ArgumentException: Could not find item with id: 1846546750. FindItem assumes complete tree is built. Most likely the item is not allocated because it is hidden under a collapsed item. Check if GetAncestors are overriden for the tree view. UnityEditor.IMGUI.Controls.TreeView.FindItem (System.Int32 id) (at :0) UnityEditor.IMGUI.Controls.TreeView.GetAncestors (System.Int32 id) (at :0) UnityEditor.IMGUI.Controls.TreeView+TreeViewControlDataSource.GetParentsAbove (System.Int32 id, System.Collections.Generic.HashSet`1[T] ancestors) (at :0) UnityEditor.IMGUI.Controls.LazyTreeViewDataSource.RevealItem (System.Int32 itemID) (at :0) UnityEditor.IMGUI.Controls.TreeViewController.Frame (System.Int32 id, System.Boolean frame, System.Boolean ping, System.Boolean animated) (at :0) UnityEditor.IMGUI.Controls.TreeView.FrameItem (System.Int32 id) (at :0) UnityEditor.IMGUI.Controls.TreeView.CommandEventHandling () (at :0) UnityEditor.IMGUI.Controls.TreeView.OnGUI (UnityEngine.Rect rect) (at :0) UnityEditor.AddressableAssets.GUI.AddressableAssetEntryTreeView.OnGUI (UnityEngine.Rect rect) (at Library/PackageCache/com.unity.addressables@1.20.5/Editor/GUI/AddressableAssetsSettingsGroupTreeView.cs:521) UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor.OnGUI (UnityEngine.Rect pos) (at Library/PackageCache/com.unity.addressables@1.20.5/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:662) UnityEditor.AddressableAssets.GUI.AddressableAssetsWindow.OnGUI () (at Library/PackageCache/com.unity.addressables@1.20.5/Editor/GUI/AddressableAssetsWindow.cs:145) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at :0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at :0) UnityEditor.DockArea.OldOnGUI () (at :0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.EventBase evt) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.EventBase evt) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.CommandEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <2c20582b64a646c885a999bf34bccbf4>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)