********************************************************************** ** Visual Studio 2017 Developer Command Prompt v15.9.56 ** Copyright (c) 2017 Microsoft Corporation ********************************************************************** [vcvarsall.bat] Environment initialized for: 'x86' ============================== Building PDCurses ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. 'pdcurses.lib' is up-to-date wincon\pdcurses.lib 1 file(s) copied. curses.h curspriv.h panel.h 3 file(s) copied. 1 file(s) copied. ============================== Building zlib ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\adler32.c adler32.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\compress.c compress.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\crc32.c crc32.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\deflate.c deflate.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzclose.c gzclose.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzlib.c gzlib.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzread.c gzread.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzwrite.c gzwrite.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\infback.c infback.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\inflate.c inflate.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\inftrees.c inftrees.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\inffast.c inffast.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\trees.c trees.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\uncompr.c uncompr.c cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\zutil.c zutil.c rc /dWIN32 /r /fozlib1.res ./win32/zlib1.rc Microsoft (R) Windows (R) Resource Compiler Version 10.0.10011.16384 Copyright (C) Microsoft Corporation. All rights reserved. link -nologo -debug -incremental:no -opt:ref -def:./win32/zlib.def -dll -implib:zdll.lib -out:zlib1.dll -base:0x5A4C0000 adler32.obj compress.obj crc32.obj deflate.obj gzclose.obj gzlib.obj gzread.obj gzwrite.obj infback.obj inflate.obj inftrees.obj inffast.obj trees.obj uncompr.obj zutil.obj zlib1.res Creating library zdll.lib and object zdll.exp LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\zlib\zlib1.pdb'; delete and rebuild NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.EXE"' : return code '0x4b7' Stop. ============================== Building c-ares ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. link.exe /dll /nologo /incremental:no /fixed:no /release ws2_32.lib advapi32.lib kernel32.lib iphlpapi.lib /implib:.\msvc\cares\dll-release\cares.lib /out:.\msvc\cares\dll-release\cares.dll .\msvc\cares\dll-release\obj\ares__addrinfo2hostent.obj .\msvc\cares\dll-release\obj\ares__addrinfo_localhost.obj .\msvc\cares\dll-release\obj\ares__close_sockets.obj .\msvc\cares\dll-release\obj\ares__get_hostent.obj .\msvc\cares\dll-release\obj\ares__parse_into_addrinfo.obj .\msvc\cares\dll-release\obj\ares__readaddrinfo.obj .\msvc\cares\dll-release\obj\ares__sortaddrinfo.obj .\msvc\cares\dll-release\obj\ares__read_line.obj .\msvc\cares\dll-release\obj\ares__timeval.obj .\msvc\cares\dll-release\obj\ares_android.obj .\msvc\cares\dll-release\obj\ares_cancel.obj .\msvc\cares\dll-release\obj\ares_data.obj .\msvc\cares\dll-release\obj\ares_destroy.obj .\msvc\cares\dll-release\obj\ares_expand_name.obj .\msvc\cares\dll-release\obj\ares_expand_string.obj .\msvc\cares\dll-release\obj\ares_fds.obj .\msvc\cares\dll-release\obj\ares_free_hostent.obj .\msvc\cares\dll-release\obj\ares_free_string.obj .\msvc\cares\dll-release\obj\ares_freeaddrinfo.obj .\msvc\cares\dll-release\obj\ares_getaddrinfo.obj .\msvc\cares\dll-release\obj\ares_getenv.obj .\msvc\cares\dll-release\obj\ares_gethostbyaddr.obj .\msvc\cares\dll-release\obj\ares_gethostbyname.obj .\msvc\cares\dll-release\obj\ares_getnameinfo.obj .\msvc\cares\dll-release\obj\ares_getsock.obj .\msvc\cares\dll-release\obj\ares_init.obj .\msvc\cares\dll-release\obj\ares_library_init.obj .\msvc\cares\dll-release\obj\ares_llist.obj .\msvc\cares\dll-release\obj\ares_mkquery.obj .\msvc\cares\dll-release\obj\ares_create_query.obj .\msvc\cares\dll-release\obj\ares_nowarn.obj .\msvc\cares\dll-release\obj\ares_options.obj .\msvc\cares\dll-release\obj\ares_parse_a_reply.obj .\msvc\cares\dll-release\obj\ares_parse_aaaa_reply.obj .\msvc\cares\dll-release\obj\ares_parse_caa_reply.obj .\msvc\cares\dll-release\obj\ares_parse_mx_reply.obj .\msvc\cares\dll-release\obj\ares_parse_naptr_reply.obj .\msvc\cares\dll-release\obj\ares_parse_ns_reply.obj .\msvc\cares\dll-release\obj\ares_parse_ptr_reply.obj .\msvc\cares\dll-release\obj\ares_parse_soa_reply.obj .\msvc\cares\dll-release\obj\ares_parse_srv_reply.obj .\msvc\cares\dll-release\obj\ares_parse_txt_reply.obj .\msvc\cares\dll-release\obj\ares_parse_uri_reply.obj .\msvc\cares\dll-release\obj\ares_platform.obj .\msvc\cares\dll-release\obj\ares_process.obj .\msvc\cares\dll-release\obj\ares_query.obj .\msvc\cares\dll-release\obj\ares_rand.obj .\msvc\cares\dll-release\obj\ares_search.obj .\msvc\cares\dll-release\obj\ares_send.obj .\msvc\cares\dll-release\obj\ares_strcasecmp.obj .\msvc\cares\dll-release\obj\ares_strdup.obj .\msvc\cares\dll-release\obj\ares_strerror.obj .\msvc\cares\dll-release\obj\ares_strsplit.obj .\msvc\cares\dll-release\obj\ares_timeout.obj .\msvc\cares\dll-release\obj\ares_version.obj .\msvc\cares\dll-release\obj\ares_writev.obj .\msvc\cares\dll-release\obj\bitncmp.obj .\msvc\cares\dll-release\obj\inet_net_pton.obj .\msvc\cares\dll-release\obj\inet_ntop.obj .\msvc\cares\dll-release\obj\windows_port.obj .\msvc\cares\dll-release\obj\cares.res Creating library .\msvc\cares\dll-release\cares.lib and object .\msvc\cares\dll-release\cares.exp include\ares.h include\ares_build.h include\ares_dns.h include\ares_nameser.h include\ares_rules.h include\ares_version.h 6 file(s) copied. msvc\cares\dll-release\cares.dll 1 file(s) copied. msvc\cares\dll-release\cares.lib 1 file(s) copied. msvc\cares\dll-release\cares.exp 1 file(s) copied. 1 file(s) copied. ============================== Building libcurl ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. configuration name: libcurl-vc15-x86-release-dll-cares-dll-zlib-dll-ipv6-sspi-schannel cl /O2 /DNDEBUG /MD /I. /I ../lib /I../include /nologo /W4 /EHsc /DWIN32 /FD /c /DBUILDING_LIBCURL /I"Z:\bzflag-dependencies\output-release-x86/include" /DUSE_ARES /I"Z:\bzflag-dependencies\output-release-x86/include/cares" /DHAVE_LIBZ /I"Z:\bzflag-dependencies\output-release-x86/include" /DUSE_IPV6 /DUSE_WINDOWS_SSPI /DUSE_SCHANNEL /Fo"..\builds\libcurl-vc15-x86-release-dll-cares-dll-zlib-dll-ipv6-sspi-schannel-obj-lib\\" ..\lib\version.c version.c ..\lib\version.c(61): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\cl.EXE"' : return code '0x2' Stop. NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\nmake.exe"' : return code '0x2' Stop. ============================== Building regex ============================== Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. Build started 1/9/2023 17:36:41. Project "Z:\bzflag-dependencies\src\regex\regex.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "release|Win32". Project "Z:\bzflag-dependencies\src\regex\regex.sln" (1) is building "Z:\bzflag-dependencies\src\regex\regex.vcxproj" ( 2) on node 1 (default targets). InitializeBuildStatus: Creating "./regex_Win32_Release\regex.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. regex.vcxproj -> Z:\bzflag-dependencies\src\regex\./regex_Win32_Release\regex.lib FinalizeBuildStatus: Deleting file "./regex_Win32_Release\regex.tlog\unsuccessfulbuild". Touching "./regex_Win32_Release\regex.tlog\regex.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\regex\regex.vcxproj" (default targets). Done Building Project "Z:\bzflag-dependencies\src\regex\regex.sln" (default targets). Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:00.96 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. ============================== Building GLEW ============================== Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. Build started 1/9/2023 17:36:43. Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "release|Win32". Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\glew_shared.vcxproj" (2) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\glew_shared\Release\Win32\glew_shared.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: All outputs are up-to-date. glew_shared.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Release\Win32\glew32.dll FinalizeBuildStatus: Deleting file "tmp\glew_shared\Release\Win32\glew_shared.tlog\unsuccessfulbuild". Touching "tmp\glew_shared\Release\Win32\glew_shared.tlog\glew_shared.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_shared.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\glew_static.vcxproj" (3) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\glew_static\Release\Win32\glew_static.