--// Trident Survival \\--
--[[
::: ::: ::: :::::::::: :::::::::: ::: :::::::::: ::: ::: ::: ::: :::::::::
:+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+:
+:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+
+#+ +:+ +#+ +#++:++#++: :#::+::# :#::+::# +#+ +#++:++# +#++:++#++ +#+ +:+ +#++:++#+
+#+ +#+#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+
#+#+# #+#+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+#
### ### ### ### ### ### ########## ########## ### ### ######## #########
--]]
------------------------------------------------------------------------------------
--Silent Aim Preload
getgenv().GetRidOfLoadingStuffForLessDetection = true
getgenv().Antiban = true
getgenv().LiveLarger = true
getgenv().GUITributeToKarina = true
SilentAimValue = false
local RayCheck
for i,v in next, getgc(true) do
if type(v) == "table" and rawget(v, "ONRH_S4") and type(rawget(v, "ONRH_S4")) == "function" then
RayCheck = v
break
end
end
local function CalculateVelocity(Before, After, deltaTime)
-- // Vars
local Displacement = (After - Before)
local Velocity = Displacement / deltaTime
-- // Return
return Velocity
end
local function viewportPoint(ret, ...)
if type(ret) == "boolean" then
local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...)
return pos
else
return workspace.CurrentCamera:WorldToViewportPoint(ret, ...)
end
end
local PredictionSmoothness = 1
local UIS = game:GetService("UserInputService")
local BoostAim = UIS.MouseDeltaSensitivity
local DefaultUIS = UIS.MouseDeltaSensitivity
local Cheese2 = "Head"
UIS.InputBegan:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Key then
Aiming = true
LoopBad = RunService.RenderStepped:Connect(function(dt)
if Aiming and AimbotEnabled == true then
local p = nil
if not TargetRN then
p = GetPlayer()
if p then
TargetRN = p
end
else
p = TargetRN
end
if not p then return end
if p ~= nil then
UIS.MouseDeltaSensitivity = BoostAim
local CurrentPosition = p.HumanoidRootPart.Position
if OldPosition == nil then
OldPosition = CurrentPosition
end
local Velocity = CalculateVelocity(OldPosition,CurrentPosition,dt)
local Prediction = Vector3.new(0, 0, 0)
if MovementPrediction == true then
if Cheese2 == "Head" then
Prediction = Velocity * (PredictionSmoothness / 10) * (Middle.Position - p.Head.Position).magnitude / 100
end
if Cheese2 == "UpperTorso" then
Prediction = Velocity * (PredictionSmoothness / 10) * (Middle.Position - p.UpperTorso.Position).magnitude / 100
end
if Cheese2 == "HumanoidRootPart" then
Prediction = Velocity * (PredictionSmoothness / 10) * (Middle.Position - p.HumanoidRootPart.Position).magnitude / 100
end
end
OldPosition = CurrentPosition
if Cheese2 == "Head" then
local AimAt = Camera:WorldToViewportPoint(p.Head.Position + Prediction)
mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
end
if Cheese2 == "UpperTorso" then
AimAt = Camera:WorldToViewportPoint(p.UpperTorso.Position + Prediction)
mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
end
if Cheese2 == "HumanoidRootPart" then
AimAt = Camera:WorldToViewportPoint(p.HumanoidRootPart.Position + Prediction)
mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
end
end
end
end)
end
end)
local OldDelta = UIS.MouseDeltaSensitivity
UIS.InputEnded:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Key then
Aiming = false
UIS.MouseDeltaSensitivity = OldDelta
OldPosition = nil
local success, errormessage = pcall(function()
LoopBad:Disconnect()
end)
if not success then
warn(errormessage)
end
UIS.MouseDeltaSensitivity = DefaultUIS
TargetRN = nil
end
end)
-- Silent Aim
local _Network = getrenv()._G.Network;
local _Player = getrenv()._G.Player;
local _Character = getrenv()._G.Character;
local l__NEXT__2 = getrenv()._G.NEXT;
local Players = game:GetService("Players");
local LocalPlayer = Players.LocalPlayer;
local Camera = game:GetService("Workspace").Camera;
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local Mouse = LocalPlayer:GetMouse();
local worldToViewportPoint = CurrentCamera.worldToViewportPoint
local camera = game:GetService("Workspace").Camera;
local UIS = game:GetService("UserInputService")
getgenv()._SilentAim = {
Enabled = false,
Silent_Target = nil,
}
-- Silent FOV
local vector3_new, vector2_new = Vector3.new, Vector2.new
local fovcircle = Drawing.new("Circle")
fovcircle.Visible = false
fovcircle.Radius = 0
fovcircle.Color = Color3.fromRGB(255,255,255)
fovcircle.Thickness = 1
fovcircle.Filled = false
fovcircle.Transparency = 1
fovcircle.Position = vector2_new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local repo = 'https://raw.githubusercontent.com/freshlocaliar2mgiadawdpaklsd/UI-LIB/main/'
local Library = loadstring(game:HttpGet("https://pastes.io/raw/7smnwhivbg"))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
local Window = Library:CreateWindow({
Title = "Neodymium.wtf",
Center = true,
AutoShow = true,
})
-- You do not have to set your tabs & groups up this way, just a prefrence.
