Grey Knights Pair a Dice tournament (Warhammer 40,000 9th Edition) [94 PL, 3CP, 1,496pts]Arks of Omen Detachment (Imperium - Grey Knights) [94 PL, 1,496pts, 3CP]Configuration [6CP]Arks of Omen Compulsory TypeSelections: Heavy Support Categories: Configuration Battle Size [6CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP] Categories: Configuration BrotherhoodSelections: Wardmakers Categories: Configuration Psychic Power: Projection of Purity Psychic PowerWarp ChargeRangeDetailsProjection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army. Detachment Command CostCategories: Configuration Game TypeSelections: 5. Chapter Approved: Arks of Omen Categories: Configuration Stratagems [-1CP]Armoury of Titan [-1CP]Selections: 1 Additional Relic [-1CP] Categories: Stratagems HQ [20 PL, 325pts, -2CP]Brotherhood Librarian [6 PL, 95pts, -1CP]Selections: 4: Purifying Flame, 4: Vortex of Doom, 6: Psychic Epitome, Brotherhood Psyker Power, Crux Terminatus, Frag & Krak grenades, Sigil of Exigence, Stratagem: Warlord Trait [-1CP], Warlord Categories: Faction: Grey Knights, HQ, Psyker, Terminator, Character, Infantry, Brotherhood Librarian, Faction: Imperium, , Faction: Sanctic Astartes, Psyk-out Grenades, Warlord Rules: Crux Terminatus, Knights of Titan, Psychic Hood, Sigil of Exigence, Teleport Strike Abilities: 6: Psychic Epitome, Stratagem: Warlord Trait, Psychic Power: Projection of Purity, Purifying Flame, Smite, Vortex of Doom, Psyker: Psyker, Unit: Brotherhood Librarian, Weapon: Frag grenades, Krak grenades Nemesis Warding StaveSelections: Nemesis Warding Stave Weapon: Nemesis Warding Stave Storm BolterSelections: Storm Bolter Weapon: Storm bolter AbilitiesDescription6: Psychic EpitomeAt the start of each of your Psychic phases, select one friendly Grey Knights Psyker unit within 6"of this Warlord. Unitl the end of the phase, each time that unit manifests a Witchfire psychic power, when resolving that psychic power, if an enemy unit suffers any mortal wounds, that enemy unit suffers 1 additional mortal wounds.Stratagem: Warlord TraitUse this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. Psychic PowerWarp ChargeRangeDetailsProjection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Purifying Flame59"Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds insteadSmite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.Vortex of Doom712"Witchfire: If manifested, select the closest enemy unit within 12" of and visible to this Psyker: each other enemy unit within 3" of the select unit suffers 1 mortal wound, and the selected unit suffers 2D3 mortal wounds. If the model manifesting this power has been selected this phase for the Psychic Epitome Warlord Trait, only the unit you selected suffers the additional mortal wound from that trait, not those other enemy units within 3" of it. PsykerCastDenyPowers KnownOtherPsyker212Smite UnitMWSBSSTWALdSaveBrotherhood Librarian5"3+3+445492+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Nemesis Warding StaveMeleeMelee+3-12-Storm bolter24"Rapid Fire 2401- Brotherhood Techmarine [6 PL, 95pts]Selections: 5: Warp Shaping, Boltgun, Brotherhood Psyker Power, Foretelling of Locus [2 PL, 25pts], Frag & Krak grenades, Omnissian Power Axe Categories: Faction: Grey Knights, HQ, Psyker, Character, Infantry, Faction: Imperium, Psyk-out Grenades, , Faction: Sanctic Astartes, Brotherhood Techmarine Rules: Awaken the Machine Spirits, Blessings of the Omnissiah, Knights of Titan Abilities: Foretelling of Locus, Psychic Power: Projection of Purity, Smite, Warp Shaping, Psyker: Psyker, Unit: Techmarine, Weapon: Boltgun, Frag grenades, Krak grenades, Omnissian Power Axe Servo ArmsSelections: Flamer, Plasma cutter, 2x Servo-arm Weapon: Flamer, Plasma cutter, Standard, Plasma cutter, Supercharge, Servo-arm AbilitiesDescriptionForetelling of LocusAfter both player have deployed their armies, select up to three Grey Knights Core units from your army and redeploy them. If the mission uses Strategic Reserves rules, any of those units can be placed in Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first Psychic PowerWarp ChargeRangeDetailsProjection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.Warp Shaping4-Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. PsykerCastDenyPowers KnownOtherPsyker111Smite UnitMWSBSSTWALdSaveTechmarine6"3+2+444482+ WeaponRangeTypeSAPDAbilitiesBoltgun24"Rapid Fire 1401-Flamer12"Assault D6401Each time an attack is made with this weapon, that