#include using namespace std; class Animal { public: virtual ~Animal() = default; }; class Dog : public Animal { public: void bark() { std::cout << "Woof!\n"; } }; class Cat : public Animal { public: void meow() { std::cout << "Meow!\n"; } }; int main() { Animal* animal = new Dog(); // Check if it's a Dog if (dynamic_cast(animal)) { cout<< "It's a dog!\n"; } delete animal; return 0; }