local Tabs = {
-- Creates a new tab titled Main
Main = Window:AddTab('Aim')
}
local AimbotTabBox = Tabs.Main:AddLeftTabbox('{-Aimbot-Settings-}');
local SilentAim = AimbotTabBox:AddTab('Silent Aim');
-- Silent Aim
_G.SilentEnabled = false
_G.SilentShowFov = false
_G.SilentFovSize = 0
SilentAim:AddToggle('Silent1', {
Text = 'Enable Silent Aim',
Default = false,
Tooltip = 'This Will Enable Silent Aim',
})
Toggles.Silent1:OnChanged(function()
_SilentAim["Enabled"] = _G.SilentEnabled
end)
SilentAim:AddToggle('FOV', {
Text = 'Show FOV',
Default = false,
Tooltip = 'This Will Show FOV',
})
Toggles.FOV:OnChanged(function(BingChillin)
fovcircle.Visible = BingChillin
end)
SilentAim:AddSlider('FOVSIZE', {
Text = 'FOV Size',
Default = 0,
Min = 0,
Max = 500,
Rounding = 2,
Compact = false, -- If set to true, then it will hide the label
})
Options.FOVSIZE:OnChanged(function(BingChillin)
fovcircle.Radius = BingChillin
end)
hasclicked = false
function Checkclicks()
hasclicked = true
wait(5)
hasclicked = false
end
Mouse.Button1Down:Connect(function()
Checkclicks()
end)
game:GetService("RunService").RenderStepped:connect(function()
wait()
--hitmarker system
if hitmarkerenabled == true then
if game.Workspace.Ignore:FindFirstChild("Blood") then
mainpart = Instance.new("Part")
mainpart.Parent = workspace
mainpart.Name = "Hitmarker"
mainpart.Size = Vector3.new(1,1,1)
mainpart.Transparency = 1
mainpart.Anchored = true
mainpart.CanCollide = false
billboardgui = Instance.new("BillboardGui")
billboardgui.Parent = mainpart
billboardgui.AlwaysOnTop = true
billboardgui.Size = UDim2.new(1, 0, 1, 0)
billboardgui.Enabled = false
billboardgui.StudsOffset = Vector3.new(0,1000,0)
framex = Instance.new("TextLabel")
framex.Parent = billboardgui
framex.Size = UDim2.new(1, 0, 1, 0)
framex.Text = "+"
framex.TextScaled = true
framex.TextColor3 = Color3.new(255, 255, 255)
framex.BackgroundTransparency = 1
if hasclicked == true then
if game.Workspace.Ignore:FindFirstChild("Blood") then
mainpart.Position = Vector3.new(game.Workspace.Ignore.Blood.Position.X,-1000+game.Workspace.Ignore.Blood.Position.Y,game.Workspace.Ignore.Blood.Position.Z)
billboardgui.Enabled = true
end
end
wait(3)
mainpart:Destroy()
end
end
fovcircle.Visible = _G.SilentShowFov
_SilentAim["Enabled"] = _G.SilentEnabled
fovcircle.Radius = _G.SilentFovSize
end)
local function viewportPoint(ret, ...)
if type(ret) == "boolean" then
local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...)