attack automatically hits the target.Frag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Omnissian Power AxeMeleeMelee+2-22-Plasma cutter, Standard12"Assault 17-31-Plasma cutter, Supercharge12"Assault 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.Servo-armMeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm. Grand Master Voldus [8 PL, 135pts, -1CP]Selections: 1: Gate of Infinity, 2: Empyric Amplification, 4: Vortex of Doom, Brotherhood Psyker Power, Frag & Krak grenades, Iron Halo, Loremaster, Malleus Argyrum, Master-crafted storm bolter, Shield of Humanity [-1CP] Categories: HQ, Faction: Grey Knights, Character, Grand Master, Infantry, Psyker, Terminator, Faction: Imperium, Voldus, Brotherhood: Wardmakers, Wardmakers Grand Master Rules: Iron Halo, Knights of Titan, Rites of Battle (Aura), Teleport Strike Abilities: Loremaster, Psychic Power: Empyric Amplification, Gate of Infinity, Projection of Purity, Smite, Vortex of Doom, Psyker: Psyker, Unit: Grand Master Voldus, Weapon: Frag grenades, Krak grenades, Malleus Argyrum, Master-crafted storm bolter AbilitiesDescriptionLoremasterEach time a Psychic test is taken for this Warlord if the restult of that test was an unmodified result of 8+ and it was greater than or equel to that power's warp charge value, your opponent cannot attempt to deny that power. Psychic PowerWarp ChargeRangeDetailsEmpyric Amplification712"Malediction: If manifested, select one enemy unit within 12" and visible to this Psyker. Until the start of your next Psychic phase, each time an attack made with a Nemesis or psi weapon is allocated to a model in that unit, add 1 to the Damage characteristics of that attackGate of Infinity718"Blessing: If manifested, selected one friendly Grey Knight Psyker unit within 18" of this Psyker. Remove that unit from the battlefield and then set it back up on the battlefield, anywhere that is more than 9" away from any enemy models.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.Vortex of Doom712"Witchfire: If manifested, select the closest enemy unit within 12" of and visible to this Psyker: each other enemy unit within 3" of the select unit suffers 1 mortal wound, and the selected unit suffers 2D3 mortal wounds. If the model manifesting this power has been selected this phase for the Psychic Epitome Warlord Trait, only the unit you selected suffers the additional mortal wound from that trait, not those other enemy units within 3" of it. PsykerCastDenyPowers KnownOtherPsyker223Smite UnitMWSBSSTWALdSaveGrand Master Voldus5"2+2+446592+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Malleus ArgyrumMeleeMeleex2-33Master-crafted storm bolter24"Rapid Fire 24-12 Troops [18 PL, 300pts]Strike Squad [6 PL, 100pts]Selections: Brotherhood Psyker Power, Frag & Krak grenades Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, , Faction: Sanctic Astartes, Core, Psyk-out Grenades Rules: Combat Squads, Knights of Titan, Teleport Strike Psychic Power: Hammerhand, Projection of Purity, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades Grey Knight (Psycannon) [20pts]Selections: Psycannon Unit: Grey Knight, Weapon: Psycannon 3x Grey Knight (Sword) [60pts]Selections: 3x Nemesis Force Sword, 3x Storm Bolter Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter Grey Knight Justicar [20pts]Selections: Storm Bolter Unit: Grey Knight Justicar, Weapon: Storm bolter Nemesis Force SwordSelections: Nemesis Force Sword Weapon: Nemesis Force Sword Psychic PowerWarp ChargeRangeDetailsHammerhand5SelfBlessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker111Smite UnitMWSBSSTWALdSaveGrey Knight6"3+3+442373+Grey Knight Justicar6"3+3+442483+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Nemesis Force SwordMeleeMelee+1-32-Psycannon24"Heavy 37-12-Storm bolter24"Rapid Fire 2401- Strike Squad [6 PL, 100pts]Selections: Brotherhood Psyker Power, Frag & Krak grenades Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, , Faction: Sanctic Astartes, Core, Psyk-out Grenades Rules: Combat Squads, Knights of Titan, Teleport Strike Psychic Power: Hammerhand, Projection of Purity, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades Grey Knight (Psycannon) [20pts]Selections: Psycannon Unit: Grey Knight, Weapon: Psycannon 3x Grey Knight (Sword) [60pts]Selections: 3x Nemesis Force Sword, 3x Storm Bolter Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter Grey Knight Justicar [20pts]Selections: Storm Bolter Unit: Grey Knight Justicar, Weapon: Storm