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. glew_static.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\lib\Release\Win32\glew32s.lib FinalizeBuildStatus: Deleting file "tmp\glew_static\Release\Win32\glew_static.tlog\unsuccessfulbuild". Touching "tmp\glew_static\Release\Win32\glew_static.tlog\glew_static.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_static.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\glewinfo.vcxproj" (4) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\glewinfo\Release\Win32\glewinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: All outputs are up-to-date. glewinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Release\Win32\glewinfo.exe FinalizeBuildStatus: Deleting file "tmp\glewinfo\Release\Win32\glewinfo.tlog\unsuccessfulbuild". Touching "tmp\glewinfo\Release\Win32\glewinfo.tlog\glewinfo.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glewinfo.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\visualinfo.vcxproj" (5) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\visualinfo\Release\Win32\visualinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: All outputs are up-to-date. visualinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Release\Win32\visualinfo.exe FinalizeBuildStatus: Deleting file "tmp\visualinfo\Release\Win32\visualinfo.tlog\unsuccessfulbuild". Touching "tmp\visualinfo\Release\Win32\visualinfo.tlog\visualinfo.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\visualinfo.vcxproj" (default targets). Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (default targets). Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:09.67 lib\release\Win32\glew32.exp 1 file(s) copied. lib\release\Win32\glew32s.lib 1 file(s) copied. bin\release\Win32\glew32.pdb bin\release\Win32\glewinfo.pdb bin\release\Win32\visualinfo.pdb 3 file(s) copied. include\GL\eglew.h include\GL\glew.h include\GL\glxew.h include\GL\wglew.h 4 file(s) copied. 1 file(s) copied. ============================== Building SDL2 ============================== Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. Build started 1/9/2023 17:36:54. Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "release|Win32". Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\ SDL.vcxproj" (2) on node 1 (default targets). InitializeBuildStatus: Touching "Win32\Release\SDL2.tlog\unsuccessfulbuild". ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.dll" /NOLOGO setupapi.lib winmm.lib imm32.lib version.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false '" /manifest:embed /DEBUG /PDB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.pdb" /SUBSYSTEM:WINDOWS /O PT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.l ib" /MACHINE:X86 /SAFESEH /DLL Win32\Release\version.res Win32\Release\SDL_guid.obj Win32\Release\SDL_atomic.obj Win32\Release\SDL_spinlock.obj Win32\Release\SDL_directsound.obj Win32\Release\SDL_diskaudio.obj Win32\Release\SDL_dummyaudio.obj Win32\Release\SDL_audio.obj Win32\Release\SDL_audiocvt.obj Win32\Release\SDL_audiodev.obj Win32\Release\SDL_audiotypecvt.obj Win32\Release\SDL_mixer.obj Win32\Release\SDL_wave.obj Win32\Release\SDL_winmm.obj Win32\Release\SDL_wasapi.obj Win32\Release\SDL_wasapi_win32.obj Win32\Release\SDL_hid.obj Win32\Release\SDL_immdevice.obj Win32\Release\SDL_windows.obj Win32\Release\SDL_xinput.obj Win32\Release\SDL_cpuinfo.obj Win32\Release\SDL_dynapi.obj Win32\Release\SDL_clipboardevents.obj Win32\Release\SDL_displayevents.obj Win32\Release\SDL_dropevents.obj Win32\Release\SDL_events.obj Win32\Release\SDL_gesture.obj Win32\Release\SDL_keyboard.obj Win32\Release\SDL_mouse.obj Win32\Release\SDL_quit.obj Win32\Release\SDL_touch.obj Win32\Release\SDL_windowevents.obj Win32\Release\SDL_rwops.obj Win32\Release\SDL_sysfilesystem.obj Win32\Release\SDL_syshaptic.obj Win32\Release\SDL_haptic.obj Win32\Release\SDL_dinputhaptic.obj Win32\Release\SDL_windowshaptic.obj Win32\Release\SDL_xinputhaptic.obj Win32\Release\SDL_hidapi.obj Win32\Release\controller_type.obj Win32\Release\SDL_sysjoystick.obj Win32\Release\SDL_hidapijoystick.obj Win32\Release\SDL_hidapi_combined.obj Win32\Release\SDL_hidapi_gamecube.obj Win32\Release\SDL_hidapi_luna.obj Win32\Release\SDL_hidapi_ps3.obj Win32\Release\SDL_hidapi_ps4.obj Win32\Release\SDL_hidapi_ps5.obj Win32\Release\SDL_hidapi_rumble.obj Win32\Release\SDL_hidapi_shield.obj Win32\Release\SDL_hidapi_stadia.obj Win32\Release\SDL_hidapi_steam.obj Win32\Release\SDL_hidapi_switch.obj Win32\Release\SDL_hidapi_wii.obj Win32\Release\SDL_hidapi_xbox360.obj Win32\Release\SDL_hidapi_xbox360w.obj Win32\Release\SDL_hidapi_xboxone.obj Win32\Release\SDL_gamecontroller.obj Win32\Release\SDL_joystick.obj Win32\Release\SDL_virtualjoystick.obj Win32\Release\SDL_dinputjoystick.obj Win32\Release\SDL_rawinputjoystick.obj Win32\Release\SDL_windowsjoystick.obj Win32\Release\SDL_windows_gaming_input.obj Win32\Release\SDL_xinputjoystick.obj Win32\Release\e_atan2.obj Win32\Release\e_exp.obj Win32\Release\e_fmod.obj Win32\Release\e_log.obj Win32\Release\e_log10.obj Win32\Release\e_pow.obj Win32\Release\e_rem_pio2.obj Win32\Release\e_sqrt.obj Win32\Release\k_cos.obj Win32\Release\k_rem_pio2.obj Win32\Release\k_sin.obj Win32\Release\k_tan.obj Win32\Release\s_atan.obj Win32\Release\s_copysign.obj Win32\Release\s_cos.obj Win32\Release\s_fabs.obj Win32\Release\s_floor.obj Win32\Release\s_scalbn.obj Win32\Release\s_sin.obj Win32\Release\s_tan.obj Win32\Release\SDL_sysloadso.obj Win32\Release\SDL_locale.obj Win32\Release\SDL_syslocale.obj Win32\Release\SDL_url.obj Win32\Release\SDL_sysurl.obj Win32\Release\SDL_power.obj Win32\Release\SDL_syspower.obj Win32\Release\SDL_shaders_d3d11.obj Win32\Release\SDL_render_d3d12.obj Win32\Release\SDL_shaders_d3d12.obj Win32\Release\SDL_render_d3d.obj Win32\Release\SDL_render_d3d11.obj Win32\Release\SDL_shaders_d3d.obj Win32\Release\SDL_render_gl.obj Win32\Release\SDL_shaders_gl.obj Win32\Release\SDL_render_gles2.obj Win32\Release\SDL_shaders_gles2.obj Win32\Release\SDL_d3dmath.obj Win32\Release\SDL_render.obj Win32\Release\SDL_yuv_sw.obj Win32\Release\SDL_blendfillrect.obj Win32\Release\SDL_blendline.obj Win32\Release\SDL_blendpoint.obj Win32\Release\SDL_drawline.obj Win32\Release\SDL_drawpoint.obj Win32\Release\SDL_render_sw.obj Win32\Release\SDL_rotate.obj Win32\Release\SDL_triangle.obj Win32\Release\SDL.obj Win32\Release\SDL_assert.obj Win32\Release\SDL_dataqueue.obj Win32\Release\SDL_list.obj Win32\Release\SDL_error.obj Win32\Release\SDL_hints.obj Win32\Release\SDL_log.obj Win32\Release\SDL_utils.obj Win32\Release\SDL_dummysensor.obj Win32\Release\SDL_sensor.obj Win32\Release\SDL_windowssensor.obj Win32\Release\SDL_crc16.obj Win32\Release\SDL_crc32.obj Win32\Release\SDL_getenv.obj Win32\Release\SDL_iconv.obj Win32\Release\SDL_malloc.obj Win32\Release\SDL_mslibc.obj Win32\Release\SDL_qsort.obj Win32\Release\SDL_stdlib.obj Win32\Release\SDL_string.obj Win32\Release\SDL_strtokr.obj Win32\Release\SDL_syscond.obj Win32\Release\SDL_thread.obj Win32\Release\SDL_syscond_cv.obj Win32\Release\SDL_sysmutex.obj Win32\Release\SDL_syssem.obj Win32\Release\SDL_systhread.obj Win32\Release\SDL_systls.obj Win32\Release\SDL_timer.obj Win32\Release\SDL_systimer.obj Win32\Release\SDL_nullevents.obj Win32\Release\SDL_nullframebuffer.obj Win32\Release\SDL_nullvideo.obj Win32\Release\SDL_blit.obj Win32\Release\SDL_blit_0.obj Win32\Release\SDL_blit_1.obj Win32\Release\SDL_blit_A.obj Win32\Release\SDL_blit_auto.obj Win32\Release\SDL_blit_copy.obj Win32\Release\SDL_blit_N.obj Win32\Release\SDL_blit_slow.obj Win32\Release\SDL_bmp.obj Win32\Release\SDL_clipboard.obj Win32\Release\SDL_egl.obj Win32\Release\SDL_fillrect.obj Win32\Release\SDL_pixels.obj Win32\Release\SDL_rect.obj Win32\Release\SDL_RLEaccel.obj Win32\Release\SDL_shape.obj Win32\Release\SDL_stretch.obj Win32\Release\SDL_surface.obj Win32\Release\SDL_video.obj Win32\Release\SDL_vulkan_utils.obj Win32\Release\SDL_yuv.obj Win32\Release\SDL_windowsclipboard.obj Win32\Release\SDL_windowsevents.obj Win32\Release\SDL_windowsframebuffer.obj Win32\Release\SDL_windowskeyboard.obj Win32\Release\SDL_windowsmessagebox.obj Win32\Release\SDL_windowsmodes.obj Win32\Release\SDL_windowsmouse.obj Win32\Release\SDL_windowsopengl.obj Win32\Release\SDL_windowsopengles.obj Win32\Release\SDL_windowsshape.obj Win32\Release\SDL_windowsvideo.obj Win32\Release\SDL_windowsvulkan.obj Win32\Release\SDL_windowswindow.obj Win32\Release\yuv_rgb.obj Creating library Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib and object Z:\bzflag-dependencies\ src\SDL2\VisualC\Win32\Release\SDL2.exp SDL.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.dll FinalizeBuildStatus: Deleting file "Win32\Release\SDL2.tlog\unsuccessfulbuild". Touching "Win32\Release\SDL2.tlog\SDL2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLm ain\SDLmain.vcxproj" (3) on node 1 (default targets). InitializeBuildStatus: Creating "Win32\Release\SDL2main.