return pos
else
return workspace.CurrentCamera:WorldToViewportPoint(ret, ...)
end
end
local function GetPlayer()
local last_distance = fovcircle.Radius
local target = nil
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("Humanoid") and v.Name ~= "Player" then
if v.Humanoid.Health ~= 0 and v.PrimaryPart ~= nil and v:FindFirstChild("Head") then
local sp, visible = viewportPoint(v:WaitForChild("HumanoidRootPart", math.huge).Position)
local mouse_loc = UIS:GetMouseLocation()
local distance = (Vector2.new(mouse_loc.X, mouse_loc.Y) - Vector2.new(sp.X, sp.Y)).Magnitude
local pos = Camera.WorldToViewportPoint(Camera, v.PrimaryPart.Position)
if distance < last_distance and distance < fovcircle.Radius then
last_distance = distance
target = v
end
end
end
end
return target
end
local OrginalGetCFrame = l__NEXT__2.GetCFrame;
l__NEXT__2.GetCFrame = function()
if _SilentAim["Enabled"] and _SilentAim["Silent_Target"] then
return CFrame.new(OrginalGetCFrame().p, _SilentAim["Silent_Target"].Position);
else
return OrginalGetCFrame();
end
end
local OrginalGetCFrame = l__NEXT__2.GetCFrame;
task.spawn(function()
while task.wait() do
if _SilentAim["Enabled"] then
local Target;
Target = GetPlayer();
if Target then
if true == true then
_SilentAim["Silent_Target"] = Target:FindFirstChild("Head");
end
end
else
_SilentAim["Silent_Target"] = nil;
end
end
end)
task.spawn(function()
while task.wait() do
game:GetService("Workspace").DistributedGameTime = 0
fovcircle.Visible = _G.SilentShowFov
_SilentAim["Enabled"] = _G.SilentEnabled
fovcircle.Radius = _G.SilentFovSize
end
end)
Library.ToggleKeybind = ' '
-- end silent aim
--// LPH
if not LPH_OBFUSCATED then
LPH_JIT = function(...) return ... end
LPH_JIT_MAX = function(...) return ... end
LPH_JIT_ULTRA = function(...) return ... end
LPH_NO_VIRTUALIZE = function(...) return ... end
LPH_NO_UPVALUES = function(f) return(function(...) return f(...) end) end
LPH_ENCSTR = function(...) return ... end
LPH_STRENC = function(...) return ... end
LPH_HOOK_FIX = function(...) return ... end
LPH_CRASH = function() return print(debug.traceback()) end
end;
------------------------------------------------------------------------------------
local PipePistolDerect = require(game.ReplicatedStorage.ItemConfigs.PipePistol)
local PipeSMGDerect = require(game.ReplicatedStorage.ItemConfigs.PipeSMG)
local USPDerect = require(game.ReplicatedStorage.ItemConfigs.USP)
local HMARDerect = require(game.ReplicatedStorage.ItemConfigs.HMAR)
local CrossbowDerect = require(game.ReplicatedStorage.ItemConfigs.Crossbow)
local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow)
local BlunderbussDerect = require(game.ReplicatedStorage.ItemConfigs.Blunderbuss)
local DerectCrossbow = require(game.ReplicatedStorage.ItemConfigs.Crossbow)
local KatanaDerect = require(game.ReplicatedStorage.ItemConfigs.Katana)
local HammerDerect = require(game.ReplicatedStorage.ItemConfigs.Hammer)
local SteelHammerDerect = require(game.ReplicatedStorage.ItemConfigs.SteelHammer)
local IronHammerDerect = require(game.ReplicatedStorage.ItemConfigs.IronHammer)
local StoneHammerDerect = require(game.ReplicatedStorage.ItemConfigs.StoneHammer)
local BloxyColaDerect = require(game.ReplicatedStorage.ItemConfigs.BloxyCola)
local HealingBandageDerect = require(game.ReplicatedStorage.ItemConfigs.HealingBandage)
local RedBerryDerect = require(game.ReplicatedStorage.ItemConfigs.RedBerry)
local YellowBerryDerect = require(game.ReplicatedStorage.ItemConfigs.YellowBerry)
local BlackBerryDerect = require(game.ReplicatedStorage.ItemConfigs.BlackBerry)
local BandageDerect = require(game.ReplicatedStorage.ItemConfigs.Bandage)
local CrowbarDerect = require(game.ReplicatedStorage.ItemConfigs.Crowbar)
