruption --------------------------------------- ; -------------------------------------------------------- UPRIGHT ; -- personality feature depicting overall honesty ; -- defined at CoA, chaging very little during life ; -- levels(points) 1(1),2(3),3(6) ; -- NoGoingBackLevel 3 ; -- AntiTraits: Corrupt, Embezzler, Liar, Girls ; ------------------------------------------ Trait Upright Characters family Level Incorruptible1 Description Incorruptible1_desc EffectsDescription Incorruptible1_effects_desc Threshold 1 Effect Loyalty 1 Effect BribeResistance 10 Effect Law 1 Level Incorruptible2 Description Incorruptible2_desc EffectsDescription Incorruptible2_effects_desc GainMessage Incorruptible2_gain_desc Threshold 3 Effect Loyalty 2 Effect BribeResistance 15 Effect Law 2 Level Incorruptible3_NGB Description Incorruptible3_desc EffectsDescription Incorruptible3_effects_desc Threshold 6 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect Loyalty 3 Effect BribeResistance 20 Effect Law 3 Level Incorruptible3 Description Incorruptible3_desc EffectsDescription Incorruptible3_effects_desc Epithet Incorruptible3_epithet_desc Threshold 11 Effect Loyalty 3 Effect BribeResistance 20 Effect Law 3 ;-------------------------------------------------------- EMBEZZLER ;-- levels(points) 1(1),2(3),3(5); AntiTrait: Upright ;-- personality feature depicting GREED FOR MONEY ;-- little at CoA, but increases during life due to temptations in large cities and selfperpetuation ;------------------------------------------ Trait Embezzler Characters family Level Greed1 Description Greed1_desc EffectsDescription Greed1_effects_desc Threshold 1 Effect Trading -10 Effect TaxCollection -10 Effect BribeResistance -2 Level Greed2 Description Greed2_desc EffectsDescription Greed2_effects_desc Threshold 3 Effect Trading -20 Effect TaxCollection -20 Effect Unrest 1 Effect BribeResistance -3 Level Greed3 Description Greed3_desc EffectsDescription Greed3_effects_desc Threshold 5 Effect Trading -30 Effect TaxCollection -30 Effect Unrest 2 Effect BribeResistance -4 ;-------------------------------------------------------- CORRUPT ;-- levels(points) 1(1),2(3),3(5); AntiTrait: Upright ;-- this personality feature depicting all sorts greed and dishonesty ;-- little at CoA, but increases during life due to temptations in large cities and selfperpetuation ;------------------------------------------ Trait Corrupt Characters family Level Corruption1 Description Corruption1_desc EffectsDescription Corruption1_effects_desc Threshold 1 Effect TaxCollection -10 Effect Law -1 Effect BribeResistance -2 Level Corruption2 Description Corruption2_desc EffectsDescription Corruption2_effects_desc Threshold 3 Effect Loyalty -1 Effect TaxCollection -20 Effect Law -2 Effect BribeResistance -3 Level Corruption3 Description Corruption3_desc EffectsDescription Corruption3_effects_desc Threshold 5 Effect Loyalty -2 Effect TaxCollection -30 Effect Law -3 Effect BribeResistance -4 ;========================================================================================= Generosity ;----- Generosity --------------------------------------- ; ;-- this personality feature depicting generosity: giving out money ;-- defined at CoA, chaging somehow during life ;-------------------------------------------------------- GENEROUS ;-- levels(points) 1(1),2(3),3(16); AntiTrait: Miserly ;------------------------------------------ Trait Generous Characters family Level Generosity1 Description Generosity1_desc EffectsDescription Generosity1_effects_desc GainMessage Generosity1_gain_desc Threshold 1 Effect TaxCollection -10 Effect Squalor -1 Level Generosity2 Description Generosity2_desc EffectsDescription Generosity2_effects_desc Threshold 3 Level Generosity2 Description Generosity2_desc EffectsDescription Generosity2_effects_desc GainMessage Generosity2_gain_desc Threshold 4 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect TaxCollection -20 Effect Squalor -2 Level Generosity3 Description Generosity3_desc EffectsDescription Generosity3_effects_desc GainMessage Generosity3_gain_desc Threshold 16 Effect TaxCollection -30 Effect Squalor -1 ;-------------------------------------------------------- MISERLY ;-- levels(points) 1(2),2(4),3(16); AntiTrait: Generous ;------------------------------------------ Trait Miserly Characters family Level Miserly1 Description Miserly1_desc EffectsDescription Miserly1_effects_desc GainMessage Miserly1_gain_desc Threshold 1 Effect TaxCollection 10 Effect Unrest 1 Level Miserly2 Description Miserly2_desc EffectsDescription Miserly2_effects_desc Threshold 3 Level Miserly2 Description Miserly2_desc EffectsDescription Miserly2_effects_desc GainMessage Miserly2_gain_desc Threshold 4 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect TaxCollection 20 Effect Unrest 2 Level Miserly3 Description Miserly3_desc EffectsDescription Miserly3_effects_desc GainMessage Miserly3_gain_desc Epithet Miserly3_epithet_desc Threshold 16 Effect TaxCollection 30 Effect Unrest 3 ;========================================================================================= Aesthetic tastes ;----- Aesthetic tastes --------------------------------- ; ;-- personality features depicting ... ;-- chages during life due to ... ;-- defined at CoA, chaging very little during life, mainly due to self-perpetuation ;-------------------------------------------------------- AUSTERE Trait Austere Characters family NoGoingBackLevel 2 AntiTraits ExpensiveTastes, Aesthetic Level Austerity1 Description Austerity1_desc EffectsDescription Austerity1_effects_desc Threshold 1 Effect BribeResistance 10 Effect TaxCollection 2 Level Austerity2 Description Austerity2_desc EffectsDescription Austerity2_effects_desc Threshold 2 Effect Loyalty 1 Effect BribeResistance 20 Effect TaxCollection 5 Level Austerity3 Description Austerity3_desc EffectsDescription Austerity3_effects_desc Threshold 4 Effect Loyalty 2 Effect BribeResistance 30 Effect TaxCollection 10 ;-------------------------------------------------------- CHEAPSKATE Trait Cheapskate Characters family AntiTraits ExpensiveTastes, Aesthetic Level Cheapskate1 Description Cheapskate1_desc EffectsDescription Cheapskate1_effects_desc Threshold 1 Effect Construction 5 Effect TaxCollection 5 Effect Squalor 1 Level Cheapskate2 ; NoGoingBack Description Cheapskate2_desc EffectsDescription Cheapskate2_effects_desc Threshold 2 Level Cheapskate2 Description Cheapskate2_desc EffectsDescription Cheapskate2_effects_desc Threshold 3 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect Construction 10 Effect TaxCollection 10 Effect Squalor 2 Level Cheapskate3 Description Cheapskate3_desc EffectsDescription Cheapskate3_effects_desc Threshold 13 Effect Construction 15 Effect TaxCollection 15 Effect Squalor 3 ;-------------------------------------------------------- AESTHETIC Trait Aesthetic Characters family NoGoingBackLevel 2 AntiTraits Austere Level Aesthete1 Description Aesthete1_desc EffectsDescription Aesthete1_effects_desc Threshold 2 Effect Command -1 Level Aesthete2 Description Aesthete2_desc EffectsDescription Aesthete2_effects_desc Threshold 4 Effect Command -2 Effect BribeResistance -1 Effect Squalor -1 Level Aesthete3 Description Aesthete3_desc EffectsDescription Aesthete3_effects_desc Threshold 8 Effect Command -3 Effect BribeResistance -2 Effect Squalor -2 ;-------------------------------------------------------- EXPENSIVE TASTES Trait ExpensiveTastes Characters family AntiTraits Cheapskate, Austere Level Expensive_Tastes1 Description Expensive_Tastes1_desc EffectsDescription Expensive_Tastes1_effects_desc Threshold 1 Effect Construction -5 Effect TaxCollection -10 Level Expensive_Tastes2 ; NoGoingBack Description Expensive_Tastes2_desc EffectsDescription Expensive_Tastes2_effects_desc Threshold 2 Level Expensive_Tastes2 Description Expensive_Tastes2_desc EffectsDescription Expensive_Tastes2_effects_desc Threshold 3 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect Construction -10 Effect TaxCollection -20 Effect Squalor -1 Level Expensive_Tastes3 Description Expensive_Tastes3_desc EffectsDescription Expensive_Tastes3_effects_desc Threshold 13 Effect Construction -15 Effect TaxCollection -30 Effect Squalor -2 ;========================================================================================= Technical skills ;----- Technical skills --------------------------------- ;-------------------------------------------------------- MATHEMATICAL SKILL Trait MathematicsSkill Characters family Level Talent_with_Numbers Description Talent_with_Numbers_desc EffectsDescription Talent_with_Numbers_effects_desc Threshold 1 Effect SiegeEngineering 10 Effect Trading 10 Effect Construction 5 ;-------------------------------------------------------- SIEGE ENGINEER Trait GoodEngineer Characters family NoGoingBackLevel 2 AntiTraits BadEngineer Level Good_Engineer1 Description Good_Engineer1_desc EffectsDescription Good_Engineer1_effects_desc Threshold 1 Effect SiegeEngineering 20 Level Good_Engineer2 Description Good_Engineer2_desc EffectsDescription Good_Engineer2_effects_desc Threshold 3 Effect SiegeAttack 1 Effect SiegeEngineering 40 Level Good_Engineer3 Description Good_Engineer3_desc EffectsDescription Good_Engineer3_effects_desc GainMessage Good_Engineer3_gain_desc Epithet Good_Engineer3_epithet_desc Threshold 6 Effect SiegeAttack 2 Effect SiegeEngineering 60 ;------------------------------------------ Trait BadEngineer Characters family NoGoingBackLevel 2 AntiTraits GoodEngineer Level Bad_Engineer1 Description Bad_Engineer1_desc EffectsDescription Bad_Engineer1_effects_desc Threshold 1 Effect SiegeAttack -1 Level Bad_Engineer2 Description Bad_Engineer2_desc EffectsDescription Bad_Engineer2_effects_desc Threshold 3 Effect SiegeAttack -2 Level Bad_Engineer3 Description Bad_Engineer3_desc EffectsDescription Bad_Engineer3_effects_desc Threshold 6 Effect SiegeAttack -3 ;========================================================================================= ;======== RELIGION ================================== ;======================================================== ;======================================================== ;----- Main traits -------------------------------------- ;======================================================== ;-------------------------------------------------------- Trait ReligionStarter Characters family Hidden Level ReligionStarter_Difficulty_VeryHard Description Religion_Starter_desc EffectsDescription Religion_Starter_effects_desc Threshold 1 Effect Piety 2 Level ReligionStarter_Difficulty_Hard Description Religion_Starter_desc EffectsDescription Religion_Starter_effects_desc Threshold 2 Effect Piety 3 Level ReligionStarter_Difficulty_Normal Description Religion_Starter_desc EffectsDescription Religion_Starter_effects_desc Threshold 3 Effect Piety 4 ;------------------------------------------ Trait PublicFaith Characters family NoGoingBackLevel 3 AntiTraits PublicAtheism Level Public_Faith1 Description Public_Faith1_desc EffectsDescription Public_Faith1_effects_desc Threshold 1 Effect Piety 1 Level Public_Faith2 Description Public_Faith2_desc EffectsDescription Public_Faith2_effects_desc Threshold 2 Effect Piety 2 Effect LocalPopularity 1 Level Public_Faith3 Description Public_Faith3_desc EffectsDescription Public_Faith3_effects_desc Threshold 3 Effect Piety 3 Effect LocalPopularity 2 Level Public_Faith4 Description Public_Faith4_desc EffectsDescription Public_Faith4_effects_desc Epithet Public_Faith4_epithet_desc Threshold 6 Effect Piety 5 Effect LocalPopularity 2 Effect Authority 1 ;------------------------------------------ Trait PublicAtheism Characters family ExcludeCultures middle_eastern NoGoingBackLevel 3 AntiTraits PublicFaith Level Public_Atheism1 Description Public_Atheism1_desc EffectsDescription Public_Atheism1_effects_desc Threshold 2 Effect Piety -1 Effect Unrest 1 Level Public_Atheism2 Description Public_Atheism2_desc EffectsDescription Public_Atheism2_effects_desc Threshold 4 Effect Piety -2 Effect Unrest 4 Level Public_Atheism3 Description Public_Atheism3_desc EffectsDescription Public_Atheism3_effects_desc Threshold 8 Effect Piety -3 Effect Unrest 6 Level Public_Atheism4 Description Public_Atheism4_desc EffectsDescription Public_Atheism4_effects_desc Epithet Public_Atheism4_epithet_desc Threshold 12 Effect Piety -5 Effect Unrest 8 ;------------------------------------------ Trait ReligiousActivity Characters family AntiTraits ReligiousInactivity Level Religious_Activity1 Description Religious_Activity1_desc EffectsDescription Religious_Activity1_effects_desc Threshold 1 Effect Piety 1 Level Religious_Activity2 Description Religious_Activity2_desc EffectsDescription Religious_Activity2_effects_desc Threshold 3 Effect Piety 2 Level Religious_Activity3 Description Religious_Activity3_desc EffectsDescription Religious_Activity3_effects_desc Threshold 6 Effect Chivalry 1 Effect Piety 3 Level Religious_Activity4 Description Religious_Activity4_desc EffectsDescription Religious_Activity4_effects_desc Threshold 12 Effect Chivalry 2 Effect Piety 4 ;------------------------------------------ Trait ReligiousInactivity Characters family AntiTraits ReligiousActivity Level Religious_Inactivity1 Description Religious_Inactivity1_desc EffectsDescription Religious_Inactivity1_effects_desc Threshold 2 Effect Piety -1 Level Religious_Inactivity2 Description Religious_Inactivity2_desc EffectsDescription Religious_Inactivity2_effects_desc Threshold 5 Effect Piety -2 ;------------------------------------------ Trait TouchedByTheGods Characters family NoGoingBackLevel 2 AntiTraits PublicAtheism Level Divine_Visions1 Description Divine_Visions1_desc EffectsDescription Divine_Visions1_effects_desc Threshold 1 Effect Piety 1 Level Divine_Visions2 Description Divine_Visions2_desc EffectsDescription Divine_Visions2_effects_desc Threshold 2 Effect Piety 2 Level Divine_Visions3 Description Divine_Visions3_desc EffectsDescription Divine_Visions3_effects_desc Threshold 3 Effect Piety 3 ;------------------------------------------ Trait ForcedReligious Characters family Level Godfearing1 Description Godfearing1_desc EffectsDescription Godfearing1_effects_desc Threshold 1 Effect Piety 1 Level Godfearing2 Description Godfearing2_desc EffectsDescription Godfearing2_effects_desc Threshold 2 Effect Piety 2 Level Godfearing3 Description Godfearing3_desc EffectsDescription Godfearing3_effects_desc Epithet Godfearing3_epithet_desc Threshold 3 Effect Piety 3 Effect TroopMorale -1 ;======================================================== ;----- Crusades and Jihads ------------------------------ ;======================================================== ; Triggers: ; - joining 1 ; - arriving to target region 1 ; - assaulting the target 1 ; - taking the city 3 ; - abandoning crusade -3 ; - avoiding battle there -2 ;------------------------------------------ Trait CrusaderHistory Characters family Level Crusader1 Description Crusader1_desc EffectsDescription Crusader1_effects_desc Threshold 3 Effect Chivalry 1 Effect Piety 1 Effect Combat_V_Religion_islam 1 Level Crusader2 Description Crusader2_desc EffectsDescription Crusader2_effects_desc Threshold 9 Effect Chivalry 2 Effect Piety 2 Effect Combat_V_Religion_islam 2 Level Crusader3 Description Crusader3_desc EffectsDescription Crusader3_effects_desc Epithet Crusader3_epithet_desc Threshold 15 Effect Chivalry 3 Effect Piety 3 Effect Combat_V_Religion_islam 3 ;------------------------------------------ Trait JihadHistory Characters family Level Jihadist1 Description Jihadist1_desc EffectsDescription Jihadist1_effects_desc Threshold 3 Effect Chivalry 1 Effect Piety 1 Effect Combat_V_Religion_catholic 1 Level Jihadist2 Description Jihadist2_desc EffectsDescription Jihadist2_effects_desc Threshold 9 Effect Chivalry 2 Effect Piety 2 Effect Combat_V_Religion_catholic 2 Level Jihadist3 Description Jihadist3_desc EffectsDescription Jihadist3_effects_desc Epithet Jihadist3_epithet_desc Threshold 15 Effect Chivalry 3 Effect Piety 3 Effect Combat_V_Religion_catholic 3 ;------------------------------------------ Trait AdoredByPope Characters family Level Popes_Pet1 Description Popes_Pet1_desc EffectsDescription Popes_Pet1_effects_desc Threshold 1 Effect Piety 1 Effect Combat_V_Religion_islam 1 Level Popes_Pet2 Description Popes_Pet2_desc EffectsDescription Popes_Pet2_effects_desc Threshold 2 Effect Piety 2 Effect Combat_V_Religion_islam 2 Level Popes_Pet3 Description Popes_Pet3_desc EffectsDescription Popes_Pet3_effects_desc Epithet Popes_Pet3_epithet_desc Threshold 3 Effect Piety 3 Effect Combat_V_Religion_islam 3 ;------------------------------------------ Trait PopesEnforcer Characters family Level Popes_Thug1 Description Popes_Thug1_desc EffectsDescription Popes_Thug1_effects_desc Threshold 1 Effect Chivalry -1 Effect Combat_V_Religion_islam 1 Level Popes_Thug2 Description Popes_Thug2_desc EffectsDescription Popes_Thug2_effects_desc Epithet Popes_Thug2_epithet_desc Threshold 3 Effect Chivalry -2 Effect Combat_V_Religion_islam 2 ;======================================================= ;----- Pilgrimages -------------------------------------- ;======================================================= ;-- slightly adjusted by JoC ;------------------------------------------ Trait Visit_Jerusalem Characters family Level Visit_Jerusalem Description Visit_Jerusalem_desc EffectsDescription Visit_Jerusalem_effects_desc GainMessage Visit_Jerusalem_gain_desc Threshold 1 Effect Piety 2 ;------------------------------------------ Trait Visit_Jerusalem2 Characters family Level Visit_Jerusalem2 Description Visit_Jerusalem2_desc EffectsDescription Visit_Jerusalem2_effects_desc GainMessage Visit_Jerusalem2_gain_desc Threshold 1 Effect Piety -1 Effect Loyalty -1 ;------------------------------------------ Trait Visit_Jerusalem_orthodox Characters family Level Visit_Jerusalem_orthodox Description Visit_Jerusalem_orthodox_desc EffectsDescription Visit_Jerusalem_orthodox_effects_desc GainMessage Visit_Jerusalem_orthodox_gain_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait Visit_Jerusalem_islamic Characters family Level Visit_Jerusalem_islamic Description Visit_Jerusalem_islamic_desc EffectsDescription Visit_Jerusalem_islamic_effects_desc GainMessage Visit_Jerusalem_islamic_gain_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait Visit_Rome Characters family Level Visit_Rome Description Visit_Rome_desc EffectsDescription Visit_Rome_effects_desc GainMessage Visit_Rome_gain_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait Visit_Santiago Characters family Level Visit_Santiago Description Visit_Santiago_desc EffectsDescription Visit_Santiago_effects_desc GainMessage Visit_Santiago_gain_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait Visit_Constantinople Characters family Level Visit_Constantinople Description visit_Constantinople_desc EffectsDescription Visit_Constantinople_effects_desc GainMessage Visit_Constantinople_gain_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait Visit_Mecca Characters family Level Visit_Mecca Description Visit_Mecca_desc EffectsDescription Visit_Mecca_effects_desc GainMessage Visit_Mecca_gain_desc Threshold 1 Effect Piety 2 ;------------------------------------------ Trait Visit_Medina Characters family Level Visit_Medina Description Visit_Medina_desc EffectsDescription Visit_Medina_effects_desc GainMessage Visit_Medina_gain_desc Threshold 1 Effect Piety 1 ;======================================================== ;----- The Pope system ---------------------------------- ;======================================================== ;------------------------------------- Trait IAmPope Characters family Hidden Level Character_Is_Pope Description Character_Is_Pope_desc EffectsDescription Character_Is_Pope_effects_desc Threshold 1 Effect Level 1 ;------------------------------------- Trait RandomPopeName Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 2 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 3 ;------------------------------------------ Trait PopeName1 Characters family Hidden Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope1_epithet_desc Threshold 1 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope2_epithet_desc Threshold 2 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope3_epithet_desc Threshold 3 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope4_epithet_desc Threshold 4 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope5_epithet_desc Threshold 5 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope6_epithet_desc Threshold 6 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope7_epithet_desc Threshold 7 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope8_epithet_desc Threshold 8 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope9_epithet_desc Threshold 9 ;------------------------------------------ Trait PopeName2 Characters family Hidden Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope10_epithet_desc Threshold 1 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope11_epithet_desc Threshold 2 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope12_epithet_desc Threshold 3 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope13_epithet_desc Threshold 4 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope14_epithet_desc Threshold 5 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope15_epithet_desc Threshold 6 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope16_epithet_desc Threshold 7 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope17_epithet_desc Threshold 8 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope18_epithet_desc Threshold 9 ;------------------------------------------ Trait PopeName3 Characters family Hidden Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope19_epithet_desc Threshold 1 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope20_epithet_desc Threshold 2 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope21_epithet_desc Threshold 3 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope22_epithet_desc Threshold 4 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope23_epithet_desc Threshold 5 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope24_epithet_desc Threshold 6 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope25_epithet_desc Threshold 7 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope26_epithet_desc Threshold 8 Level Pope1_epithet_desc Description Pope1_epithet_desc EffectsDescription Pope1_epithet_desc Epithet Pope27_epithet_desc Threshold 9 ;========================================================================================= ;======== BODY ===================================== ;======================================================== ;============================================================================ ;----- BODY & *** --------------------------------------- ;======================================================== HANDSOME ;-------- HANDSOME & WELLGROOMED ------------------------ ;--- levels(points): 1(1)...5(5)...9(9) ;- traits Handsome and Ugly fused into one ; don't use GainMessage and LoseMessage except for the extreme levels, because they change as the points are added and subtracted - then multitude of infos appear ; also use Epiteph only for the highest levels ;------------------------------------------ Trait Handsome Characters family Level Handsome1 Description Handsome1_desc EffectsDescription Handsome1_effects_desc Epithet Handsome1_epithet_desc Threshold 1 Effect LocalPopularity -4 Effect Fertility -3 Level Handsome2 Description Handsome2_desc EffectsDescription Handsome2_effects_desc Threshold 2 Effect LocalPopularity -3 Effect Fertility -2 Level Handsome3 Description Handsome3_desc EffectsDescription Handsome3_effects_desc Threshold 3 Effect LocalPopularity -2 Effect Fertility -1 Level Handsome4 Description Handsome4_desc EffectsDescription Handsome4_effects_desc Threshold 4 Effect TroopMorale 1 Effect LocalPopularity -1 Level Handsome5 Description Handsome5_desc EffectsDescription Handsome5_effects_desc Threshold 5 Level Handsome6 Description Handsome6_desc EffectsDescription Handsome6_effects_desc Threshold 6 Effect LocalPopularity 1 Level Handsome7 Description Handsome7_desc EffectsDescription Handsome7_effects_desc Threshold 7 Effect LocalPopularity 2 Level Handsome8 Description Handsome8_desc EffectsDescription Handsome8_effects_desc Threshold 9 ; if this threashold was for lvl9 then many sons got epitaph Beautiful - so the threashold increased 2022 Effect Authority 1 Effect LocalPopularity 3 Level Handsome9 Description Handsome9_desc EffectsDescription Handsome9_effects_desc Epithet Handsome9_epithet_desc Threshold 11 Effect TroopMorale -1 Effect Authority 1 Effect LocalPopularity 4 ;======================================================== WELLGROOMED ;-------- WellGroomed ----------------------------------- ;--- levels(points): 1(1),2(4),3(6) ;------------------------------------------ Trait WellGroomed Characters family Level WellGroomed1 Description WellGroomed1_desc EffectsDescription WellGroomed1_effects_desc Threshold 1 Level WellGroomed2 Description WellGroomed2_desc EffectsDescription WellGroomed2_effects_desc Threshold 4 Effect Authority -1 Level WellGroomed3 Description WellGroomed3_desc EffectsDescription WellGroomed3_effects_desc Threshold 6 Effect Authority -2 ;======================================================== ;-------- *** ------------------------------------------ ;------------------------------------------ Trait Girls Characters family AntiTraits Prim, Upright Level Sex_Promiscuity1 Description Sex_Promiscuity1_desc EffectsDescription Sex_Promiscuity1_effects_desc Threshold 2 Effect TroopMorale 2 Level Sex_Promiscuity2 Description Sex_Promiscuity2_desc EffectsDescription Sex_Promiscuity2_effects_desc Threshold 4 Effect TroopMorale 1 Level Sex_Promiscuity3 Description Sex_Promiscuity3_desc EffectsDescription Sex_Promiscuity3_effects_desc Threshold 8 Level Sex_Promiscuity4 Description Sex_Promiscuity4_desc EffectsDescription Sex_Promiscuity4_effects_desc Threshold 16 Effect Chivalry -1 Effect TroopMorale -1 Level Sex_Promiscuity5 Description Sex_Promiscuity5_desc EffectsDescription Sex_Promiscuity5_effects_desc Epithet Sex_Promiscuity5_epithet_desc Threshold 36 Effect Chivalry -2 Effect TroopMorale -2 ;------------------------------------------ Trait Perverted Characters family AntiTraits Prim Level Sex_Deviance1 Description Sex_Deviance1_desc EffectsDescription Sex_Deviance1_effects_desc Threshold 2 Effect LocalPopularity 1 Level Sex_Deviance2 Description Sex_Deviance2_desc EffectsDescription Sex_Deviance2_effects_desc Threshold 4 Effect LocalPopularity -1 Level Sex_Deviance3 Description Sex_Deviance3_desc EffectsDescription Sex_Deviance3_effects_desc Threshold 7 Effect Piety -1 Effect LocalPopularity -2 Level Sex_Deviance4 Description Sex_Deviance4_desc EffectsDescription Sex_Deviance4_effects_desc Threshold 8 Effect Piety -2 Effect LocalPopularity -3 Level Sex_Deviance5 Description Sex_Deviance5_desc EffectsDescription Sex_Deviance5_effects_desc Threshold 9 Effect Piety -3 Effect Authority -1 Effect LocalPopularity -4 Level Sex_Deviance6 Description Sex_Deviance6_desc EffectsDescription Sex_Deviance6_effects_desc Epithet Sex_Deviance6_epithet_desc Threshold 10 Effect Piety -4 Effect Authority -2 Effect LocalPopularity -5 ;------------------------------------------ Trait Cuckold Characters family NoGoingBackLevel 1 Level Sex_Cuckold1 Description Sex_Cuckold1_desc EffectsDescription Sex_Cuckold1_effects_desc Threshold 2 Effect Authority -1 Level Sex_Cuckold2 Description Sex_Cuckold2_desc EffectsDescription Sex_Cuckold2_effects_desc Threshold 3 Effect Authority -2 Level Sex_Cuckold3 Description Sex_Cuckold3_desc EffectsDescription Sex_Cuckold3_effects_desc Threshold 4 Effect Authority -3 Level Sex_Cuckold4 Description Sex_Cuckold4_desc EffectsDescription Sex_Cuckold4_effects_desc Epithet Sex_Cuckold4_epithet_desc Threshold 5 Effect Authority -4 ;======================================================== ;-------- FERITILITY ------------------------------------ ;------------------------------------------ Trait Fertile Characters family NoGoingBackLevel 2 AntiTraits Inbred, Infertile Level Man_is_Fertile1 Description Man_is_Fertile1_desc EffectsDescription Man_is_Fertile1_effects_desc Threshold 1 Effect Fertility 1 Level Man_is_Fertile2 Description Man_is_Fertile2_desc EffectsDescription Man_is_Fertile2_effects_desc Threshold 2 Effect Fertility 2 Level Man_is_Fertile3 Description Man_is_Fertile3_desc EffectsDescription Man_is_Fertile3_effects_desc Threshold 4 Effect Fertility 3 ;------------------------------------------ Trait Infertile Characters family NoGoingBackLevel 2 AntiTraits Fertile Level Man_is_Infertile1 Description Man_is_Infertile1_desc EffectsDescription Man_is_Infertile1_effects_desc Threshold 1 Effect Fertility -1 Level Man_is_Infertile2 Description Man_is_Infertile2_desc EffectsDescription Man_is_Infertile2_effects_desc Threshold 2 Effect Fertility -2 Level Man_is_Infertile3 Description Man_is_Infertile3_desc EffectsDescription Man_is_Infertile3_effects_desc Threshold 3 Effect Fertility -3 ;------------------------------------------ Trait Inbred Characters family NoGoingBackLevel 1 Level Inbreeding1 Description Inbreeding1_desc EffectsDescription Inbreeding1_effects_desc Threshold 1 Effect Fertility -1 Level Inbreeding2 Description Inbreeding2_desc EffectsDescription Inbreeding2_effects_desc Threshold 2 Effect Fertility -2 Level Inbreeding3 Description Inbreeding3_desc EffectsDescription Inbreeding3_effects_desc Threshold 3 Effect Command -1 Effect TaxCollection -2 Effect Fertility -3 Level Inbreeding4 Description Inbreeding4_desc EffectsDescription Inbreeding4_effects_desc Threshold 4 Effect Command -1 Effect Authority -1 Effect TaxCollection -5 Effect Fertility -4 Level Inbreeding5 Description Inbreeding5_desc EffectsDescription Inbreeding5_effects_desc Threshold 5 Effect Command -2 Effect Authority -2 Effect TaxCollection -10 Effect Fertility -5 Level Inbreeding6 Description Inbreeding6_desc EffectsDescription Inbreeding6_effects_desc Epithet Inbreeding6_epithet_desc Threshold 6 Effect Command -3 Effect Authority -3 Effect TaxCollection -15 ;======================================================== ;----- health system ------------------------------------ ;======================================================== ;------------------------------------------ Trait HaleAndHearty Characters family Hidden Level Base_Health1 Description Base_Health1_desc EffectsDescription Base_Health1_effects_desc Threshold 1 Effect HitPoints -3 Effect Fertility -1 Level Base_Health2 Description Base_Health2_desc EffectsDescription Base_Health2_effects_desc Threshold 4 Effect HitPoints -2 Level Base_Health3 Description Base_Health3_desc EffectsDescription Base_Health3_effects_desc Threshold 9 Effect HitPoints -1 Level Base_Health4 Description Base_Health4_desc EffectsDescription Base_Health4_effects_desc Threshold 12 Level Healthy Description Healthy_desc EffectsDescription Healthy_effects_desc Threshold 15 Effect HitPoints 1 Level Base_Health5 Description Base_Health5_desc EffectsDescription Base_Health5_effects_desc Threshold 20 Effect HitPoints 2 Level Base_Health6 Description Base_Health6_desc EffectsDescription Base_Health6_effects_desc Threshold 25 Effect HitPoints 3 Effect Fertility 1 Effect TroopMorale 1 ;------------------------------------------ Trait Diseased Characters family Hidden AntiTraits Healed Level Diseased Description Diseased_desc EffectsDescription Diseased_effects_desc Threshold 1 ;------------------------------------------ Trait Pneumonia Characters family AntiTraits Healed Level Pneumonia Description Pneumonia_desc EffectsDescription Pneumonia_effects_desc GainMessage Pneumonia_gain_desc Threshold 1 Effect Command -1 Effect TroopMorale -2 Effect MovementPoints -4 Effect HitPoints -2 Effect Piety -1 ;------------------------------------------ Trait PneumoniaEncounter Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 3 ;------------------------------------------ Trait Leprosy Characters family Level Leprosy Description Leprosy_desc EffectsDescription Leprosy_effects_desc GainMessage Leprosy_gain_desc Epithet Leprosy_epithet_desc Threshold 1 Effect TroopMorale -2 Effect MovementPoints -10 Effect HitPoints -3 Effect LocalPopularity -2 ;------------------------------------------ Trait Scurvy Characters family AntiTraits Healed Level Scurvy Description Scurvy_desc EffectsDescription Scurvy_effects_desc GainMessage Scurvy_gain_desc Threshold 1 Effect Command -1 Effect Chivalry -1 Effect Authority -1 Effect Piety -1 Effect MovementPoints -2 Effect HitPoints -1 ;------------------------------------------ Trait ScurvyEncounter Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 3 ;------------------------------------------ Trait Healed Characters family Hidden AntiTraits Pneumonia, Scurvy, Diseased Level Healed Description Healed_desc EffectsDescription Healed_effects_desc GainMessage Healed_gain_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait Robust Characters family AntiTraits Sickly Level Robust Description Robust_desc EffectsDescription Robust_effects_desc Threshold 1 Effect HitPoints 1 ;------------------------------------------ Trait Sickly Characters family AntiTraits Robust Level Sickly Description Sickly_desc EffectsDescription Sickly_effects_desc Threshold 1 Effect HitPoints -1 ;------------------------------------------ Trait SeverelyWounded Characters family Level SeverelyWounded Description SeverelyWounded_desc EffectsDescription SeverelyWounded_effects_desc GainMessage SeverelyWounded_gain_desc Threshold 1 Effect MovementPoints -10 Effect HitPoints -6 ;------------------------------------------ Trait StrickenSilly Characters family Level Disease_Silly1 Description Disease_Silly1_desc EffectsDescription Disease_Silly1_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale -1 Level Disease_Silly2 Description Disease_Silly2_desc EffectsDescription Disease_Silly2_effects_desc Threshold 2 Effect Command -2 Effect Authority -1 Effect TroopMorale -2 Level Disease_Silly3 Description Disease_Silly3_desc EffectsDescription Disease_Silly3_effects_desc Threshold 3 Effect Piety 1 Effect Command -3 Effect Authority -2 Effect TroopMorale -3 ;------------------------------------------ Trait StrickenSerious Characters family Level Disease_Serious1 Description Disease_Serious1_desc EffectsDescription Disease_Serious1_effects_desc Threshold 1 Effect Piety -1 Effect Command -1 Effect TroopMorale -1 Level Disease_Serious2 Description Disease_Serious2_desc EffectsDescription Disease_Serious2_effects_desc Threshold 2 Effect Command -2 Effect TroopMorale -2 Level Disease_Serious3 Description Disease_Serious3_desc EffectsDescription Disease_Serious3_effects_desc Threshold 3 Effect Piety 1 Effect Command -3 Effect Authority -1 Effect TroopMorale -3 ;======================================================== ;----- old age ----------------------------------------- ;======================================================== ; both traits shoulc be merged into one ; TooOldToFight ; Senile ;------------------------------------------ Trait TooOldToFight Characters family Level Beyond_Battle Description Beyond_Battle_desc EffectsDescription Beyond_Battle_effects_desc GainMessage Beyond_Battle_gain_desc Threshold 1 Effect HitPoints -4 Effect MovementPoints -3 Effect TroopMorale -1 Effect Command -1 Effect Authority -2 ;------------------------------------------ Trait Senile Characters family Level Senility1 Description Senility1_desc EffectsDescription Senility1_effects_desc GainMessage Senility1_gain_desc Threshold 1 Effect Command -1 Effect Authority -1 Effect Chivalry -1 Effect MovementPoints -2 Effect Law -1 Effect TaxCollection -5 Level Senility2 Description Senility2_desc EffectsDescription Senility2_effects_desc GainMessage Senility2_gain_desc Threshold 2 Effect Command -3 Effect Authority -2 Effect Chivalry -2 Effect MovementPoints -4 Effect Law -2 Effect TaxCollection -10 Level Senility3 Description Senility3_desc EffectsDescription Senility3_effects_desc GainMessage Senility3_gain_desc Threshold 3 Effect Command -6 Effect Authority -3 Effect Chivalry -3 Effect MovementPoints -6 Effect Law -4 Effect TaxCollection -15 ;======================================================================= ;======== EDUCATION =============================================== ;======================================================================= ;======================================================== ;----- functional traits -------------------------------- ;------------------------------------------ ;The education counter : goes down in 6 years (14-19) ;levels added so that the non-CoA generals can have it (there're triggers giving them) ;------------------------------------------ Trait Wantschool Characters family Level Wantschool_19 Description Wantschool_19_desc EffectsDescription Wantschool_19_effects_desc LoseMessage Wantschool_19_lose_desc Threshold 1 Effect HitPoints -2 Effect MovementPoints 2 Effect Piety 1 Effect Loyalty 1 Level Wantschool_18 Description Wantschool_18_desc EffectsDescription Wantschool_18_effects_desc Threshold 3 Effect HitPoints -2 Effect MovementPoints 2 Effect Piety 1 Effect Loyalty 1 Level Wantschool_17 Description Wantschool_17_desc EffectsDescription Wantschool_17_effects_desc Threshold 5 Effect HitPoints -2 Effect MovementPoints 2 Effect Piety 1 Effect Loyalty 1 Level Wantschool_16 Description Wantschool_16_desc EffectsDescription Wantschool_16_effects_desc Threshold 7 Effect HitPoints -2 Effect MovementPoints 2 Effect Piety 1 Effect Loyalty 1 Level Wantschool_15 Description Wantschool_15_desc EffectsDescription Wantschool_15_effects_desc Threshold 9 Effect HitPoints -2 Effect MovementPoints 2 Effect Piety 1 Effect Loyalty 1 Level Wantschool_14 Description Wantschool_14_desc EffectsDescription Wantschool_14_effects_desc Threshold 11 Effect HitPoints -2 Effect MovementPoints 2 Effect Piety 1 Effect Loyalty 1 ;------------------------------------------ ;-- Scholar: able to get more from administrative education ;------------------------------------------ Trait WantsHigherEd Characters family Level Scholar Description Scholar_desc EffectsDescription Scholar_effects_desc GainMessage Scholar_gain_desc Threshold 1 ;------------------------------------------ ;--- Inclinations: some characters make good governors, some good military people ;------------------------------------------ Trait MilitaryInclination Characters family Level Military_Minded Description Military_Minded_desc EffectsDescription Military_Minded_effects_desc Threshold 1 Effect LineOfSight -3 Effect MovementPoints -2 ;------------------------------------------ Trait GovernorInclination Characters family Level Governor_Minded Description Governor_Minded_desc EffectsDescription Governor_Minded_effects_desc Threshold 1 Effect LineOfSight -4 Effect MovementPoints -2 ;======================================================== ;----- five types of education -------------------------- ;--------- MILITARY EDUCATION --------------------------- ;--- levels(points): 1(1),2(3),3(6),4(10) ;-------------------------------------------------------- Trait Military_Edu Characters family Level Education_Military1 Description Education_Military1_desc EffectsDescription Education_Military1_effects_desc GainMessage Education_Military1_gain_desc Threshold 1 Effect MovementPoints 2 Effect LineOfSight 2 Effect Loyalty 1 Level Education_Military2 Description Education_Military2_desc EffectsDescription Education_Military2_effects_desc GainMessage Education_Military2_gain_desc Threshold 3 Effect MovementPoints 3 Effect LineOfSight 3 Effect Command 1 Effect HitPoints 1 Effect SiegeEngineering 10 Level Education_Military3 Description Education_Military3_desc EffectsDescription Education_Military3_effects_desc GainMessage Education_Military3_gain_desc Threshold 6 Effect MovementPoints 4 Effect LineOfSight 4 Effect Command 2 Effect HitPoints 1 Effect Ambush 1 Effect SiegeEngineering 20 Effect Law 1 Effect Loyalty -1 Level Education_Military4 Description Education_Military4_desc EffectsDescription Education_Military4_effects_desc GainMessage Education_Military4_gain_desc Threshold 10 Effect MovementPoints 5 Effect LineOfSight 6 Effect Command 3 Effect HitPoints 1 Effect Ambush 2 Effect SiegeEngineering 30 Effect Law 1 Effect Loyalty -2 ;--------- ADMINISTRATIVE EDUCATION --------------------- ;--- levels(points): 1(1),2(3),3(6),4(10) ;-------------------------------------------------------- Trait Western_Edu Characters family Level Education_Admin_West1 Description Education_Admin_West1_desc EffectsDescription Education_Admin_West1_effects_desc GainMessage Education_Admin_West1_gain_desc Threshold 1 Effect TaxCollection 5 Effect Trading 5 Level Education_Admin_West2 Description Education_Admin_West2_desc EffectsDescription Education_Admin_West2_effects_desc GainMessage Education_Admin_West2_gain_desc Threshold 3 Effect TaxCollection 10 Effect Trading 10 Effect Law 1 Effect Piety 1 Level Education_Admin_West3 Description Education_Admin_West3_desc EffectsDescription Education_Admin_West3_effects_desc GainMessage Education_Admin_West3_gain_desc Threshold 6 Effect TaxCollection 20 Effect Trading 10 Effect Law 1 Effect Piety 1 Effect Squalor -1 Effect Loyalty -1 Level Education_Admin_West4 Description Education_Admin_West4_desc EffectsDescription Education_Admin_West4_effects_desc GainMessage Education_Admin_West4_gain_desc Threshold 10 Effect TaxCollection 20 Effect Trading 20 Effect Construction 10 Effect Law 1 Effect Piety 1 Effect Squalor -2 Effect Loyalty -2 ;------------------------------------------ Trait Eastern_Edu Characters family Level Education_Admin_East1 Description Education_Admin_East1_desc EffectsDescription Education_Admin_East1_effects_desc GainMessage Education_Admin_East1_gain_desc Threshold 1 Effect TaxCollection 5 Effect Trading 5 Level Education_Admin_East2 Description Education_Admin_East2_desc EffectsDescription Education_Admin_East2_effects_desc GainMessage Education_Admin_East2_gain_desc Threshold 3 Effect TaxCollection 10 Effect Trading 10 Effect Piety 1 Effect LocalPopularity 1 Effect Law 1 Level Education_Admin_East3 Description Education_Admin_East3_desc EffectsDescription Education_Admin_East3_effects_desc GainMessage Education_Admin_East3_gain_desc Threshold 6 Effect TaxCollection 20 Effect Trading 10 Effect Law 1 Effect Piety 1 Effect Squalor -1 Effect Loyalty -1 Level Education_Admin_East4 Description Education_Admin_East4_desc EffectsDescription Education_Admin_East4_effects_desc GainMessage Education_Admin_East4_gain_desc Threshold 10 Effect TaxCollection 20 Effect Trading 20 Effect Construction 10 Effect Law 2 Effect Piety 2 Effect Squalor -1 Effect Loyalty -2 ;------------------------------------------ Trait Greek_Edu Characters family Level Education_Admin_Greek1 Description Education_Admin_Greek1_desc EffectsDescription Education_Admin_Greek1_effects_desc GainMessage Education_Admin_Greek1_gain_desc Threshold 1 Effect TaxCollection 5 Effect Trading 5 Level Education_Admin_Greek2 Description Education_Admin_Greek2_desc EffectsDescription Education_Admin_Greek2_effects_desc GainMessage Education_Admin_Greek2_gain_desc Threshold 3 Effect TaxCollection 10 Effect Trading 10 Effect Law 1 Effect Squalor -1 Effect Piety 1 Level Education_Admin_Greek3 Description Education_Admin_Greek3_desc EffectsDescription Education_Admin_Greek3_effects_desc GainMessage Education_Admin_Greek3_gain_desc Threshold 6 Effect TaxCollection 10 Effect Trading 20 Effect Law 1 Effect Squalor -1 Effect Piety 1 Effect Loyalty -1 Level Education_Admin_Greek4 Description Education_Admin_Greek4_desc EffectsDescription Education_Admin_Greek4_effects_desc GainMessage Education_Admin_Greek4_gain_desc Threshold 10 Effect TaxCollection 20 Effect Trading 20 Effect Construction 10 Effect Law 1 Effect Piety 2 Effect Loyalty -2 Effect Squalor -1 ;--------- PAGAN EDUCATION ------------------------------ ;--- levels(points): 1(1),2(3),3(6),4(10) ;-------------------------------------------------------- Trait Pagan_Edu Characters family Level Education_Pagan1 Description Education_Pagan1_desc EffectsDescription Education_Pagan1_effects_desc GainMessage Education_Pagan1_gain_desc Threshold 1 Effect MovementPoints 2 Effect LineOfSight 1 Effect HitPoints 1 Effect Ambush 1 Effect Loyalty 1 Level Education_Pagan2 Description Education_Pagan2_desc EffectsDescription Education_Pagan2_effects_desc GainMessage Education_Pagan2_gain_desc Threshold 3 Effect MovementPoints 4 Effect LineOfSight 2 Effect HitPoints 1 Effect Ambush 1 Effect Command 1 Effect TroopMorale 1 Effect Trading 10 Level Education_Pagan3 Description Education_Pagan3_desc EffectsDescription Education_Pagan3_effects_desc GainMessage Education_Pagan3_gain_desc Threshold 6 Effect MovementPoints 6 Effect LineOfSight 3 Effect HitPoints 1 Effect Ambush 2 Effect Command 2 Effect Loyalty -1 Effect TroopMorale 1 Effect Law 1 Effect Trading 20 Level Education_Pagan4 Description Education_Pagan4_desc EffectsDescription Education_Pagan4_effects_desc GainMessage Education_Pagan4_gain_desc Threshold 10 Effect MovementPoints 8 Effect LineOfSight 5 Effect HitPoints 2 Effect Ambush 3 Effect Command 3 Effect Loyalty -2 Effect TroopMorale 2 Effect Law 1 Effect Trading 30 ;======================================================== ;----- additional traits ------------------------------- ;------------------------------------------ Trait MedicalSkill Characters family Level Medical_Training Description Medical_Training_desc EffectsDescription Medical_Training_effects_desc GainMessage Medical_Training_gain_desc Threshold 1 Effect BattleSurgery 5 ;------------------------------------------ Trait Poet Characters family Level Poet Description Poet_desc EffectsDescription Poet_effects_desc GainMessage Poet_gain_desc Threshold 1 Effect LocalPopularity 1 ;------------------------------------------ Trait AncillaryTeacher Characters family Level Inspiring_Teacher Description Inspiring_Teacher_desc EffectsDescription Inspiring_Teacher_effects_desc Threshold 10 ;------------------------------------------ Trait Educated_Authority Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 2 ;======= END OF EDUCATIONAL TRAITS ==================== ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@ KINGDOM SYSTEM @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;========================================================================================= ;======== OFFICES, CROWNS, TITLES ================ ;======================================================== ;======================================================== offices ;----- offices ---------------------------------------- ;----- FitForOffice ----------------------------------- ;---- summarises the minimum physical and psychical health of a general ;- Intelligent > 2, Insane < 2, Paranoia < 4, Slothful < 3, AbsentMinded < 1, Senile < 2, Diseased < 1, HaleAndHearty > 3 ;- used in many, many other triggers: don't change that 2 is good, 1 is bad ;------------------------------------------------ Trait FitForOffice Characters family Level Fit_For_Office0 Description Fit_For_Office0_desc EffectsDescription Fit_For_Office0_effects_desc Threshold 1 Level Fit_For_Office1 Description Fit_For_Office1_desc EffectsDescription Fit_For_Office1_effects_desc Threshold 2 ;------------------------------------------------ Trait Officeholder Characters family Level Office_Holder_General Description Office_Holder_General_desc EffectsDescription Office_Holder_General_effects_desc Threshold 1 Effect Loyalty 1 Effect Authority 1 Effect PersonalSecurity -1 Level Office_Holder_FactionLeader Description Office_Holder_FactionLeader_desc EffectsDescription Office_Holder_FactionLeader_effects_desc GainMessage Office_Holder_FactionLeader_gain_desc Threshold 2 Effect Loyalty -1 Effect Authority -1 Effect PersonalSecurity -1 Level Office_Holder_Info_on_Granting Description Office_Holder_Info_on_Granting_desc EffectsDescription Office_Holder_Info_on_Granting_effects_desc GainMessage Office_Holder_Info_on_Granting_gain_desc Threshold 3 ;======================================================== ;----- byzantine career --------------------------------- ;------------------------------------------ Trait Military_Career_In_Byzantium Characters family Level ERE_Rank1 Description ERE_Rank1_desc EffectsDescription ERE_Rank1_effects_desc GainMessage ERE_Rank1_desc Threshold 1 Effect LineOfSight 1 Level ERE_Rank2 Description ERE_Rank2_desc EffectsDescription ERE_Rank2_effects_desc GainMessage ERE_Rank2_desc Threshold 5 Effect HitPoints 1 Effect LineOfSight 1 Level ERE_Rank3 Description ERE_Rank3_desc EffectsDescription ERE_Rank3_effects_desc GainMessage ERE_Rank3_desc Threshold 10 Effect Command 1 Effect HitPoints 1 Effect LineOfSight 1 Level ERE_Rank4 Description ERE_Rank4_desc EffectsDescription ERE_Rank4_effects_desc GainMessage ERE_Rank4_desc Threshold 20 Effect Loyalty 1 Effect Command 1 Effect HitPoints 1 Effect LineOfSight 1 Level ERE_Rank5 Description ERE_Rank5_desc EffectsDescription ERE_Rank5_effects_desc GainMessage ERE_Rank5_desc Threshold 30 Effect Loyalty 2 Effect Command 1 Effect SiegeEngineering 10 Effect TroopMorale 1 Level ERE_Rank6 Description ERE_Rank6_desc EffectsDescription ERE_Rank6_effects_desc GainMessage ERE_Rank6_desc Threshold 40 Effect Loyalty 2 Effect Command 1 Effect PersonalSecurity 1 Effect SiegeEngineering 20 Effect TroopMorale 1 Level ERE_Rank7 Description ERE_Rank7_desc EffectsDescription ERE_Rank7_effects_desc GainMessage ERE_Rank7_desc Threshold 50 Effect Loyalty 2 Effect Command 2 Effect PersonalSecurity 2 Effect SiegeEngineering 30 Effect TroopMorale 2 Effect LocalPopularity 1 Level ERE_Rank8 Description ERE_Rank8_desc EffectsDescription ERE_Rank8_effects_desc GainMessage ERE_Rank8_desc Threshold 60 Effect Loyalty 3 Effect Command 2 Effect PersonalSecurity 2 Effect SiegeEngineering 30 Effect TroopMorale 2 Effect LocalPopularity 1 Level ERE_Rank9 Description ERE_Rank9_desc EffectsDescription ERE_Rank9_effects_desc GainMessage ERE_Rank9_desc Threshold 70 Effect Loyalty 3 Effect Command 2 Effect PersonalSecurity 3 Effect SiegeEngineering 30 Effect TroopMorale 3 Effect LocalPopularity 2 ; Level ERE_Rank10 ; Description ERE_Rank10_desc ; EffectsDescription ERE_Rank10_effects_desc ; GainMessage ERE_Rank10_desc ; Threshold 84 ; ; Effect Command 2 ; Effect PersonalSecurity 2 ; Effect SiegeEngineering 30 ; Effect TroopMorale 3 ; Effect LocalPopularity 2 ;======================================================== ;----- provincial titles -------------------------------- ;------------------------------------------ Trait Titled Characters family AntiTraits Untitled Level Titled Description Titled_desc EffectsDescription Titled_effects_desc Threshold 1 Effect Loyalty 1 Effect Law 1 Effect PersonalSecurity -1 Effect TaxCollection -5 ;------------------------------------------ Trait Titled_Count Characters family Hidden Level Titled Description Titled_desc EffectsDescription Titled_effects_desc Threshold 10 ;------------------------------------------ Trait Untitled Characters family Hidden AntiTraits Titled Level Untitled Description Untitled_desc EffectsDescription Untitled_effects_desc Threshold 1 ;------------------------------------------ Trait Stripped Characters family Level Stripped Description Stripped_desc EffectsDescription Stripped_effects_desc Threshold 1 Effect Loyalty -2 Level Stripped_again Description Stripped_again_desc EffectsDescription Stripped_again_effects_desc Threshold 2 Effect Loyalty -5 Effect Piety -2 Effect Chivalry -2 Effect Command 1 Effect TaxCollection -40 Effect Unrest 2 ;======================================================== Crowns ;----- crowns ------------------------------------------ ;------------------------------------------------ Trait Crownholder Characters family Level Crown_None Description Crown_None_desc EffectsDescription Crown_None_effects_desc GainMessage Crown_None_gain_desc Threshold 1 Level Crown_Ready Description Crown_Ready_desc EffectsDescription Crown_Ready_effects_desc GainMessage Crown_Ready_gain_desc Threshold 2 Level Crown_Ready_FatherLegacy Description Crown_Ready_FatherLegacy_desc EffectsDescription Crown_Ready_FatherLegacy_effects_desc GainMessage Crown_Ready_FatherLegacy_gain_desc Threshold 3 Level Crown_Received Description Crown_Received_desc EffectsDescription Crown_Received_effects_desc Threshold 4 Level Crown_Costs Description Crown_Received_desc EffectsDescription Crown_Received_effects_desc GainMessage Crown_Received_gain_desc Threshold 5 ;------------------------------------------------ Trait Fit_Crown_cumans Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_kievan_rus Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_russia Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_lithuania Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_poland Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_hungary Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_hre Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_denmark Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_norway Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_scotland Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_england Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_france Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_aragon Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_spain Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_portugal Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_moors Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_venice Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_pisa Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_sicily Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_serbia Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_byzantium Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_georgia Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_rum Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_zengid Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_jerusalem Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_egypt Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_abbasid Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------------ Trait Fit_Crown_turks Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;======= END OF CROWNS, TITLES, OFFICES TRAITS ======== ;======================================================================= ;======== KINGDOM MECHANISM traits ================================= ;======================================================================= ;======================================================================= ;==== FACTION LEADER traits ;========================================= ; mind that battle experience provides a lot of Authority to any general! ;-------- FL authority count ---------- ;-------------------------------------- Trait KingsAuthority Characters family Hidden Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 1 Effect Authority 1 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 2 Effect Authority 2 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 3 Effect Authority 3 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 4 Effect Authority 4 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 5 Effect Authority 5 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 6 Effect Authority 6 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 7 Effect Authority 7 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 8 Effect Authority 8 Level auth Description auth_desc EffectsDescription auth_effects_desc Threshold 9 Effect Authority 9 ;-------- faction leader, heir, regent ------- ;--------------------------------------------- ; the trait should appear at the beginning of the window ; to this end one my try to merge with New Aristocrat Trait Factionleader Characters family Level Faction_Leader1 ; Claimant Description Faction_Leader1_desc EffectsDescription Faction_Leader1_effects_desc Threshold 1 Effect Authority 5 Level Faction_Leader2 ; Heir Apparent Description Faction_Leader2_desc EffectsDescription Faction_Leader2_effects_desc Threshold 2 Effect Authority 3 Effect Loyalty 2 Effect PersonalSecurity 2 Effect LocalPopularity 1 Effect Fertility 1 Effect Level 1 Level Faction_Leader3 ; Faction Leader Description Faction_Leader3_desc EffectsDescription Faction_Leader3_effects_desc Threshold 3 Effect PersonalSecurity 3 Effect LocalPopularity 2 Effect Fertility 2 Effect Level 2 ;------------------------------------------ Trait PrincessFactionHeir Characters princess Level PrincessFactionHeir Description PrincessFactionHeir_desc EffectsDescription PrincessFactionHeir_effects_desc Threshold 1 ;------------------------------------------ Trait PrincessWeakFactionHeir Characters princess Level PrincessFactionHeir Description PrincessFactionHeir_desc EffectsDescription PrincessFactionHeir_effects_desc Threshold 1 ;------------------------------------------ Trait FactionRegent Characters family Level Faction_Regent1 Description Faction_Regent1_desc EffectsDescription Faction_Regent1_effects_desc Threshold 1 Effect PersonalSecurity 1 Effect Authority 1 Effect Level 1 Level Faction_Regent2 Description Faction_Regent2_desc EffectsDescription Faction_Regent2_effects_desc Threshold 2 Effect Command 1 Effect PersonalSecurity 2 Effect Level 2 ;------------------------------------------ Trait WifeIsFactionHeir Characters family Level WifeWasFactionHeir Description WifeWasFactionHeir_desc EffectsDescription WifeWasFactionHeir_effects_desc Threshold 1 Level WifeIsFactionHeir Description WifeIsFactionHeir_desc EffectsDescription WifeIsFactionHeir_effects_desc Threshold 2 ;------------------------------------------ Trait WifeIsWeakFactionHeir Characters family Level WifeIsWeakFactionHeir Description WifeIsWeakFactionHeir_desc EffectsDescription WifeIsWeakFactionHeir_effects_desc Threshold 1 ;------------------------------------------ Trait NoHeirYet Characters family Level NoHeirYet Description NoHeirYet_desc EffectsDescription NoHeirYet_effects_desc Threshold 1 Effect Authority -2 Effect LocalPopularity -1 ;------------------------------------------ Trait EnviousOfHeir Characters family Level EnviousOfHeir Description EnviousOfHeir_desc EffectsDescription EnviousOfHeir_effects_desc Threshold 1 Effect Loyalty -1 ;------------------------------------------ Trait PossibleCandidate Characters family Hidden Level PossibleCandidate Description PossibleCandidate_desc EffectsDescription PossibleCandidate_effects_desc Threshold 1 ;------------------------------------------ Trait WeakClaimant Characters family Level WeakClaimant Description WeakClaimant_desc EffectsDescription WeakClaimant_effects_desc Threshold 1 Effect Authority 2 ;================================================================================================= ;----- Faction Leader traits affectiong whole faction ------------------ ;================================================================================================= ; FL gets these traits due to his character, then it's translated into script, then into EDB, ; the FL can have just one of the broad character traits: ; - WiseAdministrator - population bonus ; - Protector - higher number of free_upkeep in cities and castles ; - ThinksOfHisPeople - ; - StrictlyReligious - generals get religious traits; also higher benefits from the churches (masjid, temples) buildings ;======================================================================= WideTraitSet ;-------- WideTraitSet ------------------------------- ; FL gets this trait if he has one of the mutually-excluded traits (depicted WTS) ; it's a technical trait: to prevent he's got a few of those traits) ;------------------------------------------ Trait WideTraitSet Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;======================================================================= WiseAdministrator (WTS) ;------------------------------------------ Trait WiseAdministrator Characters family NoGoingBackLevel 1 Level Wise_Administrator Description Wise_Administrator_desc EffectsDescription Wise_Administrator_effects_desc GainMessage Wise_Administrator_desc Epithet Wise_Administrator_epithet_desc Threshold 3 ;======================================================================= Protector (WTS) ;------------------------------------------ ;---- not reviewed by JoC, but it should be made ;----- change descriptions to complement with the effect Trait Protector Characters family Level Protector Description Protector_desc EffectsDescription Protector_effects_desc GainMessage Protector_desc Threshold 4 Effect Authority 1 ;======================================================================= ThinksOfHisPeople ;----------------------------------------- Trait ThinksOfHisPeople Characters family NoGoingBackLevel 1 Level Thinks_Of_His_People Description Thinks_Of_His_People_desc EffectsDescription Thinks_Of_His_People_effects_desc GainMessage Thinks_Of_His_People_desc Threshold 4 ;------------------------------------------ PassiveRuler Trait PassiveRuler Characters family Level Passive_Ruler Description Passive_Ruler_desc EffectsDescription Passive_Ruler_effects_desc GainMessage Passive_Ruler_desc Threshold 2 ;------------------------------------------ Trait AbsentMinded Characters family NoGoingBackLevel 1 Level Absent_Minded Description Absent_Minded_desc EffectsDescription Absent_Minded_effects_desc GainMessage Absent_Minded_desc Threshold 2 ;------------------------------------------ Trait AbsentMindedGeneral Characters family Level Absent_Minded_General Description Absent_Minded_General_desc EffectsDescription Absent_Minded_General_effects_desc Threshold 1 Effect Loyalty -1 ;======================================================================= StrictlyReligious ;------------------------------------------ Trait StrictlyReligious Characters family NoGoingBackLevel 1 Level Strictly_Religious Description Strictly_Religious_desc EffectsDescription Strictly_Religious_effects_desc GainMessage Strictly_Religious_desc Threshold 4 Effect Piety 1 Effect Chivalry 1 ;------------------------------------------ Trait StrictlyReligiousGeneral Characters family Level Strictly_Religious_General Description Strictly_Religious_General_desc EffectsDescription Strictly_Religious_General_effects_desc Threshold 1 Effect Piety 1 Effect Chivalry 1 ;================================================================================================= ;----- Faction Leader trait determining diplomacy and expansion ------------------------- ;================================================================================================= ;------------------------------------------ Trait FL_diplomatic_skills Characters family Level FL_diplomatic_skills_BAD Description FL_diplomatic_skills_BAD_desc EffectsDescription FL_diplomatic_skills_BAD_effects_desc Threshold 1 Level FL_diplomatic_skills_GOOD Description FL_diplomatic_skills_GOOD_desc EffectsDescription FL_diplomatic_skills_GOOD_effects_desc Threshold 2 Level FL_diplomatic_skills_EXQUISITE Description FL_diplomatic_skills_EXQUISITE_desc EffectsDescription FL_diplomatic_skills_EXQUISITE_effects_desc GainMessage FL_diplomatic_skills_EXQUISITE_gain_desc Threshold 3 ;================================================================================================= ;----- Faction Leader character ------------------------- ;================================================================================================= ;======================================================== ;-------- AUTHORITARIAN -------------------------------- ;------------------------------------------ Trait Authoritarian Characters family NoGoingBackLevel 1 AntiTraits NonAuthoritarian Level Leadership_Authoritarian1 Description Leadership_Authoritarian1_desc EffectsDescription Leadership_Authoritarian1_effects_desc Threshold 1 Effect Unrest 1 Effect Law 2 Level Leadership_Authoritarian2 Description Leadership_Authoritarian2_desc EffectsDescription Leadership_Authoritarian2_effects_desc Threshold 3 Effect Authority 1 Effect Unrest 2 Effect Law 4 Level Leadership_Authoritarian3 Description Leadership_Authoritarian3_desc EffectsDescription Leadership_Authoritarian3_effects_desc Epithet Leadership_Authoritarian3_epithet_desc Threshold 8 Effect Authority 2 Effect Unrest 3 Effect Law 6 ;------------------------------------------ Trait NonAuthoritarian Characters family NoGoingBackLevel 1 AntiTraits Authoritarian Level Leadership_Liberal1 Description Leadership_Liberal1_desc EffectsDescription Leadership_Liberal1_effects_desc Threshold 3 Effect Unrest -2 Effect Law -1 Level Leadership_Liberal2 Description Leadership_Liberal2_desc EffectsDescription Leadership_Liberal2_effects_desc Threshold 4 Effect Authority -1 Effect Unrest -4 Effect Law -2 Level Leadership_Liberal3 Description Leadership_Liberal3_desc EffectsDescription Leadership_Liberal3_effects_desc Epithet Leadership_Liberal3_epithet_desc Threshold 6 Effect Authority -2 Effect Unrest -6 Effect Law -3 ;======================================================== ;-------- HARSH RULER --------------------------------- ;------------------------------------------ Trait HarshRuler Characters family NoGoingBackLevel 3 AntiTraits KindRuler Level Leadership_Cruel1 Description Leadership_Cruel1_desc EffectsDescription Leadership_Cruel1_effects_desc Threshold 1 Effect Chivalry -1 Effect Law 1 Level Leadership_Cruel2 Description Leadership_Cruel2_desc EffectsDescription Leadership_Cruel2_effects_desc Threshold 3 Effect Chivalry -2 Effect Law 2 Level Leadership_Cruel3 Description Leadership_Cruel3_desc EffectsDescription Leadership_Cruel3_effects_desc Epithet Leadership_Cruel3_epithet_desc Threshold 6 Effect Chivalry -3 Effect Law 3 Effect Unrest 1 ;------------------------------------------ ;- it should be either reserved for FL or the descriptions should be changed Trait KindRuler Characters family NoGoingBackLevel 3 AntiTraits HarshRuler Level Leadership_Kind1 Description Leadership_Kind1_desc EffectsDescription Leadership_Kind1_effects_desc Threshold 1 Effect Chivalry 1 Effect Unrest -1 Level Leadership_Kind2 Description Leadership_Kind2_desc EffectsDescription Leadership_Kind2_effects_desc Threshold 3 Effect Chivalry 2 Effect Unrest -2 Level Leadership_Kind3 Description Leadership_Kind3_desc EffectsDescription Leadership_Kind3_effects_desc Epithet Leadership_Kind3_epithet_desc Threshold 6 Effect Chivalry 3 Effect Unrest -3 Effect TaxCollection -5 ;------------------------------------------ Trait GreedyRuler Characters family NoGoingBackLevel 1 Level Greedy_Ruler Description Greedy_Ruler_desc EffectsDescription Greedy_Ruler_effects_desc GainMessage Greedy_Ruler_desc Epithet Greedy_Ruler_epithet_desc Threshold 3 Effect Authority 2 Effect LocalPopularity -3 Effect TaxCollection 35 Effect Chivalry -2 Effect Piety -2 ;------------------------------------------ Trait GreedyRulerGeneral Characters family Level Greedy_Ruler_General Description Greedy_Ruler_General_desc EffectsDescription Greedy_Ruler_General_effects_desc Threshold 1 Effect LocalPopularity -2 Effect TaxCollection 30 Effect Chivalry -1 ;------------------------------------------ Trait FactionKiller Characters family Level Conqueror1 Description Conqueror1_desc EffectsDescription Conqueror1_effects_desc Threshold 10 Effect Authority 1 Effect Command 1 Effect Chivalry -1 Level Conqueror2 Description Conqueror2_desc EffectsDescription Conqueror2_effects_desc Epithet Conqueror2_epithet_desc Threshold 20 Effect Authority 2 Effect Command 2 Effect Chivalry -2 Level Conqueror3 Description Conqueror3_desc EffectsDescription Conqueror3_effects_desc Epithet Conqueror3_epithet_desc Threshold 30 Effect Authority 3 Effect Command 3 Effect Chivalry -3 Level Conqueror4 Description Conqueror4_desc EffectsDescription Conqueror4_effects_desc Epithet Conqueror4_epithet_desc Threshold 50 Effect Authority 4 Effect Command 3 Effect Chivalry -4 ;-------- FL shady connections with spies&assassins ;------------------------------------------ Trait ShadyConnections Characters family NoGoingBackLevel 1 Level Shady_Connections Description Shady_Connections_desc EffectsDescription Shady_Connections_effects_desc GainMessage Shady_Connections_desc Threshold 3 ;------------------------------------------ Trait ShadyConnectionsAgent Characters spy, assassin Level Shady_Connections_Agent Description Shady_Connections_Agent_desc EffectsDescription Shady_Connections_Agent_effects_desc Threshold 1 Effect Subterfuge 2 Effect MovementPoints 10 ;-------- excommunication traits --------- ;------------------------------------------ Trait Excommunication Characters family AntiTraits Reconciliation, ExcommunicationJoke Level Excommunication Description Excommunication_desc EffectsDescription Excommunication_effects_desc Threshold 1 Effect Authority -2 Effect Piety -2 Effect LocalPopularity -3 ;------------------------------------------ Trait ExcommunicationJoke Characters family AntiTraits Reconciliation, Excommunication Level ExcommunicationJoke Description ExcommunicationJoke_desc EffectsDescription ExcommunicationJoke_effects_desc Threshold 1 Effect Combat_V_Faction_Papal_States 1 Effect Piety -2 Effect LocalPopularity -2 ;------------------------------------------ Trait Reconciliation Characters family Hidden AntiTraits Excommunication, ExcommunicationJoke Level Reconciliation Description Reconciliation_desc EffectsDescription Reconciliation_effects_desc Threshold 1 ;-------- FL and the sea ----------------- ;------------------------------------------ Trait MaritimeInterests Characters family Level Maritime_Interests1 Description Maritime_Interests1_desc EffectsDescription Maritime_Interests1_effects_desc GainMessage Maritime_Interests1_gain_desc Threshold 1 Level Maritime_Interests2 Description Maritime_Interests2_desc EffectsDescription Maritime_Interests2_effects_desc GainMessage Maritime_Interests2_gain_desc Threshold 3 ;-------- RULER OF SICILY traits ---------- ;------------------------------------------ Trait RulerOfSicily Characters family Level RulerOfSicily Description RulerOfSicily_desc EffectsDescription RulerOfSicily_effects_desc GainMessage RulerOfSicily_gain_desc Threshold 1 Effect Command 1 ;------------------------------------------ Trait RulerOfSicilyBonus Characters admiral, diplomat Level RulerOfSicilyBonus Description RulerOfSicilyBonus_desc EffectsDescription RulerOfSicilyBonus_effects_desc Threshold 1 Effect MovementPoints 2 ;======================================================================= ;======== LOYALTY traits ========================================== ;======================================================================= ;======================================================== ;----- Basic loyalty traits ----------------------------- ;======================================================== ;-------- STARTER loyalty ------------------------------- ;------------------------------------------ Trait LoyaltyStarter Characters family Hidden Level Loyalty_Starter_VeryHard Description Loyalty_Starter_desc EffectsDescription Loyalty_Starter_effects_desc Threshold 1 Effect Loyalty 2 Level Loyalty_Starter_Hard Description Loyalty_Starter_desc EffectsDescription Loyalty_Starter_effects_desc Threshold 2 Effect Loyalty 3 Level Loyalty_Starter_Normal Description Loyalty_Starter_desc EffectsDescription Loyalty_Starter_effects_desc Threshold 3 Effect Loyalty 4 ;======================================================== ;-------- LOYAL general --------------------------------- ;------------------------------------------ Trait Loyal Characters family NoGoingBackLevel 3 AntiTraits Disloyal Level Loyalty_Base_Positive1 Description Loyalty_Base_Positive1_desc EffectsDescription Loyalty_Base_Positive1_effects_desc Threshold 1 Effect Loyalty 1 Level Loyalty_Base_Positive2 Description Loyalty_Base_Positive2_desc EffectsDescription Loyalty_Base_Positive2_effects_desc Threshold 2 Effect Chivalry 1 Effect Loyalty 2 Level Loyalty_Base_Positive3 Description Loyalty_Base_Positive3_desc EffectsDescription Loyalty_Base_Positive3_effects_desc Threshold 4 Effect Chivalry 2 Effect Loyalty 3 Level Loyalty_Base_Positive4 Description Loyalty_Base_Positive4_desc EffectsDescription Loyalty_Base_Positive4_effects_desc Threshold 6 Effect Chivalry 3 Effect Loyalty 4 ;------------------------------------------ Trait Disloyal Characters family NoGoingBackLevel 3 AntiTraits Loyal Level Loyalty_Base_Negative1 Description Loyalty_Base_Negative1_desc EffectsDescription Loyalty_Base_Negative1_effects_desc Threshold 1 Effect Loyalty -1 Level Loyalty_Base_Negative2 Description Loyalty_Base_Negative2_desc EffectsDescription Loyalty_Base_Negative2_effects_desc Threshold 2 Effect Loyalty -2 Level Loyalty_Base_Negative3 Description Loyalty_Base_Negative3_desc EffectsDescription Loyalty_Base_Negative3_effects_desc Threshold 3 Effect Chivalry -1 Effect Loyalty -3 Level Loyalty_Base_Negative4 Description Loyalty_Base_Negative4_desc EffectsDescription Loyalty_Base_Negative4_effects_desc Threshold 4 Effect Chivalry -2 Effect Loyalty -4 ;======================================================== ;-------- CONTENT general ------------------------------- ;------------------------------------------ Trait ContentGeneral Characters family AntiTraits DiscontentGeneral Level Loyalty_Appreciation_Positive1 Description Loyalty_Appreciation_Positive1_desc EffectsDescription Loyalty_Appreciation_Positive1_effects_desc Threshold 1 Effect Loyalty 1 Level Loyalty_Appreciation_Positive2 Description Loyalty_Appreciation_Positive2_desc EffectsDescription Loyalty_Appreciation_Positive2_effects_desc Threshold 4 Effect Loyalty 3 Level Loyalty_Appreciation_Positive3 Description Loyalty_Appreciation_Positive3_desc EffectsDescription Loyalty_Appreciation_Positive3_effects_desc Threshold 8 Effect Loyalty 5 ;------------------------------------------ Trait DiscontentGeneral Characters family AntiTraits ContentGeneral Level Loyalty_Appreciation_Negative1 Description Loyalty_Appreciation_Negative1_desc EffectsDescription Loyalty_Appreciation_Negative1_effects_desc Threshold 1 Effect Loyalty -1 Level Loyalty_Appreciation_Negative2 Description Loyalty_Appreciation_Negative2_desc EffectsDescription Loyalty_Appreciation_Negative2_effects_desc Threshold 4 Effect Loyalty -3 Level Loyalty_Appreciation_Negative3 Description Loyalty_Appreciation_Negative3_desc EffectsDescription Loyalty_Appreciation_Negative3_effects_desc Threshold 8 Effect Loyalty -5 ;======================================================== ;-------- LOYALTY DUE TO DISTANCE ----------------------- ;------------------------------------------ Trait NearCapital Characters family Level Loyalty_Distance_to_Capital1 Description Loyalty_Distance_to_Capital1_desc EffectsDescription Loyalty_Distance_to_Capital1_effects_desc GainMessage Loyalty_Distance_to_Capital1_gain_desc Threshold 1 Effect Authority 1 Level Loyalty_Distance_to_Capital2 Description Loyalty_Distance_to_Capital2_desc EffectsDescription Loyalty_Distance_to_Capital2_effects_desc GainMessage Loyalty_Distance_to_Capital2_gain_desc Threshold 2 Effect Authority 1 ;------------------------------------------ Trait FLNearCapital Characters family Hidden Level FLNear Description FLNear_desc EffectsDescription FLNear_effects_desc Threshold 1 Effect Loyalty 1 ;------------------------------------------ Trait Courtier Characters family Level Courtier1 Description Courtier1_desc EffectsDescription Courtier1_effects_desc Threshold 1 Level Courtier2 Description Courtier2_desc EffectsDescription Courtier2_effects_desc GainMessage Courtier2_gain_desc Threshold 5 Effect Authority 1 ;------------------------------------------ Trait Near_Loyalty Characters family AntiTraits Far_Loyalty Level Trusted1 Description Trusted1_desc EffectsDescription Trusted1_effects_desc Threshold 2 Effect Loyalty 1 Level Trusted2 Description Trusted2_desc EffectsDescription Trusted2_effects_desc Threshold 10 Effect Loyalty 3 Effect Law 1 ;------------------------------------------ Trait Far_Loyalty Characters family AntiTraits Near_Loyalty Level Tempted1 Description Tempted1_desc EffectsDescription Tempted1_effects_desc Threshold 2 Effect Loyalty -1 Effect TaxCollection -5 Level Tempted2 Description Tempted2_desc EffectsDescription Tempted2_effects_desc Threshold 6 Effect Loyalty -2 Effect TaxCollection -10 Level Tempted3 Description Tempted3_desc EffectsDescription Tempted3_effects_desc Threshold 10 Effect Loyalty -4 Effect TaxCollection -25 Effect MovementPoints -5 ;======================================================== ;----- Civil war system (usurper) ----------------------- ;------------------------------------------ Trait IWantTheCrown Characters family Level IWantTheCrown Description IWantTheCrown_desc EffectsDescription IWantTheCrown_effects_desc Threshold 1 Effect Authority 1 Effect TroopMorale -1 ;------------------------------------------ Trait Usurper Characters family Level Usurper1 Description Usurper1_desc EffectsDescription Usurper1_effects_desc Threshold 1 Effect Authority 3 Effect Loyalty -2 Effect TroopMorale -1 Effect TaxCollection -5 Effect MovementPoints -5 Effect LocalPopularity -1 Level Usurper2 Description Usurper2_desc EffectsDescription Usurper2_effects_desc Threshold 2 Effect Level 1 Effect Authority 2 Effect TroopMorale -1 Effect TaxCollection -5 Effect Loyalty 1 ; Effect MovementPoints -10 Effect LocalPopularity -2 Level Usurper3 Description Usurper3_desc EffectsDescription Usurper3_effects_desc Epithet Usurper4_epithet_desc Threshold 3 Effect Level 2 Effect TroopMorale -2 Effect TaxCollection -10 ; Effect MovementPoints -20 Level Usurper4 Description Usurper4_desc EffectsDescription Usurper4_effects_desc Epithet Usurper4_epithet_desc Threshold 4 Effect Level 2 Effect TroopMorale -1 Effect TaxCollection -5 Effect Chivalry -1 ; Effect MovementPoints -25 Level Usurper5 Description Usurper5_desc EffectsDescription Usurper5_effects_desc Epithet Usurper4_epithet_desc Threshold 5 Effect Level 2 Effect TroopMorale 1 Effect Chivalry -2 ; Effect MovementPoints -30 ;------------------------------------------ Trait UsurperInCourt Characters family Level Usurper_Opponent1 Description Usurper_Opponent1_desc EffectsDescription Usurper_Opponent1_effects_desc Threshold 1 Effect Loyalty -6 ; Effect MovementPoints -18 Level Usurper_Opponent2 Description Usurper_Opponent2_desc EffectsDescription Usurper_Opponent2_effects_desc Threshold 2 Effect PersonalSecurity -1 Effect Loyalty -4 ; Effect MovementPoints -12 Level Usurper_Opponent3 Description Usurper_Opponent3_desc EffectsDescription Usurper_Opponent3_effects_desc Threshold 3 Effect PersonalSecurity -2 Effect Loyalty -3 ; Effect MovementPoints -8 Level Usurper_Opponent4 Description Usurper_Opponent4_desc EffectsDescription Usurper_Opponent4_effects_desc Threshold 4 Effect PersonalSecurity -3 Effect Loyalty -2 ; Effect MovementPoints -4 ;------------------------------------------ Trait BastardHeir Characters family Level BastardHeir Description BastardHeir_desc EffectsDescription BastardHeir_effects_desc Threshold 1 Effect PersonalSecurity -1 Effect Authority 1 ;------------------------------------------ ; Trait HeroAndRogue ; Characters family ; Level Fall_and_Redemption1 ; Description Fall_and_Redemption1_desc ; EffectsDescription Fall_and_Redemption1_effects_desc ; Epithet Fall_and_Redemption1_epithet_desc ; Threshold 1 ; Effect TroopMorale -2 ; Effect LocalPopularity -2 ; Effect Attack 2 ; Effect Defence -2 ; Level Fall_and_Redemption2 ; Description Fall_and_Redemption2_desc ; EffectsDescription Fall_and_Redemption2_effects_desc ; Epithet Fall_and_Redemption2_epithet_desc ; Threshold 2 ; Effect TroopMorale 1 ; Effect LocalPopularity 1 ; Effect Attack 1 ; Effect Defence -1 ; Level Fall_and_Redemption3 ; Description Fall_and_Redemption3_desc ; EffectsDescription Fall_and_Redemption3_effects_desc ; Epithet Fall_and_Redemption3_epithet_desc ; Threshold 3 ; Effect Authority 2 ; Effect TroopMorale 2 ; Effect LocalPopularity 2 ; Effect Command 2 ;------------------------------------------ ;there's just 1 trigger for a bribed AGENT ;so this trait is ready to be utilised somehow in the system also for GENERALS ;------------------------------------------ Trait ExRebel Characters family Level Turncoat1 Description Turncoat1_desc EffectsDescription Turncoat1_effects_desc Threshold 1 Effect Loyalty -1 Level Turncoat2 Description Turncoat2_desc EffectsDescription Turncoat2_effects_desc Threshold 2 Effect Loyalty -2 Level Turncoat3 Description Turncoat3_desc EffectsDescription Turncoat3_effects_desc Epithet Turncoat3_epithet_desc Threshold 3 Effect Loyalty -3 ;======================================================== ;----- Civil strife system (disobedient) ---------------- ;------------------------------------------ Trait Offensive_To_Nobles Characters family Level Offensive1 Description Offensive1_desc EffectsDescription Offensive1_effects_desc GainMessage Offensive1_gain_desc Threshold 1 Effect LocalPopularity -1 Level Offensive2 Description Offensive2_desc EffectsDescription Offensive2_effects_desc GainMessage Offensive2_gain_desc LoseMessage Offensive2_lose_desc Threshold 2 Effect LocalPopularity -2 ;------------------------------------------ Trait Obedient Characters family AntiTraits Disobedient Level Obedient1 Description Obedient1_desc EffectsDescription Obedient1_effects_desc Threshold 1 Effect Loyalty 2 Level Obedient2 Description Obedient2_desc EffectsDescription Obedient2_effects_desc Threshold 2 Effect Loyalty 4 ;------------------------------------------ Trait Disobedient Characters family AntiTraits Obedient Level Disobedient1 Description Disobedient1_desc EffectsDescription Disobedient1_effects_desc Threshold 1 Effect Loyalty -5 Effect Law -10 Effect Unrest 10 Effect LocalPopularity -10 Effect MovementPoints -250 ;======================================================================= ;======== MILITARY traits ========================================== ;======================================================================= ;========================================================= ;-------- NaturalMilitarySkill --------------------------- ; acquired at the beginning of life, later can only deteriorate ; enables to acquire military education and good military abilities (GoodCommander etc.) ; battles won will have much grater impact on him ;------------------------------------------ Trait NaturalMilitarySkill Characters family Level NaturalMilitarySkill1 Description NaturalMilitarySkill1_desc EffectsDescription NaturalMilitarySkill1_effects_desc Threshold 1 Effect Command 1 Level NaturalMilitarySkill2 Description NaturalMilitarySkill2_desc EffectsDescription NaturalMilitarySkill2_effects_desc Threshold 2 Effect Command 2 Level NaturalMilitarySkill3 Description NaturalMilitarySkill3_desc EffectsDescription NaturalMilitarySkill3_effects_desc Threshold 3 Effect Command 3 Level NaturalMilitarySkill4 Description NaturalMilitarySkill4_desc EffectsDescription NaturalMilitarySkill4_effects_desc Threshold 4 Effect Command 4 ;========================================================= ;-------- STARTEGY/BATTLE DREAD/CHIVALRY ---------------- ;------------------------------------------ Trait StrategyDread Characters family Level StrategyDread1 Description StrategyDread1_desc EffectsDescription StrategyDread1_effects_desc Threshold 1 Effect Chivalry -1 Level StrategyDread2 Description StrategyDread2_desc EffectsDescription StrategyDread2_effects_desc Threshold 2 Effect Chivalry -2 Level StrategyDread3 Description StrategyDread3_desc EffectsDescription StrategyDread3_effects_desc Epithet StrategyDread3_epithet_desc Threshold 4 Effect Chivalry -3 Effect Authority 1 Level StrategyDread4 Description StrategyDread4_desc EffectsDescription StrategyDread4_effects_desc Epithet StrategyDread4_epithet_desc Threshold 8 Effect Chivalry -4 Effect Authority 2 Level StrategyDread5 Description StrategyDread5_desc EffectsDescription StrategyDread5_effects_desc Epithet StrategyDread5_epithet_desc Threshold 14 Effect Chivalry -5 Effect Authority 3 ;------------------------------------------ Trait StrategyChivalry Characters family Level StrategyChivalry1 Description StrategyChivalry1_desc EffectsDescription StrategyChivalry1_effects_desc Threshold 1 Effect Chivalry 1 Level StrategyChivalry2 Description StrategyChivalry2_desc