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. SDLmain.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib FinalizeBuildStatus: Deleting file "Win32\Release\SDL2main.tlog\unsuccessfulbuild". Touching "Win32\Release\SDL2main.tlog\SDL2main.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLmain\SDLmain.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\checkkeys\checkkeys.vcxproj" (4) on node 1 (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (4) is building "Z:\bzflag-dependen cies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (5) on node 1 (default targets). InitializeBuildStatus: Creating "Win32\Release\SDL2test.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. SDLtest.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib FinalizeBuildStatus: Deleting file "Win32\Release\SDL2test.tlog\unsuccessfulbuild". Touching "Win32\Release\SDL2test.tlog\SDL2test.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (default targets). PrepareForBuild: Creating directory "Win32\Release\checkkeys.tlog\". InitializeBuildStatus: Creating "Win32\Release\checkkeys.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release" /I"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /AIWi n32\Release\ /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x070 0 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release \vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\checkkeys.c checkkeys.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\checkkeys.exe" /NOLOGO kernel32.lib user3 2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3 2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende ncies\src\SDL2\VisualC\Win32\Release\checkkeys.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz flag-dependencies\src\SDL2\VisualC\Win32\Release\checkkeys.lib" /MACHINE:X86 /SAFESEH Win32\Release\checkkeys.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" checkkeys.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\checkkeys.exe FinalizeBuildStatus: Deleting file "Win32\Release\checkkeys.tlog\unsuccessfulbuild". Touching "Win32\Release\checkkeys.tlog\checkkeys.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\loopwave\loopwave.vcxproj" (6) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\loopwave.tlog\". InitializeBuildStatus: Creating "Win32\Release\loopwave.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying sample.wav 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\loopwave. c ..\..\..\test\testutils.c loopwave.c testutils.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\loopwave.exe" /NOLOGO kernel32.lib user32 .lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32 .lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependen cies\src\SDL2\VisualC\Win32\Release\loopwave.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzfl ag-dependencies\src\SDL2\VisualC\Win32\Release\loopwave.lib" /MACHINE:X86 /SAFESEH Win32\Release\loopwave.obj Win32\Release\testutils.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" loopwave.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\loopwave.exe FinalizeBuildStatus: Deleting file "Win32\Release\loopwave.tlog\unsuccessfulbuild". Touching "Win32\Release\loopwave.tlog\loopwave.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\loopwave\loopwave.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testatomic\testatomic.vcxproj" (7) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testatomic.tlog\". InitializeBuildStatus: Creating "Win32\Release\testatomic.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testatomi c.c testatomic.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testatomic.exe" /NOLOGO kernel32.lib user 32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp 32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend encies\src\SDL2\VisualC\Win32\Release\testatomic.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\ bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testatomic.lib" /MACHINE:X86 /SAFESEH Win32\Release\testatomic.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testatomic.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testatomic.exe FinalizeBuildStatus: Deleting file "Win32\Release\testatomic.tlog\unsuccessfulbuild". Touching "Win32\Release\testatomic.tlog\testatomic.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testatomic\testatomic.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testautomation\testautomation.vcxproj" (8) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testautomation.tlog\". InitializeBuildStatus: Creating "Win32\Release\testautomation.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testautom ation.c ..\..\..\test\testautomation_audio.c ..\..\..\test\testautomation_clipboard.c ..\..\..\test\testautomation_ev ents.c ..\..\..\test\testautomation_guid.c ..\..\..\test\testautomation_hints.c ..\..\..\test\testautomation_joystick .c ..\..\..\test\testautomation_keyboard.c ..\..\..\test\testautomation_main.c ..\..\..\test\testautomation_math.c .. \..\..\test\testautomation_mouse.c ..\..\..\test\testautomation_pixels.c ..\..\..\test\testautomation_platform.c ..\. .\..\test\testautomation_rect.c ..\..\..\test\testautomation_render.c ..\..\..\test\testautomation_rwops.c ..\..\..\t est\testautomation_sdltest.c ..\..\..\test\testautomation_stdlib.c ..\..\..\test\testautomation_surface.c ..\..\..\te st\testautomation_syswm.c ..\..\..\test\testautomation_timer.c ..\..\..\test\testautomation_video.c testautomation.c testautomation_audio.c testautomation_clipboard.c testautomation_events.c testautomation_guid.c testautomation_hints.c testautomation_joystick.c testautomation_keyboard.c testautomation_main.c testautomation_math.c testautomation_mouse.c testautomation_pixels.c testautomation_platform.c testautomation_rect.c testautomation_render.c testautomation_rwops.c testautomation_sdltest.c testautomation_stdlib.c testautomation_surface.c testautomation_syswm.c Generating Code... Compiling... testautomation_timer.c testautomation_video.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testautomation.exe" /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib od bccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-de pendencies\src\SDL2\VisualC\Win32\Release\testautomation.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMP LIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testautomation.lib" /MACHINE:X86 /SAFESEH Win32\Release\te stautomation.obj Win32\Release\testautomation_audio.obj Win32\Release\testautomation_clipboard.obj Win32\Release\testautomation_events.obj Win32\Release\testautomation_guid.obj Win32\Release\testautomation_hints.obj Win32\Release\testautomation_joystick.obj Win32\Release\testautomation_keyboard.obj Win32\Release\testautomation_main.obj Win32\Release\testautomation_math.obj Win32\Release\testautomation_mouse.obj Win32\Release\testautomation_pixels.obj Win32\Release\testautomation_platform.obj Win32\Release\testautomation_rect.obj Win32\Release\testautomation_render.obj Win32\Release\testautomation_rwops.obj Win32\Release\testautomation_sdltest.obj Win32\Release\testautomation_stdlib.obj Win32\Release\testautomation_surface.obj Win32\Release\testautomation_syswm.obj Win32\Release\testautomation_timer.obj Win32\Release\testautomation_video.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testautomation.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testautomation.exe FinalizeBuildStatus: Deleting file "Win32\Release\testautomation.tlog\unsuccessfulbuild". Touching "Win32\Release\testautomation.tlog\testautomation.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testautomation\testautomation.vcxproj" (default ta rgets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testdraw2\testdraw2.vcxproj" (9) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testdraw2.tlog\". InitializeBuildStatus: Creating "Win32\Release\testdraw2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testdraw2 .c testdraw2.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testdraw2.exe" /NOLOGO kernel32.lib user3 2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3 2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende ncies\src\SDL2\VisualC\Win32\Release\testdraw2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz flag-dependencies\src\SDL2\VisualC\Win32\Release\testdraw2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testdraw2.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testdraw2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testdraw2.exe FinalizeBuildStatus: Deleting file "Win32\Release\testdraw2.tlog\unsuccessfulbuild". Touching "Win32\Release\testdraw2.tlog\testdraw2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testdraw2\testdraw2.