local LaserPistolDerect = require(game.ReplicatedStorage.ItemConfigs.LaserPistol)
------------------------------------------------------------------------------------
--// locals
local last_updated = "02/22/2023"
local GameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
local RepStorage = game:GetService("ReplicatedStorage")
local workspace = game:GetService("Workspace")
local userinputservice = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local httpservice = game:GetService("HttpService")
local coregui = game.Players.LocalPlayer.PlayerGui
local lighting = game:GetService("Lighting")
local guiservice = game:GetService("GuiService")
local SoundService = game:GetService("SoundService")
local camera = game:GetService("Workspace").Camera;
local Client = game.Players.LocalPlayer
local Players = game.Players
local worldToViewportPoint = camera.worldToViewportPoint
local drawing_new = Drawing.new
local color3_new, color3_fromrgb = Color3.new, Color3.fromRGB
local vector3_new, vector2_new = Vector3.new, Vector2.new
local math_huge, math_floor, math_ceil = math.huge, math.floor, math.ceil
local ray_new = Ray.new
------------------------------------------------------------------------------------------
--Esp
--// Ore ESP -()
_G.Shutter = false
_G.Settings = {
iron = {
enabled = true,
colour = Color3.fromRGB(199, 172, 120),
},
nitrate = {
enabled = true,
colour = Color3.fromRGB(255,255,0),
},
stone = {
enabled = true,
colour = Color3.fromRGB(205, 205, 205),
},
}
--// Main ESP -()
local Config = {
Esp = {
Box = false,
BoxFilled = false,
BoxOutline = false,
BoxTransparency = 0,
BoxColor = Color3.fromRGB(255,255,255),
BoxOutlineColor = Color3.fromRGB(0,0,0),
Names = false,
NamesOutline = false,
NamesColor = Color3.fromRGB(255,255,255),
NamesOutlineColor = Color3.fromRGB(0,0,0),
NamesFont = 2, -- 1,2,3
NamesSize = 11,
},
}
function CreateEsp(Player)
local Box,BoxOutline,Name,HealthBar,HealthBarOutline = Drawing.new("Square"),Drawing.new("Square"),Drawing.new("Text"),Drawing.new("Square"),Drawing.new("Square")
local Updater = game:GetService("RunService").RenderStepped:Connect(function()
if Player ~= nil and Player:FindFirstChild("Humanoid") ~= nil and Player:FindFirstChild("HumanoidRootPart") ~= nil and Player.Humanoid.Health > 0 and Player:FindFirstChild("Head") ~= nil then
local Target2dPosition,IsVisible = workspace.CurrentCamera:WorldToViewportPoint(Player.HumanoidRootPart.Position)
local scale_factor = 1 / (Target2dPosition.Z * math.tan(math.rad(workspace.CurrentCamera.FieldOfView * 0.5)) * 2) * 100
local width, height = math.floor(40 * scale_factor), math.floor(60 * scale_factor)
if Config.Esp.Box then
Box.Visible = IsVisible
Box.Color = Config.Esp.BoxColor
Box.Size = Vector2.new(width,height)
Box.Position = Vector2.new(Target2dPosition.X - Box.Size.X / 2,Target2dPosition.Y - Box.Size.Y / 2)
Box.Filled = Config.Esp.BoxFilled
Box.Thickness = 1
Box.Transparency = Config.Esp.BoxTransparency
Box.ZIndex = 69
if Config.Esp.BoxOutline then
BoxOutline.Visible = IsVisible
BoxOutline.Color = Config.Esp.BoxOutlineColor
BoxOutline.Size = Vector2.new(width,height)
BoxOutline.Position = Vector2.new(Target2dPosition.X - Box.Size.X / 2,Target2dPosition.Y - Box.Size.Y / 2)
BoxOutline.Filled = false
BoxOutline.Thickness = 1
BoxOutline.ZIndex = 1
else
BoxOutline.Visible = false
end
else
Box.Visible = false
BoxOutline.Visible = false
end
if Config.Esp.Names then
Name.Visible = IsVisible
Name.Color = Config.Esp.NamesColor
Name.Text = "Player"
Name.Center = true
Name.Outline = Config.Esp.NamesOutline
Name.OutlineColor = Config.Esp.NamesOutlineColor
Name.Position = Vector2.new(Target2dPosition.X,Target2dPosition.Y - height * 0.5 + -14)
