> uet build -x gitlab -e uefs:gitlab.tail6b7cc.ts.net:5005/sune-studios/unreal-images:5.2.1-us --executor-output-file gitlab-ci.yml --windows-shared-storage-path \\SUNE-WS1\CICache --mac-shared-storage-path /mnt/cicache -u --path . 19:41:16 [info] --engine: uefs:gitlab.tail6b7cc.ts.net:5005/sune-studios/unreal-images:5.2.1-us 19:41:16 [info] --path: C:\Users\enric\Developer\Nightfall (Project17.uproject) 19:41:16 [info] --distribution: (not set) 19:41:16 [info] --shipping: no 19:41:16 [info] --executor: gitlab 19:41:16 [info] --executor-output-file: gitlab-ci.yml 19:41:16 [info] --windows-shared-storage-path: \\SUNE-WS1\CICache 19:41:16 [info] --windows-shared-git-cache-path: 19:41:16 [info] --windows-sdks-path: 19:41:16 [info] --mac-shared-storage-path: /mnt/cicache 19:41:16 [info] --mac-shared-git-cache-path: 19:41:16 [info] --mac-sdks-path: 19:41:16 [info] --test: no 19:41:16 [info] --deploy: no 19:41:16 [info] --strict-includes: no 19:41:16 [info] --storage-virtualisation: yes 19:41:16 [info] --platforms: 19:41:16 [info] --plugin-package: none 19:41:16 [info] --plugin-version-name: 19:41:16 [info] --plugin-version-number: 19:41:16 [info] Using pipeline ID: 19:41:16 [info] Using shared storage name: zs.py_f..vh9u2.2v1u6hesoo6tfkrl94iy_vs6c58ykyt6o 19:41:16 [info] Derived shared storage path for Windows: \\SUNE-WS1\CICache\zs.py_f..vh9u2.2v1u6hesoo6tfkrl94iy_vs6c58ykyt6o\ 19:41:16 [info] Derived shared storage path for macOS: /mnt/cicache/zs.py_f..vh9u2.2v1u6hesoo6tfkrl94iy_vs6c58ykyt6o/ 19:41:16 [info] Creating virtual package workspace using UEFS (gitlab.tail6b7cc.ts.net:5005/sune-studios/unreal-images:5.2.1-us): C:\UES\l1uoscg.5eeqe2-000 progress: complete 19:41:17 [info] Creating temporary workspace: C:\UES\1bwmm3xcaa4x00-000 19:41:17 [info] Generating BuildGraph JSON based on settings... 19:41:17 [info] BuildGraph patch version is already 184f26a1bdcfcf4781bd3e9ab4ff6cf1dfa67f50, no patches need to be applied. 19:41:17 [info] Build configuration is located at: C:\Users\enric\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml 19:41:17 [info] Moving existing build configuration file out of the way 19:41:17 [info] Configured build to maximize core and memory usage by updating: C:\Users\enric\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml 19:41:17 [info] Launching in-process version of OpenGE for executing tasks. 19:41:17 [info] Worker listening on port: 65303 Running AutomationTool... Using bundled DotNet SDK version: 6.0.302 Starting AutomationTool... Parsing command line: BuildGraph -Target=End -noP4 -Script=C:\Users\enric\AppData\Local\Temp\tmp295A.tmp -Export=C:\Users\enric\AppData\Local\Temp\tmp2959.tmp -set:UETPath=C:\ProgramData\UET\Current\uet.exe -set:EnginePath=C:\UES\l1uoscg.5eeqe2-000 -set:TempPath=C:\UES\1bwmm3xcaa4x00-000/.uet/tmp -set:ProjectRoot=C:\UES\1bwmm3xcaa4x00-000 -set:RepositoryRoot=C:\UES\1bwmm3xcaa4x00-000 -set:ArtifactExportPath=C:\Users\enric\Developer\Nightfall -set:ScriptIncludes= -set:UProjectPath=C:\UES\1bwmm3xcaa4x00-000/Project17.uproject -set:Distribution=None -set:IsUnrealEngine5=true -set:ExecuteBuild=true -set:EditorTarget=Project17Editor -set:GameTargets=Project17 -set:ClientTargets= -set:ServerTargets= -set:GameTargetPlatforms=Win64 -set:ClientTargetPlatforms= -set:ServerTargetPlatforms= -set:GameConfigurations=Development -set:ClientConfigurations= -set:ServerConfigurations= -set:MacPlatforms=IOS;Mac -set:StrictIncludes=false -set:StageDirectory=C:\UES\1bwmm3xcaa4x00-000/Saved/StagedBuilds Initializing script modules... Unhandled exception: System.UnauthorizedAccessException: Access to the path 'C:\UES\l1uoscg.5eeqe2-000\System Volume Information' is denied. at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator`1.Init() at System.IO.Enumeration.FileSystemEnumerator`1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable`1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized) at System.IO.Enumeration.FileSystemEnumerableFactory.FileInfos(String directory, String expression, EnumerationOptions options, Boolean isNormalized) at