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testfile\testfile.vcxproj" (10) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testfile.tlog\". InitializeBuildStatus: Creating "Win32\Release\testfile.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testfile. c testfile.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testfile.exe" /NOLOGO kernel32.lib user32 .lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32 .lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependen cies\src\SDL2\VisualC\Win32\Release\testfile.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzfl ag-dependencies\src\SDL2\VisualC\Win32\Release\testfile.lib" /MACHINE:X86 /SAFESEH Win32\Release\testfile.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testfile.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testfile.exe FinalizeBuildStatus: Deleting file "Win32\Release\testfile.tlog\unsuccessfulbuild". Touching "Win32\Release\testfile.tlog\testfile.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testfile\testfile.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testgesture\testgesture.vcxproj" (11) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testgesture.tlog\". InitializeBuildStatus: Creating "Win32\Release\testgesture.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testgestu re.c testgesture.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgesture.exe" /NOLOGO kernel32.lib use r32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbcc p32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depen dencies\src\SDL2\VisualC\Win32\Release\testgesture.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z :\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgesture.lib" /MACHINE:X86 /SAFESEH Win32\Release\testgesture .obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testgesture.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgesture.exe FinalizeBuildStatus: Deleting file "Win32\Release\testgesture.tlog\unsuccessfulbuild". Touching "Win32\Release\testgesture.tlog\testgesture.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgesture\testgesture.vcxproj" (default targets) . Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testgl2\testgl2.vcxproj" (12) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testgl2.tlog\". InitializeBuildStatus: Creating "Win32\Release\testgl2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D NDEBUG /D WIN32 /D _WINDOWS /D HAVE_OPENGL /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:fo rScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\.. \test\testgl2.c testgl2.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.exe" /NOLOGO opengl32.lib kernel3 2.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32. lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzf lag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPL IB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testgl2.ob j "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testgl2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.exe FinalizeBuildStatus: Deleting file "Win32\Release\testgl2.tlog\unsuccessfulbuild". Touching "Win32\Release\testgl2.tlog\testgl2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgl2\testgl2.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testjoystick\testjoystick.vcxproj" (13) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testjoystick.tlog\". InitializeBuildStatus: Creating "Win32\Release\testjoystick.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testjoyst ick.c testjoystick.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testjoystick.exe" /NOLOGO kernel32.lib us er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe ndencies\src\SDL2\VisualC\Win32\Release\testjoystick.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB: "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testjoystick.lib" /MACHINE:X86 /SAFESEH Win32\Release\testjoys tick.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testjoystick.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testjoystick.exe FinalizeBuildStatus: Deleting file "Win32\Release\testjoystick.tlog\unsuccessfulbuild". Touching "Win32\Release\testjoystick.tlog\testjoystick.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testjoystick\testjoystick.vcxproj" (default target s). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testoverlay2\testoverlay2.vcxproj" (14) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testoverlay2.tlog\". InitializeBuildStatus: Creating "Win32\Release\testoverlay2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying moose.dat 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testoverl ay2.c ..\..\..\test\testutils.c ..\..\..\test\testyuv_cvt.c testoverlay2.c testutils.c testyuv_cvt.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testoverlay2.exe" /NOLOGO kernel32.lib us er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe ndencies\src\SDL2\VisualC\Win32\Release\testoverlay2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB: "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testoverlay2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testover lay2.obj Win32\Release\testutils.obj Win32\Release\testyuv_cvt.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testoverlay2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testoverlay2.exe FinalizeBuildStatus: Deleting file "Win32\Release\testoverlay2.tlog\unsuccessfulbuild". Touching "Win32\Release\testoverlay2.tlog\testoverlay2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testoverlay2\testoverlay2.vcxproj" (default target s). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testplatform\testplatform.vcxproj" (15) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testplatform.tlog\". InitializeBuildStatus: Creating "Win32\Release\testplatform.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0600 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testplatf orm.c testplatform.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testplatform.exe" /NOLOGO kernel32.lib us er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe ndencies\src\SDL2\VisualC\Win32\Release\testplatform.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB: "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testplatform.lib" /MACHINE:X86 /SAFESEH Win32\Release\testplat form.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testplatform.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testplatform.exe FinalizeBuildStatus: Deleting file "Win32\Release\testplatform.tlog\unsuccessfulbuild". Touching "Win32\Release\testplatform.tlog\testplatform.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testplatform\testplatform.vcxproj" (default target s). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testpower\testpower.vcxproj" (16) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testpower.tlog\". InitializeBuildStatus: Creating "Win32\Release\testpower.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testpower .c testpower.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testpower.exe" /NOLOGO kernel32.lib user3 2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3 2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende ncies\src\SDL2\VisualC\Win32\Release\testpower.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz flag-dependencies\src\SDL2\VisualC\Win32\Release\testpower.lib" /MACHINE:X86 /SAFESEH Win32\Release\testpower.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testpower.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testpower.exe FinalizeBuildStatus: Deleting file "Win32\Release\testpower.tlog\unsuccessfulbuild". Touching "Win32\Release\testpower.tlog\testpower.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testpower\testpower.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testrendertarget\testrendertarget.vcxproj" (17) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testrendertarget.tlog\". InitializeBuildStatus: Creating "Win32\Release\testrendertarget.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying icon.bmp 1 file(s) copied. Copying sample.bmp 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testrende rtarget.c ..\..\..\test\testutils.c testrendertarget.c testutils.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.exe" /NOLOGO kernel32.li b user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag- dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.lib" /MACHINE:X86 /SAFESEH Win32\Rele ase\testrendertarget.obj Win32\Release\testutils.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testrendertarget.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.exe FinalizeBuildStatus: Deleting file "Win32\Release\testrendertarget.tlog\unsuccessfulbuild". Touching "Win32\Release\testrendertarget.tlog\testrendertarget.