Name.Font = Config.Esp.NamesFont
Name.Size = Config.Esp.NamesSize
else
Name.Visible = false
end
else
Box.Visible = false
BoxOutline.Visible = false
Name.Visible = false
if not Player then
Box:Remove()
BoxOutline:Remove()
Name:Remove()
Updater:Disconnect()
end
end
end)
end
for _,i in pairs(game:GetService("Workspace"):GetChildren()) do
if i:FindFirstChild("Humanoid") and i ~= game.Players.LocalPlayer.Character and i:FindFirstChild("HumanoidRootPart") and i.Head:FindFirstChild("Nametag") then
CreateEsp(i)
end
end
game.Workspace.DescendantAdded:Connect(function(i)
if i:FindFirstChild("Humanoid") and i ~= game.Players.LocalPlayer.Character and i:FindFirstChild("HumanoidRootPart") and i.Head:FindFirstChild("Nametag") then
CreateEsp(i)
end
end)
--------------------------------------------------------------------------------------
--// UI
local Library = loadstring(game:HttpGet('https://pastes.io/raw/cfgozfgzkj'))()
local SaveManager = loadstring(game:HttpGet('https://pastes.io/raw/aezoia8ohb'))()
local ThemeManager = loadstring(game:HttpGet('https://pastes.io/raw/eq6idccmdf'))()
------------------------------------------------------------------------------------
wait(0)Library:Notify("Loading Bypass...")
wait(0)Library:Notify("Waffle Hub Loaded")
local notifSound = Instance.new("Sound",workspace)
notifSound.PlaybackSpeed = 1
notifSound.Volume = 5
notifSound.SoundId = "rbxassetid://1862043663"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.Players.PlayerAdded:Connect(function(player)
if player:IsFriendsWith(game.Players.LocalPlayer.UserId) then
Library:Notify(("Notification - Friend | User:"..player.DisplayName.. " | Joined"), 6, Color3.fromRGB(0, 255, 60))
else
Library:Notify(("Notification - Player | User:"..player.DisplayName.. " | Joined"), 3, Color3.fromRGB(0, 255, 60))
end
end)
game.Players.PlayerRemoving:Connect(function(player)
if player:IsFriendsWith(game.Players.LocalPlayer.UserId) then
Library:Notify(("Notification - Friend | User:"..player.DisplayName.. " | Left"), 6, Color3.fromRGB(255, 0, 0))
else
Library:Notify(("Notification - Player | User:"..player.DisplayName.. " | Left"), 3, Color3.fromRGB(255, 0, 0))
end
end)
--// Create UI
local Version = "Premium" --Dev, Premium, Lite, Free--
local Build = "Premium"
local Color = "#00FF00"
if Build == "Testing" then
Color = '#0000FF'
Ver = "1.1"
elseif Build == "Free" then
Color = '#00FF00'
Ver = "1.1"
elseif Build == "Lite" then
Color = '#0000FF'
Ver = "1.1"
elseif Build == "Premium" then
Color = '#FFFF00'
Ver = "1.1"
elseif Build == "Dev" then
Color = '#FF0000'
Ver = "1.0.2"
end
local Window = Library:CreateWindow({ Size = UDim2.fromOffset(550, 620),
Title = "Waffle Hub | ".."".."".." By".." Waffle#5754",
Center = true,
AutoShow = true,
})
---------------------------------------------------------------------------------------------------
--Tabs
local Tabs = {
CombatTab = Window:AddTab('Combat'),
VisualsTab = Window:AddTab('Visuals'),
UISettings = Window:AddTab('UI Settings'),
}
--------------------------------------------------------------------------------------------------
--Combat
local AimlockTabBox = Tabs.CombatTab:AddLeftTabbox('Aimbot')
local AimlockTab = AimlockTabBox:AddTab('Aimbot')
local Camera = workspace.CurrentCamera
--// Aimbot \\--
local Camera = game:GetService("Workspace").Camera;
local UIS = game:GetService("UserInputService")
local fovcircle2 = Drawing.new("Circle")
fovcircle2.Visible = false
fovcircle2.Radius = 0
fovcircle2.Color = Color3.fromRGB(255,255,255)
fovcircle2.Thickness = 1
fovcircle2.Filled = false
fovcircle2.Transparency = 1
fovcircle2.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local function viewportPoint(ret, ...)