System.IO.DirectoryInfo.InternalEnumerateInfos(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options) at System.IO.DirectoryInfo.GetFiles(String searchPattern, EnumerationOptions enumerationOptions) at System.IO.DirectoryInfo.GetFiles() at UnrealBuildBase.DirectoryItem.CacheFiles() in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\Shared\EpicGames.Build\System\DirectoryItem.cs:line 284 at UnrealBuildBase.DirectoryItem.EnumerateFiles() in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\Shared\EpicGames.Build\System\DirectoryItem.cs:line 312 at UnrealBuildBase.DirectoryLookupCache.EnumerateFiles(DirectoryReference Directory) in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\Shared\EpicGames.Build\System\DirectoryLookupCache.cs:line 25 at UnrealBuildBase.NativeProjectsBase.EnumerateProjectFiles(ILogger Logger) in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\Shared\EpicGames.Build\System\NativeProjectsBase.cs:line 102 at UnrealBuildBase.CompileScriptModule.GetGameDirectories(String ScriptsForProjectFileName, ILogger Logger) in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 668 at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 150 at AutomationToolDriver.Program.MainProc() in C:\UES\l1uoscg.5eeqe2-000\Engine\Source\Programs\AutomationTool\Program.cs:line 478 AutomationTool executed for 0h 0m 2s AutomationTool exiting with ExitCode=0 (Success) 19:41:26 [info] Moved back existing BuildConfiguration.xml 19:41:26 [info] Releasing virtual package workspace from UEFS (gitlab.tail6b7cc.ts.net:5005/sune-studios/unreal-images:5.2.1-us): C:\UES\l1uoscg.5eeqe2-000 (unmounting) 19:41:26 [fail] Uncaught exception during command execution: Redpoint.Uet.BuildPipeline.BuildGraph.BuildGraphExecutionFailure: Failed to generate build graph; UAT did not produce a valid BuildGraph JSON file. Output file is stored at: 'C:\Users\enric\AppData\Local\Temp\tmp2959.tmp'. Original exception was: System.Text.Json.JsonException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. Path: $ | LineNumber: 0 | BytePositionInLine: 0. ---> System.Text.Json.JsonReaderException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. LineNumber: 0 | BytePositionInLine: 0. at System.Text.Json.ThrowHelper.ThrowJsonReaderException(Utf8JsonReader&, ExceptionResource, Byte , ReadOnlySpan`1 ) at System.Text.Json.Utf8JsonReader.Read() at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack& ) --- End of inner exception stack trace --- at System.Text.Json.ThrowHelper.ReThrowWithPath(ReadStack& , JsonReaderException) at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack& ) at System.Text.Json.JsonSerializer.ContinueDeserialize[TValue](ReadBufferState&, JsonReaderState&, ReadStack&, JsonTypeInfo) at System.Text.Json.JsonSerializer.ReadFromStream[TValue](Stream, JsonTypeInfo) at Redpoint.Uet.BuildPipeline.BuildGraph.DefaultBuildGraphExecutor.GenerateGraphAsync(String, String, String, String, BuildGraphScriptSpecification, String, String, Dictionary`2, Dictionary`2, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.BuildGraph.DefaultBuildGraphExecutor.GenerateGraphAsync(String, String, String, String, BuildGraphScriptSpecification, String, String, Dictionary`2, Dictionary`2, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at UET.Commands.Build.BuildCommand.BuildCommandInstance.ExecuteAsync(InvocationContext) at UET.Commands.CommandExtensions.<>c__DisplayClass6_0`1.<b__0>d.MoveNext() Redpoint.Uet.BuildPipeline.BuildGraph.BuildGraphExecutionFailure: Failed to generate build graph; UAT did not produce a valid BuildGraph JSON file. Output file is stored at: 'C:\Users\enric\AppData\Local\Temp\tmp2959.tmp'. Original exception was: System.Text.Json.JsonException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. Path: $ | LineNumber: 0 | BytePositionInLine: 0. ---> System.Text.Json.JsonReaderException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. LineNumber: 0 | BytePositionInLine: 0. at System.Text.Json.ThrowHelper.ThrowJsonReaderException(Utf8JsonReader&, ExceptionResource, Byte , ReadOnlySpan`1 ) at