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testrendertarget\testrendertarget.vcxproj" (defaul t targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testrumble\testrumble.vcxproj" (18) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testrumble.tlog\". InitializeBuildStatus: Creating "Win32\Release\testrumble.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testrumbl e.c testrumble.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrumble.exe" /NOLOGO kernel32.lib user 32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp 32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend encies\src\SDL2\VisualC\Win32\Release\testrumble.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\ bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrumble.lib" /MACHINE:X86 /SAFESEH Win32\Release\testrumble.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testrumble.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrumble.exe FinalizeBuildStatus: Deleting file "Win32\Release\testrumble.tlog\unsuccessfulbuild". Touching "Win32\Release\testrumble.tlog\testrumble.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testrumble\testrumble.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testscale\testscale.vcxproj" (19) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testscale.tlog\". InitializeBuildStatus: Creating "Win32\Release\testscale.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying icon.bmp 1 file(s) copied. Copying sample.bmp 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testscale .c ..\..\..\test\testutils.c testscale.c testutils.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testscale.exe" /NOLOGO kernel32.lib user3 2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3 2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende ncies\src\SDL2\VisualC\Win32\Release\testscale.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz flag-dependencies\src\SDL2\VisualC\Win32\Release\testscale.lib" /MACHINE:X86 /SAFESEH Win32\Release\testscale.obj Win32\Release\testutils.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testscale.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testscale.exe FinalizeBuildStatus: Deleting file "Win32\Release\testscale.tlog\unsuccessfulbuild". Touching "Win32\Release\testscale.tlog\testscale.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testscale\testscale.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testshape\testshape.vcxproj" (20) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testshape.tlog\". InitializeBuildStatus: Creating "Win32\Release\testshape.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testshape .c testshape.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testshape.exe" /NOLOGO kernel32.lib user3 2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3 2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende ncies\src\SDL2\VisualC\Win32\Release\testshape.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz flag-dependencies\src\SDL2\VisualC\Win32\Release\testshape.lib" /MACHINE:X86 /SAFESEH Win32\Release\testshape.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testshape.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testshape.exe FinalizeBuildStatus: Deleting file "Win32\Release\testshape.tlog\unsuccessfulbuild". Touching "Win32\Release\testshape.tlog\testshape.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testshape\testshape.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testsprite2\testsprite2.vcxproj" (21) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testsprite2.tlog\". InitializeBuildStatus: Creating "Win32\Release\testsprite2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying icon.bmp 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testsprit e2.c ..\..\..\test\testutils.c testsprite2.c testutils.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsprite2.exe" /NOLOGO kernel32.lib use r32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbcc p32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depen dencies\src\SDL2\VisualC\Win32\Release\testsprite2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z :\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsprite2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testsprite2 .obj Win32\Release\testutils.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testsprite2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsprite2.exe FinalizeBuildStatus: Deleting file "Win32\Release\testsprite2.tlog\unsuccessfulbuild". Touching "Win32\Release\testsprite2.tlog\testsprite2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testsprite2\testsprite2.vcxproj" (default targets) . Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testgamecontroller\testgamecontroller.vcxproj" (22) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testgame.55812185.tlog\". InitializeBuildStatus: Creating "Win32\Release\testgame.55812185.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying axis.bmp 1 file(s) copied. Copying button.bmp 1 file(s) copied. Copying controllermap.bmp 1 file(s) copied. Copying controllermap_back.bmp 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testgamec ontroller.c ..\..\..\test\testutils.c testgamecontroller.c testutils.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.exe" /NOLOGO kernel32. lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.li b odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzfla g-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOM PAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.lib" /MACHINE:X86 /SAFESEH Win3 2\Release\testgamecontroller.obj Win32\Release\testutils.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testgamecontroller.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.exe FinalizeBuildStatus: Deleting file "Win32\Release\testgame.55812185.tlog\unsuccessfulbuild". Touching "Win32\Release\testgame.55812185.tlog\testgamecontroller.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgamecontroller\testgamecontroller.vcxproj" (de fault targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testgles2\testgles2.vcxproj" (23) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\testgles2.tlog\". InitializeBuildStatus: Creating "Win32\Release\testgles2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D NDEBUG /D WIN32 /D _WINDOWS /D HAVE_OPENGL /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:fo rScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\.. \test\testgles2.c testgles2.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.exe" /NOLOGO opengl32.lib kerne l32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc3 2.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\b zflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT / IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.lib" /MACHINE:X86 /SAFESEH Win32\Release\test gles2.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testgles2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.exe FinalizeBuildStatus: Deleting file "Win32\Release\testgles2.tlog\unsuccessfulbuild". Touching "Win32\Release\testgles2.tlog\testgles2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgles2\testgles2.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\controllermap\controllermap.vcxproj" (24) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\controllermap.tlog\". InitializeBuildStatus: Creating "Win32\Release\controllermap.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying axis.bmp 1 file(s) copied. Copying button.bmp 1 file(s) copied. Copying controllermap.bmp 1 file(s) copied. Copying controllermap_back.bmp 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\controlle rmap.c ..\..\..\test\testutils.c controllermap.c testutils.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\controllermap.exe" /NOLOGO kernel32.lib u ser32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odb ccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dep endencies\src\SDL2\VisualC\Win32\Release\controllermap.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLI B:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\controllermap.lib" /MACHINE:X86 /SAFESEH Win32\Release\contr ollermap.obj Win32\Release\testutils.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" controllermap.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\controllermap.exe FinalizeBuildStatus: Deleting file "Win32\Release\controllermap.tlog\unsuccessfulbuild". Touching "Win32\Release\controllermap.tlog\controllermap.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\controllermap\controllermap.vcxproj" (default targ ets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testvulkan\testvulkan.vcxproj" (25) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\". Creating directory "Win32\Release\testvulkan.tlog\". InitializeBuildStatus: Creating "Win32\Release\testvulkan.