EffectsDescription StrategyChivalry2_effects_desc Threshold 2 Effect Chivalry 2 Level StrategyChivalry3 Description StrategyChivalry3_desc EffectsDescription StrategyChivalry3_effects_desc Epithet StrategyChivalry3_epithet_desc Threshold 4 Effect Chivalry 3 Effect Authority 1 Level StrategyChivalry4 Description StrategyChivalry4_desc EffectsDescription StrategyChivalry4_effects_desc Epithet StrategyChivalry4_epithet_desc Threshold 8 Effect Chivalry 4 Effect Authority 2 Level StrategyChivalry5 Description StrategyChivalry5_desc EffectsDescription StrategyChivalry5_effects_desc Epithet StrategyChivalry5_epithet_desc Threshold 14 Effect Chivalry 5 Effect Authority 3 ;======================================================== ;----- Battle Dread / Chivalry ------------ ;------------------------------------------ Trait BattleDread Characters family Level BattleDread1 Description BattleDread1_desc EffectsDescription BattleDread1_effects_desc Threshold 1 Effect Chivalry -1 Level BattleDread2 Description BattleDread2_desc EffectsDescription BattleDread2_effects_desc Threshold 3 Effect Chivalry -2 Level BattleDread3 Description BattleDread3_desc EffectsDescription BattleDread3_effects_desc Epithet BattleDread3_epithet_desc Threshold 6 Effect Chivalry -3 Level BattleDread4 Description BattleDread4_desc EffectsDescription BattleDread4_effects_desc Epithet BattleDread4_epithet_desc Threshold 9 Effect Chivalry -4 Effect Authority 1 Level BattleDread5 Description BattleDread5_desc EffectsDescription BattleDread5_effects_desc Epithet BattleDread5_epithet_desc Threshold 12 Effect Chivalry -5 Effect Authority 2 ;------------------------------------------ Trait BattleChivalry Characters family Level BattleChivalry1 Description BattleChivalry1_desc EffectsDescription BattleChivalry1_effects_desc Threshold 1 Effect Chivalry 1 Level BattleChivalry2 Description BattleChivalry2_desc EffectsDescription BattleChivalry2_effects_desc Threshold 3 Effect Chivalry 2 Level BattleChivalry3 Description BattleChivalry3_desc EffectsDescription BattleChivalry3_effects_desc Epithet BattleChivalry3_epithet_desc Threshold 6 Effect Chivalry 3 Level BattleChivalry4 Description BattleChivalry4_desc EffectsDescription BattleChivalry4_effects_desc Epithet BattleChivalry4_epithet_desc Threshold 9 Effect Chivalry 4 Effect Authority 1 Level BattleChivalry5 Description BattleChivalry5_desc EffectsDescription BattleChivalry5_effects_desc Epithet BattleChivalry5_epithet_desc Threshold 12 Effect Chivalry 5 Effect Authority 2 ;========================================================= ;-------- COMMANDER: Good, Bad, Cavalry, Infantry -------- ;------------------------------------------ Trait GoodCommander Characters family Level GoodCommander1 Description GoodCommander1_desc EffectsDescription GoodCommander1_effects_desc GainMessage GoodCommander1_gain_desc Threshold 1 Effect Command 1 Level GoodCommander2 Description GoodCommander2_desc EffectsDescription GoodCommander2_effects_desc GainMessage GoodCommander2_gain_desc Threshold 3 Effect Command 2 Effect MovementPoints 2 Level GoodCommander3 Description GoodCommander3_desc EffectsDescription GoodCommander3_effects_desc GainMessage GoodCommander3_gain_desc Threshold 6 Effect Command 3 Effect MovementPoints 2 Effect LineOfSight 2 Level GoodCommander4 Description GoodCommander4_desc EffectsDescription GoodCommander4_effects_desc GainMessage GoodCommander4_gain_desc Epithet GoodCommander4_epithet_desc Threshold 12 Effect Command 4 Effect Authority 1 Effect TroopMorale 1 Effect LineOfSight 3 Level GoodCommander5 Description GoodCommander5_desc EffectsDescription GoodCommander5_effects_desc GainMessage GoodCommander5_gain_desc Epithet GoodCommander5_epithet_desc Threshold 24 Effect Command 5 Effect Authority 2 Effect TroopMorale 2 Effect LineOfSight 5 ;------------------------------------------ Trait BadCommander Characters family Level BadCommander1 Description BadCommander1_desc EffectsDescription BadCommander1_effects_desc Threshold 2 Effect Command -1 Level BadCommander2 Description BadCommander2_desc EffectsDescription BadCommander2_effects_desc Threshold 4 Effect Command -2 Effect MovementPoints -1 Effect TroopMorale -1 Level BadCommander3 Description BadCommander3_desc EffectsDescription BadCommander3_effects_desc Threshold 8 Effect Command -3 Effect MovementPoints -2 Effect TroopMorale -1 Effect Loyalty -1 Effect Authority -1 Level BadCommander4 Description BadCommander4_desc EffectsDescription BadCommander4_effects_desc Epithet BadCommander4_epithet_desc Threshold 16 Effect Command -5 Effect MovementPoints -3 Effect TroopMorale -2 Effect Loyalty -2 Effect Authority -2 ;------------------------------------------ Trait GoodInfantryGeneral Characters family AntiTraits BadInfantryGeneral Level GoodInfantryGeneral1 Description GoodInfantryGeneral1_desc EffectsDescription GoodInfantryGeneral1_effects_desc Threshold 3 Effect InfantryCommand 1 Level GoodInfantryGeneral2 Description GoodInfantryGeneral2_desc EffectsDescription GoodInfantryGeneral2_effects_desc Threshold 6 Effect InfantryCommand 2 Level GoodInfantryGeneral3 Description GoodInfantryGeneral3_desc EffectsDescription GoodInfantryGeneral3_effects_desc GainMessage GoodInfantryGeneral3_gain_desc Epithet GoodInfantryGeneral3_epithet_desc Threshold 10 Effect InfantryCommand 3 ;------------------------------------------ Trait BadInfantryGeneral Characters family AntiTraits GoodInfantryGeneral Level BadInfantryGeneral1 Description BadInfantryGeneral1_desc EffectsDescription BadInfantryGeneral1_effects_desc Threshold 2 Effect InfantryCommand -1 Level BadInfantryGeneral2 Description BadInfantryGeneral2_desc EffectsDescription BadInfantryGeneral2_effects_desc Threshold 3 Effect InfantryCommand -2 Level BadInfantryGeneral3 Description BadInfantryGeneral3_desc EffectsDescription BadInfantryGeneral3_effects_desc Threshold 6 Effect InfantryCommand -3 ;------------------------------------------ Trait GoodCavalryGeneral Characters family AntiTraits BadCavalryGeneral Level GoodCavalryGeneral1 Description GoodCavalryGeneral1_desc EffectsDescription GoodCavalryGeneral1_effects_desc Threshold 3 Effect CavalryCommand 1 Level GoodCavalryGeneral2 Description GoodCavalryGeneral2_desc EffectsDescription GoodCavalryGeneral2_effects_desc Threshold 6 Effect CavalryCommand 2 Level GoodCavalryGeneral3 Description GoodCavalryGeneral3_desc EffectsDescription GoodCavalryGeneral3_effects_desc GainMessage GoodCavalryGeneral3_gain_desc Epithet GoodCavalryGeneral3_epithet_desc Threshold 10 Effect CavalryCommand 3 ;------------------------------------------ Trait BadCavalryGeneral Characters family AntiTraits GoodCavalryGeneral Level BadCavalryGeneral1 Description BadCavalryGeneral1_desc EffectsDescription BadCavalryGeneral1_effects_desc Threshold 2 Effect CavalryCommand -1 Level BadCavalryGeneral2 Description BadCavalryGeneral2_desc EffectsDescription BadCavalryGeneral2_effects_desc Threshold 3 Effect CavalryCommand -2 Level BadCavalryGeneral3 Description BadCavalryGeneral3_desc EffectsDescription BadCavalryGeneral3_effects_desc Threshold 4 Effect CavalryCommand -3 ;========================================================= ;-------- OTHER MILITARY TRAITS -------------------------- ;------------------------------------------ Trait Despoiler Characters family Level Looter1 Description Looter1_desc EffectsDescription Looter1_effects_desc Threshold 2 Effect Looting 10 Level Looter2 Description Looter2_desc EffectsDescription Looter2_effects_desc Threshold 5 Effect Looting 20 Level Looter3 Description Looter3_desc EffectsDescription Looter3_effects_desc Threshold 9 Effect Looting 30 Effect Chivalry -1 ;------------------------------------------ Trait Genocide Characters family Level Looter_Butcher1 Description Looter_Butcher1_desc EffectsDescription Looter_Butcher1_effects_desc Threshold 2 Effect Chivalry -1 Effect Piety -1 Effect Looting 20 Level Looter_Butcher2 Description Looter_Butcher2_desc EffectsDescription Looter_Butcher2_effects_desc Threshold 5 Effect Chivalry -2 Effect Piety -2 Effect Unrest 1 Effect Looting 30 Level Looter_Butcher3 Description Looter_Butcher3_desc EffectsDescription Looter_Butcher3_effects_desc Epithet Looter_Butcher3_epithet_desc Threshold 9 Effect Chivalry -3 Effect Piety -3 Effect Unrest 2 Effect Looting 40 ;========================================================= ;------- Disciplinarian ---------------------------------- ;--- levels(points): 1(4),2(8),3(12) ; this is a skill so a general learns it throughout his life - mainly due to long marches, keeping order in settlements ; there's self-perpetuation ; a few triggers at CoA (mainly related to father) can make lvl 1 at the beginning ; the functions of the trait: 1. to enable long marches, 2. to slow down losing ArmyCampaignMorale ;------------------------------------------ Trait Disciplinarian Characters family Level Disciplinarian_Harsh1 Description Disciplinarian_Harsh1_desc EffectsDescription Disciplinarian_Harsh1_effects_desc Threshold 4 Effect TroopMorale 1 Effect MovementPoints 2 Effect Law 1 Level Disciplinarian_Harsh2 Description Disciplinarian_Harsh2_desc EffectsDescription Disciplinarian_Harsh2_effects_desc GainMessage Disciplinarian_Harsh2_gain_desc Threshold 8 Effect TroopMorale -1 Effect MovementPoints 3 Effect Law 2 Effect Squalor 1 Level Disciplinarian_Harsh3 Description Disciplinarian_Harsh3_desc EffectsDescription Disciplinarian_Harsh3_effects_desc GainMessage Disciplinarian_Harsh3_gain_desc Threshold 12 Effect Authority 1 Effect TroopMorale -2 Effect MovementPoints 4 Effect Law 3 Effect Squalor 2 ;------------------------------------------ Trait BadDisciplinarian Characters family Level Disciplinarian_Lax1 Description Disciplinarian_Lax1_desc EffectsDescription Disciplinarian_Lax1_effects_desc GainMessage Disciplinarian_Lax1_gain_desc Threshold 4 Effect MovementPoints -1 Effect LocalPopularity 1 Level Disciplinarian_Lax2 Description Disciplinarian_Lax2_desc EffectsDescription Disciplinarian_Lax2_effects_desc GainMessage Disciplinarian_Lax2_gain_desc Threshold 8 Effect Command -1 Effect MovementPoints -2 Effect LocalPopularity 1 Effect Squalor -1 Level Disciplinarian_Lax3 Description Disciplinarian_Lax3_desc EffectsDescription Disciplinarian_Lax3_effects_desc GainMessage Disciplinarian_Lax3_gain_desc Threshold 12 Effect Command -1 Effect Authority -1 Effect MovementPoints -3 Effect LocalPopularity 1 Effect Law -1 ;========================================================= ;------- Brave & Coward ---------------------------------- ;--- levels(points): 1(1),2(3),3(6),4(10),5(15) ;------------------------------------------ Trait Brave Characters family Level Brave1 Description Brave1_desc EffectsDescription Brave1_effects_desc Threshold 1 Effect TroopMorale 1 Level Brave2 Description Brave2_desc EffectsDescription Brave2_effects_desc Threshold 3 Effect TroopMorale 2 Effect HitPoints 1 Level Brave3 Description Brave3_desc EffectsDescription Brave3_effects_desc Threshold 6 Effect TroopMorale 3 Effect HitPoints 2 Level Brave4 Description Brave4_desc EffectsDescription Brave4_effects_desc Epithet Brave4_epithet_desc Threshold 10 Effect Authority 1 Effect TroopMorale 4 Effect HitPoints 2 Effect LocalPopularity 1 Level Brave5 Description Brave5_desc EffectsDescription Brave5_effects_desc GainMessage Brave5_gain_desc Epithet Brave5_epithet_desc Threshold 15 Effect Authority 3 Effect TroopMorale 2 Effect HitPoints 1 Effect LocalPopularity 2 Effect PersonalSecurity -1 ;------------------------------------------ ;--- levels(points): 1(2),2(3),3(4),4(6),5(8) ;------------------------------------------ Trait Coward Characters family Level Coward1 Description Coward1_desc EffectsDescription Coward1_effects_desc GainMessage Coward1_gain_desc LoseMessage Coward1_lose_desc Threshold 2 Effect TroopMorale -1 Level Coward2 Description Coward2_desc EffectsDescription Coward2_effects_desc Threshold 3 Effect TroopMorale -2 Effect Authority -1 Level Coward3 Description Coward3_desc EffectsDescription Coward3_effects_desc Threshold 4 Effect TroopMorale -3 Effect Authority -2 Effect LocalPopularity -1 Level Coward4 Description Coward4_desc EffectsDescription Coward4_effects_desc Epithet Coward4_epithet_desc Threshold 6 Effect TroopMorale -4 Effect Authority -3 Effect LocalPopularity -2 Effect PersonalSecurity 1 Level Coward4 Description Coward4_desc EffectsDescription Coward4_effects_desc Epithet Coward4_epithet_desc Threshold 8 Effect TroopMorale -4 Effect Authority -3 Effect LocalPopularity -2 Effect PersonalSecurity 1 ;------------------------------------------ Trait BattleScarred Characters family Level Scarred1 Description Scarred1_desc EffectsDescription Scarred1_effects_desc Threshold 1 Effect HitPoints 1 Level Scarred2 Description Scarred2_desc EffectsDescription Scarred2_effects_desc Threshold 3 Effect HitPoints 2 Effect Authority 1 Level Scarred3 Description Scarred3_desc EffectsDescription Scarred3_effects_desc Threshold 5 Effect HitPoints 3 Effect Authority 1 Effect TroopMorale 1 Effect Chivalry -1 Level Scarred4 Description Scarred4_desc EffectsDescription Scarred4_effects_desc GainMessage Scarred4_gain_desc Epithet Scarred4_epithet_desc Threshold 7 Effect HitPoints 4 Effect Authority 1 Effect TroopMorale 1 Effect Chivalry -2 Effect Law 1 ;------------------------------------------ Trait Berserker Characters family ExcludeCultures middle_eastern, greek, southern_european Level Berserker1 Description Berserker1_desc EffectsDescription Berserker1_effects_desc GainMessage Berserker1_gain_desc Threshold 1 Effect Chivalry -1 Effect TroopMorale 1 Effect Attack 1 Effect Defence -1 Level Berserker2 Description Berserker2_desc EffectsDescription Berserker2_effects_desc GainMessage Berserker2_gain_desc Threshold 3 Effect Chivalry -2 Effect TroopMorale 2 Effect Attack 2 Effect Defence -2 Level Berserker3 Description Berserker3_desc EffectsDescription Berserker3_effects_desc GainMessage Berserker3_gain_desc Epithet Berserker3_epithet_desc Threshold 5 Effect Chivalry -4 Effect TroopMorale 3 Effect Attack 3 Effect Defence -3 ;======================================================== ;----- Humane Hardened ---------------------------------- ; NoGoingBack at level 2 (added 10 points) ;-------------------------------------------------------- Trait Humane Characters family Level Humane1 Description Humane1_desc EffectsDescription Humane1_effects_desc Threshold 1 Effect Piety 1 Effect Command -1 Level Humane2 Description Humane2_desc EffectsDescription Humane2_effects_desc Threshold 4 Level Humane2 Description Humane2_desc EffectsDescription Humane2_effects_desc Threshold 14 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Effect Piety 2 Effect Command -1 Effect Loyalty -1 Level Humane3 Description Humane3_desc EffectsDescription Humane3_effects_desc Epithet Humane3_epithet_desc Threshold 18 Effect Piety 2 Effect Command -2 Effect Loyalty -2 ;------------------------------------------ Trait Hardened Characters family Level Hardened1 Description Hardened1_desc EffectsDescription Hardened1_effects_desc Threshold 1 Effect HitPoints 1 Level Hardened2 Description Hardened2_desc EffectsDescription Hardened2_effects_desc Threshold 4 ; NGB trigger adds 10pts at level 2, so threshold here is low so that if there're pts taken away, the threshold doesn't fall Level Hardened2 Description Hardened2_desc EffectsDescription Hardened2_effects_desc Threshold 14 Effect Command 1 Effect HitPoints 1 Effect Piety -1 Level Hardened3 Description Hardened3_desc EffectsDescription Hardened3_effects_desc Epithet Hardened3_epithet_desc Threshold 18 Effect HitPoints 2 Effect TroopMorale -2 Effect Piety -2 Effect Chivalry -1 ;======================================================== ;------ LogisticalSkill and Scout ----------------------- ;--- levels(points): 1(2),2(3),3(5) ; impact on the costs of expedition (ArmyCost) ; the anti-traits were not lumped together because there'll many generals (eg. AdminMind) that won't have them ;-------------------------------------- Trait LogisticalSkill Characters family Level Logistics1 Description Logistics1_desc EffectsDescription Logistics1_effects_desc GainMessage Logistics1_gain_desc Threshold 1 Effect MovementPoints 1 Level Logistics2 Description Logistics2_desc EffectsDescription Logistics2_effects_desc GainMessage Logistics2_gain_desc Threshold 3 Effect MovementPoints 2 Effect LineOfSight 1 Level Logistics3 Description Logistics3_desc EffectsDescription Logistics3_effects_desc Threshold 5 Effect MovementPoints 4 ; big jump because the previous two levels impact on the ArmyCosts, but this level not Effect LineOfSight 3 ;------------------------------------------ Trait PoorLogistics Characters family Level Logistics_Bad Description Logistics_Bad_desc EffectsDescription Logistics_Bad_effects_desc GainMessage Logistics_Bad_gain_desc Threshold 1 Effect Command -1 Effect LineOfSight -2 Effect MovementPoints -2 ;------------------------------------------ Trait Scout Characters family Level Scout1 Description Scout1_desc EffectsDescription Scout1_effects_desc Threshold 2 Effect LineOfSight 1 Level Scout2 Description Scout2_desc EffectsDescription Scout2_effects_desc Threshold 4 Effect LineOfSight 2 Level Scout3 Description Scout3_desc EffectsDescription Scout3_effects_desc Threshold 6 Effect LineOfSight 3 ;======================================================== ;----- night battles ------------------- ;--------------------------------------- Trait NightBattleCapable Characters family AntiTraits Noctophobia Level Night_Fighter Description Night_Fighter_desc EffectsDescription Night_Fighter_effects_desc Threshold 1 Effect NightBattle 1 ;------------------------------------------ Trait Noctophobia Characters family AntiTraits Noctophilia Level Noctophobia1 Description Noctophobia1_desc EffectsDescription Noctophobia1_effects_desc Threshold 2 Effect NightBattle -1 Level Noctophobia2 Description Noctophobia2_desc EffectsDescription Noctophobia2_effects_desc Threshold 3 Effect NightBattle -2 Effect PersonalSecurity 1 Level Noctophobia3 Description Noctophobia3_desc EffectsDescription Noctophobia3_effects_desc Threshold 5 Effect NightBattle -3 Effect PersonalSecurity 2 ;------------------------------------------ Trait Noctophilia Characters family AntiTraits Noctophobia Level Noctophilia1 Description Noctophilia1_desc EffectsDescription Noctophilia1_effects_desc Threshold 2 Effect NightBattle 1 Level Noctophilia2 Description Noctophilia2_desc EffectsDescription Noctophilia2_effects_desc Threshold 3 Effect NightBattle 2 Level Noctophilia3 Description Noctophilia3_desc EffectsDescription Noctophilia3_effects_desc GainMessage Noctophilia3_gain_desc Threshold 5 Effect NightBattle 3 ;======================================================================= ;======== CAMPAIGN traits ============================================================ CAMPAIGN ;======================================================================= ;========================================================================================= ;----- Army Campaign Morale ------------------------------ ;--------------------------------------------------------- ;--- levels(points): 1(1),2(5), 3(9), 4(13),5(17),6(21),7(25),8(29),9(33) ;------------------------------------------ Trait ArmyCampaignMorale Characters family Level Army_Campaign_Morale1 Description Army_Campaign_Morale1_desc EffectsDescription Army_Campaign_Morale1_effects_desc Threshold 1 Effect Loyalty -2 Effect TroopMorale 3 Level Army_Campaign_Morale2 Description Army_Campaign_Morale2_desc EffectsDescription Army_Campaign_Morale2_effects_desc LoseMessage Army_Campaign_Morale2_lose_desc Threshold 5 Effect TroopMorale 2 Level Army_Campaign_Morale3 Description Army_Campaign_Morale3_desc EffectsDescription Army_Campaign_Morale3_effects_desc Threshold 9 Effect TroopMorale 1 Level Army_Campaign_Morale4 Description Army_Campaign_Morale4_desc EffectsDescription Army_Campaign_Morale4_effects_desc Threshold 13 Effect TroopMorale -1 Effect MovementPoints -1 Level Army_Campaign_Morale5 Description Army_Campaign_Morale5_desc EffectsDescription Army_Campaign_Morale5_effects_desc Threshold 17 Effect TroopMorale -2 Effect MovementPoints -2 Level Army_Campaign_Morale6 Description Army_Campaign_Morale6_desc EffectsDescription Army_Campaign_Morale6_effects_desc GainMessage Army_Campaign_Morale6_gain_desc Threshold 21 Effect TroopMorale -3 Effect MovementPoints -3 Effect Command -1 Effect Loyalty -1 Level Army_Campaign_Morale7 Description Army_Campaign_Morale7_desc EffectsDescription Army_Campaign_Morale7_effects_desc GainMessage Army_Campaign_Morale7_gain_desc Threshold 25 Effect TroopMorale -4 Effect MovementPoints -4 Effect Command -2 Effect Loyalty -2 Level Army_Campaign_Morale8 Description Army_Campaign_Morale8_desc EffectsDescription Army_Campaign_Morale8_effects_desc GainMessage Army_Campaign_Morale8_gain_desc Threshold 29 Effect TroopMorale -5 Effect MovementPoints -5 Effect Command -3 Effect Loyalty -3 Level Army_Campaign_Morale9 Description Army_Campaign_Morale9_desc EffectsDescription Army_Campaign_Morale9_effects_desc Threshold 33 Effect TroopMorale -5 Effect MovementPoints -5 Effect Command -3 Effect Loyalty -3 ;------------------------------------------ Trait ArmyIsCamping Characters family Level Army_Camping_FriendlyArea Description Army_Camping_FriendlyArea_desc EffectsDescription Army_Camping_FriendlyArea_effects_desc Threshold 1 Effect Defence 2 Level Army_Camping_EnemyArea Description Army_Camping_EnemyArea_desc EffectsDescription Army_Camping_EnemyArea_effects_desc Threshold 2 Effect Defence 1 ;======================================================================= Supply and Siege Costs ;----- Supply and Siege Costs ; the costs are defined in the script.txt ; descriptions of these costs are edited in a way to appear in-game in a best possible right way (amounts in part "_desc", not "effects_desc") ;-------------------------------------------------------- Trait ArmyCost Characters family Level Campaigning_Costs1 Description Campaigning_Costs1_desc EffectsDescription Campaigning_Costs1_effects_desc GainMessage Campaigning_Costs1_gain_desc Threshold 1 Level Campaigning_Costs2 Description Campaigning_Costs2_desc EffectsDescription Campaigning_Costs2_effects_desc Threshold 2 Level Campaigning_Costs3 Description Campaigning_Costs3_desc EffectsDescription Campaigning_Costs3_effects_desc Threshold 3 Level Campaigning_Costs4 Description Campaigning_Costs4_desc EffectsDescription Campaigning_Costs4_effects_desc GainMessage Campaigning_Costs4_gain_desc Threshold 4 Level Campaigning_Costs5 Description Campaigning_Costs5_desc EffectsDescription Campaigning_Costs5_effects_desc Threshold 5 ;-------------------------------------------------------- Trait AtSeaCost Characters family Level AtSea_Cost_Low Description AtSea_Cost_Low_desc EffectsDescription AtSea_Cost_Low_effects_desc GainMessage AtSea_Cost_Low_gain_desc Threshold 1 Level AtSea_Cost_High Description AtSea_Cost_High_desc EffectsDescription AtSea_Cost_High_effects_desc Threshold 2 ;======================================================================= Counters of battles ;-------- Counter of Battles ----------------------------- ;------------------------------------------ Trait CounterOfBattles Characters family Level CounterOfBattles1 Description CounterOfBattles1_desc EffectsDescription CounterOfBattles1_effects_desc Threshold 1 Level CounterOfBattles2 Description CounterOfBattles2_desc EffectsDescription CounterOfBattles2_effects_desc Threshold 2 Level CounterOfBattles3 Description CounterOfBattles3_desc EffectsDescription CounterOfBattles3_effects_desc Threshold 3 Level CounterOfBattles4 Description CounterOfBattles4_desc EffectsDescription CounterOfBattles4_effects_desc Threshold 4 Level CounterOfBattles5 Description CounterOfBattles5_desc EffectsDescription CounterOfBattles5_effects_desc Threshold 5 Effect Authority 1 Level CounterOfBattles6 Description CounterOfBattles6_desc EffectsDescription CounterOfBattles6_effects_desc Threshold 6 Effect Authority 1 Level CounterOfBattles7 Description CounterOfBattles7_desc EffectsDescription CounterOfBattles7_effects_desc Threshold 7 Effect Authority 1 Level CounterOfBattles8 Description CounterOfBattles8_desc EffectsDescription CounterOfBattles8_effects_desc Threshold 8 Effect Authority 1 Level CounterOfBattles9 Description CounterOfBattles9_desc EffectsDescription CounterOfBattles9_effects_desc Threshold 9 Effect Authority 1 ;------------------------------------------ Trait CounterOfBattlesMany Characters family Level CounterOfBattlesMany1 Description CounterOfBattlesMany1_desc EffectsDescription CounterOfBattlesMany1_effects_desc Threshold 1 Effect Authority 2 Level CounterOfBattlesMany2 Description CounterOfBattlesMany2_desc EffectsDescription CounterOfBattlesMany2_effects_desc Threshold 2 Effect Authority 2 Level CounterOfBattlesMany3 Description CounterOfBattlesMany3_desc EffectsDescription CounterOfBattlesMany3_effects_desc Threshold 3 Effect Authority 2 Level CounterOfBattlesMany4 Description CounterOfBattlesMany4_desc EffectsDescription CounterOfBattlesMany4_effects_desc Threshold 4 Effect Authority 2 Level CounterOfBattlesMany5 Description CounterOfBattlesMany5_desc EffectsDescription CounterOfBattlesMany5_effects_desc Threshold 5 Effect Authority 2 Level CounterOfBattlesMany6 Description CounterOfBattlesMany6_desc EffectsDescription CounterOfBattlesMany6_effects_desc Threshold 6 Effect Authority 2 Level CounterOfBattlesMany7 Description CounterOfBattlesMany7_desc EffectsDescription CounterOfBattlesMany7_effects_desc Threshold 7 Effect Authority 3 Level CounterOfBattlesMany8 Description CounterOfBattlesMany8_desc EffectsDescription CounterOfBattlesMany8_effects_desc Threshold 8 Effect Authority 3 Level CounterOfBattlesMany9 Description CounterOfBattlesMany9_desc EffectsDescription CounterOfBattlesMany9_effects_desc Threshold 9 Effect Authority 3 ;------------------------------------------ Trait CounterOfBattlesManyMore Characters family Level CounterOfBattlesManyMore1 Description CounterOfBattlesManyMore1_desc EffectsDescription CounterOfBattlesManyMore1_effects_desc Threshold 1 Effect Authority 3 Level CounterOfBattlesManyMore2 Description CounterOfBattlesManyMore2_desc EffectsDescription CounterOfBattlesManyMore2_effects_desc Threshold 2 Effect Authority 3 Level CounterOfBattlesManyMore3 Description CounterOfBattlesManyMore3_desc EffectsDescription CounterOfBattlesManyMore3_effects_desc Threshold 3 Effect Authority 3 Level CounterOfBattlesManyMore4 Description CounterOfBattlesManyMore4_desc EffectsDescription CounterOfBattlesManyMore4_effects_desc Threshold 4 Effect Authority 4 Level CounterOfBattlesManyMore5 Description CounterOfBattlesManyMore5_desc EffectsDescription CounterOfBattlesManyMore5_effects_desc Threshold 5 Effect Authority 4 Level CounterOfBattlesManyMore6 Description CounterOfBattlesManyMore6_desc EffectsDescription CounterOfBattlesManyMore6_effects_desc Threshold 6 Effect Authority 4 Level CounterOfBattlesManyMore7 Description CounterOfBattlesManyMore7_desc EffectsDescription CounterOfBattlesManyMore7_effects_desc Threshold 7 Effect Authority 4 Level CounterOfBattlesManyMore8 Description CounterOfBattlesManyMore8_desc EffectsDescription CounterOfBattlesManyMore8_effects_desc Threshold 8 Effect Authority 4 Level CounterOfBattlesManyMore9 Description CounterOfBattlesManyMore9_desc EffectsDescription CounterOfBattlesManyMore9_effects_desc Threshold 9 Effect Authority 5 ;========================================================= Victor Virtue ;------- Victor Virtue ----------------------------------- ;------------------------------------------ Trait VictorVirtue Characters family Level Victor_Fame1 ; Renowned Victor Description Victor_Fame1_desc EffectsDescription Victor_Fame1_effects_desc GainMessage Victor_Fame1_gain_desc Threshold 6 Effect Authority 1 Effect PersonalSecurity -1 Effect LocalPopularity 1 Level Victor_Fame2 ; Famous Victor Description Victor_Fame2_desc EffectsDescription Victor_Fame2_effects_desc GainMessage Victor_Fame2_gain_desc Threshold 12 Effect Authority 2 Effect PersonalSecurity -1 Effect LocalPopularity 2 Level Victor_Fame3 ; Glorious Victor Description Victor_Fame3_desc EffectsDescription Victor_Fame3_effects_desc GainMessage Victor_Fame3_gain_desc ; Epithet Victor_Fame3_epithet_desc Threshold 18 Effect Authority 3 Effect PersonalSecurity -2 Effect LocalPopularity 3 ;========================================================= Counter of Major Victories aka Vanquisher ;------- Vanquisher -------------------------------------- ;------------------------------------------ Trait Vanquisher Characters family Level Vanquisher1 Description Vanquisher1_desc EffectsDescription Vanquisher1_effects_desc GainMessage Vanquisher1_gain_desc Threshold 1 Level Vanquisher2 Description Vanquisher2_desc EffectsDescription Vanquisher2_effects_desc GainMessage Vanquisher2_gain_desc Threshold 2 Effect LocalPopularity 1 Level Vanquisher3 Description Vanquisher3_desc EffectsDescription Vanquisher3_effects_desc GainMessage Vanquisher3_gain_desc Threshold 3 Effect LocalPopularity 1 Effect Authority 1 Level Vanquisher4 Description Vanquisher4_desc EffectsDescription Vanquisher4_effects_desc GainMessage Vanquisher4_gain_desc Threshold 4 Effect LocalPopularity 1 Effect Authority 1 Effect Command 1 Level Vanquisher5 Description Vanquisher5_desc EffectsDescription Vanquisher5_effects_desc GainMessage Vanquisher5_gain_desc Threshold 5 Effect LocalPopularity 1 Effect Authority 1 Effect Command 1 Effect Piety 1 Level Vanquisher6 Description Vanquisher6_desc EffectsDescription Vanquisher6_effects_desc GainMessage Vanquisher6_gain_desc Threshold 6 Effect LocalPopularity 2 Effect Authority 1 Effect Command 1 Effect Piety 1 Level Vanquisher7 Description Vanquisher7_desc EffectsDescription Vanquisher7_effects_desc GainMessage Vanquisher7_gain_desc Threshold 7 Effect LocalPopularity 2 Effect Authority 2 Effect Command 2 Effect Piety 1 Level Vanquisher8 Description Vanquisher8_desc EffectsDescription Vanquisher8_effects_desc GainMessage Vanquisher7_gain_desc Threshold 8 Effect LocalPopularity 2 Effect Authority 2 Effect Command 2 Effect Piety 2 Level Vanquisher9 Description Vanquisher9_desc EffectsDescription Vanquisher9_effects_desc GainMessage Vanquisher9_gain_desc Threshold 9 Effect LocalPopularity 1 Effect Authority 1 Effect Command 1 Effect Piety 1 ;========================================================================================= ;----- Great Cities Conquered ---------------------------- ;======================================================== ;======================================================== ;-------- CONSTANTINOPOLE CONQUERED --------------------- ;-------------------------------------------------------- ;------------------------------------------ Trait Islam_Conquer_Constantinople Characters family ExcludeCultures northern_european, southern_european, eastern_european, greek Level Conquer_Constantinople_Islam Description Conquer_Constantinople_Islam_desc EffectsDescription Conquer_Constantinople_Islam_effects_desc GainMessage Conquer_Constantinople_Islam_gain_desc Threshold 1 Effect Command 1 Effect Authority 2 Effect Loyalty -1 ;------------------------------------------ Trait Greek_Conquer_Constantinople Characters family ExcludeCultures northern_european, southern_european, eastern_european, middle_eastern Level Conquer_Constantinople_Greek Description Conquer_Constantinople_Greek_desc EffectsDescription Conquer_Constantinople_Greek_effects_desc GainMessage Conquer_Constantinople_Greek_gain_desc Threshold 1 Effect Command 1 Effect TroopMorale 1 Effect Authority 2 Effect Law 1 Effect Loyalty -1 ;------------------------------------------ Trait Catholic_Conquer_Constantinople Characters family ExcludeCultures greek, middle_eastern Level Conquer_Constantinople_Catholic Description Conquer_Constantinople_Catholic_desc EffectsDescription Conquer_Constantinople_Catholic_effects_desc GainMessage Conquer_Constantinople_Catholic_gain_desc Threshold 1 Effect Command 1 Effect Authority 1 ;------------------------------------------ Trait Rus_Conquer_Constantinople Characters family ExcludeCultures northern_european, southern_european, greek, middle_eastern Level Conquer_Constantinople_Rus Description Conquer_Constantinople_Rus_desc EffectsDescription Conquer_Constantinople_Rus_effects_desc GainMessage Conquer_Constantinople_Rus_gain_desc Threshold 1 Effect Command 1 Effect Authority 2 Effect Loyalty -1 Effect Law 1 ;======================================================== ;-------- KIEV CONQUERED -------------------------------- ;-------------------------------------------------------- ;------------------------------------------ Trait Conqueror_Kiev_Rus Characters family ExcludeCultures northern_european, southern_european, greek, middle_eastern Level Conqueror_Kiev_Rus Description Conqueror_Kiev_Rus_desc EffectsDescription Conqueror_Kiev_Rus_effects_desc GainMessage Conqueror_Kiev_Rus_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect TroopMorale 1 Effect Loyalty -1 ;------------------------------------------ Trait Conqueror_Kiev_Others Characters family Level Conqueror_Kiev_Others Description Conqueror_Kiev_Others_desc EffectsDescription Conqueror_Kiev_Others_effects_desc GainMessage Conqueror_Kiev_Others_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect Loyalty -1 ;======================================================== ;-------- KONYA CONQUERED ------------------------------- ;------------------------------------------ Trait Conqueror_Konya_Byzantium Characters family ExcludeCultures northern_european, southern_european, eastern_european, middle_eastern Level Conqueror_Konya_Byzantium Description Conqueror_Konya_Byzantium_desc EffectsDescription Conqueror_Konya_Byzantium_effects_desc GainMessage Conqueror_Konya_Byzantium_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect Loyalty -1 ;------------------------------------------ Trait Conqueror_Konya_Others Characters family ExcludeCultures greek Level Conqueror_Konya_Others Description Conqueror_Konya_Others_desc EffectsDescription Conqueror_Konya_Others_effects_desc GainMessage Conqueror_Konya_Others_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect Loyalty -1 ;======================================================== ;-------- ANTIOCH CONQUERED ----------------------------- ;------------------------------------------ Trait Conqueror_Antioch_Byzantium Characters family ExcludeCultures northern_european, southern_european, eastern_european, middle_eastern Level Conqueror_Antioch_Byzantium Description Conqueror_Antioch_Byzantium_desc EffectsDescription Conqueror_Antioch_Byzantium_effects_desc GainMessage Conqueror_Antioch_Byzantium_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect Loyalty -1 ;------------------------------------------ Trait Conqueror_Antioch_Others Characters family ExcludeCultures greek Level Conqueror_Antioch_Others Description Conqueror_Antioch_Others_desc EffectsDescription Conqueror_Antioch_Others_effects_desc GainMessage Conqueror_Antioch_Others_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect Loyalty -1 ;======================================================== ;-------- ALEPPO CONQUERED ------------------------------ ;======================================================== ;-------- TRIPOLI CONQUERED ----------------------------- ;======================================================== ;-------- DAMASCUS CONQUERED ---------------------------- ;======================================================== ;-------- BAGHDAD CONQUERED ----------------------------- ;------------------------------------------ Trait Conqueror_Baghdad_Muslim Characters family ExcludeCultures northern_european, southern_european, greek, eastern_european Level Conqueror_Baghdad_Muslim Description Conqueror_Baghdad_Muslim_desc EffectsDescription Conqueror_Baghdad_Muslim_effects_desc GainMessage Conqueror_Baghdad_Muslim_gain_desc Threshold 1 Effect Authority 2 Effect LocalPopularity 1 Effect TroopMorale 1 Effect Loyalty -2 ;------------------------------------------ Trait Conqueror_Baghdad_Others Characters family ExcludeCultures middle_eastern Level Conqueror_Baghdad_Others Description Conqueror_Baghdad_Others_desc EffectsDescription Conqueror_Baghdad_Others_effects_desc GainMessage Conqueror_Baghdad_Others_gain_desc Threshold 1 Effect Authority 1 Effect LocalPopularity 1 Effect Loyalty -1 ;========================================================================================= ;----- Vendetta traits ---------------------------------- ;========================================================= ;-- JoC2020: trait not reviewed and left as it is, ------- ;-- because it seems to work ok ------------------------ ;------------------------------------------ Trait VendettaSet Characters family Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;------------------------------------------ Trait VendettaVenice Characters family Level VendettaVenice Description VendettaVenice_desc EffectsDescription VendettaVenice_effects_desc Threshold 2 Effect Combat_V_Faction_Venice 1 ;------------------------------------------ Trait VendettaSicily Characters family Level VendettaSicily Description VendettaSicily_desc EffectsDescription VendettaSicily_effects_desc Threshold 2 Effect Combat_V_Faction_Sicily 1 ;------------------------------------------ Trait VendettaAbbasid Characters family Level VendettaAbbasid Description VendettaAbbasid_desc EffectsDescription VendettaAbbasid_effects_desc Threshold 2 Effect Combat_V_Faction_Abbasid 1 ;------------------------------------------ Trait VendettaPisa Characters family Level VendettaPisa Description VendettaPisa_desc EffectsDescription VendettaPisa_effects_desc Threshold 2 Effect Combat_V_Faction_Pisa 1 ;------------------------------------------ Trait VendettaPapal_States Characters family Level VendettaPapal_States Description VendettaPapal_States_desc EffectsDescription VendettaPapal_States_effects_desc Threshold 2 Effect Combat_V_Faction_Papal_States 1 ;------------------------------------------ Trait VendettaDenmark Characters family Level VendettaDenmark Description VendettaDenmark_desc EffectsDescription VendettaDenmark_effects_desc Threshold 2 Effect Combat_V_Faction_Denmark 1 ;------------------------------------------ Trait VendettaEgypt Characters family Level VendettaEgypt Description VendettaEgypt_desc EffectsDescription VendettaEgypt_effects_desc Threshold 2 Effect Combat_V_Faction_Egypt 1 ;------------------------------------------ Trait VendettaScotland Characters family Level VendettaScotland Description VendettaScotland_desc EffectsDescription VendettaScotland_effects_desc Threshold 2 Effect Combat_V_Faction_Scotland 1 ;------------------------------------------ Trait VendettaCumans Characters family Level VendettaCumans Description VendettaCumans_desc EffectsDescription VendettaCumans_effects_desc Threshold 2 Effect Combat_V_Faction_Cumans 1 ;------------------------------------------ Trait VendettaMongols Characters family Level VendettaMongols Description VendettaMongols_desc EffectsDescription VendettaMongols_effects_desc Threshold 2 Effect Combat_V_Faction_Mongols 1 ;------------------------------------------ Trait VendettaTurks Characters family Level VendettaTurks Description VendettaTurks_desc EffectsDescription VendettaTurks_effects_desc Threshold 2 Effect Combat_V_Faction_Turks 1 ;------------------------------------------ Trait VendettaRum Characters family Level VendettaRum Description VendettaRum_desc EffectsDescription VendettaRum_effects_desc Threshold 2 Effect Combat_V_Faction_Rum 1 ;------------------------------------------ Trait VendettaFrance Characters family Level VendettaFrance Description VendettaFrance_desc EffectsDescription VendettaFrance_effects_desc Threshold 2 Effect Combat_V_Faction_France 1 ;------------------------------------------ Trait VendettaHRE Characters family Level VendettaHRE Description VendettaHRE_desc EffectsDescription VendettaHRE_effects_desc Threshold 2 Effect Combat_V_Faction_HRE 1 ;------------------------------------------ Trait VendettaEngland Characters family Level VendettaEngland Description VendettaEngland_desc EffectsDescription VendettaEngland_effects_desc Threshold 2 Effect Combat_V_Faction_England 1 ;------------------------------------------ Trait VendettaPortugal Characters family Level VendettaPortugal Description VendettaPortugal_desc EffectsDescription VendettaPortugal_effects_desc Threshold 2 Effect Combat_V_Faction_Portugal 1 ;------------------------------------------ Trait VendettaPoland Characters family Level VendettaPoland Description VendettaPoland_desc EffectsDescription VendettaPoland_effects_desc Threshold 2 Effect Combat_V_Faction_Poland 1 ;------------------------------------------ Trait VendettaByzantium Characters family Level VendettaByzantium Description VendettaByzantium_desc EffectsDescription VendettaByzantium_effects_desc Threshold 2 Effect Combat_V_Faction_Byzantium 1 ;------------------------------------------ Trait VendettaMoors Characters family Level VendettaMoors Description VendettaMoors_desc EffectsDescription VendettaMoors_effects_desc Threshold 2 Effect Combat_V_Faction_Moors 1 ;------------------------------------------ Trait VendettaRussia Characters family Level VendettaRussia Description VendettaRussia_desc EffectsDescription VendettaRussia_effects_desc Threshold 2 Effect Combat_V_Faction_Russia 1 ;------------------------------------------ Trait VendettaSpain Characters family Level VendettaSpain Description VendettaSpain_desc EffectsDescription VendettaSpain_effects_desc Threshold 2 Effect Combat_V_Faction_Spain 1 ;------------------------------------------ Trait VendettaHungary Characters family Level VendettaHungary Description VendettaHungary_desc EffectsDescription VendettaHungary_effects_desc Threshold 2 Effect Combat_V_Faction_Hungary 1 ;------------------------------------------ Trait VendettaAragon Characters family Level VendettaAragon Description VendettaAragon_desc EffectsDescription VendettaAragon_effects_desc Threshold 2 Effect Combat_V_Faction_Aragon 1 ;------------------------------------------ Trait VendettaLithuania Characters family Level VendettaLithuania Description VendettaLithuania_desc EffectsDescription VendettaLithuania_effects_desc Threshold 2 Effect Combat_V_Faction_Lithuania 1 ;------------------------------------------ Trait VendettaKievan_Rus Characters family Level VendettaKievan_Rus Description VendettaKievan_Rus_desc EffectsDescription VendettaKievan_Rus_effects_desc Threshold 2 Effect Combat_V_Faction_Kievan_Rus 1 ;------------------------------------------ Trait VendettaSerbia Characters family Level VendettaSerbia Description VendettaSerbia_desc EffectsDescription VendettaSerbia_effects_desc Threshold 2 Effect Combat_V_Faction_Serbia 1 ;------------------------------------------ Trait VendettaGeorgia Characters family Level VendettaGeorgia Description VendettaGeorgia_desc EffectsDescription VendettaGeorgia_effects_desc Threshold 2 Effect Combat_V_Faction_Georgia 1 ;------------------------------------------ Trait VendettaNorway Characters family Level VendettaNorway Description VendettaNorway_desc EffectsDescription VendettaNorway_effects_desc Threshold 2 Effect Combat_V_Faction_Norway 1 ;------------------------------------------ Trait VendettaJerusalem Characters family Level VendettaJerusalem Description VendettaJerusalem_desc EffectsDescription VendettaJerusalem_effects_desc Threshold 2 Effect Combat_V_Faction_Jerusalem 1 ;------------------------------------------ Trait VendettaZengid Characters family Level VendettaZengid Description VendettaZengid_desc EffectsDescription VendettaZengid_effects_desc Threshold 2 Effect Combat_V_Faction_Zengid 1 ;========================================================================================= ;----- Fears / Hates faction traits --------------------- ;========================================================= ;-- JoC2020: trait not reviewed and left as it is, ------- ;-- because it seems to work ok ------------------------ ;------------------------------------------ Trait FearsVenice Characters family AntiTraits HatesVenice Level Fears_Venice1 Description Fears_Venice1_desc EffectsDescription Fears_Venice1_effects_desc Threshold 1 Effect Combat_V_Faction_Venice -1 Level Fears_Venice2 Description Fears_Venice2_desc EffectsDescription Fears_Venice2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Venice -2 Level Fears_Venice3 Description Fears_Venice3_desc EffectsDescription Fears_Venice3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Venice -3 ;------------------------------------------ Trait HatesVenice Characters family AntiTraits FearsVenice Level Hates_Venice1 Description Hates_Venice1_desc EffectsDescription Hates_Venice1_effects_desc Threshold 1 Effect Combat_V_Faction_Venice 1 Level Hates_Venice2 Description Hates_Venice2_desc EffectsDescription Hates_Venice2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Venice 2 Level Hates_Venice3 Description Hates_Venice3_desc EffectsDescription Hates_Venice3_effects_desc Threshold 4 Effect Combat_V_Faction_Venice 3 ;------------------------------------------ Trait FearsSicily Characters family AntiTraits HatesSicily Level Fears_Sicily1 Description Fears_Sicily1_desc EffectsDescription Fears_Sicily1_effects_desc Threshold 1 Effect Combat_V_Faction_Sicily -1 Level Fears_Sicily2 Description Fears_Sicily2_desc EffectsDescription Fears_Sicily2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Sicily -2 Level Fears_Sicily3 Description Fears_Sicily3_desc EffectsDescription Fears_Sicily3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Sicily -3 ;------------------------------------------ Trait HatesSicily Characters family AntiTraits FearsSicily Level Hates_Sicily1 Description Hates_Sicily1_desc EffectsDescription Hates_Sicily1_effects_desc Threshold 1 Effect Combat_V_Faction_Sicily 1 Level Hates_Sicily2 Description Hates_Sicily2_desc EffectsDescription Hates_Sicily2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Sicily 2 Level Hates_Sicily3 Description Hates_Sicily3_desc EffectsDescription Hates_Sicily3_effects_desc Threshold 4 Effect Combat_V_Faction_Sicily 3 ;------------------------------------------ Trait FearsAbbasid Characters family AntiTraits HatesAbbasid Level Fears_Abbasid1 Description Fears_Abbasid1_desc EffectsDescription Fears_Abbasid1_effects_desc Threshold 1 Effect Combat_V_Faction_Abbasid -1 Level Fears_Abbasid2 Description Fears_Abbasid2_desc EffectsDescription Fears_Abbasid2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Abbasid -2 Level Fears_Abbasid3 Description Fears_Abbasid3_desc EffectsDescription Fears_Abbasid3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Abbasid -3 ;------------------------------------------ Trait FearsPisa Characters family AntiTraits HatesPisa Level Fears_Pisa1 Description Fears_Pisa1_desc EffectsDescription Fears_Pisa1_effects_desc Threshold 1 Effect Combat_V_Faction_Pisa -1 Level Fears_Pisa2 Description Fears_Pisa2_desc EffectsDescription Fears_Pisa2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Pisa -2 Level Fears_Pisa3 Description Fears_Pisa3_desc EffectsDescription Fears_Pisa3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Pisa -3 ;------------------------------------------ Trait HatesAbbasid Characters family AntiTraits FearsAbbasid Level Hates_Abbasid1 Description Hates_Abbasid1_desc EffectsDescription Hates_Abbasid1_effects_desc Threshold 1 Effect Combat_V_Faction_Abbasid 1 Level Hates_Abbasid2 Description Hates_Abbasid2_desc EffectsDescription Hates_Abbasid2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Abbasid 2 Level Hates_Abbasid3 Description Hates_Abbasid3_desc EffectsDescription Hates_Abbasid3_effects_desc Threshold 4 Effect Combat_V_Faction_Abbasid 3 ;------------------------------------------ Trait HatesPisa Characters family AntiTraits FearsPisa Level Hates_Pisa1 Description Hates_Pisa1_desc EffectsDescription Hates_Pisa1_effects_desc Threshold 1 Effect Combat_V_Faction_Pisa 1 Level Hates_Pisa2 Description Hates_Pisa2_desc EffectsDescription Hates_Pisa2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Pisa 2 Level Hates_Pisa3 Description Hates_Pisa3_desc EffectsDescription Hates_Pisa3_effects_desc Threshold 4 Effect Combat_V_Faction_Pisa 3 ;------------------------------------------ Trait FearsPapal_States Characters family AntiTraits HatesPapal_States Level Fears_Papal_States1 Description Fears_Papal_States1_desc EffectsDescription Fears_Papal_States1_effects_desc Threshold 1 Effect Combat_V_Faction_Papal_States -1 Level Fears_Papal_States2 Description Fears_Papal_States2_desc EffectsDescription Fears_Papal_States2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Papal_States -2 Level Fears_Papal_States3 Description Fears_Papal_States3_desc EffectsDescription Fears_Papal_States3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Papal_States -3 ;------------------------------------------ Trait HatesPapal_States Characters family AntiTraits FearsPapal_States Level Hates_Papal_States1 Description Hates_Papal_States1_desc EffectsDescription Hates_Papal_States1_effects_desc Threshold 1 Effect Combat_V_Faction_Papal_States 1 Level Hates_Papal_States2 Description Hates_Papal_States2_desc EffectsDescription Hates_Papal_States2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Papal_States 2 Level Hates_Papal_States3 Description Hates_Papal_States3_desc EffectsDescription Hates_Papal_States3_effects_desc Threshold 4 Effect Combat_V_Faction_Papal_States 3 ;------------------------------------------ Trait FearsDenmark Characters family AntiTraits HatesDenmark Level Fears_Denmark1 Description Fears_Denmark1_desc EffectsDescription Fears_Denmark1_effects_desc Threshold 1 Effect Combat_V_Faction_Denmark -1 Level Fears_Denmark2 Description Fears_Denmark2_desc EffectsDescription Fears_Denmark2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Denmark -2 Level Fears_Denmark3 Description Fears_Denmark3_desc EffectsDescription Fears_Denmark3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Denmark -3 ;------------------------------------------ Trait HatesDenmark Characters family AntiTraits FearsDenmark Level Hates_Denmark1 Description Hates_Denmark1_desc EffectsDescription Hates_Denmark1_effects_desc Threshold 1 Effect Combat_V_Faction_Denmark 1 Level Hates_Denmark2 Description Hates_Denmark2_desc EffectsDescription Hates_Denmark2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Denmark 2 Level Hates_Denmark3 Description Hates_Denmark3_desc EffectsDescription Hates_Denmark3_effects_desc Threshold 4 Effect Combat_V_Faction_Denmark 3 ;------------------------------------------ Trait FearsEgypt Characters family AntiTraits HatesEgypt Level Fears_Fatimid1 Description Fears_Fatimid1_desc EffectsDescription Fears_Fatimid1_effects_desc Threshold 1 Effect Combat_V_Faction_Egypt -1 Level Fears_Fatimid2 Description Fears_Fatimid2_desc EffectsDescription Fears_Fatimid2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Egypt -2 Level Fears_Fatimid3 Description Fears_Fatimid3_desc EffectsDescription Fears_Fatimid3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Egypt -3 ;------------------------------------------ Trait HatesEgypt Characters family AntiTraits FearsEgypt Level Hates_Fatimid1 Description Hates_Fatimid1_desc EffectsDescription Hates_Fatimid1_effects_desc Threshold 1 Effect Combat_V_Faction_Egypt 1 Level Hates_Fatimid2 Description Hates_Fatimid2_desc EffectsDescription Hates_Fatimid2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Egypt 2 Level Hates_Fatimid3 Description Hates_Fatimid3_desc EffectsDescription Hates_Fatimid3_effects_desc Threshold 4 Effect Combat_V_Faction_Egypt 3 ;------------------------------------------ Trait FearsScotland Characters family AntiTraits HatesScotland Level Fears_Scots1 Description Fears_Scots1_desc EffectsDescription Fears_Scots1_effects_desc Threshold 1 Effect Combat_V_Faction_Scotland -1 Level Fears_Scots2 Description Fears_Scots2_desc EffectsDescription Fears_Scots2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Scotland -2 Level Fears_Scots3 Description Fears_Scots3_desc EffectsDescription Fears_Scots3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Scotland -3 ;------------------------------------------ Trait HatesScotland Characters family AntiTraits FearsScotland Level Hates_Scots1 Description Hates_Scots1_desc EffectsDescription Hates_Scots1_effects_desc Threshold 1 Effect Combat_V_Faction_Scotland 1 Level Hates_Scots2 Description Hates_Scots2_desc EffectsDescription Hates_Scots2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Scotland 2 Level Hates_Scots3 Description Hates_Scots3_desc EffectsDescription Hates_Scots3_effects_desc Threshold 4 Effect Combat_V_Faction_Scotland 3 ;------------------------------------------ Trait FearsCumans Characters family AntiTraits HatesCumans Level Fears_Qipchaq1 Description Fears_Qipchaq1_desc EffectsDescription Fears_Qipchaq1_effects_desc Threshold 1 Effect Combat_V_Faction_Cumans -1 Level Fears_Qipchaq2 Description Fears_Qipchaq2_desc EffectsDescription Fears_Qipchaq2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Cumans -2 Level Fears_Qipchaq3 Description Fears_Qipchaq3_desc EffectsDescription Fears_Qipchaq3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Cumans -3 ;------------------------------------------ Trait HatesCumans Characters family AntiTraits FearsCumans Level Hates_Qipchaq1 Description Hates_Qipchaq1_desc EffectsDescription Hates_Qipchaq1_effects_desc Threshold 1 Effect Combat_V_Faction_Cumans 1 Level Hates_Qipchaq2 Description Hates_Qipchaq2_desc EffectsDescription Hates_Qipchaq2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Cumans 2 Level Hates_Qipchaq3 Description Hates_Qipchaq3_desc EffectsDescription Hates_Qipchaq3_effects_desc Threshold 4 Effect Combat_V_Faction_Cumans 3 ;------------------------------------------ Trait FearsMongols Characters family AntiTraits HatesMongols Level Fears_Mongolians1 Description Fears_Mongolians1_desc EffectsDescription Fears_Mongolians1_effects_desc Threshold 1 Effect Combat_V_Faction_Mongols -1 Level Fears_Mongolians2 Description Fears_Mongolians2_desc EffectsDescription Fears_Mongolians2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Mongols -2 Level Fears_Mongolians3 Description Fears_Mongolians3_desc EffectsDescription Fears_Mongolians3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Mongols -3 ;------------------------------------------ Trait HatesMongols Characters family AntiTraits FearsMongols Level Hates_Mongolians1 Description Hates_Mongolians1_desc EffectsDescription Hates_Mongolians1_effects_desc Threshold 1 Effect Combat_V_Faction_Mongols 1 Level Hates_Mongolians2 Description Hates_Mongolians2_desc EffectsDescription Hates_Mongolians2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Mongols 2 Level Hates_Mongolians3 Description Hates_Mongolians3_desc EffectsDescription Hates_Mongolians3_effects_desc Threshold 4 Effect Combat_V_Faction_Mongols 3 ;------------------------------------------ Trait FearsTurks Characters family AntiTraits HatesTurks Level Fears_Seljuk1 Description Fears_Seljuk1_desc EffectsDescription Fears_Seljuk1_effects_desc Threshold 1 Effect Combat_V_Faction_Turks -1 Level Fears_Seljuk2 Description Fears_Seljuk2_desc EffectsDescription Fears_Seljuk2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Turks -2 Level Fears_Seljuk3 Description Fears_Seljuk3_desc EffectsDescription Fears_Seljuk3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Turks -3 ;------------------------------------------ Trait FearsRum Characters family AntiTraits HatesRum Level Fears_Rum_Seljuk1 Description Fears_Rum_Seljuk1_desc EffectsDescription Fears_Rum_Seljuk1_effects_desc Threshold 1 Effect Combat_V_Faction_Rum -1 Level Fears_Rum_Seljuk2 Description Fears_Rum_Seljuk2_desc EffectsDescription Fears_Rum_Seljuk2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Rum -2 Level Fears_Rum_Seljuk3 Description Fears_Rum_Seljuk3_desc EffectsDescription Fears_Rum_Seljuk3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Rum -3 ;------------------------------------------ Trait HatesTurks Characters family AntiTraits FearsTurks Level Hates_Seljuk1 Description Hates_Seljuk1_desc EffectsDescription Hates_Seljuk1_effects_desc Threshold 1 Effect Combat_V_Faction_Turks 1 Level Hates_Seljuk2 Description Hates_Seljuk2_desc EffectsDescription Hates_Seljuk2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Turks 2 Level Hates_Seljuk3 Description Hates_Seljuk3_desc EffectsDescription Hates_Seljuk3_effects_desc Threshold 4 Effect Combat_V_Faction_Turks 3 ;------------------------------------------ Trait HatesRum Characters family AntiTraits FearsRum Level Hates_Rum_Seljuk1 Description Hates_Rum_Seljuk1_desc EffectsDescription Hates_Rum_Seljuk1_effects_desc Threshold 1 Effect Combat_V_Faction_Rum 1 Level Hates_Rum_Seljuk2 Description Hates_Rum_Seljuk2_desc EffectsDescription Hates_Rum_Seljuk2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Rum 2 Level Hates_Rum_Seljuk3 Description Hates_Rum_Seljuk3_desc EffectsDescription Hates_Rum_Seljuk3_effects_desc Threshold 4 Effect Combat_V_Faction_Rum 3 ;------------------------------------------ Trait FearsFrance Characters family AntiTraits HatesFrance Level Fears_French1 Description Fears_French1_desc EffectsDescription Fears_French1_effects_desc Threshold 1 Effect Combat_V_Faction_France -1 Level Fears_French2 Description Fears_French2_desc EffectsDescription Fears_French2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_France -2 Level Fears_French3 Description Fears_French3_desc EffectsDescription Fears_French3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_France -3 ;------------------------------------------ Trait HatesFrance Characters family AntiTraits FearsFrance Level Hates_French1 Description Hates_French1_desc EffectsDescription Hates_French1_effects_desc Threshold 1 Effect Combat_V_Faction_France 1 Level Hates_French2 Description Hates_French2_desc EffectsDescription Hates_French2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_France 2 Level Hates_French3 Description Hates_French3_desc EffectsDescription Hates_French3_effects_desc Threshold 4 Effect Combat_V_Faction_France 3 ;------------------------------------------ Trait FearsHRE Characters family AntiTraits HatesHRE Level Fears_HRE1 Description Fears_HRE1_desc EffectsDescription Fears_HRE1_effects_desc Threshold 1 Effect Combat_V_Faction_HRE -1 Level Fears_HRE2 Description Fears_HRE2_desc EffectsDescription Fears_HRE2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_HRE -2 Level Fears_HRE3 Description Fears_HRE3_desc EffectsDescription Fears_HRE3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_HRE -3 ;------------------------------------------ Trait HatesHRE Characters family AntiTraits FearsHRE Level Hates_HRE1 Description Hates_HRE1_desc EffectsDescription Hates_HRE1_effects_desc Threshold 1 Effect Combat_V_Faction_HRE 1 Level Hates_HRE2 Description Hates_HRE2_desc EffectsDescription Hates_HRE2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_HRE 2 Level Hates_HRE3 Description Hates_HRE3_desc EffectsDescription Hates_HRE3_effects_desc Threshold 4 Effect Combat_V_Faction_HRE 3 ;------------------------------------------ Trait FearsEngland Characters family AntiTraits HatesEngland Level Fears_English1 Description Fears_English1_desc EffectsDescription Fears_English1_effects_desc Threshold 1 Effect Combat_V_Faction_England -1 Level Fears_English2 Description Fears_English2_desc EffectsDescription Fears_English2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_England -2 Level Fears_English3 Description Fears_English3_desc EffectsDescription Fears_English3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_England -3 ;------------------------------------------ Trait HatesEngland Characters family AntiTraits FearsEngland Level Hates_English1 Description Hates_English1_desc EffectsDescription Hates_English1_effects_desc Threshold 1 Effect Combat_V_Faction_England 1 Level Hates_English2 Description Hates_English2_desc EffectsDescription Hates_English2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_England 2 Level Hates_English3 Description Hates_English3_desc EffectsDescription Hates_English3_effects_desc Threshold 4 Effect Combat_V_Faction_England 3 ;------------------------------------------ Trait FearsPortugal Characters family AntiTraits HatesPortugal Level Fears_Portuguese1 Description Fears_Portuguese1_desc EffectsDescription Fears_Portuguese1_effects_desc Threshold 1 Effect Combat_V_Faction_Portugal -1 Level Fears_Portuguese2 Description Fears_Portuguese2_desc EffectsDescription Fears_Portuguese2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Portugal -2 Level Fears_Portuguese3 Description Fears_Portuguese3_desc EffectsDescription Fears_Portuguese3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Portugal -3 ;------------------------------------------ Trait HatesPortugal Characters family AntiTraits FearsPortugal Level Hates_Portuguese1 Description Hates_Portuguese1_desc EffectsDescription Hates_Portuguese1_effects_desc Threshold 1 Effect Combat_V_Faction_Portugal 1 Level Hates_Portuguese2 Description Hates_Portuguese2_desc EffectsDescription Hates_Portuguese2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Portugal 2 Level Hates_Portuguese3 Description Hates_Portuguese3_desc EffectsDescription Hates_Portuguese3_effects_desc Threshold 4 Effect Combat_V_Faction_Portugal 3 ;------------------------------------------ Trait FearsPoland Characters family AntiTraits HatesPoland Level Fears_Polish1 Description Fears_Polish1_desc EffectsDescription Fears_Polish1_effects_desc Threshold 1 Effect Combat_V_Faction_Poland -1 Level Fears_Polish2 Description Fears_Polish2_desc EffectsDescription Fears_Polish2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Poland -2 Level Fears_Polish3 Description Fears_Polish3_desc EffectsDescription Fears_Polish3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Poland -3 ;------------------------------------------ Trait HatesPoland Characters family AntiTraits FearsPoland Level Hates_Polish1 Description Hates_Polish1_desc EffectsDescription Hates_Polish1_effects_desc Threshold 1 Effect Combat_V_Faction_Poland 1 Level Hates_Polish2 Description Hates_Polish2_desc EffectsDescription Hates_Polish2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Poland 2 Level Hates_Polish3 Description Hates_Polish3_desc EffectsDescription Hates_Polish3_effects_desc Threshold 4 Effect Combat_V_Faction_Poland 3 ;------------------------------------------ Trait FearsByzantium Characters family AntiTraits HatesByzantium Level Fears_ERE1 Description Fears_ERE1_desc EffectsDescription Fears_ERE1_effects_desc Threshold 1 Effect Combat_V_Faction_Byzantium -1 Level Fears_ERE2 Description Fears_ERE2_desc EffectsDescription Fears_ERE2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Byzantium -2 Level Fears_ERE3 Description Fears_ERE3_desc EffectsDescription Fears_ERE3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Byzantium -3 ;------------------------------------------ Trait HatesByzantium Characters family AntiTraits FearsByzantium Level Hates_ERE1 Description Hates_ERE1_desc EffectsDescription Hates_ERE1_effects_desc Threshold 1 Effect Combat_V_Faction_Byzantium 1 Level Hates_ERE2 Description Hates_ERE2_desc EffectsDescription Hates_ERE2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Byzantium 2 Level Hates_ERE3 Description Hates_ERE3_desc EffectsDescription Hates_ERE3_effects_desc Threshold 4 Effect Combat_V_Faction_Byzantium 3 ;------------------------------------------ Trait FearsMoors Characters family AntiTraits HatesMoors Level Fears_Moors1 Description Fears_Moors1_desc EffectsDescription Fears_Moors1_effects_desc Threshold 1 Effect Combat_V_Faction_Moors -1 Level Fears_Moors2 Description Fears_Moors2_desc EffectsDescription Fears_Moors2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Moors -2 Level Fears_Moors3 Description Fears_Moors3_desc EffectsDescription Fears_Moors3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Moors -3 ;------------------------------------------ Trait HatesMoors Characters family AntiTraits FearsMoors Level Hates_Moors1 Description Hates_Moors1_desc EffectsDescription Hates_Moors1_effects_desc Threshold 1 Effect Combat_V_Faction_Moors 1 Level Hates_Moors2 Description Hates_Moors2_desc EffectsDescription Hates_Moors2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Moors 2 Level Hates_Moors3 Description Hates_Moors3_desc EffectsDescription Hates_Moors3_effects_desc Threshold 4 Effect Combat_V_Faction_Moors 3 ;------------------------------------------ Trait FearsRussia Characters family AntiTraits HatesRussia Level Fears_Novgorod1 Description Fears_Novgorod1_desc EffectsDescription Fears_Novgorod1_effects_desc Threshold 1 Effect Combat_V_Faction_Russia -1 Level Fears_Novgorod2 Description Fears_Novgorod2_desc EffectsDescription Fears_Novgorod2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Russia -2 Level Fears_Novgorod3 Description Fears_Novgorod3_desc EffectsDescription Fears_Novgorod3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Russia -3 ;------------------------------------------ Trait HatesRussia Characters family AntiTraits FearsRussia Level Hates_Novgorod1 Description Hates_Novgorod1_desc EffectsDescription Hates_Novgorod1_effects_desc Threshold 1 Effect Combat_V_Faction_Russia 1 Level Hates_Novgorod2 Description Hates_Novgorod2_desc EffectsDescription Hates_Novgorod2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Russia 2 Level Hates_Novgorod3 Description Hates_Novgorod3_desc EffectsDescription Hates_Novgorod3_effects_desc Threshold 4 Effect Combat_V_Faction_Russia 3 ;------------------------------------------ Trait FearsSpain Characters family AntiTraits HatesSpain Level Fears_Castile1 Description Fears_Castile1_desc EffectsDescription Fears_Castile1_effects_desc Threshold 1 Effect Combat_V_Faction_Spain -1 Level Fears_Castile2 Description Fears_Castile2_desc EffectsDescription Fears_Castile2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Spain -2 Level Fears_Castile3 Description Fears_Castile3_desc EffectsDescription Fears_Castile3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Spain -3 ;------------------------------------------ Trait HatesSpain Characters family AntiTraits FearsSpain Level Hates_Castile1 Description Hates_Castile1_desc EffectsDescription Hates_Castile1_effects_desc Threshold 1 Effect Combat_V_Faction_Spain 1 Level Hates_Castile2 Description Hates_Castile2_desc EffectsDescription Hates_Castile2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Spain 2 Level Hates_Castile3 Description Hates_Castile3_desc EffectsDescription Hates_Castile3_effects_desc Threshold 4 Effect Combat_V_Faction_Spain 3 ;------------------------------------------ Trait FearsHungary Characters family AntiTraits HatesHungary Level Fears_Hungarians1 Description Fears_Hungarians1_desc EffectsDescription Fears_Hungarians1_effects_desc Threshold 1 Effect Combat_V_Faction_Hungary -1 Level Fears_Hungarians2 Description Fears_Hungarians2_desc EffectsDescription Fears_Hungarians2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Hungary -2 Level Fears_Hungarians3 Description Fears_Hungarians3_desc EffectsDescription Fears_Hungarians3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Hungary -3 ;------------------------------------------ Trait HatesHungary Characters family AntiTraits FearsHungary Level Hates_Hungarians1 Description Hates_Hungarians1_desc EffectsDescription Hates_Hungarians1_effects_desc Threshold 1 Effect Combat_V_Faction_Hungary 1 Level Hates_Hungarians2 Description Hates_Hungarians2_desc EffectsDescription Hates_Hungarians2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Hungary 2 Level Hates_Hungarians3 Description Hates_Hungarians3_desc EffectsDescription Hates_Hungarians3_effects_desc Threshold 4 Effect Combat_V_Faction_Hungary 3 ;------------------------------------------ Trait FearsAragon Characters family AntiTraits HatesAragon Level Fears_Aragonese1 Description Fears_Aragonese1_desc EffectsDescription Fears_Aragonese1_effects_desc Threshold 1 Effect Combat_V_Faction_Aragon -1 Level Fears_Aragonese2 Description Fears_Aragonese2_desc EffectsDescription Fears_Aragonese2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Aragon -2 Level Fears_Aragonese3 Description Fears_Aragonese3_desc EffectsDescription Fears_Aragonese3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Aragon -3 ;------------------------------------------ Trait HatesAragon Characters family AntiTraits FearsAragon Level Hates_Aragonese1 Description Hates_Aragonese1_desc EffectsDescription Hates_Aragonese1_effects_desc Threshold 1 Effect Combat_V_Faction_Aragon 1 Level Hates_Aragonese2 Description Hates_Aragonese2_desc EffectsDescription Hates_Aragonese2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Aragon 2 Level Hates_Aragonese3 Description Hates_Aragonese3_desc EffectsDescription Hates_Aragonese3_effects_desc Threshold 4 Effect Combat_V_Faction_Aragon 3 ;------------------------------------------ Trait FearsLithuania Characters family AntiTraits HatesLithuania Level Fears_Lithuanians1 Description Fears_Lithuanians1_desc EffectsDescription Fears_Lithuanians1_effects_desc Threshold 1 Effect Combat_V_Faction_Lithuania -1 Level Fears_Lithuanians2 Description Fears_Lithuanians2_desc EffectsDescription Fears_Lithuanians2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Lithuania -2 Level Fears_Lithuanians3 Description Fears_Lithuanians3_desc EffectsDescription Fears_Lithuanians3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Lithuania -3 ;------------------------------------------ Trait HatesLithuania Characters family AntiTraits FearsLithuania Level Hates_Lithuanians1 Description Hates_Lithuanians1_desc EffectsDescription Hates_Lithuanians1_effects_desc Threshold 1 Effect Combat_V_Faction_Lithuania 1 Level Hates_Lithuanians2 Description Hates_Lithuanians2_desc EffectsDescription Hates_Lithuanians2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Lithuania 2 Level Hates_Lithuanians3 Description Hates_Lithuanians3_desc EffectsDescription Hates_Lithuanians3_effects_desc Threshold 4 Effect Combat_V_Faction_Lithuania 3 ;------------------------------------------ Trait FearsKievan_Rus Characters family AntiTraits HatesKievan_Rus Level Fears_Rus1 Description Fears_Rus1_desc EffectsDescription Fears_Rus1_effects_desc Threshold 1 Effect Combat_V_Faction_Kievan_Rus -1 Level Fears_Rus2 Description Fears_Rus2_desc EffectsDescription Fears_Rus2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Kievan_Rus -2 Level Fears_Rus3 Description Fears_Rus3_desc EffectsDescription Fears_Rus3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Kievan_Rus -3 ;------------------------------------------ Trait HatesKievan_Rus Characters family AntiTraits FearsKievan_Rus Level Hates_Rus1 Description Hates_Rus1_desc EffectsDescription Hates_Rus1_effects_desc Threshold 1 Effect Combat_V_Faction_Kievan_Rus 1 Level Hates_Rus2 Description Hates_Rus2_desc EffectsDescription Hates_Rus2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Kievan_Rus 2 Level Hates_Rus3 Description Hates_Rus3_desc EffectsDescription Hates_Rus3_effects_desc Threshold 4 Effect Combat_V_Faction_Kievan_Rus 3 ;------------------------------------------ Trait FearsSerbia Characters family AntiTraits HatesSerbia Level Fears_Serbs1 Description Fears_Serbs1_desc EffectsDescription Fears_Serbs1_effects_desc Threshold 1 Effect Combat_V_Faction_Serbia -1 Level Fears_Serbs2 Description Fears_Serbs2_desc EffectsDescription Fears_Serbs2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Serbia -2 Level Fears_Serbs3 Description Fears_Serbs3_desc EffectsDescription Fears_Serbs3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Serbia -3 ;------------------------------------------ Trait HatesSerbia Characters family AntiTraits FearsSerbia Level Hates_Serbs1 Description Hates_Serbs1_desc EffectsDescription Hates_Serbs1_effects_desc Threshold 1 Effect Combat_V_Faction_Serbia 1 Level Hates_Serbs2 Description Hates_Serbs2_desc EffectsDescription Hates_Serbs2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Serbia 2 Level Hates_Serbs3 Description Hates_Serbs3_desc EffectsDescription Hates_Serbs3_effects_desc Threshold 4 Effect Combat_V_Faction_Serbia 3 ;------------------------------------------ Trait FearsGeorgia Characters family AntiTraits HatesGeorgia Level Fears_Georgians1 Description Fears_Georgians1_desc EffectsDescription Fears_Georgians1_effects_desc Threshold 1 Effect Combat_V_Faction_Georgia -1 Level Fears_Georgians2 Description Fears_Georgians2_desc EffectsDescription Fears_Georgians2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Georgia -2 Level Fears_Georgians3 Description Fears_Georgians3_desc EffectsDescription Fears_Georgians3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Georgia -3 ;------------------------------------------ Trait HatesGeorgia Characters family AntiTraits FearsGeorgia Level Hates_Georgians1 Description Hates_Georgians1_desc EffectsDescription Hates_Georgians1_effects_desc Threshold 1 Effect Combat_V_Faction_Georgia 1 Level Hates_Georgians2 Description Hates_Georgians2_desc EffectsDescription Hates_Georgians2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Georgia 2 Level Hates_Georgians3 Description Hates_Georgians3_desc EffectsDescription Hates_Georgians3_effects_desc Threshold 4 Effect Combat_V_Faction_Georgia 3 ;------------------------------------------ Trait FearsNorway Characters family AntiTraits HatesNorway Level Fears_Norwegians1 Description Fears_Norwegians1_desc EffectsDescription Fears_Norwegians1_effects_desc Threshold 1 Effect Combat_V_Faction_Norway -1 Level Fears_Norwegians2 Description Fears_Norwegians2_desc EffectsDescription Fears_Norwegians2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Norway -2 Level Fears_Norwegians3 Description Fears_Norwegians3_desc EffectsDescription Fears_Norwegians3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Norway -3 ;------------------------------------------ Trait HatesNorway Characters family AntiTraits FearsNorway Level Hates_Norwegians1 Description Hates_Norwegians1_desc EffectsDescription Hates_Norwegians1_effects_desc Threshold 1 Effect Combat_V_Faction_Norway 1 Level Hates_Norwegians2 Description Hates_Norwegians2_desc EffectsDescription Hates_Norwegians2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Norway 2 Level Hates_Norwegians3 Description Hates_Norwegians3_desc EffectsDescription Hates_Norwegians3_effects_desc Threshold 4 Effect Combat_V_Faction_Norway 3 ;------------------------------------------ Trait FearsJerusalem Characters family AntiTraits HatesJerusalem Level Fears_Crusader_States1 Description Fears_Crusader_States1_desc EffectsDescription Fears_Crusader_States1_effects_desc Threshold 1 Effect Combat_V_Faction_Jerusalem -1 Level Fears_Crusader_States2 Description Fears_Crusader_States2_desc EffectsDescription Fears_Crusader_States2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Jerusalem -2 Level Fears_Crusader_States3 Description Fears_Crusader_States3_desc EffectsDescription Fears_Crusader_States3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Jerusalem -3 ;------------------------------------------ Trait HatesJerusalem Characters family AntiTraits FearsJerusalem Level Hates_Crusader_States1 Description Hates_Crusader_States1_desc EffectsDescription Hates_Crusader_States1_effects_desc Threshold 1 Effect Combat_V_Faction_Jerusalem 1 Level Hates_Crusader_States2 Description Hates_Crusader_States2_desc EffectsDescription Hates_Crusader_States2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Jerusalem 2 Level Hates_Crusader_States3 Description Hates_Crusader_States3_desc EffectsDescription Hates_Crusader_States3_effects_desc Threshold 4 Effect Combat_V_Faction_Jerusalem 3 ;------------------------------------------ Trait FearsZengid Characters family AntiTraits HatesZengid Level Fears_Zengids1 Description Fears_Zengids1_desc EffectsDescription Fears_Zengids1_effects_desc Threshold 1 Effect Combat_V_Faction_Zengid -1 Level Fears_Zengids2 Description Fears_Zengids2_desc EffectsDescription Fears_Zengids2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Faction_Zengid -2 Level Fears_Zengids3 Description Fears_Zengids3_desc EffectsDescription Fears_Zengids3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Faction_Zengid -3 ;------------------------------------------ Trait HatesZengid Characters family AntiTraits FearsZengid Level Hates_Zengids1 Description Hates_Zengids1_desc EffectsDescription Hates_Zengids1_effects_desc Threshold 1 Effect Combat_V_Faction_Zengid 1 Level Hates_Zengids2 Description Hates_Zengids2_desc EffectsDescription Hates_Zengids2_effects_desc Threshold 2 Effect TroopMorale 1 Effect Combat_V_Faction_Zengid 2 Level Hates_Zengids3 Description Hates_Zengids3_desc EffectsDescription Hates_Zengids3_effects_desc Threshold 4 Effect Combat_V_Faction_Zengid 3 ;------------------------------------------ Trait FearsCatholic Characters family AntiTraits HatesCatholic Level Fears_Catholics1 Description Fears_Catholics1_desc EffectsDescription Fears_Catholics1_effects_desc Threshold 1 Effect Combat_V_Religion_catholic -1 Level Fears_Catholics2 Description Fears_Catholics2_desc EffectsDescription Fears_Catholics2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_catholic -2 Level Fears_Catholics3 Description Fears_Catholics3_desc EffectsDescription Fears_Catholics3_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_catholic -3 ;------------------------------------------ Trait HatesCatholic Characters family AntiTraits FearsCatholic Level Hates_Catholics1 Description Hates_Catholics1_desc EffectsDescription Hates_Catholics1_effects_desc Threshold 1 Effect Combat_V_Religion_catholic 1 Level Hates_Catholics2 Description Hates_Catholics2_desc EffectsDescription Hates_Catholics2_effects_desc Threshold 2 Effect Combat_V_Religion_catholic 2 Level Hates_Catholics3 Description Hates_Catholics3_desc EffectsDescription Hates_Catholics3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_catholic 3 ;------------------------------------------ Trait FearsOrthodox Characters family AntiTraits HatesOrthodox Level Fears_Orthodox1 Description Fears_Orthodox1_desc EffectsDescription Fears_Orthodox1_effects_desc Threshold 1 Effect Combat_V_Religion_orthodox -1 Level Fears_Orthodox2 Description Fears_Orthodox2_desc EffectsDescription Fears_Orthodox2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_orthodox -2 Level Fears_Orthodox3 Description Fears_Orthodox3_desc EffectsDescription Fears_Orthodox3_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_orthodox -3 ;------------------------------------------ Trait HatesOrthodox Characters family AntiTraits FearsOrthodox Level Hates_Orthodox1 Description Hates_Orthodox1_desc EffectsDescription Hates_Orthodox1_effects_desc Threshold 1 Effect Combat_V_Religion_orthodox 1 Level Hates_Orthodox2 Description Hates_Orthodox2_desc EffectsDescription Hates_Orthodox2_effects_desc Threshold 2 Effect Combat_V_Religion_orthodox 2 Level Hates_Orthodox3 Description Hates_Orthodox3_desc EffectsDescription Hates_Orthodox3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_orthodox 3 ;------------------------------------------ Trait FearsIslam Characters family AntiTraits HatesIslam Level Fears_Muslims1 Description Fears_Muslims1_desc EffectsDescription Fears_Muslims1_effects_desc Threshold 1 Effect Combat_V_Religion_islam -1 Level Fears_Muslims2 Description Fears_Muslims2_desc EffectsDescription Fears_Muslims2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_islam -2 Level Fears_Muslims3 Description Fears_Muslims3_desc EffectsDescription Fears_Muslims3_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_islam -3 ;------------------------------------------ Trait HatesIslam Characters family AntiTraits FearsIslam Level Hates_Muslims1 Description Hates_Muslims1_desc EffectsDescription Hates_Muslims1_effects_desc Threshold 1 Effect Combat_V_Religion_islam 1 Level Hates_Muslims2 Description Hates_Muslims2_desc EffectsDescription Hates_Muslims2_effects_desc Threshold 2 Effect Combat_V_Religion_islam 2 Level Hates_Muslims3 Description Hates_Muslims3_desc EffectsDescription Hates_Muslims3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_islam 3 ;------------------------------------------ Trait FearsPagan Characters family AntiTraits HatesPagan Level Fears_Pagans1 Description Fears_Pagans1_desc EffectsDescription Fears_Pagans1_effects_desc Threshold 1 Effect Combat_V_Religion_pagan -1 Level Fears_Pagans2 Description Fears_Pagans2_desc EffectsDescription Fears_Pagans2_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_pagan -2 Level Fears_Pagans3 Description Fears_Pagans3_desc EffectsDescription Fears_Pagans3_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_pagan -3 ;------------------------------------------ Trait HatesPagan Characters family AntiTraits FearsPagan Level Hates_Pagans1 Description Hates_Pagans1_desc EffectsDescription Hates_Pagans1_effects_desc Threshold 1 Effect Combat_V_Religion_pagan 1 Level Hates_Pagans2 Description Hates_Pagans2_desc EffectsDescription Hates_Pagans2_effects_desc Threshold 2 Effect Combat_V_Religion_pagan 2 Level Hates_Pagans3 Description Hates_Pagans3_desc EffectsDescription Hates_Pagans3_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_pagan 3 ;========================================================================================= ;----- Admiral traits ------------------------------------ ;========================================================= ; add: Drungarios / Megas Drungarios - for the Byzantines ;------------------------------------------ ; the purpose of this trait is to represent the technological progress over time: ; in the later Middle Ages the ships could have longer ranges Trait Admiral_maritime_technical_progress Characters admiral Level Admiral_maritime_technical_progress1 Description Admiral_maritime_technical_progress1_desc EffectsDescription Admiral_maritime_technical_progress1_effects_desc Threshold 1 Effect MovementPoints -4 Level Admiral_maritime_technical_progress2 ; ME, GR from the beginning; SE, NE after event SEA1_USE_OF_MAPS; EE after compass Description Admiral_maritime_technical_progress2_desc EffectsDescription Admiral_maritime_technical_progress2_effects_desc Threshold 2 Effect MovementPoints -3 Level Admiral_maritime_technical_progress3 ; all after event first_magnetic_compass Description Admiral_maritime_technical_progress2_desc EffectsDescription Admiral_maritime_technical_progress2_effects_desc Threshold 3 Effect MovementPoints -2 Level Admiral_maritime_technical_progress4 ; NE, SE after MARCO / ME after BATTUTA Description Admiral_maritime_technical_progress2_desc EffectsDescription Admiral_maritime_technical_progress2_effects_desc Threshold 4 Effect MovementPoints -1 ;------------------------------------------ Trait Sailor Characters admiral Level Admiral_Good1 Description Admiral_Good1_desc EffectsDescription Admiral_Good1_effects_desc GainMessage Admiral_Good1_gain_desc Threshold 1 Effect NavalCommand 1 Level Admiral_Good2 Description Admiral_Good2_desc EffectsDescription Admiral_Good2_effects_desc GainMessage Admiral_Good2_gain_desc Threshold 2 Effect NavalCommand 2 Level Admiral_Good3 Description Admiral_Good3_desc EffectsDescription Admiral_Good3_effects_desc GainMessage Admiral_Good3_gain_desc Threshold 4 Effect NavalCommand 3 Level Admiral_Good4 Description Admiral_Good4_desc EffectsDescription Admiral_Good4_effects_desc GainMessage Admiral_Good4_gain_desc Threshold 7 Effect NavalCommand 4 Level Admiral_Good5 Description Admiral_Good5_desc EffectsDescription Admiral_Good5_effects_desc GainMessage Admiral_Good5_gain_desc Epithet Admiral_Good5_epithet_desc Threshold 10 Effect NavalCommand 5 ;------------------------------------------ Trait Landlubber Characters admiral Level Admiral_Bad1 Description Admiral_Bad1_desc EffectsDescription Admiral_Bad1_effects_desc Threshold 1 Effect NavalCommand -1 Level Admiral_Bad2 Description Admiral_Bad2_desc EffectsDescription Admiral_Bad2_effects_desc Threshold 2 Effect NavalCommand -2 Level Admiral_Bad3 Description Admiral_Bad3_desc EffectsDescription Admiral_Bad3_effects_desc Threshold 3 Effect NavalCommand -3 ;------------------------------------------ ; this trait is only for the slave faction Trait