bolter Nemesis Force SwordSelections: Nemesis Force Sword Weapon: Nemesis Force Sword Psychic PowerWarp ChargeRangeDetailsHammerhand5SelfBlessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker111Smite UnitMWSBSSTWALdSaveGrey Knight6"3+3+442373+Grey Knight Justicar6"3+3+442483+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Nemesis Force SwordMeleeMelee+1-32-Psycannon24"Heavy 37-12-Storm bolter24"Rapid Fire 2401- Strike Squad [6 PL, 100pts]Selections: Brotherhood Psyker Power, Frag & Krak grenades Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, , Faction: Sanctic Astartes, Core, Psyk-out Grenades Rules: Combat Squads, Knights of Titan, Teleport Strike Psychic Power: Hammerhand, Projection of Purity, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades 3x Grey Knight (Halberd) [60pts]Selections: 3x Nemesis Force Halberd, 3x Storm Bolter Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter Grey Knight (Psilencer) [20pts]Selections: Psilencer Unit: Grey Knight, Weapon: Psilencer Grey Knight Justicar [20pts]Selections: Storm Bolter Unit: Grey Knight Justicar, Weapon: Storm bolter Nemesis Force HalberdSelections: Nemesis Force Halberd Weapon: Nemesis Force Halberd Psychic PowerWarp ChargeRangeDetailsHammerhand5SelfBlessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker111Smite UnitMWSBSSTWALdSaveGrey Knight6"3+3+442373+Grey Knight Justicar6"3+3+442483+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Nemesis Force HalberdMeleeMelee+2-22-Psilencer24"Heavy 64-11-Storm bolter24"Rapid Fire 2401- Fast Attack [32 PL, 336pts]Interceptor Squad [16 PL, 168pts]Selections: Brotherhood Psyker Power, Frag & Krak grenades Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, , Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike Psychic Power: Ethereal Castigation, Projection of Purity, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades Grey Knight (Psycannon) [24pts]Selections: Psycannon Unit: Interceptor, Weapon: Psycannon 2x Interceptor (Halberd) [48pts]Selections: 2x Nemesis Force Halberd, 2x Storm Bolter Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter 3x Interceptor (Sword) [72pts]Selections: 3x Nemesis Force Sword, 3x Storm Bolter Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter Interceptor Justicar [24pts]Selections: Frag & Krak grenades, Storm Bolter Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter Nemesis Force SwordSelections: Nemesis Force Sword Weapon: Nemesis Force Sword Psychic PowerWarp ChargeRangeDetailsEthereal Castigation6SelfBlessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker111Smite UnitMWSBSSTWALdSaveInterceptor12"3+3+442373+Interceptor Justicar12"3+3+442483+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Nemesis Force HalberdMeleeMelee+2-22-Nemesis Force SwordMeleeMelee+1-32-Psycannon24"Heavy 37-12-Storm bolter24"Rapid Fire 2401- Interceptor Squad [16 PL, 168pts]Selections: Brotherhood Psyker Power, Frag & Krak grenades Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, , Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike Psychic Power: Ethereal Castigation, Projection of Purity, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades Grey Knight (Psilencer) [24pts]Selections: Psilencer Unit: Interceptor, Weapon: Psilencer 2x Interceptor (Halberd) [48pts]Selections: 2x Nemesis Force Halberd, 2x Storm Bolter Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter 3x Interceptor (Sword) [72pts]Selections: 3x Nemesis Force Sword, 3x Storm Bolter Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter Interceptor Justicar [24pts]Selections: Frag & Krak grenades, Storm Bolter Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter Nemesis Force SwordSelections: Nemesis Force Sword Weapon: Nemesis Force Sword Psychic PowerWarp ChargeRangeDetailsEthereal Castigation6SelfBlessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker111Smite UnitMWSBSSTWALdSaveInterceptor12"3+3+442373+Interceptor Justicar12"3+3+442483+ WeaponRangeTypeSAPDAbilitiesFrag grenades6"Grenade D6301Blast.Krak grenades6"Grenade 16-1D3-Nemesis Force HalberdMeleeMelee+2-22-Nemesis Force SwordMeleeMelee+1-32-Psilencer24"Heavy 64-11-Storm bolter24"Rapid Fire 2401- Heavy Support [24 PL, 535pts]Nemesis Dreadknight [8 PL, 180pts]Selections: Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter, Heavy Incinerator [15pts], Heavy Psycannon [20pts], Nemesis Greatsword [15pts] Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, , Faction: Sanctic Astartes, Teleporter