Name: Dawnbringer(Alabaster Sword) Description: This swirling pearl-like sword is of obvious elven design, the curved hilt and blade custom-tailored to Aurana's grip. As the sword meets its wielder's hand, Aurana can feel the ebb of its enchantment's power, the intricate lettering slowly pulsing with a gentle off-white glow, as well as its almost pearlescent edge. Elven runes inscribed along the blade translate to read, “Darkness always meets its end at Dawn.” Shadow Dragon Fang - Weapon Damage is unsoakable Aerodynamic Design X(+15 to roll bonus) Optimize Balance X(+7 roll bonus, +75 to damage) Synergize Buckler V(+5 to shield blocks & resulting counters) Price: 420,000(1,470,000) gil DC to Make: 110/180/250 Augmentation Slots: 6 Roll Bonus: +22(+44) Damage Modifier: +1000(+1075) Skill Level Required: 5 Slots 1-6: Mystic Blade(Mysterious Power) Name: Just Buckler(Light Orichalcum Shield) Price: 154,000(177,100) gil DC to Make: 60/96/133 Augmentation Slots: 2 Block Bonus: +16(+17 when blocking) Skill Level Required: 2 Melchior Quality: Chivalry - If this shield is used while covering, you gain a 10% bonus to your block roll bonus. HP+20%, Health stat +50 Petrify Ward(Roll luck when struck with Petrify status. On a 751+, the status does not take.) Slot 1: Shields +16 Slot 2: Materia Slot - ( ) Triple Growth Name: Time Dragoness’ Aegis Mail(Jadeite Mail) Dragon Scales - +50 to Soaks Natural Property: Voidward - Reduces dark damage by 20%. Apply soak BEFORE applying this. Price: 330,000(746,070) gil DC to Make: 114/184/264 Physical Soak: 750(900) Magical Soak: 450(700) Stat 1: Exoskeleton V10(Strength stat +100) Stat 2: Spirit stat +80 Stat 3: Awareness stat +80 Stat 4: Support 1: Bio-Suit, Nanite Infusion IV - Nanite Bioetherium Stimulation Program: Exo Skeleton may choose willpower/Magic Affinity - Nanite Antibodies Program: Provides 25% resistance against the Plague, Poison, and Disease families of Status Effects. - Nanite Regeneration Program: a user is restored to a maximum of 25% maximum HP. If user is above 25% HP, no effect. - Nanite Repair Program: Lowers the severity of armor damaging status effects by 1 per round. Support 2: Internal Shielding IV(+200 soaks for 4 hits, 5-round recharge) Support 3: Cardioverter Defibrilator(Reraise once per diem.) Support 4: Athletics +16 Support 5: Crystal Gel Polymer(Soaks +100) Support 6: Armor Breakdown Support 7: Reaction +16 Support 8: Red Cloak(Magic Soak +100) Name: Jasper Amulet of Spell Eating Price: 225,000(258,750) gil Crafting DC: 96/166/236 Max Enchantment Level: 4(() Triple Growth) Natural Property: Auto-Runic(Mild) - 1d5 rounds. Absorbs the MP used to cast a projectile-like spell, but must still avoid it or take damage normally. Water Damage -10% Name: Jasper Ring of Manaweaving Price: 225,000(258,750) gil Crafting DC: 96/166/236 Max Enchantment Level: 4(() Triple Growth) Natural Property: MP+750 Awareness stat +10 Name: Cardinal Ring of Spellweaving Price: 360,000(414,000) gil Crafting DC: 106/176/246 Max Enchantment Level: 5(() Triple Growth) Natural Property: Spell Points +450 Health stat +10 Name: Covenant of the First Dawn(Cardinal Grimoire) Destrier Manes: +5 to bonus (spells only) Luminarend: +1000 damage to Holy Elemental Spells (or can change spells to Holy Damage) Cost: 540,000(621,000) gil DC: 116/186/266 Level Requirement: 5 Augmentation Slots: 4 Nature Slots: 7 Casting Bonus: +27(+32) Attack/Dodge/Block Penalty: -8 Nature 1-5: Reactive Runeblade(In the same action as creating an Arcanum weapon, the Spellblade can cast a buff that would target it.) Nature 6: L1 Sustenance(+1 round to duration of status effects.) Nature 7: L1 Cruelty(+1 bonus point in the elemental weakness calculation.) Slot 1: Spirit stat +80 Slot 2: Awareness stat +80 Slot 3: Weapon Arcana +16 Slot 4: Materia Slot - () Triple Growth Name: Garnet Sword Tempering V(+75 to damage) Aerodynamic Refining X(+15 roll bonus) Synergize Buckler X(+10 to shield blocks & resulting counters) Price: 200,000(700,000) gil DC to Make: 94/164/234 Augmentation Slots: 5 Roll Bonus: +18(+33) Damage Modifier: +500(+575) Skill Level Required: 3 Slot 1: Strength stat +90 Slot 2: Luck stat +80 [img]https://cdn3.volusion.com/7aztx.jóveq/v/vspfiles/photos/PCL1199-2.jpg?y-cache=1564504754[/img] Name: HP+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Health stat when equipped. Level 1: HP+5% Level 2: HP+10%(100 AP) Level 3: HP+15%(200 AP) Level 4: HP+20%(300 AP) Level 5: HP+25%(400 AP) Level 6: MASTER(500 AP) Name: HP+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Health stat when equipped. Level 1: HP+5% Level 2: HP+10%(100 AP) Level 3: HP+15%(200 AP) Level 4: HP+20%(300 AP) Level 5: HP+25%(400 AP) Level 6: MASTER(500 AP) Name: Dexterity+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Dexterity stat when equipped. Level 1: Dexterity Stat +10 Level 2: Dexterity Stat +20(100 AP) Level 3: Dexterity Stat +30(200 AP) Level 4: Dexterity Stat +40(300 AP) Level 5: Dexterity Stat +50(400 AP) Level 6: MASTER(500 AP) Name: Dexterity+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Dexterity stat when equipped. Level 1: Dexterity Stat +10 Level 2: Dexterity Stat +20(100 AP) Level 3: Dexterity Stat +30(200 AP) Level 4: Dexterity Stat +40(300 AP) Level 5: Dexterity Stat +50(400 AP) Level 6: MASTER(500 AP) Name: MP+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Health stat when equipped. Level 1: MP+5% Level 2: MP+10%(100 AP) Level 3: MP+15%(200 AP) Level 4: MP+20%(300 AP) Level 5: MP+25%(400 AP) Level 6: MASTER(500 AP) Name: MP+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Health stat when equipped. Level 1: MP+5% Level 2: MP+10%(100 AP) Level 3: MP+15%(200 AP) Level 4: MP+20%(300 AP) Level 5: MP+25%(400 AP) Level 6: MASTER(500 AP) Name: Strength+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Strength stat when equipped. Level 1: Strength Stat +10 Level 2: Strength Stat +20(100 AP) Level 3: Strength Stat +30(200 AP) Level 4: Strength Stat +40(300 AP) Level 5: Strength Stat +50(400 AP) Level 6: MASTER(500 AP) Name: Strength+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Strength stat when equipped. Level 1: Strength Stat +10 Level 2: Strength Stat +20(100 AP) Level 3: Strength Stat +30(200 AP) Level 4: Strength Stat +40(300 AP) Level 5: Strength Stat +50(400 AP) Level 6: MASTER(500 AP) Name: Spirit+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Spirit stat when equipped. Level 1: Spirit Stat +10 Level 2: Spirit Stat +20(100 AP) Level 3: Spirit Stat +30(200 AP) Level 4: Spirit Stat +40(300 AP) Level 5: Spirit Stat +50(400 AP) Level 6: MASTER(500 AP) Name: Spirit+(MASTERED) Cost: 20,000 gil Available: AP to Master: 1500 Description: Increases user's Spirit stat when equipped. Level 1: Spirit Stat +10 Level 2: Spirit Stat +20(100 AP) Level 3: Spirit Stat +30(200 AP) Level 4: Spirit Stat +40(300 AP) Level 5: Spirit Stat +50(400 AP) Level 6: MASTER(500 AP)