System.Text.Json.Utf8JsonReader.Read() at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack& ) --- End of inner exception stack trace --- at System.Text.Json.ThrowHelper.ReThrowWithPath(ReadStack& , JsonReaderException) at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack& ) at System.Text.Json.JsonSerializer.ContinueDeserialize[TValue](ReadBufferState&, JsonReaderState&, ReadStack&, JsonTypeInfo) at System.Text.Json.JsonSerializer.ReadFromStream[TValue](Stream, JsonTypeInfo) at Redpoint.Uet.BuildPipeline.BuildGraph.DefaultBuildGraphExecutor.GenerateGraphAsync(String, String, String, String, BuildGraphScriptSpecification, String, String, Dictionary`2, Dictionary`2, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.BuildGraph.DefaultBuildGraphExecutor.GenerateGraphAsync(String, String, String, String, BuildGraphScriptSpecification, String, String, Dictionary`2, Dictionary`2, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at UET.Commands.Build.BuildCommand.BuildCommandInstance.ExecuteAsync(InvocationContext) at UET.Commands.CommandExtensions.<>c__DisplayClass6_0`1.<b__0>d.MoveNext() Unhandled exception: Redpoint.Uet.BuildPipeline.BuildGraph.BuildGraphExecutionFailure: Failed to generate build graph; UAT did not produce a valid BuildGraph JSON file. Output file is stored at: 'C:\Users\enric\AppData\Local\Temp\tmp2959.tmp'. Original exception was: System.Text.Json.JsonException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. Path: $ | LineNumber: 0 | BytePositionInLine: 0. ---> System.Text.Json.JsonReaderException: The input does not contain any JSON tokens. Expected the input to start with a valid JSON token, when isFinalBlock is true. LineNumber: 0 | BytePositionInLine: 0. at System.Text.Json.ThrowHelper.ThrowJsonReaderException(Utf8JsonReader&, ExceptionResource, Byte , ReadOnlySpan`1 ) at System.Text.Json.Utf8JsonReader.Read() at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack& ) --- End of inner exception stack trace --- at System.Text.Json.ThrowHelper.ReThrowWithPath(ReadStack& , JsonReaderException) at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack& ) at System.Text.Json.JsonSerializer.ContinueDeserialize[TValue](ReadBufferState&, JsonReaderState&, ReadStack&, JsonTypeInfo) at System.Text.Json.JsonSerializer.ReadFromStream[TValue](Stream, JsonTypeInfo) at Redpoint.Uet.BuildPipeline.BuildGraph.DefaultBuildGraphExecutor.GenerateGraphAsync(String, String, String, String, BuildGraphScriptSpecification, String, String, Dictionary`2, Dictionary`2, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.BuildGraph.DefaultBuildGraphExecutor.GenerateGraphAsync(String, String, String, String, BuildGraphScriptSpecification, String, String, Dictionary`2, Dictionary`2, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at Redpoint.Uet.BuildPipeline.Executors.BuildServer.BuildServerBuildExecutor.ExecuteBuildAsync(BuildSpecification, BuildConfigDynamic`2[] , BuildConfigDynamic`2[] , IBuildExecutionEvents, ICaptureSpecification, CancellationToken) at UET.Commands.Build.BuildCommand.BuildCommandInstance.ExecuteAsync(InvocationContext) at UET.Commands.CommandExtensions.<>c__DisplayClass6_0`1.<b__0>d.MoveNext() --- End of stack trace from previous location --- at UET.Commands.CommandExtensions.<>c__DisplayClass6_0`1.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Invocation.AnonymousCommandHandler.InvokeAsync(InvocationContext) at System.CommandLine.Invocation.InvocationPipeline.<>c__DisplayClass4_0.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass17_0.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass12_0.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass22_0.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass19_0.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c.<b__18_0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c__DisplayClass16_0.<b__0>d.MoveNext() --- End of stack trace from previous location --- at System.CommandLine.Builder.CommandLineBuilderExtensions.<>c.<b__5_0>d.MoveNext() --- End of stack trace from previous location ---