Rules: Force Shielding, Knights of Titan, Teleport Strike Psychic Power: Hammerhand, Projection of Purity, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon:Dreadfist, Heavy Incinerator, Heavy Psycannon, Mighty Strike, Sweeping Blow Psychic PowerWarp ChargeRangeDetailsHammerhand5SelfBlessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker11HammerhandSmite UnitMWSBSSTWALdSaveNemesis Dreadknight 1 (7+ Wounds Remaining)9"3+3+6613582+Nemesis Dreadknight 2 (4-6 Wounds Remaining)7"3+4+66N/A482+Nemesis Dreadknight 3 (1-3 Wounds Remaining)5"3+5+66N/A382+ WeaponRangeTypeSAPDAbilitiesDreadfistMeleeMeleex2-32-Heavy Incinerator12"Heavy 2D66-11This weapon automatically hits its targets.Heavy Psycannon24"Heavy 68-22Mighty StrikeMeleeMelee+4-3D6Sweeping BlowMeleeMeleeUser-22Make 2 hit rolls for each attack made with this profile, instead of 1 Nemesis Dreadknight [8 PL, 185pts]Selections: Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter, Gatling Psilencer [20pts], Heavy Psycannon [20pts], Nemesis Greatsword [15pts] Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, , Faction: Sanctic Astartes, Teleporter Rules: Force Shielding, Knights of Titan, Teleport Strike Psychic Power: Hammerhand, Projection of Purity, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon:Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow Psychic PowerWarp ChargeRangeDetailsHammerhand5SelfBlessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker11HammerhandSmite UnitMWSBSSTWALdSaveNemesis Dreadknight 1 (7+ Wounds Remaining)9"3+3+6613582+Nemesis Dreadknight 2 (4-6 Wounds Remaining)7"3+4+66N/A482+Nemesis Dreadknight 3 (1-3 Wounds Remaining)5"3+5+66N/A382+ WeaponRangeTypeSAPDAbilitiesDreadfistMeleeMeleex2-32-Gatling Psilencer24"Heavy 125-11Heavy Psycannon24"Heavy 68-22Mighty StrikeMeleeMelee+4-3D6Sweeping BlowMeleeMeleeUser-22Make 2 hit rolls for each attack made with this profile, instead of 1 Nemesis Dreadknight [8 PL, 170pts]Selections: Brotherhood Psyker Power, Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer [20pts], Heavy Psycannon [20pts] Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, , Faction: Sanctic Astartes, Teleporter Rules: Force Shielding, Knights of Titan, Teleport Strike Psychic Power: Hammerhand, Projection of Purity, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon:Dreadfist, Gatling Psilencer, Heavy Psycannon Psychic PowerWarp ChargeRangeDetailsHammerhand5SelfBlessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.Projection of Purity612Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, that unit is not affected by the aura abilities of models from its own army.Smite518"If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. PsykerCastDenyPowers KnownOtherPsyker11HammerhandSmite UnitMWSBSSTWALdSaveNemesis Dreadknight 1 (7+ Wounds Remaining)9"3+3+6613582+Nemesis Dreadknight 2 (4-6 Wounds Remaining)7"3+4+66N/A482+Nemesis Dreadknight 3 (1-3 Wounds Remaining)5"3+5+66N/A382+ WeaponRangeTypeSAPDAbilitiesDreadfistMeleeMeleex2-32-Gatling Psilencer24"Heavy 125-11Heavy Psycannon24"Heavy 68-22 Selection RulesAwaken the Machine Spirits: In your Command phase, this model can awaken one friendly Grey Knights Vehicle model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn Blessings of the Omnissiah: At the end of your Movement phase this model can repair one friendly Grey Knights Vehicle within 3" of it. That Vehicle regains up to D3 lost wounds. Each model can only be repaired once per turn. Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. Crux Terminatus: All models in this unit have a 5+ invulnerable save. Force Shielding: This model has a 4+ invulnerable save. Iron Halo: This model has a 4+ invulnerable save. Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models Psychic Hood: Each time a Deny The Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to Deny The Witch test Rites of Battle (Aura): While a friendly Wardmasters Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 Sigil of Exigence: Once per battle, in your opponents Shooting phase, when the bearer is selected as the target of a ranged attacks it can activate this relic. If it does, remove the bearer from the battlefield and then set it back up on the battlefield, anywhere this is more than 9" away from an enemy model. If the beaerer is no longer an eligible target, your opponent can then select new eligible targets for the ranged attacks. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Created with BattleScribe