if type(ret) == "boolean" then
local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...)
return pos
else
return workspace.CurrentCamera:WorldToViewportPoint(ret, ...)
end
end
local function GetPlayer()
local last_distance = math.huge
local target = nil
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("Humanoid") and v.Name ~= "Player" then
if v.Humanoid.Health ~= 0 and v.PrimaryPart ~= nil and v:FindFirstChild("Head") then
local sp, visible = viewportPoint(v:WaitForChild("HumanoidRootPart", math.huge).Position)
local mouse_loc = UIS:GetMouseLocation()
local distance = (Vector2.new(mouse_loc.X, mouse_loc.Y) - Vector2.new(sp.X, sp.Y)).Magnitude
local pos = Camera.WorldToViewportPoint(Camera, v.PrimaryPart.Position)
if distance < last_distance and distance < fovcircle2.Radius then
last_distance = distance
target = v
end
end
end
end
return target
end
local Sensitivity = 1
local LoopBad = nil
MovementPrediction = false
local AimbotSensitivity = 1
local Mouse = game.Players.LocalPlayer:GetMouse()
local function AimToPosition(Position)
local AimX = ((Position.X - Mouse.X) + 0) / AimbotSensitivity
local AimY = ((Position.Y - Mouse.Y - 36) + 0) / AimbotSensitivity
return AimX, AimY
end
local AimbotEnabled = false
local RunService = game:GetService("RunService")
local OldPosition = nil
local function CalculateVelocity(Before, After, deltaTime)
-- // Vars
local Displacement = (After - Before)
local Velocity = Displacement / deltaTime
-- // Return
return Velocity
end
local function viewportPoint(ret, ...)
if type(ret) == "boolean" then
local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...)
return pos
else
return workspace.CurrentCamera:WorldToViewportPoint(ret, ...)
end
end
local PredictionSmoothness = 15
local BoostAim = UIS.MouseDeltaSensitivity
local DefaultUIS = UIS.MouseDeltaSensitivity
local Middle = game.Workspace.Ignore.LocalCharacter.Middle
local BulletDropPrediction = 0
local Cheese2 = "Head"
local Key = Enum.UserInputType.MouseButton2
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Key then
Aiming = true
LoopBad = RunService.RenderStepped:Connect(function(dt)
if Aiming and AimbotEnabled == true then
local p = nil
if not TargetRN then
p = GetPlayer()
if p then
TargetRN = p
end
else
p = TargetRN
end
if not p then return end
if p ~= nil then
UIS.MouseDeltaSensitivity = BoostAim
local CurrentPosition = p.HumanoidRootPart.Position
if OldPosition == nil then
OldPosition = CurrentPosition
end
local Velocity = CalculateVelocity(OldPosition,CurrentPosition,dt)
local Prediction = Vector3.new(0, 0, 0)
if MovementPrediction == true then
if Cheese2 == "Head" then
Prediction = Velocity * (PredictionSmoothness / 15) * (Middle.Position - p.Head.Position).magnitude / 100
end
if Cheese2 == "UpperTorso" then
Prediction = Velocity * (PredictionSmoothness / 15) * (Middle.Position - p.UpperTorso.Position).magnitude / 100
end
if Cheese2 == "HumanoidRootPart" then
Prediction = Velocity * (PredictionSmoothness / 15) * (Middle.Position - p.HumanoidRootPart.Position).magnitude / 100
end
end
OldPosition = CurrentPosition
if Cheese2 == "Head" then
local AimAt = Camera:WorldToViewportPoint(p.Head.Position + Vector3.new(0, 0.5 * 196.2 * BulletDropPrediction * BulletDropPrediction, 0) + Prediction)
mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
end
if Cheese2 == "UpperTorso" then
AimAt = Camera:WorldToViewportPoint(p.UpperTorso.Position + Vector3.new(0, 0.5 * 196.2 * BulletDropPrediction * BulletDropPrediction, 0) + Prediction)
mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
end
if Cheese2 == "HumanoidRootPart" then
AimAt = Camera:WorldToViewportPoint(p.HumanoidRootPart.Position + Vector3.new(0, 0.5 * 196.2 * BulletDropPrediction * BulletDropPrediction, 0) + Prediction)
mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
end
end
end
end)
end
end)
local OldDelta = UIS.MouseDeltaSensitivity
UIS.InputEnded:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Key then
Aiming = false
UIS.MouseDeltaSensitivity = OldDelta
OldPosition = nil
local success, errormessage = pcall(function()
LoopBad:Disconnect()
end)
if not success then