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D NDEBUG /D WIN32 /D _WINDOWS /D HAVE_OPENGL /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:fo rScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\.. \test\testvulkan.c testvulkan.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testvulkan.exe" /NOLOGO kernel32.lib user 32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp 32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend encies\src\SDL2\VisualC\Win32\Release\testvulkan.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\ bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testvulkan.lib" /MACHINE:X86 /SAFESEH Win32\Release\testvulkan.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" testvulkan.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testvulkan.exe FinalizeBuildStatus: Deleting file "Win32\Release\testvulkan.tlog\unsuccessfulbuild". Touching "Win32\Release\testvulkan.tlog\testvulkan.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testvulkan\testvulkan.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testwm2\testwm2.vcxproj" (26) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\". Creating directory "Win32\Release\testwm2.tlog\". InitializeBuildStatus: Creating "Win32\Release\testwm2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testwm2.c testwm2.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testwm2.exe" /NOLOGO kernel32.lib user32. lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32. lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependenc ies\src\SDL2\VisualC\Win32\Release\testwm2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag -dependencies\src\SDL2\VisualC\Win32\Release\testwm2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testwm2.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testwm2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testwm2.exe FinalizeBuildStatus: Deleting file "Win32\Release\testwm2.tlog\unsuccessfulbuild". Touching "Win32\Release\testwm2.tlog\testwm2.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testwm2\testwm2.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testyuv\testyuv.vcxproj" (27) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\". Creating directory "Win32\Release\testyuv.tlog\". InitializeBuildStatus: Creating "Win32\Release\testyuv.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. CustomBuild: Copying testyuv.bmp 1 file(s) copied. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testyuv.c ..\..\..\test\testyuv_cvt.c testyuv.c testyuv_cvt.c Generating Code... Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testyuv.exe" /NOLOGO kernel32.lib user32. lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32. lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependenc ies\src\SDL2\VisualC\Win32\Release\testyuv.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag -dependencies\src\SDL2\VisualC\Win32\Release\testyuv.lib" /MACHINE:X86 /SAFESEH Win32\Release\testyuv.obj Win32\Release\testyuv_cvt.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib" testyuv.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testyuv.exe FinalizeBuildStatus: Deleting file "Win32\Release\testyuv.tlog\unsuccessfulbuild". Touching "Win32\Release\testyuv.tlog\testyuv.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testyuv\testyuv.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testsensor\testsensor.vcxproj" (28) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\". Creating directory "Win32\Release\testsensor.tlog\". InitializeBuildStatus: Creating "Win32\Release\testsensor.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testsenso r.c testsensor.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsensor.exe" /NOLOGO kernel32.lib user 32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp 32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend encies\src\SDL2\VisualC\Win32\Release\testsensor.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\ bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsensor.lib" /MACHINE:X86 /SAFESEH Win32\Release\testsensor.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testsensor.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsensor.exe FinalizeBuildStatus: Deleting file "Win32\Release\testsensor.tlog\unsuccessfulbuild". Touching "Win32\Release\testsensor.tlog\testsensor.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testsensor\testsensor.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\testsurround\testsurround.vcxproj" (29) on node 1 (default targets). PrepareForBuild: Creating directory "Win32\Release\". Creating directory "Win32\Release\testsurround.tlog\". InitializeBuildStatus: Creating "Win32\Release\testsurround.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I "Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testsurro und.c testsurround.c Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsurround.exe" /NOLOGO kernel32.lib us er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe ndencies\src\SDL2\VisualC\Win32\Release\testsurround.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB: "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsurround.lib" /MACHINE:X86 /SAFESEH Win32\Release\testsurr ound.obj "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib" "Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib" testsurround.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsurround.exe FinalizeBuildStatus: Deleting file "Win32\Release\testsurround.tlog\unsuccessfulbuild". Touching "Win32\Release\testsurround.tlog\testsurround.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testsurround\testsurround.vcxproj" (default target s). Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (default targets). Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:03:32.93 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. include\begin_code.h include\close_code.h include\SDL.h include\SDL_assert.h include\SDL_atomic.h include\SDL_audio.h include\SDL_bits.h include\SDL_blendmode.h include\SDL_clipboard.h include\SDL_config.h include\SDL_config_android.h include\SDL_config_emscripten.h include\SDL_config_iphoneos.h include\SDL_config_macosx.h include\SDL_config_minimal.h include\SDL_config_ngage.h include\SDL_config_os2.h include\SDL_config_pandora.h include\SDL_config_windows.h include\SDL_config_wingdk.h include\SDL_config_winrt.h include\SDL_config_xbox.h include\SDL_copying.h include\SDL_cpuinfo.h include\SDL_egl.h include\SDL_endian.h include\SDL_error.h include\SDL_events.h include\SDL_filesystem.h include\SDL_gamecontroller.h include\SDL_gesture.h include\SDL_guid.h include\SDL_haptic.h include\SDL_hidapi.h include\SDL_hints.h include\SDL_joystick.h include\SDL_keyboard.h include\SDL_keycode.h include\SDL_loadso.h include\SDL_locale.h include\SDL_log.h include\SDL_main.h include\SDL_messagebox.h include\SDL_metal.h include\SDL_misc.h include\SDL_mouse.h include\SDL_mutex.h include\SDL_name.h include\SDL_opengl.h include\SDL_opengles.h include\SDL_opengles2.h include\SDL_opengles2_gl2.h include\SDL_opengles2_gl2ext.h include\SDL_opengles2_gl2platform.h include\SDL_opengles2_khrplatform.h include\SDL_opengl_glext.h include\SDL_pixels.h include\SDL_platform.h include\SDL_power.h include\SDL_quit.h include\SDL_rect.h include\SDL_render.h include\SDL_revision.h include\SDL_rwops.h include\SDL_scancode.h include\SDL_sensor.h include\SDL_shape.h include\SDL_stdinc.h include\SDL_surface.h include\SDL_system.h include\SDL_syswm.h include\SDL_test.h include\SDL_test_assert.h include\SDL_test_common.h include\SDL_test_compare.h include\SDL_test_crc32.h include\SDL_test_font.h include\SDL_test_fuzzer.h include\SDL_test_harness.h include\SDL_test_images.h include\SDL_test_log.h include\SDL_test_md5.h include\SDL_test_memory.h include\SDL_test_random.h include\SDL_thread.h include\SDL_timer.h include\SDL_touch.h include\SDL_types.h include\SDL_version.h include\SDL_video.h include\SDL_vulkan.h 91 file(s) copied. 1 file(s) copied. ####################### # Final build results # ####################### PDCurses ............... SUCCESS! zlib ................... FAILED! c-ares ................. SUCCESS! curl ................... FAILED! regex .................. SUCCESS! GLEW ................... SUCCESS! SDL2 ................... SUCCESS! ============================== Building PDCurses ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. 'pdcurses.lib' is up-to-date wincon\pdcurses.lib 1 file(s) copied. curses.h curspriv.h panel.h 3 file(s) copied. 