crash
🧩 Syntax:
bzflag!MeshDrawInfo::updateAnimation+0x47:
00806217 f30f5a02 cvtss2sd xmm0,dword ptr [edx] ds:002b:feeefeee=????????
0:000:x86> kp
ChildEBP RetAddr
0018cbd4 005a785f bzflag!MeshDrawInfo::updateAnimation(double time = 13338095132.686811)+0x47 [z:\bzflag\src\obstacle\meshdrawinfo.cxx @ 608]
0018cbf8 005890df bzflag!World::updateAnimations(float dt = 0.08120372891)+0x6f [z:\bzflag\src\bzflag\world.cxx @ 584]
0018d564 0056d98e bzflag!playingLoop(void)+0x109f [z:\bzflag\src\bzflag\playing.cxx @ 7278]
0018e734 0046bdf3 bzflag!startPlaying(class BzfDisplay * _display = 0x035481a0, class SceneRenderer * renderer = 0x009a6660)+0x136e [z:\bzflag\src\bzflag\playing.cxx @ 7771]