FamousPirate Characters admiral Level Admiral_is_Pirate1 Description Admiral_is_Pirate1_desc EffectsDescription Admiral_is_Pirate1_effects_desc Threshold 1 Effect Loyalty -1 Effect NavalCommand 1 Level Admiral_is_Pirate2 Description Admiral_is_Pirate2_desc EffectsDescription Admiral_is_Pirate2_effects_desc Threshold 2 Effect Loyalty -2 Effect NavalCommand 2 Level Admiral_is_Pirate3 Description Admiral_is_Pirate3_desc EffectsDescription Admiral_is_Pirate3_effects_desc Threshold 3 Effect Loyalty -3 Effect NavalCommand 3 ;------------------------------------------ Trait AdmiralWounded Characters admiral Level Admiral_Wounded1 Description Admiral_Wounded1_desc EffectsDescription Admiral_Wounded1_effects_desc ; GainMessage Admiral_Wounded1_gain_desc ; the problem is: if a general goes up by two levels (wounded and heavily wounded, the player gets 2 messages Threshold 1 Effect NavalCommand -2 Effect MovementPoints -5 Level Admiral_Wounded2 Description Admiral_Wounded2_desc EffectsDescription Admiral_Wounded2_effects_desc GainMessage Admiral_Wounded2_gain_desc Threshold 2 Effect NavalCommand -5 Effect MovementPoints -5 ;======================================================================= ;======== AGENTS =================================================== ;======================================================================= ;======================================================================= ;==== SHARED AGENTS' traits ------------------------------ ;- note that some shared traits are actually among the agents traits - eg Denouncer for both heretics and priests ;--------------------------------------------------------- ;------- STARTER -------------------------- ; not needed for the priests (Piety is their attribute, - LineOfSight included in their main traits), ; and for the AI agents (witches, inquisitors, heretics) ;------------------------------------------ Trait AgentPiety Characters princess, merchant, spy, assassin, diplomat Hidden Level AgentPiety Description AgentPiety_desc EffectsDescription AgentPiety_effects_desc Threshold 1 Effect Piety 10 Effect LineOfSight -2 ; in the overall SSHIP spirit of limiting info for the player Effect MovementPoints -2 ; in the overall SSHIP spirit of limiting info for the player ;------- HEALTH --------------------------- ; info only about getting seriously ill otherwise the player is flooded with infos Trait AgentHealth Characters princess, merchant, spy, assassin, diplomat, priest Level AgentIll Description AgentIll_desc EffectsDescription AgentIll_effects_desc Threshold 1 Effect MovementPoints -7 Level AgentSeriouslyIll Description AgentSeriouslyIll_desc EffectsDescription AgentSeriouslyIll_effects_desc GainMessage AgentSeriouslyIll_gain_desc Threshold 3 Effect MovementPoints -14 Level AgentSeriouslyIll ; Max_TechnicalLevel Description AgentSeriouslyIll_desc EffectsDescription AgentSeriouslyIll_effects_desc Threshold 4 Effect MovementPoints -14 ;======================================================================= PRINCESS ;==== PRINCESS traits ------------------------------------ ;======================================================================= ; mind that each agent has a starter with Piety 10 and LineOfSight -2 ;-------- generic princess traits --------- ;------------------------------------------ ; this traits is used only to get the Blood of the faction ; second level is used for the princesses spawned by the script (from SSHIP 097) Trait IAmPrincess Characters princess Level Princess_Royal1 Description Princess_Royal1_desc EffectsDescription Princess_Royal1_effects_desc Threshold 1 Effect Level 1 Level Princess_Royal2 Description Princess_Royal2_desc EffectsDescription Princess_Royal2_effects_desc Epithet Princess_Royal2_epithet_desc Threshold 2 Effect LineOfSight -1 Effect Level 1 ;------------------------------------------ Trait RobustPrincess Characters princess AntiTraits SicklyPrincess Level Princess_Robust Description Princess_Robust_desc EffectsDescription Princess_Robust_effects_desc Threshold 1 Effect MovementPoints 2 ;------------------------------------------ Trait SicklyPrincess Characters princess AntiTraits RobustPrincess Level Princess_Sickly Description Princess_Sickly_desc EffectsDescription Princess_Sickly_effects_desc Threshold 1 Effect MovementPoints -2 ;-------- charm-giving princess traits ---- ;------------------------------------------ Trait NaturalPrincess Characters princess Level Princess_Good_Speaker1 Description Princess_Good_Speaker1_desc EffectsDescription Princess_Good_Speaker1_effects_desc GainMessage Princess_Good_Speaker1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Good_Speaker2 Description Princess_Good_Speaker2_desc EffectsDescription Princess_Good_Speaker2_effects_desc GainMessage Princess_Good_Speaker2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Good_Speaker3 Description Princess_Good_Speaker3_desc EffectsDescription Princess_Good_Speaker3_effects_desc GainMessage Princess_Good_Speaker3_gain_desc Threshold 3 Effect Charm 3 ;------------------------------------------ Trait GoodPrincess Characters princess AntiTraits BadPrincess Level Princess_Diplomatic1 Description Princess_Diplomatic1_desc EffectsDescription Princess_Diplomatic1_effects_desc GainMessage Princess_Diplomatic1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Diplomatic2 Description Princess_Diplomatic2_desc EffectsDescription Princess_Diplomatic2_effects_desc GainMessage Princess_Diplomatic2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Diplomatic3 Description Princess_Diplomatic3_desc EffectsDescription Princess_Diplomatic3_effects_desc GainMessage Princess_Diplomatic3_gain_desc Threshold 3 Effect Charm 3 Level Princess_Diplomatic4 Description Princess_Diplomatic4_desc EffectsDescription Princess_Diplomatic4_effects_desc GainMessage Princess_Diplomatic4_gain_desc Threshold 4 Effect Charm 4 ;------------------------------------------ Trait BadPrincess Characters princess AntiTraits GoodPrincess Level Princess_Offensive1 Description Princess_Offensive1_desc EffectsDescription Princess_Offensive1_effects_desc GainMessage Princess_Offensive1_gain_desc Threshold 2 Effect Charm -1 Level Princess_Offensive2 Description Princess_Offensive2_desc EffectsDescription Princess_Offensive2_effects_desc GainMessage Princess_Offensive2_gain_desc Threshold 4 Effect Charm -2 Level Princess_Offensive3 Description Princess_Offensive3_desc EffectsDescription Princess_Offensive3_effects_desc GainMessage Princess_Offensive3_gain_desc Threshold 6 Effect Charm -3 ;------------------------------------------ Trait PretentiousWoman Characters princess NoGoingBackLevel 2 AntiTraits HumbleWoman Level Princess_Pretentious1 Description Princess_Pretentious1_desc EffectsDescription Princess_Pretentious1_effects_desc GainMessage Princess_Pretentious1_gain_desc Threshold 1 Effect Charm -1 Level Princess_Pretentious2 Description Princess_Pretentious2_desc EffectsDescription Princess_Pretentious2_effects_desc GainMessage Princess_Pretentious2_gain_desc Epithet Princess_Pretentious2_epithet_desc Threshold 2 Effect Charm -2 ;------------------------------------------ Trait HumbleWoman Characters princess AntiTraits PretentiousWoman Level Princess_Humble1 Description Princess_Humble1_desc EffectsDescription Princess_Humble1_effects_desc GainMessage Princess_Humble1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Humble2 Description Princess_Humble2_desc EffectsDescription Princess_Humble2_effects_desc GainMessage Princess_Humble2_gain_desc Threshold 2 Effect Charm 2 ;------------------------------------------ Trait PrettyWoman Characters princess NoGoingBackLevel 1 AntiTraits UglyWoman Level Princess_Pretty1 Description Princess_Pretty1_desc EffectsDescription Princess_Pretty1_effects_desc GainMessage Princess_Pretty1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Pretty2 Description Princess_Pretty2_desc EffectsDescription Princess_Pretty2_effects_desc GainMessage Princess_Pretty2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Pretty3 Description Princess_Pretty3_desc EffectsDescription Princess_Pretty3_effects_desc GainMessage Princess_Pretty3_gain_desc Epithet Princess_Pretty3_epithet_desc Threshold 3 Effect Charm 3 Effect Fertility 1 ;------------------------------------------ Trait UglyWoman Characters princess NoGoingBackLevel 1 AntiTraits PrettyWoman Level Princess_Ugly1 Description Princess_Ugly1_desc EffectsDescription Princess_Ugly1_effects_desc GainMessage Princess_Ugly1_gain_desc Threshold 1 Effect Charm -1 Level Princess_Ugly2 Description Princess_Ugly2_desc EffectsDescription Princess_Ugly2_effects_desc GainMessage Princess_Ugly2_gain_desc Epithet Princess_Ugly2_epithet_desc Threshold 2 Effect Charm -2 Effect Fertility -1 ;------------------------------------------ Trait BraveWoman Characters princess AntiTraits TimidWoman Level Princess_Brave1 Description Princess_Brave1_desc EffectsDescription Princess_Brave1_effects_desc GainMessage Princess_Brave1_gain_desc Threshold 1 Effect Charm 1 Effect PersonalSecurity 1 Level Princess_Brave2 Description Princess_Brave2_desc EffectsDescription Princess_Brave2_effects_desc GainMessage Princess_Brave2_gain_desc Threshold 2 Effect Charm 2 Effect PersonalSecurity 2 ;------------------------------------------ Trait TimidWoman Characters princess AntiTraits BraveWoman Level Princess_Timid1 Description Princess_Timid1_desc EffectsDescription Princess_Timid1_effects_desc GainMessage Princess_Timid1_gain_desc Threshold 2 Effect Charm -1 Level Princess_Timid2 Description Princess_Timid2_desc EffectsDescription Princess_Timid2_effects_desc GainMessage Princess_Timid2_gain_desc Threshold 3 Effect Charm -2 Effect PersonalSecurity 1 Level Princess_Timid3 Description Princess_Timid3_desc EffectsDescription Princess_Timid3_effects_desc GainMessage Princess_Timid3_gain_desc Threshold 4 Effect Charm -3 Effect PersonalSecurity 2 ;------------------------------------------ Trait DesperateWoman Characters princess AntiTraits PrettyWoman, SpiritedWoman Level Princess_Desperate1 Description Princess_Desperate1_desc EffectsDescription Princess_Desperate1_effects_desc GainMessage Princess_Desperate1_gain_desc Threshold 2 Effect Charm 1 Level Princess_Desperate2 Description Princess_Desperate2_desc EffectsDescription Princess_Desperate2_effects_desc GainMessage Princess_Desperate2_gain_desc Threshold 3 Effect Charm -2 Level Princess_Desperate3 Description Princess_Desperate3_desc EffectsDescription Princess_Desperate3_effects_desc GainMessage Princess_Desperate3_gain_desc Epithet Princess_Desperate3_epithet_desc Threshold 4 Effect Charm -3 ;------------------------------------------ Trait SpiritedWoman Characters princess AntiTraits DesperateWoman Level Princess_Spirited1 Description Princess_Spirited1_desc EffectsDescription Princess_Spirited1_effects_desc GainMessage Princess_Spirited1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Spirited2 Description Princess_Spirited2_desc EffectsDescription Princess_Spirited2_effects_desc GainMessage Princess_Spirited2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Spirited3 Description Princess_Spirited3_desc EffectsDescription Princess_Spirited3_effects_desc GainMessage Princess_Spirited3_gain_desc Threshold 3 Effect Charm -1 ;------------------------------------------ Trait FaithfulWoman Characters princess AntiTraits UnchasteWoman Level Princess_Faithful1 Description Princess_Faithful1_desc EffectsDescription Princess_Faithful1_effects_desc GainMessage Princess_Faithful1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Faithful2 Description Princess_Faithful2_desc EffectsDescription Princess_Faithful2_effects_desc GainMessage Princess_Faithful2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Faithful3 Description Princess_Faithful3_desc EffectsDescription Princess_Faithful3_effects_desc GainMessage Princess_Faithful3_gain_desc Threshold 4 Effect Charm 3 ;------------------------------------------ Trait UnchasteWoman Characters princess AntiTraits FaithfulWoman, PassionateWoman Level Princess_Promiscuous1 Description Princess_Promiscuous1_desc EffectsDescription Princess_Promiscuous1_effects_desc GainMessage Princess_Promiscuous1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Promiscuous2 Description Princess_Promiscuous2_desc EffectsDescription Princess_Promiscuous2_effects_desc GainMessage Princess_Promiscuous2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Promiscuous3 Description Princess_Promiscuous3_desc EffectsDescription Princess_Promiscuous3_effects_desc GainMessage Princess_Promiscuous3_gain_desc Threshold 3 Effect Charm -2 ;------------------------------------------ Trait VapidWoman Characters princess AntiTraits EducatedWoman Level Princess_Dumb1 Description Princess_Dumb1_desc EffectsDescription Princess_Dumb1_effects_desc GainMessage Princess_Dumb1_gain_desc Threshold 1 Effect Charm -1 Level Princess_Dumb2 Description Princess_Dumb2_desc EffectsDescription Princess_Dumb2_effects_desc GainMessage Princess_Dumb2_gain_desc Threshold 2 Effect Charm -2 Level Princess_Dumb3 Description Princess_Dumb3_desc EffectsDescription Princess_Dumb3_effects_desc GainMessage Princess_Dumb3_gain_desc Epithet Princess_Dumb3_epithet_desc Threshold 3 Effect Charm -3 ;------------------------------------------ Trait EducatedWoman Characters princess AntiTraits VapidWoman Level Princess_Smart1 Description Princess_Smart1_desc EffectsDescription Princess_Smart1_effects_desc GainMessage Princess_Smart1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Smart2 Description Princess_Smart2_desc EffectsDescription Princess_Smart2_effects_desc GainMessage Princess_Smart2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Smart3 Description Princess_Smart3_desc EffectsDescription Princess_Smart3_effects_desc GainMessage Princess_Smart3_gain_desc Threshold 3 Effect Charm 2 ;------------------------------------------ Trait PassionateWoman Characters princess AntiTraits ColdWoman, UnchasteWoman Level Princess_Sexual1 Description Princess_Sexual1_desc EffectsDescription Princess_Sexual1_effects_desc GainMessage Princess_Sexual1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Sexual2 Description Princess_Sexual2_desc EffectsDescription Princess_Sexual2_effects_desc GainMessage Princess_Sexual2_gain_desc Epithet Princess_Sexual2_epithet_desc Threshold 2 Effect Charm 1 Effect Fertility 1 Level Princess_Sexual3 Description Princess_Sexual3_desc EffectsDescription Princess_Sexual3_effects_desc GainMessage Princess_Sexual3_gain_desc Threshold 3 Effect Charm 2 Effect Fertility 2 ;------------------------------------------ Trait ColdWoman Characters princess AntiTraits PassionateWoman, UglyWoman Level Princess_Prudish1 Description Princess_Prudish1_desc EffectsDescription Princess_Prudish1_effects_desc GainMessage Princess_Prudish1_gain_desc Threshold 1 Effect Charm -1 Level Princess_Prudish2 Description Princess_Prudish2_desc EffectsDescription Princess_Prudish2_effects_desc GainMessage Princess_Prudish2_gain_desc Threshold 2 Effect Charm -2 Level Princess_Prudish3 Description Princess_Prudish3_desc EffectsDescription Princess_Prudish3_effects_desc GainMessage Princess_Prudish3_gain_desc Threshold 3 Effect Charm 1 Effect Fertility -1 ;------------------------------------------ Trait BigotWoman Characters princess AntiTraits TolerantWoman Level Princess_Bigoted1 Description Princess_Bigoted1_desc EffectsDescription Princess_Bigoted1_effects_desc GainMessage Princess_Bigoted1_gain_desc Threshold 1 Effect Charm -1 Level Princess_Bigoted2 Description Princess_Bigoted2_desc EffectsDescription Princess_Bigoted2_effects_desc GainMessage Princess_Bigoted2_gain_desc Threshold 2 Effect Charm -2 Level Princess_Bigoted3 Description Princess_Bigoted3_desc EffectsDescription Princess_Bigoted3_effects_desc GainMessage Princess_Bigoted3_gain_desc Threshold 3 Effect Charm -3 ;------------------------------------------ Trait TolerantWoman Characters princess AntiTraits BigotWoman Level Princess_Tolerant1 Description Princess_Tolerant1_desc EffectsDescription Princess_Tolerant1_effects_desc GainMessage Princess_Tolerant1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Tolerant2 Description Princess_Tolerant2_desc EffectsDescription Princess_Tolerant2_effects_desc GainMessage Princess_Tolerant2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Tolerant3 Description Princess_Tolerant3_desc EffectsDescription Princess_Tolerant3_effects_desc GainMessage Princess_Tolerant3_gain_desc Threshold 3 Effect Charm 3 ;------------------------------------------ Trait DykeWoman Characters princess NoGoingBackLevel 2 AntiTraits PassionateWoman Level Princess_Lesbian1 Description Princess_Lesbian1_desc EffectsDescription Princess_Lesbian1_effects_desc GainMessage Princess_Lesbian1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Lesbian2 Description Princess_Lesbian2_desc EffectsDescription Princess_Lesbian2_effects_desc GainMessage Princess_Lesbian2_gain_desc Threshold 2 Effect Charm -1 Effect Fertility -5 ;------------------------------------------ Trait FertileWoman Characters princess AntiTraits InfertileWoman Level Princess_Fertile1 Description Princess_Fertile1_desc EffectsDescription Princess_Fertile1_effects_desc Threshold 1 Effect Fertility 1 Level Princess_Fertile2 Description Princess_Fertile2_desc EffectsDescription Princess_Fertile2_effects_desc Threshold 2 Effect Fertility 2 Level Princess_Fertile3 Description Princess_Fertile3_desc EffectsDescription Princess_Fertile3_effects_desc Threshold 3 Effect Fertility 3 ;------------------------------------------ Trait InfertileWoman Characters princess AntiTraits FertileWoman Level Princess_Infertile1 Description Princess_Infertile1_desc EffectsDescription Princess_Infertile1_effects_desc Threshold 1 Effect Fertility -2 Level Princess_Infertile2 Description Princess_Infertile2_desc EffectsDescription Princess_Infertile2_effects_desc Threshold 2 Effect Fertility -3 Level Princess_Infertile3 Description Princess_Infertile3_desc EffectsDescription Princess_Infertile3_effects_desc Threshold 3 Effect Fertility -4 ;------------------------------------------ Trait FairWoman Characters princess AntiTraits HarshWoman Level Princess_Publicly_Kind1 Description Princess_Publicly_Kind1_desc EffectsDescription Princess_Publicly_Kind1_effects_desc GainMessage Princess_Publicly_Kind1_gain_desc Threshold 1 Effect Charm 1 Level Princess_Publicly_Kind2 Description Princess_Publicly_Kind2_desc EffectsDescription Princess_Publicly_Kind2_effects_desc GainMessage Princess_Publicly_Kind2_gain_desc Threshold 2 Effect Charm 2 Level Princess_Publicly_Kind3 Description Princess_Publicly_Kind3_desc EffectsDescription Princess_Publicly_Kind3_effects_desc GainMessage Princess_Publicly_Kind3_gain_desc Threshold 3 Effect Charm 3 ;------------------------------------------ Trait HarshWoman Characters princess AntiTraits FairWoman Level Princess_Publicly_Harsh1 Description Princess_Publicly_Harsh1_desc EffectsDescription Princess_Publicly_Harsh1_effects_desc GainMessage Princess_Publicly_Harsh1_gain_desc Threshold 1 Effect Charm -1 Level Princess_Publicly_Harsh2 Description Princess_Publicly_Harsh2_desc EffectsDescription Princess_Publicly_Harsh2_effects_desc GainMessage Princess_Publicly_Harsh2_gain_desc Threshold 2 Effect Charm -2 Level Princess_Publicly_Harsh3 Description Princess_Publicly_Harsh3_desc EffectsDescription Princess_Publicly_Harsh3_effects_desc GainMessage Princess_Publicly_Harsh3_gain_desc Threshold 3 Effect Charm -3 ;------------------------------------------ Trait Princess_WesternCourt Characters princess Level Princess_Court_West Description Princess_Court_West_desc EffectsDescription Princess_Court_West_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Princess_SouthernCourt Characters princess Level Princess_Court_South Description Princess_Court_South_desc EffectsDescription Princess_Court_South_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Princess_GreekCourt Characters princess Level Princess_Court_Greek Description Princess_Court_Greek_desc EffectsDescription Princess_Court_Greek_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Princess_EasternCourt Characters princess Level Princess_Court_East Description Princess_Court_East_desc EffectsDescription Princess_Court_East_effects_desc Threshold 1 Effect Charm 1 ;------------------------------------------ Trait Princess_Middle_EasternCourt Characters princess Level Princess_Court_MiddleEast Description Princess_Court_MiddleEast_desc EffectsDescription Princess_Court_MiddleEast_effects_desc Threshold 1 Effect Charm 1 ;========================================== ;==== DIPLOMAT traits ------------------------------------ ;========================================== ; movement points are an important benefit of the traits because the Influence doesn't seem to have much impact on the game ; so successful missions will provide a diplomat that may get faster to the place that is needed for the player ; additionally, the Line of Sight benefits enable using diplomats in a role of a spy ; be aware th ;------------------------------------------ Trait NaturalDiplomatSkill Characters diplomat Level Diplomat_Natural_Talent1 Description Diplomat_Natural_Talent1_desc EffectsDescription Diplomat_Natural_Talent1_effects_desc Threshold 1 Effect Influence 1 Level Diplomat_Natural_Talent2 Description Diplomat_Natural_Talent2_desc EffectsDescription Diplomat_Natural_Talent2_effects_desc Threshold 2 Effect Influence 2 Effect LineOfSight 1 Level Diplomat_Natural_Talent3 Description Diplomat_Natural_Talent3_desc EffectsDescription Diplomat_Natural_Talent3_effects_desc Threshold 3 Effect Influence 3 Effect MovementPoints 1 Effect LineOfSight 2 ;------------------------------------------ Trait GoodDiplomat Characters diplomat ; AntiTraits BadDiplomat Level Diplomat_Good1 Description Diplomat_Good1_desc EffectsDescription Diplomat_Good1_effects_desc Threshold 1 Effect Influence 1 Effect MovementPoints 1 Level Diplomat_Good2 Description Diplomat_Good2_desc EffectsDescription Diplomat_Good2_effects_desc Threshold 2 Effect Influence 2 Effect MovementPoints 2 Level Diplomat_Good3 Description Diplomat_Good3_desc EffectsDescription Diplomat_Good3_effects_desc Threshold 4 Effect Influence 3 Effect MovementPoints 3 Effect LineOfSight 1 Level Diplomat_Good4 Description Diplomat_Good4_desc EffectsDescription Diplomat_Good4_effects_desc Threshold 8 Effect Influence 4 Effect MovementPoints 4 Effect LineOfSight 1 Level Diplomat_Good5 Description Diplomat_Good5_desc EffectsDescription Diplomat_Good5_effects_desc GainMessage Diplomat_Good5_gain_desc Threshold 16 Effect Influence 5 Effect MovementPoints 5 Effect LineOfSight 2 ;------------------------------------------ Trait BadDiplomat Characters diplomat ; AntiTraits GoodDiplomat Level Diplomat_Bad1 Description Diplomat_Bad1_desc EffectsDescription Diplomat_Bad1_effects_desc Threshold 2 Effect Influence -1 Effect LineOfSight -1 Level Diplomat_Bad2 Description Diplomat_Bad2_desc EffectsDescription Diplomat_Bad2_effects_desc Threshold 4 Effect Influence -2 Effect LineOfSight -2 Level Diplomat_Bad3 Description Diplomat_Bad3_desc EffectsDescription Diplomat_Bad3_effects_desc Threshold 8 Effect Influence -3 Effect LineOfSight -2 ;------------------------------------------ Trait SmoothTalker Characters diplomat Level Diplomat_Briber1 Description Diplomat_Briber1_desc EffectsDescription Diplomat_Briber1_effects_desc Threshold 2 Effect Influence 1 Effect Bribery 10 Level Diplomat_Briber2 Description Diplomat_Briber2_desc EffectsDescription Diplomat_Briber2_effects_desc Threshold 4 Effect Bribery 20 Level Diplomat_Briber3 Description Diplomat_Briber3_desc EffectsDescription Diplomat_Briber3_effects_desc Threshold 6 Effect Bribery 30 ;------------------------------------------ Trait Talkative Characters diplomat ;AntiTraits Secretive Level Diplomat_Gossip1 Description Diplomat_Gossip1_desc EffectsDescription Diplomat_Gossip1_effects_desc Threshold 2 Effect Influence -1 Effect Bribery 5 Level Diplomat_Gossip2 Description Diplomat_Gossip2_desc EffectsDescription Diplomat_Gossip2_effects_desc Threshold 4 Effect Influence -2 Level Diplomat_Gossip3 Description Diplomat_Gossip3_desc EffectsDescription Diplomat_Gossip3_effects_desc Epithet Diplomat_Gossip3_epithet_desc Threshold 8 Effect Influence -3 Effect Bribery -5 Effect PersonalSecurity -1 ;------------------------------------------ Trait Secretive Characters diplomat ; AntiTraits Talkative Level Diplomat_Secretive1 Description Diplomat_Secretive1_desc EffectsDescription Diplomat_Secretive1_effects_desc Threshold 1 Effect Influence 1 Level Diplomat_Secretive2 Description Diplomat_Secretive2_desc EffectsDescription Diplomat_Secretive2_effects_desc Threshold 2 Effect Influence 2 Effect Bribery 5 Effect MovementPoints -1 Level Diplomat_Secretive3 Description Diplomat_Secretive3_desc EffectsDescription Diplomat_Secretive3_effects_desc Threshold 4 Effect Influence 3 Effect Bribery 5 Effect LineOfSight -1 Effect MovementPoints -2 ;------------------------------------------ Trait Multilingual Characters diplomat Level Diplomat_Linguist1 Description Diplomat_Linguist1_desc EffectsDescription Diplomat_Linguist1_effects_desc Threshold 1 Effect Influence 1 Level Diplomat_Linguist2 Description Diplomat_Linguist2_desc EffectsDescription Diplomat_Linguist2_effects_desc Threshold 2 Effect Influence 2 Effect LineOfSight 1 Effect MovementPoints 1 Level Diplomat_Linguist3 Description Diplomat_Linguist3_desc EffectsDescription Diplomat_Linguist3_effects_desc Threshold 3 Effect Influence 3 Effect LineOfSight 1 Effect MovementPoints 2 ;------------------------------------------ Trait ReligiousTolerance Characters diplomat ; AntiTraits ReligiousIntolerance Level Diplomat_Religious_Tolerance1 Description Diplomat_Religious_Tolerance1_desc EffectsDescription Diplomat_Religious_Tolerance1_effects_desc Threshold 1 Effect Influence 1 Level Diplomat_Religious_Tolerance2 Description Diplomat_Religious_Tolerance2_desc EffectsDescription Diplomat_Religious_Tolerance2_effects_desc Threshold 2 Effect Influence 2 Level Diplomat_Religious_Tolerance3 Description Diplomat_Religious_Tolerance3_desc EffectsDescription Diplomat_Religious_Tolerance3_effects_desc Threshold 3 Effect Influence 3 ;------------------------------------------ Trait ReligiousIntolerance Characters diplomat ; AntiTraits ReligiousTolerance Level Diplomat_Religious_Intolerance1 Description Diplomat_Religious_Intolerance1_desc EffectsDescription Diplomat_Religious_Intolerance1_effects_desc Threshold 1 Effect Influence -1 Level Diplomat_Religious_Intolerance2 Description Diplomat_Religious_Intolerance2_desc EffectsDescription Diplomat_Religious_Intolerance2_effects_desc Threshold 2 Effect Influence -2 Level Diplomat_Religious_Intolerance3 Description Diplomat_Religious_Intolerance3_desc EffectsDescription Diplomat_Religious_Intolerance3_effects_desc Threshold 3 Effect Influence -3 Effect PersonalSecurity -1 ;------------------------------------------ Trait BraveDiplomat Characters diplomat ;AntiTraits CowardDiplomat Level Diplomat_Bravery1 Description Diplomat_Bravery1_desc EffectsDescription Diplomat_Bravery1_effects_desc Threshold 1 Effect Influence 1 Level Diplomat_Bravery2 Description Diplomat_Bravery2_desc EffectsDescription Diplomat_Bravery2_effects_desc Threshold 2 Effect Influence 2 Level Diplomat_Bravery3 Description Diplomat_Bravery3_desc EffectsDescription Diplomat_Bravery3_effects_desc Threshold 3 Effect Influence 3 Effect PersonalSecurity -1 ;------------------------------------------ Trait CowardDiplomat Characters diplomat ; AntiTraits BraveDiplomat Level Diplomat_Cowardice1 Description Diplomat_Cowardice1_desc EffectsDescription Diplomat_Cowardice1_effects_desc Threshold 1 Effect Influence -1 Level Diplomat_Cowardice2 Description Diplomat_Cowardice2_desc EffectsDescription Diplomat_Cowardice2_effects_desc Threshold 2 Effect Influence -2 Effect PersonalSecurity 1 Level Diplomat_Cowardice3 Description Diplomat_Cowardice3_desc EffectsDescription Diplomat_Cowardice3_effects_desc Threshold 3 Effect Influence -3 Effect PersonalSecurity 2 Effect MovementPoints -1 ;------------------------------------------ Trait DiplomatCareer Characters diplomat Level Diplomat_Alliance_Broker1 Description Diplomat_Alliance_Broker1_desc EffectsDescription Diplomat_Alliance_Broker1_effects_desc Threshold 1 Effect Influence 1 Level Diplomat_Alliance_Broker2 Description Diplomat_Alliance_Broker2_desc EffectsDescription Diplomat_Alliance_Broker2_effects_desc Threshold 3 Effect Influence 2 Effect MovementPoints 1 ;------------------------------------------ Trait Diplomat_BolognaEdu ; merge these traits, or are descriptions different? Characters diplomat Level Diplomat_Education_Bologna Description Diplomat_Education_Bologna_desc EffectsDescription Diplomat_Education_Bologna_effects_desc GainMessage Diplomat_Education_Bologna_gain_desc Threshold 1 Effect Influence 1 Effect BribeResistance -1 ;------------------------------------------ Trait Diplomat_LondonEdu Characters diplomat Level Diplomat_Education_London Description Diplomat_Education_London_desc EffectsDescription Diplomat_Education_London_effects_desc GainMessage Diplomat_Education_London_gain_desc Threshold 1 Effect Influence 1 Effect BribeResistance -1 ;------------------------------------------ Trait Diplomat_SalamancaEdu Characters diplomat Level Diplomat_Education_Salamanca Description Diplomat_Education_Salamanca_desc EffectsDescription Diplomat_Education_Salamanca_effects_desc GainMessage Diplomat_Education_Salamanca_gain_desc Threshold 1 Effect Influence 1 Effect BribeResistance -1 ;------------------------------------------ Trait Diplomat_TunisEdu Characters diplomat Level Diplomat_Education_Tunis Description Diplomat_Education_Tunis_desc EffectsDescription Diplomat_Education_Tunis_effects_desc GainMessage Diplomat_Education_Tunis_gain_desc Threshold 1 Effect Influence 1 Effect BribeResistance -1 ;------------------------------------------ Trait Diplomat_FesEdu Characters diplomat Level Diplomat_Education_Fes Description Diplomat_Education_Fes_desc EffectsDescription Diplomat_Education_Fes_effects_desc GainMessage Diplomat_Education_Fes_gain_desc Threshold 1 Effect Influence 1 Effect BribeResistance -1 ;------------------------------------------ Trait Diplomat_CairoEdu Characters diplomat Level Diplomat_Education_Cairo Description Diplomat_Education_Cairo_desc EffectsDescription Diplomat_Education_Cairo_effects_desc GainMessage Diplomat_Education_Cairo_gain_desc Threshold 1 Effect Influence 1 Effect BribeResistance -1 ;========================================== ;==== SPY traits ----------------------------------------- ;========================================== ; mind that each agent has a starter with Piety 10 and LineOfSight -2 Trait NaturalSpySkill Characters spy Level Spy_Natural_Talent1 Description Spy_Natural_Talent1_desc EffectsDescription Spy_Natural_Talent1_effects_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight -2 Level Spy_Natural_Talent2 Description Spy_Natural_Talent2_desc EffectsDescription Spy_Natural_Talent2_effects_desc Threshold 2 Effect Subterfuge 2 Effect LineOfSight -1 Level Spy_Natural_Talent3 Description Spy_Natural_Talent3_desc EffectsDescription Spy_Natural_Talent3_effects_desc Threshold 3 Effect Subterfuge 3 ;------------------------------------------ Trait GoodSpy Characters spy Level Spy_Good1 Description Spy_Good1_desc EffectsDescription Spy_Good1_effects_desc GainMessage Spy_Good1_gain_desc LoseMessage Spy_Good1_lose_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight 1 Level Spy_Good2 Description Spy_Good2_desc EffectsDescription Spy_Good2_effects_desc GainMessage Spy_Good2_gain_desc LoseMessage Spy_Good2_lose_desc Threshold 2 Effect Subterfuge 2 Effect LineOfSight 2 Level Spy_Good3 Description Spy_Good3_desc EffectsDescription Spy_Good3_effects_desc GainMessage Spy_Good3_gain_desc LoseMessage Spy_Good3_lose_desc Threshold 4 Effect Subterfuge 3 Effect LineOfSight 3 Effect MovementPoints 1 Level Spy_Good4 Description Spy_Good4_desc EffectsDescription Spy_Good4_effects_desc GainMessage Spy_Good4_gain_desc LoseMessage Spy_Good4_lose_desc Threshold 8 Effect Subterfuge 4 Effect LineOfSight 4 Effect MovementPoints 1 Level Spy_Good5 Description Spy_Good5_desc EffectsDescription Spy_Good5_effects_desc GainMessage Spy_Good5_gain_desc LoseMessage Spy_Good5_lose_desc Epithet Spy_Good5_epithet_desc Threshold 16 Effect Subterfuge 5 Effect LineOfSight 5 Effect MovementPoints 1 ;------------------------------------------ Trait BadSpy Characters spy Level Spy_Bad1 Description Spy_Bad1_desc EffectsDescription Spy_Bad1_effects_desc Threshold 2 Effect Subterfuge -1 Level Spy_Bad2 Description Spy_Bad2_desc EffectsDescription Spy_Bad2_effects_desc Threshold 4 Effect Subterfuge -2 Level Spy_Bad3 Description Spy_Bad3_desc EffectsDescription Spy_Bad3_effects_desc Threshold 6 Effect Subterfuge -3 Effect LineOfSight -1 ;------------------------------------------ Trait ThievesGuildMember Characters spy Level Spy_Guild_Apprenticeship1 Description Spy_Guild_Apprenticeship1_desc EffectsDescription Spy_Guild_Apprenticeship1_effects_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight 1 Level Spy_Guild_Apprenticeship2 Description Spy_Guild_Apprenticeship2_desc EffectsDescription Spy_Guild_Apprenticeship2_effects_desc Threshold 2 Effect Subterfuge 2 Effect LineOfSight 2 Effect MovementPoints 2 ;------------------------------------------ Trait ThievesGuildTrained Characters spy Level Spy_Guild_Training1 Description Spy_Guild_Training1_desc EffectsDescription Spy_Guild_Training1_effects_desc Threshold 1 Effect Subterfuge 1 Effect MovementPoints 1 ;------------------------------------------ Trait SpyCareer Characters spy Level Spy_Career_Experience1 Description Spy_Career_Experience1_desc EffectsDescription Spy_Career_Experience1_effects_desc Threshold 1 Effect Subterfuge 1 Level Spy_Career_Experience2 Description Spy_Career_Experience2_desc EffectsDescription Spy_Career_Experience2_effects_desc Threshold 3 Effect Subterfuge 2 Effect LineOfSight 1 Level Spy_Career_Experience3 Description Spy_Career_Experience3_desc EffectsDescription Spy_Career_Experience3_effects_desc Epithet Spy_Career_Experience3_epithet_desc Threshold 5 Effect Subterfuge 3 Effect LineOfSight 2 ;------------------------------------------ Trait Spy_PirateConnections Characters spy Level Spy_Connections_Pirate1 Description Spy_Connections_Pirate1_desc EffectsDescription Spy_Connections_Pirate1_effects_desc GainMessage Spy_Connections_Pirate1_gain_desc Threshold 1 Effect Subterfuge 1 Effect MovementPoints 3 ;------------------------------------------ Trait Spy_AssassinConnections Characters spy Level Spy_Connections_Assassin1 Description Spy_Connections_Assassin1_desc EffectsDescription Spy_Connections_Assassin1_effects_desc GainMessage Spy_Connections_Assassin1_gain_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight 1 ;------------------------------------------ Trait Spy_Middle_EasternConnections Characters spy Level Spy_Connections_MiddleEastern1 Description Spy_Connections_MiddleEastern1_desc EffectsDescription Spy_Connections_MiddleEastern1_effects_desc GainMessage Spy_Connections_MiddleEastern1_gain_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight 1 Effect MovementPoints 1 ;========================================== ;==== ASSASSIN traits ------------------------------------ ;========================================== ; mind that each agent has a starter with Piety 10 and LineOfSight -2 Trait NaturalAssassinSkill Characters assassin Level Assassin_Natural_Talent1 Description Assassin_Natural_Talent1_desc EffectsDescription Assassin_Natural_Talent1_effects_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight -1 Level Assassin_Natural_Talent2 Description Assassin_Natural_Talent2_desc EffectsDescription Assassin_Natural_Talent2_effects_desc Threshold 2 Effect Subterfuge 2 Level Assassin_Natural_Talent3 Description Assassin_Natural_Talent3_desc EffectsDescription Assassin_Natural_Talent3_effects_desc Threshold 3 Effect Subterfuge 3 Effect LineOfSight 1 ;------------------------------------------ Trait GoodAssassin Characters assassin Level Assassin_Good1 Description Assassin_Good1_desc EffectsDescription Assassin_Good1_effects_desc GainMessage Assassin_Good1_gain_desc LoseMessage Assassin_Good1_lose_desc Threshold 1 Effect Subterfuge 1 Level Assassin_Good2 Description Assassin_Good2_desc EffectsDescription Assassin_Good2_effects_desc GainMessage Assassin_Good2_gain_desc LoseMessage Assassin_Good2_lose_desc Threshold 2 Effect Subterfuge 2 Level Assassin_Good3 Description Assassin_Good3_desc EffectsDescription Assassin_Good3_effects_desc GainMessage Assassin_Good3_gain_desc LoseMessage Assassin_Good3_lose_desc Threshold 4 Effect Subterfuge 3 Level Assassin_Good4 Description Assassin_Good4_desc EffectsDescription Assassin_Good4_effects_desc GainMessage Assassin_Good4_gain_desc LoseMessage Assassin_Good4_lose_desc Epithet Assassin_Good4_epithet_desc Threshold 8 Effect Subterfuge 4 Level Assassin_Good5 Description Assassin_Good5_desc EffectsDescription Assassin_Good5_effects_desc GainMessage Assassin_Good5_gain_desc LoseMessage Assassin_Good5_lose_desc Epithet Assassin_Good5_epithet_desc Threshold 16 Effect Subterfuge 5 ;------------------------------------------ Trait BadAssassin Characters assassin Level Assassin_Bad1 Description Assassin_Bad1_desc EffectsDescription Assassin_Bad1_effects_desc Threshold 2 Effect Subterfuge -1 Level Assassin_Bad2 Description Assassin_Bad2_desc EffectsDescription Assassin_Bad2_effects_desc Threshold 4 Effect Subterfuge -2 Level Assassin_Bad3 Description Assassin_Bad3_desc EffectsDescription Assassin_Bad3_effects_desc Threshold 6 Effect Subterfuge -3 ;------------------------------------------ Trait GoodConspirator Characters spy, assassin Level Assassin_Conspirator_Good1 Description Assassin_Conspirator_Good1_desc EffectsDescription Assassin_Conspirator_Good1_effects_desc Threshold 2 Effect Subterfuge 1 Level Assassin_Conspirator_Good2 Description Assassin_Conspirator_Good2_desc EffectsDescription Assassin_Conspirator_Good2_effects_desc Threshold 4 Effect Subterfuge 2 Level Assassin_Conspirator_Good3 Description Assassin_Conspirator_Good3_desc EffectsDescription Assassin_Conspirator_Good3_effects_desc Threshold 8 Effect Subterfuge 3 ;------------------------------------------ Trait BadConspirator Characters spy, assassin Level Assassin_Conspirator_Bad1 Description Assassin_Conspirator_Bad1_desc EffectsDescription Assassin_Conspirator_Bad1_effects_desc Threshold 2 Effect Subterfuge -1 Level Assassin_Conspirator_Bad2 Description Assassin_Conspirator_Bad2_desc EffectsDescription Assassin_Conspirator_Bad2_effects_desc Threshold 4 Effect Subterfuge -2 Level Assassin_Conspirator_Bad3 Description Assassin_Conspirator_Bad3_desc EffectsDescription Assassin_Conspirator_Bad3_effects_desc Threshold 8 Effect Subterfuge -3 ;------------------------------------------ Trait AssassinsGuildMember Characters assassin Level Assassin_Guild_Apprenticeship1 Description Assassin_Guild_Apprenticeship1_desc EffectsDescription Assassin_Guild_Apprenticeship1_effects_desc Threshold 1 Effect Subterfuge 1 Level Assassin_Guild_Apprenticeship2 Description Assassin_Guild_Apprenticeship2_desc EffectsDescription Assassin_Guild_Apprenticeship2_effects_desc Threshold 2 Effect Subterfuge 2 Effect PersonalSecurity 1 Effect PublicSecurity 1 ;------------------------------------------ Trait AssassinsGuildTrained Characters assassin Level Assassin_Guild_Training1 Description Assassin_Guild_Training1_desc EffectsDescription Assassin_Guild_Training1_effects_desc Threshold 1 Effect Subterfuge 1 ;------------------------------------------ Trait AssassinCareer Characters assassin Level Assassin_Career_Experience1 Description Assassin_Career_Experience1_desc EffectsDescription Assassin_Career_Experience1_effects_desc Threshold 1 Effect Subterfuge 1 Level Assassin_Career_Experience2 Description Assassin_Career_Experience2_desc EffectsDescription Assassin_Career_Experience2_effects_desc Threshold 3 Effect Subterfuge 3 Level Assassin_Career_Experience3 Description Assassin_Career_Experience3_desc EffectsDescription Assassin_Career_Experience3_effects_desc Epithet Assassin_Career_Experience3_epithet_desc Threshold 5 Effect Subterfuge 5 ;------------------------------------------ Trait Assassin_SyrianTraining Characters assassin Level Assassin_Training_Syria1 Description Assassin_Training_Syria1_desc EffectsDescription Assassin_Training_Syria1_effects_desc GainMessage Assassin_Training_Syria1_gain_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight 1 ;------------------------------------------ Trait Assassin_PersianTraining Characters assassin Level Assassin_Training_Persia1 Description Assassin_Training_Persia1_desc EffectsDescription Assassin_Training_Persia1_effects_desc GainMessage Assassin_Training_Persia1_gain_desc Threshold 1 Effect Subterfuge 2 Effect PersonalSecurity 1 ;------------------------------------------ Trait Assassin_PirateTraining Characters assassin Level Assassin_Training_Pirates1 Description Assassin_Training_Pirates1_desc EffectsDescription Assassin_Training_Pirates1_effects_desc GainMessage Assassin_Training_Pirates1_gain_desc Threshold 1 Effect MovementPoints 3 ;------------------------------------------ Trait Assassin_EasternTraining Characters assassin Level Assassin_Training_Eastern1 Description Assassin_Training_Eastern1_desc EffectsDescription Assassin_Training_Eastern1_effects_desc GainMessage Assassin_Training_Eastern1_gain_desc Threshold 1 Effect PublicSecurity 1 Effect LineOfSight 1 Effect MovementPoints 1 ;====================================================== ;==== MERCHANT traits ------------------------------------ ;====================================================== ; mind that each agent has a starter with Piety 10 and LineOfSight -2 ;------------------------------------------ Trait Merchantfamily Characters merchant Level Merchant_Family1 Description Merchant_Family1_desc EffectsDescription Merchant_Family1_effects_desc Threshold 1 Effect Finance 1 Level Merchant_Family2 Description Merchant_Family2_desc EffectsDescription Merchant_Family2_effects_desc Threshold 2 Effect Finance 2 ;------------------------------------------ Trait NaturalMerchantSkill Characters merchant Level Merchant_Natural_Talent1 Description Merchant_Natural_Talent1_desc EffectsDescription Merchant_Natural_Talent1_effects_desc Threshold 1 Effect Finance 1 Level Merchant_Natural_Talent2 Description Merchant_Natural_Talent2_desc EffectsDescription Merchant_Natural_Talent2_effects_desc Threshold 2 Effect Finance 2 Level Merchant_Natural_Talent3 Description Merchant_Natural_Talent3_desc EffectsDescription Merchant_Natural_Talent3_effects_desc Threshold 3 Effect Finance 3 ;------------------------------------------ ; MerchantCompetence is a merging between GoodMerchant and BadMerchant ; if it works well we can delete every commented reference to GoodMerchant and BadMerchant --- Belovese ; levels: 1(1), 2(4), 3(6), 4(7)[neutral level], 5(8), 6(9), 7(11), 8(15) Trait MerchantCompetence Characters merchant Level Merchant_Competence-3 Description Merchant_Competence-3_desc EffectsDescription Merchant_Competence-3_effects_desc Threshold 1 Effect Finance -3 Level Merchant_Competence-2 Description Merchant_Competence-2_desc EffectsDescription Merchant_Competence-2_effects_desc Threshold 4 Effect Finance -2 Level Merchant_Competence-1 Description Merchant_Competence-1_desc EffectsDescription Merchant_Competence-1_effects_desc Threshold 6 Effect Finance -1 Level Merchant_Competence0 Description Merchant_Competence0_desc EffectsDescription No_effect Threshold 7 Level Merchant_Competence+1 Description Merchant_Competence+1_desc EffectsDescription Merchant_Competence+1_effects_desc GainMessage Merchant_Competence+1_gain_desc Threshold 8 Effect Finance 1 Level Merchant_Competence+2 Description Merchant_Competence+2_desc EffectsDescription Merchant_Competence+2_effects_desc GainMessage Merchant_Competence+2_gain_desc Threshold 9 Effect Finance 2 Level Merchant_Competence+3 Description Merchant_Competence+3_desc EffectsDescription Merchant_Competence+3_effects_desc GainMessage Merchant_Competence+3_gain_desc Threshold 11 Effect Finance 3 Level Merchant_Competence+4 Description Merchant_Competence+4_desc EffectsDescription Merchant_Competence+4_effects_desc GainMessage Merchant_Competence+4_gain_desc Threshold 15 Effect Finance 4 ; ;------------------------------------------ ; Trait GoodMerchant ; Characters merchant ; AntiTraits BadMerchant ; Level Merchant_Good1 ; Description Merchant_Good1_desc ; EffectsDescription Merchant_Good1_effects_desc ; GainMessage Merchant_Good1_gain_desc ; Threshold 1 ; Effect Finance 1 ; Level Merchant_Good2 ; Description Merchant_Good2_desc ; EffectsDescription Merchant_Good2_effects_desc ; GainMessage Merchant_Good2_gain_desc ; Threshold 2 ; Effect Finance 2 ; Level Merchant_Good3 ; Description Merchant_Good3_desc ; EffectsDescription Merchant_Good3_effects_desc ; GainMessage Merchant_Good3_gain_desc ; Threshold 4 ; Effect Finance 3 ; Level Merchant_Good4 ; Description Merchant_Good4_desc ; EffectsDescription Merchant_Good4_effects_desc ; GainMessage Merchant_Good4_gain_desc ; Threshold 8 ; Effect Finance 4 ; ;------------------------------------------ ; Trait BadMerchant ; Characters merchant ; AntiTraits GoodMerchant ; Level Merchant_Bad1 ; Description Merchant_Bad1_desc ; EffectsDescription Merchant_Bad1_effects_desc ; Threshold 1 ; Effect Finance -1 ; Level Merchant_Bad2 ; Description Merchant_Bad2_desc ; EffectsDescription Merchant_Bad2_effects_desc ; Threshold 3 ; Effect Finance -2 ; Level Merchant_Bad3 ; Description Merchant_Bad3_desc ; EffectsDescription Merchant_Bad3_effects_desc ; Threshold 6 ; Effect Finance -3 ;------------------------------------------ ; trait is never tested or awarded --- Belovese ; Trait ExoticTastes ; Characters merchant ; Level Merchant_Exotic_Tastes1 ; Description Merchant_Exotic_Tastes1_desc ; EffectsDescription Merchant_Exotic_Tastes1_effects_desc ; Threshold 1 ; Effect Finance -1 ; Level Merchant_Exotic_Tastes2 ; Description Merchant_Exotic_Tastes2_desc ; EffectsDescription Merchant_Exotic_Tastes2_effects_desc ; Threshold 3 ; Effect Finance -2 ; Level Merchant_Exotic_Tastes3 ; Description Merchant_Exotic_Tastes3_desc ; EffectsDescription Merchant_Exotic_Tastes3_effects_desc ; Threshold 6 ; Effect Finance -2 ; Effect PersonalSecurity -1 ;------------------------------------------ Trait Monopolist Characters merchant Level Merchant_Monopolist1 Description Merchant_Monopolist1_desc EffectsDescription Merchant_Monopolist1_effects_desc Threshold 3 Effect Finance 1 Level Merchant_Monopolist2 Description Merchant_Monopolist2_desc EffectsDescription Merchant_Monopolist2_effects_desc Threshold 6 Effect Finance 2 Level Merchant_Monopolist3 Description Merchant_Monopolist3_desc EffectsDescription Merchant_Monopolist3_effects_desc Threshold 12 Effect Finance 3 Effect PersonalSecurity -1 ;------------------------------------------ Trait MerchantEnemies Characters merchant Level Merchant_has_Enemies1 Description Merchant_has_Enemies1_desc EffectsDescription Merchant_has_Enemies1_effects_desc Threshold 1 Effect PersonalSecurity -1 Level Merchant_has_Enemies2 Description Merchant_has_Enemies2_desc EffectsDescription Merchant_has_Enemies2_effects_desc Threshold 3 Effect PersonalSecurity -2 Level Merchant_has_Enemies3 Description Merchant_has_Enemies3_desc EffectsDescription Merchant_has_Enemies3_effects_desc Threshold 6 Effect PersonalSecurity -4 ; Merging of ShadyDealer and LegalDealer --- Belovese ; Levels 1(1), 2(3), 3(4)[neutral], 4(5), 5(7) ;------------------------------------------ Trait MerchantLegality Characters merchant Level Merchant_Legality-2 Description Merchant_Legality-2_desc EffectsDescription Merchant_Legality-2_effects_desc Threshold 1 Effect Finance 1 Effect PersonalSecurity 2 Level Merchant_Legality-1 Description Merchant_Legality-1_desc EffectsDescription Merchant_Legality-1_effects_desc Threshold 3 Effect Finance 1 Level Merchant_Legality0 Description Merchant_Legality0_desc EffectsDescription No_effect Threshold 4 Level Merchant_Legality+1 Description Merchant_Legality+1_desc EffectsDescription Merchant_Legality+1_effects_desc Threshold 5 Effect Finance 1 Level Merchant_Legality+2 Description Merchant_Legality+2_desc EffectsDescription Merchant_Legality+2_effects_desc Threshold 7 Effect Finance 2 ; ;------------------------------------------ ; Trait ShadyDealer ; Characters merchant ; AntiTraits ReligiousMerchant, LegalDealer ; Level Merchant_Shady_Connections1 ; Description Merchant_Shady_Connections1_desc ; EffectsDescription Merchant_Shady_Connections1_effects_desc ; Threshold 1 ; Effect Finance 1 ; Level Merchant_Shady_Connections2 ; Description Merchant_Shady_Connections2_desc ; EffectsDescription Merchant_Shady_Connections2_effects_desc ; Threshold 3 ; Effect Finance 1 ; Effect PersonalSecurity 2 ; ;------------------------------------------ ; Trait LegalDealer ; Characters merchant ; AntiTraits ShadyDealer ; Level Merchant_Legal_Knowledge1 ; Description Merchant_Legal_Knowledge1_desc ; EffectsDescription Merchant_Legal_Knowledge1_effects_desc ; Threshold 1 ; Effect Finance 1 ; Level Merchant_Legal_Knowledge2 ; Description Merchant_Legal_Knowledge2_desc ; EffectsDescription Merchant_Legal_Knowledge2_effects_desc ; Threshold 3 ; Effect Finance 2 ;------------------------------------------ Trait SecureMerchant Characters merchant Level Merchant_Protected_Assets1 Description Merchant_Protected_Assets1_desc EffectsDescription Merchant_Protected_Assets1_effects_desc Threshold 1 Effect Finance 1 Level Merchant_Protected_Assets2 Description Merchant_Protected_Assets2_desc EffectsDescription Merchant_Protected_Assets2_effects_desc Threshold 3 Effect Finance 2 ;------------------------------------------ Trait SecurityMerchant Characters merchant Level Merchant_has_Guards1 Description Merchant_has_Guards1_desc EffectsDescription Merchant_has_Guards1_effects_desc Threshold 1 Effect PersonalSecurity 1 Effect LineOfSight 1 Level Merchant_has_Guards2 Description Merchant_has_Guards2_desc EffectsDescription Merchant_has_Guards2_effects_desc Threshold 3 Effect Finance -1 Effect PersonalSecurity 2 Effect LineOfSight 2 ;------------------------------------------ Trait ServesSelfMerchant Characters merchant Level Merchant_Self_Serving1 Description Merchant_Self_Serving1_desc EffectsDescription Merchant_Self_Serving1_effects_desc Threshold 1 Effect Finance -1 Level Merchant_Self_Serving2 Description Merchant_Self_Serving2_desc EffectsDescription Merchant_Self_Serving2_effects_desc Threshold 3 Effect Finance -2 ;------------------------------------------ Trait ReligiousMerchant Characters merchant ; AntiTraits ShadyDealer Level Merchant_is_Religious1 Description Merchant_is_Religious1_desc EffectsDescription Merchant_is_Religious1_effects_desc Threshold 1 Effect Finance -1 Level Merchant_is_Religious2 Description Merchant_is_Religious2_desc EffectsDescription Merchant_is_Religious2_effects_desc Threshold 4 Effect Finance -2 ;------------------------------------------ Trait WorldlyMerchant Characters merchant Level Merchant_is_Worldly1 Description Merchant_is_Worldly1_desc EffectsDescription Merchant_is_Worldly1_effects_desc Threshold 1 Effect Finance 1 Effect MovementPoints 2 Effect LineOfSight 1 Level Merchant_is_Worldly2 Description Merchant_is_Worldly2_desc EffectsDescription Merchant_is_Worldly2_effects_desc Threshold 3 Effect Finance 2 Effect MovementPoints 5 Effect LineOfSight 2 ;------------------------------------------ Trait MerchantsGuildMember Characters merchant Level Merchant_Guild_Apprenticeship1 Description Merchant_Guild_Apprenticeship1_desc EffectsDescription Merchant_Guild_Apprenticeship1_effects_desc Threshold 1 Effect Finance 1 Effect MovementPoints 2 Level Merchant_Guild_Apprenticeship2 Description Merchant_Guild_Apprenticeship2_desc EffectsDescription Merchant_Guild_Apprenticeship2_effects_desc Threshold 2 Effect Finance 2 Effect MovementPoints 3 Level Merchant_Guild_Apprenticeship3 Description Merchant_Guild_Apprenticeship3_desc EffectsDescription Merchant_Guild_Apprenticeship3_effects_desc Threshold 3 Effect Finance 3 Effect MovementPoints 5 ;------------------------------------------ Trait LocalMerchant Characters merchant Level Merchant_has_Settled1 Description Merchant_has_Settled1_desc EffectsDescription Merchant_has_Settled1_effects_desc Threshold 1 Effect PersonalSecurity 1 Level Merchant_has_Settled2 Description Merchant_has_Settled2_desc EffectsDescription Merchant_has_Settled2_effects_desc Threshold 7 Effect Finance 1 Effect PersonalSecurity 1 Effect LineOfSight 2 Level Merchant_has_Settled3 Description Merchant_has_Settled3_desc EffectsDescription Merchant_has_Settled3_effects_desc Threshold 14 Effect Finance 2 Effect PersonalSecurity 3 Effect LineOfSight 5 ; Merged MerchantExoticPure and MerchantExoticCorrupt into MerchantExotics --- Belovese ; Levels: 1(1)[vertuous], 2(2)[corrupt] ;------------------------------------------ Trait MerchantExotics Characters merchant Level Merchant_Exotics1 Description Merchant_Exotics1_desc EffectsDescription Merchant_Exotics1_effects_desc Threshold 1 Effect Finance 1 Level Merchant_Exotics2 Description Merchant_Exotics2_desc EffectsDescription Merchant_Exotics2_effects_desc Threshold 2 Effect Finance -1 ; ;------------------------------------------ ; Trait MerchantExoticPure ; Characters merchant ; AntiTraits MerchantExoticCorrupt ; Level Merchant_Exotics_Trader1 ; Description Merchant_Exotics_Trader1_desc ; EffectsDescription Merchant_Exotics_Trader1_effects_desc ; Threshold 1 ; Effect Finance 1 ; ;------------------------------------------ ; Trait MerchantExoticCorrupt ; Characters merchant ; AntiTraits MerchantExoticPure ; Level Merchant_Exotics_Smuggler1 ; Description Merchant_Exotics_Smuggler1_desc ; EffectsDescription Merchant_Exotics_Smuggler1_effects_desc ; Threshold 1 ; Effect Finance -1 ;------------------------------------------ Trait OldMerchant Characters merchant Level Merchant_Old Description Merchant_Old1_desc EffectsDescription Merchant_Old1_effects_desc Threshold 1 Effect Finance 1 Effect MovementPoints -1 Level Merchant_Old Description Merchant_Old2_desc EffectsDescription Merchant_Old2_effects_desc Threshold 20 Effect MovementPoints -2 Level Merchant_Old Description Merchant_Old3_desc EffectsDescription Merchant_Old3_effects_desc Threshold 30 Effect Finance -1 Effect MovementPoints -3 Level Merchant_Old Description Merchant_Old3_desc EffectsDescription Merchant_Old4_effects_desc Threshold 40 Effect Finance -2 Effect MovementPoints -6 Effect LineOfSight -1 Level Merchant_Old Description Merchant_Old3_desc EffectsDescription Merchant_Old5_effects_desc Threshold 50 Effect Finance -2 Effect MovementPoints -12 Effect LineOfSight -3 Level Merchant_Old Description Merchant_Old3_desc EffectsDescription Merchant_Old6_effects_desc Threshold 60 Effect Finance -3 Effect MovementPoints -15 Effect LineOfSight -5 ;------------------------------------------ Trait SlaveMerchantNoMovement Characters merchant Hidden Level Merchant_No_Movement Description Merchant_No_Movement_desc EffectsDescription Merchant_No_Movement_effects_desc Threshold 1 Effect MovementPoints -18 ;----------------------------------------------- ;-------- merchant and FL - MerchantSkills trait ;--- perhaps related to an interactive event --- ;----------------------------------------------- Trait MerchantSkills Characters family NoGoingBackLevel 1 Level Merchant_Skills Description Merchant_Skills_desc EffectsDescription Merchant_Skills_effects_desc GainMessage Merchant_Skills_desc Threshold 3 ;------------------------------------------ Trait MerchantSkillsBonus Characters merchant Level Merchant_Skills_Bonus Description Merchant_Skills_Bonus_desc EffectsDescription Merchant_Skills_Bonus_effects_desc Threshold 1 Effect Finance 2 Effect MovementPoints 10 ;========================================================= ;==== PRIEST traits -------------------------------------- ;========================================================= ; because they don't have a starter like the other agents ; malus LineOfSight -3 applied ; IDEAS FOR NEW TRAITS: ; - Preposit - Catholic, after spending a few turns in Collegiate Church ; - Archimandrite - Orthodox, almost the same? ; - Violence increases the likelihood of agreeing to a Crusade ; - Purity affects standing in the College of Cardinals ; - Orthodoxy is how likely they are to turn into a heretic (if you leave a priest in a low faith territory for a long enough time, and they'll likely turn heretic) ;------ basic ---------------------------------------- ;----------------------------------------------------- ;----------------------------------------------------- Trait NaturalPriestSkill Characters priest Level Priest_Natural_Talent1 Description Priest_Natural_Talent1_desc EffectsDescription Priest_Natural_Talent1_effects_desc Threshold 1 Effect Piety 1 Effect LineOfSight -3 Level Priest_Natural_Talent2 Description Priest_Natural_Talent2_desc EffectsDescription Priest_Natural_Talent2_effects_desc Threshold 2 Effect Piety 2 Effect LineOfSight -2 Level Priest_Natural_Talent3 Description Priest_Natural_Talent3_desc EffectsDescription Priest_Natural_Talent3_effects_desc Threshold 4 Effect Piety 3 Effect LineOfSight -1 ;------------------------------------------ Trait SecretlyFemale Characters priest Level Priest_Secretly_Female Description Priest_Secretly_Female_desc EffectsDescription Priest_Secretly_Female_effects_desc Threshold 1 Effect Piety 1 Effect Eligibility -1 Effect Purity 1 Effect Violence -1 ;---- related to script : FactionleaderTrait StrictlyReligious ;----------------------------------------------------- Trait StrictlyReligiousPriest Characters priest Level Priest_Strictly_Religious Description Priest_Strictly_Religious_desc EffectsDescription Priest_Strictly_Religious_effects_desc Threshold 1 Effect Piety 2 ;------- two-sided - with good traits requiring more points --- ;--- since the players is likely to make "good things" -------- ;-------------------------------------------------------------- ;----------------------------------------------------- Trait GoodDenouncer Characters inquisitor, priest Level Priest_Prosecutor_Good1 Description Priest_Prosecutor_Good1_desc EffectsDescription Priest_Prosecutor_Good1_effects_desc GainMessage Priest_Prosecutor_Good1_gain_desc Threshold 1 Effect Piety 1 Level Priest_Prosecutor_Good2 Description Priest_Prosecutor_Good2_desc EffectsDescription Priest_Prosecutor_Good2_effects_desc GainMessage Priest_Prosecutor_Good2_gain_desc Threshold 2 Effect Piety 2 Level Priest_Prosecutor_Good3 Description Priest_Prosecutor_Good3_desc EffectsDescription Priest_Prosecutor_Good3_effects_desc GainMessage Priest_Prosecutor_Good3_gain_desc Threshold 4 Effect Piety 3 Level Priest_Prosecutor_Good4 Description Priest_Prosecutor_Good4_desc EffectsDescription Priest_Prosecutor_Good4_effects_desc GainMessage Priest_Prosecutor_Good4_gain_desc Threshold 8 Effect Piety 4 Level Priest_Prosecutor_Good5 Description Priest_Prosecutor_Good5_desc EffectsDescription Priest_Prosecutor_Good5_effects_desc GainMessage Priest_Prosecutor_Good5_gain_desc Epithet Priest_Prosecutor_Good5_epithet_desc Threshold 12 Effect Piety 5 Effect Eligibility 1 ;------------------------------------------ Trait BadDenouncer Characters inquisitor, priest Level Priest_Prosecutor_Bad1 Description Priest_Prosecutor_Bad1_desc EffectsDescription Priest_Prosecutor_Bad1_effects_desc Threshold 1 Effect Piety -1 Level Priest_Prosecutor_Bad2 Description Priest_Prosecutor_Bad2_desc EffectsDescription Priest_Prosecutor_Bad2_effects_desc Threshold 2 Effect Piety -2 Level Priest_Prosecutor_Bad3 Description Priest_Prosecutor_Bad3_desc EffectsDescription Priest_Prosecutor_Bad3_effects_desc Threshold 4 Effect Piety -3 ;------------------------------------------ Trait Warmonger Characters priest Level Priest_is_Violent1 Description Priest_is_Violent1_desc EffectsDescription Priest_is_Violent1_effects_desc Threshold 1 Effect Violence 1 Level Priest_is_Violent2 Description Priest_is_Violent2_desc EffectsDescription Priest_is_Violent2_effects_desc Threshold 2 Effect Violence 2 Level Priest_is_Violent3 Description Priest_is_Violent3_desc EffectsDescription Priest_is_Violent3_effects_desc Epithet Priest_is_Violent3_epithet_desc Threshold 4 Effect Violence 3 ;------------------------------------------ Trait Peaceful Characters priest Level Priest_is_Peaceful1 Description Priest_is_Peaceful1_desc EffectsDescription Priest_is_Peaceful1_effects_desc Threshold 1 Effect Violence -1 Level Priest_is_Peaceful2 Description Priest_is_Peaceful2_desc EffectsDescription Priest_is_Peaceful2_effects_desc Threshold 2 Effect Violence -2 Level Priest_is_Peaceful3 Description Priest_is_Peaceful3_desc EffectsDescription Priest_is_Peaceful3_effects_desc Epithet Priest_is_Peaceful3_epithet_desc Threshold 3 Effect Violence -3 ;------------------------------------------ Trait Corrupted Characters priest Level Priest_Corruption1 Description Priest_Corruption1_desc EffectsDescription Priest_Corruption1_effects_desc Threshold 1 Effect Purity -1 Level Priest_Corruption2 Description Priest_Corruption2_desc EffectsDescription Priest_Corruption2_effects_desc Threshold 2 Effect Purity -2 Level Priest_Corruption3 Description Priest_Corruption3_desc EffectsDescription Priest_Corruption3_effects_desc Epithet Priest_Corruption3_epithet_desc Threshold 3 Effect Purity -3 Effect Piety -1 ;------------------------------------------ Trait Righteous Characters priest Level Priest_Righteousness1 Description Priest_Righteousness1_desc EffectsDescription Priest_Righteousness1_effects_desc Threshold 1 Effect Purity 1 Level Priest_Righteousness2 Description Priest_Righteousness2_desc EffectsDescription Priest_Righteousness2_effects_desc Threshold 2 Effect Purity 2 Level Priest_Righteousness3 Description Priest_Righteousness3_desc EffectsDescription Priest_Righteousness3_effects_desc Epithet Priest_Righteousness3_epithet_desc Threshold 3 Effect Purity 3 Effect Eligibility 1 ;------------------------------------------ Trait StrongFaith Characters priest, heretic Level Priest_Faith_Strong1 Description Priest_Faith_Strong1_desc EffectsDescription Priest_Faith_Strong1_effects_desc Threshold 1 Effect Piety 1 Level Priest_Faith_Strong2 Description Priest_Faith_Strong2_desc EffectsDescription Priest_Faith_Strong2_effects_desc Threshold 4 Effect Piety 2 Level Priest_Faith_Strong3 Description Priest_Faith_Strong3_desc EffectsDescription Priest_Faith_Strong3_effects_desc GainMessage Priest_Faith_Strong3_gain_desc Threshold 8 Effect Piety 3 Level Priest_Faith_Strong4 Description Priest_Faith_Strong4_desc EffectsDescription Priest_Faith_Strong4_effects_desc GainMessage Priest_Faith_Strong4_gain_desc Threshold 12 Effect Piety 4 Effect Eligibility 1 ;------------------------------------------ Trait WaveringFaith Characters priest Level Priest_Faith_Weak1 Description Priest_Faith_Weak1_desc EffectsDescription Priest_Faith_Weak1_effects_desc Threshold 1 Effect Piety -1 Level Priest_Faith_Weak2 Description Priest_Faith_Weak2_desc EffectsDescription Priest_Faith_Weak2_effects_desc Threshold 2 Effect Piety -2 Level Priest_Faith_Weak3 Description Priest_Faith_Weak3_desc EffectsDescription Priest_Faith_Weak3_effects_desc Threshold 3 Effect Piety -3 Level Priest_Faith_Weak4 Description Priest_Faith_Weak4_desc EffectsDescription Priest_Faith_Weak4_effects_desc Threshold 4 Effect Piety -4 ;------------------------------------------ Trait Dogmatic Characters priest Level Priest_Dogmatism1 Description Priest_Dogmatism1_desc EffectsDescription Priest_Dogmatism1_effects_desc Threshold 1 Effect Unorthodoxy -1 Level Priest_Dogmatism2 Description Priest_Dogmatism2_desc EffectsDescription Priest_Dogmatism2_effects_desc GainMessage Priest_Dogmatism2_gain_desc Threshold 3 Effect Unorthodoxy -2 Effect Piety 1 Level Priest_Dogmatism3 Description Priest_Dogmatism3_desc EffectsDescription Priest_Dogmatism3_effects_desc GainMessage Priest_Dogmatism3_gain_desc Threshold 6 Effect Unorthodoxy -3 Effect Piety 1 Effect HeresyImmunity 1 ;------------------------------------------ Trait OpenMinded Characters priest Level Priest_Open_Mindedness1 Description Priest_Open_Mindedness1_desc EffectsDescription Priest_Open_Mindedness1_effects_desc Threshold 1 Effect Unorthodoxy 1 Level Priest_Open_Mindedness2 Description Priest_Open_Mindedness2_desc EffectsDescription Priest_Open_Mindedness2_effects_desc Threshold 2 Effect Unorthodoxy 2 Level Priest_Open_Mindedness3 Description Priest_Open_Mindedness3_desc EffectsDescription Priest_Open_Mindedness3_effects_desc Epithet Priest_Open_Mindedness3_epithet_desc Threshold 4 Effect Unorthodoxy 3 ;------------------------------------------ Trait GrowingConviction Characters heretic, inquisitor Level Priest_Conviction_Strong1 Description Priest_Conviction_Strong1_desc EffectsDescription Priest_Conviction_Strong1_effects_desc Threshold 1 Effect Piety 1 Level Priest_Conviction_Strong2 Description Priest_Conviction_Strong2_desc EffectsDescription Priest_Conviction_Strong2_effects_desc Threshold 2 Effect Piety 2 Level Priest_Conviction_Strong3 Description Priest_Conviction_Strong3_desc EffectsDescription Priest_Conviction_Strong3_effects_desc Threshold 4 Effect Piety 3 ;------------------------------------------ Trait WaningConviction Characters heretic, inquisitor Level Priest_Conviction_Weak1 Description Priest_Conviction_Weak1_desc EffectsDescription Priest_Conviction_Weak1_effects_desc Threshold 1 Effect Piety -1 Level Priest_Conviction_Weak2 Description Priest_Conviction_Weak2_desc EffectsDescription Priest_Conviction_Weak2_effects_desc Threshold 2 Effect Piety -2 Level Priest_Conviction_Weak3 Description Priest_Conviction_Weak3_desc EffectsDescription Priest_Conviction_Weak3_effects_desc Threshold 4 Effect Piety -3 ;------- main traits (one-sided) --------------------- ;----------------------------------------------------- Trait DivineProtection Characters priest Level Priest_Divine_Protection1 Description Priest_Divine_Protection1_desc EffectsDescription Priest_Divine_Protection1_effects_desc Threshold 1 Effect Violence 1 Level Priest_Divine_Protection2 Description Priest_Divine_Protection2_desc EffectsDescription Priest_Divine_Protection2_effects_desc Threshold 3 Effect Piety 1 Effect Violence 1 Level Priest_Divine_Protection3 Description Priest_Divine_Protection3_desc EffectsDescription Priest_Divine_Protection3_effects_desc Epithet Priest_Divine_Protection3_epithet_desc Threshold 6 Effect Piety 2 Effect Violence 2 ;----------------------------------------------------- Trait Purifier Characters priest Level Priest_Heretic_Hunter1 Description Priest_Heretic_Hunter1_desc EffectsDescription Priest_Heretic_Hunter1_effects_desc Threshold 1 Effect Piety 1 Effect Eligibility 1 Effect Purity 1 Effect Violence 1 Level Priest_Heretic_Hunter2 Description Priest_Heretic_Hunter2_desc EffectsDescription Priest_Heretic_Hunter2_effects_desc GainMessage Priest_Heretic_Hunter2_gain_desc Threshold 3 Effect Piety 2 Effect Eligibility 1 Effect Purity 2 Effect Violence 2 Level Priest_Heretic_Hunter3 Description Priest_Heretic_Hunter3_desc EffectsDescription Priest_Heretic_Hunter3_effects_desc GainMessage Priest_Heretic_Hunter3_gain_desc Threshold 6 Effect Piety 3 Effect Eligibility 2 Effect Purity 3 Effect Violence 2 ;------------------------------------------ Trait Missionary Characters priest Level Priest_Missionary1 Description Priest_Missionary1_desc EffectsDescription Priest_Missionary1_effects_desc Threshold 1 Effect Piety 1 Effect Eligibility 1 Effect Purity 1 Effect Violence -1 Level Priest_Missionary2 Description Priest_Missionary2_desc EffectsDescription Priest_Missionary2_effects_desc GainMessage Priest_Missionary2_gain_desc Threshold 3 Effect Piety 2 Effect Eligibility 1 Effect Purity 2 Effect Violence -2 Level Priest_Missionary3 Description Priest_Missionary3_desc EffectsDescription Priest_Missionary3_effects_desc GainMessage Priest_Missionary3_gain_desc Epithet Priest_Missionary3_epithet_desc Threshold 6 Effect Piety 3 Effect Eligibility 2 Effect Purity 3 Effect Violence -2 ;------ guilds ----------------------------- ;------------------------------------------- Trait TheologiansGuildMember Characters priest Level Priest_Guild_Apprenticeship1 Description Priest_Guild_Apprenticeship1_desc EffectsDescription Priest_Guild_Apprenticeship1_effects_desc Threshold 1 Effect Piety 1 Level Priest_Guild_Apprenticeship2 Description Priest_Guild_Apprenticeship2_desc EffectsDescription Priest_Guild_Apprenticeship2_effects_desc Threshold 2 Effect Piety 2 Effect Eligibility 1 ;------------------------------------------ Trait TheologiansGuildTrained Characters priest Level Priest_Guild_Training1 Description Priest_Guild_Training1_desc EffectsDescription Priest_Guild_Training1_effects_desc Threshold 1 Effect Piety 1 ;------ doctrines (one for each faith) -------------- ;---------------------------------------------------- Trait PriestCatholicDoctrine Characters priest Level Priest_Doctrine_Catholic Description Priest_Doctrine_Catholic_desc EffectsDescription Priest_Doctrine_Catholic_effects_desc GainMessage Priest_Doctrine_Catholic_gain_desc Threshold 1 Effect Purity 1 Effect Piety 1 ;------------------------------------------ Trait PriestIslamicDoctrine Characters priest Level Priest_Doctrine_Muslim Description Priest_Doctrine_Muslim_desc EffectsDescription Priest_Doctrine_Muslim_effects_desc GainMessage Priest_Doctrine_Muslim_gain_desc Threshold 1 Effect Purity 1 Effect Piety 1 ;------------------------------------------ Trait PriestOrthodoxDoctrine Characters priest Level Priest_Doctrine_Orthodox Description Priest_Doctrine_Orthodox_desc EffectsDescription Priest_Doctrine_Orthodox_effects_desc GainMessage Priest_Doctrine_Orthodox_gain_desc Threshold 1 Effect Purity 1 Effect Piety 1 ;------- catholic system ------------------ ;------------------------------------------ Trait PriestLevel Characters priest Level Priest_Catholic_Hierarchy1 Description Priest_Catholic_Hierarchy1_desc EffectsDescription Priest_Catholic_Hierarchy1_effects_desc GainMessage Priest_Catholic_Hierarchy1_gain_desc LoseMessage Priest_Catholic_Hierarchy1_lose_desc Threshold 1 Effect Piety 1 Effect Level 1 Level Priest_Catholic_Hierarchy2 Description Priest_Catholic_Hierarchy2_desc EffectsDescription Priest_Catholic_Hierarchy2_effects_desc Threshold 2 Effect Piety 1 Effect Level 2 Effect HeresyImmunity 1 Level Priest_Catholic_Hierarchy3 Description Priest_Catholic_Hierarchy3_desc EffectsDescription Priest_Catholic_Hierarchy3_effects_desc GainMessage Priest_Catholic_Hierarchy3_gain_desc Threshold 3 Effect HeresyImmunity 1 Effect Piety 4 Effect Level 3 Effect MovementPoints 10 Level Priest_Catholic_Hierarchy4 Description Priest_Catholic_Hierarchy4_desc EffectsDescription Priest_Catholic_Hierarchy4_effects_desc ; GainMessage Priest_Catholic_Hierarchy4_gain_desc ; LoseMessage Priest_Catholic_Hierarchy4_lose_desc Threshold 4 Effect HeresyImmunity 1 Effect Piety 4 Effect Level 3 Effect MovementPoints 20 ;------------------------------------------ Trait WasCardinal Characters priest Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 ;----------------------------------------------------- ;------- functional traits --------------------------- ;--- not clear if used in script or not -------------- ;- so everything left even if may be redundant ------- ;----------------------------------------------------- ;-------------------------------------------- Trait HeresyImmunityNonCatholic Characters priest Hidden Level Priest_NonCatholic_Heresy_Immunity Description Priest_NonCatholic_Heresy_Immunity_desc EffectsDescription Priest_NonCatholic_Heresy_Immunity_effects_desc Threshold 1 Effect HeresyImmunity 1 ;------------------------------------------ Trait Heresy_Immunity_AI Characters priest Hidden Level Priest_AI_Heresy_Immunity Description Priest_AI_Heresy_Immunity_desc EffectsDescription Priest_AI_Heresy_Immunity_effects_desc Threshold 1 Effect HeresyImmunity 1 ;------------------------------------------ Trait Unorthodoxy_Bonus_AI Characters priest Hidden Level Priest_Orthodox_AIBoost Description Priest_Orthodox_AIBoost_desc EffectsDescription Priest_Orthodox_AIBoost_effects_desc Threshold 1 Effect Unorthodoxy -1 ;------------------------------------------------------ ;------ shared with pagans ---------------------------- Trait Doomsayer Characters priest Level Priest_Doomsayer1 Description Priest_Doomsayer1_desc EffectsDescription Priest_Doomsayer1_effects_desc Threshold 1 Effect Unorthodoxy 1 Effect Violence -1 Level Priest_Doomsayer2 Description Priest_Doomsayer2_desc EffectsDescription Priest_Doomsayer2_effects_desc Threshold 3 Effect Unorthodoxy 1 Effect Violence -1 Level Priest_Doomsayer3 Description Priest_Doomsayer3_desc EffectsDescription Priest_Doomsayer3_effects_desc Epithet Priest_Doomsayer3_epithet_desc Threshold 6 Effect Unorthodoxy 2 Effect Violence -2 ;========================================================= ;==== PAGAN PRIEST traits -------------------------------- ;------------ definitions ---------------------------- ;------------------------------------------------------ ;------------------------- Lithuania ------------------ Trait PaganPriest Characters priest Level Priest_Pagan_Lithuanian1 Description Priest_Pagan_Lithuanian1_desc EffectsDescription Priest_Pagan_Lithuanian1_effects_desc Threshold 1 Effect Level 4 Effect Piety 1 Effect MovementPoints 3 Effect LineOfSight 2 Level Priest_Pagan_Lithuanian2 Description Priest_Pagan_Lithuanian2_desc EffectsDescription Priest_Pagan_Lithuanian2_effects_desc Threshold 4 Effect Level 4 Effect Piety 3 Effect MovementPoints 5 Effect LineOfSight 3 ;----------------------- Mongols and Cumans ---------- Trait PaganPriestMongols Characters priest Hidden Level Priest_Pagan_Steppes1 Description Priest_Pagan_Steppes1_desc EffectsDescription Priest_Pagan_Steppes1_effects_desc Threshold 1 Effect Level 1 Effect Piety 1 Effect MovementPoints 5 Effect LineOfSight 2 Level Priest_Pagan_Steppes2 Description Priest_Pagan_Steppes2_desc EffectsDescription Priest_Pagan_Steppes2_effects_desc Threshold 4 Effect Level 1 Effect Piety 3 Effect MovementPoints 7 Effect LineOfSight 3 ;------- pagan traits --------------------------------- ;------------------------------------------------------ Trait DivineProtectionPagan Characters priest Level Priest_Pagan_Protection1 Description Priest_Pagan_Protection1_desc EffectsDescription Priest_Pagan_Protection1_effects_desc Threshold 1 Effect Piety 1 Effect Violence 1 Level Priest_Pagan_Protection2 Description Priest_Pagan_Protection2_desc EffectsDescription Priest_Pagan_Protection2_effects_desc Threshold 3 Effect Piety 2 Effect Violence 2 Level Priest_Pagan_Protection3 Description Priest_Pagan_Protection3_desc EffectsDescription Priest_Pagan_Protection3_effects_desc Epithet Priest_Pagan_Protection3_epithet_desc Threshold 6 Effect Piety 3 Effect Violence 3 ;------------------------------------------ Trait PriestPaganDoctrine Characters priest Level Priest_Pagan_Doctrine1 Description Priest_Pagan_Doctrine1_desc EffectsDescription Priest_Pagan_Doctrine1_effects_desc GainMessage Priest_Pagan_Doctrine1_gain_desc Threshold 1 Effect Unorthodoxy -2 Effect Piety 1 Level Priest_Pagan_Doctrine2 Description Priest_Pagan_Doctrine2_desc EffectsDescription Priest_Pagan_Doctrine2_effects_desc Threshold 2 Effect Unorthodoxy -3 Effect Piety 2 Level Priest_Pagan_Doctrine3 Description Priest_Pagan_Doctrine3_desc EffectsDescription Priest_Pagan_Doctrine3_effects_desc Threshold 4 Effect Unorthodoxy -4 Effect Piety 3 ;========================================================= ;==== INQUISITOR traits ---------------------------------- ;========================================================= Trait NaturalInquisitorSkill Characters inquisitor Level Inquisitor_Natural_Talent1 Description Inquisitor_Natural_Talent1_desc EffectsDescription Inquisitor_Natural_Talent1_effects_desc Threshold 1 Effect Piety 2 Level Inquisitor_Natural_Talent2 Description Inquisitor_Natural_Talent2_desc EffectsDescription Inquisitor_Natural_Talent2_effects_desc Threshold 2 Effect Piety 4 Level Inquisitor_Natural_Talent3 Description Inquisitor_Natural_Talent3_desc EffectsDescription Inquisitor_Natural_Talent3_effects_desc Threshold 3 Effect Piety 6 ;------------------------------------------ Trait FairProsecutor Characters inquisitor Level Inquisitor_Prosecutor_Fair1 Description Inquisitor_Prosecutor_Fair1_desc EffectsDescription Inquisitor_Prosecutor_Fair1_effects_desc Threshold 1 Effect Piety 1 Level Inquisitor_Prosecutor_Fair2 Description Inquisitor_Prosecutor_Fair2_desc EffectsDescription Inquisitor_Prosecutor_Fair2_effects_desc Threshold 2 Effect Piety 2 ;------------------------------------------ Trait UnfairProsecutor Characters inquisitor Level Inquisitor_Prosecutor_Unfair1 Description Inquisitor_Prosecutor_Unfair1_desc EffectsDescription Inquisitor_Prosecutor_Unfair1_effects_desc Threshold 1 Effect Piety 1 Level Inquisitor_Prosecutor_Unfair2 Description Inquisitor_Prosecutor_Unfair2_desc EffectsDescription Inquisitor_Prosecutor_Unfair2_effects_desc Threshold 2 Effect Piety 2 ;------------------------------------------ Trait InquisitorFailure Characters inquisitor Hidden Level Inquisitor_Failure Description Inquisitor_Failure_desc EffectsDescription Inquisitor_Failure_effects_desc Threshold 5 Effect Piety -10 ;------------------------------------------ Trait ListensTeachings Characters inquisitor Hidden Level Inquisitor_Priestly_Sentiments1 Description Inquisitor_Priestly_Sentiments1_desc EffectsDescription Inquisitor_Priestly_Sentiments1_effects_desc Threshold 1 Effect Piety -2 Level Inquisitor_Priestly_Sentiments2 Description Inquisitor_Priestly_Sentiments2_desc EffectsDescription Inquisitor_Priestly_Sentiments2_effects_desc Threshold 2 Effect Piety -5 ;========================================================= ;==== WITCH traits --------------------------------------- ;========================================================= Trait NaturalWitchSkill Characters witch Level Witch_Natural_Talent1 Description Witch_Natural_Talent1_desc EffectsDescription Witch_Natural_Talent1_effects_desc Threshold 1 Effect Magic 1 Level Witch_Natural_Talent2 Description Witch_Natural_Talent2_desc EffectsDescription Witch_Natural_Talent2_effects_desc Threshold 2 Effect Magic 3 Level Witch_Natural_Talent3 Description Witch_Natural_Talent3_desc EffectsDescription Witch_Natural_Talent3_effects_desc Threshold 3 Effect Magic 5 Level Witch_Natural_Talent4 Description Witch_Natural_Talent4_desc EffectsDescription Witch_Natural_Talent4_effects_desc Threshold 4 Effect Magic 6 Level Witch_Natural_Talent5 Description Witch_Natural_Talent5_desc EffectsDescription Witch_Natural_Talent5_effects_desc Threshold 5 Effect Magic 7 ;------------------------------------------ Trait MagicTricks Characters witch Level Witch_Conjurer1 Description Witch_Conjurer1_desc EffectsDescription Witch_Conjurer1_effects_desc Threshold 1 Effect Piety 1 Level Witch_Conjurer2 Description Witch_Conjurer2_desc EffectsDescription Witch_Conjurer2_effects_desc Threshold 2 Effect Piety 2 Level Witch_Conjurer3 Description Witch_Conjurer3_desc EffectsDescription Witch_Conjurer3_effects_desc Threshold 3 Effect Piety 4 ;========================================================= ;==== HERETIC traits ------------------------------------- ;========================================================= Trait NaturalHereticSkill Characters heretic Level Heretic_Natural_Talent1 Description Heretic_Natural_Talent1_desc EffectsDescription Heretic_Natural_Talent1_effects_desc Threshold 1 Effect Piety 1 Level Heretic_Natural_Talent2 Description Heretic_Natural_Talent2_desc EffectsDescription Heretic_Natural_Talent2_effects_desc Threshold 2 Effect Piety 2 Level Heretic_Natural_Talent3 Description Heretic_Natural_Talent3_desc EffectsDescription Heretic_Natural_Talent3_effects_desc Threshold 3 Effect Piety 3 ;------------------------------------------ Trait HereticPersuasion Characters heretic Level Heretic_Persuasion1 Description Heretic_Persuasion1_desc EffectsDescription Heretic_Persuasion1_effects_desc Threshold 1 Effect Piety 1 Level Heretic_Persuasion2 Description Heretic_Persuasion2_desc EffectsDescription Heretic_Persuasion2_effects_desc Threshold 2 Effect Piety 2 Level Heretic_Persuasion3 Description Heretic_Persuasion3_desc EffectsDescription Heretic_Persuasion3_effects_desc Threshold 3 Effect Piety 5 Effect Level 1 ;------------------------------------------ Trait AI_anti_heretic_boost Characters priest Hidden Level Hidden Description Hidden_desc EffectsDescription Hidden_effects_desc Threshold 1 Effect Piety 3 ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;======== TRIGGERS start here ===================================== ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;========================================================================================= ;----- Useful at beginning of turn ---------------------- ;========================================================================================= ; should be placed very early in the file because they're used in conditions in the later triggers ;======================================================================= Army Camping ;------------------------------------------ Trigger AC_ArmyIsCamping_End_Move WhenToTest CharacterTurnEnd Condition Trait ArmyIsCamping > 0 and RemainingMPPercentage < 95 Affects ArmyIsCamping -2 Chance 100 ;------------------------------------------ Trigger AC_ArmyIsCamping_End_Battle WhenToTest PostBattle Condition Trait ArmyIsCamping > 0 and IsGeneral Affects ArmyIsCamping -2 Chance 100 ;------------------------------------------ Trigger ACM_ArmyIsCamping_FriendlyPopulation WhenToTest CharacterTurnEnd Condition IsGeneral and RemainingMPPercentage > 95 and Trait ArmyIsCamping < 1 and not AtSea and PopulationOwnReligion > 49 and not EndedInSettlement and not EndedInEnemyZOC and not IsBesieging Affects ArmyIsCamping 1 Chance 100 ;------------------------------------------ Trigger ACM_ArmyIsCamping_UnFriendlyPeople WhenToTest CharacterTurnEnd Condition IsGeneral and RemainingMPPercentage > 95 and Trait ArmyIsCamping < 1 and not AtSea and PopulationOwnReligion < 50 and not EndedInSettlement and not EndedInEnemyZOC and not IsBesieging Affects ArmyIsCamping 2 Chance 100 ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;@@@@@@@@@@@@ NEW GENERALS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;========================================================================================= ;========================================================================================= ;======== STARTERS ================================ ;========================================================================================= ;-- the end-goal is to have in this part of the file all traits that appear on every general ;-- to make them appear in-game in the general's panel in the order that is most comfortable for the player ; ;-- remember about all sorts of generals: starting, scripted, CoA, adopted, married, MotH ;========================================================================================= ;----- New Aristocrat costs ----------------------------- ; ;- used in the script to deducts cost of recruitment - currently only at the Very Hard difficulty ;- lasts only one turn and disappear (therefore it can be the first trait in the general's panel) ;- from the experiments: for any reason it works only with DifficultyLevel condition included ;- !!!!! remember this while making triggers for other traits ;------------------------------------------ Trigger CoA_NewNoble_Starter WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 4 and not FactionReligion pagan and IsGeneral Affects NewNoble 1 Chance 100 ;------------------------------------------ Trigger OfM_NewNoble_Starter WhenToTest OfferedForMarriage Condition I_EventCounter DifficultyLevel = 4 and not FactionReligion pagan Affects NewNoble 1 Chance 100 ;------------------------------------------ Trigger OfA_NewNoble_Starter WhenToTest OfferedForAdoption Condition I_EventCounter DifficultyLevel = 4 and not FactionReligion pagan Affects NewNoble 1 Chance 100 ;------------------------------------------ Trigger MotH_NewNoble_Starter