1 file(s) copied. ============================== Building zlib ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. link -nologo -debug -incremental:no -opt:ref -def:./win32/zlib.def -dll -implib:zdll.lib -out:zlib1.dll -base:0x5A4C0000 adler32.obj compress.obj crc32.obj deflate.obj gzclose.obj gzlib.obj gzread.obj gzwrite.obj infback.obj inflate.obj inftrees.obj inffast.obj trees.obj uncompr.obj zutil.obj zlib1.res Creating library zdll.lib and object zdll.exp LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\zlib\zlib1.pdb'; delete and rebuild NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.EXE"' : return code '0x4b7' Stop. ============================== Building c-ares ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. link.exe /dll /nologo /incremental:no /fixed:no /debug ws2_32.lib advapi32.lib kernel32.lib iphlpapi.lib /implib:.\msvc\cares\dll-debug\caresd.lib /pdb:.\msvc\cares\dll-debug\caresd.pdb /out:.\msvc\cares\dll-debug\caresd.dll .\msvc\cares\dll-debug\obj\ares__addrinfo2hostent.obj .\msvc\cares\dll-debug\obj\ares__addrinfo_localhost.obj .\msvc\cares\dll-debug\obj\ares__close_sockets.obj .\msvc\cares\dll-debug\obj\ares__get_hostent.obj .\msvc\cares\dll-debug\obj\ares__parse_into_addrinfo.obj .\msvc\cares\dll-debug\obj\ares__readaddrinfo.obj .\msvc\cares\dll-debug\obj\ares__sortaddrinfo.obj .\msvc\cares\dll-debug\obj\ares__read_line.obj .\msvc\cares\dll-debug\obj\ares__timeval.obj .\msvc\cares\dll-debug\obj\ares_android.obj .\msvc\cares\dll-debug\obj\ares_cancel.obj .\msvc\cares\dll-debug\obj\ares_data.obj .\msvc\cares\dll-debug\obj\ares_destroy.obj .\msvc\cares\dll-debug\obj\ares_expand_name.obj .\msvc\cares\dll-debug\obj\ares_expand_string.obj .\msvc\cares\dll-debug\obj\ares_fds.obj .\msvc\cares\dll-debug\obj\ares_free_hostent.obj .\msvc\cares\dll-debug\obj\ares_free_string.obj .\msvc\cares\dll-debug\obj\ares_freeaddrinfo.obj .\msvc\cares\dll-debug\obj\ares_getaddrinfo.obj .\msvc\cares\dll-debug\obj\ares_getenv.obj .\msvc\cares\dll-debug\obj\ares_gethostbyaddr.obj .\msvc\cares\dll-debug\obj\ares_gethostbyname.obj .\msvc\cares\dll-debug\obj\ares_getnameinfo.obj .\msvc\cares\dll-debug\obj\ares_getsock.obj .\msvc\cares\dll-debug\obj\ares_init.obj .\msvc\cares\dll-debug\obj\ares_library_init.obj .\msvc\cares\dll-debug\obj\ares_llist.obj .\msvc\cares\dll-debug\obj\ares_mkquery.obj .\msvc\cares\dll-debug\obj\ares_create_query.obj .\msvc\cares\dll-debug\obj\ares_nowarn.obj .\msvc\cares\dll-debug\obj\ares_options.obj .\msvc\cares\dll-debug\obj\ares_parse_a_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_aaaa_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_caa_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_mx_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_naptr_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_ns_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_ptr_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_soa_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_srv_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_txt_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_uri_reply.obj .\msvc\cares\dll-debug\obj\ares_platform.obj .\msvc\cares\dll-debug\obj\ares_process.obj .\msvc\cares\dll-debug\obj\ares_query.obj .\msvc\cares\dll-debug\obj\ares_rand.obj .\msvc\cares\dll-debug\obj\ares_search.obj .\msvc\cares\dll-debug\obj\ares_send.obj .\msvc\cares\dll-debug\obj\ares_strcasecmp.obj .\msvc\cares\dll-debug\obj\ares_strdup.obj .\msvc\cares\dll-debug\obj\ares_strerror.obj .\msvc\cares\dll-debug\obj\ares_strsplit.obj .\msvc\cares\dll-debug\obj\ares_timeout.obj .\msvc\cares\dll-debug\obj\ares_version.obj .\msvc\cares\dll-debug\obj\ares_writev.obj .\msvc\cares\dll-debug\obj\bitncmp.obj .\msvc\cares\dll-debug\obj\inet_net_pton.obj .\msvc\cares\dll-debug\obj\inet_ntop.obj .\msvc\cares\dll-debug\obj\windows_port.obj .\msvc\cares\dll-debug\obj\cares.res Creating library .\msvc\cares\dll-debug\caresd.lib and object .\msvc\cares\dll-debug\caresd.exp include\ares.h include\ares_build.h include\ares_dns.h include\ares_nameser.h include\ares_rules.h include\ares_version.h 6 file(s) copied. msvc\cares\dll-debug\caresd.dll 1 file(s) copied. msvc\cares\dll-debug\caresd.lib 1 file(s) copied. msvc\cares\dll-debug\caresd.exp 1 file(s) copied. 1 file(s) copied. ============================== Building libcurl ============================== Microsoft (R) Program Maintenance Utility Version 14.16.27050.0 Copyright (C) Microsoft Corporation. All rights reserved. configuration name: libcurl-vc15-x86-debug-dll-cares-dll-zlib-dll-ipv6-sspi-schannel cl /Od /D_DEBUG /RTC1 /Z7 /LDd /MDd /I. /I ../lib /I../include /nologo /W4 /EHsc /DWIN32 /FD /c /DBUILDING_LIBCURL /I"Z:\bzflag-dependencies\output-debug-x86/include" /DUSE_ARES /I"Z:\bzflag-dependencies\output-debug-x86/include/cares" /DHAVE_LIBZ /I"Z:\bzflag-dependencies\output-debug-x86/include" /DUSE_IPV6 /DUSE_WINDOWS_SSPI /DUSE_SCHANNEL /Fo"..\builds\libcurl-vc15-x86-debug-dll-cares-dll-zlib-dll-ipv6-sspi-schannel-obj-lib\\" ..\lib\content_encoding.c ..\lib\version.c content_encoding.c ..\lib\content_encoding.c(32): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory version.c ..\lib\version.c(61): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory Generating Code... NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\cl.EXE"' : return code '0x2' Stop. NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\nmake.exe"' : return code '0x2' Stop. ============================== Building regex ============================== Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. Build started 1/9/2023 17:40:42. Project "Z:\bzflag-dependencies\src\regex\regex.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "debug|Win32". Project "Z:\bzflag-dependencies\src\regex\regex.sln" (1) is building "Z:\bzflag-dependencies\src\regex\regex.vcxproj" ( 2) on node 1 (default targets). InitializeBuildStatus: Creating "./regex_Win32_Debug\regex.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. regex.vcxproj -> Z:\bzflag-dependencies\src\regex\./regex_Win32_Debug\regex.lib BscMake: All outputs are up-to-date. FinalizeBuildStatus: Deleting file "./regex_Win32_Debug\regex.tlog\unsuccessfulbuild". Touching "./regex_Win32_Debug\regex.tlog\regex.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\regex\regex.vcxproj" (default targets). Done Building Project "Z:\bzflag-dependencies\src\regex\regex.sln" (default targets). Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:01.71 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. ============================== Building GLEW ============================== Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. Build started 1/9/2023 17:40:44. Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "debug|Win32". Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\glew_shared.vcxproj" (2) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\glew_shared\Debug\Win32\glew_shared.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: All outputs are up-to-date. glew_shared.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Debug\Win32\glew32d.dll FinalizeBuildStatus: Deleting file "tmp\glew_shared\Debug\Win32\glew_shared.tlog\unsuccessfulbuild". Touching "tmp\glew_shared\Debug\Win32\glew_shared.tlog\glew_shared.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_shared.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\glew_static.vcxproj" (3) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\glew_static\Debug\Win32\glew_static.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. glew_static.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\lib\Debug\Win32\glew32sd.lib FinalizeBuildStatus: Deleting file "tmp\glew_static\Debug\Win32\glew_static.tlog\unsuccessfulbuild". Touching "tmp\glew_static\Debug\Win32\glew_static.tlog\glew_static.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_static.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\glewinfo.vcxproj" (4) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\glewinfo\Debug\Win32\glewinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: All outputs are up-to-date. glewinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Debug\Win32\glewinfod.exe FinalizeBuildStatus: Deleting file "tmp\glewinfo\Debug\Win32\glewinfo.tlog\unsuccessfulbuild". Touching "tmp\glewinfo\Debug\Win32\glewinfo.tlog\glewinfo.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glewinfo.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc 12\visualinfo.vcxproj" (5) on node 1 (default targets). InitializeBuildStatus: Creating "tmp\visualinfo\Debug\Win32\visualinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: All outputs are up-to-date. visualinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Debug\Win32\visualinfod.exe FinalizeBuildStatus: Deleting file "tmp\visualinfo\Debug\Win32\visualinfo.tlog\unsuccessfulbuild". Touching "tmp\visualinfo\Debug\Win32\visualinfo.tlog\visualinfo.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\visualinfo.vcxproj" (default targets). Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (default targets). Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:02.43 lib\debug\Win32\glew32d.exp 1 file(s) copied. lib\debug\Win32\glew32sd.lib 1 file(s) copied. bin\debug\Win32\glew32d.pdb bin\debug\Win32\glewinfod.pdb bin\debug\Win32\visualinfod.pdb 3 file(s) copied. include\GL\eglew.h include\GL\glew.h include\GL\glxew.h include\GL\wglew.h 4 file(s) copied. 1 file(s) copied. ============================== Building SDL2 ============================== Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. Build started 1/9/2023 17:40:48. Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "debug|Win32". Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\ SDL.vcxproj" (2) on node 1 (default targets). InitializeBuildStatus: Touching "Win32\Debug\SDL2.tlog\unsuccessfulbuild". ClCompile: All outputs are up-to-date. ResourceCompile: All outputs are up-to-date. Link: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.dll" /NOLOGO setupapi.lib winmm.lib im m32.lib version.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib ol eaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.pdb" /SUBSYSTEM:WINDOWS /TLBID :1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.lib" /MACHINE:X86 /SAFESE H /DLL Win32\Debug\version.res Win32\Debug\SDL_guid.obj Win32\Debug\SDL_atomic.obj Win32\Debug\SDL_spinlock.obj Win32\Debug\SDL_directsound.obj Win32\Debug\SDL_diskaudio.obj Win32\Debug\SDL_dummyaudio.obj Win32\Debug\SDL_audio.obj Win32\Debug\SDL_audiocvt.obj Win32\Debug\SDL_audiodev.obj Win32\Debug\SDL_audiotypecvt.obj Win32\Debug\SDL_mixer.obj Win32\Debug\SDL_wave.obj Win32\Debug\SDL_winmm.obj Win32\Debug\SDL_wasapi.obj Win32\Debug\SDL_wasapi_win32.obj Win32\Debug\SDL_hid.obj Win32\Debug\SDL_immdevice.obj Win32\Debug\SDL_windows.obj Win32\Debug\SDL_xinput.obj Win32\Debug\SDL_cpuinfo.obj Win32\Debug\SDL_dynapi.obj Win32\Debug\SDL_clipboardevents.obj Win32\Debug\SDL_displayevents.obj Win32\Debug\SDL_dropevents.obj Win32\Debug\SDL_events.obj Win32\Debug\SDL_gesture.obj Win32\Debug\SDL_keyboard.obj Win32\Debug\SDL_mouse.obj Win32\Debug\SDL_quit.obj Win32\Debug\SDL_touch.obj Win32\Debug\SDL_windowevents.obj Win32\Debug\SDL_rwops.obj Win32\Debug\SDL_sysfilesystem.obj Win32\Debug\SDL_syshaptic.obj Win32\Debug\SDL_haptic.obj Win32\Debug\SDL_dinputhaptic.obj Win32\Debug\SDL_windowshaptic.obj Win32\Debug\SDL_xinputhaptic.obj Win32\Debug\SDL_hidapi.obj Win32\Debug\controller_type.obj Win32\Debug\SDL_sysjoystick.obj Win32\Debug\SDL_hidapijoystick.obj Win32\Debug\SDL_hidapi_combined.obj Win32\Debug\SDL_hidapi_gamecube.obj Win32\Debug\SDL_hidapi_luna.obj Win32\Debug\SDL_hidapi_ps3.obj Win32\Debug\SDL_hidapi_ps4.obj Win32\Debug\SDL_hidapi_ps5.obj Win32\Debug\SDL_hidapi_rumble.obj Win32\Debug\SDL_hidapi_shield.obj Win32\Debug\SDL_hidapi_stadia.obj Win32\Debug\SDL_hidapi_steam.obj Win32\Debug\SDL_hidapi_switch.obj Win32\Debug\SDL_hidapi_wii.obj Win32\Debug\SDL_hidapi_xbox360.obj Win32\Debug\SDL_hidapi_xbox360w.obj Win32\Debug\SDL_hidapi_xboxone.obj Win32\Debug\SDL_gamecontroller.obj Win32\Debug\SDL_joystick.obj Win32\Debug\SDL_virtualjoystick.obj Win32\Debug\SDL_dinputjoystick.obj Win32\Debug\SDL_rawinputjoystick.obj Win32\Debug\SDL_windowsjoystick.obj Win32\Debug\SDL_windows_gaming_input.obj Win32\Debug\SDL_xinputjoystick.obj Win32\Debug\e_atan2.obj Win32\Debug\e_exp.obj Win32\Debug\e_fmod.obj Win32\Debug\e_log.obj Win32\Debug\e_log10.obj Win32\Debug\e_pow.obj Win32\Debug\e_rem_pio2.obj Win32\Debug\e_sqrt.obj Win32\Debug\k_cos.obj Win32\Debug\k_rem_pio2.obj Win32\Debug\k_sin.obj Win32\Debug\k_tan.obj Win32\Debug\s_atan.obj Win32\Debug\s_copysign.obj Win32\Debug\s_cos.obj Win32\Debug\s_fabs.obj Win32\Debug\s_floor.obj Win32\Debug\s_scalbn.obj Win32\Debug\s_sin.obj Win32\Debug\s_tan.obj Win32\Debug\SDL_sysloadso.obj Win32\Debug\SDL_locale.obj Win32\Debug\SDL_syslocale.obj Win32\Debug\SDL_url.obj Win32\Debug\SDL_sysurl.obj Win32\Debug\SDL_power.obj Win32\Debug\SDL_syspower.obj Win32\Debug\SDL_shaders_d3d11.obj Win32\Debug\SDL_render_d3d12.obj Win32\Debug\SDL_shaders_d3d12.obj Win32\Debug\SDL_render_d3d.obj Win32\Debug\SDL_render_d3d11.obj Win32\Debug\SDL_shaders_d3d.obj Win32\Debug\SDL_render_gl.obj Win32\Debug\SDL_shaders_gl.obj Win32\Debug\SDL_render_gles2.obj Win32\Debug\SDL_shaders_gles2.obj Win32\Debug\SDL_d3dmath.obj Win32\Debug\SDL_render.obj Win32\Debug\SDL_yuv_sw.obj Win32\Debug\SDL_blendfillrect.obj Win32\Debug\SDL_blendline.obj Win32\Debug\SDL_blendpoint.obj Win32\Debug\SDL_drawline.obj Win32\Debug\SDL_drawpoint.obj Win32\Debug\SDL_render_sw.obj Win32\Debug\SDL_rotate.obj Win32\Debug\SDL_triangle.obj Win32\Debug\SDL.obj Win32\Debug\SDL_assert.obj Win32\Debug\SDL_dataqueue.obj Win32\Debug\SDL_list.obj Win32\Debug\SDL_error.obj Win32\Debug\SDL_hints.obj Win32\Debug\SDL_log.obj Win32\Debug\SDL_utils.obj Win32\Debug\SDL_dummysensor.obj Win32\Debug\SDL_sensor.obj Win32\Debug\SDL_windowssensor.obj Win32\Debug\SDL_crc16.obj Win32\Debug\SDL_crc32.obj Win32\Debug\SDL_getenv.obj Win32\Debug\SDL_iconv.obj Win32\Debug\SDL_malloc.obj Win32\Debug\SDL_mslibc.obj Win32\Debug\SDL_qsort.obj Win32\Debug\SDL_stdlib.obj Win32\Debug\SDL_string.obj Win32\Debug\SDL_strtokr.obj Win32\Debug\SDL_syscond.obj Win32\Debug\SDL_thread.obj Win32\Debug\SDL_syscond_cv.obj Win32\Debug\SDL_sysmutex.obj Win32\Debug\SDL_syssem.obj Win32\Debug\SDL_systhread.obj Win32\Debug\SDL_systls.obj Win32\Debug\SDL_timer.obj Win32\Debug\SDL_systimer.obj Win32\Debug\SDL_nullevents.obj Win32\Debug\SDL_nullframebuffer.obj Win32\Debug\SDL_nullvideo.obj Win32\Debug\SDL_blit.obj Win32\Debug\SDL_blit_0.obj Win32\Debug\SDL_blit_1.obj Win32\Debug\SDL_blit_A.obj Win32\Debug\SDL_blit_auto.obj Win32\Debug\SDL_blit_copy.obj Win32\Debug\SDL_blit_N.obj Win32\Debug\SDL_blit_slow.obj Win32\Debug\SDL_bmp.obj Win32\Debug\SDL_clipboard.obj Win32\Debug\SDL_egl.obj Win32\Debug\SDL_fillrect.obj Win32\Debug\SDL_pixels.obj Win32\Debug\SDL_rect.obj Win32\Debug\SDL_RLEaccel.obj Win32\Debug\SDL_shape.obj Win32\Debug\SDL_stretch.obj Win32\Debug\SDL_surface.obj Win32\Debug\SDL_video.obj Win32\Debug\SDL_vulkan_utils.obj Win32\Debug\SDL_yuv.obj Win32\Debug\SDL_windowsclipboard.obj Win32\Debug\SDL_windowsevents.obj Win32\Debug\SDL_windowsframebuffer.obj Win32\Debug\SDL_windowskeyboard.obj Win32\Debug\SDL_windowsmessagebox.obj Win32\Debug\SDL_windowsmodes.obj Win32\Debug\SDL_windowsmouse.obj Win32\Debug\SDL_windowsopengl.obj Win32\Debug\SDL_windowsopengles.obj Win32\Debug\SDL_windowsshape.obj Win32\Debug\SDL_windowsvideo.obj Win32\Debug\SDL_windowsvulkan.obj Win32\Debug\SDL_windowswindow.obj Win32\Debug\yuv_rgb.obj Creating library Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.lib and object Z:\bzflag-dependencies\sr c\SDL2\VisualC\Win32\Debug\SDL2.exp LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.pdb'; delete and rebuild [Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj] Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj" (default targets) -- FAILED. Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLm ain\SDLmain.vcxproj" (3) on node 1 (default targets). InitializeBuildStatus: Creating "Win32\Debug\SDL2main.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. SDLmain.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2main.lib FinalizeBuildStatus: Deleting file "Win32\Debug\SDL2main.tlog\unsuccessfulbuild". Touching "Win32\Debug\SDL2main.tlog\SDL2main.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLmain\SDLmain.vcxproj" (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test s\checkkeys\checkkeys.vcxproj" (4) on node 1 (default targets). Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (4) is building "Z:\bzflag-dependen cies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (5) on node 1 (default targets). InitializeBuildStatus: Creating "Win32\Debug\SDL2test.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: All outputs are up-to-date. Lib: All outputs are up-to-date. SDLtest.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2test.lib FinalizeBuildStatus: Deleting file "Win32\Debug\SDL2test.tlog\unsuccessfulbuild". Touching "Win32\Debug\SDL2test.tlog\SDL2test.lastbuildstate". Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (default targets). Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (default targets) -- FAILED. Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (default targets) -- FAILED. Build FAILED. "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (default target) (1) -> "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj" (default target) (2) -> (Link target) -> LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.pdb' ; delete and rebuild [Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj] 0 Warning(s) 1 Error(s) Time Elapsed 00:00:20.09 ####################### # Final build results # ####################### PDCurses ............... SUCCESS! zlib ................... FAILED! c-ares ................. SUCCESS! curl ................... FAILED! regex .................. SUCCESS! GLEW ................... SUCCESS! SDL2 ................... FAILED! Press any key to continue . . .