warn(errormessage)
end
UIS.MouseDeltaSensitivity = DefaultUIS
TargetRN = nil
end
end)
AimlockTab:AddToggle('Enabledaz69', {
Text = 'Enabled',
Default = false, -- Default value (true / false)
Tooltip = 'Enables Aimbot', -- Information shown when you hover over the toggle
}):AddKeyPicker('KeyPicker69', {
Default = 'MB2',
SyncToggleState = false,
Mode = 'Hold',
Text = 'Aimbot',
NoUI = false,
}):OnChanged(function(x)
AimbotEnabled = x
end)
AimlockTab:AddSlider('AimlockSmoothness_Slider', {Text = 'Smoothness', Suffix = "%", Default = 1, Min = 0.1, Max = 10, Rounding = 1, Compact = true,}):OnChanged(function(aimbotsmoothnesvalue)
AimbotSensitivity = aimbotsmoothnesvalue
end)
AimlockTab:AddToggle('Prediction_Enabled', {
Text = 'Prediction',
Default = false, -- Default value (true / false)
Tooltip = 'Enables Prediction', -- Information shown when you hover over the toggle
}):OnChanged(function(x)
MovementPrediction = x
end)
AimlockTab:AddSlider('Aimbot_Prediction', {Text = 'Prediction Ammount', Suffix = "%", Default = 0, Min = 0, Max = 5, Rounding = 1, Compact = true,}):OnChanged(function(a)
PredictionSmoothness = a
end)
AimlockTab:AddDivider()
AimlockTab:AddToggle('DrawFov_Sus', {Text = 'Draw Fov', Default = false}):AddColorPicker("DrawFov_Color", {Default = Color3.fromRGB(255,255,255)}):OnChanged(function(x)
fovcircle2.Visible = x
end)
Options.DrawFov_Color:OnChanged(function(valuefov)
fovcircle2.Color = valuefov
end)
AimlockTab:AddSlider('AimlockRadius_Slider', {Text = 'FOV Size', Suffix = "px", Default = 0, Min = 0, Max = 300, Rounding = 0, Compact = true,}):OnChanged(function(a)
fovcircle2.Radius = a
end)
AimlockTab:AddDropdown('Aimlock_Part', {Values = {'Head', 'UpperTorso', 'HumanoidRootPart'}, Default = 1, Multi = false, Text = 'Aim Part'}):OnChanged(function(callback)
Cheese2 = callback
end)
--keybind handler
CurrentKeybind = "MouseButton2"
plr = game.Players.LocalPlayer
uis = game:GetService("UserInputService")
local SilentAimValue = false
uis.InputBegan:Connect(function(key)
if CurrentKeybind ~= nil then
if key.UserInputType == Enum.UserInputType[CurrentKeybind] then
SilentAimValue = true
end
end
end)
uis.InputEnded:Connect(function(key)
if CurrentKeybind ~= nil then
if key.UserInputType == Enum.UserInputType[CurrentKeybind] then
SilentAimValue = false
end
end
end)
--End of keybind handler
-- silent aim
local SilentAimBox = Tabs.CombatTab:AddLeftTabbox('Silent Aim')
local SilentAimTab = AimlockTabBox:AddTab('Silent Aim')
SilentAimTab:AddToggle('Enable_Silent',{
Text = 'Enable',
Default = false,
Tooltip = 'Enables Silent Aim',
}):OnChanged(function(value)
SilentEnabledFlag = value
end)
SilentAimTab:AddToggle('Enable_SilentFOV',{
Text = 'Show FOV',
Default = false,
Tooltip = 'Shows Silent Aim FOV',
}):OnChanged(function(value)
_G.SilentShowFov = value
end)
SilentAimTab:AddSlider('Silent_FOVSlider', {Text = 'FOV', Default = 50, Min = 0, Max = 600, Rounding = 1, Compact = true,}):OnChanged(function(vol)
_G.SilentFovSize = vol
end)
--flag fixer
function loopmanss()
while wait(0.1) do
if SilentAimValue == true then
_G.SilentEnabled = SilentEnabledFlag
else
_G.SilentEnabled = false
end
end
end
spawn(loopmanss)
--// Miscellaneous Tab
local CustomHitsoundsTabBox = Tabs.CombatTab:AddRightTabbox('Custom Hitsounds')
local CustomHitsoundsTab = CustomHitsoundsTabBox:AddTab('Custom Hitsounds')
SoundService.PlayerHitHeadshot.Volume = 5
SoundService.PlayerHitHeadshot.Pitch = 1
SoundService.PlayerHitHeadshot.EqualizerSoundEffect.HighGain = -2
CustomHitsoundsTab:AddToggle('Enabled_Toggle', {Text = 'Enabled', Default = false})
CustomHitsoundsTab:AddDropdown('HeadshotHit', {
Values = { 'Default', 'Gamesense', 'CS:GO', 'Among Us', 'Neverlose', 'TF2 Critical', 'Mario', 'Rust', 'Call of Duty', 'Steve', 'Bamboo', 'Minecraft', 'TF2', },
Default = 1,
Multi = false,
Text = 'Custom Head Hitsound',
Tooltip = 'Changes player hit headshot sound',
})
Options.HeadshotHit:OnChanged(function()