WhenToTest LesserGeneralOfferedForAdoption Condition I_EventCounter DifficultyLevel = 4 and not FactionReligion pagan Affects NewNoble 1 Chance 100 ;------------------------------------------ Trigger R_NewNoble_Starter WhenToTest AcceptBribe Condition I_EventCounter DifficultyLevel = 4 and IsGeneral and not FactionReligion pagan and Trait NewNoble < 1 Affects NewNoble 1 Chance 100 ;------------------------------------------ Trigger NewNoble_Remove WhenToTest CharacterTurnEnd Condition IsGeneral and Trait NewNoble > 0 Affects NewNoble -1 Chance 100 ;======================================================== INCLINATION Determination ;----- Inclination determination ------------------------ ; ;- determines how the personality of the general develop throughout his life ;- every general should have one (the last trigger ensures it) ;- should be the first trait appearing for the player - gives a hint what this general is meant for ;-------------------------------------------------------- CoA INCLINATION Trigger CoA_Military_NonPagan_Base WhenToTest CharacterComesOfAge Condition IsGeneral and not FactionReligion pagan Affects MilitaryInclination 1 Chance 15 ;--------------------------------------------------- Trigger CoA_Military_NonPagan_Father_Military WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 and FatherTrait MilitaryInclination > 1 and not FactionReligion pagan Affects MilitaryInclination 1 Chance 10 ;--------------------------------------------------- Trigger CoA_Military_NonPagan_Father_Military_Experienced WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 and FatherTrait MilitaryInclination > 1 and FatherTrait CounterOfBattles > 1 and not FactionReligion pagan Affects MilitaryInclination 1 Chance 10 ;--------------------------------------------------- Trigger CoA_Military_NonPagan_Father_Vanquisher WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 and FatherTrait MilitaryInclination > 1 and FatherTrait Vanquisher > 2 and not FactionReligion pagan Affects MilitaryInclination 1 Chance 10 ;-------------------------------------------- Trigger CoA_Military_Pagan WhenToTest CharacterComesOfAge Condition IsGeneral and FactionReligion pagan Affects MilitaryInclination 1 Chance 70 ;-------------------------------------------- Trigger CoA_Administrative WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 Affects GovernorInclination 1 Chance 100 ;-------------------------------------------------------- OfM INCLINATION Determination ;-------------------------------------------------------- Trigger OfM_Military_Marriage WhenToTest OfferedForMarriage Condition not FactionReligion pagan Affects MilitaryInclination 1 Chance 30 ;-------------------------------------------- Trigger OfM_Military_Marriage_pagan WhenToTest OfferedForMarriage Condition FactionReligion pagan Affects MilitaryInclination 1 Chance 70 ;-------------------------------------------- Trigger OfM_Governor_Marriage WhenToTest OfferedForMarriage Condition Trait MilitaryInclination < 1 Affects GovernorInclination 1 Chance 100 ;-------------------------------------------------------- OfA INCLINATION Determination Trigger OfA_Military_Adoption WhenToTest OfferedForAdoption Condition not FactionReligion pagan Affects MilitaryInclination 1 Chance 30 ;-------------------------------------------- Trigger OfA_Military_Adoption_pagan WhenToTest OfferedForAdoption Condition FactionReligion pagan Affects MilitaryInclination 1 Chance 70 ;-------------------------------------------- Trigger OfA_Governor_Adoption WhenToTest OfferedForAdoption Condition Trait MilitaryInclination < 1 Affects GovernorInclination 1 Chance 100 ;-------------------------------------------------------- MotH INCLINATION Determination Trigger MotH_Military WhenToTest LesserGeneralOfferedForAdoption Affects MilitaryInclination 1 Chance 100 ;========================================================================================= ;----- Traits for every general starters ---------------- ;========================================================================================= ; the order is important - it defines what the player will see instantly ; 4 positions appear in the panel without scrolling ;------------------------------------------ CoA STARTERS Trigger CoA_starter_VeryHard WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 4 and IsGeneral Affects LoyaltyStarter 1 Chance 100 Affects ReligionStarter 1 Chance 100 Affects Wantschool 13 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger CoA_starter_Hard WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 3 and IsGeneral Affects LoyaltyStarter 2 Chance 100 Affects ReligionStarter 2 Chance 100 Affects Wantschool 13 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger CoA_starter_Medium WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 2 and IsGeneral Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Wantschool 13 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ; do not give more because then each and every son of a nice father will get the epiteph Beautiful ;------------------------------------------ Trigger CoA_starter_Easy WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 1 and IsGeneral Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Wantschool 13 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ OfA STARTERS Trigger OfA_starter_VeryHard WhenToTest OfferedForAdoption Condition I_EventCounter DifficultyLevel = 4 Affects LoyaltyStarter 1 Chance 100 Affects ReligionStarter 1 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger OfA_starter_Hard WhenToTest OfferedForAdoption Condition I_EventCounter DifficultyLevel = 3 Affects LoyaltyStarter 2 Chance 100 Affects ReligionStarter 2 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger OfA_starter_Medium WhenToTest OfferedForAdoption Condition I_EventCounter DifficultyLevel = 2 Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger OfA_starter_Easy WhenToTest OfferedForAdoption Condition I_EventCounter DifficultyLevel = 1 Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ OfM STARTERS Trigger OfM_starter_VeryHard WhenToTest OfferedForMarriage Condition I_EventCounter DifficultyLevel = 4 Affects LoyaltyStarter 1 Chance 100 Affects ReligionStarter 1 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger OfM_starter_Hard WhenToTest OfferedForMarriage Condition I_EventCounter DifficultyLevel = 3 Affects LoyaltyStarter 2 Chance 100 Affects ReligionStarter 2 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger OfM_starter_Medium WhenToTest OfferedForMarriage Condition I_EventCounter DifficultyLevel = 2 Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger OfM_starter_Easy WhenToTest OfferedForMarriage Condition I_EventCounter DifficultyLevel = 1 Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ MotH STARTERS Trigger MotH_starter_VeryHard WhenToTest LesserGeneralOfferedForAdoption Condition I_EventCounter DifficultyLevel = 4 Affects LoyaltyStarter 1 Chance 100 Affects ReligionStarter 1 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger MotH_starter_Hard WhenToTest LesserGeneralOfferedForAdoption Condition I_EventCounter DifficultyLevel = 3 Affects LoyaltyStarter 2 Chance 100 Affects ReligionStarter 2 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects ArmyCampaignMorale 9 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger MotH_starter_Medium WhenToTest LesserGeneralOfferedForAdoption Condition I_EventCounter DifficultyLevel = 2 Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger MotH_starter_Easy WhenToTest LesserGeneralOfferedForAdoption Condition I_EventCounter DifficultyLevel = 1 Affects LoyaltyStarter 3 Chance 100 Affects ReligionStarter 3 Chance 100 Affects Intelligent 20 Chance 100 Affects FitForOffice 2 Chance 100 Affects Handsome 5 Chance 100 ;========================================================================================= ;----- Family Relationships starters -------------------- ; ; each general will be either Biological Son, or Bastard, or Adopted, or Married ; the Biological Son is by default and non-visible for the player, the others are visible ;- the best way to provide ethnicity for both men and women at birth: ; WhenToTest CharacterComesOfAge ; Condition FactionType Abcdef ; and Trait Abcdf_Citizen < 1 ; and AgentType = family ; Affects Abcdf_Citizen 1 Chance 100 ;-------------------------------------------------------- Bastard Son ; to be reviewed while modding the WifeIs traits ; in particular: what's the probability to become a bastard (not to often?) ;------------------------------------------ Trigger HorridWifeNotMother1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid = 1 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 20 ;------------------------------------------ Trigger HorridWifeNotMother2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid = 2 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 40 ;------------------------------------------ Trigger HorridWifeNotMother3 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid = 3 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 60 ;------------------------------------------ Trigger BitchWifeNotMother1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch = 1 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 15 ;------------------------------------------ Trigger BitchWifeNotMother2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch = 2 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 30 ;------------------------------------------ Trigger BitchWifeNotMother3 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch = 3 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 45 ;------------------------------------------ Trigger BarrenWifeNotMother1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren = 1 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 30 ;------------------------------------------ Trigger BarrenWifeNotMother2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren = 2 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 40 ;------------------------------------------ Trigger BarrenWifeNotMother3 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren = 3 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 66 ;------------------------------------------ Trigger UnfaithfulFather1 WhenToTest CharacterComesOfAge Condition FatherTrait Girls >= 1 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 10 ;------------------------------------------ Trigger UnfaithfulFather2 WhenToTest CharacterComesOfAge Condition FatherTrait Girls > 2 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 33 ;------------------------------------------ Trigger Father_Interested_InFunLife WhenToTest CharacterComesOfAge Condition FatherTrait Epicurean > 0 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 10 ;------------------------------------------ Trigger Father_Interested_InArts WhenToTest CharacterComesOfAge Condition FatherTrait Cultured > 0 and not FactionType papal_states and IsGeneral Affects BastardSon 1 Chance 10 ;-------------------------------------------------------- Bastard Daugther ;------------------------------------------ Trigger HorridWifeNotMother4 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid = 1 and AgentType = princess Affects BastardDaughter 1 Chance 20 ;------------------------------------------ Trigger HorridWifeNotMother5 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid = 2 and AgentType = princess Affects BastardDaughter 1 Chance 40 ;------------------------------------------ Trigger HorridWifeNotMother6 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid = 3 and AgentType = princess Affects BastardDaughter 1 Chance 80 ;------------------------------------------ Trigger BitchWifeNotMother4 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch >= 1 and AgentType = princess Affects BastardDaughter 1 Chance 30 ;------------------------------------------ Trigger BitchWifeNotMother5 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch >= 2 and AgentType = princess Affects BastardDaughter 1 Chance 45 ;------------------------------------------ Trigger BitchWifeNotMother6 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch > 2 and AgentType = princess Affects BastardDaughter 1 Chance 60 ;------------------------------------------ Trigger BarrenWifeNotMother4 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren >= 1 and AgentType = princess Affects BastardDaughter 1 Chance 20 ;------------------------------------------ Trigger BarrenWifeNotMother5 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren >= 2 and AgentType = princess Affects BastardDaughter 1 Chance 35 ;------------------------------------------ Trigger BarrenWifeNotMother6 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren > 2 and AgentType = princess Affects BastardDaughter 1 Chance 60 ;------------------------------------------ Trigger UnfaithfulFather3 WhenToTest CharacterComesOfAge Condition FatherTrait Girls >= 1 and AgentType = princess Affects BastardDaughter 1 Chance 15 ;------------------------------------------ Trigger UnfaithfulFather4 WhenToTest CharacterComesOfAge Condition FatherTrait Girls > 2 and AgentType = princess Affects BastardDaughter 1 Chance 40 ;-------------------------------------------------------- Son of Prince ;------------------------------------------ Trigger grandsonofprince WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader = 3 and not FatherTrait Factionleader = 2 and not FactionType papal_states and IsGeneral Affects SonofKingPrince 1 Chance 100 ;------------------------------------------ Trigger grandsonofking WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader = 2 and not FatherTrait Factionleader = 3 and not FactionType papal_states and IsGeneral Affects SonofKingPrince 1 Chance 100 ;------------------------------------------ Trigger grandsonofkingprince WhenToTest CharacterComesOfAge Condition FatherTrait SonofKingPrince > 0 and not FatherTrait Factionleader = 3 and not FactionType papal_states and IsGeneral Affects SonofKingPrince 1 Chance 100 ;------------------------------------------ Trigger grandsonofkingprince_a WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader = 3 and I_TurnNumber < 1 and not FactionType papal_states and IsGeneral Affects SonofKingPrince 1 Chance 100 ;------------------------------------------ Trigger Male_royal_fertile_bonus WhenToTest CharacterComesOfAge Condition Trait SonofKingPrince = 1 Affects Fertile 1 Chance 75 Affects Fertile 1 Chance 20 ;-------------------------------------------------------- Daughter of Prince ;------------------------------------------ Trigger granddaughterofprince WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader = 3 and AgentType = princess Affects DaughterofKingPrince 1 Chance 100 ;------------------------------------------ Trigger granddaughterofking WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader = 2 and AgentType = princess Affects DaughterofKingPrince 1 Chance 100 ;------------------------------------------ Trigger granddaughterofkingprince WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsDaughterofKingPrince > 0 Affects SonofKingPrince 1 Chance 100 ;------------------------------------------ Trigger granddaughterofkingprince_a WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader = 3 and I_TurnNumber < 1 and AgentType = princess Affects DaughterofKingPrince 1 Chance 100 ;-------------------------------------------------------- BIOLOGICAL SON Trigger BiologicalSonComesofAge WhenToTest CharacterComesOfAge Condition Trait BastardSon < 1 and not FactionType papal_states and IsGeneral Affects BiologicalSon 1 Chance 100 ;-------------------------------------------------------- Adopted & Married Into Family Trigger OfA_Adopted WhenToTest OfferedForAdoption Affects Adopted 1 Chance 100 ;------------------------------------------ Trigger MotH_Adopted WhenToTest LesserGeneralOfferedForAdoption Affects Adopted 1 Chance 100 ;------------------------------------------ Trigger OfM_MarriedIntoFamily WhenToTest OfferedForMarriage Affects MarriedIntoFamily 1 Chance 100 ;========================================================================================= ;========================================================================================= ;======== BLOODLINES (BBB system) ==================== ;========================================================================================= ;========================================================================================= ;========================================================================================= ;----- Royal relations ---------------------------------- ;======================================================== ;-- JoC2020: traits not reviewed ------------------------- ;------------------------------------------ Trigger Royal_Founder_FactionLeader WhenToTest CharacterTurnStart Condition IsFactionLeader and I_TurnNumber = 0 and not FactionType papal_states Affects Royal_Founder 1 Chance 100 ;------------------------------------------ Trigger BiologicalSonRoyalFounder WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and I_TurnNumber = 0 Affects BiologicalSon 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_English_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_English > 0 Affects Royal_Blood_English 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_English_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsEnglish = 1 and FatherTrait Royal_Blood_English = 0 and FactionType england Affects Royal_Blood_English 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_English_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_English > 0 Affects Royal_Relation_English 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_English_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsEnglish = 1 and FatherTrait Royal_Blood_English = 0 and not FactionType england Affects Royal_Relation_English 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_English_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_English > 0 and AgentType = princess Affects Princess_Royal_Blood_English 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_English_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsEnglish = 1 and FatherTrait Royal_Blood_English = 0 and FactionType england and AgentType = princess Affects Princess_Royal_Blood_English 1 Chance 100 ;------------------------------------------ ; maybe, to have less CharacterTurnStart triggers, we could instead have a special CoA (and OfA and OfM if needed) trigger for each faction giving randomly the royabl blood trait to AI characters? ; or even remove this system and see is there is too much civil wars happening or not. --- belovese Trigger Royal_Blood_English_AI_Boost WhenToTest CharacterTurnStart Condition FactionType england and IsGeneral and not FactionIsLocal and Trait Royal_Blood_English < 1 Affects Royal_Blood_English 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_French_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_French > 0 Affects Royal_Blood_French 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_French_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsFrench = 1 and FatherTrait Royal_Blood_French = 0 and FactionType france Affects Royal_Blood_French 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_French_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_French > 0 Affects Royal_Relation_French 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_French_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsFrench = 1 and FatherTrait Royal_Blood_French = 0 and not FactionType france Affects Royal_Relation_French 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_French_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_French > 0 and AgentType = princess Affects Princess_Royal_Blood_French 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_French_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsFrench = 1 and FatherTrait Royal_Blood_French = 0 and FactionType france and AgentType = princess Affects Princess_Royal_Blood_French 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_French WhenToTest CharacterTurnStart Condition FactionType france and IsGeneral and not FactionIsLocal and Trait Royal_Blood_French < 1 Affects Royal_Blood_French 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_HRE_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_HRE > 0 Affects Royal_Blood_HRE 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_HRE_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHRE = 1 and FatherTrait Royal_Blood_HRE = 0 and FactionType hre Affects Royal_Blood_HRE 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_HRE_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_HRE > 0 Affects Royal_Relation_HRE 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_HRE_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHRE = 1 and FatherTrait Royal_Blood_HRE = 0 and not FactionType hre Affects Royal_Relation_HRE 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_HRE_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_HRE > 0 and AgentType = princess Affects Princess_Royal_Blood_HRE 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_HRE_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHRE > 0 and FatherTrait Royal_Blood_HRE < 1 and FactionType hre and AgentType = princess Affects Princess_Royal_Blood_HRE 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_HRE_AI_Boost WhenToTest CharacterTurnStart Condition FactionType hre and IsGeneral and not FactionIsLocal and Trait Royal_Blood_HRE < 1 Affects Royal_Blood_HRE 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Spanish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Spanish > 0 Affects Royal_Blood_Spanish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Spanish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSpanish = 1 and FatherTrait Royal_Blood_Spanish = 0 and FactionType spain Affects Royal_Blood_Spanish 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Spanish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Spanish > 0 Affects Royal_Relation_Spanish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Spanish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSpanish = 1 and FatherTrait Royal_Blood_Spanish = 0 and not FactionType spain Affects Royal_Relation_Spanish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Spanish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Spanish > 0 and AgentType = princess Affects Princess_Royal_Blood_Spanish 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Spanish_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSpanish = 1 and FatherTrait Royal_Blood_Spanish = 0 and FactionType spain and AgentType = princess Affects Princess_Royal_Blood_Spanish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Spanish_AI_Boost WhenToTest CharacterTurnStart Condition FactionType spain and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Spanish < 1 Affects Royal_Blood_Spanish 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Sicilian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Sicilian > 0 Affects Royal_Blood_Sicilian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Sicilian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSicilian = 1 and FatherTrait Royal_Blood_Sicilian = 0 and FactionType sicily Affects Royal_Blood_Sicilian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Sicilian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Sicilian > 0 Affects Royal_Relation_Sicilian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Sicilian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSicilian = 1 and FatherTrait Royal_Blood_Sicilian = 0 and not FactionType sicily Affects Royal_Relation_Sicilian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Sicilian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Sicilian > 0 and AgentType = princess Affects Princess_Royal_Blood_Sicilian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Sicilian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSicilian = 1 and FatherTrait Royal_Blood_Sicilian = 0 and FactionType sicily and AgentType = princess Affects Princess_Royal_Blood_Sicilian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Sicilian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType sicily and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Sicilian < 1 Affects Royal_Blood_Sicilian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Venetian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Venetian > 0 Affects Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Venetian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsVenetian = 1 and FatherTrait Royal_Blood_Venetian = 0 and FactionType venice Affects Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Venetian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Venetian > 0 Affects Royal_Relation_Venetian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Venetian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsVenetian = 1 and FatherTrait Royal_Blood_Venetian = 0 and not FactionType venice Affects Royal_Relation_Venetian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Venetian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Venetian > 0 and AgentType = princess Affects Princess_Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Venetian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsVenetian = 1 and FatherTrait Royal_Blood_Venetian = 0 and FactionType venice and AgentType = princess Affects Princess_Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Venetian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType venice and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Venetian < 1 Affects Royal_Blood_Venetian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Abbasid_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Abbasid > 0 Affects Royal_Blood_Abbasid 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Pisan_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Pisan > 0 Affects Royal_Blood_Pisan 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Abbasid_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsAbbasid = 1 and FatherTrait Royal_Blood_Abbasid = 0 and FactionType abbasid Affects Royal_Blood_Abbasid 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Pisan_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPisan = 1 and FatherTrait Royal_Blood_Pisan = 0 and FactionType pisa Affects Royal_Blood_Pisan 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Abbasid_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Abbasid > 0 Affects Royal_Relation_Abbasid 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Pisan_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Pisan > 0 Affects Royal_Relation_Pisan 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Abbasid_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsAbbasid = 1 and FatherTrait Royal_Blood_Abbasid = 0 and not FactionType abbasid Affects Royal_Relation_Abbasid 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Pisan_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPisan = 1 and FatherTrait Royal_Blood_Pisan = 0 and not FactionType pisa Affects Royal_Relation_Pisan 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Abbasid_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Abbasid > 0 and AgentType = princess Affects Princess_Royal_Blood_Abbasid 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Pisan_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Pisan > 0 and AgentType = princess Affects Princess_Royal_Blood_Pisan 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Abbasid_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsAbbasid = 1 and FatherTrait Royal_Blood_Abbasid = 0 and FactionType abbasid and AgentType = princess Affects Princess_Royal_Blood_Abbasid 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Abbasid_AI_Boost WhenToTest CharacterTurnStart Condition FactionType abbasid and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Abbasid < 1 Affects Royal_Blood_Abbasid 1 Chance 5 ;------------------------------------------ Trigger princess_Royal_Blood_Pisan_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPisan = 1 and FatherTrait Royal_Blood_Pisan = 0 and FactionType pisa and AgentType = princess Affects Princess_Royal_Blood_Pisan 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Pisan_AI_Boost WhenToTest CharacterTurnStart Condition FactionType pisa and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Pisan < 1 Affects Royal_Blood_Pisan 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Scottish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Scottish > 0 Affects Royal_Blood_Scottish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Scottish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsScottish = 1 and FatherTrait Royal_Blood_Scottish = 0 and FactionType scotland Affects Royal_Blood_Scottish 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Scottish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Scottish > 0 Affects Royal_Relation_Scottish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Scottish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsScottish = 1 and FatherTrait Royal_Blood_Scottish = 0 and not FactionType scotland Affects Royal_Relation_Scottish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Scottish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Scottish > 0 and AgentType = princess Affects Princess_Royal_Blood_Scottish 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Scottish_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsScottish = 1 and FatherTrait Royal_Blood_Scottish = 0 and FactionType scotland and AgentType = princess Affects Princess_Royal_Blood_Scottish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Scottish_AI_Boost WhenToTest CharacterTurnStart Condition FactionType scotland and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Scottish < 1 Affects Royal_Blood_Scottish 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Greek_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Greek > 0 Affects Royal_Blood_Greek 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Georgian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Georgian > 0 Affects Royal_Blood_Georgian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Greek_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsGreek = 1 and FatherTrait Royal_Blood_Greek = 0 and FactionType byzantium Affects Royal_Blood_Greek 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Georgian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsGeorgian = 1 and FatherTrait Royal_Blood_Georgian = 0 and FactionType georgia Affects Royal_Blood_Georgian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Greek_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Greek > 0 Affects Royal_Relation_Greek 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Georgian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Georgian > 0 Affects Royal_Relation_Georgian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Greek_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsGreek = 1 and FatherTrait Royal_Blood_Greek = 0 and not FactionType byzantium Affects Royal_Relation_Greek 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Georgian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsGeorgian = 1 and FatherTrait Royal_Blood_Georgian = 0 and not FactionType georgia Affects Royal_Relation_Georgian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Greek_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Greek > 0 and AgentType = princess Affects Princess_Royal_Blood_Greek 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Georgian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Georgian > 0 and AgentType = princess Affects Princess_Royal_Blood_Georgian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Greek_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsGreek = 1 and FatherTrait Royal_Blood_Greek = 0 and FactionType byzantium and AgentType = princess Affects Princess_Royal_Blood_Greek 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Greek_AI_Boost WhenToTest CharacterTurnStart Condition FactionType byzantium and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Greek < 1 Affects Royal_Blood_Greek 1 Chance 5 ;------------------------------------------ Trigger princess_Royal_Blood_Georgian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsGeorgian = 1 and FatherTrait Royal_Blood_Georgian = 0 and FactionType georgia and AgentType = princess Affects Princess_Royal_Blood_Georgian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Georgian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType georgia and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Georgian < 1 Affects Royal_Blood_Georgian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Russian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Russian > 0 Affects Royal_Blood_Russian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Russian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsRussian = 1 and FatherTrait Royal_Blood_Russian = 0 and FactionType russia Affects Royal_Blood_Russian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Russian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Russian > 0 Affects Royal_Relation_Russian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Russian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsRussian = 1 and FatherTrait Royal_Blood_Russian = 0 and not FactionType russia Affects Royal_Relation_Russian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Russian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Russian > 0 and AgentType = princess Affects Princess_Royal_Blood_Russian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Russian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsRussian = 1 and FatherTrait Royal_Blood_Russian = 0 and FactionType russia and AgentType = princess Affects Princess_Royal_Blood_Russian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Russian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType russia and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Russian < 1 Affects Royal_Blood_Russian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Moorish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Moorish > 0 Affects Royal_Blood_Moorish 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Moorish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsMoorish = 1 and FatherTrait Royal_Blood_Moorish = 0 Affects Royal_Relation_Moorish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Moorish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Moorish > 0 Affects Royal_Relation_Moorish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Moorish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Moorish > 0 and AgentType = princess Affects Princess_Royal_Blood_Moorish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Turkish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Turkish > 0 Affects Royal_Blood_Turkish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Rum_Turkish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Rum_Turkish > 0 Affects Royal_Blood_Rum_Turkish 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Turkish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsTurkish = 1 and FatherTrait Royal_Blood_Turkish = 0 Affects Royal_Relation_Turkish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Rum_Turkish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsRumTurkish = 1 and FatherTrait Royal_Blood_Rum_Turkish = 0 Affects Royal_Relation_Rum_Turkish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Turkish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Turkish > 0 Affects Royal_Relation_Turkish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Rum_Turkish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Rum_Turkish > 0 Affects Royal_Relation_Rum_Turkish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Turkish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Turkish > 0 and AgentType = princess Affects Princess_Royal_Blood_Turkish 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Rum_Turkish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Rum_Turkish > 0 and AgentType = princess Affects Princess_Royal_Blood_Rum_Turkish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Egyptian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Egyptian > 0 Affects Royal_Blood_Egyptian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Egyptian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsEgyptian = 1 and FatherTrait Royal_Blood_Egyptian = 0 Affects Royal_Relation_Egyptian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Egyptian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Egyptian > 0 Affects Royal_Relation_Egyptian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Egyptian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Egyptian > 0 and AgentType = princess Affects Princess_Royal_Blood_Egyptian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Danish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Danish > 0 Affects Royal_Blood_Danish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Danish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsDanish = 1 and FatherTrait Royal_Blood_Danish = 0 and FactionType denmark Affects Royal_Blood_Danish 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Danish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Danish > 0 Affects Royal_Relation_Danish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Danish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsDanish = 1 and FatherTrait Royal_Blood_Danish = 0 and not FactionType denmark Affects Royal_Relation_Danish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Danish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Danish > 0 and AgentType = princess Affects Princess_Royal_Blood_Danish 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Danish_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsDanish = 1 and FatherTrait Royal_Blood_Danish = 0 and FactionType denmark and AgentType = princess Affects Princess_Royal_Blood_Danish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Danish_AI_Boost WhenToTest CharacterTurnStart Condition FactionType denmark and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Danish < 1 Affects Royal_Blood_Danish 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Portuguese_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Portuguese > 0 Affects Royal_Blood_Portuguese 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Portuguese_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPortuguese = 1 and FatherTrait Royal_Blood_Portuguese = 0 and FactionType portugal Affects Royal_Blood_Portuguese 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Portuguese_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Portuguese > 0 Affects Royal_Relation_Portuguese 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Portuguese_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPortuguese = 1 and FatherTrait Royal_Blood_Portuguese = 0 and not FactionType portugal Affects Royal_Relation_Portuguese 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Portuguese_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Portuguese > 0 and AgentType = princess Affects Princess_Royal_Blood_Portuguese 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Portuguese_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPortuguese = 1 and FatherTrait Royal_Blood_Portuguese = 0 and FactionType portugal and AgentType = princess Affects Princess_Royal_Blood_Portuguese 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Portuguese_AI_Boost WhenToTest CharacterTurnStart Condition FactionType portugal and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Portuguese < 1 Affects Royal_Blood_Portuguese 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Polish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Polish > 0 Affects Royal_Blood_Polish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Polish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPolish = 1 and FatherTrait Royal_Blood_Polish = 0 and FactionType poland Affects Royal_Blood_Polish 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Polish_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Polish > 0 Affects Royal_Relation_Polish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Polish_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPolish = 1 and FatherTrait Royal_Blood_Polish = 0 and not FactionType poland Affects Royal_Relation_Polish 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Polish_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Polish > 0 and AgentType = princess Affects Princess_Royal_Blood_Polish 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Polish_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPolish = 1 and FatherTrait Royal_Blood_Polish = 0 and FactionType poland and AgentType = princess Affects Princess_Royal_Blood_Polish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Polish_AI_Boost WhenToTest CharacterTurnStart Condition FactionType poland and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Polish < 1 Affects Royal_Blood_Polish 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Hungarian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Hungarian > 0 Affects Royal_Blood_Hungarian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Hungarian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHungarian = 1 and FatherTrait Royal_Blood_Hungarian = 0 and FactionType hungary Affects Royal_Blood_Hungarian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Hungarian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Hungarian > 0 Affects Royal_Relation_Hungarian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Hungarian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHungarian = 1 and FatherTrait Royal_Blood_Hungarian = 0 and not FactionType hungary Affects Royal_Relation_Hungarian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Hungarian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Hungarian > 0 and AgentType = princess Affects Princess_Royal_Blood_Hungarian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Hungarian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHungarian = 1 and FatherTrait Royal_Blood_Hungarian = 0 and FactionType hungary and AgentType = princess Affects Princess_Royal_Blood_Hungarian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Hungarian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType hungary and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Hungarian < 1 Affects Royal_Blood_Hungarian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Serbian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Serbian > 0 Affects Royal_Blood_Serbian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Serbian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSerbian = 1 and FatherTrait Royal_Blood_Serbian = 0 and FactionType serbia Affects Royal_Blood_Serbian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Serbian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Serbian > 0 Affects Royal_Relation_Serbian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Serbian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSerbian = 1 and FatherTrait Royal_Blood_Serbian = 0 and not FactionType serbia Affects Royal_Relation_Serbian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Serbian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Serbian > 0 and AgentType = princess Affects Princess_Royal_Blood_Serbian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Serbian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSerbian = 1 and FatherTrait Royal_Blood_Serbian = 0 and FactionType serbia and AgentType = princess Affects Princess_Royal_Blood_Serbian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Serbian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType serbia and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Serbian < 1 Affects Royal_Blood_Serbian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Aragonese_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Aragonese > 0 Affects Royal_Blood_Aragonese 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Aragonese_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsAragonese = 1 and FatherTrait Royal_Blood_Aragonese = 0 and FactionType aragon Affects Royal_Blood_Aragonese 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Aragonese_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Aragonese > 0 Affects Royal_Relation_Aragonese 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Aragonese_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsAragonese = 1 and FatherTrait Royal_Blood_Aragonese = 0 and not FactionType aragon Affects Royal_Relation_Aragonese 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Aragonese_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Aragonese > 0 and AgentType = princess Affects Princess_Royal_Blood_Aragonese 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Aragonese_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsAragonese = 1 and FatherTrait Royal_Blood_Aragonese = 0 and FactionType aragon and AgentType = princess Affects Princess_Royal_Blood_Aragonese 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Aragonese_AI_Boost WhenToTest CharacterTurnStart Condition FactionType aragon and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Aragonese < 1 Affects Royal_Blood_Aragonese 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Jerusalem_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Jerusalem > 0 Affects Royal_Blood_Jerusalem 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Jerusalem_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsJerusalem = 1 and FatherTrait Royal_Blood_Jerusalem = 0 and FactionType jerusalem Affects Royal_Blood_Jerusalem 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Jerusalem_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsJerusalem = 1 and FatherTrait Royal_Blood_Jerusalem = 0 and not FactionType jerusalem Affects Royal_Relation_Jerusalem 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Jerusalem_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Jerusalem > 0 Affects Royal_Relation_Jerusalem 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Jerusalem_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Jerusalem > 0 and AgentType = princess Affects Princess_Royal_Blood_Jerusalem 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Jerusalem_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsJerusalem = 1 and FatherTrait Royal_Blood_Jerusalem = 0 and FactionType jerusalem and AgentType = princess Affects Princess_Royal_Blood_Jerusalem 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Lithuanian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Lithuanian > 0 Affects Royal_Blood_Lithuanian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Lithuanian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsLithuanian = 1 and FatherTrait Royal_Blood_Lithuanian = 0 and FactionType lithuania Affects Royal_Blood_Lithuanian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Lithuanian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Lithuanian > 0 Affects Royal_Relation_Lithuanian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Lithuanian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsLithuanian = 1 and FatherTrait Royal_Blood_Lithuanian = 0 and not FactionType lithuania Affects Royal_Relation_Lithuanian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Lithuanian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Lithuanian > 0 and AgentType = princess Affects Princess_Royal_Blood_Lithuanian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Lithuanian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsLithuanian = 1 and FatherTrait Royal_Blood_Lithuanian = 0 and FactionType lithuania and AgentType = princess Affects Princess_Royal_Blood_Lithuanian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Lithuanian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType lithuania and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Lithuanian < 1 Affects Royal_Blood_Lithuanian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Norwegian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Norwegian > 0 Affects Royal_Blood_Norwegian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Norwegian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsNorwegian = 1 and FatherTrait Royal_Blood_Norwegian = 0 and FactionType norway Affects Royal_Blood_Norwegian 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Norwegian_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Norwegian > 0 Affects Royal_Relation_Norwegian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Norwegian_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsNorwegian = 1 and FatherTrait Royal_Blood_Norwegian = 0 and not FactionType norway Affects Royal_Relation_Norwegian 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Norwegian_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Norwegian > 0 and AgentType = princess Affects Princess_Royal_Blood_Norwegian 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Norwegian_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsNorwegian = 1 and FatherTrait Royal_Blood_Norwegian = 0 and FactionType norway and AgentType = princess Affects Princess_Royal_Blood_Norwegian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Norwegian_AI_Boost WhenToTest CharacterTurnStart Condition FactionType norway and IsGeneral and not FactionIsLocal and Trait Royal_Blood_Norwegian < 1 Affects Royal_Blood_Norwegian 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Kievan_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Kievan > 0 Affects Royal_Blood_Kievan 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Kievan_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsKievan = 1 and FatherTrait Royal_Blood_Kievan = 0 and FactionType kievan_rus Affects Royal_Blood_Kievan 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Kievan_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Kievan > 0 Affects Royal_Relation_Kievan 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation_Kievan_CharacterComesOfAge_Mother WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsKievan = 1 and FatherTrait Royal_Blood_Kievan = 0 and not FactionType kievan_rus Affects Royal_Relation_Kievan 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Blood_Kievan_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Kievan > 0 and AgentType = princess Affects Princess_Royal_Blood_Kievan 1 Chance 100 ;------------------------------------------ Trigger princess_Royal_Blood_Kievan_CharacterComesOfAge2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsKievan = 1 and FatherTrait Royal_Blood_Kievan = 0 and FactionType kievan_rus and AgentType = princess Affects Princess_Royal_Blood_Kievan 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Kievan_AI_Boost WhenToTest CharacterTurnStart Condition FactionType kievan_rus and IsGeneral and not FactionIsLocal and Trait Princess_Royal_Blood_Kievan < 1 Affects Princess_Royal_Blood_Kievan 1 Chance 5 ;------------------------------------------ Trigger Royal_Blood_Cumans_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Cumans > 0 Affects Royal_Blood_Cumans 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Cumans_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCumans = 1 and FatherTrait Royal_Blood_Cumans = 0 Affects Royal_Relation_Cumans 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Cumans_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Cumans > 0 Affects Royal_Relation_Cumans 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Cumans_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Cumans > 0 and AgentType = princess Affects Princess_Royal_Blood_Cumans 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Zengid_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Zengid > 0 Affects Royal_Blood_Zengid 1 Chance 100 ;------------------------------------------ Trigger Royal_Relation_Zengid_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsZengid = 1 and FatherTrait Royal_Blood_Zengid = 0 Affects Royal_Relation_Zengid 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Royal_Relation2_Zengid_CharacterComesOfAge_Father WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Zengid > 0 Affects Royal_Relation_Zengid 1 Chance 100 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger princess_Royal_Zengid_CharacterComesOfAge WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Blood_Zengid > 0 and AgentType = princess Affects Princess_Royal_Blood_Zengid 1 Chance 100 ;---------------------------------------------------- emergence of the new bloodline Trigger Royal_Blood_English_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType england and Trait Royal_Blood_English = 0 and OriginalFactionType england and Trait BiologicalSon > 0 Affects Royal_Blood_English 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_English_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType england and Trait Princess_Royal_Blood_English = 0 Affects Princess_Royal_Blood_English 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_French_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType france and Trait Royal_Blood_French = 0 and OriginalFactionType france and Trait BiologicalSon > 0 Affects Royal_Blood_French 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_French_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType france and Trait Princess_Royal_Blood_French = 0 Affects Princess_Royal_Blood_French 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_HRE_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType hre and Trait Royal_Blood_HRE = 0 and OriginalFactionType hre and Trait BiologicalSon > 0 Affects Royal_Blood_HRE 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_HRE_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType hre and Trait Princess_Royal_Blood_HRE = 0 Affects Princess_Royal_Blood_HRE 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Spanish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType spain and Trait Royal_Blood_Spanish = 0 and OriginalFactionType spain and Trait BiologicalSon > 0 Affects Royal_Blood_Spanish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Spanish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType spain and Trait Princess_Royal_Blood_Spanish = 0 Affects Princess_Royal_Blood_Spanish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Sicilian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType sicily and Trait Royal_Blood_Sicilian = 0 and OriginalFactionType sicily and Trait BiologicalSon > 0 Affects Royal_Blood_Sicilian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Sicilian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType sicily and Trait Princess_Royal_Blood_Sicilian = 0 Affects Princess_Royal_Blood_Sicilian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Venetian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType venice and Trait Royal_Blood_Venetian = 0 and OriginalFactionType venice and Trait BiologicalSon > 0 Affects Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Venetian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType venice and Trait Princess_Royal_Blood_Venetian = 0 Affects Princess_Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Abbasid_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType abbasid and Trait Royal_Blood_Abbasid = 0 and OriginalFactionType abbasid and Trait BiologicalSon > 0 Affects Royal_Blood_Abbasid 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Pisan_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType pisa and Trait Royal_Blood_Pisan = 0 and OriginalFactionType pisa and Trait BiologicalSon > 0 Affects Royal_Blood_Pisan 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Abbasid_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType abbasid and Trait Princess_Royal_Blood_Abbasid = 0 Affects Princess_Royal_Blood_Abbasid 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Pisan_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType pisa and Trait Princess_Royal_Blood_Pisan = 0 Affects Princess_Royal_Blood_Pisan 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Scottish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType scotland and Trait Royal_Blood_Scottish = 0 and OriginalFactionType scotland and Trait BiologicalSon > 0 Affects Royal_Blood_Scottish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Scottish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType scotland and Trait Princess_Royal_Blood_Scottish = 0 Affects Princess_Royal_Blood_Scottish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Greek_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType byzantium and Trait Royal_Blood_Greek = 0 and OriginalFactionType byzantium and Trait BiologicalSon > 0 Affects Royal_Blood_Greek 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Greek_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType byzantium and Trait Princess_Royal_Blood_Greek = 0 Affects Princess_Royal_Blood_Greek 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Russian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType russia and Trait Royal_Blood_Russian = 0 and OriginalFactionType russia and Trait BiologicalSon > 0 Affects Royal_Blood_Russian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Russian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType russia and Trait Princess_Royal_Blood_Russian = 0 Affects Princess_Royal_Blood_Russian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Moorish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType moors and Trait Royal_Blood_Moorish = 0 and OriginalFactionType moors and Trait BiologicalSon > 0 Affects Royal_Blood_Moorish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Moorish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType moors and Trait Princess_Royal_Blood_Moorish = 0 Affects Princess_Royal_Blood_Moorish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Turkish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType turks and Trait Royal_Blood_Turkish = 0 and OriginalFactionType turks and Trait BiologicalSon > 0 Affects Royal_Blood_Turkish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Rum_Turkish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType rum and Trait Royal_Blood_Rum_Turkish = 0 and OriginalFactionType rum and Trait BiologicalSon > 0 Affects Royal_Blood_Rum_Turkish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Turkish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType turks and Trait Princess_Royal_Blood_Turkish = 0 Affects Princess_Royal_Blood_Turkish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Rum_Turkish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType rum and Trait Princess_Royal_Blood_Rum_Turkish = 0 Affects Princess_Royal_Blood_Rum_Turkish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Egyptian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType egypt and Trait Royal_Blood_Egyptian = 0 and OriginalFactionType egypt and Trait BiologicalSon > 0 Affects Royal_Blood_Egyptian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Egyptian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType egypt and Trait Princess_Royal_Blood_Egyptian = 0 Affects Princess_Royal_Blood_Egyptian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Danish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType denmark and Trait Royal_Blood_Danish = 0 and OriginalFactionType denmark and Trait BiologicalSon > 0 Affects Royal_Blood_Danish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Danish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType denmark and Trait Princess_Royal_Blood_Danish = 0 Affects Princess_Royal_Blood_Danish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Portuguese_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType portugal and Trait Royal_Blood_Portuguese = 0 and OriginalFactionType portugal and Trait BiologicalSon > 0 Affects Royal_Blood_Portuguese 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Portuguese_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType portugal and Trait Princess_Royal_Blood_Portuguese = 0 Affects Princess_Royal_Blood_Portuguese 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Polish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType poland and Trait Royal_Blood_Polish = 0 and OriginalFactionType poland and Trait BiologicalSon > 0 Affects Royal_Blood_Polish 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Polish_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType poland and Trait Princess_Royal_Blood_Polish = 0 Affects Princess_Royal_Blood_Polish 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Hungarian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType hungary and Trait Royal_Blood_Hungarian = 0 and OriginalFactionType hungary and Trait BiologicalSon > 0 Affects Royal_Blood_Hungarian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Hungarian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType hungary and Trait Princess_Royal_Blood_Hungarian = 0 Affects Princess_Royal_Blood_Hungarian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Serbian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType serbia and Trait Royal_Blood_Serbian = 0 and OriginalFactionType serbia and Trait BiologicalSon > 0 Affects Royal_Blood_Serbian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Serbian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType serbia and Trait Princess_Royal_Blood_Serbian = 0 Affects Princess_Royal_Blood_Serbian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Aragonese_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType aragon and Trait Royal_Blood_Aragonese = 0 and OriginalFactionType aragon and Trait BiologicalSon > 0 Affects Royal_Blood_Aragonese 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Aragonese_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType aragon and Trait Princess_Royal_Blood_Aragonese = 0 Affects Princess_Royal_Blood_Aragonese 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Jerusalem_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType jerusalem and Trait Royal_Blood_Jerusalem = 0 and OriginalFactionType jerusalem and Trait BiologicalSon > 0 Affects Royal_Blood_Jerusalem 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Jerusalem_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType jerusalem and Trait Princess_Royal_Blood_Jerusalem = 0 Affects Princess_Royal_Blood_Jerusalem 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Lithuanian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType lithuania and Trait Royal_Blood_Lithuanian = 0 and OriginalFactionType lithuania and Trait BiologicalSon > 0 Affects Royal_Blood_Lithuanian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Lithuanian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType lithuania and Trait Princess_Royal_Blood_Lithuanian = 0 Affects Princess_Royal_Blood_Lithuanian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Georgian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType georgia and Trait Royal_Blood_Georgian = 0 and OriginalFactionType georgia and Trait BiologicalSon > 0 Affects Royal_Blood_Georgian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Georgian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType georgia and Trait Princess_Royal_Blood_Georgian = 0 Affects Princess_Royal_Blood_Georgian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Norwegian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType norway and Trait Royal_Blood_Norwegian = 0 and OriginalFactionType norway and Trait BiologicalSon > 0 Affects Royal_Blood_Norwegian 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Norwegian_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType norway and Trait Princess_Royal_Blood_Norwegian = 0 Affects Princess_Royal_Blood_Norwegian 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Kievan_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType kievan_rus and Trait Royal_Blood_Kievan = 0 and OriginalFactionType kievan_rus and Trait BiologicalSon > 0 Affects Royal_Blood_Kievan 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Kievan_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType kievan_rus and Trait Princess_Royal_Blood_Kievan = 0 Affects Princess_Royal_Blood_Kievan 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Cumans_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType cumans and Trait Royal_Blood_Cumans = 0 and OriginalFactionType cumans and Trait BiologicalSon > 0 Affects Royal_Blood_Cumans 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Cumans_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType cumans and Trait Princess_Royal_Blood_Cumans = 0 Affects Princess_Royal_Blood_Cumans 1 Chance 100 ;------------------------------------------ Trigger Royal_Blood_Zengid_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and FactionType zengid and Trait Royal_Blood_Zengid = 0 and OriginalFactionType zengid and Trait BiologicalSon > 0 Affects Royal_Blood_Zengid 1 Chance 100 ;------------------------------------------ Trigger Princess_Royal_Blood_Zengid_FactionHeir WhenToTest CharacterTurnStart Condition FatherTrait Royal_Founder > 0 and AgentType = princess and FactionType zengid and Trait Princess_Royal_Blood_Zengid = 0 Affects Princess_Royal_Blood_Zengid 1 Chance 100 ;------- Special Mamluk Traits, Simulating their Rise to power ------- ;------------------------------------------ Trigger Mamluk_Gets_Adopted WhenToTest OfferedForAdoption Condition I_EventCounter fatimid_evolution = 1 and FactionType egypt Affects Royal_Blood_Mamluk 1 Chance 33 ;------------------------------------------ Trigger Mamluk_Gets_Adopted_Zengids WhenToTest OfferedForAdoption Condition I_EventCounter zengid_evolution = 1 and FactionType zengid Affects Royal_Blood_Mamluk 1 Chance 33 ;========================================================================================= ;----- Bloodlines clean-up ----------------------------- ;------------------------------------------ Trigger Accidental_Overflow_of_Bloods1 WhenToTest CharacterTurnStart Condition Trait OldBlood > 0 Affects Royal_Blood_English -1 Chance 100 Affects Royal_Blood_French -1 Chance 100 Affects Royal_Blood_HRE -1 Chance 100 Affects Royal_Blood_Spanish -1 Chance 100 Affects Royal_Blood_Sicilian -1 Chance 100 Affects Royal_Blood_Venetian -1 Chance 100 Affects Royal_Blood_Abbasid -1 Chance 100 Affects Royal_Blood_Pisan -1 Chance 100 Affects Royal_Blood_Scottish -1 Chance 100 ;------------------------------------------ Trigger Accidental_Overflow_of_Bloods2 WhenToTest CharacterTurnStart Condition Trait OldBlood > 0 Affects Royal_Blood_Greek -1 Chance 100 Affects Royal_Blood_Russian -1 Chance 100 Affects Royal_Blood_Moorish -1 Chance 100 Affects Royal_Blood_Turkish -1 Chance 100 Affects Royal_Blood_Rum_Turkish -1 Chance 100 Affects Royal_Blood_Egyptian -1 Chance 100 Affects Royal_Blood_Danish -1 Chance 100 Affects Royal_Blood_Portuguese -1 Chance 100 Affects Royal_Blood_Polish -1 Chance 100 ;------------------------------------------ Trigger Accidental_Overflow_of_Bloods3 WhenToTest CharacterTurnStart Condition Trait OldBlood > 0 Affects Royal_Blood_Hungarian -1 Chance 100 Affects Royal_Blood_Serbian -1 Chance 100 Affects Royal_Blood_Aragonese -1 Chance 100 Affects Royal_Blood_Lithuanian -1 Chance 100 Affects Royal_Blood_Georgian -1 Chance 100 Affects Royal_Blood_Norwegian -1 Chance 100 Affects Royal_Blood_Kievan -1 Chance 100 Affects Royal_Blood_Cumans -1 Chance 100 Affects Royal_Blood_Zengid -1 Chance 100 ;------------------------------------------ Trigger Accidental_Overflow_of_Bloods4 WhenToTest CharacterTurnStart Condition Trait OldBlood > 0 Affects Royal_Blood_Jerusalem -1 Chance 100 Affects Royal_Blood_Mamluk -1 Chance 100 ;------- CLEAN - UPS ---------------------- ;------------------------------------------ bastard sons have no connection to their father's wife Trigger cleanup_relation_english WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_English > 0 and FatherTrait Royal_Relation_English = 0 Affects Royal_Relation_English -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_french WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_French > 0 and FatherTrait Royal_Relation_French = 0 Affects Royal_Relation_French -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_hre WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_HRE > 0 and FatherTrait Royal_Relation_HRE = 0 Affects Royal_Relation_HRE -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_spain WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Spanish > 0 and FatherTrait Royal_Relation_Spanish = 0 Affects Royal_Relation_Spanish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_sicilian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Sicilian > 0 and FatherTrait Royal_Relation_Sicilian = 0 Affects Royal_Relation_Sicilian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_venetian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Venetian > 0 and FatherTrait Royal_Relation_Venetian = 0 Affects Royal_Relation_Venetian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_abbasid WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Abbasid > 0 and FatherTrait Royal_Relation_Abbasid = 0 Affects Royal_Relation_Abbasid -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_pisan WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Pisan > 0 and FatherTrait Royal_Relation_Pisan = 0 Affects Royal_Relation_Pisan -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_scottish WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Scottish > 0 and FatherTrait Royal_Relation_Scottish = 0 Affects Royal_Relation_Scottish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_greek WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Greek > 0 and FatherTrait Royal_Relation_Greek = 0 Affects Royal_Relation_Greek -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_georgian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Georgian > 0 and FatherTrait Royal_Relation_Georgian = 0 Affects Royal_Relation_Georgian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_russian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Russian > 0 and FatherTrait Royal_Relation_Russian = 0 Affects Royal_Relation_Russian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_egyptian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Egyptian > 0 and FatherTrait Royal_Relation_Egyptian = 0 Affects Royal_Relation_Egyptian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_turkish WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Turkish > 0 and FatherTrait Royal_Relation_Turkish = 0 Affects Royal_Relation_Turkish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_rum_turkish WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Rum_Turkish > 0 and FatherTrait Royal_Relation_Rum_Turkish = 0 Affects Royal_Relation_Rum_Turkish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_moorish WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Moorish > 0 and FatherTrait Royal_Relation_Moorish = 0 Affects Royal_Relation_Moorish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_danish WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Danish > 0 and FatherTrait Royal_Relation_Danish = 0 Affects Royal_Relation_Danish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_portuguese WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Portuguese > 0 and FatherTrait Royal_Relation_Portuguese = 0 Affects Royal_Relation_Portuguese -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_polish WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Polish > 0 and FatherTrait Royal_Relation_Polish = 0 Affects Royal_Relation_Polish -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_hungarian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Hungarian > 0 and FatherTrait Royal_Relation_Hungarian = 0 Affects Royal_Relation_Hungarian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_serbian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Serbian > 0 and FatherTrait Royal_Relation_Serbian = 0 Affects Royal_Relation_Serbian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_Aragonese WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Aragonese > 0 and FatherTrait Royal_Relation_Aragonese = 0 Affects Royal_Relation_Aragonese -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_Lithuanian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Lithuanian > 0 and FatherTrait Royal_Relation_Lithuanian = 0 Affects Royal_Relation_Lithuanian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_Norwegian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Norwegian > 0 and FatherTrait Royal_Relation_Norwegian = 0 Affects Royal_Relation_Norwegian -1 Chance 100 ;------------------------------------------ Trigger cleanup_relation_Kievian WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 and Trait Royal_Relation_Kievan > 0 and FatherTrait Royal_Relation_Kievan = 0 Affects Royal_Relation_Kievan -1 Chance 100 ;======================================================== ;----- Royal houses -------------------------------------- ;======================================================== ;-- JoC2020: trait not reviewed and left as it is, ------- ;-- because it seems to work ok ------------------------ ; yes, but what does those traits do appart from showing in the trait panel? ;------------------------------------------ Trigger Rebel_Found_RoyalHouse WhenToTest CharacterTurnStart Condition FactionType slave and I_TurnNumber = 0 Affects HouseMember 1 Chance 100 ;------------------------------------------ Trigger FoundRoyalHouse WhenToTest BecomesFactionLeader Condition Trait BiologicalSon = 1 and Trait HouseMember = 0 and Trait Factionleader > 0 and Trait Royal_Blood_English = 0 and Trait Royal_Blood_French = 0 and Trait Royal_Blood_HRE = 0 and Trait Royal_Blood_Spanish = 0 and Trait Royal_Blood_Sicilian = 0 and Trait Royal_Blood_Venetian = 0 and Trait Royal_Blood_Abbasid = 0 and Trait Royal_Blood_Pisan = 0 and Trait Royal_Blood_Scottish = 0 and Trait Royal_Blood_Greek = 0 and Trait Royal_Blood_Russian = 0 and Trait Royal_Blood_Moorish = 0 and Trait Royal_Blood_Turkish = 0 and Trait Royal_Blood_Rum_Turkish = 0 and Trait Royal_Blood_Egyptian = 0 and Trait Royal_Blood_Danish = 0 and Trait Royal_Blood_Portuguese = 0 and Trait Royal_Blood_Polish = 0 and Trait Royal_Blood_Hungarian = 0 and Trait Royal_Blood_Serbian = 0 and Trait Royal_Blood_Aragonese = 0 and Trait Royal_Blood_Lithuanian = 0 and Trait Royal_Blood_Georgian = 0 and Trait Royal_Blood_Norwegian = 0 and Trait Royal_Blood_Kievan = 0 and Trait Royal_Blood_Cumans = 0 and Trait Royal_Blood_Zengid = 0 and Trait Royal_Blood_Jerusalem = 0 and Trait Royal_Blood_Mamluk = 0 Affects HouseFounder 1 Chance 100 ;------------------------------------------ Trigger SonofHouseFounder WhenToTest CharacterComesOfAge Condition FatherTrait HouseFounder > 0 Affects HouseMember 1 Chance 100 ;------------------------------------------ Trigger SonofHouseMember WhenToTest CharacterComesOfAge Condition FatherTrait HouseMember > 0 Affects HouseMember 1 Chance 100 ;------------------------------------------ Trigger DaughterofHouseFounder WhenToTest CharacterComesOfAge Condition FatherTrait HouseFounder > 0 and AgentType = princess Affects HousePrincess 1 Chance 100 ;------------------------------------------ Trigger DaughterofHouseMember WhenToTest CharacterComesOfAge Condition FatherTrait HouseMember > 0 and AgentType = princess Affects HousePrincess 1 Chance 100 ;------------------------------------------ Trigger SonofNewRoyalHouseFounder WhenToTest CharacterTurnEnd Condition FatherTrait HouseFounder > 0 and Trait HouseMember = 0 and Trait BiologicalSon > 0 Affects HouseMember 1 Chance 100 ;------------------------------------------ Trigger BastardSonofNewRoyalHouseFounder WhenToTest CharacterTurnEnd Condition FatherTrait HouseFounder > 0 and Trait HouseMember = 0 and Trait BastardSon > 0 Affects HouseMember 1 Chance 100 ;------------------------------------------ Trigger DaughterofNewHouseFounder WhenToTest CharacterTurnEnd Condition FatherTrait HouseFounder > 0 and AgentType = princess and Trait HousePrincess = 0 Affects HousePrincess 1 Chance 100 ;========================================================================================= ;----- Marriage and religion ----------------------------- ;========================================================= ;-- JoC2020: trait not reviewed and left as it is, ------- ;-- because it seems to work ok ------------------------ ;========================================================= ;------------------------------------------ Trigger General_marries WhenToTest CharacterMarries Condition IsGeneral Affects MarriageCertificate 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_daughterofkingprince WhenToTest CharacterMarriesPrincess Condition SpouseTrait DaughterofKingPrince > 0 Affects WifeIsDaughterofKingPrince 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim1 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Moorish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Muslim = 0 Affects Muslim 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Catholic -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim12 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseTrait Princess_Royal_Blood_Moorish = 1 and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim13 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Royal_Blood_Moorish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Zengid = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Muslim = 0 Affects Muslim 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Catholic -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim22 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseTrait Princess_Royal_Blood_Zengid = 1 and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim23 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Royal_Blood_Zengid = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Turkish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Muslim = 0 Affects Muslim 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Catholic -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim32 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseTrait Princess_Royal_Blood_Turkish = 1 and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim33 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Royal_Blood_Turkish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim4 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Rum_Turkish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Muslim = 0 Affects Muslim 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Catholic -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim42 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseTrait Princess_Royal_Blood_Rum_Turkish = 1 and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim43 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Royal_Blood_Rum_Turkish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim5 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Egyptian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Muslim = 0 Affects Muslim 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Catholic -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim52 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseTrait Princess_Royal_Blood_Egyptian = 1 and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_muslim53 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Royal_Blood_Egyptian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ ;------------------------------------------ Trigger family_general_marries_princess_muslim WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Muslim = 1 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Muslim = 0 Affects Muslim 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Catholic -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_muslim2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseTrait Princess_Muslim = 1 and SpouseAttribute Charm >= 6 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_muslim3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Muslim = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath1 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Spanish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath12 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseTrait Princess_Royal_Blood_Spanish = 1 and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath13 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Spanish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Portuguese = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath22 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Portuguese = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath23 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Portuguese = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Aragonese = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath32 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Aragonese = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath33 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Aragonese = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath4 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_French = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath42 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_French = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath43 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_French = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath5 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_English = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath52 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_English = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath53 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_English = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath6 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Scottish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath62 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Scottish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath63 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Scottish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath7 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Danish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath72 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Danish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath73 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Danish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath8 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_HRE = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath82 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_HRE = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath83 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_HRE = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath9 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Norwegian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath92 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Norwegian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath93 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Norwegian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath10 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Pisan = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath102 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Pisan = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath103 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Pisan = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath11 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Abbasid = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic -1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath112 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Abbasid = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsMuslim 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath113 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion islam and Trait Muslim = 0 and SpouseTrait Princess_Royal_Blood_Abbasid = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath121 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Sicilian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath122 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Sicilian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath123 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Sicilian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath131 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Hungarian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath132 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Hungarian = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath133 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Hungarian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath14 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Polish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath142 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Polish = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath143 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Polish = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath15 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Jerusalem = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath152 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Jerusalem = 1 and SpouseTrait Princess_Orthodox = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_cath153 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Royal_Blood_Jerusalem = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_catholic WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Catholic = 1 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Catholic = 0 Affects Catholic 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_catholic2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and SpouseTrait Princess_Catholic = 1 and SpouseAttribute Charm >= 6 Affects WifeIsCatholic 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_catholic3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion catholic and Trait Catholic = 0 and SpouseTrait Princess_Catholic = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth1 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Greek = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Orthodox = 0 Affects Orthodox 1 Chance 100 Affects Catholic -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth12 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Greek = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsOrthodox 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth13 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and Trait Orthodox = 0 and SpouseTrait Princess_Royal_Blood_Greek = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Georgian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Orthodox = 0 Affects Orthodox 1 Chance 100 Affects Catholic -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth22 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Georgian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsOrthodox 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth23 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and Trait Orthodox = 0 and SpouseTrait Princess_Royal_Blood_Georgian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Kievan = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Orthodox = 0 Affects Orthodox 1 Chance 100 Affects Catholic -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth32 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Kievan = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsOrthodox 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth33 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and Trait Orthodox = 0 and SpouseTrait Princess_Royal_Blood_Kievan = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth4 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Russian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Orthodox = 0 Affects Orthodox 1 Chance 100 Affects Catholic -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth42 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Russian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsOrthodox 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth43 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and Trait Orthodox = 0 and SpouseTrait Princess_Royal_Blood_Russian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth5 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Serbian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Orthodox = 0 Affects Orthodox 1 Chance 100 Affects Catholic -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth52 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Serbian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Pagan = 0 Affects WifeIsOrthodox 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_orth53 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and Trait Orthodox = 0 and SpouseTrait Princess_Royal_Blood_Serbian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_orthodox WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 1 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Orthodox = 0 Affects Catholic -1 Chance 100 Affects Orthodox 1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_orthodox2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Orthodox = 1 Affects WifeIsOrthodox 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_orthodox3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion orthodox and Trait Orthodox = 0 and SpouseTrait Princess_Orthodox = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_pagan WhenToTest CharacterMarriesPrincess Condition not CharacterReligion pagan and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Lithuanian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Orthodox = 0 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Pagan = 0 Affects Pagan 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Pagan -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_pagan WhenToTest CharacterMarriesPrincess Condition not CharacterReligion pagan and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Pagan = 1 and Attribute Piety <= 5 and Trait PublicAtheism <= 1 and Trait Pagan = 0 Affects Pagan 1 Chance 100 Affects Orthodox -1 Chance 100 Affects Catholic -1 Chance 100 Affects Muslim -1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_pagan2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion pagan and SpouseTrait Princess_Pagan = 1 and SpouseAttribute Charm >= 6 Affects WifeIsPagan 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_princess_pagan3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion pagan and Trait Pagan = 0 and SpouseTrait Princess_Pagan = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_pagan2 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion pagan and SpouseAttribute Charm >= 6 and SpouseTrait Princess_Royal_Blood_Lithuanian = 1 and SpouseTrait Princess_Catholic = 0 and SpouseTrait Princess_Muslim = 0 and SpouseTrait Princess_Orthodox = 0 Affects WifeIsPagan 1 Chance 100 ;------------------------------------------ Trigger family_general_marries_pagan3 WhenToTest CharacterMarriesPrincess Condition not CharacterReligion pagan and Trait Pagan = 0 and SpouseTrait Princess_Royal_Blood_Lithuanian = 1 and SpouseAttribute Charm < 6 Affects WifeHasConverted 1 Chance 100 ;------------------------------------------ Trigger DadisMuslim WhenToTest CharacterComesOfAge Condition FatherTrait Muslim = 1 Affects Muslim 1 Chance 80 ;------------------------------------------ Trigger DadisCatholic WhenToTest CharacterComesOfAge Condition FatherTrait Catholic = 1 Affects Catholic 1 Chance 80 ;------------------------------------------ Trigger DadisOrthodox WhenToTest CharacterComesOfAge Condition FatherTrait Orthodox = 1 Affects Orthodox 1 Chance 80 ;------------------------------------------ Trigger DadisPagan WhenToTest CharacterComesOfAge Condition FatherTrait Pagan = 1 Affects Pagan 1 Chance 80 ;------------------------------------------ Trigger MomisMuslim WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsMuslim = 1 Affects Muslim 1 Chance 20 ;------------------------------------------ Trigger MomisCatholic WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCatholic = 1 Affects Catholic 1 Chance 20 ;------------------------------------------ Trigger MomisOrthodox WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsOrthodox = 1 Affects Orthodox 1 Chance 20 ;------------------------------------------ Trigger MomisPagan WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPagan = 1 Affects Pagan 1 Chance 20 ;------------------------------------------ Trigger Daddy_Is_Muslim WhenToTest CharacterComesOfAge Condition FatherTrait Muslim > 0 and AgentType = princess Affects Princess_Muslim 1 Chance 80 ;------------------------------------------ Trigger Daddy_Is_Catholic WhenToTest CharacterComesOfAge Condition FatherTrait Catholic > 0 and AgentType = princess Affects Princess_Catholic 1 Chance 80 ;------------------------------------------ Trigger Daddy_Is_Orthodox WhenToTest CharacterComesOfAge Condition FatherTrait Orthodox > 0 and AgentType = princess Affects Princess_Orthodox 1 Chance 80 ;------------------------------------------ Trigger Daddy_Is_Pagan WhenToTest CharacterComesOfAge Condition FatherTrait Pagan > 0 and AgentType = princess Affects Princess_Pagan 1 Chance 80 ;------------------------------------------ Trigger Mommy_Is_Muslim WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsMuslim > 0 and AgentType = princess Affects Princess_Muslim 1 Chance 20 ;------------------------------------------ Trigger Mommy_Is_Catholic WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCatholic > 0 and AgentType = princess Affects Princess_Catholic 1 Chance 20 ;------------------------------------------ Trigger Mommy_Is_Orthodox WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsOrthodox > 0 and AgentType = princess Affects Princess_Orthodox 1 Chance 20 ;------------------------------------------ Trigger Mommy_Is_Pagan WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsPagan > 0 and AgentType = princess Affects Princess_Pagan 1 Chance 20 ;------------------------------------------ Trigger FactionLeaderIsMuslim1 WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Muslim = 1 and Attribute Piety <= 4 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 30 ;------------------------------------------ Trigger FactionLeaderIsMuslim2 WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Muslim = 1 and Attribute Piety >= 5 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 80 ;------------------------------------------ Trigger FactionLeaderIsCatholicA WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Catholic = 1 and Attribute Piety <= 4 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 30 ;------------------------------------------ Trigger FactionLeaderIsCatholicB WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Catholic = 1 and Attribute Piety >= 5 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 80 ;------------------------------------------ Trigger FactionLeaderIsPagan30 WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Pagan = 1 and Attribute Piety <= 4 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 30 ;------------------------------------------ Trigger FactionLeaderIsPagan80 WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Pagan = 1 and Attribute Piety >= 5 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 80 ;------------------------------------------ Trigger FactionLeaderIsOrthodox_1 WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Orthodox = 1 and Attribute Piety <= 4 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 30 ;------------------------------------------ Trigger FactionLeaderIsOrthodox_2 WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and FactionLeaderTrait Orthodox = 1 and Attribute Piety >= 5 and Trait LeaderGodNotMine = 0 Affects LeaderGodNotMine 1 Chance 80 ;------------------------------------------ Trigger FactionLeaderIsOrthodox_3 WhenToTest CharacterTurnStart Condition IsGeneral and FactionLeaderTrait Orthodox = 0 and FactionLeaderTrait Muslim = 0 and FactionLeaderTrait Catholic = 0 and FactionLeaderTrait Pagan = 0 and Trait LeaderGodNotMine = 1 Affects LeaderGodNotMine -1 Chance 100 ;------------------------------------------ Trigger IsMuslimNow WhenToTest CharacterTurnEnd Condition IsGeneral and Trait Muslim = 1 and FactionReligion islam Affects Muslim -1 Chance 100 Affects Convert 1 Chance 100 ;------------------------------------------ Trigger IsCatholicNow WhenToTest CharacterTurnEnd Condition IsGeneral and Trait Catholic = 1 and FactionReligion catholic Affects Catholic -1 Chance 100 Affects Convert 1 Chance 100 ;------------------------------------------ Trigger IsOrthodoxNow WhenToTest CharacterTurnEnd Condition IsGeneral and Trait Orthodox = 1 and FactionReligion orthodox Affects Orthodox -1 Chance 100 Affects Convert 1 Chance 100 ;------------------------------------------ Trigger IsPaganNow WhenToTest CharacterTurnEnd Condition IsGeneral and Trait Pagan = 1 and FactionReligion pagan Affects Pagan -1 Chance 100 Affects Convert 1 Chance 100 ;========================================================================================= ;----- Marriage and nationalities ------------------------ ;========================================================= ;-- JoC2020: trait not reviewed and left as it is, ------- ;-- because it seems to work ok ------------------------ ;========================================================= ;------------------------------------------ Trigger family_generalmarries_english WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_English > 0 Affects WifeIsEnglish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_french WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_French > 0 Affects WifeIsFrench 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_HRE WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_HRE > 0 Affects WifeIsHRE 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_spanish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Spanish > 0 Affects WifeIsSpanish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_sicilian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Sicilian > 0 Affects WifeIsSicilian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_venetian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Venetian > 0 Affects WifeIsVenetian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_abbasid WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Abbasid > 0 Affects WifeIsAbbasid 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_pisan WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Pisan > 0 Affects WifeIsPisan 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_scottish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Scottish > 0 Affects WifeIsScottish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_greek WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Greek > 0 Affects WifeIsGreek 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_georgian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Georgian > 0 Affects WifeIsGeorgian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_russian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Russian > 0 Affects WifeIsRussian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_moorish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Moorish > 0 Affects WifeIsMoorish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_turkish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Turkish > 0 Affects WifeIsTurkish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_rum_turkish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Rum_Turkish > 0 Affects WifeIsRumTurkish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_egyptian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Egyptian > 0 Affects WifeIsEgyptian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_danish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Danish > 0 Affects WifeIsDanish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_portuguese WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Portuguese > 0 Affects WifeIsPortuguese 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_polish WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Polish > 0 Affects WifeIsPolish 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_hungarian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Hungarian > 0 Affects WifeIsHungarian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_serbian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Serbian > 0 Affects WifeIsSerbian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Aragonese WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Aragonese > 0 Affects WifeIsAragonese 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Jerusalem WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Jerusalem > 0 Affects WifeIsJerusalem 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Lithuanian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Lithuanian > 0 Affects WifeIsLithuanian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Norwegian WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Norwegian > 0 Affects WifeIsNorwegian 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Kievan WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Kievan > 0 Affects WifeIsKievan 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Cumans WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Cumans > 0 Affects WifeIsCumans 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_Zengid WhenToTest CharacterMarriesPrincess Condition SpouseTrait Princess_Royal_Blood_Zengid > 0 Affects WifeIsZengid 1 Chance 100 ;========== END OF SECTION ON BLOODLINES ================ ;======================================================== ;----- Poulains ---------------------------------------- ;======================================================== ; Review this section to merge the IsRegionOneOf --- Belovese ;------------------------------------------ Trigger european_birth_in_jerusalem WhenToTest CharacterComesOfAge Condition IsRegionOneOf 190 Jerusalem_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_acre WhenToTest CharacterComesOfAge Condition IsRegionOneOf 184 Acre_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_antioch WhenToTest CharacterComesOfAge Condition IsRegionOneOf 165 Antioch_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_damascus WhenToTest CharacterComesOfAge Condition IsRegionOneOf 179 Damascus_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_aleppo WhenToTest CharacterComesOfAge Condition IsRegionOneOf 170 Aleppo_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_gaza WhenToTest CharacterComesOfAge Condition IsRegionOneOf 192 Ascalon_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_baghdad WhenToTest CharacterComesOfAge Condition IsRegionOneOf 181 Baghdad_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_edessa WhenToTest CharacterComesOfAge Condition IsRegionOneOf 161 Edessa_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;------------------------------------------ Trigger european_birth_in_Mecca WhenToTest CharacterComesOfAge Condition IsRegionOneOf 199 Mecca_Province and not FactionType lithuania and not FactionType cumans Affects Poulains 1 Chance 100 ;======================================================== ;======== NEW GENERALS ============================== ;======================================================== ;========================================================================================= ;========================================================================================= ;======== COMING OF AGE ==================================== ;========================================================================================= ;========================================================================================= ;========================================================================================= Intelligent & other ;----- Intelligent ------------------------------------- ;-------------------------------------------------------- ;----- essential for getting good traits in life ;---- triggers for buildings are in another section ;-- ;-- levels(points) 1(3),2(10),3(13),4(16),5(19),6(23),7(27),8(30),9(35) ;======================================================== ;--------- CoA: Intelligent starters -------------------- ; the starting value of 20 has been defined in a trigger is earlier in the file ;------------------------------------------ Trigger CoA_Intelligent_Random WhenToTest CharacterComesOfAge Affects Intelligent 7 Chance 10 Affects Intelligent 3 Chance 50 Affects Intelligent -3 Chance 50 Affects Intelligent -7 Chance 10 ;======================================================== ;--------- CoA: After Father Stupid/Intelligent --------- ;------------------------------------------ Trigger CoA_Intelligent_dad_Idiot WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent < 3 Affects Intelligent -1 Chance 50 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_Stupid WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent < 4 Affects Intelligent -1 Chance 50 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_Unintelligent WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent < 5 Affects Intelligent -1 Chance 50 ;------------------------------------------ Trigger CoA_Intelligent_dad_Intelligent WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent > 5 Affects Intelligent 1 Chance 50 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_Smart WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent > 6 Affects Intelligent 1 Chance 50 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_Genius WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent > 7 Affects Intelligent 1 Chance 50 Affects LogisticalSkill 1 Chance 2 ;======================================================== ;--------- CoA: After Father Attributes ----------------- ;- at some point I'll multiply these triggers to take into account values of 3+, and perhaps 9+ ;------------------------------------------ Trigger CoA_Intelligent_dad_Command WhenToTest CharacterComesOfAge Condition FatherAttribute Command > 5 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 10 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_Intelligent_dad_Authority WhenToTest CharacterComesOfAge Condition FatherAttribute Authority > 5 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 10 ;------------------------------------------ Trigger CoA_Intelligent_dad_Chivalry WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry > 5 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 50 ;------------------------------------------ Trigger CoA_Intelligent_dad_Dread WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry < -5 Affects Intelligent -1 Chance 50 ;------------------------------------------ Trigger CoA_Intelligent_dad_Piety WhenToTest CharacterComesOfAge Condition FatherAttribute Piety > 5 Affects Intelligent -1 Chance 50 Affects Upright 1 Chance 50 Affects PoorLogistics 1 Chance 2 ;======================================================== ;--------- CoA: After Father Education ------------------ ;------------------------------------------ Trigger CoA_Intelligent_dad_WesternEducated WhenToTest CharacterComesOfAge Condition FatherTrait Western_Edu > 1 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 33 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_EasternEducated WhenToTest CharacterComesOfAge Condition FatherTrait Eastern_Edu > 1 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 33 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_GreekEducated WhenToTest CharacterComesOfAge Condition FatherTrait Greek_Edu > 1 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 33 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_PaganEducated WhenToTest CharacterComesOfAge Condition FatherTrait Pagan_Edu > 1 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 50 Affects LogisticalSkill 1 Chance 10 ;------------------------------------------ Trigger CoA_Intelligent_dad_MilitaryEducated WhenToTest CharacterComesOfAge Condition FatherTrait Military_Edu > 1 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 50 Affects LogisticalSkill 1 Chance 10 ;------------------------------------------ Trigger CoA_Intelligent_dad_Scholar WhenToTest CharacterComesOfAge Condition FatherTrait WantsHigherEd > 0 Affects Intelligent 1 Chance 50 ;------------------------------------------ Trigger CoA_Intelligent_dad_Mathematical WhenToTest CharacterComesOfAge Condition FatherTrait MathematicsSkill > 0 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 50 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_Intelligent_dad_Poet WhenToTest CharacterComesOfAge Condition FatherTrait Poet > 0 Affects Intelligent 1 Chance 50 ;======================================================== ;--------- CoA: After Father Good Personality ----------- ;======================================================== ;--------- CoA: After Father Bad Personality ------------ ;------------------------------------------ SUPERSTITIOUS Trigger CoA_Intelligent_dad_Superstitious WhenToTest CharacterComesOfAge Condition FatherTrait Superstitious > 0 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ INBRED Trigger CoA_Intelligent_dad_Inbred WhenToTest CharacterComesOfAge Condition FatherTrait Inbred > 0 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 ;------------------------------------------ SLOTHFUL Trigger CoA_Intelligent_dad_Slothful WhenToTest CharacterComesOfAge Condition FatherTrait Slothful > 0 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ INSANE Trigger CoA_Intelligent_dad_Insane WhenToTest CharacterComesOfAge Condition FatherTrait Insane > 0 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ DERANGED Trigger CoA_Intelligent_dad_Deranged WhenToTest CharacterComesOfAge Condition FatherTrait Deranged > 0 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 ;======================================================== ;--------- CoA: After Father Xeno ----------------------- ;------------------------------------------ Trigger CoA_Intelligent_dad_Xenophil WhenToTest CharacterComesOfAge Condition FatherTrait Xenophilia > 0 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 10 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_Xenophob WhenToTest CharacterComesOfAge Condition FatherTrait Xenophobia > 0 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_dad_Xenophil_Max WhenToTest CharacterComesOfAge Condition FatherTrait Xenophilia > 2 Affects Intelligent 1 Chance 50 Affects Upright 1 Chance 10 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_Intelligent_dad_Xenophob_Max WhenToTest CharacterComesOfAge Condition FatherTrait Xenophobia > 2 Affects Intelligent -1 Chance 50 Affects Upright -1 Chance 10 Affects PoorLogistics 1 Chance 5 ;======================================================== ;--------- CoA: After Father Skills & Experience -------- ;------------------------------------------ Trigger CoA_Intelligent_dad_MilitaryVictor WhenToTest CharacterComesOfAge Condition FatherTrait VictorVirtue > 0 Affects Intelligent 1 Chance 30 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_Intelligent_dad_Vanquisher WhenToTest CharacterComesOfAge Condition FatherTrait Vanquisher > 3 Affects Intelligent 1 Chance 30 Affects LogisticalSkill 1 Chance 5 ;======================================================== ;--------- CoA: After Mother Personality ---------------- ;------------------------------------------ Trigger CoA_Intelligent_MotherIsWise WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsWise > 0 Affects Intelligent 1 Chance 20 Affects Upright 1 Chance 20 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_MotherIsVeryWise WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsWise > 3 Affects Intelligent 1 Chance 10 Affects Upright 1 Chance 100 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_Intelligent_MotherDomineering WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsDomineering > 0 Affects Intelligent 2 Chance 5 Affects Intelligent -2 Chance 5 Affects Upright -1 Chance 33 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger CoA_Intelligent_MotherCharming WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCharming > 0 Affects Intelligent 1 Chance 15 Affects Upright 1 Chance 10 ;========================================================================================= ;----- NaturalMilitarySkill ----------------------------- ;-------------------------------------------------------- ;----- defines the starting Command value for any general ;----- essential in getting Military Education ;----- will be acquired mostly by militarly minded ;----- triggers for buildings are in another section ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_Random ; every general, even AdminMinded WhenToTest CharacterComesOfAge Condition Trait NaturalMilitarySkill < 1 Affects NaturalMilitarySkill 1 Chance 10 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_MilitarlyMinded WhenToTest CharacterComesOfAge Condition Trait MilitaryInclination > 0 Affects NaturalMilitarySkill 1 Chance 20 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_NaturalMilitaryTalent WhenToTest CharacterComesOfAge Condition FatherTrait NaturalMilitarySkill > 2 Affects NaturalMilitarySkill 1 Chance 15 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_ExperiencedA WhenToTest CharacterComesOfAge Condition FatherTrait CounterOfBattles > 3 Affects NaturalMilitarySkill 1 Chance 15 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_ExperiencedB WhenToTest CharacterComesOfAge Condition FatherTrait CounterOfBattlesMany > 0 Affects NaturalMilitarySkill 1 Chance 15 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_Victor WhenToTest CharacterComesOfAge Condition FatherTrait VictorVirtue > 1 Affects NaturalMilitarySkill 1 Chance 15 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_Vanquisher WhenToTest CharacterComesOfAge Condition FatherTrait Vanquisher > 4 Affects NaturalMilitarySkill 1 Chance 15 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_Military_Edu WhenToTest CharacterComesOfAge Condition FatherTrait Military_Edu > 2 Affects NaturalMilitarySkill 1 Chance 15 Affects Disciplinarian 1 Chance 50 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_Command WhenToTest CharacterComesOfAge Condition FatherAttribute Command > 5 Affects NaturalMilitarySkill 1 Chance 15 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_TourneyKnight WhenToTest CharacterComesOfAge Condition FatherTrait TourneyKnight > 1 Affects NaturalMilitarySkill 1 Chance 15 Affects Intelligent 1 Chance 15 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_dads_Poulains WhenToTest CharacterComesOfAge Condition FatherTrait Poulains > 1 Affects NaturalMilitarySkill 1 Chance 15 Affects Intelligent 1 Chance 15 Affects Upright -1 Chance 10 Affects LogisticalSkill 1 Chance 2 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_Random_Upgrade1 ; should be fixed in the future: Coward and BC are acquired later WhenToTest CharacterComesOfAge Condition Trait NaturalMilitarySkill > 1 and Trait MilitaryInclination > 0 and Trait BadCommander < 1 and Trait Coward < 1 Affects NaturalMilitarySkill 1 Chance 33 Affects LogisticalSkill 1 Chance 2 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_Random_Upgrade2 WhenToTest CharacterComesOfAge Condition Trait NaturalMilitarySkill > 2 and Trait MilitaryInclination > 0 and Trait BadCommander < 1 and Trait Coward < 1 Affects NaturalMilitarySkill 1 Chance 20 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_NaturalMilitarySkill_BadCommander_ClearingHouse WhenToTest CharacterComesOfAge Condition Trait BadCommander > 0 and Trait NaturalMilitarySkill > 0 Affects BadCommander -1 Chance 100 Affects NaturalMilitarySkill -1 Chance 100 ;------------------------------------------ CHECK IF THIS IS NOT SOMEWHERE ELSE AS WELL Trigger NaturalMilitarySkill_BadCommander_ClearingHouse WhenToTest CharacterTurnEnd Condition Trait BadCommander > 0 and Trait NaturalMilitarySkill > 0 Affects BadCommander -1 Chance 100 Affects NaturalMilitarySkill -1 Chance 100 ;========================================================================================= ;----- Education ---------------------------------------- ;======================================================== ;======================================================== SCHOLAR ;--------- Scholar -------------------------------------- ;--- only CoA AdminMinded generals can be Scholars ;-------------------------------------------- Trigger CoA_Scholar_random WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 Affects WantsHigherEd 1 Chance 5 ;-------------------------------------------- Trigger CoA_Scholar_Smart_Mother WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 and FatherTrait WifeIsWise > 1 Affects WantsHigherEd 1 Chance 20 ;-------------------------------------------- Trigger CoA_Scholar_Scholar_Father WhenToTest CharacterComesOfAge Condition IsGeneral and Trait MilitaryInclination < 1 and FatherTrait WantsHigherEd > 0 Affects WantsHigherEd 1 Chance 20 ;-------------------------------------------- Trigger CoA_Scholar_Intelligent_Father WhenToTest CharacterComesOfAge Condition IsGeneral and FatherTrait Intelligent > 6 and FatherTrait WantsHigherEd < 1 and Trait MilitaryInclination < 1 Affects WantsHigherEd 1 Chance 20 ;-------------------------------------------- Trigger CoA_Scholar_WesternEducated_Father WhenToTest CharacterComesOfAge Condition IsGeneral and FatherTrait Intelligent > 6 and FatherTrait Western_Edu > 2 and Trait MilitaryInclination < 1 Affects WantsHigherEd 1 Chance 10 ;-------------------------------------------- Trigger CoA_Scholar_EasternEducated_Father WhenToTest CharacterComesOfAge Condition IsGeneral and FatherTrait Intelligent > 6 and FatherTrait Eastern_Edu > 2 and Trait MilitaryInclination < 1 Affects WantsHigherEd 1 Chance 10 ;-------------------------------------------- Trigger CoA_Scholar_OrthodoxEducated_Father WhenToTest CharacterComesOfAge Condition IsGeneral and FatherTrait Intelligent > 6 and FatherTrait Greek_Edu > 2 and Trait MilitaryInclination < 1 Affects WantsHigherEd 1 Chance 10 ;-- if he's a intelligent, he's likely to be scholar ;-- trigger perhaps won't work as CoA Intelligent is later in the file ;--------------------------------------------------- Trigger Scholar_birth_intelligent WhenToTest CharacterComesOfAge Condition IsGeneral and Trait Intelligent > 6 and Trait MilitaryInclination < 1 Affects WantsHigherEd 1 Chance 10 ;-- if he's a scholar, he's must be intelligent ;---------------------------------------------- Trigger CoA_Scholar_Should_Be_Not_So_Stupid WhenToTest CharacterComesOfAge Condition IsGeneral and Trait Intelligent < 5 and Trait WantsHigherEd > 0 Affects Intelligent 2 Chance 100 ;======================================================== Inspiring Teacher ;--------- Inspiring Teacher --------------------------- ;--- if he's got a great person accompanying him or the staff of the royal court (for 5 years) ;--- for both Military and Administratively inclined but giving only Governor education ;--- besides this trait there're also ancillaries Mentor and Tutor ;--- but they're different: impact during schooling, not in childhood ;--- after modding all ancillaries check if the type is ok or maybe include others ;-------------------------------------------- Getting Inspiring Teacher Trigger Inspiring_teacher_Crown WhenToTest CharacterTurnEnd Condition Trait Crownholder > 3 and Trait AncillaryTeacher < 1 and Trait MarriageCertificate > 0 Affects AncillaryTeacher 1 Chance 100 ;-------------------------------------------- at some point check who are the GreatAcademics Trigger Inspiring_teacher_GreatAcademic WhenToTest CharacterTurnEnd Condition HasAncType GreatAcademic and Trait AncillaryTeacher < 1 and Trait MarriageCertificate > 0 Affects AncillaryTeacher 1 Chance 100 ;-------------------------------------------- Trigger Inspiring_teacher_EducationAnc WhenToTest CharacterTurnEnd Condition HasAncType Education and Trait Wantschool < 1 and Trait AncillaryTeacher < 1 and Trait MarriageCertificate > 0 Affects AncillaryTeacher 1 Chance 100 ;-------------------------------------------- Trigger Inspiring_teacher_ExtreemPiety WhenToTest CharacterTurnEnd Condition Attribute Piety > 9 and Trait AncillaryTeacher < 1 and Trait MarriageCertificate > 0 Affects AncillaryTeacher 1 Chance 100 ;-------------------------------------------- Trigger Inspiring_teacher_Victor WhenToTest CharacterTurnEnd Condition Trait VictorVirtue > 2 and Trait AncillaryTeacher < 1 and Trait MarriageCertificate > 0 Affects AncillaryTeacher 1 Chance 100 ;-------------------------------------------- Inspiring Teacher Impact at CoA Trigger Inspiring_teacher_western WhenToTest CharacterComesOfAge Condition IsGeneral and CharacterReligion catholic and FatherTrait AncillaryTeacher > 0 Affects Western_Edu 1 Chance 80 Affects Upright 1 Chance 10 Affects WellGroomed 1 Chance 10 Affects Cultured 1 Chance 10 Affects ExpensiveTastes 1 Chance 10 Affects Aesthetic 1 Chance 10 Affects Trusting 1 Chance 10 ;-------------------------------------------- Trigger Inspiring_teacher_eastern WhenToTest CharacterComesOfAge Condition IsGeneral and CharacterReligion islam and FatherTrait AncillaryTeacher > 0 Affects Eastern_Edu 1 Chance 80 Affects Upright 1 Chance 10 Affects WellGroomed 1 Chance 10 Affects Cultured 1 Chance 10 Affects ExpensiveTastes 1 Chance 10 Affects Aesthetic 1 Chance 10 Affects Trusting 1 Chance 10 ;-------------------------------------------- Trigger Inspiring_teacher_greek WhenToTest CharacterComesOfAge Condition IsGeneral and CharacterReligion orthodox and FatherTrait AncillaryTeacher > 0 Affects Greek_Edu 1 Chance 80 Affects Upright 1 Chance 10 Affects WellGroomed 1 Chance 10 Affects Cultured 1 Chance 10 Affects ExpensiveTastes 1 Chance 10 Affects Aesthetic 1 Chance 10 Affects Trusting 1 Chance 10 ;-------------------------------------------- Trigger Inspiring_teacher_pagan WhenToTest CharacterComesOfAge Condition IsGeneral and CharacterReligion pagan and FatherTrait AncillaryTeacher > 0 Affects Pagan_Edu 1 Chance 80 Affects Upright 1 Chance 10 Affects WellGroomed 1 Chance 10 Affects Cultured 1 Chance 10 Affects ExpensiveTastes 1 Chance 10 Affects Aesthetic 1 Chance 10 Affects Trusting 1 Chance 10 ;========================================================================================= ;----- Economic traits --------------------------------- ;-------------------------------------------------------- ;======================================================== COA ECONOMIC RANDOM ;--------- CoA: Economic Traits Random ------------------ ;------------------------------------------- Trigger CoA_Eco_Random_MustBeIntelligent1 WhenToTest CharacterComesOfAge Condition Trait Intelligent > 4 and Trait MilitaryInclination < 1 Affects GoodBuilder 6 Chance 2 Affects BadBuilder 2 Chance 2 Affects GoodMiner 2 Chance 2 Affects MathematicsSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_Random_MustBeIntelligent2 WhenToTest CharacterComesOfAge Condition Trait Intelligent > 4 and Trait MilitaryInclination < 1 Affects GoodTrader 12 Chance 2 Affects BadTrader 1 Chance 2 Affects GoodTaxman 1 Chance 5 Affects BadTaxman 1 Chance 2 Affects GoodAdministrator 1 Chance 2 Affects BadAdministrator 1 Chance 2 ;------------------------------------------- Trigger CoA_Eco_Random_MayBe_Unintelligent WhenToTest CharacterComesOfAge Condition Trait Intelligent > 3 Affects Upright 1 Chance 50 Affects Aesthetic 1 Chance 2 Affects Austere 1 Chance 2 Affects Cheapskate 1 Chance 2 Affects ExpensiveTastes 1 Chance 2 ;------------------------------------------- Trigger CoA_Eco_Random_MayBe_Stupid WhenToTest CharacterComesOfAge Condition Trait Intelligent > 2 Affects Upright 1 Chance 50 Affects GoodFarmer 1 Chance 5 Affects GoodFarmer 2 Chance 5 Affects Generous 1 Chance 2 Affects Miserly 1 Chance 2 ;======================================================== COA after father ECONOMIC ;--------- CoA: After Father Economic Traits ------------ ;------------------------------------------ Trigger CoA_Eco_dad_GoodFarmer WhenToTest CharacterComesOfAge Condition FatherTrait GoodFarmer > 1 and Trait Intelligent > 2 Affects GoodFarmer 1 Chance 50 Affects GoodAdministrator 1 Chance 2 Affects BadTrader 1 Chance 2 Affects BadTaxman 1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Miserly 1 Chance 2 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_GoodMiner WhenToTest CharacterComesOfAge Condition FatherTrait GoodMiner > 2 and Trait Intelligent > 3 Affects GoodMiner 1 Chance 50 Affects GoodAdministrator 1 Chance 2 Affects GoodFarmer 1 Chance 2 Affects GoodBuilder 3 Chance 2 Affects BadTrader 1 Chance 2 Affects BadTaxman 1 Chance 2 Affects Miserly 1 Chance 2 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_GoodTaxman WhenToTest CharacterComesOfAge Condition FatherTrait GoodTaxman > 1 and Trait Intelligent > 3 Affects GoodTaxman 1 Chance 50 Affects GoodAdministrator 1 Chance 2 Affects GoodTrader 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Miserly 1 Chance 2 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_BadTaxman WhenToTest CharacterComesOfAge Condition FatherTrait BadTaxman > 1 and Trait Intelligent > 2 Affects BadTaxman 1 Chance 33 Affects GoodAdministrator -1 Chance 2 Affects GoodTrader -1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Embezzler 1 Chance 2 Affects Generous 1 Chance 2 Affects Upright -1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_GoodTrader WhenToTest CharacterComesOfAge Condition FatherTrait GoodTrader > 1 and Trait Intelligent > 3 Affects GoodTrader 1 Chance 50 Affects GoodAdministrator 1 Chance 2 Affects GoodTaxman 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Generous 1 Chance 2 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_BadTrader WhenToTest CharacterComesOfAge Condition FatherTrait BadTrader > 1 and Trait Intelligent > 2 Affects BadTrader 1 Chance 33 Affects GoodAdministrator -1 Chance 2 Affects GoodTaxman -1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Embezzler 1 Chance 2 Affects Miserly 1 Chance 2 Affects Upright -1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_GoodBuilder WhenToTest CharacterComesOfAge Condition FatherTrait GoodBuilder > 1 and Trait Intelligent > 3 Affects GoodBuilder 6 Chance 50 Affects GoodMiner 1 Chance 5 Affects GoodAdministrator 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects Miserly 1 Chance 2 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_BadBuilder WhenToTest CharacterComesOfAge Condition FatherTrait BadBuilder > 1 and Trait Intelligent > 2 Affects BadBuilder 1 Chance 33 Affects GoodAdministrator -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects Corrupt 1 Chance 2 Affects Generous 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_GoodAdministrator WhenToTest CharacterComesOfAge Condition FatherTrait GoodAdministrator > 1 and Trait Intelligent > 3 Affects GoodAdministrator 1 Chance 33 Affects GoodTaxman 1 Chance 2 Affects GoodTrader 1 Chance 2 Affects GoodFarmer 1 Chance 2 Affects GoodMiner 1 Chance 2 Affects GoodBuilder 3 Chance 2 Affects Corrupt -1 Chance 2 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_BadAdministrator WhenToTest CharacterComesOfAge Condition FatherTrait BadAdministrator > 1 and Trait Intelligent > 2 Affects BadAdministrator 1 Chance 33 Affects BadTaxman 1 Chance 2 Affects BadTrader 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Corrupt 1 Chance 2 Affects Upright -1 Chance 2 ;======================================================== COA after father CORRUPTION & GENEROSITY ;--------- CoA: After Father Corruption & Generosity ---- ;-- ;-- many Upright triggers are in Intelligent section ;-- essential is to ensure it's not overwhelmed with antritraits triggers ;------------------------------------------ Trigger CoA_dad_Upright WhenToTest CharacterComesOfAge Condition FatherTrait Upright > 0 Affects Upright 1 Chance 50 ;------------------------------------------ Trigger CoA_dad_Trustworthy WhenToTest CharacterComesOfAge Condition FatherTrait Upright > 1 Affects Upright 1 Chance 75 ;------------------------------------------ Trigger CoA_dad_Immaculate WhenToTest CharacterComesOfAge Condition FatherTrait Upright > 2 Affects Upright 1 Chance 100 ;------------------------------------------ Trigger CoA_Eco_dad_Embezzler WhenToTest CharacterComesOfAge Condition FatherTrait Embezzler > 1 and Trait Intelligent > 3 Affects Embezzler 1 Chance 15 Affects Upright 1 Chance 15 Affects BadAdministrator 1 Chance 2 Affects BadTaxman 1 Chance 2 Affects BadTrader 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_Corrupt WhenToTest CharacterComesOfAge Condition FatherTrait Corrupt > 1 and Trait Intelligent > 3 Affects Corrupt 1 Chance 15 Affects Upright 1 Chance 15 Affects BadAdministrator 1 Chance 2 Affects BadTaxman 1 Chance 2 Affects BadTrader 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 ;------------------------------------------ Trigger CoA_Eco_dad_Generous WhenToTest CharacterComesOfAge Condition FatherTrait Generous > 1 and Trait Intelligent > 2 and RandomPercent > 50 Affects Miserly 1 Chance 40 Affects Generous 1 Chance 66 Affects GoodAdministrator -1 Chance 2 Affects BadTaxman 1 Chance 2 Affects GoodTrader 1 Chance 2 Affects GoodFarmer -1 Chance 2 Affects GoodMiner -1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Upright 1 Chance 10 ;------------------------------------------ Trigger CoA_Eco_dad_Miserly WhenToTest CharacterComesOfAge Condition FatherTrait Miserly > 1 and Trait Intelligent > 2 and RandomPercent > 50 Affects Generous 1 Chance 30 Affects Miserly 1 Chance 50 Affects GoodAdministrator -1 Chance 2 Affects GoodTaxman 1 Chance 2 Affects BadTrader 1 Chance 2 Affects GoodFarmer 1 Chance 2 Affects GoodMiner 1 Chance 2 Affects BadBuilder 1 Chance 2 Affects Upright 1 Chance 10 ;======================================================== COA after father ESTHETIC TASTES ;--------- CoA: After Father Esthetic Tastes ------------ ;------------------------------------------ Trigger dads_austere WhenToTest CharacterComesOfAge Condition FatherTrait Austere >= 1 Affects Aesthetic 1 Chance 20 Affects Austere 1 Chance 5 ;------------------------------------------ Trigger dads_aesthetic WhenToTest CharacterComesOfAge Condition FatherTrait Aesthetic >= 1 Affects Austere 1 Chance 15 Affects Aesthetic 1 Chance 15 ;------------------------------------------ Trigger dads_expensive_tastes WhenToTest CharacterComesOfAge Condition FatherTrait ExpensiveTastes >= 1 Affects ExpensiveTastes 1 Chance 25 Affects Cheapskate 1 Chance 10 ;========================================================================================= ;----- Personality traits ------------------------------ ;========================================================================================= ;========================================================================================= Various Personality ;--------- CoA Various Personality ---------------------- ;------------------------------------------ Trigger CoA_Personality_Random1 WhenToTest CharacterComesOfAge Affects Anger 1 Chance 2 Affects Cultured 1 Chance 2 Affects Just 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_FatherCultured WhenToTest CharacterComesOfAge Condition FatherTrait Cultured > 0 Affects Cultured 1 Chance 20 ;------------------------------------------ Trigger CoA_Personality_FatherAnger WhenToTest CharacterComesOfAge Condition FatherTrait Anger > 0 Affects Anger 1 Chance 20 ;------------------------------------------ Trigger CoA_Personality_FatherJust WhenToTest CharacterComesOfAge Condition FatherTrait Just > 0 Affects Just 1 Chance 20 ;========================================================================================= Xenophilia Xenophobia Brave Coward ;--------- CoA Xenophilia Xenophobia Brave Coward ------- ;------------------------------------------ Trigger CoA_Personality_Random_XXCB WhenToTest CharacterComesOfAge Affects Xenophobia 1 Chance 5 ; high probability for level 1 starts at 2 points Affects Xenophilia 1 Chance 5 Affects Coward 1 Chance 2 Affects Brave 1 Chance 2 ;======================================================== COA after father XENO ;--------- CoA: After Father Xeno ----------------------- ;------------------------------------------ Trigger Dad_Xenophilia_Average WhenToTest CharacterComesOfAge Condition FatherTrait Xenophilia > 1 Affects Xenophilia 1 Chance 20 ;------------------------------------------ Trigger Dad_Xenophilia_Extreeme WhenToTest CharacterComesOfAge Condition FatherTrait Xenophilia > 2 Affects Xenophilia 1 Chance 50 ;------------------------------------------ Trigger Dad_Xenophobia_Average WhenToTest CharacterComesOfAge Condition FatherTrait Xenophobia > 1 Affects Xenophobia 1 Chance 20 ;------------------------------------------ Trigger Dad_Xenophobia_Extreeme WhenToTest CharacterComesOfAge Condition FatherTrait Xenophobia > 2 Affects Xenophobia 1 Chance 50 Affects Anger 1 Chance 2 ;======================================================== COA Father Coward Brave ;--------- CoA: After Father Coward Brave --------------- ;-- these're specific, there're many other in other places ;------------------------------------------ Trigger CoA_Military_FatherCoward WhenToTest CharacterComesOfAge Condition FatherTrait Coward > 0 and Trait Haemophobic < 1 Affects Brave 1 Chance 20 ;------------------------------------------ Trigger CoA_Military_FatherBrave WhenToTest CharacterComesOfAge Condition FatherTrait Coward > 0 and Trait Haemophobic < 1 Affects Brave 1 Chance 20 ;======================================================== ;--------- CoA Drinking --------------------------------- ;======================================================== COA after father DRINK ;--------- CoA: After Father Drink ---------------------- ;-- levels(points) 1(1),2(2),3(4),4(8),5(16),6(32) ; at some point should be related to a wider range of father traits ;------------------------------------------ cumulative triggers! Trigger CoA_Dad_Drinks WhenToTest CharacterComesOfAge Condition FatherTrait Drink > 2 Affects Sobriety 1 Chance 30 Affects Drink 1 Chance 15 Affects Gregarious 1 Chance 15 ;------------------------------------------ Trigger CoA_Dad_Drunk WhenToTest CharacterComesOfAge Condition FatherTrait Drink > 3 Affects Sobriety 1 Chance 30 Affects Drink 1 Chance 15 Affects Anger 1 Chance 15 Affects Feck 1 Chance 15 Affects Introvert 1 Chance 15 ;------------------------------------------ Trigger CoA_Dad_Alcoholic WhenToTest CharacterComesOfAge Condition FatherTrait Drink > 4 Affects Sobriety 1 Chance 30 Affects Drink 1 Chance 15 Affects Deranged 1 Chance 15 Affects Introvert 1 Chance 15 ;------------------------------------------ Trigger CoA_Dad_Sober WhenToTest CharacterComesOfAge Condition FatherTrait Sobriety > 0 Affects Sobriety 1 Chance 30 Affects Prim 1 Chance 15 Affects Upright 1 Chance 15 Affects Introvert 1 Chance 15 ;========================================================================================= ;----- Military traits --------------------------------- ;========================================================================================= ;======================================================== ;--------- already analysed ----------------------------- ;======================================================== ;--------- CoA Military Commander Skills ---------------- ;------------------------------------------ Trigger CoA_Military_Commander_Skills WhenToTest CharacterComesOfAge Affects BadCavalryGeneral 1 Chance 2 Affects GoodCommander 1 Chance 2 Affects BadCommander 1 Chance 2 Affects BadInfantryGeneral 1 Chance 2 Affects NightBattleCapable 1 Chance 10 ;------------------------------------------ Trigger CoA_Military_Other_Skills WhenToTest CharacterComesOfAge Affects LogisticalSkill 1 Chance 6 Affects BadEngineer 1 Chance 2 Affects Energetic 1 Chance 4 Affects Disciplinarian 2 Chance 30 Affects BadDisciplinarian 2 Chance 30 ;======================================================== ;--------- CoA LogisticalSkill -------------------------- ;- many triggers are added to other triggers, here just residual ;------------------------------------------ Trigger CoA_Military_Logistics1 WhenToTest CharacterComesOfAge Condition FatherTrait LogisticalSkill > 0 and FatherTrait Vanquisher > 0 Affects LogisticalSkill 1 Chance 5 Affects Scout 1 Chance 5 Affects NaturalMilitarySkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Military_Logistics2 WhenToTest CharacterComesOfAge Condition FatherTrait LogisticalSkill > 1 Affects LogisticalSkill 1 Chance 5 Affects Scout 1 Chance 5 Affects NaturalMilitarySkill 1 Chance 2 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger CoA_Military_Logistics3 WhenToTest CharacterComesOfAge Condition FatherTrait LogisticalSkill > 2 Affects LogisticalSkill 1 Chance 5 Affects MathematicsSkill 1 Chance 2 Affects Scout 1 Chance 5 Affects NaturalMilitarySkill 1 Chance 2 Affects Disciplinarian 1 Chance 50 ;======================================================== CoA TourneyKnight & HorseRacer & CAvalryCommander ;--------- CoA TourneyKnight, HorseRacer, CavCommander -- ; only after father ;----------------------------------------------------- Trigger TK_Dad_Jouster WhenToTest CharacterComesOfAge Condition FatherTrait TourneyKnight > 2 and Trait MilitaryInclination > 0 Affects TourneyKnight 1 Chance 20 Affects GoodCavalryGeneral 1 Chance 3 ;----------------------------------------------------- Trigger TK_Dad_CavCommander WhenToTest CharacterComesOfAge Condition FatherTrait GoodCavalryGeneral > 2 and Trait MilitaryInclination > 0 and CharacterReligion catholic Affects TourneyKnight 1 Chance 10 Affects GoodCavalryGeneral 1 Chance 3 ;------------------------------------------- Trigger HR_Dad_Racer WhenToTest CharacterComesOfAge Condition FatherTrait HorseRacer > 1 and Trait MilitaryInclination > 0 Affects HorseRacer 1 Chance 30 Affects GoodCavalryGeneral 1 Chance 5 ;------------------------------------------- Trigger HR_Dad_CavCommander WhenToTest CharacterComesOfAge Condition FatherTrait GoodCavalryGeneral > 1 and Trait MilitaryInclination > 0 and CharacterReligion islam Affects HorseRacer 1 Chance 10 Affects GoodCavalryGeneral 1 Chance 5 ;======================================================== CoA Disciplinarian ;--------- CoA Disciplinarian --------------------------- ;- some triggers added to other triggers ;- cumulative triggers! ; NOT COPIED TO OFA, OFM - do it later ;------------------------------------------ Trigger CoA_Military_Disciplinarian1 WhenToTest CharacterComesOfAge Condition FatherTrait Disciplinarian > 0 Affects Disciplinarian 1 Chance 100 Affects Disciplinarian 1 Chance 50 Affects Disciplinarian 1 Chance 30 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_Military_Disciplinarian2 WhenToTest CharacterComesOfAge Condition FatherTrait Disciplinarian > 1 Affects LogisticalSkill 1 Chance 5 Affects Disciplinarian 1 Chance 50 Affects Disciplinarian 1 Chance 30 Affects LogisticalSkill 1 Chance 5 Affects Anger 1 Chance 2 ;------------------------------------------ Trigger CoA_Military_Disciplinarian3 WhenToTest CharacterComesOfAge Condition FatherTrait Disciplinarian > 2 Affects LogisticalSkill 1 Chance 5 Affects Disciplinarian 1 Chance 50 Affects Disciplinarian 1 Chance 30 Affects LogisticalSkill 1 Chance 5 Affects Anger 1 Chance 2 ;------------------------------------------ Trigger CoA_Military_BadDisciplinarian1 WhenToTest CharacterComesOfAge Condition FatherTrait BadDisciplinarian > 0 Affects BadDisciplinarian 1 Chance 100 Affects BadDisciplinarian 1 Chance 50 Affects BadDisciplinarian 1 Chance 30 ;------------------------------------------ Trigger CoA_Military_BadDisciplinarian2 WhenToTest CharacterComesOfAge Condition FatherTrait BadDisciplinarian > 1 Affects LogisticalSkill -1 Chance 5 Affects BadDisciplinarian 1 Chance 50 Affects BadDisciplinarian 1 Chance 30 ;------------------------------------------ Trigger CoA_Military_BadDisciplinarian3 WhenToTest CharacterComesOfAge Condition FatherTrait BadDisciplinarian > 2 Affects LogisticalSkill -1 Chance 5 Affects BadDisciplinarian 1 Chance 50 Affects BadDisciplinarian 1 Chance 30 ;========================================================================================= ;--------- CoA In/Sanity traits (S,I,D,H,B,H) ----------- ;--- ;Sane Insane Deranged Hypochondriac Bloodthirsty Haemophobic ;------------------------------------------ Trigger CoA_Personality_StateOfMind_Random WhenToTest CharacterComesOfAge Affects Sane 1 Chance 50 Affects Hypochondriac 1 Chance 3 Affects Insane 1 Chance 2 Affects Deranged 1 Chance 2 Affects Bloodthirsty 1 Chance 2 Affects Haemophobic 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_FatherSane WhenToTest CharacterComesOfAge Condition FatherTrait Sane > 0 Affects Sane 1 Chance 20 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_MotherIsWise WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsWise > 0 Affects Sane 1 Chance 20 Affects Disciplinarian 1 Chance 20 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_MotherIsVeryWise WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsWise > 3 Affects Sane 1 Chance 10 Affects Disciplinarian 1 Chance 20 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_MotherSickly WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsSickly > 0 Affects Hypochondriac 1 Chance 10 Affects Haemophobic 1 Chance 10 Affects Coward 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_MotherHorrid WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid > 0 Affects Insane 1 Chance 2 Affects Bloodthirsty 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_MotherDomineering WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsDomineering > 0 Affects Hypochondriac 1 Chance 3 Affects Insane 1 Chance 2 Affects Disciplinarian 1 Chance 20 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_MotherBitch WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBitch > 0 Affects Insane 1 Chance 2 Affects Deranged 1 Chance 2 Affects Bloodthirsty 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_FatherNotSane WhenToTest CharacterComesOfAge Condition FatherTrait Sane < 1 and RandomPercent > 50 Affects Hypochondriac 1 Chance 4 Affects Insane 1 Chance 2 Affects Deranged 1 Chance 2 Affects Bloodthirsty 1 Chance 2 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_BastardSon WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 Affects Insane 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_StateOfMind_BastardGrandSon WhenToTest CharacterComesOfAge Condition FatherTrait BastardSon > 0 and Trait BastardSon < 1 Affects Insane 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_FatherDreaded WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry < -5 Affects Bloodthirsty 1 Chance 2 Affects Insane 1 Chance 2 Affects Brave 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_FatherCommand WhenToTest CharacterComesOfAge Condition FatherAttribute Command > 5 Affects Sane 1 Chance 10 ;------------------------------------------ Trigger CoA_Personality_FatherChivalrous WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry > 5 Affects Haemophobic 1 Chance 2 Affects Sane 1 Chance 10 ;------------------------------------------ Trigger CoA_Personality_FatherBloodthirsty WhenToTest CharacterComesOfAge Condition FatherTrait Bloodthirsty > 0 Affects Bloodthirsty 1 Chance 10 Affects Insane 1 Chance 2 Affects Brave 1 Chance 2 ;------------------------------------------ Trigger CoA_Personality_FatherHaemophobic WhenToTest CharacterComesOfAge Condition FatherTrait Haemophobic > 0 Affects Haemophobic 1 Chance 10 Affects Coward 1 Chance 2 ;========================================================================================= CoA Health and body ;----- Health and body --------------------------------- ;======================================================== ;======================================================== CoA: Handsome & WellGroomed ;--------- CoA: Handsome & WellGroomed ------------------ ;--- levels(points): 1(1)...5(5)...9(9) ;--- starter gives 5 pts. ;------------------------------------------ RANDOM Trigger CoA_Body_Handsome_Random WhenToTest CharacterComesOfAge Affects Handsome 2 Chance 50 Affects Handsome 1 Chance 50 Affects Handsome -2 Chance 50 Affects Handsome -1 Chance 50 Affects WellGroomed 1 Chance 5 ;------------------------------------------ FATHER HANDSOME Trigger CoA_Body_Handsome_Father_VeryUgly WhenToTest CharacterComesOfAge Condition FatherTrait Handsome < 3 and Trait BiologicalSon > 0 Affects Handsome -1 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_Father_Ugly WhenToTest CharacterComesOfAge Condition FatherTrait Handsome < 5 and Trait BiologicalSon > 0 Affects Handsome -1 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_Father_Handsome WhenToTest CharacterComesOfAge Condition FatherTrait Handsome > 5 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_Father_VeryHandsome WhenToTest CharacterComesOfAge Condition FatherTrait Handsome > 7 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 50 Affects WellGroomed 1 Chance 5 ;------------------------------------------ MOTHER Trigger CoA_Body_Handsome_WifeIsHorrid1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid > 0 and Trait Handsome > 1 Affects Handsome -1 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeIsHorrid2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid > 1 and Trait Handsome > 1 Affects Handsome -1 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeIsHorrid3 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid > 2 and Trait Handsome > 1 Affects Handsome -1 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeIsCharming1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCharming > 0 Affects Handsome 2 Chance 50 Affects WellGroomed 1 Chance 5 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeIsCharming2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCharming > 1 Affects Handsome 2 Chance 50 Affects WellGroomed 1 Chance 5 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeIsCharming3 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCharming > 2 Affects Handsome 2 Chance 50 Affects WellGroomed 1 Chance 5 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeHasConverted_Handsome WhenToTest CharacterComesOfAge Condition FatherTrait WifeHasConverted > 0 and Trait Handsome > 5 Affects Handsome 1 Chance 50 Affects Handsome 1 Chance 50 Affects WellGroomed 1 Chance 10 ;------------------------------------------ Trigger CoA_Body_Handsome_WifeHasConverted_Ugly WhenToTest CharacterComesOfAge Condition FatherTrait WifeHasConverted > 0 and Trait Handsome < 5 and Trait Handsome > 1 Affects Handsome -1 Chance 50 ;------------------------------------------ FATHER TRAITS Trigger CoA_Body_Handsome_FatherInbred WhenToTest CharacterComesOfAge Condition FatherTrait Inbred > 0 and Trait BiologicalSon > 0 and Trait Handsome > 2 Affects Handsome -2 Chance 50 Affects Handsome -2 Chance 50 ;------------------------------------------ Trigger CoA_Body_Handsome_Father_WellGroomed WhenToTest CharacterComesOfAge Condition FatherTrait WellGroomed > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 50 Affects WellGroomed 1 Chance 5 ;------------------------------------------ you're unfaithfull usually with beatiful women Trigger CoA_Body_Handsome_Bastard WhenToTest CharacterComesOfAge Condition Trait BastardSon > 0 Affects Handsome 1 Chance 50 Affects Handsome 1 Chance 33 ;------------------------------------------ ROYAL RELATIONS FATHER per a group of related courts (otherwise there'll be only beautiful people born) Trigger CoA_Body_Handsome_Royal_Relation_Abbasid WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Abbasid > 1 and not FatherTrait Royal_Relation_Moorish > 1 and not FatherTrait Royal_Relation_Zengid > 1 and not FatherTrait Royal_Relation_Egyptian > 1 and not FatherTrait Royal_Relation_Rum_Turkish > 1 and not FatherTrait Royal_Relation_Turkish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Aragonese WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Aragonese > 1 and not FatherTrait Royal_Relation_Pisan > 1 and not FatherTrait Royal_Relation_Sicilian > 1 and not FatherTrait Royal_Relation_Spanish > 1 and not FatherTrait Royal_Relation_Portuguese > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Cumans WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Danish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Danish > 1 and not FatherTrait Royal_Relation_Norwegian > 1 and not FatherTrait Royal_Relation_Scottish > 1 and not FatherTrait Royal_Relation_English > 1 and not FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_French > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Egyptian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Egyptian > 1 and not FatherTrait Royal_Relation_Abbasid > 1 and not FatherTrait Royal_Relation_Moorish > 1 and not FatherTrait Royal_Relation_Zengid > 1 and not FatherTrait Royal_Relation_Rum_Turkish > 1 and not FatherTrait Royal_Relation_Turkish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_English WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_English > 1 and not FatherTrait Royal_Relation_Norwegian > 1 and not FatherTrait Royal_Relation_Scottish > 1 and not FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_French > 1 and not FatherTrait Royal_Relation_Danish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_French WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_French > 1 and not FatherTrait Royal_Relation_Norwegian > 1 and not FatherTrait Royal_Relation_Scottish > 1 and not FatherTrait Royal_Relation_English > 1 and not FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_Danish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Georgian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Greek WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_HRE WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_Norwegian > 1 and not FatherTrait Royal_Relation_Scottish > 1 and not FatherTrait Royal_Relation_French > 1 and not FatherTrait Royal_Relation_Danish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Hungarian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Jerusalem WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Jerusalem > 1 and not FatherTrait Royal_Relation_English > 1 and not FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_French > 1 and not FatherTrait Royal_Relation_Danish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Kievan WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Lithuanian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Lithuanian > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Moorish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Moorish > 1 and not FatherTrait Royal_Relation_Abbasid > 1 and not FatherTrait Royal_Relation_Zengid > 1 and not FatherTrait Royal_Relation_Egyptian > 1 and not FatherTrait Royal_Relation_Rum_Turkish > 1 and not FatherTrait Royal_Relation_Turkish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Norwegian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Norwegian > 1 and not FatherTrait Royal_Relation_Scottish > 1 and not FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_French > 1 and not FatherTrait Royal_Relation_Danish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Pisan WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Pisan > 1 and not FatherTrait Royal_Relation_Sicilian > 1 and not FatherTrait Royal_Relation_Aragonese > 1 and not FatherTrait Royal_Relation_Spanish > 1 and not FatherTrait Royal_Relation_Portuguese > 1 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Polish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Portuguese WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Portuguese > 1 and not FatherTrait Royal_Relation_Pisan > 1 and not FatherTrait Royal_Relation_Sicilian > 1 and not FatherTrait Royal_Relation_Aragonese > 1 and not FatherTrait Royal_Relation_Spanish > 1 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Rum_Turkish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Rum_Turkish > 1 and not FatherTrait Royal_Relation_Abbasid > 1 and not FatherTrait Royal_Relation_Moorish > 1 and not FatherTrait Royal_Relation_Zengid > 1 and not FatherTrait Royal_Relation_Egyptian > 1 and not FatherTrait Royal_Relation_Turkish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Russian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and not FatherTrait Royal_Relation_Serbian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Scottish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Scottish > 1 and not FatherTrait Royal_Relation_Norwegian > 1 and not FatherTrait Royal_Relation_HRE > 1 and not FatherTrait Royal_Relation_French > 1 and not FatherTrait Royal_Relation_Danish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Serbian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Serbian > 1 and not FatherTrait Royal_Relation_Georgian > 1 and not FatherTrait Royal_Relation_Kievan > 1 and not FatherTrait Royal_Relation_Russian > 1 and not FatherTrait Royal_Relation_Greek > 1 and not FatherTrait Royal_Relation_Cumans > 1 and not FatherTrait Royal_Relation_Polish > 1 and not FatherTrait Royal_Relation_Hungarian > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Sicilian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Sicilian > 1 and not FatherTrait Royal_Relation_Pisan > 1 and not FatherTrait Royal_Relation_Aragonese > 1 and not FatherTrait Royal_Relation_Spanish > 1 and not FatherTrait Royal_Relation_Portuguese > 1 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Spanish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Spanish > 1 and not FatherTrait Royal_Relation_Pisan > 1 and not FatherTrait Royal_Relation_Sicilian > 1 and not FatherTrait Royal_Relation_Aragonese > 1 and not FatherTrait Royal_Relation_Portuguese > 1 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Turkish WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Turkish > 1 and not FatherTrait Royal_Relation_Abbasid > 1 and not FatherTrait Royal_Relation_Moorish > 1 and not FatherTrait Royal_Relation_Zengid > 1 and not FatherTrait Royal_Relation_Egyptian > 1 and not FatherTrait Royal_Relation_Rum_Turkish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Venetian WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Venetian > 1 and not FatherTrait Royal_Relation_Pisan > 1 and not FatherTrait Royal_Relation_Sicilian > 1 and not FatherTrait Royal_Relation_Aragonese > 1 and not FatherTrait Royal_Relation_Spanish > 1 and not FatherTrait Royal_Relation_Portuguese > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;------------------------------------------ Trigger CoA_Body_Handsome_Royal_Relation_Zengid WhenToTest CharacterComesOfAge Condition FatherTrait Royal_Relation_Zengid > 1 and not FatherTrait Royal_Relation_Abbasid > 1 and not FatherTrait Royal_Relation_Moorish > 1 and not FatherTrait Royal_Relation_Egyptian > 1 and not FatherTrait Royal_Relation_Rum_Turkish > 1 and not FatherTrait Royal_Relation_Turkish > 1 and Trait BiologicalSon > 0 Affects Handsome 1 Chance 33 ;======================================================== ;--------- CoA: feritility ------------------------------ ; should be updated ;------------------------------------------ Trigger random_birth46 WhenToTest CharacterComesOfAge Condition Trait Infertile >= 1 Affects Infertile 1 Chance 33 ;------------------------------------------ Trigger random_birth47 WhenToTest CharacterComesOfAge Condition Trait Infertile >= 2 Affects Infertile 1 Chance 33 ;------------------------------------------ Trigger random_birth48 WhenToTest CharacterComesOfAge Condition Trait Fertile >= 0 Affects Fertile 1 Chance 50 ;------------------------------------------ Trigger random_birth49 WhenToTest CharacterComesOfAge Condition Trait Fertile >= 1 Affects Fertile 1 Chance 33 ;------------------------------------------ Trigger random_birth49a WhenToTest CharacterComesOfAge Condition Trait Fertile >= 2 Affects Fertile 1 Chance 15 ;======================================================== CoA: Inbred ;--------- CoA: Inbred ---------------------------------- ;------------------------------------------ Trigger dads_Inbred WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 1 Affects Inbred 1 Chance 33 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred2 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 2 Affects Inbred 1 Chance 33 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred3 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred > 2 Affects Inbred 1 Chance 33 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred4 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 4 Affects Inbred 1 Chance 33 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred5 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 5 Affects Inbred 1 Chance 33 Affects Inbred 1 Chance 25 ;========================================================================================= ;----- Faction Leader and Heir personal traits --------- ;======================================================== ;======================================================== ;--------- CoA: Loves/hates father --------------------- ;======================================================== ;------- only for FL sons -------------------- ;---- may be later expandeed with triggers for other traits CoA for FL sons ---- ;------------------------------------------ ;-------- FLSon Coming of Age - Starter ------ ;------------------------------------------ Trigger FLSon_CoA_BiologicalSon WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and Trait BiologicalSon > 0 Affects Loves_Father 1 Chance 20 ;------------------------------------------ Trigger FLSon_CoA_BiologicalSon_Bastard WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and Trait BastardSon > 0 Affects Hates_Father 1 Chance 20 Affects Loves_Father 1 Chance 5 ;------------------------------------------ ;-------- FLSon Coming of Age - Mother ------ ;------------------------------------------ Trigger FLSon_CoA_MotherHorrid WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait WifeIsHorrid > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_MotherBitch WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait WifeIsBitch > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_MotherWise WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait WifeIsWise > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_MotherNoble WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait WifeIsNoble > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_MotherDomineering WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait WifeIsDomineering > 0 Affects Hates_Father 1 Chance 10 ;------------------------------------------ Trigger FLSon_CoA_MotherManipulative WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait WifeIsDomineering > 1 Affects Hates_Father 1 Chance 20 ;------------------------------------------ ;------- FLSons Coming of Age - Father ------ ;------------------------------------------ Trigger FLSon_CoA_Father_Crusader WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait CrusaderHistory > 2 Affects Loves_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_Jihadist WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait JihadHistory > 2 Affects Loves_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_Girls WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Girls > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Sober WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Sobriety > 0 and FatherTrait Sobriety < 2 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_TooSober WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Sobriety > 1 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Drinker WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Drink > 0 and FatherTrait Drink < 3 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Drunk WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Drink > 2 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Alcoholic WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Drink > 4 Affects Hates_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_Coward WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Coward > 0 Affects Hates_Father 1 Chance 20 ;------------------------------------------ Trigger FLSon_CoA_Father_Brave WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Brave > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_VeryBrave WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Brave > 3 Affects Loves_Father 1 Chance 15 ;------------------------------------------ Trigger FLSon_CoA_Father_Disciplinarian_Just WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Disciplinarian > 1 and FatherTrait Just > 0 Affects Loves_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_Disciplinarian_Liar WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Disciplinarian > 1 and FatherTrait Liar > 0 Affects Hates_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_BadDisciplinarian_Upright WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait BadDisciplinarian > 1 and FatherTrait Upright > 0 Affects Loves_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_BadDisciplinarian_Anger WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait BadDisciplinarian > 1 and FatherTrait Anger > 0 Affects Hates_Father 1 Chance 50 ;------------------------------------------ Trigger FLSon_CoA_Father_Slothful WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Slothful > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Perverted WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Perverted > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Paranoid WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Paranoia > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Cuckold WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Cuckold > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Corrupt WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Corrupt > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Embezzler WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Embezzler > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Authoritarian WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Authoritarian > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Just WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Just > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Prim WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Prim > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Austere WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Austere > 0 Affects Hates_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Upright WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Upright > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Immaculate WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Upright > 2 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Cultured WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Cultured > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Aesthetic WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Aesthetic > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_InspiringSpeaker WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait InspiringSpeaker > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ Trigger FLSon_CoA_Father_Miserly WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Miserly > 0 Affects Hates_Father 1 Chance 10 ;------------------------------------------ Trigger FLSon_CoA_Father_Generous WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Generous > 0 Affects Loves_Father 1 Chance 10 ;------------------------------------------ Trigger FLSon_CoA_Father_Epicurean WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Epicurean > 0 Affects Loves_Father 1 Chance 10 ;------------------------------------------ Trigger FLSon_CoA_Father_ExpensiveTastes WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait ExpensiveTastes > 0 Affects Loves_Father 1 Chance 10 ;------------------------------------------ Trigger FLSon_CoA_Father_Intelligent WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Intelligent > 5 Affects Loves_Father 1 Chance 10 ;------------------------------------------ Trigger FLSon_CoA_Father_VeryIntelligent WhenToTest CharacterComesOfAge Condition FatherTrait Factionleader > 2 and FatherTrait Intelligent > 7 Affects Loves_Father 1 Chance 10 ;------------------------------------------ ;-------- FLSon Young Age Education ------ ;-------------------------------------------- Trigger FLSon_Wantschool_Mil_Edu_Sponsoring WhenToTest CharacterTurnEndInSettlement Condition FatherTrait Factionleader > 2 and SettlementBuildingExists > castle and Trait Wantschool > 0 and Trait MilitaryInclination = 1 Affects Loves_Father 1 Chance 5 ;-------------------------------------------- Trigger FLSon_Wantschool_Adm_Edu_Sponsoring WhenToTest CharacterTurnEndInSettlement Condition FatherTrait Factionleader > 2 and RemainingMPPercentage > 95 and SettlementBuildingExists > school and Trait Wantschool > 0 and Trait MilitaryInclination < 1 Affects Loves_Father 1 Chance 5 ;------------------------------------------ ;-------- FLS Young Age Xenodifferences ------ ;-------------------------------------------- Trigger FLSon_Wantschool_FatherXenophobe_SonXenophile WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and FatherTrait Xenophobia > 3 and Trait Xenophilia > 0 and Trait Wantschool > 0 Affects Hates_Father 1 Chance 5 ;-------------------------------------------- Trigger FLSon_Wantschool_FatherXenophil_SonXenophobe WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and FatherTrait Xenophilia > 3 and Trait Xenophobia > 0 and Trait Wantschool > 0 Affects Hates_Father 1 Chance 5 ;-------------------------------------------- Trigger FLSon_Wantschool_BothXenophile WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and FatherTrait Xenophilia > 3 and Trait Xenophilia > 0 and Trait Wantschool > 0 Affects Loves_Father 1 Chance 5 ;-------------------------------------------- Trigger FLSon_Wantschool_BothXenophobe WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and FatherTrait Xenophobia > 3 and Trait Xenophobia > 0 and Trait Wantschool > 0 Affects Loves_Father 1 Chance 5 ;------------------------------------------ ;-------- FLS Young Age Father Attributes ---- ;-------------------------------------------- Trigger FLSon_Wantschool_Dad_High_Authority WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and Trait Wantschool > 0 and FatherAttribute Authority > 5 Affects Loves_Father 1 Chance 3 ;-------------------------------------------- Trigger FLSon_Wantschool_Dad_High_Piety WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and Trait Wantschool > 0 and FatherAttribute Piety > 5 Affects Loves_Father 1 Chance 3 ;-------------------------------------------- Trigger FLSon_Wantschool_Dad_High_Chivalry WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and Trait Wantschool > 0 and Attribute Chivalry > 0 and FatherAttribute Chivalry > 5 Affects Loves_Father 1 Chance 3 ;-------------------------------------------- Trigger FLSon_Wantschool_Dad_High_Dread WhenToTest CharacterTurnEnd Condition FatherTrait Factionleader > 2 and Trait Wantschool > 0 and Attribute Chivalry < 0 and FatherAttribute Chivalry < -5 Affects Loves_Father 1 Chance 3 ;======================================================== ;----- Loves / Hates Father Clearing House -------------- ;------------------------------------------ Trigger LovesHates_Father_ClearingHouse_1 WhenToTest CharacterTurnEnd Condition Trait Loves_Father > 1 and Trait Hates_Father > 1 Affects Loves_Father -3 Chance 100 Affects Hates_Father -3 Chance 100 ;------------------------------------------ Trigger LovesHates_Father_ClearingHouse_2 WhenToTest CharacterTurnEnd Condition Trait Loves_Father > 1 and Trait Hates_Father > 1 Affects Loves_Father -3 Chance 100 Affects Hates_Father -3 Chance 100 ;------------------------------------------ Trigger LovesHates_Father_ClearingHouse_3 WhenToTest CharacterTurnEnd Condition Trait Loves_Father > 0 and Trait Hates_Father > 0 Affects Loves_Father -1 Chance 100 Affects Hates_Father -1 Chance 100 ;------------------------------------------ Trigger LovesHates_Father_ClearingHouse_4 WhenToTest CharacterTurnEnd Condition Trait Loves_Father > 0 and Trait Hates_Father > 0 Affects Loves_Father -1 Chance 100 Affects Hates_Father -1 Chance 100 ;======================================================== ;--------- CoA: Legacy of great father --------------------- ;======================================================== ;--- the values are very high (10) in the following triggers so other traits may be added ;======================================================== ;------- Proud Legacy --------------------- ;------------------------------------------ Trigger Dads_ProudLegacy_FactionKiller WhenToTest CharacterComesOfAge Condition FatherTrait FactionKiller > 0 Affects FathersLegacy 2 Chance 100 ;------------------------------------------ Trigger Dads_ProudLegacy_Command WhenToTest CharacterComesOfAge Condition FatherAttribute Command > 9 Affects FathersLegacy 1 Chance 100 Affects LogisticalSkill 1 Chance 5 Affects Disciplinarian 1 Chance 30 ;------------------------------------------ Trigger Dads_Proudlegacy_Piety WhenToTest CharacterComesOfAge Condition FatherAttribute Piety > 9 Affects FathersLegacy 1 Chance 100 Affects Disciplinarian 1 Chance 30 ;------------------------------------------ Trigger Dads_Proudlegacy_Authority WhenToTest CharacterComesOfAge Condition FatherAttribute Authority > 9 Affects FathersLegacy 1 Chance 100 ;------------------------------------------ Trigger Dads_Proudlegacy_GreatVictor3 WhenToTest CharacterComesOfAge Condition FatherTrait Vanquisher > 2 Affects FathersLegacy 1 Chance 100 ;------------------------------------------ Trigger Dads_Proudlegacy_GreatVictor7 WhenToTest CharacterComesOfAge Condition FatherTrait Vanquisher > 6 Affects FathersLegacy 1 Chance 100 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger Dads_Proudlegacy_Crusade WhenToTest CharacterComesOfAge Condition FatherTrait CrusaderHistory > 2 Affects FathersLegacy 1 Chance 100 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger Dads_Proudlegacy_Jihad WhenToTest CharacterComesOfAge Condition FatherTrait JihadHistory > 2 Affects FathersLegacy 1 Chance 100 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger Faction_Excommunicated WhenToTest CharacterComesOfAge Condition FatherTrait Excommunication > 0 Affects FathersLegacy -1 Chance 100 ;------------------------------------------ Trigger Dad_is_Crowned_King WhenToTest CharacterComesOfAge Condition FatherTrait Crownholder > 3 Affects FathersLegacy 2 Chance 100 ;------------------------------------------ Trigger Dad_got_Crowned_King1 WhenToTest CharacterTurnEnd Condition FatherTrait Crownholder > 3 and not Trait FathersLegacy > 0 Affects FathersLegacy 2 Chance 100 ;------------------------------------------ Trigger Dad_got_Crowned_King2 WhenToTest CharacterTurnEnd Condition FatherTrait Crownholder > 3 and Trait FathersLegacy > 0 and Trait FathersLegacy < 2 Affects FathersLegacy 1 Chance 100 ;======================================================== ;------- Chivalry / Dread Legacy ---------- ;------------------------------------------ Trigger Dads_ChivalryLegacy6 WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry > 5 Affects ChivalryLegacy 1 Chance 100 Affects PoorLogistics 1 Chance 5 Affects BadDisciplinarian 1 Chance 30 ;------------------------------------------ Trigger Dads_ChivalryLegacy10 WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry > 9 Affects ChivalryLegacy 1 Chance 100 Affects PoorLogistics 1 Chance 5 Affects BadDisciplinarian 1 Chance 30 Affects Just 1 Chance 5 ;------------------------------------------ Trigger Dads_DreadLegacy6 WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry < -5 Affects DreadLegacy 1 Chance 100 Affects Disciplinarian 1 Chance 30 ;------------------------------------------ Trigger Dads_DreadLegacy10 WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry < -9 Affects DreadLegacy 1 Chance 100 Affects Disciplinarian 1 Chance 30 ;========================================================================================= ;----- Faction & religion specific triggers ------------ ;======================================================== ;-- this part should be worked in the future ;-- take into account the bloodline triggers so that they're not replicated ;======================================================== ;--------- CoA: islam factions -------------------------- ;------------------------------------------ Trigger CoA_Specific_MUSLIM WhenToTest CharacterComesOfAge Condition CharacterReligion islam Affects PublicFaith 1 Chance 100 Affects MathematicsSkill 1 Chance 10 Affects HatesCatholic 1 Chance 4 Affects GoodAdministrator 1 Chance 5 Affects ReligiousActivity 1 Chance 8 Affects WellGroomed 1 Chance 33 ;------------------------------------------ Trigger CoA_Specific_Moors WhenToTest CharacterComesOfAge Condition FactionType moors Affects HatesPortugal 1 Chance 15 Affects HatesSpain 1 Chance 15 ;======================================================== ;--------- CoA: catholic factions ----------------------- ;------------------------------------------ Trigger CoA_Specific_CATHOLIC WhenToTest CharacterComesOfAge Condition CharacterReligion catholic Affects PublicFaith 1 Chance 50 ;------------------------------------------ Trigger CoA_Specific_England WhenToTest CharacterComesOfAge Condition FactionType england Affects HatesFrance 1 Chance 4 Affects HatesScotland 1 Chance 4 Affects Brave 1 Chance 4 Affects Handsome -1 Chance 4 ;------------------------------------------ Trigger random_birth_scotland WhenToTest CharacterComesOfAge Condition FactionType scotland Affects HatesEngland 1 Chance 4 Affects Feck 1 Chance 4 Affects Miserly 1 Chance 4 Affects HaleAndHearty 3 Chance 4 Affects Robust 1 Chance 4 Affects Rabblerouser 1 Chance 4 Affects Berserker 1 Chance 5 ;------------------------------------------ Trigger random_birth_france WhenToTest CharacterComesOfAge Condition FactionType france Affects HatesEngland 1 Chance 4 Affects Brave 1 Chance 4 Affects Drink 1 Chance 4 Affects StrategyChivalry 1 Chance 4 ;------------------------------------------ Trigger random_birth_hre WhenToTest CharacterComesOfAge Condition FactionType hre Affects PublicFaith 1 Chance 25 Affects Stoic 1 Chance 10 Affects Generous 1 Chance 5 ;------------------------------------------ Trigger random_birth_denmark WhenToTest CharacterComesOfAge Condition FactionType denmark Affects HaleAndHearty 3 Chance 4 Affects Robust 1 Chance 4 Affects Drink 1 Chance 4 Affects Berserker 1 Chance 5 ;------------------------------------------ Trigger random_birth_norway WhenToTest CharacterComesOfAge Condition FactionType norway Affects HaleAndHearty 3 Chance 4 Affects Robust 1 Chance 4 Affects Drink 1 Chance 4 Affects Berserker 1 Chance 5 ;------------------------------------------ Trigger random_birth_poland WhenToTest CharacterComesOfAge Condition FactionType poland Affects PublicFaith 1 Chance 20 Affects HatesHRE 1 Chance 10 ;------------------------------------------ Trigger random_birth_hungary WhenToTest CharacterComesOfAge Condition FactionType hungary Affects Anger 1 Chance 5 Affects Berserker 1 Chance 5 Affects HaleAndHearty 3 Chance 4 Affects Robust 1 Chance 4 Affects ReligiousActivity 1 Chance 5 ;------------------------------------------ Trigger random_birth_venice WhenToTest CharacterComesOfAge Condition FactionType venice Affects GoodAdministrator 1 Chance 10 Affects GoodTrader 12 Chance 10 Affects HatesSicily 1 Chance 33 ;------------------------------------------ Trigger random_birth_pisa WhenToTest CharacterComesOfAge Condition FactionType pisa Affects GoodAdministrator 1 Chance 10 Affects GoodTrader 12 Chance 10 Affects HatesSicily 1 Chance 33 ;------------------------------------------ Trigger random_birth_sicily WhenToTest CharacterComesOfAge Condition FactionType sicily Affects PublicFaith 1 Chance 25 Affects HaleAndHearty 1 Chance 4 Affects GoodAdministrator 1 Chance 10 ;------------------------------------------ Trigger random_birth_spain WhenToTest CharacterComesOfAge Condition FactionType spain Affects Anger 1 Chance 4 Affects HatesMoors 1 Chance 10 Affects PublicFaith 1 Chance 25 Affects GoodInfantryGeneral 1 Chance 10 ;------------------------------------------ Trigger random_birth_portugal WhenToTest CharacterComesOfAge Condition FactionType portugal Affects GoodTrader 12 Chance 5 Affects GoodInfantryGeneral 1 Chance 5 Affects HatesMoors 1 Chance 10 ;======================================================== ;--------- CoA: orthodox factions ----------------------- ;------------------------------------------ Trigger CoA_Specific_ORTHODOX WhenToTest CharacterComesOfAge Condition CharacterReligion orthodox Affects PublicFaith 1 Chance 50 ;------------------------------------------ Trigger random_birth_byzantium WhenToTest CharacterComesOfAge Condition FactionType byzantium Affects Corrupt 1 Chance 8 Affects Cultured 1 Chance 10 Affects Aesthetic 1 Chance 6 Affects HaleAndHearty 3 Chance 4 Affects Robust 1 Chance 4 Affects HatesTurks 1 Chance 5 Affects HatesRum 1 Chance 5 ;------------------------------------------ Trigger random_birth_serbia WhenToTest CharacterComesOfAge Condition FactionType serbia Affects PublicFaith 1 Chance 20 Affects TouchedByTheGods 1 Chance 8 Affects Prim 1 Chance 10 Affects Military_Edu 1 Chance 100 ;======================================================== ;--------- CoA: pagan factions -------------------------- ;------------------------------------------ Trigger CoA_Specific_PAGAN WhenToTest CharacterComesOfAge Condition CharacterReligion pagan Affects PublicFaith 1 Chance 50 ;------------------------------------------ Trigger random_birth_lithuania WhenToTest CharacterComesOfAge Condition FactionType lithuania Affects GoodCavalryGeneral 1 Chance 25 Affects NightBattleCapable 1 Chance 10 Affects Berserker 1 Chance 5 Affects LogisticalSkill 1 Chance 10 ;------------------------------------------ Trigger random_birth_cuman WhenToTest CharacterComesOfAge Condition FactionType cumans Affects GoodCavalryGeneral 1 Chance 25 Affects NightBattleCapable 1 Chance 10 Affects Energetic 1 Chance 10 Affects LogisticalSkill 1 Chance 33 ;------------------------------------------ Trigger random_birth_mongol WhenToTest CharacterComesOfAge Condition FactionType mongols Affects Eastern_Edu 1 Chance 100 Affects GoodCavalryGeneral 1 Chance 10 Affects Scout 2 Chance 4 Affects Berserker 1 Chance 5 Affects LogisticalSkill 1 Chance 50 ;========================================================================================= ;----- FactionBuildingExists ---------------------------- ;======================================================== ;========================================================================================= ;--------- CoA: FBE CORE buildings ---------------------- ;========================================================================================= ;--------- CoA: FBE MILITARY buildings ------------------ ;------------------------------------------ Trigger CoA_FactionBuildingExists_stables WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= barons_stables Affects NaturalMilitarySkill 1 Chance 10 Affects Intelligent 1 Chance 10 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_FactionBuildingExists_military_academy WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= military_academy Affects NaturalMilitarySkill 1 Chance 10 Affects Intelligent 1 Chance 10 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger CoA_FactionBuildingExists_royal_arsenal WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= royal_arsenal Affects NaturalMilitarySkill 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger CoA_FactionBuildingExists_cannon_towers WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= cannon_towers Affects NaturalMilitarySkill 1 Chance 10 Affects Intelligent 1 Chance 10 ;========================================================================================= ;--------- CoA: FBE PUBLIC ORDER buildings -------------- ;========================================================================================= ;--------- CoA: FBE INCOME buildings -------------------- ;========================================================================================= ;--------- CoA: FBE POPULATION GROWTH buildings --------- ;------------------------------------------ Trigger birth_with_sanitation WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= water4_sewerage_system Affects HaleAndHearty 3 Chance 10 ;========================================================================================= ;--------- CoA: FBE EDUCATION buildings ----------------- ;------------------------------------------ Trigger CoA_FactionBuildingExists_alchemists_lab WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = alchemists_lab Affects Intelligent 1 Chance 10 Affects NaturalMilitarySkill 1 Chance 10 ;------------------------------------------ Trigger CoA_FactionBuildingExists_alchemy_school WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = alchemy_school Affects Intelligent 1 Chance 10 Affects NaturalMilitarySkill 1 Chance 10 ;------------------------------------------ Trigger CoA_FactionBuildingExists_castle_academia WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists > castle_library Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger CoA_FactionBuildingExists_great_library WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists > library Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger CoA_FactionBuildingExists_university WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = university Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger CoA_FactionBuildingExists_great_university WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists > university Affects Intelligent 1 Chance 10 ;========================================================================================= ;--------- CoA: FBE RELIGION buildings ------------------ ;------------------------------------------ Trigger birth_with_religious_catholic WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= cathedral Affects PublicFaith 1 Chance 25 ;------------------------------------------ Trigger birth_with_religious_catholic2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = huge_cathedral Affects PublicFaith 1 Chance 30 ;------------------------------------------ Trigger birth_with_religious_orthodox WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= cathedral_o Affects PublicFaith 1 Chance 25 ;------------------------------------------ Trigger birth_with_religious_orthodox2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = huge_cathedral_o Affects PublicFaith 1 Chance 30 ;------------------------------------------ Trigger birth_with_religious_islam WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = jama Affects PublicFaith 1 Chance 25 ;------------------------------------------ Trigger birth_with_religious_islam2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = great_jama Affects PublicFaith 1 Chance 30 ;========================================================================================= ;--------- CoA: FBE GUILD buildings --------------------- ; there's a section in Education with these buildings ; should be replicated here after all personal traits are reviewed ; and that section is supplemented with other traits ;========================================================================================= ;--------- CoA: FBE CHAPTER HOUSE buildings ------------- ;------------------------------------------ Trigger CoA_FBE_Templar_MajorCH WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= templars_major_ch and RandomPercent > 50 Affects NaturalMilitarySkill 1 Chance 2 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_FBE_Hospitaller_MajorCH WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= st_johns_major_ch and RandomPercent > 50 Affects NaturalMilitarySkill 1 Chance 2 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_FBE_Montesa_MajorCH WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= montesa_major_ch and RandomPercent > 50 Affects NaturalMilitarySkill 1 Chance 2 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_FBE_Teutonic_Knights_MajorCH WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= teutonic_knights_major_ch and RandomPercent > 50 Affects NaturalMilitarySkill 1 Chance 2 Affects LogisticalSkill 1 Chance 2 ;------------------------------------------ Trigger CoA_FBE_Santiago_MajorCH WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists >= knights_of_santiago_major_ch and RandomPercent > 50 Affects NaturalMilitarySkill 1 Chance 2 Affects LogisticalSkill 1 Chance 2 ;========================================================================================= ;========================================================================================= ;----- CoA: Personality to be analysed in the future ---- ;--------------------------------------------------------- ;========================================================================================= ;========================================================================================= ;--------- Random CoA ------------------------------ ;------------------------------------------ Trigger random_birth5 WhenToTest CharacterComesOfAge Affects DeceiverVirtue 1 Chance 4 Affects TouchedByTheGods 1 Chance 2 Affects Liar 1 Chance 3 ;------------------------------------------ Trigger random_birth7 WhenToTest CharacterComesOfAge Affects Epicurean 1 Chance 2 Affects Gambling 1 Chance 2 ;------------------------------------------ Trigger random_birth9 WhenToTest CharacterComesOfAge Affects HarshRuler 1 Chance 2 Affects Authoritarian 1 Chance 2 ;------------------------------------------ Trigger random_birth11 WhenToTest CharacterComesOfAge Affects Prim 1 Chance 2 Affects Feck 1 Chance 2 Affects SmoothTalker 1 Chance 2 ;------------------------------------------ Trigger CoA_Physical WhenToTest CharacterComesOfAge Affects HaleAndHearty 3 Chance 2 Affects Fertile 1 Chance 4 Affects PublicAtheism 1 Chance 2 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger random_birth17 WhenToTest CharacterComesOfAge Affects Loyal 1 Chance 4 Affects Disloyal 1 Chance 2 Affects Girls 1 Chance 2 ;------------------------------------------ Trigger random_birth20 WhenToTest CharacterComesOfAge Affects Slothful 1 Chance 2 Affects Gregarious 1 Chance 20 Affects Stoic 1 Chance 2 Affects Introvert 1 Chance 5 Affects Superstitious 1 Chance 2 ;------------------------------------------ Trigger random_birth28 WhenToTest CharacterComesOfAge Affects Inbred 1 Chance 2 Affects Infertile 1 Chance 2 Affects DeceiverVirtue 1 Chance 2 Affects BoringSpeaker 1 Chance 2 Affects InspiringSpeaker 1 Chance 4 ;------------------------------------------ Trigger random_birth32 WhenToTest CharacterComesOfAge Affects Lewd 1 Chance 2 Affects Trusting 1 Chance 4 ;========================================================================================= ;--------- Takes after father ------------------------------ ;------------------------------------------ Trigger dads_cuckold WhenToTest CharacterComesOfAge Condition FatherTrait Cuckold >= 1 Affects Prim 1 Chance 20 ;------------------------------------------ Trigger dads_prim WhenToTest CharacterComesOfAge Condition FatherTrait Prim >= 1 Affects Lewd 1 Chance 10 Affects Feck 1 Chance 10 ;------------------------------------------ Trigger dads_epicurean WhenToTest CharacterComesOfAge Condition FatherTrait Epicurean >= 1 Affects Epicurean 1 Chance 25 Affects Stoic 1 Chance 10 ;------------------------------------------ Trigger dad_likes_girls WhenToTest CharacterComesOfAge Condition FatherTrait Girls >= 1 Affects Girls 1 Chance 10 ;------------------------------------------ Trigger dads_infertile WhenToTest CharacterComesOfAge Condition FatherTrait Infertile >= 1 Affects Infertile 1 Chance 17 ;------------------------------------------ Trigger dads_infertile2 WhenToTest CharacterComesOfAge Condition FatherTrait Infertile >= 2 Affects Infertile 1 Chance 33 ;------------------------------------------ Trigger dads_paranoid WhenToTest CharacterComesOfAge Condition FatherTrait Paranoia >= 2 Affects Paranoia 1 Chance 20 ;------------------------------------------ Trigger dads_perverted WhenToTest CharacterComesOfAge Condition FatherTrait Perverted >= 2 Affects Perverted 1 Chance 20 ;------------------------------------------ Trigger dads_Prim2 WhenToTest CharacterComesOfAge Condition FatherTrait Prim >= 1 Affects Prim 1 Chance 20 ;------------------------------------------ Trigger dads_PublicAtheism WhenToTest CharacterComesOfAge Condition FatherTrait PublicAtheism >= 1 Affects PublicAtheism 1 Chance 20 ;------------------------------------------ Trigger dads_PublicFaith WhenToTest CharacterComesOfAge Condition FatherTrait PublicFaith >= 1 Affects PublicFaith 1 Chance 20 ;------------------------------------------ Trigger dads_Slothful WhenToTest CharacterComesOfAge Condition FatherTrait Slothful >= 1 Affects Slothful 1 Chance 20 ;------------------------------------------ Trigger dads_SmoothTalker WhenToTest CharacterComesOfAge Condition FatherTrait InspiringSpeaker >= 1 Affects InspiringSpeaker 1 Chance 20 ;------------------------------------------ Trigger dads_Stoic WhenToTest CharacterComesOfAge Condition FatherTrait Stoic >= 1 Affects Stoic 1 Chance 20 ;------------------------------------------ Trigger dads_Superstitious WhenToTest CharacterComesOfAge Condition FatherTrait Superstitious >= 1 Affects Superstitious 1 Chance 20 ;------------------------------------------ Trigger dads_Pragmatic WhenToTest CharacterComesOfAge Condition FatherTrait Pragmatic >= 1 Affects Pragmatic 1 Chance 20 ;------------------------------------------ Trigger dads_authoritarian WhenToTest CharacterComesOfAge Condition FatherTrait Authoritarian >= 1 Affects NonAuthoritarian 1 Chance 33 Affects KindRuler 1 Chance 20 ;------------------------------------------ Trigger dads_kindruler WhenToTest CharacterComesOfAge Condition FatherTrait KindRuler >= 1 Affects KindRuler 1 Chance 33 Affects HarshRuler 1 Chance 33 ;======================================================== ;----- CoA: Difficulty and AI fix for NMS and Intelligent ;------------------------------------------ Trigger CoA_NMS_Int_Difficulty_Normal WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 2 Affects NaturalMilitarySkill 1 Chance 100 Affects Intelligent 2 Chance 100 ;------------------------------------------ Trigger CoA_NMS_Int_Difficulty_Hard WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 3 Affects NaturalMilitarySkill 1 Chance 50 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger CoA_NMS_Int_Difficulty_Normal_AIBoost WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 3 and Trait NaturalMilitarySkill < 2 and not FactionIsLocal Affects NaturalMilitarySkill 1 Chance 50 Affects Intelligent 2 Chance 100 ;------------------------------------------ Trigger CoA_NMS_Int_Difficulty_VeryHard_AIBoost WhenToTest CharacterComesOfAge Condition I_EventCounter DifficultyLevel = 4 and not FactionIsLocal Affects NaturalMilitarySkill 1 Chance 50 Affects NaturalMilitarySkill 1 Chance 50 Affects Intelligent 3 Chance 100 ;========== END OF SECTION ON COMING OF AGE ============ ;======================================================================= ;======== OFFERED FOR ADOPTION ====================================== ;======================================================== ;======================================================================= ;--------- OfA: triggers modified ----------------------- ;-------------------------------------------------------- OfA: Education ;-------------------------------------------------------- Trigger OfA_Military_Ed WhenToTest OfferedForAdoption Condition Trait MilitaryInclination > 0 and not FactionReligion pagan and CharacterAge > 15 ; because very young didn't have a chance to learn it Affects Military_Edu 1 Chance 50 Affects Military_Edu 1 Chance 25 ;-------------------------------------------------------- Trigger OfA_Military_Ed_AgeBoost WhenToTest OfferedForAdoption Condition Trait MilitaryInclination > 0 and not FactionReligion pagan and CharacterAge > 19 ; he won't have any more time to learn Affects Military_Edu 2 Chance 33 ;------------------------------------------ Trigger OfA_Military_Ed_pagan WhenToTest OfferedForAdoption Condition Trait MilitaryInclination > 0 and FactionReligion pagan Affects Pagan_Edu 2 Chance 50 Affects Pagan_Edu 1 Chance 50 ;------------------------------------------ Trigger OfA_Military_Ed_pagan_AgeBoost WhenToTest OfferedForAdoption Condition Trait MilitaryInclination > 0 and FactionReligion pagan and CharacterAge > 19 Affects Pagan_Edu 2 Chance 50 ;------------------------------------------ Trigger OfA_Western_Ed WhenToTest OfferedForAdoption Condition CharacterReligion catholic and Trait GovernorInclination > 0 and CharacterAge > 15 and FactionBuildingExists >= school Affects Western_Edu 1 Chance 50 Affects Western_Edu 2 Chance 33 ;------------------------------------------ Trigger OfA_Western_Ed_AgeBoost WhenToTest OfferedForAdoption Condition CharacterReligion catholic and Trait GovernorInclination > 0 and CharacterAge > 19 and FactionBuildingExists >= university Affects Western_Edu 2 Chance 50 ;------------------------------------------ Trigger OfA_Eastern_Ed WhenToTest OfferedForAdoption Condition CharacterReligion islam and Trait GovernorInclination > 0 and CharacterAge > 15 and FactionBuildingExists >= school Affects Eastern_Edu 1 Chance 50 Affects Eastern_Edu 2 Chance 33 ;------------------------------------------ Trigger OfA_Eastern_Ed_AgeBoost WhenToTest OfferedForAdoption Condition CharacterReligion islam and Trait GovernorInclination > 0 and CharacterAge > 19 and FactionBuildingExists >= university Affects Eastern_Edu 2 Chance 50 ;------------------------------------------ Trigger OfA_Greek_Ed WhenToTest OfferedForAdoption Condition CharacterReligion orthodox and Trait GovernorInclination > 0 and CharacterAge > 15 and FactionBuildingExists >= school Affects Greek_Edu 1 Chance 50 Affects Greek_Edu 2 Chance 33 ;------------------------------------------ Trigger OfA_Greek_Ed_AgeBoost WhenToTest OfferedForAdoption Condition CharacterReligion orthodox and Trait GovernorInclination > 0 and CharacterAge > 19 and FactionBuildingExists >= university Affects Greek_Edu 2 Chance 50 ;-------------------------------------------------------- OfA: personality traits ;------------------------------------------ Trigger OfA_Intelligent WhenToTest OfferedForAdoption Affects Intelligent 3 Chance 50 Affects Intelligent 4 Chance 10 Affects Intelligent -3 Chance 50 ;------------------------------------------ Trigger OfA_NaturalMilitarySkill WhenToTest OfferedForAdoption Condition Trait MilitaryInclination > 0 Affects NaturalMilitarySkill 1 Chance 8 Affects NaturalMilitarySkill 1 Chance 5 ;------------------------------------------ Trigger OfA_Personality_Random_2 WhenToTest OfferedForAdoption Affects Sane 1 Chance 10 Affects Hypochondriac 1 Chance 3 Affects Insane 1 Chance 3 Affects Deranged 1 Chance 3 ;-------------------------------------------------------- OfA: body traits ;------------------------------------------ Trigger OfA_Body_Random WhenToTest OfferedForAdoption Affects Handsome 1 Chance 50 Affects Handsome 1 Chance 50 Affects Handsome -1 Chance 50 Affects Handsome -1 Chance 50 Affects WellGroomed 1 Chance 5 ;-------------------------------------------------------- OfA: economic traits ;-------------------------------------------------------- OfA: religious traits ;-------------------------------------------------------- OfA: loyalty traits ;======================================================================= ;--------- OfA: triggers to be modified ----------------- ;======================================================== ;-------------------------------------------------------- ;------------------------------------------ Trigger Worth_of_Adoption_piety_1 WhenToTest OfferedForAdoption Affects ReligiousActivity 1 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_piety_2 WhenToTest OfferedForAdoption Condition Trait ReligiousActivity >= 1 Affects ReligiousActivity 3 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_piety_3 WhenToTest OfferedForAdoption Condition Trait ReligiousActivity >= 2 Affects ReligiousActivity 4 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_piety_4 WhenToTest OfferedForAdoption Condition Trait ReligiousActivity < 1 Affects ReligiousInactivity 1 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_piety_5 WhenToTest OfferedForAdoption Condition Trait ReligiousInactivity >= 1 Affects ReligiousInactivity 1 Chance 10 ;--------- OfA: loyalty traits -------------------------- ;-------------------------------------------------------- ;------------------------------------------ Trigger Worth_of_Adoption_General_Loyalty WhenToTest OfferedForAdoption Affects Loyal 1 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_2 WhenToTest OfferedForAdoption Condition Trait Loyal >= 1 Affects Loyal 1 Chance 10 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_3 WhenToTest OfferedForAdoption Condition Trait Loyal >= 2 Affects Loyal 2 Chance 15 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_4 WhenToTest OfferedForAdoption Condition Trait Loyal > 2 Affects Loyal 2 Chance 10 ;--------- OfA: military traits ------------------------- ;-------------------------------------------------------- ;------------------------------------------ Trigger OfA_Military_Trigger1 WhenToTest OfferedForAdoption Condition Trait MilitaryInclination = 1 Affects GoodCommander 1 Chance 50 Affects GoodCommander 1 Chance 25 Affects Brave 3 Chance 15 Affects Disciplinarian 2 Chance 17 Affects LogisticalSkill 1 Chance 5 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger OfA_Military_Trigger2 WhenToTest OfferedForAdoption Condition Trait MilitaryInclination = 1 Affects NightBattleCapable 1 Chance 10 Affects BattleScarred 1 Chance 17 Affects Loyal 1 Chance 25 Affects BattleChivalry 1 Chance 25 ;------------------------------------------ Trigger OfA_Military_Trigger3 WhenToTest OfferedForAdoption Condition Trait MilitaryInclination = 1 Affects Drink 1 Chance 10 Affects Girls 1 Chance 17 Affects Feck 1 Chance 8 Affects Trusting 1 Chance 8 Affects DeceiverVirtue 1 Chance 8 ;------------------------------------------ Trigger OfA_Governor_Trigger WhenToTest OfferedForAdoption Condition Trait GovernorInclination = 1 Affects GoodAdministrator 6 Chance 20 Affects GoodTrader 12 Chance 20 Affects GoodBuilder 6 Chance 10 Affects Loyal 1 Chance 15 Affects DeceiverVirtue 1 Chance 8 Affects Corrupt 1 Chance 10 ;------------------------------------------ Trigger OfA_General_catholic WhenToTest OfferedForAdoption Condition FactionReligion catholic and Trait GovernorInclination = 1 Affects Drink 1 Chance 10 Affects Girls 1 Chance 10 Affects Sobriety 1 Chance 10 Affects Upright 1 Chance 25 Affects ReligiousActivity 1 Chance 10 ;------------------------------------------ Trigger OfA_General_orthodox WhenToTest OfferedForAdoption Condition FactionReligion orthodox and Trait GovernorInclination = 1 Affects Drink 1 Chance 5 Affects Sobriety 1 Chance 10 Affects Upright 1 Chance 20 Affects ReligiousActivity 1 Chance 15 ;------------------------------------------ Trigger OfA_General_islam WhenToTest OfferedForAdoption Condition FactionReligion islam and Trait GovernorInclination = 1 Affects Upright 1 Chance 15 Affects Prim 1 Chance 33 Affects ReligiousActivity 1 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_chiv_1 WhenToTest OfferedForAdoption Condition Trait BattleChivalry >= 1 Affects BattleChivalry 2 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_chiv_2 WhenToTest OfferedForAdoption Condition Trait BattleChivalry < 1 Affects BattleDread 1 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_chiv_3 WhenToTest OfferedForAdoption Condition Trait BattleDread >= 1 Affects BattleDread 2 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_PatricianV WhenToTest OfferedForAdoption Condition CharFactionType venice Affects Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Worth_of_Adoption_PatricianP WhenToTest OfferedForAdoption Condition CharFactionType pisa Affects Royal_Blood_Pisan 1 Chance 100 ;======================================================================= ;======== OFFERED FOR MARRIAGE ==================================== ;======================================================================= ; OfferedForMarriage = tested when the offer is made ; CharacterMarries = when the marriage actually happens, e.g. when you (or AI) agree to the offer. ; OfferedForAdoption = like OfferedForMarriage but for adoptions. ; BrotherAdopted = when someone is adopted this fires on the character(s) who are now his brothers, i.e. other son(s) of whoever adopted him. ;======================================================================= ;--------- OfM: triggers modified ----------------------- ;-------------------------------------------------------- OfM: Education ;-------------------------------------------------------- Trigger OfM_Military_Ed WhenToTest OfferedForMarriage Condition Trait MilitaryInclination > 0 and not FactionReligion pagan and CharacterAge > 15 ; because very young didn't have a chance to learn it Affects Military_Edu 1 Chance 50 Affects Military_Edu 1 Chance 25 ;-------------------------------------------------------- Trigger OfM_Military_Ed_AgeBoost WhenToTest OfferedForMarriage Condition Trait MilitaryInclination > 0 and not FactionReligion pagan and CharacterAge > 19 ; he won't have any more time to learn Affects Military_Edu 2 Chance 33 ;------------------------------------------ Trigger OfM_Military_Ed_pagan WhenToTest OfferedForMarriage Condition Trait MilitaryInclination > 0 and FactionReligion pagan Affects Pagan_Edu 2 Chance 50 Affects Pagan_Edu 1 Chance 50 ;------------------------------------------ Trigger OfM_Military_Ed_pagan_AgeBoost WhenToTest OfferedForMarriage Condition Trait MilitaryInclination > 0 and FactionReligion pagan and CharacterAge > 19 Affects Pagan_Edu 2 Chance 50 ;------------------------------------------ Trigger OfM_Western_Ed WhenToTest OfferedForMarriage Condition CharacterReligion catholic and Trait GovernorInclination > 0 and CharacterAge > 15 and FactionBuildingExists >= school Affects Western_Edu 1 Chance 50 Affects Western_Edu 2 Chance 33 ;------------------------------------------ Trigger OfM_Western_Ed_AgeBoost WhenToTest OfferedForMarriage Condition CharacterReligion catholic and Trait GovernorInclination > 0 and CharacterAge > 19 and FactionBuildingExists >= university Affects Western_Edu 2 Chance 50 ;------------------------------------------ Trigger OfM_Eastern_Ed WhenToTest OfferedForMarriage Condition CharacterReligion islam and Trait GovernorInclination > 0 and CharacterAge > 15 and FactionBuildingExists >= school Affects Eastern_Edu 1 Chance 50 Affects Eastern_Edu 2 Chance 33 ;------------------------------------------ Trigger OfM_Eastern_Ed_AgeBoost WhenToTest OfferedForMarriage Condition CharacterReligion islam and Trait GovernorInclination > 0 and CharacterAge > 19 and FactionBuildingExists >= university Affects Eastern_Edu 2 Chance 50 ;------------------------------------------ Trigger OfM_Greek_Ed WhenToTest OfferedForMarriage Condition CharacterReligion orthodox and Trait GovernorInclination > 0 and CharacterAge > 15 and FactionBuildingExists >= school Affects Greek_Edu 1 Chance 50 Affects Greek_Edu 2 Chance 33 ;------------------------------------------ Trigger OfM_Greek_Ed_AgeBoost WhenToTest OfferedForMarriage Condition CharacterReligion orthodox and Trait GovernorInclination > 0 and CharacterAge > 19 and FactionBuildingExists >= university Affects Greek_Edu 2 Chance 50 ;-------------------------------------------------------- OfM: personality traits ;------------------------------------------ Trigger OfM_Intelligent WhenToTest OfferedForMarriage Affects Intelligent 3 Chance 50 Affects Intelligent 4 Chance 10 Affects Intelligent -3 Chance 50 ;------------------------------------------ Trigger OfM_NaturalMilitarySkill WhenToTest OfferedForMarriage Condition Trait MilitaryInclination > 0 Affects NaturalMilitarySkill 1 Chance 8 Affects NaturalMilitarySkill 1 Chance 5 Affects LogisticalSkill 1 Chance 5 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger OfM_Personality_Random WhenToTest OfferedForMarriage Affects Sane 1 Chance 10 Affects Hypochondriac 1 Chance 2 Affects Insane 1 Chance 2 Affects Deranged 1 Chance 2 ;-------------------------------------------------------- OfM: body traits ;------------------------------------------ Trigger OfM_Body_Random WhenToTest OfferedForMarriage Affects Handsome 2 Chance 10 Affects Handsome 1 Chance 50 Affects Handsome -2 Chance 50 Affects WellGroomed 1 Chance 10 ;======================================================== ;--------- OfM: triggers to be reviewed ----------------- ;------------------------------------------ Trigger Worthy_Of_Marriage_General_Military WhenToTest OfferedForMarriage Condition Trait MilitaryInclination = 1 Affects GoodCommander 3 Chance 33 Affects Brave 1 Chance 15 Affects NightBattleCapable 1 Chance 10 Affects BattleScarred 1 Chance 17 Affects BattleChivalry 1 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_General_Governor WhenToTest OfferedForMarriage Condition Trait GovernorInclination = 1 Affects GoodCommander 1 Chance 33 Affects GoodAdministrator 6 Chance 17 Affects Loyal 1 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_General_NotIslam WhenToTest OfferedForMarriage Affects Drink 1 Chance 10 Affects Sobriety 1 Chance 10 Affects Disciplinarian 2 Chance 17 Affects Loyal 1 Chance 20 Affects Upright 1 Chance 8 ;------------------------------------------ Trigger Worthy_Of_Marriage_General_Islam WhenToTest OfferedForMarriage Affects Disciplinarian 2 Chance 17 Affects Drink 1 Chance 4 Affects Sobriety 1 Chance 12 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_2 WhenToTest OfferedForMarriage Condition Trait Loyal >= 1 Affects Loyal 1 Chance 25 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_3 WhenToTest OfferedForMarriage Condition Trait Loyal >= 2 Affects Loyal 2 Chance 25 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_4 WhenToTest OfferedForMarriage Condition Trait Loyal > 2 Affects Loyal 2 Chance 20 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_5 WhenToTest OfferedForMarriage Condition Trait Loyal < 1 Affects Disloyal 1 Chance 25 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_6 WhenToTest OfferedForMarriage Condition Trait Disloyal >= 1 Affects Disloyal 1 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_7 WhenToTest OfferedForMarriage Condition Trait Disloyal >= 2 Affects Disloyal 2 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_8 WhenToTest OfferedForMarriage Condition Trait Disloyal > 2 Affects Disloyal 2 Chance 25 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_1 WhenToTest OfferedForMarriage Affects ReligiousActivity 1 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_2 WhenToTest OfferedForMarriage Condition Trait ReligiousActivity >= 1 Affects ReligiousActivity 3 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_3 WhenToTest OfferedForMarriage Condition Trait ReligiousActivity >= 2 Affects ReligiousActivity 4 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_4 WhenToTest OfferedForMarriage Condition Trait ReligiousActivity < 1 Affects ReligiousInactivity 1 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_5 WhenToTest OfferedForMarriage Condition Trait ReligiousInactivity >= 1 Affects ReligiousInactivity 1 Chance 10 ;======================================================== ;===== MAN OF THE HOUR ================================== ;======================================================== ;======================================================== ;--------- MofH: triggers modified ---------------------- ; it's always a soldier so inclination, education simple ;------------------------------------------ Trigger MofH_NMS_Intelligent WhenToTest LesserGeneralOfferedForAdoption Condition not FactionReligion pagan Affects NaturalMilitarySkill 1 Chance 100 Affects NaturalMilitarySkill 1 Chance 33 Affects NaturalMilitarySkill 1 Chance 33 Affects Intelligent 4 Chance 33 Affects Intelligent 4 Chance 33 Affects LogisticalSkill 1 Chance 10 Affects PoorLogistics 1 Chance 2 ;------------------------------------------ Trigger MofH_Military_Edu WhenToTest LesserGeneralOfferedForAdoption Condition not FactionReligion pagan Affects Military_Edu 1 Chance 75 Affects Military_Edu 2 Chance 50 ;------------------------------------------ Trigger MofH_Military_Edu_Adult WhenToTest LesserGeneralOfferedForAdoption Condition CharacterAge > 19 and not FactionReligion pagan Affects Military_Edu 2 Chance 50 ;------------------------------------------ Trigger MofH_Pagan_Edu WhenToTest LesserGeneralOfferedForAdoption Condition FactionReligion pagan Affects Pagan_Edu 1 Chance 75 Affects Pagan_Edu 2 Chance 50 ;------------------------------------------ Trigger MofH_Pagan_Edu_Adult WhenToTest LesserGeneralOfferedForAdoption Condition CharacterAge > 19 and FactionReligion pagan Affects Pagan_Edu 2 Chance 50 ;======================================================== ;--------- MofH: body traits --------------------------- ;------------------------------------------ Trigger MofH_Body_Random WhenToTest LesserGeneralOfferedForAdoption Affects Handsome 1 Chance 40 Affects Handsome 1 Chance 10 ;------------------------------------------ Trigger MofH_Catholic WhenToTest LesserGeneralOfferedForAdoption Affects TourneyKnight 1 Chance 10 Affects Handsome 1 Chance 10 Affects Drink 1 Chance 10 ;------------------------------------------ Trigger MofH_Islam WhenToTest LesserGeneralOfferedForAdoption Affects WellGroomed 1 Chance 10 Affects HorseRacer 1 Chance 10 ;======================================================== ;--------- MofH: triggers to be modified ---------------- ;------------------------------------------ Trigger Lesser_General_Adoption_1_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects GoodCommander 1 Chance 85 Affects Brave 3 Chance 15 Affects Loyal 3 Chance 5 ;------------------------------------------ Trigger Lesser_General_Adoption_2_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects Disciplinarian 2 Chance 17 Affects GoodAdministrator 6 Chance 17 Affects NightBattleCapable 1 Chance 10 ;------------------------------------------ Trigger Lesser_General_Adoption_3_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects BattleScarred 1 Chance 17 Affects GoodCommander 1 Chance 40 Affects GoodCommander 1 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_4_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects Loyal 1 Chance 20 Affects BattleChivalry 1 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_5_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal >= 1 Affects Loyal 1 Chance 20 ;------------------------------------------ Trigger Lesser_General_Adoption_6_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal >= 2 Affects Loyal 2 Chance 15 ;------------------------------------------ Trigger Lesser_General_Adoption_7_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal > 2 Affects Loyal 2 Chance 10 ;------------------------------------------ Trigger Lesser_General_Adoption_12_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects ReligiousActivity 1 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_13_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousActivity >= 1 Affects ReligiousActivity 3 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_14_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousActivity >= 2 Affects ReligiousActivity 4 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_15_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousActivity < 1 Affects ReligiousInactivity 1 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_16_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousInactivity >= 1 Affects ReligiousInactivity 1 Chance 10 ;------------------------------------------ Trigger Lesser_General_Adoption_17_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait BattleChivalry >= 1 Affects BattleChivalry 2 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_18_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait BattleChivalry < 1 Affects BattleDread 1 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_19_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait BattleDread >= 1 Affects BattleDread 2 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_20_VnV_Trigger_venice WhenToTest LesserGeneralOfferedForAdoption Condition CharFactionType venice Affects Royal_Blood_Venetian 1 Chance 100 ;------------------------------------------ Trigger Lesser_General_Adoption_20_VnV_Trigger_pisa WhenToTest LesserGeneralOfferedForAdoption Condition CharFactionType pisa Affects Royal_Blood_Pisan 1 Chance 100 ;======================================================== ;===== IMPACT ON THE OTHERS ============================ ;======================================================== ;======================================================== ;----- Birth impact on father (Becoming Father) --------- ;======================================================== ;------------------------------------------ Trigger having_childs WhenToTest CharacterBecomesAFather Condition IsGeneral and Trait HaveChilds < 1 and Trait MarriageCertificate > 1 Affects HaveChilds 1 Chance 100 ;------------------------------------------ Trigger BecomesFather_Girls_Lecherous_Fiend WhenToTest CharacterBecomesAFather Condition Trait Girls >= 5 Affects Prim 16 Chance 20 ;------------------------------------------ Trigger BecomesFather_Girls_Adulterer WhenToTest CharacterBecomesAFather Condition Trait Girls > 2 Affects Prim 8 Chance 40 ;------------------------------------------ Trigger BecomesFather_Girls_Womaniser WhenToTest CharacterBecomesAFather Condition Trait Girls > 1 Affects Prim 4 Chance 30 ;------------------------------------------ Trigger BecomesFather_Girls_Red_Blooded WhenToTest CharacterBecomesAFather Condition Trait Girls > 1 Affects Prim 2 Chance 40 ;------------------------------------------ Trigger BecomesFather_Drink_Drunken_Heathen WhenToTest CharacterBecomesAFather Condition Trait Drink > 3 Affects Drink -8 Chance 50 ;------------------------------------------ Trigger BecomesFather_Drink_Drunk WhenToTest CharacterBecomesAFather Condition Trait Drink > 2 Affects Drink -4 Chance 50 ;------------------------------------------ Trigger BecomesFather_Addictions WhenToTest CharacterBecomesAFather Affects Drink 1 Chance 5 Affects Sobriety 1 Chance 5 Affects Prim 1 Chance 5 Affects Girls 1 Chance 2 ;------------------------------------------ probabilities not really analysed Trigger BecomesFather_Mental_Health WhenToTest CharacterBecomesAFather Affects Sane 1 Chance 50 Affects Bloodthirsty -1 Chance 20 Affects Hardened -1 Chance 50 Affects Anger -1 Chance 20 Affects Just 1 Chance 20 ;------------------------------------------ Trigger BecomesFather_Loyalty WhenToTest CharacterBecomesAFather Condition not IsFactionLeader Affects Loyal 1 Chance 100 Affects ContentGeneral 1 Chance 100 ;======================================================== ;----- Adoption impact on brother ----------------------- ;======================================================== ;-- it'd worth to make an in-game info on these consequences ;-- once modding these triggers is finished ;------------------------------------------ Trigger BrotherAdopted_Addictions WhenToTest BrotherAdopted Condition not IsFactionLeader Affects Girls 1 Chance 5 Affects Gambling 1 Chance 5 Affects Slothful 1 Chance 4 ;------------------------------------------ Trigger BrotherAdopted_Money WhenToTest BrotherAdopted Condition not IsFactionLeader Affects Corrupt 1 Chance 5 Affects Embezzler 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Miserly 1 Chance 5 ;------------------------------------------ Trigger BrotherAdopted_Mental_Disorder WhenToTest BrotherAdopted Affects Anger 1 Chance 5 Affects Paranoia 1 Chance 5 Affects HarshRuler 1 Chance 10 ;------------------------------------------ Trigger BrotherAdopted_Loyalty WhenToTest BrotherAdopted Condition not IsFactionLeader Affects Disloyal 1 Chance 8 Affects DiscontentGeneral 1 Chance 8 ;========================================================================================= ;======== MARRIAGES ================================= ;======================================================== ;======================================================== ;----- Marriage impact on general ---------------------- ;======================================================== ; triggers in Becoming Father are quite similar, should be reviewed during modding Trigger Marriage_Girls_Lecherous_Fiend WhenToTest CharacterMarries Condition Trait Girls >= 5 Affects Prim 16 Chance 20 ;------------------------------------------ Trigger Marriage_Girls_Adulterer WhenToTest CharacterMarries Condition Trait Girls > 2 Affects Prim 8 Chance 40 ;------------------------------------------ Trigger Marriage_Girls_Womaniser WhenToTest CharacterMarries Condition Trait Girls > 2 Affects Prim 4 Chance 30 ;------------------------------------------ Trigger Marriage_Girls_Red_Blooded WhenToTest CharacterMarries Condition Trait Girls > 1 Affects Prim 2 Chance 40 ;------------------------------------------ Trigger Marriage_Drink_Drunken_Heathen WhenToTest CharacterMarries Condition Trait Drink > 3 Affects Drink -8 Chance 40 ;------------------------------------------ Trigger Marriage_Drink_Steady_Drinker WhenToTest CharacterMarries Condition Trait Drink > 2 Affects Drink -4 Chance 30 ;------------------------------------------ Trigger Marriage_Addictions WhenToTest CharacterMarries Affects Drink 1 Chance 5 Affects Sobriety 1 Chance 5 Affects Prim 1 Chance 5 Affects Girls 1 Chance 2 ;------------------------------------------ Trigger Marriage_Mental_Health WhenToTest CharacterMarries Affects Sane 1 Chance 100 Affects Sane 1 Chance 50 Affects Sane -2 Chance 20 Affects Generous 1 Chance 20 ;------------------------------------------ Trigger Marriage_Loyalty WhenToTest CharacterMarries Condition not IsFactionLeader Affects Loyal 1 Chance 100 Affects ContentGeneral 1 Chance 100 ;======================================================== ;----- Marriage (vanilla triggers) ---------------------- ;======================================================== ;------------------------------------------ Trigger family_generalmarries_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait UnchasteWoman > 0 Affects Cuckold 2 Chance 85 ;------------------------------------------ Trigger family_generalmarries_royalty WhenToTest CharacterMarriesPrincess Condition not IsFactionLeader Affects MarriedAPrincess 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_charming_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 4 Affects WifeIsCharming 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_charming_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 6 Affects WifeIsCharming 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_charming_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 8 Affects WifeIsCharming 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_domineering_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 6 Affects WifeIsDomineering 1 Chance 50 ;------------------------------------------ Trigger family_generalmarries_domineering_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 8 Affects WifeIsDomineering 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_fertile_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility > 1 Affects WifeIsFertile 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_fertile_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility > 2 Affects WifeIsFertile 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_fertile_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility > 3 Affects WifeIsFertile 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_educated_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait EducatedWoman >= 1 Affects WifeIsWise 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_educated_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait EducatedWoman >= 2 Affects WifeIsWise 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_educated_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait EducatedWoman = 3 Affects WifeIsWise 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_fair_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait FairWoman >= 1 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_fair_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait FairWoman >= 2 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_fair_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait FairWoman = 3 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_humble_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HumbleWoman >= 1 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_humble_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HumbleWoman >= 2 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_humble_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait BraveWoman >= 1 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_spirited_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait SpiritedWoman >= 1 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_spirited_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait SpiritedWoman >= 2 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_spirited_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait SpiritedWoman = 3 Affects WifeIsNoble 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_barren_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility < 0 Affects WifeIsBarren 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_barren_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility < -1 Affects WifeIsBarren 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_barren_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility < -2 Affects WifeIsBarren 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_bitch_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait PretentiousWoman >= 1 Affects WifeIsBitch 1 Chance 75 ;------------------------------------------ Trigger family_generalmarries_bitch_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait PretentiousWoman >= 2 Affects WifeIsBitch 1 Chance 75 ;------------------------------------------ Trigger family_generalmarries_bitch_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HarshWoman >= 1 Affects WifeIsBitch 1 Chance 85 ;------------------------------------------ Trigger family_generalmarries_horrid_0 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 4 Affects WifeIsHorrid 1 Chance 50 ;------------------------------------------ Trigger family_generalmarries_horrid_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 3 Affects WifeIsHorrid 1 Chance 50 ;------------------------------------------ Trigger family_generalmarries_horrid_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 2 Affects WifeIsHorrid 1 Chance 50 ;------------------------------------------ Trigger family_generalmarries_horrid_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 1 Affects WifeIsHorrid 1 Chance 50 ;========== END OF SECTION ON MARRIAGES ================ ;========================================================================================= ;========================================================================================= ;======== PERSONALITY =============================== ;========================================================================================= ;========================================================================================= ;========================================================================================= Intelligent ;----- Intelligent ------------------------------------- ;======================================================== ;-- mostly determined at the beginning ;-- some triggers also in the education section ; (sitting in a castle: +3-5% for MilMind) ; (sitting with school+ and library: +2-5%) ;-- here just additional, marginal, situational triggers ;======================================================== Intelligent - interaction with negative traits ;-- the goal is to create a cohesive personality ;-- eg. the slothful generals are not geniuses ;------------------------------------------ Trigger Intelligence_Limit_Extreme_Hypochondriac WhenToTest CharacterTurnEnd Condition Trait Intelligent > 5 and Trait Hypochondriac > 2 and RandomPercent > 50 Affects Intelligent -1 Chance 2 ;------------------------------------------ Trigger Intelligence_Limit_Extreme_Superstitious WhenToTest CharacterTurnEnd Condition Trait Intelligent > 5 and Trait Superstitious > 2 and RandomPercent > 50 Affects Intelligent -1 Chance 2 ;------------------------------------------ Trigger Intelligence_Limit_Extreme_Inbred WhenToTest CharacterTurnEnd Condition Trait Intelligent < 7 and Trait Inbred > 2 and RandomPercent > 50 Affects Intelligent -1 Chance 2 ;------------------------------------------ Trigger Intelligence_Limit_Drinking WhenToTest CharacterTurnEnd Condition Trait Intelligent < 7 and Trait Drink > 3 and RandomPercent > 50 Affects Intelligent -1 Chance 2 ;------------------------------------------ Trigger Intelligence_Limit_HeavyDrink WhenToTest CharacterTurnEnd Condition Trait Intelligent < 7 and Trait Drink > 4 and RandomPercent > 50 Affects Intelligent -1 Chance 2 ;======================================================== Intelligent - interaction with positive traits ;------------------------------------------ Trigger Intelligent_Energetic WhenToTest CharacterTurnEnd Condition Trait Intelligent < 6 and Trait Energetic > 2 and RandomPercent > 50 Affects Intelligent 1 Chance 2 ;------------------------------------------ Trigger Intelligent_Xenophil WhenToTest CharacterTurnEnd Condition Trait Intelligent < 6 and Trait Xenophilia > 1 and RandomPercent > 50 Affects Intelligent 1 Chance 2 ;======================================================== Intelligent - impact of ancillaries ;------------------------------------------ Trigger Intelligent_GreatAcademicANC WhenToTest CharacterTurnEnd Condition Trait Intelligent < 6 and HasAncType GreatAcademic and RandomPercent > 50 Affects Intelligent 1 Chance 2 ;------------------------------------------ Trigger Intelligent_AcademicANC WhenToTest CharacterTurnEnd Condition Trait Intelligent < 6 and HasAncType Academic and RandomPercent > 50 Affects Intelligent 1 Chance 2 ;======================================================== Intelligent - technical ;--------------------------------------------------- ;----- Fixes for initial and scripted generals ;should not be needed, is just in case Trigger Intelligent_SafetyValve WhenToTest CharacterTurnStart Condition IsGeneral and Trait Intelligent < 1 Affects Intelligent 20 Chance 100 ;------------------------------------------ ;- prevents exploding of Trigger Intelligent_Technical_Max WhenToTest CharacterTurnEnd Condition Trait Intelligent > 8 Affects Intelligent -3 Chance 100 ;========================================================================================= Xenophobia and Xenophilia ;----- Xenophobia and Xenophilia ------------------------ ;======================================================== ;--- levels(points): 1(2),2(5),3(9) ;======================================================== XENO education ;---------------------------------------- Trigger Xenophobia_Military_Education WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= wooden_castle and Trait Wantschool > 0 and PopulationOwnReligion < 50 and not HasAncType GreatAcademic and not HasAncType Academic Affects Xenophobia 1 Chance 5 ;------------------------------------------ Trigger Xenophilia_Learning_University WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and Trait Wantschool > 0 and SettlementBuildingExists >= university and not HasAncType Military Affects Xenophilia 1 Chance 5 ;------------------------------------------ Trigger Xenophilia_Learning_WithForeigners WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and Trait Wantschool > 0 and SettlementBuildingExists >= university and PopulationOwnReligion < 50 and not HasAncType Military Affects Xenophobia 1 Chance 5 ; doesn't like competition Affects Xenophilia 1 Chance 5 ; might met somebody nice ;======================================================== XENO fighting battles ;---------------------------------------- Trigger Xenophobia_Battle WhenToTest PostBattle Condition IsGeneral and Attribute Chivalry < 6 and Trait Xenophilia < 1 and BattleOdds < 3.0 Affects Xenophobia 1 Chance 10 ;------------------------------------------ Trigger Xenophobia_Battle_Lost WhenToTest PostBattle Condition IsGeneral and not WonBattle Affects Xenophobia 1 Chance 33 ;---------------------------------------- Trigger Xenophobia_Sacking_Fobia WhenToTest SackSettlement Condition IsGeneral and PopulationOwnReligion < 40 Affects Xenophobia 1 Chance 20 ;---------------------------------------- Trigger Xenophobia_Exterminating WhenToTest ExterminatePopulation Condition IsGeneral and PopulationOwnReligion < 40 Affects Xenophobia 1 Chance 50 ;======================================================== XENO governing & staying ;---------------------------------------- Trigger Xenophobia_Governing_Riots WhenToTest GovernorCityRiots Condition PopulationOwnReligion < 50 Affects Xenophobia 1 Chance 33 ;------------------------------------------- Trigger Xenophobia_Governing_Rebels WhenToTest GovernorCityRebels Condition PopulationOwnReligion < 50 Affects Xenophobia 1 Chance 90 ;------------------------------------------- Trigger Xenophobia_Governing_NotHappyForeigners WhenToTest CharacterTurnEndInSettlement Condition GovernorLoyaltyLevel < loyalty_happy and RemainingMPPercentage > 95 and PopulationOwnReligion < 50 and not HasAncType GreatAcademic and not HasAncType Money and IsGeneral Affects Xenophobia 1 Chance 5 ;------------------------------------------ Trigger Xenophilia_Governing_University WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists >= university and not HasAncType Military Affects Xenophilia 1 Chance 5 ;------------------------------------------ Trigger Xenophilia_Governing_WithForeigners WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and PopulationOwnReligion < 50 and not HasAncType Security ; in the future check which ancillaries are of this type Affects Xenophilia 1 Chance 5 ;======================================================== XENO selfperpetuation ;---------------------------------------- Trigger XenoPHFOBIA_Selfperpetuating_Adult WhenToTest CharacterTurnEnd Condition Trait Xenophobia > 0 and Trait Wantschool < 1 and not HasAncType Education Affects Xenophobia 1 Chance 3 ;------------------------------------------ Trigger XenoPHFOBIA_Selfperpetuating_Young WhenToTest CharacterTurnEnd Condition Trait Xenophobia > 0 and Trait Wantschool > 0 and not HasAncType Education Affects Xenophobia 1 Chance 3 ;------------------------------------------ Trigger Xenophilia_Selfperpetuating_Adult WhenToTest CharacterTurnEnd Condition Trait Xenophilia > 0 and Trait Wantschool < 1 and not HasAncType Security Affects Xenophilia 1 Chance 3 ;------------------------------------------ Trigger Xenophilia_Selfperpetuating_Young WhenToTest CharacterTurnEnd Condition Trait Xenophilia > 0 and Trait Wantschool > 0 and not HasAncType Security Affects Xenophilia 1 Chance 3 ;======================================================== XENO CLEARING HOUSE ;------------------------------------------ Trigger Xeno_ClearingHouse_2 WhenToTest CharacterTurnStart Condition Trait Xenophobia > 1 and Trait Xenophilia > 1 Affects Xenophobia -2 Chance 100 Affects Xenophilia -2 Chance 100 ;------------------------------------------ Trigger Xeno_ClearingHouse_1 WhenToTest CharacterTurnStart Condition Trait Xenophobia > 0 and Trait Xenophilia > 0 Affects Xenophobia -2 Chance 100 Affects Xenophilia -2 Chance 100 ;========================================================================================= ;----- Hobbies ------------------------------------------ ;========================================================================================= ;======================================================== DRINK ;--------- Drinking ------------------------------------- ;-- levels(points) 1(1),2(2),3(4),4(8),5(16),6(32) ; makes no sense to have self-perpetuation - it's better to make any change conditional on what's going on in life ; may start with some Drink/Sober - triggers in CoA etc. ; impact of the Ministerial Office in the relevant section ; once Alcoholic, there's No Going Back ; many triggers are in many other sections ;------------------------------------------ Trigger Drink_NoGoingBack WhenToTest CharacterTurnStart Condition Trait Drink < 6 and Trait Drink > 4 Affects Drink 10 Chance 100 ;------------------------------------------ Trigger Drink_ClearingHouse1 WhenToTest CharacterTurnEnd Condition Trait Drink > 2 and Trait Sobriety > 2 Affects Drink -4 Chance 100 Affects Sobriety -4 Chance 100 ;------------------------------------------ Trigger Drink_ClearingHouse2 WhenToTest CharacterTurnEnd Condition Trait Drink > 1 and Trait Sobriety > 1 Affects Drink -2 Chance 100 Affects Sobriety -2 Chance 100 ;------------------------------------------ Trigger Drink_ClearingHouse3 WhenToTest CharacterTurnEnd Condition Trait Drink > 0 and Trait Sobriety > 0 Affects Drink -1 Chance 100 Affects Sobriety -1 Chance 100 ;========================================================================================= Tourney Knight ;--------- Tourney Knight ------------------------------- ; ;-- TK: levels(points) 1(1),2(3),3(6),4(12),5(18) ; marginal possibility to get at CoA from a very TK father ;======================================================== TK sitting in and visiting settlements ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Jousting_Lists_Everybody WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists >= jousting_lists and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 and CharacterReligion catholic Affects TourneyKnight 1 Chance 5 ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Jousting_Lists_Military_Minded WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists >= jousting_lists and Trait MilitaryInclination > 0 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 and CharacterReligion catholic Affects TourneyKnight 1 Chance 5 ;-------------------------------------------------------- Trigger TK_Visiting_Castle_with_Tourney_Field WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists > jousting_lists and SettlementBuildingExists >= castle and Trait MilitaryInclination = 1 and Attribute Authority > 0 and Attribute Chivalry > 0 and CharacterAge < 40 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 and CharacterReligion catholic Affects TourneyKnight 1 Chance 5 ;======================================================== TK for great commanders ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Tourney_Fields_Good_Commander WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists > jousting_lists and Attribute Command > 2 and Attribute Authority > 0 and not Attribute Chivalry < 0 and CharacterAge < 40 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects TourneyKnight 1 Chance 10 ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Tourney_Fields_Good_CavCommander WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists > jousting_lists and Trait GoodCavalryGeneral > 1 and Attribute Authority > 0 and not Attribute Chivalry < 0 and CharacterAge < 40 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects TourneyKnight 1 Chance 10 ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Tourney_Fields_RenownVictor WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists > jousting_lists and Trait VictorVirtue > 0 and not Attribute Chivalry < 0 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects TourneyKnight 1 Chance 10 ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Tourney_Fields_Vanquisher3 WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists > jousting_lists and not Attribute Chivalry < 0 and Trait Vanquisher > 2 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects TourneyKnight 1 Chance 10 ;-------------------------------------------------------- Trigger TK_Sitting_Around_with_Tourney_Fields_King WhenToTest CharacterTurnEndInSettlement Condition IsFactionLeader and RemainingMPPercentage > 95 and SettlementBuildingExists > jousting_lists and not Attribute Chivalry < 0 and Trait Crownholder > 3 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects TourneyKnight 1 Chance 10 ;======================================================== TK from completed buildings ;---------------------------------------------------- Trigger TK_Building_City_Local_Recruitment WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= landowners2 and SettlementBuildingExists >= jousting_lists and not Attribute Chivalry < 0 Affects TourneyKnight 1 Chance 50 ;-------------------------------------------------------- Trigger TK_Building_Fortress WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > castle and SettlementBuildingExists >= jousting_lists and not Attribute Chivalry < 0 Affects TourneyKnight 1 Chance 50 ;-------------------------------------------------------- Trigger TK_Building_Castle_Stables WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= stables and SettlementBuildingExists >= jousting_lists and not Attribute Chivalry < 0 Affects TourneyKnight 1 Chance 50 ;======================================================== TK for AI ;------------------------------------------- Trigger TK_AI_SelfPerpetuation WhenToTest CharacterTurnEndInSettlement Condition Trait TourneyKnight > 0 and Attribute Chivalry > 0 and not FactionIsLocal Affects TourneyKnight 1 Chance 5 ;========================================================================================= Horse Racer ;--------- Horse Racer ---------------------------------- ;======================================================== ;-- HR: levels(points) 1(1),2(3),3(6) ;======================================================== HR sitting in and visiting settlements ;-------------------------------------------------------- Trigger HR_Sitting_Around_with_Jousting_Lists_Everybody WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists >= racing_track and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects HorseRacer 1 Chance 5 ;-------------------------------------------------------- Trigger HR_Sitting_Around_with_Jousting_Lists_Military_Minded WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and RemainingMPPercentage > 95 and SettlementBuildingExists >= racing_track and Trait MilitaryInclination = 1 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects HorseRacer 1 Chance 5 ;-------------------------------------------------------- Trigger HR_Visiting_Castle_with_Tourney_Field WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists > racing_track and SettlementBuildingExists >= castle and Trait MilitaryInclination = 1 and Attribute Authority > 0 and not Attribute Chivalry < 0 and CharacterAge < 40 and Trait FitForOffice > 1 and Trait Coward < 1 and Trait HaleAndHearty > 4 Affects HorseRacer 1 Chance 5 ;======================================================== HR other triggers ;---------------------------------------------------- Trigger HR_Building_City_Local_Recruitment WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= landowners2 and SettlementBuildingExists >= racing_track Affects HorseRacer 1 Chance 50 ;------------------------------------------- Trigger HR_AI_SelfPerpetuation WhenToTest CharacterTurnEndInSettlement Condition Trait HorseRacer > 0 and not FactionIsLocal Affects HorseRacer 1 Chance 5 ;========================================================================================= ;----- Various personality traits ----------------------- ;======================================================== ANGER ;------------------------------------------ 2% Trigger Anger_Selfperpetuation_NoGoodTraits WhenToTest CharacterTurnEnd Condition RandomPercent > 80 and Trait Anger > 0 and Trait Wantschool < 1 and Trait Prim < 1 and I_EventCounter DifficultyLevel = 4 ; only for VeryHard Affects Anger 1 Chance 10 ;------------------------------------------ 2% Trigger Anger_Selfperpetuation_BadTraits WhenToTest CharacterTurnEnd Condition RandomPercent > 80 and Trait Anger > 0 and Trait Wantschool < 1 and Trait Drink > 2 and I_EventCounter DifficultyLevel = 4 ; only for VeryHard Affects Anger 1 Chance 10 ;======================================================== JUST ; a few triggers are in GBC section ;------------------------------------------ Trigger Just_Selfperpetuation_NoBadTraits WhenToTest CharacterTurnEnd Condition Trait Girls < 1 and Trait Corrupt < 1 and Trait Embezzler < 1 and Attribute Authority > 2 and Attribute Chivalry > 2 and Attribute Piety > 2 and Attribute Loyalty > 2 Affects Just 1 Chance 3 ;========================================================================================= ;--------- SELFPERPETUATING to be distributed --------- ;------------------------------------------ Trigger selfperpetuating6 WhenToTest CharacterTurnEnd Condition Trait Authoritarian >= 1 Affects Authoritarian 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating10 WhenToTest CharacterTurnEnd Condition Trait BoringSpeaker >= 1 Affects BoringSpeaker 1 Chance 3 ;------------------------------------------ Trigger selfperpetuating14 WhenToTest CharacterTurnEnd Condition Trait Energetic >= 1 Affects Energetic 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating15 WhenToTest CharacterTurnEnd Condition Trait Epicurean >= 1 Affects Epicurean 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating17 WhenToTest CharacterTurnEnd Condition Trait Feck >= 1 Affects Feck 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating18 WhenToTest CharacterTurnEnd Condition Trait Gambling >= 1 Affects Gambling 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating20 WhenToTest CharacterTurnEnd Condition Trait Girls >= 1 Affects Girls 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating24 WhenToTest CharacterTurnEnd Condition Trait Lewd >= 1 Affects Lewd 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating25 WhenToTest CharacterTurnEnd Condition Trait Liar >= 1 Affects Liar 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating27 WhenToTest CharacterTurnEnd Condition Trait Paranoia >= 1 Affects Paranoia 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating28 WhenToTest CharacterTurnEnd Condition Trait Perverted >= 1 Affects Perverted 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating32 WhenToTest CharacterTurnEnd Condition Trait Slothful >= 1 Affects Slothful 1 Chance 3 Affects LaxPersonalSecurity 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating34 WhenToTest CharacterTurnEnd Condition Trait Stoic >= 1 Affects Stoic 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating35 WhenToTest CharacterTurnEnd Condition Trait Superstitious >= 1 Affects Superstitious 1 Chance 2 ;------------------------------------------ Trigger selfperpetuating37 WhenToTest CharacterTurnEnd Condition Trait TouchedByTheGods >= 1 Affects TouchedByTheGods 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating38 WhenToTest CharacterTurnEnd Condition Trait Trusting >= 1 Affects Trusting 1 Chance 4 Affects LaxPersonalSecurity 1 Chance 4 Affects KindRuler 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating41 WhenToTest CharacterTurnEnd Condition Trait Gregarious >= 1 and not Trait StrategyDread > 1 Affects Gregarious 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating411 WhenToTest CharacterTurnEnd Condition Trait Gregarious > 1 and Trait StrategyDread > 1 Affects Gregarious -1 Chance 100 ;------------------------------------------ Trigger selfperpetuating41a WhenToTest CharacterTurnEnd Condition Trait Introvert >= 1 Affects Introvert 1 Chance 4 ;------------------------------------------ Trigger Rabblerouser_Introvert_Cleanup WhenToTest CharacterTurnEnd Condition Trait Introvert > 0 and Trait Rabblerouser > 0 Affects Rabblerouser -1 Chance 100 ;------------------------------------------ Trigger selfperpetuating45 WhenToTest CharacterTurnEnd Condition Trait Prim >= 1 Affects Prim 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating51 WhenToTest CharacterTurnEnd Condition Trait StrickenSerious >= 1 Affects StrickenSerious 1 Chance 4 ;========================================================================================= ;----- Sitting in towns with buildings ------------------ ;======================================================== ;------------------------------------------ Trigger luxurious_lifestyle_inns WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and SettlementBuildingExists >= coaching_house and not Trait Upright > 0 and not Trait Prim > 0 Affects Aesthetic 1 Chance 3 Affects Drink 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Gambling 1 Chance 2 Affects Girls 1 Chance 2 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger luxurious_lifestyle_theatres WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and SettlementBuildingExists >= theatre Affects Aesthetic 1 Chance 3 Affects Epicurean 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Cultured 1 Chance 10 ;------------------------------------------ Trigger luxurious_lifestyle_water4_sewerage_system WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and SettlementBuildingExists >= water4_sewerage_system Affects Aesthetic 1 Chance 3 Affects Epicurean 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Cultured 1 Chance 3 ; main trigger for cultured ;------------------------------------------ Trigger luxurious_lifestyle4 WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and SettlementBuildingExists = pleasure_palace and not Trait Upright > 0 and not Trait Prim > 0 Affects Aesthetic 1 Chance 5 Affects Epicurean 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Gambling 1 Chance 3 Affects Girls 1 Chance 10 Affects BadDisciplinarian 1 Chance 50 Affects Cultured 1 Chance 5 ; main trigger for cultured ;------------------------------------------ Trigger luxurious_lifestyle5 WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and SettlementBuildingExists >= merchants_quarter Affects Aesthetic 1 Chance 5 Affects Epicurean 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Gambling 1 Chance 3 Affects GoodTrader 1 Chance 10 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger Luxurious_Lifestyle_sanitation WhenToTest CharacterTurnEndInSettlement Condition RemainingMPPercentage > 95 and SettlementBuildingExists >= water4_sewerage_system Affects HaleAndHearty 1 Chance 10 Affects Epicurean 1 Chance 5 Affects Girls 1 Chance 3 ;------------------------------------------ Trigger Luxurious_Lifestyle_Friend_Entertainer WhenToTest CharacterTurnEndInSettlement Condition HasAncType Entertain and RandomPercent > 80 and RemainingMPPercentage > 50 Affects Drink 1 Chance 10 Affects Epicurean 1 Chance 10 Affects Girls 1 Chance 10 ;========================================================================================= EVENTS IN LIFE ;----- Events in Life ----------------------------------- ;======================================================== ;======================================================== Governing - City Happy/Unhappy/Riots ;--------- Governing - City Happy/Unhappy/Riots --------- ;------------------------------------------ Trigger GovernorCityRiots_1 WhenToTest GovernorCityRiots Affects Disciplinarian 2 Chance 50 Affects Rabblerouser 1 Chance 10 Affects Authoritarian 1 Chance 20 Affects Anger 1 Chance 2 Affects Just -1 Chance 2 ;------------------------------------------ Trigger GovernorCityRebels_1 WhenToTest GovernorCityRebels Affects Disciplinarian 2 Chance 50 Affects Rabblerouser 1 Chance 20 Affects Authoritarian 1 Chance 33 Affects Anger 1 Chance 2 Affects Just -1 Chance 2 ;======================================================== Living outside settlements ;--------- Living outside settlements ------------------- ; ; triggers for education are in the relevant section ; later check if triggers for Girls, Xenophilia are included elsewhere ; should also be reviewed after other traits reviewed and could differentiate between situations ;------------------------------------------ Trigger Living_At_Sea_NotMarried WhenToTest CharacterTurnEnd Condition IsGeneral and AtSea and Trait MarriageCertificate < 1 and RandomPercent > 50 Affects Brave 1 Chance 4 Affects Drink 1 Chance 8 Affects Insane 1 Chance 4 Affects PublicFaith 1 Chance 4 ;------------------------------------------ Trigger Living_At_Sea_Married WhenToTest CharacterTurnEnd Condition IsGeneral and AtSea and Trait MarriageCertificate > 0 and RandomPercent > 50 Affects Brave 1 Chance 3 Affects Drink 1 Chance 6 Affects Insane 1 Chance 2 Affects PublicFaith 1 Chance 6 Affects Cuckold 1 Chance 4 ;------------------------------------------ Trigger Living_In_Wild_NotMarried_AtHome WhenToTest CharacterTurnEnd Condition not EndedInSettlement and not AtSea and not InEnemyLands and Trait MarriageCertificate < 1 and RandomPercent > 50 Affects Brave 1 Chance 4 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 4 Affects Feck 1 Chance 4 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 3 ;------------------------------------------ Trigger Living_In_Wild_Married_AtHome WhenToTest CharacterTurnEnd Condition not EndedInSettlement and not AtSea and not InEnemyLands and Trait MarriageCertificate > 0 and RandomPercent > 50 Affects Brave 1 Chance 3 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 4 Affects Feck 1 Chance 3 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 6 Affects Cuckold 1 Chance 4 ;------------------------------------------ Trigger Living_In_Wild_NotMarried_Abroad WhenToTest CharacterTurnEnd Condition not EndedInSettlement and not AtSea and InEnemyLands and Trait MarriageCertificate < 1 and RandomPercent > 50 Affects Brave 1 Chance 4 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 6 Affects Feck 1 Chance 4 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 4 Affects Pragmatic 1 Chance 4 Affects Stoic 1 Chance 4 ;------------------------------------------ Trigger Living_In_Wild_Married_Abroad WhenToTest CharacterTurnEnd Condition not EndedInSettlement and not AtSea and InEnemyLands and Trait MarriageCertificate > 0 and RandomPercent > 50 Affects Brave 1 Chance 3 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 6 Affects Feck 1 Chance 3 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 6 Affects Pragmatic 1 Chance 4 Affects Stoic 1 Chance 4 Affects Cuckold 1 Chance 4 ;------------------------------------------ Trigger Living_In_Camp_NotMarried_AtHome WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage > 95 and not AtSea and not InEnemyLands and Trait MarriageCertificate < 1 and RandomPercent > 50 Affects Brave 1 Chance 4 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 4 Affects Feck 1 Chance 4 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 4 Affects Pragmatic 1 Chance 4 Affects Stoic 1 Chance 4 ;------------------------------------------ Trigger Living_In_Camp_Married_AtHome WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage > 95 and not AtSea and not InEnemyLands and Trait MarriageCertificate > 0 and RandomPercent > 50 Affects Brave 1 Chance 3 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 4 Affects Feck 1 Chance 3 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 6 Affects Pragmatic 1 Chance 4 Affects Stoic 1 Chance 4 Affects Cuckold 1 Chance 4 ;------------------------------------------ Trigger Living_In_Camp_NotMarried_Abroad WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage > 95 and not AtSea and InEnemyLands and Trait MarriageCertificate < 1 and RandomPercent > 50 Affects Brave 1 Chance 4 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 4 Affects Feck 1 Chance 4 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 4 Affects Pragmatic 1 Chance 4 Affects Stoic 1 Chance 4 ;------------------------------------------ Trigger Living_In_Camp_Married_Abroad WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage > 95 and not AtSea and InEnemyLands and Trait MarriageCertificate > 0 and RandomPercent > 50 Affects Brave 1 Chance 3 Affects HaleAndHearty 1 Chance 4 Affects Scout 1 Chance 4 Affects Feck 1 Chance 3 Affects Disciplinarian 2 Chance 50 Affects PublicFaith 1 Chance 6 Affects Pragmatic 1 Chance 4 Affects Stoic 1 Chance 4 Affects Cuckold 1 Chance 4 ;======================================================== ;--------- Bribery -------------------------------------- ;------------------------------------------ Trigger Accepts_Bribe WhenToTest AcceptBribe Condition IsGeneral Affects Coward 1 Chance 50 Affects Embezzler 1 Chance 50 Affects Corrupt 1 Chance 33 Affects ExpensiveTastes 1 Chance 33 Affects BadDisciplinarian 2 Chance 50 Affects Just -1 Chance 20 ;------------------------------------------ Trigger Accepts_Bribe_Corrupt WhenToTest AcceptBribe Condition IsGeneral and Attribute Piety < 6 and Trait Corrupt > 1 Affects Coward 1 Chance 50 Affects Embezzler 1 Chance 50 Affects Corrupt 1 Chance 50 Affects Upright -1 Chance 85 Affects Just -1 Chance 20 ;------------------------------------------ Trigger Accepts_Bribe_Losing_Chivalry4 WhenToTest AcceptBribe Condition Trait StrategyChivalry > 3 Affects StrategyDread 4 Chance 50 ;------------------------------------------ Trigger Accepts_Bribe_Losing_Chivalry2 WhenToTest AcceptBribe Condition Trait StrategyChivalry > 1 Affects StrategyDread 2 Chance 50 ;======================================================== ;--------- Spying, Assassination ------------------------ ;----------------------------------------------- Trigger Catches_Spy WhenToTest ExecutesASpyOnAMission Affects Xenophobia 1 Chance 50 Affects CounterSpy 1 Chance 100 Affects Just 1 Chance 20 ;------------------------------------------ Trigger Assassination_Target_AssassinFled WhenToTest SufferAssassinationAttempt Affects Xenophobia 1 Chance 50 Affects Coward 1 Chance 50 Affects Paranoia 1 Chance 33 Affects HighPersonalSecurity 1 Chance 17 Affects Gambling 1 Chance 15 Affects Girls 1 Chance 20 Affects Drink 1 Chance 20 ;------------------------------------------ Trigger Assassination_Target_AssassinCaught WhenToTest ExecutesAnAssassinOnAMission Affects Xenophobia 1 Chance 50 Affects Coward 1 Chance 20 Affects AssassinCatcher 1 Chance 100 Affects Just 1 Chance 20 ;======================================================== ;--------- Magic --------------------------------------- ;------------------------------------------ Trigger agents56 WhenToTest CharacterTurnStart Condition HighestAttAdjacentChar Magic witch > 0 and HighestAttAdjacentChar Magic witch < 4 Affects StrickenSilly 1 Chance 8 Affects Hypochondriac 1 Chance 5 Affects Paranoia 1 Chance 5 Affects Handsome -1 Chance 5 ;------------------------------------------ Trigger agents57 WhenToTest CharacterTurnStart Condition HighestAttAdjacentChar Magic witch >= 4 and HighestAttAdjacentChar Magic witch < 7 Affects Cursed 1 Chance 10 Affects StrickenSilly 1 Chance 5 Affects Hypochondriac 1 Chance 5 Affects Paranoia 1 Chance 5 Affects Handsome -1 Chance 5 ;------------------------------------------ Trigger agents58 WhenToTest CharacterTurnStart Condition HighestAttAdjacentChar Magic witch >= 7 Affects Cursed 1 Chance 15 Affects StrickenSerious 1 Chance 10 Affects StrickenSilly 1 Chance 2 Affects Hypochondriac 1 Chance 5 Affects Paranoia 1 Chance 5 Affects Handsome -1 Chance 5 ;========================================================================================= Disaster Denouncement ;--------- Denouncement ----------------------- ;------------------------------------------ Trigger General_Denouncement WhenToTest SufferDenouncementAttempt Condition IsGeneral Affects ForcedReligious 1 Chance 50 Affects Anger 1 Chance 2 Affects Just -1 Chance 20 ;========================================================================================= Agents created ;----- Agents created ---------------------------------- ;------------------------------------------ Trigger Agent_Created_Governor_Priest WhenToTest GovernorAgentCreated Condition AgentType = priest Affects ReligiousActivity 1 Chance 17 Affects PublicFaith 1 Chance 15 Affects GoodAdministrator 1 Chance 15 ;------------------------------------------ Trigger Agent_Created_Governor_Assassin WhenToTest GovernorAgentCreated Condition AgentType = assassin Affects StrategyDread 1 Chance 25 ;------------------------------------------ Trigger Agent_Created_Governor_Spy WhenToTest GovernorAgentCreated Condition AgentType = spy Affects StrategyDread 1 Chance 5 ;------------------------------------------ Trigger Agent_Created_Governor_Diplomat WhenToTest GovernorAgentCreated Condition AgentType = diplomat Affects StrategyChivalry 1 Chance 5 ;------------------------------------------ Trigger Agent_Created_Governor_Merchant WhenToTest GovernorAgentCreated Condition AgentType = merchant Affects GoodTrader 1 Chance 50 Affects GoodAdministrator 1 Chance 15 ;========================================================================================= ;========================================================================================= ;===== RELIGION ======================================== ;========================================================================================= ;========================================================================================= ;========================================================================================= PublicFaith: Spreading own faith ;----- PublicFaith ------------------------------ ;------------------------------------------------------ Catholic Trigger PublicFaith_OwnReligion_City_Catholic WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= church ; T2 level (higher levels don't make much change, and even if - it'd to into worse) and TimeInRegion > 2 ; not just visiting or resting and RemainingMPPercentage > 90 ; has time for thinking and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 ; has not yet seen too many bad things to be contemplative and Trait Officeholder < 1 ; as above and not FactionExcommunicated ; only for Catholics and RandomPercent > 50 ; = 2.5% per turn Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_SpreadingFaith_City_Catholic WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= small_church ; T1 level and PopulationOwnReligion < 50 ; the very spreading of faith strenghtens it too and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Xenophilia < 1 ; if you understand the others, you don't get too religious and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and not FactionExcommunicated and RandomPercent > 50 ; it stacks with the previous: altogher 5% per turn Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_OwnReligion_Castle_Catholic WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= chapel and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and not FactionExcommunicated and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_SpreadingFaith_Castle_Catholic WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= small_chapel and PopulationOwnReligion < 50 and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Xenophilia < 1 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and not FactionExcommunicated and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------------------ Orthodox Trigger PublicFaith_OwnReligion_City_Orthodox WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= church_o and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_SpreadingFaith_City_Orthodox WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= small_church_o and PopulationOwnReligion < 50 and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Xenophilia < 1 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_OwnReligion_Castle_Orthodox WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= chapel_o and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_SpreadingFaith_Castle_Orthodox WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= small_chapel_o and PopulationOwnReligion < 50 and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Xenophilia < 1 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------------------ Muslim Trigger PublicFaith_OwnReligion_City_Muslim WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= masjid and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_SpreadingFaith_City_Muslim WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= small_masjid and PopulationOwnReligion < 50 and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Xenophilia < 1 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_OwnReligion_Castle_Muslim WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= c_masjid and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_SpreadingFaith_Castle_Muslim WhenToTest CharacterTurnEndInSettlement Condition SettlementBuildingExists >= c_small_masjid and PopulationOwnReligion < 50 and TimeInRegion > 2 and RemainingMPPercentage > 90 and Trait Xenophilia < 1 and Trait Pragmatic < 2 and Trait Intelligent < 8 and Trait CounterOfBattles < 5 and Trait Officeholder < 1 and RandomPercent > 50 Affects PublicFaith 1 Chance 5 ;------------------------------------------------------ Other situations ; a few situations are coded elsewhere - but they were not yet reviewed ;------------------------------------------ Trigger PublicFaith_Selfperpetuation_PublicFaith WhenToTest CharacterTurnEnd Condition Trait PublicFaith > 1 ; this is little: perhaps 1 pt in life and RandomPercent > 80 Affects PublicFaith 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_Senile WhenToTest CharacterTurnEnd Condition Trait PublicAtheism < 1 and Trait Senile > 0 Affects PublicFaith 1 Chance 5 ;========================================================================================= PublicAtheism ; very few triggers for this trait, should be modded to have'm more ;------------------------------------------ Trigger PublicFaith_Selfperpetuation_PublicAtheism WhenToTest CharacterTurnEnd Condition Trait PublicAtheism > 1 ; this is little: perhaps 1 pt in life and RandomPercent > 80 Affects PublicAtheism 1 Chance 5 ;------------------------------------------ Trigger PublicFaith_PublicAtheism WhenToTest CharacterTurnEnd Condition Trait PublicAtheism > 0 and Trait Senile > 0 Affects PublicFaith 1 Chance 5 ; effects of old age are equivocal for the atheists Affects PublicAtheism 1 Chance 10 ;========================================================================================= Building completed: Religion ;----- Building completed: Religion --------------------- ;----- ;----- all religious buildings are listed below ;----- this part is for religion-related traits ;======================================================== CATHOLIC ;----- GBC Religion Catholic --------------------------- ;------------------------------------------ Trigger GBC_Rel_SmallChurch WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_church Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Church WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = church Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Abbey WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = abbey Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Cathedral WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = cathedral Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_HugeCathedral WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_cathedral Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Small_Chapel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_chapel Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Chapel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = chapel Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;======================================================== ORTHODOX ;----- GBC Religion Orthodox --------------------------- ;------------------------------------------ Trigger GBC_Rel_SmallChurch_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_church_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Church_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = church_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Abbey_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = abbey_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Cathedral_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = cathedral_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_HugeCathedral_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_cathedral_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Small_Chapel_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_chapel_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Chapel_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = chapel_o Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;======================================================== MUSLIM ;----- GBC Religion Muslim ----------------------------- ;------------------------------------------ Trigger GBC_Rel_SmallMasjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_masjid Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = masjid Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Minareted_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = minareted_masjid Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Jama WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = jama Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_GreatJama WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = great_jama Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Small_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_small_masjid Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_masjid Affects ReligiousActivity 1 Chance 20 Affects PublicFaith 1 Chance 50 Affects PublicFaith 1 Chance 50 Affects Intelligent 1 Chance 10 Affects StrategyChivalry 1 Chance 10 ;======================================================== ;----- GBC Religion Pagan Lithuanian ------------------- ;------------------------------------------ Trigger GBC_Rel_DievasAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyChivalry 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_DievasSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_sanctuary Affects ReligiousActivity 1 Chance 17 Affects StrategyChivalry 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_DievasTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_temple Affects ReligiousActivity 1 Chance 17 Affects StrategyChivalry 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Dievas WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_dievas_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_PerkunasAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_PerkunasSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_sanctuary Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_PerkunasTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_temple Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Perkunas WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_perkunas_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_GiltineAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyChivalry 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_GiltineSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_sanctuary Affects ReligiousActivity 1 Chance 17 Affects StrategyChivalry 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_GiltineTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_temple Affects ReligiousActivity 1 Chance 17 Affects StrategyChivalry 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Giltine WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_giltine_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;======================================================== ;----- GBC Religion Tengrism --------------------------- ;------------------------------------------ Trigger GBC_Rel_TengirAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_TengirSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_sanctuary Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_TengirTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_temple Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;------------------------------------------ Trigger GBC_Rel_Castle_Tengir WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_tengir_altar Affects ReligiousActivity 1 Chance 17 Affects StrategyDread 1 Chance 10 Affects Intelligent 1 Chance 10 ;======================================================== ;--------- Excommunication ------------------------------ ;------------------------------------------ Trigger Xenophobia_Excommunicated_Fobia WhenToTest CharacterTurnEnd Condition FactionExcommunicated and IsGeneral and CharacterReligion catholic and FactionIsLocal and not HasAncType Religion and Trait Xenophilia < 1 Affects Xenophobia 1 Chance 20 ;------------------------------------------ Trigger Xenophobia_Excommunicated_Filia WhenToTest CharacterTurnEnd Condition FactionExcommunicated and IsGeneral and CharacterReligion catholic and FactionIsLocal and not HasAncType Religion and Trait Xenophilia > 0 Affects Xenophilia -1 Chance 20 ;------------------------------------------ Trigger being_excommunicated_player WhenToTest CharacterTurnEnd Condition FactionExcommunicated and IsGeneral and CharacterReligion catholic and FactionIsLocal Affects PublicAtheism 1 Chance 10 Affects Just -1 Chance 5 ;------------------------------------------ Trigger being_excommunicated_ai WhenToTest CharacterTurnEnd Condition FactionExcommunicated and IsGeneral and CharacterReligion catholic and not FactionIsLocal Affects PublicAtheism 1 Chance 5 ;========== END OF SECTION ON RELIGION ================== ;========================================================================================= ;========================================================================================= ;======== ECONOMIC TRAITS ========================== ;========================================================================================= ;========================================================================================= ;========================================================================================= ;----- BUILDINGS COMPLETED impact on economic traits ---- ;========================================================================================= ;========================================================================================= CORE BUILDINGS ;--------- Core ----------------------------------------- ;======================================================== CITY WALLS ;----- GBC Eco City Walls ------------------------------ ;------------------------------------------ Trigger GBC_Eco_Wooden_Pallisade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = wooden_pallisade Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Wooden_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = wooden_wall Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Stone_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = stone_wall Affects GoodBuilder 2 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Large_Stone_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = large_stone_wall Affects GoodBuilder 2 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Huge_Stone_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_stone_wall Affects GoodBuilder 2 Chance 100 ;======================================================== CASTLE ;----- GBC Eco Castle ---------------------------------- ;------------------------------------------ Trigger GBC_Eco_Motte_and_Bailey WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = motte_and_bailey Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Wooden_Castle WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = wooden_castle Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = castle Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Fortress WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = fortress Affects GoodBuilder 2 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Citadel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = citadel Affects GoodBuilder 2 Chance 100 ;======================================================== ROADS ;----- GBC Eco Roads ----------------------------------- ;------------------------------------------ Trigger GBC_Eco_Roads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = roads Affects GoodBuilder 1 Chance 100 Affects GoodFarmer 1 Chance 50 Affects GoodTrader 6 Chance 40 ;------------------------------------------ Trigger GBC_Eco_PavedRoads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = paved_roads Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Highways WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = highways Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_CastleRoads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_roads Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_CastlePavedRoads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_paved_roads Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_CastleHighways WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_highways Affects GoodBuilder 1 Chance 100 ;======================================================== BUILDERS ;----- GBC Eco Builders ------------------------------ ;------------------------------------------ Trigger GBC_Eco_Logging_Camp WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Carpenter WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders2 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Quarry WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders3 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Stonemason WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders4 Affects GoodBuilder 1 Chance 100 ;========================================================================================= MILITARY buildings ;--------- Military ------------------------------------- ;------------------------------------------ Trigger governor_building_castle_defenses WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= c_ballista_towers Affects GoodBuilder 2 Chance 75 Affects GoodAdministrator 1 Chance 5 ;------------------------------------------ Trigger governor_building_defenses WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= ballista_towers Affects GoodBuilder 2 Chance 75 Affects GoodAdministrator 1 Chance 5 ;========================================================================================= PUBLIC ORDER Buildings ;--------- Public Order --------------------------------- ;------------------------------------------ Trigger GBC_Eco_Gallows_City WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= justice_city_1_gallows Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 20 Affects GoodTaxman 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Gallows_Castle WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= justice_city_1_gallows Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 20 Affects GoodTaxman 1 Chance 20 ;======================================================== city_hall ;------------------------------------------ Trigger GBC_Eco_Town_Hall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = town_hall Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 20 Affects GoodTaxman 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Council_Chambers WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = council_chambers Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 20 Affects GoodTaxman 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_City_Hall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = city_hall Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 20 Affects GoodTaxman 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Mayors_Palace WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = mayors_palace Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 20 Affects GoodTaxman 1 Chance 20 ;======================================================== taverns ;------------------------------------------ Trigger GBC_Eco_Brothel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = brothel Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Castle_Brothel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_brothel Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Inn WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = inn Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Tavern WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tavern Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Coaching_House WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = coaching_house Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_Pleasure_Palace WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = pleasure_palace Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;======================================================== other ;------------------------------------------ Trigger GBC_Eco_ART WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= artist_studio Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_IKONER WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= ikoner_studio Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_MUSIC WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= theatre Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_BULLRING WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = plaza_del_toro Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_TOURNEY WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= jousting_lists Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;------------------------------------------ Trigger GBC_Eco_RACING_TRACK WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= racing_track Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator -1 Chance 20 Affects GoodTaxman -1 Chance 20 Affects GoodTrader 1 Chance 20 ;========================================================================================= INCOME buildings ;--------- Income --------------------------------------- ;======================================================== SEA TRADE ;----- GBC Sea Trade ------------------------------------ ;------------------------------------------ Trigger building_cityports WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= port Affects GoodTrader 6 Chance 40 ;------------------------------------------ Trigger building_castleports WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= c_port Affects GoodTrader 4 Chance 40 ;------------------------------------------ Trigger building_seatrade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= merchants_wharf Affects GoodTrader 6 Chance 50 ;------------------------------------------ Trigger building_river_port WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= riverport2 Affects GoodTrader 6 Chance 50 ;------------------------------------------ Trigger building_trade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= corn_exchange and Trait GovernorInclination = 1 Affects GoodTrader 6 Chance 50 ;======================================================== MARKETS ;----- GBC Eco Markets ---------------------------------- ;------------------------------------------ Trigger GBC_Eco_Corn_Exchange WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = corn_exchange Affects GoodFarmer 1 Chance 50 ;------------------------------------------ Trigger GBC_Eco_bank WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= money3 Affects GoodTrader 6 Chance 50 ;------------------------------------------ Trigger GBC_Eco_caravans WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= caravan_stop Affects GoodTrader 6 Chance 50 ;======================================================== MINES ;----- GBC Eco Mines ------------------------------------ ;------------------------------------------ Trigger GBC_Eco_Mines WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines1 and TimeInRegion > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 100 Affects GoodMiner 1 Chance 50 Affects GoodMiner 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Mines_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines1 and TimeInRegion > 2 and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 50 Affects GoodMiner 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Shaft_Mines WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines3 and TimeInRegion > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 100 Affects GoodMiner 1 Chance 50 Affects GoodMiner 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Shaft_Mines_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines3 and TimeInRegion > 2 and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 100 Affects GoodMiner 1 Chance 50 Affects GoodMiner 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;========================================================================================= POPULATION GROWTH Buildings ;--------- Population growth ---------------------------- ;------------------------------------------ Trigger GBC_Eco_Farms_All WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= farms0 Affects GoodFarmer 1 Chance 100 Affects GoodFarmer 1 Chance 50 Affects GoodFarmer 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Farms_LandClearance WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = farms2 Affects GoodFarmer 1 Chance 100 Affects GoodFarmer 1 Chance 50 Affects GoodFarmer 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Farms_City WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = farms4 Affects GoodFarmer 1 Chance 100 Affects GoodFarmer 1 Chance 50 Affects GoodFarmer 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Farms_BigCity WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= farms5 Affects GoodFarmer 1 Chance 100 Affects GoodFarmer 1 Chance 50 Affects GoodFarmer 1 Chance 10 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Mills WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= water_mill Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Bakery WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= bread3 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Water_Supply WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= water1_wells Affects GoodFarmer 1 Chance 50 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Orphanage WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= charity3 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Bimaristan WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= bimaristan Affects GoodBuilder 2 Chance 75 ;========================================================================================= RELIGION buildings ;--------- Religion ------------------------------------- ;======================================================== CATHOLIC ;----- GBC Eco Religion Catholic ----------------------- ;--- AFFECTS & CONDITIONS TO BE MULTIPLIED ONCE ALL TRAITS ARE WELL-THOUGHT-OUT ;------------------------------------------ Trigger GBC_Eco_SmallChurch WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_church and Trait Intelligent > 3 and Trait FitForOffice > 1 and not Trait PublicAtheism > 1 Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 50 Affects BadTaxman 1 Chance 33 Affects BadTrader 1 Chance 33 Affects GoodFarmer 1 Chance 10 Affects Generous 1 Chance 10 Affects Embezzler -1 Chance 10 Affects Corrupt -1 Chance 10 Affects Upright 1 Chance 2 ;------------------------------------------ Trigger GBC_Eco_Church WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = church Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Abbey WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = abbey Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Cathedral WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = cathedral Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_HugeCathedral WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_cathedral Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Small_Chapel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_chapel Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Chapel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = chapel Affects GoodBuilder 1 Chance 100 ;======================================================== ORTHODOX ;----- GBC Religion Orthodox --------------------------- ;------------------------------------------ Trigger GBC_Eco_SmallChurch_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_church_o Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Church_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = church_o Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Abbey_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = abbey_o Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Cathedral_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = cathedral_o Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_HugeCathedral_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_cathedral_o Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Small_Chapel_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_chapel_o Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Chapel_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = chapel_o Affects GoodBuilder 1 Chance 100 ;======================================================== MUSLIM ;----- GBC Religion Muslim ----------------------------- ;------------------------------------------ Trigger GBC_Eco_SmallMasjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_masjid Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = masjid Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Minareted_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = minareted_masjid Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Jama WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = jama Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GreatJama WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = great_jama Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Small_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_small_masjid Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_masjid Affects GoodBuilder 1 Chance 100 ;======================================================== Pagan Lithuanian ;----- GBC Religion Pagan Lithuanian ------------------- ;------------------------------------------ Trigger GBC_Eco_DievasAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_altar Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_DievasSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_sanctuary Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_DievasTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_temple Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Dievas WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_dievas_altar Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_PerkunasAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_altar Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_PerkunasSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_sanctuary Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_PerkunasTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_temple Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Perkunas WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_perkunas_altar Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GiltineAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_altar Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GiltineSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_sanctuary Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GiltineTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_temple Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Giltine WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_giltine_altar Affects GoodBuilder 1 Chance 100 ;======================================================== Tengrism ;----- GBC Religion Tengrism --------------------------- ;------------------------------------------ Trigger GBC_Eco_TengirAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_altar Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_TengirSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_sanctuary Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_TengirTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_temple Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Castle_Tengir WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_tengir_altar Affects GoodBuilder 1 Chance 100 ;========================================================================================= EDUCATION buildings ;--------- Education ------------------------------------ ;-------------------------------------------------------- ;------------- School & University --------------------- ;-------------------------------------------------------- Trigger GBC_Eco_School WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= school and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_School_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= school and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_University WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > school and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_University_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > school and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GreatUniversity WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > university and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GreatUniversity_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > university and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;-------------------------------------------------------- ;------------- Library --------------------------------- ;-------------------------------------------------------- Trigger GBC_Eco_Library WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= library and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Library_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= library and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GreatLibrary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > library and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_GreatLibrary_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > library and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;-------------------------------------------------------- ;------------- Castle Library -------------------------- ;-------------------------------------------------------- Trigger GBC_Eco_CastleLibrary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= castle_library and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_CastleLibrary_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= castle_library and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Academy WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > castle_library and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Academy_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > castle_library and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;-------------------------------------------------------- ;------------- AlchemistsLab ---------------------------- ;-------------------------------------------------------- Trigger GBC_Eco_AlchemistsLab WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= alchemists_lab and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;-------------------------------------------------------- Trigger GBC_Eco_AlchemistsLab_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= alchemists_lab and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_AlchemySchool WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > alchemists_lab and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_AlchemySchool_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > alchemists_lab and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;-------------------------------------------------------- ;------------- Naval Academy --------------------------- Naval Academy ;-------------------------------------------------------- Trigger GBC_Eco_Naval_Academy1 WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= naval_academy and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Naval_Academy_Smart1 WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= naval_academy and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Naval_Academy2 WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > naval_academy and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Naval_Academy_Smart2 WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > naval_academy and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;-------------------------------------------------------- ;------------- Printing Press --------------------------- ;-------------------------------------------------------- Trigger GBC_Eco_paper3a_parchmentA WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= paper3a_parchment and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_paper3a_parchment_SmartA WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= paper3a_parchment and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_paper3a_parchment WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > paper3a_parchment and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_paper3a_parchment_Smart WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > paper3a_parchment and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 100 ;========================================================================================= GUILD buildings ;--------- Guilds --------------------------------------- ;------- THIEVES --------------------------- Trigger GBC_Eco_Guild_Thieves WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = thieves_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Thieves_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > thieves_guild Affects GoodBuilder 1 Chance 100 ;-------- ASSASSINS -------------------- Trigger GBC_Eco_Guild_Assassins WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = assassins_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Assassins_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > assassins_guild Affects GoodBuilder 1 Chance 100 ;-------- THEOLOGIANS ----------------------------- Trigger GBC_Eco_Guild_Theologians WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = theologians_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Theologians_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > theologians_guild Affects GoodBuilder 1 Chance 100 ;------- MERCHANTS --------------------------- Trigger GBC_Eco_Guild_Merchants WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = merchants_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Merchants_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > merchants_guild Affects GoodBuilder 1 Chance 100 ;-------- HANSA ------------------------- Trigger GBC_Eco_Hansa WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > hansa1_baltic_trade Affects GoodBuilder 1 Chance 100 ;------- EXPLORERS --------------------------- Trigger GBC_Eco_Guild_Explorers WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = explorers_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Explorers_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > explorers_guild Affects GoodBuilder 1 Chance 100 ;------- MASONS ---------------------------- Trigger GBC_Eco_Guild_Masons WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = masons_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Masons_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > masons_guild Affects GoodBuilder 1 Chance 100 ;------- SWORDSMITHS --------------------------- Trigger GBC_Eco_Guild_Swordsmiths WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = swordsmiths_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Swordsmiths_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > swordsmiths_guild Affects GoodBuilder 1 Chance 100 ;------- ARCHERS -------------------------- Trigger GBC_Eco_Guild_Woodsmens WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = woodsmens_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Woodsmens_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > woodsmens_guild Affects GoodBuilder 1 Chance 100 ;-------- HORSEBREEDERS ------------- Trigger GBC_Eco_Guild_Horsebreeders WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= horse_breeders_guild Affects GoodBuilder 1 Chance 100 ;-------------------------------------------- Trigger GBC_Eco_Guild_Horsebreeders_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > horse_breeders_guild Affects GoodBuilder 1 Chance 100 ;========================================================================================= CHAPTER HOUSES ;--------- Chapter Houses ------------------------------- ;------------------------------------------ Trigger GBC_Eco_Templar_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= templars_major_ch Affects GoodBuilder 1 Chance 100 Affects GoodAdministrator 1 Chance 50 Affects GoodFarmer 1 Chance 5 ; chivalric orders would usually come with new ideas from abroad ;------------------------------------------ Trigger GBC_Eco_Hospitaller_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= st_johns_major_ch Affects GoodBuilder 1 Chance 100 Affects MedicalSkill 1 Chance 10 ;------------------------------------------ Trigger GBC_Eco_Montesa_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= montesa_major_ch Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Teutonic_Knights_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= teutonic_knights_major_ch Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger GBC_Eco_Santiago_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= knights_of_santiago_major_ch Affects GoodBuilder 1 Chance 100 ;========================================================================================= ;----- ECONOMIC SKILLS ---------------------------------- ;========================================================================================= ;========================================================================================= ;--------- Eco Skills Impact of other traits ----------------------------------- ;------------------------------------------- Trigger Eco_Impact_of_PublicAtheism WhenToTest CharacterTurnEndInSettlement Condition Trait Intelligent > 4 and Trait PublicAtheism > 0 and TimeInRegion > 1 and RemainingMPPercentage > 90 and Trait Senile < 1 and RandomPercent > 80 Affects GoodBuilder 2 Chance 5 Affects GoodMiner 2 Chance 2 Affects GoodTrader 4 Chance 5 Affects GoodTaxman 1 Chance 2 Affects GoodAdministrator 1 Chance 2 Affects MathematicsSkill 1 Chance 2 ;========================================================================================= ;--------- Eco Skills Mutual Limits ----------------------------------- ;------------------------------------------ GoodTrader: it may happens that a good trader is a not-so-good taxman, but not much worse Trigger GoodTrader_BadTaxman_Limits WhenToTest CharacterTurnEnd Condition Trait GoodTrader > 1 and Trait BadTaxman > 1 Affects BadTaxman -1 Chance 100 ;------------------------------------------ Trigger GoodTrader_BadBuilder_Limits WhenToTest CharacterTurnEnd Condition Trait GoodTrader > 1 and Trait BadBuilder > 1 Affects BadBuilder -1 Chance 100 ;------------------------------------------ Trigger GoodTrader_BadAdministrator_Limits WhenToTest CharacterTurnEnd Condition Trait GoodTrader > 1 and Trait BadAdministrator > 1 Affects BadAdministrator -1 Chance 100 ;------------------------------------------ GoodTaxman Trigger GoodTaxman_BadTrader_Limits WhenToTest CharacterTurnEnd Condition Trait GoodTaxman > 1 and Trait BadTrader > 1 Affects BadTrader -1 Chance 100 ;------------------------------------------ Trigger GoodTaxman_BadBuilder_Limits WhenToTest CharacterTurnEnd Condition Trait GoodTaxman > 1 and Trait BadBuilder > 1 Affects BadBuilder -1 Chance 100 ;------------------------------------------ Trigger GoodTaxman_BadAdministrator_Limits WhenToTest CharacterTurnEnd Condition Trait GoodTaxman > 1 and Trait BadAdministrator > 1 Affects BadAdministrator -1 Chance 100 ;------------------------------------------ GoodMiner Trigger GoodMiner_BadTaxman_Limits WhenToTest CharacterTurnEnd Condition Trait GoodMiner > 1 and Trait BadTaxman > 1 Affects BadTaxman -1 Chance 100 ;------------------------------------------ Trigger GoodMiner_BadTrader_Limits WhenToTest CharacterTurnEnd Condition Trait GoodMiner > 1 and Trait BadTrader > 1 Affects BadTrader -1 Chance 100 ;------------------------------------------ Trigger GoodMiner_BadBuilder_Limits WhenToTest CharacterTurnEnd Condition Trait GoodMiner > 1 and Trait BadBuilder > 1 Affects BadBuilder -1 Chance 100 ;------------------------------------------ Trigger GoodMiner_BadAdministrator_Limits WhenToTest CharacterTurnEnd Condition Trait GoodMiner > 1 and Trait BadAdministrator > 1 Affects BadAdministrator -1 Chance 100 ;------------------------------------------ GoodAdministrator Trigger GoodAdministrator_BadTaxman_Limits WhenToTest CharacterTurnEnd Condition Trait GoodAdministrator > 1 and Trait BadTaxman > 1 Affects BadTaxman -1 Chance 100 ;------------------------------------------ Trigger GoodAdministrator_BadTrader_Limits WhenToTest CharacterTurnEnd Condition Trait GoodAdministrator > 1 and Trait BadTrader > 1 Affects BadTrader -1 Chance 100 ;------------------------------------------ Trigger GoodAdministrator_BadBuilder_Limits WhenToTest CharacterTurnEnd Condition Trait GoodAdministrator > 1 and Trait BadBuilder > 1 Affects BadBuilder -1 Chance 100 ;========================================================================================= GoodTaxman ;--------- Taxman ----------------------------------- ;======================================================================== Taxman Living ;----- Taxman Living -------------------------------- ;-- for all generals ;---------------------------------------------- Trigger GoodTaxman1_HighTax_LoyaltyPiety WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel >= tax_high and GovernorLoyaltyLevel = loyalty_happy and TimeInRegion > 1 and RemainingMPPercentage > 95 and Attribute Chivalry < 6 and Attribute Loyalty > 5 and Attribute Piety > 5 and Attribute Authority > 0 and Trait Senile < 1 and Trait MilitaryInclination < 1 Affects GoodTaxman 1 Chance 10 ;---------------------------------------------- Trigger GoodTaxman2_HighTax_LoyaltyAuthority WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel >= tax_high and GovernorLoyaltyLevel = loyalty_happy and TimeInRegion > 1 and RemainingMPPercentage > 95 and Attribute Chivalry < 6 and Attribute Loyalty > 5 and Attribute Authority > 5 and Trait Senile < 1 and Trait MilitaryInclination < 1 Affects GoodTaxman 1 Chance 10 ;------------------------------------------ Trigger GoodTaxman3_VeryHighTax WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel > tax_high and GovernorLoyaltyLevel = loyalty_happy and TimeInRegion > 1 and RemainingMPPercentage > 95 and Attribute Chivalry < 6 and Attribute Loyalty > 2 and Attribute Piety > 2 and Attribute Authority > 0 and Trait Senile < 1 Affects GoodTaxman 1 Chance 10 ;------------------------------------------ Trigger GoodTaxman4_GreatAcademic WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel > tax_high and GovernorLoyaltyLevel = loyalty_happy and TimeInRegion > 1 and RemainingMPPercentage > 95 and Attribute Chivalry < 6 and Attribute Loyalty > 2 and Attribute Piety > 2 and Attribute Authority > 0 and Trait Senile < 1 and HasAncType GreatAcademic Affects GoodTaxman 1 Chance 10 ;------------------------------------------ Trigger GoodTaxman5_AI WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel >= tax_high and TimeInRegion > 1 and Attribute Chivalry < 6 and Attribute Loyalty > 2 and Attribute Piety > 2 and Attribute Authority > 0 and Trait Senile < 1 and Trait MilitaryInclination < 1 and not FactionIsLocal Affects GoodTaxman 1 Chance 50 Affects Disciplinarian 1 Chance 20 ;------------------------------------------ Trigger BadTaxman1_LowTax WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel < tax_normal and GovernorLoyaltyLevel = loyalty_happy Affects BadTaxman 1 Chance 10 ;------------------------------------------ Trigger BadTaxman2_BadTaxman_UnhappyPeople WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel > tax_normal and GovernorLoyaltyLevel <= loyalty_disillusioned Affects BadTaxman 1 Chance 10 Affects Disciplinarian 1 Chance 20 ;------------------------------------------ Trigger BadTaxman3_LowTax_MilitaryNotPious WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel < tax_normal and GovernorLoyaltyLevel = loyalty_happy and Attribute Piety < 6 and Trait MilitaryInclination > 0 and not HasAncType GreatAcademic and not HasAncType Academic Affects BadTaxman 1 Chance 10 Affects BadDisciplinarian 1 Chance 20 ;------------------------------------------ Trigger BadTaxman4_UnhappyPeople_MilitaryChivalrous WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel > tax_normal and GovernorLoyaltyLevel <= loyalty_disillusioned and Attribute Chivalry > 6 and Trait MilitaryInclination > 0 and not HasAncType GreatAcademic and not HasAncType Academic Affects BadTaxman 1 Chance 10 ;------------------------------------------ Trigger BadTaxman5_LowTax_AI WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel < tax_normal and not FactionIsLocal Affects BadTaxman 1 Chance 20 Affects BadDisciplinarian 1 Chance 20 ;------------------------------------------ Trigger BadTaxman6_UnhappyPeople_AI WhenToTest CharacterTurnEndInSettlement Condition GovernorLoyaltyLevel < loyalty_disillusioned and not FactionIsLocal Affects BadTaxman 1 Chance 20 ;------------------------------------------ ; if a governor is not loyal, he'll get not only corrupt traits but also simply not care about taxes ; it also covers the issue of being far away from the capita (and there're corruption traits due to this reason as well) ;------------------------------------------ Trigger BadTaxman_LowLoyalty WhenToTest CharacterTurnEndInSettlement Condition GovernorTaxLevel >= tax_high and Attribute Loyalty < 2 and Attribute Piety < 6 and TimeInRegion > 4 and Trait FitForOffice > 1 Affects BadTaxman 1 Chance 10 ;======================================================================== Taxman Living Special Abilities ;----- Taxman Living Special Abilities -------------- ;-- triggers will fire on generals with particular abilities, also teenagers ;======================================================================== Taxman Educated ;----- Taxman Living Educated ---------------------- ;======================================================================== Taxman Other Buildings ;----- Taxman LivingOther Buildings ---------------- ;======================================================================== Taxman With Ancilliaries ;----- Taxman Living With Ancilliaries --------------- ;- at some point other ancillaries may be added: books etc. ;----------------------------------------- Trigger Taxman_Living_With_AcademicANC WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= council_chambers and TimeInRegion > 4 and Trait Intelligent > 5 and Trait FitForOffice > 1 and HasAncType Academic Affects GoodTaxman 1 Chance 5 ;======================================================================== Taxman Loss ;----- Taxman Loss ---------------------------------- ;-- very rare situations just to ensure ;-- that those with other interests are not superb Taxman ;======================================================================== Taxman Functional ;----- Taxman Intelligent Functional -------------- ;------------------------------------------ Trigger GoodTaxman_AI_boost WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not FactionIsLocal and Trait Intelligent > 3 and Trait GoodTaxman < 3 Affects GoodTaxman 1 Chance 10 ;------------------------------------------ Trigger Taxman_Idiot_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 3 and Trait GoodTaxman > 0 Affects GoodTaxman -1 Chance 100 ;------------------------------------------ Trigger Taxman_Stupid_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 4 and Trait GoodTaxman > 1 Affects GoodTaxman -1 Chance 100 ;------------------------------------------ Trigger Taxman_UnIntelligent_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 5 and Trait GoodTaxman > 2 Affects GoodTaxman -1 Chance 100 ;------------------------------------------ Trigger GoodTaxman_BadTaxman_ClearingHouse1 WhenToTest CharacterTurnEnd Condition Trait BadTaxman > 0 and Trait GoodTaxman > 0 Affects BadTaxman -1 Chance 100 Affects GoodTaxman -1 Chance 100 ;------------------------------------------ Trigger GoodTaxman_BadTaxman_ClearingHouse2 WhenToTest CharacterTurnEnd Condition Trait BadTaxman > 1 and Trait GoodTaxman > 1 Affects BadTaxman -2 Chance 100 Affects GoodTaxman -2 Chance 100 ;========================================================================================= TRADER ;--------- Trader ----------------------------------- ; creation of a merchant: 0.5 ;======================================================================== Trader Living ;----- Trader Living -------------------------------- ;-- for all generals ;======================================================================== Trader Living Special Abilities ;----- Trader Living Special Abilities -------------- ;-- triggers will fire on generals with particular abilities, also teenagers ;======================================================================== Trader Educated ;----- Trader Living Educated ---------------------- ;======================================================================== Trader Other Buildings ;----- Trader LivingOther Buildings ---------------- ;----------------------------------------- Trigger GoodTrader_Living_c_caravan_stop WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and TimeInRegion > 1 and SettlementBuildingExists >= c_caravan_stop and Trait MarriageCertificate < 1 and Trait FitForOffice > 1 Affects GoodTrader 1 Chance 5 ;======================================================================== Trader With Ancilliaries ;----- Trader Living With Ancilliaries --------------- ;- at some point other ancillaries may be added: books etc. ;----------------------------------------- Trigger Trader_Living_With_AcademicANC WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and TimeInRegion > 4 and SettlementBuildingExists >= fairground and HasAncType Academic and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodTrader 1 Chance 5 ;======================================================================== Trader Loss ;----- Trader Loss ---------------------------------- ;-- very rare situations just to ensure ;-- that those with other interests are not superb trader ;------------------------------------------ Trigger GoodTrader_OtherInterests_ExpensiveTastes WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodTrader > 3 and Trait ExpensiveTastes > 2 Affects GoodTrader -1 Chance 33 ;------------------------------------------ Trigger GoodTrader_OtherInterests_Cultured WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodTrader > 3 and Trait Cultured > 2 Affects GoodTrader -1 Chance 33 ;------------------------------------------ Trigger GoodTrader_OtherInterests_Drink WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and TimeInRegion > 2 and Trait GoodTrader > 2 and Trait Drink > 3 Affects GoodTrader -1 Chance 33 ;------------------------------------------ Trigger GoodTrader_Unfit WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodTrader > 3 and Trait FitForOffice < 2 Affects GoodTrader -1 Chance 33 ;======================================================================== Trader ClearingHouse ;----- Trader Intelligent ClearingHouse -------------- ;------------------------------------------ Trigger GoodTrader_AI_buff WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Intelligent > 3 and Trait GoodTrader < 3 Affects GoodTrader 1 Chance 10 ;------------------------------------------ Trigger Trader_Idiot_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 3 and Trait GoodTrader > 0 Affects GoodTrader -1 Chance 100 ;------------------------------------------ Trigger Trader_Stupid_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 4 and Trait GoodTrader > 1 Affects GoodTrader -1 Chance 100 ;------------------------------------------ Trigger Trader_UnIntelligent_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 5 and Trait GoodTrader > 2 Affects GoodTrader -1 Chance 100 ;------------------------------------------ Trigger GoodTrader_BadTrader_ClearingHouse1 WhenToTest CharacterTurnEnd Condition Trait BadTrader > 0 and Trait GoodTrader > 0 Affects BadTrader -1 Chance 100 Affects GoodTrader -1 Chance 100 ;------------------------------------------ Trigger GoodTrader_BadTrader_ClearingHouse2 WhenToTest CharacterTurnEnd Condition Trait BadTrader > 1 and Trait GoodTrader > 1 Affects BadTrader -2 Chance 100 Affects GoodTrader -2 Chance 100 ;========================================================================================= FARMER ;--------- Farmer ----------------------------------- ;-- levels(points) 1(2),2(4),3(8),4(14) ;-- only on-the-job experience: general has to stay in the province and end movement in the settlement ;-- minimum requirement is FitForOffice, but for many triggers also positive Intelligence ;-- some other traits and presence of certain buildings will also help ;-- no difference between castle and city ;-- also Teenagers get the points (but effectively rarely since schooling takes place in bigger settlements) ; ;-- How many points is collected in 10 years (20 turns): ; any general in town/castle (not bigger) 2.0 ; Intelligent general in town/castle (not bigger) 2.0 ; Genius, HorseRacer, GoodCavalryGeneral, Prgamatic, Energetic+NotMarried : each 1.0 ; Basic/Standard Admin and Pagan Education: 2.0 / 3.0 ; Stables, Plaza del Toro, Racing Track, HorseBreeders Guild - each 1.0 ; Lithuanians with Dievas/Perkunas altar 1.0 ; finished building farms 1.0 (the only with 100%) + 0.5 + 0.1 ; finished building roads, mills, markets 0.5 ; finished building churches 0.1 ; finished building chapter houses 0.05 ; ; That makes after 10 years: ; stupid in a town/castle: 2.0 ; Intelligent in a town/castle: 4.0 ; Basic educated Intelligent Lithuanian in a town/castle: 7.0 ; Standard educated Intelligent AdminMind in a town/castle: 7.0 ; non-educated in a city/fortress: 0.0 ; Standard educated Intelligent AdminMind in a city/fortress: 3.0 ; ; Higher levels not possible for TourneyKnights, ExpensiveTastes, Cultured, Unfit. ;!!!!!!!!!!!! add conditions that would limit this trait for the cumans, add also for ;======================================================================== GoodFarmer Living ;----- GoodFarmer Living -------------------------------- ;-- for all generals ;----------------------------------------- Trigger GoodFarmer_Living_In_Town_Stupid ; everybody will eventually grasp some skill if he doesn't have other things to do WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and SettlementBuildingExists < stone_wall and TimeInRegion > 4 ; longer time needed and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes and not FactionType mongols Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Living_In_Town_Intelligent WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and SettlementBuildingExists < stone_wall and TimeInRegion > 1 and Trait Intelligent > 5 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes and not FactionType mongols Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Living_In_Castle_Stupid WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and SettlementBuildingExists < fortress and TimeInRegion > 4 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes and not FactionType mongols Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Living_In_Castle_Intelligent WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and SettlementBuildingExists < fortress and TimeInRegion > 1 and Trait Intelligent > 5 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes and not FactionType mongols Affects GoodFarmer 1 Chance 10 ;======================================================================== GoodFarmer Living Special Abilities ;----- GoodFarmer Living Special Abilities -------------- ;-- triggers will fire on generals with particular abilities, also teenagers ;----------------------------------------- Trigger GoodFarmer_Living_Genius WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Intelligent > 7 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_Energetic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Energetic > 0 and Trait MarriageCertificate < 1 ; married will be preoccupied with other things and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_HorseRacer WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait HorseRacer > 0 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_CavalryCommander WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait GoodCavalryGeneral > 0 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 3 ;----------------------------------------- Trigger GoodFarmer_Living_Pragmatic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Pragmatic > 1 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 3 ;======================================================================== GoodFarmer Educated ;----- GoodFarmer Living Educated ---------------------- ;-- triggers will fire usually on AdminMinded generals ;-- from the young age on ;-- this is the main source of the points for GoodFarmer ;----------------------------------------- Trigger GoodFarmer_Farms_Living_West_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Western_Edu > 0 and Trait FitForOffice > 1 Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_West_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Western_Edu > 1 and Trait FitForOffice > 1 Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_Greek_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Greek_Edu > 0 and Trait FitForOffice > 1 Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_Greek_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Greek_Edu > 1 and Trait FitForOffice > 1 Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_Muslim_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Eastern_Edu > 0 and Trait FitForOffice > 1 Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_Muslim_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Eastern_Edu > 1 and Trait FitForOffice > 1 Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_Pagan_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Pagan_Edu > 0 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 10 ;----------------------------------------- Trigger GoodFarmer_Farms_Living_Pagan_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= farms2 ; from LandClearance level and TimeInRegion > 1 and Trait Pagan_Edu > 1 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 5 ;======================================================================== GoodFarmer Other Buildings ;----- GoodFarmer LivingOther Buildings ---------------- ;----------------------------------------- Trigger GoodFarmer_Living_stables WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= stables and TimeInRegion > 1 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_horse_breeders_guild WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= horse_breeders_guild and TimeInRegion > 1 and Trait FitForOffice > 1 and not FactionType cumans ; stop-gap solution to prevent Cumans from getting it somewhere in the steppes, may be removed once farms are removed from the steppes Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_BullRing ; only for Catholic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= plaza_del_toro and Trait MarriageCertificate < 1 and TimeInRegion > 1 and Trait FitForOffice > 1 and CharacterReligion catholic Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_RacingTrack ; only for Muslims WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= plaza_del_toro and TimeInRegion > 1 and Trait FitForOffice > 1 and CharacterReligion islam Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_dievas_altar ; only for Lithuanians WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= dievas_altar and TimeInRegion > 1 and Trait FitForOffice > 1 and FactionType lithuania Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_perkunas_altar WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= perkunas_altar and TimeInRegion > 1 and Trait FitForOffice > 1 and FactionType lithuania Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_C_dievas_altar WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= c_dievas_altar and TimeInRegion > 1 and Trait FitForOffice > 1 and FactionType lithuania Affects GoodFarmer 1 Chance 5 ;----------------------------------------- Trigger GoodFarmer_Living_C_perkunas_altar WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= c_perkunas_altar and TimeInRegion > 1 and Trait FitForOffice > 1 and FactionType lithuania Affects GoodFarmer 1 Chance 5 ;======================================================================== GoodFarmer Loss ;----- GoodFarmer Loss ---------------------------------- ;-- very rare situations just to ensure ;-- that those with other interests are not superb farmers ;------------------------------------------ Trigger GoodFarmer_OtherInterests_TourneyKnight WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodFarmer > 3 and Trait TourneyKnight > 2 Affects GoodFarmer -1 Chance 33 ;------------------------------------------ Trigger GoodFarmer_OtherInterests_ExpensiveTastes WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodFarmer > 3 and Trait ExpensiveTastes > 2 Affects GoodFarmer -1 Chance 33 ;------------------------------------------ Trigger GoodFarmer_OtherInterests_Cultured WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodFarmer > 3 and Trait Cultured > 2 Affects GoodFarmer -1 Chance 33 ;------------------------------------------ Trigger GoodFarmer_Unfit WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodFarmer > 3 and Trait FitForOffice < 2 Affects GoodFarmer -1 Chance 33 ;======================================================================== GoodFarmer Functional (Technical) Triggers ;----- GoodFarmer Functional -------------- ;------------------------------------------ Trigger GoodFarmer_AI_buff WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not FactionIsLocal and Trait Intelligent > 3 and Trait GoodFarmer < 3 Affects GoodFarmer 1 Chance 10 ;------------------------------------------ Trigger GoodFarmer_Idiot_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 3 and Trait GoodFarmer > 1 Affects GoodFarmer -1 Chance 100 ;------------------------------------------ Trigger GoodFarmer_Stupid_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 4 and Trait GoodFarmer > 2 Affects GoodFarmer -1 Chance 100 ;------------------------------------------ Trigger GoodFarmer_UnIntelligent_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 5 and Trait GoodFarmer > 3 Affects GoodFarmer -1 Chance 100 ;========================================================================================= MINER ;--------- Miner ------------------------------------ ;-- levels(points) 1(1),2(3),3(5),4(8),5(12) - OUTDATED, SEE BELOW ;-- triggers related to the buildings are here as the presence of the mines is required ;-- only on-the-job experience: mines must be present, general has to stay in the province and end movement in the settlement ;-- minimum requirement is FitForOffice, but for many traits also positive Intelligenceand ;-- some other traits and presence of certain buildings will also help ;-- no difference between castle and city ;-- also Teenagers get the points ;-- ;-- How many points is collected in 10 years (20 turns): ; any general: 1.0 ; Intelligent: 1.0 ; Genius: 2.0 ; Energetic NotMarried 1.0 ; Pragmatic, Mathematical 0.4 ; Admin Education 1.0 / 2.0 / 3.0 / 5.0 ; Advanced/Master Pagan 1.0 / 2.0 ; Master Military Education 1.0 ; with University, Explorers/Masons Guild: each 1.0 ; Scholar with Library 0.2 ; Crusader/Jihad history (unlikely) 2.0 ; finished building mines (rarely) 1.0 (the only with 100%) + 0.5 + 0.1 - doubles for Intelligent ; ; That makes after 10 years: ; intelligent MilMind: 2.0 ; Standard educated AdminMind: 4.0 ; Master educated AdminMind in a developed city: 8.0 ; the brightests: 12.0 ; event of building mines: 1.6 for any, 3.2 for Intelligent ; ; Higher levels not possible for TourneyKnights, Girls, Unfit. ; (after introduction of 5-levels and deletion of c_mines the above probabilities are slightly higher in some cases (6% vs. 5%)) ; plus there're many more mines. So let's make a change in points - in the future one may recount the calculations above. ; old: levels(points) 1(1),2(3),3(5),4(8),5(12) ; new: levels(points) 1(2),2(5),3(8),4(12),5(16) ;======================================================================== GoodMiner Living ;----- GoodMiner Living -------------------------------- ;-- for all generals ;----------------------------------------- Trigger GoodMiner_Mines_Living_UnIntelligent ; everybody will eventually grasp some skill WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 4 ; longer time needed and Trait Intelligent > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 3 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_UnIntelligent WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 4 and Trait Intelligent > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 3 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Intelligent WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Intelligent WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;======================================================================== GoodMiner Living Special Abilities ;----- GoodMiner Living Special Abilities -------------- ;-- triggers will fire on generals with particular abilities, also teenagers ;----------------------------------------- Trigger GoodMiner_Mines_Living_Genius WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Intelligent > 7 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Genius WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Intelligent > 7 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Energetic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Energetic > 0 and Trait MarriageCertificate < 1 ; married will be preoccupied with other things and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Energetic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Energetic > 0 and Trait MarriageCertificate < 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Mathematic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait MathematicsSkill > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Mathematic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait MathematicsSkill > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Pragmatic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Pragmatic > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Pragmatic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Pragmatic > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;======================================================================== GoodMiner Western Educated ;----- GoodMiner LivingEducated ---------------------- ;-- triggers will fire usually on AdminMinded generals ;-- from the young age on ;-- this is the main source of the points for GoodMiner ;----------------------------------------- Trigger GoodMiner_Mines_Living_West_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Western_Edu > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_West_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Western_Edu > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_West_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Western_Edu > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_West_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Western_Edu > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_West_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Western_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_West_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Western_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_West_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Western_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_West_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Western_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;======================================================================== GoodMiner Greek Educated ;----------------------------------------- Trigger GoodMiner_Mines_Living_Greek_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Greek_Edu > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Greek_Edu_Basic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Greek_Edu > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Greek_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Greek_Edu > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Greek_Edu_Standard WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Greek_Edu > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Greek_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Greek_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Greek_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Greek_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Greek_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Greek_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Greek_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Greek_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;======================================================================== GoodMiner Muslim Educated ;----------------------------------------- Trigger GoodMiner_Mines_Living_Muslim_Edu_Standard0 WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Eastern_Edu > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Muslim_Edu_Standard0 WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Eastern_Edu > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Muslim_Edu_Standard1 WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Eastern_Edu > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Muslim_Edu_Standard1 WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Eastern_Edu > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Muslim_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Eastern_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Muslim_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Eastern_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Muslim_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Eastern_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Muslim_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Eastern_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;======================================================================== GoodMiner Pagan Educated ;----------------------------------------- Trigger GoodMiner_Mines_Living_Pagan_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Pagan_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Pagan_Edu_Advanced WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Pagan_Edu > 2 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Pagan_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Pagan_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Pagan_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Pagan_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;======================================================================== GoodMiner Military Educated ;----------------------------------------- Trigger GoodMiner_Mines_Living_Military_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait Military_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_Military_Edu_Master WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait Military_Edu > 3 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;======================================================================== GoodMiner Crusader/Jihad History ;----- GoodMiner Crusader/Jihad History ------------------ ;-- triggers will fire usually on MilMinded, old generals ;-- very rare situation, lasting for a short time ;----------------------------------------- Trigger GoodMiner_Mines_Living_JihadHistory WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait JihadHistory > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Mines_Living_CrusaderHistory WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines1 and TimeInRegion > 1 and Trait CrusaderHistory > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_JihadHistory WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait JihadHistory > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;----------------------------------------- Trigger GoodMiner_Shaft_Mines_Living_CrusaderHistory WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 1 and Trait CrusaderHistory > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 10 ;======================================================================== GoodMiner Other Buildings ;----- GoodMiner LivingOther Buildings ---------------- ;-- triggers will fire only on AdminMinded generals ;-- in well-developed provinces ;-- it stacks with other triggers so may be powerful ;----------------------------------------- Trigger GoodMiner_Mines_Living_University WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and SettlementBuildingExists >= university and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;----------------------------------------- Trigger GoodMiner_Mines_Living_Library_Scholar WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and SettlementBuildingExists >= library and TimeInRegion > 1 and Trait WantsHigherEd > 0 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;----------------------------------------- Trigger GoodMiner_Mines_Living_AlchemistsLab WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and SettlementBuildingExists >= alchemists_lab and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 2 ;----------------------------------------- Trigger GoodMiner_Mines_Living_explorers_guild WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and SettlementBuildingExists >= explorers_guild and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;----------------------------------------- Trigger GoodMiner_Mines_Living_masons_Guild WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and SettlementBuildingExists >= masons_guild and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodMiner 1 Chance 5 ;======================================================================== GoodMiner With Ancilliaries ;----- GoodMiner Living With Ancilliaries --------------- ;- at some point other ancillaries may be added: books etc. ;----------------------------------------- Trigger GoodMiner_Mines_Living_With_AcademicANC WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= mines3 and TimeInRegion > 4 and Trait Intelligent > 5 and Trait FitForOffice > 1 and HasAncType Academic Affects GoodMiner 1 Chance 5 ;======================================================================== GoodMiner Loss ;----- GoodMiner Loss ---------------------------------- ;-- very rare situations just to ensure ;-- that those with other interests are not superb miners ;------------------------------------------ Trigger GoodMiner_OtherInterests_TourneyKnight WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodMiner > 3 and Trait TourneyKnight > 2 Affects GoodMiner -1 Chance 33 ;------------------------------------------ Trigger GoodMiner_OtherInterests_Girls WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodMiner > 3 and Trait Girls > 2 Affects GoodMiner -1 Chance 33 ;------------------------------------------ Trigger GoodMiner_OtherInterests_Anger WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodMiner > 3 and Trait Anger > 2 Affects GoodMiner -1 Chance 33 ;------------------------------------------ Trigger GoodMiner_Unfit WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodMiner > 3 and Trait FitForOffice < 2 Affects GoodMiner -1 Chance 33 ;======================================================================== GoodMiner Functional (Technical) Triggers ;----- GoodMiner Functional ----------------------- ;------------------------------------------ Trigger GoodMiner_AI_buff WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not FactionIsLocal and Trait Intelligent > 3 and Trait GoodMiner < 4 Affects GoodMiner 1 Chance 10 ;------------------------------------------ Trigger GoodMiner_Idiot_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 3 and Trait GoodMiner > 0 Affects GoodMiner -1 Chance 100 ;------------------------------------------ Trigger GoodMiner_Stupid_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 4 and Trait GoodMiner > 1 Affects GoodMiner -1 Chance 100 ;------------------------------------------ Trigger GoodMiner_UnIntelligent_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 5 and Trait GoodMiner > 2 Affects GoodMiner -1 Chance 100 ;========================================================================================= BUILDER ;--------- Builder ---------------------------------- ;-- Good: levels(points) 1(6),2(12),3(22) ;-- Bad: levels(points) 1(2),2(4),3(6) ; ;-- mostly finished buildings: should be in the province for a year, and end movement in the settlement ;-- minimum requirement is FitForOffice and positive Intelligence ;-- 1 year-stay in the province required, but 2-year is better (ie: 2 or 4 turns ended in the province, last in the settlement) ;-- benefiting from just staying is related to the presence (or not) of ongoing building project ;-- BadBuilder comes from not building while having some bad traits ;-- also Teenagers get points ; ;-- How many points is collected per 1 building finished: ; regular buildings: 1.0 ; great buildings (Cathedral, Fortress, Great Bimaristan etc.): 2.0 ; Intelligent, Genius, MathematicsSkill: each 1.0 ; University, CastleLibrary, MasonsGuild: each 1.0 ; Advanced Admin and Pagan Education: 1.0 ; Smart with Advanced Admin and Pagan Education: 1.0 ; lack of any Education: -1.0 ;-- How many points is collected per 10 years (20 turns): ; building Intelligent, Upright, Aesthetic, Cultured: each 1.0 ; not building: -1.0 ; not building traits seriously drinking, Corrupt, Embezzler, also Slothful, Insane, Generous, Aesthetic: each -1.0 ; ; that makes (10 years staying, 1 building, 1 great building): ; Intelligent: 5.0 ; Smart educated AdminMind in developed city: 8.0 ; Higher levels not possible for Drink, Girls, Unfit. ;======================================================================== GOOD Builder Building (GBC) ;----- Builder Building -------------- ;-- triggers for specific buildings are in the other section ;------------------------------------------ Trigger Builder_GBC_Intelligent WhenToTest GovernorBuildingCompleted Condition IsGeneral and EndedInSettlement and TimeInRegion > 3 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Genius WhenToTest GovernorBuildingCompleted Condition IsGeneral and EndedInSettlement and TimeInRegion > 3 and Trait Intelligent > 7 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_MathematicalSkill WhenToTest GovernorBuildingCompleted Condition IsGeneral and EndedInSettlement and TimeInRegion > 3 and Trait MathematicsSkill > 0 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_University WhenToTest GovernorBuildingCompleted Condition IsGeneral and EndedInSettlement and SettlementBuildingExists >= university and TimeInRegion > 3 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_Castle_Library WhenToTest GovernorBuildingCompleted Condition IsGeneral and EndedInSettlement and SettlementBuildingExists >= castle_library and TimeInRegion > 3 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_Masons_Guild WhenToTest GovernorBuildingCompleted Condition IsGeneral and EndedInSettlement and SettlementBuildingExists >= masons_guild and TimeInRegion > 3 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;======================================================================== GOOD Builder Living while Building ;----- Builder Living -------------- ;------------------------------------------ Trigger Builder_Building_Intelligent WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not BuildingQueueIdleDespiteCash and TimeInRegion > 3 and Trait Intelligent > 5 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 5 ;------------------------------------------ Trigger Builder_Building_Upright WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not BuildingQueueIdleDespiteCash and TimeInRegion > 3 and Trait Upright > 0 Affects GoodBuilder 1 Chance 5 ;------------------------------------------ Trigger Builder_Building_Aesthetic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not BuildingQueueIdleDespiteCash and TimeInRegion > 3 and Trait Aesthetic > 0 Affects GoodBuilder 1 Chance 5 ;------------------------------------------ Trigger Builder_Building_Cultured WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not BuildingQueueIdleDespiteCash and TimeInRegion > 3 and Trait Cultured > 0 Affects GoodBuilder 1 Chance 5 ;------------------------------------------ Trigger Builder_Building_Generous WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not BuildingQueueIdleDespiteCash and TimeInRegion > 3 and Trait Generous > 0 Affects GoodBuilder 1 Chance 5 ;------------------------------------------ Trigger Builder_LearnsWorldOnCrusade WhenToTest CharacterTurnEnd Condition IsOnCrusade and IsRegionCrusadeTarget and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 5 ;======================================================================== BAD Builder ;----- BadBuilder Living -------------- ; remember: levels(points) 1(2),2(4),3(6) ; this is the place where all traits will appear in context of "BuildingQueueIdleDespiteCash" ; it is very likely situation in the SSHIP as there're always buildings you don't want to build ;------------------------------------------ Not building while staying 6 turns: 1% Trigger Builder_Not_Building_Uneducated WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 5 and RemainingMPPercentage > 95 and Trait Wantschool < 1 and RandomPercent > 80 Affects BadBuilder 1 Chance 5 Affects Drink 1 Chance 2 Affects Gambling 1 Chance 2 Affects Slothful 1 Chance 2 ;------------------------------------------ Slothful not building while staying 6 turns: 1% Trigger Builder_Not_Building_Slothful WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 5 and RemainingMPPercentage > 95 and Trait Slothful > 0 and RandomPercent > 80 Affects BadBuilder 1 Chance 5 Affects Slothful 1 Chance 2 ;------------------------------------------ Drinker not building while staying 6 turns: 1% Trigger Builder_Not_Building_Drinker WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 5 and RemainingMPPercentage > 95 and Trait Drink > 2 and RandomPercent > 80 Affects BadBuilder 1 Chance 5 ;------------------------------------------ Insane not building while staying 6 turns: 1% Trigger Builder_Not_Building_Insane WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 5 and RemainingMPPercentage > 95 and Trait Insane > 0 and RandomPercent > 80 Affects BadBuilder 1 Chance 5 ;------------------------------------------ Generous not building while staying 6 turns: 1% Trigger Builder_Not_Building_Generous WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 5 and RemainingMPPercentage > 95 and Trait Generous > 0 and RandomPercent > 80 Affects BadBuilder 1 Chance 5 ;------------------------------------------ Corrupt not building while staying 5 turns: 1% (note: no trigger for Embezzler) Trigger Builder_Not_Building_Corrupt WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 5 and RemainingMPPercentage > 95 and Trait Corrupt > 1 and RandomPercent > 80 Affects BadBuilder 1 Chance 5 ;------------------------------------------ Very Corrupt not building while staying 3 turns: 10% Trigger BadBuilder_Not_Building_Corrupt WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 2 and Trait BadBuilder < 2 ; doesn't make him the worst builder and Trait Corrupt > 2 ; only for highest levels of bad traits Affects BadBuilder 1 Chance 10 ;------------------------------------------ Very Angry not building while staying 3 turns: 10% Trigger BadBuilder_Anger WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 2 and Trait BadBuilder < 2 and Trait Anger > 2 Affects BadBuilder 1 Chance 10 ;------------------------------------------ Heavy Drinker not building while staying 3 turns: 10% Trigger BadBuilder_HeavyDrink WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 2 and Trait BadBuilder < 2 and Trait Drink > 4 Affects BadBuilder 1 Chance 10 ;======================================================================== Builder Education ;----- Builder Education ------------------ ; having advance education is very conducive to getting GoodBuilder ;------------------------------------------ Trigger Builder_GBC_Unschooled ; Unschooled is likely to make big mistakes, and then replicate them WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Western_Edu < 1 and Trait Eastern_Edu < 1 and Trait Greek_Edu < 1 and Trait Pagan_Edu < 1 and Trait Military_Edu < 2 Affects BadBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_Western_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Western_Edu > 2 and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Smart_Western_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Western_Edu > 2 and Trait Intelligent > 6 and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_Muslim_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Eastern_Edu > 2 and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Smart_Muslim_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Eastern_Edu > 2 and Trait Intelligent > 6 and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_Greek_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Greek_Edu > 2 and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Smart_Greek_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Greek_Edu > 2 and TimeInRegion > 1 and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Intelligent_Pagan_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Pagan_Edu > 2 and TimeInRegion > 1 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;------------------------------------------ Trigger Builder_GBC_Smart_Pagan_Advanced WhenToTest GovernorBuildingCompleted Condition IsGeneral and Trait Pagan_Edu > 2 and TimeInRegion > 1 and Trait Intelligent > 6 and Trait FitForOffice > 1 Affects GoodBuilder 1 Chance 70 Affects GoodBuilder 1 Chance 30 ;======================================================================== Builder Loss ;----- Builder Loss ---------------------------------- ;-- very rare situations just to ensure ;-- that those with other interests are not superb builder ;------------------------------------------ Trigger Builder_OtherInterests_Drink WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 2 and Trait GoodBuilder > 2 and Trait Drink > 3 Affects GoodBuilder -1 Chance 33 ;------------------------------------------ Trigger Builder_OtherInterests_Girls WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 2 and Trait GoodBuilder > 2 and Trait Girls > 2 Affects GoodBuilder -1 Chance 33 ;------------------------------------------ Trigger Builder_Unfit WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and BuildingQueueIdleDespiteCash and TimeInRegion > 2 and Trait GoodBuilder > 1 and Trait FitForOffice < 2 Affects GoodBuilder -1 Chance 33 ;======================================================================== BadBuilder due to traits ; the triggers are above, in the part on "living" ;======================================================================== Builder Functional (Technical) Triggers ;----- GoodBuilder BadBuilder Functional -------------- ;------------------------------------------ Trigger GoodBuilder_AI_buff WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not FactionIsLocal and Trait Intelligent > 3 and Trait GoodBuilder < 3 Affects GoodBuilder 1 Chance 10 ;------------------------------------------ Trigger GoodBuilder_BadBuilder_ClearingHouse1 WhenToTest CharacterTurnStart Condition Trait BadBuilder > 1 and Trait GoodBuilder > 1 Affects GoodBuilder -6 Chance 100 Affects BadBuilder -4 Chance 100 ;------------------------------------------ Trigger GoodBuilder_BadBuilder_ClearingHouse2 WhenToTest CharacterTurnStart Condition Trait BadBuilder > 0 and Trait GoodBuilder > 0 Affects GoodBuilder -4 Chance 100 Affects BadBuilder -2 Chance 100 ;------------------------------------------ Trigger GoodBuilder_Idiot_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 3 and Trait GoodBuilder > 0 Affects GoodBuilder -2 Chance 100 ;------------------------------------------ Trigger GoodBuilder_Stupid_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 4 and Trait GoodBuilder > 1 Affects GoodBuilder -2 Chance 100 ;------------------------------------------ Trigger GoodBuilder_UnIntelligent_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 5 and Trait GoodBuilder > 2 Affects GoodBuilder -2 Chance 100 ;========================================================================================= Administrator ;--------- Administrator ---------------------------- ; creation of merchant, diplomat, priest: 0.2 ;------------------------------------------ Trigger Administrator_UnitTrained_TaxHigh WhenToTest GovernorUnitTrained Condition GovernorTaxLevel > tax_high Affects GoodAdministrator 1 Chance 3 ;------------------------------------------ Trigger Administrator_UnitTrained_TaxVeryHigh WhenToTest GovernorUnitTrained Condition GovernorTaxLevel > tax_high Affects GoodAdministrator 1 Chance 7 ;------------------------------------------ Trigger Administrator_CityRiots_TaxNotLow WhenToTest GovernorCityRiots Condition GovernorTaxLevel > tax_low Affects BadAdministrator 1 Chance 17 ;------------------------------------------ Trigger Administrator_CityRebels_TaxNotLow WhenToTest GovernorCityRebels Condition GovernorTaxLevel > tax_low Affects BadAdministrator 1 Chance 85 ;======================================================================== Administrator Education ;----- Administrator Education -------------- ;======================================================================== Administrator Living Special Abilities ;----- GoodAdministrator Living Special Abilities -------------- ;-- triggers will fire on generals with particular abilities, also teenagers ;----------------------------------------- Trigger GoodAdministrator_Living_Genius WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= council_chambers and TimeInRegion > 1 and Trait Intelligent > 7 and Trait FitForOffice > 1 Affects GoodAdministrator 1 Chance 10 ;----------------------------------------- Trigger GoodAdministrator_Living_Energetic WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and SettlementBuildingExists >= council_chambers and TimeInRegion > 1 and Trait Energetic > 0 and Trait MarriageCertificate < 1 ; married will be preoccupied with other things and Trait FitForOffice > 1 Affects GoodAdministrator 1 Chance 5 ;======================================================================== Administrator Loss ;----- Administrator Loss ---------------------------------- ;-- very rare situations just to ensure ;-- that those with other interests are not superb Administrator ;------------------------------------------ Trigger Administrator_OtherInterests_Drink WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodAdministrator > 2 and Trait Drink > 2 Affects GoodAdministrator -1 Chance 33 ;------------------------------------------ Trigger Administrator_OtherInterests_Girls WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodAdministrator > 2 and Trait Girls > 2 Affects GoodAdministrator -1 Chance 33 ;------------------------------------------ Trigger Administrator_Unfit WhenToTest CharacterTurnEnd Condition IsGeneral and Trait GoodAdministrator > 1 and Trait FitForOffice < 2 Affects GoodAdministrator -1 Chance 33 ;======================================================================== BadAdministrator due to traits ;----- BadAdministrator due to traits ---------------------------- ;-- be careful as they may stack with the previous triggers ;-- but these concern only the highest levels and may happen even if something is being built ;------------------------------------------ Trigger BadAdministrator_Corrupt WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and Trait BadAdministrator < 2 ; doesn't make him the worst builder and Trait Corrupt > 2 ; only for highest levels of bad traits Affects BadAdministrator 1 Chance 33 ;------------------------------------------ Trigger BadAdministrator_Anger WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and Trait BadAdministrator < 2 and Trait Anger > 2 Affects BadAdministrator 1 Chance 33 ;------------------------------------------ Trigger BadAdministrator_HeavyDrink WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and Trait BadAdministrator < 2 and Trait Drink > 4 Affects BadAdministrator 1 Chance 33 ;======================================================================== Administrator Functional (Technical) Triggers ;----- Administrator Functional -------------- ;check after final levels are set - ;------------------------------------------ Trigger GoodAdministrator_AI_buff WhenToTest CharacterTurnEndInSettlement Condition IsGeneral and not FactionIsLocal and Trait Intelligent > 3 and Trait GoodAdministrator < 3 Affects GoodAdministrator 1 Chance 10 ;------------------------------------------ Trigger GoodAdministrator_BadBuilder_ClearingHouse WhenToTest CharacterTurnStart Condition Trait GoodAdministrator > 0 and Trait BadAdministrator > 0 Affects GoodAdministrator -1 Chance 100 Affects BadAdministrator -1 Chance 100 ;------------------------------------------ Trigger GoodAdministrator_Idiot_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 3 and Trait GoodAdministrator > 0 Affects GoodAdministrator -1 Chance 100 ;------------------------------------------ Trigger GoodAdministrator_Stupid_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 4 and Trait GoodAdministrator > 1 Affects GoodAdministrator -1 Chance 100 ;------------------------------------------ Trigger GoodAdministrator_UnIntelligent_ClearingHouse WhenToTest CharacterTurnStart Condition Trait Intelligent < 5 and Trait GoodAdministrator > 2 Affects GoodAdministrator -1 Chance 100 ;========================================================================================= ;----- ECONOMIC PSYCHOLOGY ------------------------------ ;========================================================================================= ;========================================================================================= Generous & Miserly ;-------- GENEROSITY -------------------------------- ;----- events in life ----------------------------------- ;-------------------------------------------------------- ;------------------------------------------ Trigger Generous_Nation_Swimming_In_Money_turn200 WhenToTest CharacterTurnEndInSettlement Condition Treasury > 30000 and FactionIsLocal and I_TurnNumber < 200 and RandomPercent > 50 Affects Generous 1 Chance 4 Affects Corrupt 1 Chance 2 Affects Embezzler 1 Chance 2 ;------------------------------------------ Trigger Generous_Nation_Swimming_In_Money_later WhenToTest CharacterTurnEndInSettlement Condition Treasury > 60000 and FactionIsLocal and I_TurnNumber > 200 and RandomPercent > 50 Affects Generous 1 Chance 4 Affects Corrupt 1 Chance 2 Affects Embezzler 1 Chance 2 ;------------------------------------------ Trigger Miserly_Nation_In_Debt WhenToTest CharacterTurnEndInSettlement Condition Treasury < 0 and FactionIsLocal and RandomPercent > 50 Affects Miserly 1 Chance 4 ;----- impact of other traits --------------------------- ;-------------------------------------------------------- ;------------------------------------------ Trigger Miserly_Because_GoodTaxman WhenToTest CharacterTurnEndInSettlement Condition Trait GoodTaxman > 2 and Trait FitForOffice > 1 Affects Miserly 1 Chance 2 ;----- self-perpetuation -------------------------------- ;-------------------------------------------------------- ;------------------------------------------ Trigger Generous_Selfperpetuating WhenToTest CharacterTurnEndInSettlement Condition Trait Generous > 0 Affects Generous 1 Chance 2 ;-------------------------------------------- Trigger Generous_Selfperpetuating_InOldAge WhenToTest CharacterTurnEndInSettlement Condition Trait Senile > 1 and Trait Generous > 0 Affects Generous 1 Chance 10 ;------------------------------------------ Trigger Miserly_Selfperpetuating WhenToTest CharacterTurnEndInSettlement Condition Trait Miserly > 0 and Trait FitForOffice > 1 and RandomPercent > 50 Affects Miserly 1 Chance 4 ;-------------------------------------------- Trigger Miserly_Selfperpetuating_InOldAge WhenToTest CharacterTurnEndInSettlement Condition Trait Senile > 1 and Trait Miserly > 0 Affects Miserly 1 Chance 10 ; high chance as this trigger will fire very rarely (it's not long before death) ;----- NoGoingBack and ClearingHouse -------------------- ;-------------------------------------------------------- ;------------------------------------------ Trigger Generous_NoGoingBack WhenToTest CharacterTurnStart Condition Trait Generous < 3 and Trait Generous > 1 Affects Generous 10 Chance 100 ;------------------------------------------ Trigger Miserly_NoGoingBack WhenToTest CharacterTurnStart Condition Trait Miserly < 3 and Trait Miserly > 1 Affects Miserly 10 Chance 100 ;------------------------------------------ Trigger Miserly_Generous_ClearingHouse_1 WhenToTest CharacterTurnStart Condition Trait Miserly > 1 and Trait Generous > 1 Affects Miserly -2 Chance 100 Affects Generous -2 Chance 100 ;------------------------------------------ Trigger Miserly_Generous_ClearingHouse_2 WhenToTest CharacterTurnStart Condition Trait Miserly > 0 and Trait Generous > 0 Affects Miserly -1 Chance 100 Affects Generous -1 Chance 100 ;========================================================================================= Corrupt Embezzler Upright ;-------- CORRUPTION -------------------------------- ; the main difference betweeen Embezzler and Corrupt is that the former is about money, while the latter about all dishonesty ; can be acquired only in a settlement ; always with TimeInRegion > 2 as getting corrupted requires building up a network of "friends" beforehand ; starts in cities (in towns only for ports and mines) ; Teenagers, Unfit immune ; depends on the buildings present and on the traits ; there're some triggers in the other parts for Bribery, ;-------------------------------------------------------- ;-- level 3 of Upright is NoGoingBack, so condition not needed ;----- Corruption in large empire ------------------------- ;------------------------------------------------------- ;------------------------------------------ Trigger Corruption_FarAway_NotHonest_KingNOTCrowned WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 3 and Trait FitForOffice > 1 and Trait Upright < 1 and FactionLeaderTrait Crownholder < 3 and DistanceCapital > 80 and RandomPercent > 50 Affects Corrupt 1 Chance 2 ;------------------------------------------ Trigger Corrupt_FarAway_KingNOTCrowned WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 3 and Trait FitForOffice > 1 and Trait Upright < 1 and FactionLeaderTrait Crownholder < 3 and DistanceCapital > 100 and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;------------------------------------------ Trigger Corruption_FarAway_Trustworthy WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 3 and Trait FitForOffice > 1 and Trait Upright < 2 and DistanceCapital > 120 and RandomPercent > 50 Affects Corrupt 1 Chance 2 Affects Embezzler 1 Chance 2 ;----- Corrupt from staying in a City ------------------- ;-------------------------------------------------------- ;----------------------------------------- Trigger Corruption_Tavern WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists = tavern and RandomPercent > 50 Affects Corrupt 1 Chance 2 ;----------------------------------------- Trigger Corruption_CoachingHouse WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists = coaching_house and RandomPercent > 50 Affects Corrupt 1 Chance 3 ;----------------------------------------- Trigger Corruption_PleasurePalace WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists = pleasure_palace and RandomPercent > 50 Affects Corrupt 1 Chance 4 ;----------------------------------------- Trigger Corruption_Mines WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 3 and Trait Wantschool < 1 and Trait FitForOffice > 1 and FactionLeaderTrait Crownholder < 3 and SettlementBuildingExists = mines1 and RandomPercent > 50 Affects Corrupt 1 Chance 2 ;----------------------------------------- Trigger Corruption_Shaft_Mines WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 3 and Trait Wantschool < 1 and Trait FitForOffice > 1 and FactionLeaderTrait Crownholder < 3 and SettlementBuildingExists = mines3 and RandomPercent > 50 Affects Corrupt 1 Chance 2 ;----- Embezzler from trade buildings ------------------- ;-------------------------------------------------------- ;----------------------------------------- Trigger Corruption_Port WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists = port and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;----------------------------------------- Trigger Corruption_Shipwright WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists = shipwright and RandomPercent > 50 Affects Embezzler 1 Chance 3 ;----------------------------------------- Trigger Corruption_Dockyard WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists >= dockyard and RandomPercent > 50 Affects Embezzler 1 Chance 4 ;----------------------------------------- Trigger Corruption_fairground WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists = fairground and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;----------------------------------------- Trigger Corruption_great_market WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists >= great_market and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;----------------------------------------- Trigger Corruption_Slavemarket WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists >= slavemarket and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;----------------------------------------- Trigger Corruption_MerchantBank WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists >= money3 and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;----------------------------------------- Trigger Corruption_Italian_Trader_Quarters WhenToTest CharacterTurnEndInSettlement Condition not IsFactionLeader and TimeInRegion > 2 and Trait Wantschool < 1 and Trait FitForOffice > 1 and SettlementBuildingExists >= italian_trader_quarters and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;-------------------------------------------------------- self-perpetuation ;------------------------------------------ Trigger Corrupt_Selfperpetuating_NotPious WhenToTest CharacterTurnEndInSettlement Condition Trait Corrupt > 0 and Attribute Piety < 3 and Trait Upright < 1 and Trait FitForOffice > 1 and RandomPercent > 50 Affects Corrupt 1 Chance 2 ;------------------------------------------ Trigger Corrupt_Selfperpetuating_NotLoyal WhenToTest CharacterTurnEndInSettlement Condition Trait Corrupt > 0 and Attribute Loyalty < 3 and Trait Upright < 1 and Trait FitForOffice > 1 and FactionLeaderTrait Crownholder < 3 and RandomPercent > 50 Affects Corrupt 1 Chance 1 ;------------------------------------------ Trigger Embezzler_Selfperpetuating_NotPious WhenToTest CharacterTurnEndInSettlement Condition Trait Embezzler > 0 and Attribute Piety < 3 and Trait Upright < 1 and Trait FitForOffice > 1 and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;------------------------------------------ Trigger Embezzler_Selfperpetuating_NotLoyal WhenToTest CharacterTurnEndInSettlement Condition Trait Embezzler > 0 and Attribute Loyalty < 3 and Trait Upright < 1 and Trait FitForOffice > 1 and FactionLeaderTrait Crownholder < 3 and RandomPercent > 50 Affects Embezzler 1 Chance 2 ;------------------------------------------------------- Old age consequences Trigger Embezzler_Corrupt_OldAge_Loss WhenToTest CharacterTurnEndInSettlement Condition Trait Senile > 1 Affects Corrupt -1 Chance 10 Affects Embezzler -1 Chance 10 Affects Upright 1 Chance 3 ;------------------------------------------------------- NoGoingBack ;------------------------------------------ Trigger Upright_NoGoingBack WhenToTest CharacterTurnEnd Condition Trait Upright < 4 and Trait Upright > 2 Affects Upright 10 Chance 100 ;------------------------------------------------------- ClearingHouse ;------------------------------------------ Trigger Embezzler_Upright_ClearingHouse_1 WhenToTest CharacterTurnEnd Condition Trait Embezzler > 1 and Trait Upright > 1 Affects Embezzler -2 Chance 100 Affects Upright -2 Chance 100 ;------------------------------------------ Trigger Embezzler_Upright_ClearingHouse_2 WhenToTest CharacterTurnEnd Condition Trait Embezzler > 0 and Trait Upright > 0 Affects Embezzler -1 Chance 100 Affects Upright -1 Chance 100 ;------------------------------------------ Trigger Corrupt_Upright_ClearingHouse_1 WhenToTest CharacterTurnEnd Condition Trait Corrupt > 1 and Trait Upright > 1 Affects Corrupt -2 Chance 100 Affects Upright -2 Chance 100 ;------------------------------------------ Trigger Corrupt_Upright_ClearingHouse_2 WhenToTest CharacterTurnEnd Condition Trait Corrupt > 0 and Trait Upright > 0 Affects Corrupt -1 Chance 100 Affects Upright -1 Chance 100 ;========================================================================================= ;-------- ESTHETIC TASTES -------------------------- ;-------------------------------------------------------- events in life ;-------------------------------------------------------- impact of other traits ;-------------------------------------------------------- self-perpetuation ;------------------------------------------ Trigger Aesthetic_Selfperpetuating WhenToTest CharacterTurnEnd Condition Trait Aesthetic > 0 Affects Aesthetic 1 Chance 2 ;-------------------------------------------- Trigger Aesthetic_Selfperpetuating_InOldAge WhenToTest CharacterTurnEnd Condition Trait Senile > 1 and Trait Aesthetic > 0 Affects Aesthetic 1 Chance 10 ;------------------------------------------ Trigger Austere_Selfperpetuating WhenToTest CharacterTurnEnd Condition Trait Austere > 0 Affects Austere 1 Chance 2 ;-------------------------------------------- Trigger Austere_Selfperpetuating_InOldAge WhenToTest CharacterTurnEnd Condition Trait Senile > 1 and Trait Austere > 0 Affects Austere 1 Chance 10 ;------------------------------------------ Trigger Cheapskate_Selfperpetuating WhenToTest CharacterTurnEnd Condition Trait Cheapskate > 0 Affects Cheapskate 1 Chance 2 ;-------------------------------------------- Trigger Cheapskate_Selfperpetuating_InOldAge WhenToTest CharacterTurnEnd Condition Trait Senile > 1 and Trait Cheapskate > 0 Affects Cheapskate 1 Chance 10 ;------------------------------------------ Trigger ExpensiveTastes_Selfperpetuating WhenToTest CharacterTurnEnd Condition Trait ExpensiveTastes > 0 Affects ExpensiveTastes 1 Chance 2 ;-------------------------------------------- Trigger ExpensiveTastes_Selfperpetuating_InOldAge WhenToTest CharacterTurnEnd Condition Trait Senile > 1 and Trait ExpensiveTastes > 0 Affects ExpensiveTastes 1 Chance 10 ;-------------------------------------------------------- NoGoingBack and ClearingHouse ;------------------------------------------ Trigger ExpensiveTastes_NoGoingBack WhenToTest CharacterTurnEnd Condition Trait ExpensiveTastes < 3 and Trait ExpensiveTastes > 1 Affects ExpensiveTastes 10 Chance 100 ;------------------------------------------ Trigger Cheapskate_NoGoingBack WhenToTest CharacterTurnEnd Condition Trait Cheapskate < 3 and Trait Cheapskate > 1 Affects Cheapskate 10 Chance 100 ;------------------------------------------ Trigger Aesthetic_Austere_ClearingHouse_1 WhenToTest CharacterTurnEnd Condition Trait Aesthetic > 1 and Trait Generous > 1 Affects Aesthetic -2 Chance 100 Affects Generous -2 Chance 100 ;------------------------------------------ Trigger Aesthetic_Austere_ClearingHouse_2 WhenToTest CharacterTurnEnd Condition Trait Aesthetic > 0 and Trait Generous > 0 Affects Aesthetic -1 Chance 100 Affects Generous -1 Chance 100 ;========================================================================================= ;========================================================================================= ;======== BUILDING COMPLETED =========================== ;========================================================================================= ;========================================================================================= ;========================================================================================= ;----- CORE buildings ----------------------------------- ;======================================================== ;======================================================== CITY WALLS ;----- GBC Psycho City Walls --------------------------- ;------------------------------------------ Trigger GBC_Psycho_Wooden_Pallisade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = wooden_pallisade Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Wooden_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = wooden_wall Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Stone_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = stone_wall Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Large_Stone_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = large_stone_wall Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Huge_Stone_Wall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_stone_wall Affects StrategyChivalry 1 Chance 100 ;======================================================== CASTLE ;----- GBC Eco Castle ---------------------------------- ;------------------------------------------ Trigger GBC_Psycho_Motte_and_Bailey WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = motte_and_bailey Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Wooden_Castle WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = wooden_castle Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Castle WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = castle Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Fortress WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = fortress Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Citadel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = citadel Affects StrategyChivalry 1 Chance 100 ;======================================================== ROADS ;----- GBC Eco Roads ----------------------------------- ;------------------------------------------ Trigger GBC_Psycho_Roads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = roads Affects StrategyChivalry 1 Chance 100 Affects GoodFarmer 1 Chance 50 Affects GoodTrader 6 Chance 40 ;------------------------------------------ Trigger GBC_Psycho_PavedRoads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = paved_roads Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Highways WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = highways Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_CastleRoads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_roads Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_CastlePavedRoads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_paved_roads Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_CastleHighways WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_highways Affects StrategyChivalry 1 Chance 100 ;======================================================== BUILDERS ;----- GBC Psycho Builders ------------------------------ ;------------------------------------------ Trigger GBC_Psycho_Logging_Camp WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders1 Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Carpenter WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders2 Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Quarry WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders3 Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger GBC_Psycho_Stonemason WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = builders4 Affects StrategyChivalry 1 Chance 100 ;======================================================== ;----- MILITARY buildings ------------------------------- ;======================================================== ;======================================================== ;----- PUBLIC ORDER Buildings --------------------------- ;======================================================== ;------------------------------------------ Trigger GBC_Psycho_Gallows_City WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= justice_city_1_gallows Affects StrategyDread 1 Chance 100 Affects Disciplinarian 1 Chance 50 Affects Just 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Gallows_Castle WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= justice_castle_1_gallows Affects StrategyDread 1 Chance 100 Affects Disciplinarian 1 Chance 50 Affects Just 1 Chance 50 ;======================================================== city_hall ;------------------------------------------ Trigger GBC_Psycho_Town_Hall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = town_hall Affects Just 1 Chance 50 Affects StrategyChivalry 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Council_Chambers WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = council_chambers Affects Just 1 Chance 50 Affects StrategyChivalry 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_City_Hall WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = city_hall Affects Just 1 Chance 50 Affects StrategyChivalry 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Mayors_Palace WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = mayors_palace Affects Just 1 Chance 50 Affects StrategyChivalry 1 Chance 50 ;======================================================== taverns ;------------------------------------------ Trigger GBC_Psycho_Brothel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = brothel Affects Drink 1 Chance 50 Affects Gambling 1 Chance 50 Affects Girls 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Brothel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_brothel Affects Drink 1 Chance 50 Affects Gambling 1 Chance 50 Affects Girls 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Inn WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = inn Affects Drink 1 Chance 50 Affects Gambling 1 Chance 50 Affects Girls 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Tavern WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tavern Affects Drink 1 Chance 50 Affects Gambling 1 Chance 50 Affects Girls 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Coaching_House WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = coaching_house Affects Drink 1 Chance 50 Affects Gambling 1 Chance 50 Affects Girls 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Pleasure_Palace WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = pleasure_palace Affects Drink 1 Chance 50 Affects Gambling 1 Chance 50 Affects Girls 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 ;======================================================== other ;------------------------------------------ Trigger GBC_Psycho_ART WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= artist_studio Affects Cultured 1 Chance 100 Affects StrategyChivalry 1 Chance 50 Affects BadDisciplinarian 1 Chance 50 Affects Drink 1 Chance 20 ;------------------------------------------ Trigger GBC_Psycho_IKONER WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= ikoner_studio Affects Cultured 1 Chance 100 Affects StrategyChivalry 1 Chance 50 Affects PublicFaith 1 Chance 15 Affects Drink -1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_MUSIC WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= theatre Affects Cultured 1 Chance 100 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_BULLRING WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = plaza_del_toro Affects StrategyChivalry 1 Chance 50 Affects BadDisciplinarian 1 Chance 30 ;------------------------------------------ Trigger GBC_Psycho_TOURNEY WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= jousting_lists Affects TourneyKnight 1 Chance 100 Affects StrategyChivalry 1 Chance 50 Affects BadDisciplinarian 1 Chance 30 ;------------------------------------------ Trigger GBC_Psycho_RACING_TRACK WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= racing_track Affects HorseRacer 1 Chance 100 Affects StrategyChivalry 1 Chance 50 Affects BadDisciplinarian 1 Chance 30 ;======================================================== ;----- INCOME buildings --------------------------------- ;======================================================== ;------------------------------------------ Trigger GBC_Psycho_Mines WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines1 Affects StrategyDread 1 Chance 50 Affects Drink -1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Shaft_Mines WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines3 Affects StrategyDread 1 Chance 50 Affects Drink -1 Chance 50 ;======================================================== ;----- POPULATION GROWTH Buildings ---------------------- ;======================================================== ;========================================================================================= POPULATION GROWTH Buildings ;--------- Population growth ---------------------------- ;------------------------------------------ Trigger GBC_Psycho_Farms_All WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= farms0 Affects Energetic 1 Chance 2 ;------------------------------------------ Trigger GBC_Psycho_Farms_Cities WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= farms4 Affects Energetic 1 Chance 2 ;------------------------------------------ Trigger GBC_Psycho_Mills WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= water_mill Affects Energetic 1 Chance 2 ;------------------------------------------ Trigger GBC_Psycho_Bakery WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= bread3 Affects Energetic 1 Chance 2 ;------------------------------------------ Trigger GBC_Psycho_Water_Supply WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= water1_wells Affects Energetic 1 Chance 2 Affects WellGroomed 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Orphanage WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= charity3 Affects Energetic 1 Chance 2 ;------------------------------------------ Trigger GBC_Psycho_Bimaristan WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= bimaristan Affects Energetic 1 Chance 2 Affects WellGroomed 1 Chance 10 ;========================================================================================= ;----- EDUCATION buildings ------------------------------ ;======================================================== ;- keep in mind that these trigers are for all religions ;-------------------------------------------------------- ;------------- School & University --------------------- ;-------------------------------------------------------- Trigger GBC_School_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= school and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_School_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= school and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects Poet 1 Chance 5 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_University_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > school and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_University_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > school and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 Affects Poet 1 Chance 10 Affects MedicalSkill 1 Chance 2 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_GreatUniversity_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > university and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_GreatUniversity_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > university and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 Affects Poet 1 Chance 10 Affects MedicalSkill 1 Chance 2 ;-------------------------------------------------------- ;------------- Library --------------------------------- ;-------------------------------------------------------- Trigger GBC_Library_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= library and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_Library_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= library and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects Poet 1 Chance 5 Affects BadDisciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_GreatLibrary_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > library and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_GreatLibrary_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > library and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 Affects Poet 1 Chance 10 ;------------- also Poet -------------------------- ;-------------------------------------------------------- Trigger Building_Library_Muslim_Poet WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= library and CultureType middle_eastern and Attribute Chivalry > 0 and Trait FitForOffice > 1 Affects Poet 1 Chance 15 Affects MedicalSkill 1 Chance 2 ;-------------------------------------------------------- ;------------- Castle Library -------------------------- ;-------------------------------------------------------- Trigger GBC_CastleLibrary_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= castle_library and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_CastleLibrary_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= castle_library and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 Affects Poet 1 Chance 5 ;------------------------------------------ Trigger GBC_Academy_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > castle_library and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_Academy_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > castle_library and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 Affects Poet 1 Chance 10 ;-------------------------------------------------------- ;------------- AlchemistsLab ---------------------------- ;-------------------------------------------------------- Trigger GBC_AlchemistsLab_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= alchemists_lab and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;-------------------------------------------------------- Trigger GBC_AlchemistsLab_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= alchemists_lab and Trait Wantschool < 1 and Trait Intelligent > 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 ;------------------------------------------ Trigger GBC_AlchemySchool_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > alchemists_lab and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_AlchemySchool_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > alchemists_lab and Trait Wantschool < 1 and Trait Intelligent > 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 ;-------------------------------------------------------- ;------------- Naval Academy --------------------------- ;-------------------------------------------------------- Trigger GBC_Naval_Academy_StupidA WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= naval_academy and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Naval_Academy_IntelligentA WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= naval_academy and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Naval_Academy_StupidB WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > naval_academy and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_Naval_Academy_IntelligentB WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > naval_academy and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Intelligent 1 Chance 50 Affects MathematicsSkill 1 Chance 2 ;-------------------------------------------------------- ;------------- Printing Press --------------------------- ;-------------------------------------------------------- Trigger GBC_paper3a_parchment_Stupid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= paper3a_parchment and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Cultured 1 Chance 5 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_paper3a_parchment_Intelligent WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= paper3a_parchment and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Cultured 1 Chance 5 Affects Intelligent 1 Chance 50 ;------------------------------------------ Trigger GBC_paper3a_parchment_StupidB WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > paper3a_parchment and Trait Wantschool < 1 and Trait Intelligent < 6 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Cultured 1 Chance 5 Affects Intelligent 1 Chance 100 ;------------------------------------------ Trigger GBC_paper3a_parchment_IntelligentB WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > paper3a_parchment and Trait Wantschool < 1 and Trait Intelligent > 5 and Trait Sane > 0 and Trait FitForOffice > 1 Affects Cultured 1 Chance 5 Affects Intelligent 1 Chance 50 ;========================================================================================= ;----- RELIGION buildings ------------------------------- ;======================================================== ;======================================================== CATHOLIC ;----- GBC Religion Catholic --------------------------- ;--- AFFECTS & CONDITIONS TO BE MULTIPLIED ONCE ALL TRAITS ARE WELL-THOUGHT-OUT ;- ;------------------------------------------ Trigger GBC_Psycho_SmallChurch WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_church and Trait Intelligent > 3 and Trait FitForOffice > 1 Affects Cultured 1 Chance 20 ; building a church may increase your love for arts (threashold is 1) Affects Disciplinarian 1 Chance 50 ; church increased discipline (anyway, the threashold is 4) Affects Anger -1 Chance 2 Affects Sobriety 1 Chance 20 ;------------------------------------------ Trigger GBC_Psycho_Church WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = church Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Abbey WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = abbey Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Cathedral WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = cathedral Affects Cultured 1 Chance 20 ;------------------------------------------ Trigger GBC_Psycho_HugeCathedral WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_cathedral Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Small_Chapel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_chapel Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Chapel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = chapel Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;======================================================== ORTHODOX ;----- GBC Religion Orthodox --------------------------- ;------------------------------------------ Trigger GBC_Psycho_SmallChurch_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_church_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Church_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = church_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Abbey_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = abbey_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Cathedral_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = cathedral_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_HugeCathedral_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = huge_cathedral_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Small_Chapel_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_chapel_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Chapel_Orth WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = chapel_o Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;======================================================== MUSLIM ;----- GBC Religion Muslim ----------------------------- ;------------------------------------------ Trigger GBC_Psycho_SmallMasjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = small_masjid Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = masjid Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Minareted_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = minareted_masjid Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Jama WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = jama Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_GreatJama WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = great_jama Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Small_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_small_masjid Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Masjid WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_masjid Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;======================================================== Pagan Lithuanian ;----- GBC Religion Pagan Lithuanian ------------------- ;------------------------------------------ Trigger GBC_Psycho_DievasAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_DievasSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_sanctuary Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_DievasTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = dievas_temple Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Dievas WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_dievas_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_PerkunasAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_PerkunasSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_sanctuary Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_PerkunasTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = perkunas_temple Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Perkunas WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_perkunas_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_GiltineAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_GiltineSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_sanctuary Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_GiltineTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = giltine_temple Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Giltine WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_giltine_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;======================================================== Tengrism ;----- GBC Religion Tengrism --------------------------- ;------------------------------------------ Trigger GBC_Psycho_TengirAltar WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_TengirSanctuary WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_sanctuary Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_TengirTemple WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = tengir_temple Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Castle_Tengir WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = c_tengir_altar Affects Cultured 1 Chance 20 Affects Disciplinarian 1 Chance 50 ;========================================================================================= ;----- GUILD buildings ---------------------------------- ;======================================================== ;------- THIEVES --------------------------- Trigger GBC_Psycho_Guild_Thieves WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = thieves_guild Affects BadDisciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Thieves_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > thieves_guild Affects BadDisciplinarian 1 Chance 50 Affects Energetic 1 Chance 2 ;-------- ASSASSINS -------------------- Trigger GBC_Psycho_Guild_Assassins WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = assassins_guild Affects BadDisciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Assassins_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > assassins_guild Affects BadDisciplinarian 1 Chance 50 ;-------- THEOLOGIANS ----------------------------- Trigger GBC_Psycho_Guild_Theologians WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = theologians_guild Affects Disciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Theologians_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > theologians_guild Affects Disciplinarian 1 Chance 50 ;------- MERCHANTS --------------------------- Trigger GBC_Psycho_Guild_Merchants WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = merchants_guild Affects BadDisciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Merchants_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > merchants_guild Affects BadDisciplinarian 1 Chance 50 ;-------- HANSA ------------------------- Trigger GBC_Psycho_Guild_Hansa WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > hansa1_baltic_trade Affects BadDisciplinarian 1 Chance 50 ;------- EXPLORERS --------------------------- Trigger GBC_Psycho_Guild_Explorers WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = explorers_guild Affects BadDisciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Explorers_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > explorers_guild Affects BadDisciplinarian 1 Chance 50 ;------- MASONS ---------------------------- Trigger GBC_Psycho_Guild_Masons WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = masons_guild Affects Disciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Masons_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > masons_guild Affects Disciplinarian 1 Chance 50 ;------- SWORDSMITHS --------------------------- Trigger GBC_Psycho_Guild_Swordsmiths WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = swordsmiths_guild Affects Disciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Swordsmiths_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > swordsmiths_guild Affects Energetic 1 Chance 2 Affects Disciplinarian 1 Chance 50 ;------- ARCHERS -------------------------- Trigger GBC_Psycho_Guild_Woodsmens WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = woodsmens_guild Affects Disciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Woodsmens_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > woodsmens_guild Affects Disciplinarian 1 Chance 50 ;-------- HORSEBREEDERS ------------- Trigger GBC_Psycho_Guild_Horsebreeders WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= horse_breeders_guild Affects Disciplinarian 1 Chance 50 ;-------------------------------------------- Trigger GBC_Psycho_Guild_Horsebreeders_master WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished > horse_breeders_guild Affects Disciplinarian 1 Chance 50 ;======================================================== ;----- CHAPTER HOUSES ----------------------------------- ;======================================================== ;------------------------------------------ Trigger GBC_Psycho_Templar_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= templars_major_ch Affects Cultured 1 Chance 1 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Hospitaller_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= st_johns_major_ch Affects Cultured 1 Chance 1 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Teutonic_Knights_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= teutonic_knights_major_ch Affects Cultured 1 Chance 1 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Montesa_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= montesa_major_ch Affects Cultured 1 Chance 1 Affects Disciplinarian 1 Chance 50 ;------------------------------------------ Trigger GBC_Psycho_Santiago_MajorCH WhenToTest GovernorBuildingCompleted Condition IsGeneral and SettlementBuildingFinished >= knights_of_santiago_major_ch Affects Cultured 1 Chance 1 Affects Disciplinarian 1 Chance 50 ;========================================================================================= ;========================================================================================= ;======== BODY =================================== ;========================================================================================= ;========================================================================================= ;===================================================================================== ;----- BODY & *** --------------------------------------- ;======================================================== ;-------- Handsome & WellGroomed ------------------------ ;======================================================== ;--- Handsome: levels(points): 1(1)...5(5)...9(9) ;--- WellGroomed: levels(points): 1(1),2(4),3(6) ;- defined at the beginning of life but changes somehow during life of a general ;- triggers for Education are outside this section (impact only on WellGroomed) ;- special trigger for Muslims at CoA ;- doesn't degrade in the old age ;-- How many points is collected in 10 years (20 turns): ; non-ugly teenager: 1.0 Handsome ; Intelligent teenager in city with university: 1.0 WellGroomed (Huge City: 2.0; Muslims: +0.5) ; general without WellGroomed: 0 ; healthy WellGroomed general under 40 years in city with theater, artist studio: each 1.0 Handsome ; a non-Dreaded general in city with wells: 1.0 WellGroomed ; WellGroomed lvl 2 will increase Handsome (it's a sort of self-perpetuation) but only to lvl7 ; buildings finished (eg. wells): 0.5 WellGroomed each ; deterioration in Handsome for Wounded, Plagued, Diseased, Scarred ; more WellGroomed for TourneyKnight, ExpensiveTastes, Cultured. ;----------------------------------------------------- teenager Trigger Body_Handsome_Teenager WhenToTest CharacterTurnEndInSettlement Condition Trait Wantschool > 0 ; lasts 12 turns, no upper limit as an ugly duck can develop into a beautiful swan and Trait Handsome > 3 ; if he's already ugly, even more care for himself won't help much, saddly Affects Handsome 1 Chance 10 ;----------------------------------------------------- staying with builidings Trigger Body_Handsome_artist_studio WhenToTest CharacterTurnEndInSettlement Condition Trait Handsome > 3 and Trait Handsome < 8 and Trait WellGroomed > 0 and CharacterAge < 40 and SettlementBuildingExists >= artist_studio Affects Handsome 1 Chance 5 ;------------------------------------------ Trigger Body_Handsome_theatre WhenToTest CharacterTurnEndInSettlement Condition Trait Handsome > 3 and Trait Handsome < 8 and Trait WellGroomed > 0 and CharacterAge < 40 and SettlementBuildingExists >= theatre Affects Handsome 1 Chance 5 ;------------------------------------------ Trigger Body_WellGroomed_Well WhenToTest CharacterTurnEndInSettlement Condition Trait Handsome > 3 and SettlementBuildingExists >= water4_sewerage_system and Attribute Chivalry > 0 Affects WellGroomed 1 Chance 5 ;---------------------------------------------------- events in life Trigger Body_Handsome_SeverelyWounded WhenToTest CharacterTurnEnd Condition Trait SeverelyWounded > 0 and Trait Handsome > 3 Affects Handsome -1 Chance 10 ;------------------------------------------ Trigger Body_Handsome_Diseased WhenToTest CharacterTurnEnd Condition Trait Diseased > 0 and Trait Handsome > 1 Affects Handsome -1 Chance 10 ;------------------------------------------ Trigger Body_Handsome_Plague WhenToTest CharacterTurnEndInSettlement Condition Trait Handsome > 1 and SettlementHasPlague Affects Handsome -1 Chance 10 ;------------------------------------------ Trigger Body_Handsome_TooMuchDrinking_DuringPlague WhenToTest CharacterTurnEndInSettlement Condition Trait Drink > 2 and Trait Handsome > 3 and SettlementHasPlague Affects Handsome -1 Chance 10 ;------------------------------------------ Trigger Body_Handsome_Alcoholic WhenToTest CharacterTurnEnd Condition Trait Drink > 4 and Trait Handsome > 3 Affects Handsome -1 Chance 10 ;-------------------------------------------------- impact of WellGroomed on Handsome Trigger Body_WellGroomed_Impacts_Handsome WhenToTest CharacterTurnEndInSettlement Condition Trait WellGroomed > 1 ; not simply caring to be tidy, but more and Trait Handsome > 3 ; not possible to improve a tragic situation and Trait Handsome < 7 ; the use of cosmetics has it's limits and Trait FitForOffice > 1 ; must be rational and healthy to do it Affects Handsome 1 Chance 5 ;-------------------------------------------------- impact of other traits Trigger Body_TourneyKnight_Impacts_WellGroomed WhenToTest CharacterTurnEndInSettlement Condition Trait WellGroomed < 2 ; can get basic idea of being tidy, but no more and Trait TourneyKnight > 2 ; if he's accustomed to courtly life and Trait FitForOffice > 1 ; must be rational and healthy to do it Affects WellGroomed 1 Chance 5 ;------------------------------------------ Trigger Body_Cultured_Impacts_WellGroomed WhenToTest CharacterTurnEndInSettlement Condition Trait WellGroomed < 3 ; not max, but much and Trait Cultured > 2 and Trait FitForOffice > 1 Affects WellGroomed 1 Chance 5 ;------------------------------------------ Trigger Body_ExpensiveTastes_Impacts_WellGroomed WhenToTest CharacterTurnEndInSettlement Condition Trait ExpensiveTastes > 1 and Trait FitForOffice > 1 Affects WellGroomed 1 Chance 5 ; it can go max ;------------------------------------------ Trigger Body_Alcohol_Impacts_WellGroomed WhenToTest CharacterTurnEndInSettlement Condition Trait Drink > 4 and SettlementHasPlague Affects WellGroomed -1 Chance 10 ; it can go down to 0 if Alcoholic ;------------------------------------------ Trigger Body_Gambling_Impacts_WellGroomed WhenToTest CharacterTurnEndInSettlement Condition Trait Gambling > 3 ; it can go down to 0 if life is spent on the cards and SettlementHasPlague Affects WellGroomed -1 Chance 10 ;---------------------------------------------------- clearing houses Trigger Body_Handsome_Not_WellGroomed_Max WhenToTest CharacterTurnStart Condition Trait WellGroomed < 1 and Trait Handsome > 7 Affects Handsome -1 Chance 100 ;------------------------------------------ Trigger Body_Handsome_Scars_Some_ClearingHouse WhenToTest CharacterTurnStart Condition Trait BattleScarred > 1 and Trait Handsome > 5 Affects Handsome -1 Chance 100 ;------------------------------------------ Trigger Body_Handsome_Scars_Many_ClearingHouse WhenToTest CharacterTurnStart Condition Trait BattleScarred > 2 and Trait Handsome > 3 Affects Handsome -1 Chance 100 ;------------------------------------------- Trigger Body_Handsome_Starter WhenToTest CharacterTurnStart Condition IsGeneral and Trait Handsome < 1 Affects Handsome 5 Chance 100 ;------------------------------------------ Trigger Body_Handsome_LowerBound_SafetyValve WhenToTest CharacterTurnEnd Condition Trait Handsome < 1 and IsGeneral Affects Handsome 5 Chance 100 ;===================================================================================== ;----- HEALTH & DISEASES -------------------------------- ;======================================================== ;------- Scurvy ----------------------------------------- ;======================================================== ;------------------------------------------ Trigger PlayerScurvyDeathlyHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 1 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 4 ;------------------------------------------ Trigger AIScurvyDeathlyHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 1 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyFailingHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 2 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 3 ;------------------------------------------ Trigger AIScurvyFailingHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 2 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyUnhealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 3 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 3 ;------------------------------------------ Trigger AIScurvyUnhealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 3 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyNormalHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 4 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyNormalHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 4 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyHealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 5 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyHealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 5 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyFairHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 6 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIPlayerScurvyFairHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty = 6 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyBastionHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty > 6 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyBastionHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and RandomPercent > 50 and not FactionIsLocal and TimeInRegion < 2 and Trait Diseased = 0 and Trait HaleAndHearty > 6 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyDeathlyHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and TimeInRegion >= 2 and FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 1 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 5 ;------------------------------------------ Trigger AIScurvyDeathlyHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and TimeInRegion >= 2 and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 1 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyFailingHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 2 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 4 ;------------------------------------------ Trigger AIScurvyFailingHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 2 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyUnHealthyLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 3 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 3 ;------------------------------------------ Trigger AIScurvyUnHealthyLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 3 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyNormalHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 4 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyNormalHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 4 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyHealthyLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 5 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyHealthyLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 5 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyFairHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 6 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyFairHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 6 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyBastionHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 7 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger AIScurvyBastionHealthLinger WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and TimeInRegion >= 2 and Trait Diseased = 0 and Trait HaleAndHearty = 7 and not Trait ScurvyEncounter = 1 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger PlayerScurvyAtSeaTest WhenToTest CharacterTurnEnd Condition AtSea and FactionIsLocal and TimeInRegion > 1 and Trait Scurvy = 0 Affects Scurvy 1 Chance 5 ;------------------------------------------ Trigger AIScurvyAtSeaTest WhenToTest CharacterTurnEnd Condition AtSea and not FactionIsLocal and TimeInRegion > 1 and Trait Scurvy = 0 Affects Scurvy 1 Chance 2 ;------------------------------------------ Trigger ScurvyDetermined WhenToTest CharacterTurnEnd Condition Trait Scurvy = 1 and Trait Diseased = 0 Affects Diseased 1 Chance 100 ;------------------------------------------ Trigger PlayerScurvyRecovery WhenToTest CharacterTurnEndInSettlement Condition FactionIsLocal and Trait Scurvy = 1 and Trait Robust = 0 Affects Healed 2 Chance 20 ;------------------------------------------ Trigger RobustPlayerScurvyRecovery WhenToTest CharacterTurnEnd Condition FactionIsLocal and not EndedInSettlement and Trait Scurvy = 1 and Trait Robust = 1 Affects Healed 2 Chance 50 ;------------------------------------------ Trigger AIScurvyRecovery WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Scurvy = 1 and Trait Robust = 0 Affects Healed 2 Chance 30 ;------------------------------------------ Trigger RobustAIScurvyRecovery WhenToTest CharacterTurnEnd Condition not EndedInSettlement and not FactionIsLocal and Trait Robust = 1 and Trait Scurvy = 1 Affects Healed 2 Chance 80 ;------------------------------------------ Trigger PlayerTownRecoveryScurvy WhenToTest CharacterTurnEndInSettlement Condition FactionIsLocal and Trait Scurvy = 1 and Trait Robust = 0 Affects Healed 2 Chance 75 ;------------------------------------------ Trigger RobustPlayerTownRecoveryScurvy WhenToTest CharacterTurnEndInSettlement Condition FactionIsLocal and Trait Robust = 1 and Trait Scurvy = 1 Affects Healed 2 Chance 90 ;------------------------------------------ Trigger AITownRecoveryScurvy WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Scurvy = 1 and Trait Robust = 0 Affects Healed 2 Chance 90 ;------------------------------------------ Trigger RobustAITownRecoveryScurvy WhenToTest CharacterTurnEnd Condition not FactionIsLocal and Trait Scurvy = 1 and Trait Robust = 1 Affects Healed 2 Chance 100 ;------------------------------------------ Trigger ScurvyRemoveHealth WhenToTest CharacterTurnEnd Condition Trait Scurvy = 1 and Trait HaleAndHearty > 0 Affects HaleAndHearty -25 Chance 100 Affects ScurvyEncounter 1 Chance 90 Affects ScurvyEncounter 1 Chance 10 Affects ScurvyEncounter 1 Chance 2 ;======================================================== ;------- Pneumonia -------------------------------------- ;======================================================== ;------------------------------------------ Trigger PlayerPneumoniaDeathlyUnhealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 1 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 10 ;------------------------------------------ Trigger AIPneumoniaDeathlyUnhealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 1 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 7 ;------------------------------------------ Trigger PlayerPneumoniaFailingHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 2 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 8 ;------------------------------------------ Trigger AIPneumoniaFailingHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 2 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 4 ;------------------------------------------ Trigger PlayerPneumoniaUnhealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 3 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 6 ;------------------------------------------ Trigger AIPneumoniaUnhealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 3 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 3 ;------------------------------------------ Trigger PlayerPneumoniaNormalHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 4 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 5 ;------------------------------------------ Trigger AIPneumoniaNormalHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 4 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 3 ;------------------------------------------ Trigger PlayerPneumoniaHealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and TimeInRegion >= 1 and Trait Diseased = 0 and Trait HaleAndHearty = 5 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 4 ;------------------------------------------ Trigger AIPneumoniaHealthy WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 5 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 2 ;------------------------------------------ Trigger PlayerPneumoniaGoodHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 6 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 2 ;------------------------------------------ Trigger AIPneumoniaGoodHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and RandomPercent > 50 and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 6 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 2 ;------------------------------------------ Trigger PlayerPneumoniaBastionHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and FactionIsLocal and RandomPercent > 50 and Trait Diseased = 0 and Trait HaleAndHearty = 7 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 2 ;------------------------------------------ Trigger AIPneumoniaBastionHealth WhenToTest CharacterTurnEnd Condition EndedInEnemyZOC and RandomPercent > 50 and not FactionIsLocal and Trait Diseased = 0 and Trait HaleAndHearty = 7 and not Trait PneumoniaEncounter = 1 Affects Pneumonia 1 Chance 2 ;------------------------------------------ Trigger PneumoniaDetermined WhenToTest CharacterTurnEnd Condition Trait Pneumonia = 1 and Trait Diseased = 0 Affects Diseased 1 Chance 100 ;------------------------------------------ Trigger PneumoniaRemoveHealth WhenToTest CharacterTurnEnd Condition Trait Pneumonia = 1 and Trait HaleAndHearty > 0 Affects HaleAndHearty -25 Chance 100 Affects PneumoniaEncounter 1 Chance 90 Affects PneumoniaEncounter 1 Chance 10 Affects PneumoniaEncounter 1 Chance 2 ;------------------------------------------ Trigger PlayerPneumoniaRecovery WhenToTest CharacterTurnEndInSettlement Condition FactionIsLocal and Trait Pneumonia = 1 and Trait Robust = 0 Affects Healed 2 Chance 20 ;------------------------------------------ Trigger RobustPlayerPneumoniaRecovery WhenToTest CharacterTurnEndInSettlement Condition FactionIsLocal and Trait Robust = 1 and Trait Pneumonia = 1 Affects Healed 2 Chance 40 ;------------------------------------------ Trigger AIPneumoniaRecovery WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Pneumonia = 1 and Trait Robust = 0 Affects Healed 2 Chance 30 ;------------------------------------------ Trigger RobustAIPneumoniaRecovery WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Pneumonia = 1 and Trait Robust = 1 Affects Healed 2 Chance 50 ;------------------------------------------ Trigger PlayerTownRecoveryPneumonia WhenToTest CharacterTurnEndInSettlement Condition FactionIsLocal and Trait Pneumonia = 1 and Trait Robust = 0 Affects Healed 2 Chance 33 ;------------------------------------------ Trigger RobustPlayerTownRecoveryPneumonia WhenToTest CharacterTurnEnd Condition FactionIsLocal and Trait Pneumonia = 1 and Trait Robust = 1 Affects Healed 2 Chance 66 ;------------------------------------------ Trigger AITownRecoveryPneumonia WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Robust = 0 and Trait Pneumonia = 1 Affects Healed 2 Chance 75 ;------------------------------------------ Trigger RobustAITownRecoveryPneumonia WhenToTest CharacterTurnEndInSettlement Condition not FactionIsLocal and Trait Pneumonia = 1 and Trait Robust = 1 Affects Healed 2 Chance 90 ;======================================================== ;------- Leprosy ---------------------------------------- ;======================================================== ; section to review, because HaleAndHearty is alays more than 0, so what's the point in this test? ; also simplify the double RandomPercent? --- Belov├Ęse ;------------------------------------------ ;1 in 2500 characters in overcrowded city = lepers Trigger PlayerLeprosyTest3 WhenToTest CharacterTurnEndInSettlement Condition RandomPercent < 5 and RandomPercent > 50 and SettlementPopulationMaxedOut and FactionIsLocal and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 2 ;------------------------------------------ ;1 in 3333 characters in overcrowded city = lepers Trigger AILeprosyTest3 WhenToTest CharacterTurnEndInSettlement Condition RandomPercent < 4 and RandomPercent > 50 and SettlementPopulationMaxedOut and not FactionIsLocal and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 2 ;------------------------------------------ Trigger PlayerLeprosyWitchTest WhenToTest CharacterTurnStart Condition FactionIsLocal and HighestAttAdjacentChar Magic witch >= 1 and HighestAttAdjacentChar Magic witch < 4 and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 5 ;------------------------------------------ Trigger AILeprosyWitchTest WhenToTest CharacterTurnStart Condition not FactionIsLocal and HighestAttAdjacentChar Magic witch >= 1 and HighestAttAdjacentChar Magic witch < 4 and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 3 ;------------------------------------------ Trigger PlayerLeprosyWitchTest2 WhenToTest CharacterTurnStart Condition FactionIsLocal and HighestAttAdjacentChar Magic witch >= 4 and HighestAttAdjacentChar Magic witch < 7 and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 20 ;------------------------------------------ Trigger AILeprosyWitchTest2 WhenToTest CharacterTurnStart Condition not FactionIsLocal and HighestAttAdjacentChar Magic witch >= 4 and HighestAttAdjacentChar Magic witch < 7 and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 10 ;------------------------------------------ Trigger PlayerLeprosyWitchTest3 WhenToTest CharacterTurnStart Condition FactionIsLocal and HighestAttAdjacentChar Magic witch >= 7 and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 40 ;------------------------------------------ Trigger AILeprosyWitchTest3 WhenToTest CharacterTurnStart Condition not FactionIsLocal and HighestAttAdjacentChar Magic witch >= 7 and Trait HaleAndHearty > 0 Affects Leprosy 1 Chance 20 ;------------------------------------------ Trigger LeprosyDetermined WhenToTest CharacterTurnEnd Condition Trait Leprosy = 1 and Trait Diseased = 0 Affects Diseased 1 Chance 100 ;------------------------------------------ Trigger LeprosyRemoveHealth WhenToTest CharacterTurnEnd Condition Trait Leprosy = 1 and Trait HaleAndHearty > 0 Affects HaleAndHearty -25 Chance 100 ;======================================================== ;------- Health Loss/Recovery --------------------------- ;======================================================== ; while remaking these triggers make use of WellGroomed trait ;------------------------------------------ Trigger HealthDiagnosisStartCampaign WhenToTest CharacterTurnStart Condition I_TurnNumber = 0 and Trait HaleAndHearty < 1 Affects HaleAndHearty 12 Chance 100 ;------------------------------------------ Trigger HealthDiagnosisChildren WhenToTest CharacterComesOfAge Affects HaleAndHearty 12 Chance 100 ;------------------------------------------ Trigger HealthDiagnosisAdoption WhenToTest OfferedForAdoption Affects HaleAndHearty 12 Chance 100 ;------------------------------------------ Trigger HealthDiagnosisLesserAdoption WhenToTest LesserGeneralOfferedForAdoption Affects HaleAndHearty 12 Chance 100 ;------------------------------------------ Trigger HealthDiagnosisSuitor WhenToTest OfferedForMarriage Affects HaleAndHearty 12 Chance 100 ;------------------------------------------ Trigger PlayerNaturalHealthDecline WhenToTest CharacterTurnEnd Condition RandomPercent > 75 and Trait HaleAndHearty > 1 and Trait Diseased = 0 and FactionIsLocal Affects HaleAndHearty -1 Chance 5 ;------------------------------------------ Trigger AINaturalHealthDecline WhenToTest CharacterTurnEnd Condition RandomPercent > 75 and Trait HaleAndHearty > 1 and Trait Diseased = 0 and not FactionIsLocal Affects HaleAndHearty -1 Chance 2 ;------------------------------------------ Trigger PlayerHealthofBesieger WhenToTest CharacterTurnEnd Condition IsBesieging and CharacterNumTurnsIdle > 1 and Trait HaleAndHearty > 1 and Trait Diseased = 0 and FactionIsLocal Affects HaleAndHearty -1 Chance 33 ;------------------------------------------ Trigger AIHealthofBesieger WhenToTest CharacterTurnEnd Condition IsBesieging and CharacterNumTurnsIdle > 1 and Trait HaleAndHearty > 1 and Trait Diseased = 0 and not FactionIsLocal Affects HaleAndHearty -1 Chance 37 ;-----------------