if Options.HeadshotHit.Value == "Default" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://9119561046"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Gamesense" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://4817809188"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "CS:GO" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://6937353691"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Among Us" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://5700183626"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Neverlose" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://8726881116"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "TF2 Critical" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://296102734"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Mario" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://2815207981"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Rust" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://1255040462"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Call of Duty" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://5952120301"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Steve" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://4965083997"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Bamboo" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://3769434519"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
if Options.HeadshotHit.Value == "Minecraft" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://4018616850"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
if Options.HeadshotHit.Value == "TF2" then
game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://2868331684"
game:GetService("SoundService").PlayerHitHeadshot.Playing = true
end
end
end)
CustomHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 1, Compact = true,}):OnChanged(function(vol)
SoundService.PlayerHitHeadshot.Volume = vol
end)
CustomHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Volume', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(pich)
SoundService.PlayerHitHeadshot.Pitch = pich
end)
CustomHitsoundsTab:AddInput('HeadshotPlaceHolder', {Default = 'rbxassetid://', Numeric = false, Finished = false, Text = 'Custom Hitsound', Placeholder = 'rbxassetid://'})
game:GetService("SoundService").PlayerHitHeadshot.SoundId = Options.HeadshotPlaceHolder.Value
CustomHitsoundsTab:AddToggle('Enabled_Toggle', {Text = 'Enabled', Default = false})
CustomHitsoundsTab:AddDropdown('Hit', {
Values = { 'Default', 'Gamesense', 'CS:GO', 'Among Us', 'Neverlose', 'TF2 Critical', 'Mario', 'Rust', 'Call of Duty', 'Steve', 'Bamboo', 'Minecraft', 'TF2', },
Default = 1,
Multi = false,
Text = 'Custom Body Hitsound',
Tooltip = 'Changes player hit sound',
})
Options.Hit:OnChanged(function()
if Options.Hit.Value == "Default" then
SoundService.PlayerHit2.SoundId = "rbxassetid://9114487369"
SoundService.PlayerHit2.Playing = true
end
if Options.Hit.Value == "Gamesense" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://4817809188"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "CS:GO" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://6937353691"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Among Us" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://5700183626"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Neverlose" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://8726881116"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "TF2 Critical" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://296102734"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Mario" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://2815207981"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Rust" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://1255040462"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Call of Duty" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://5952120301"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Steve" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://4965083997"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Bamboo" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://3769434519"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "Minecraft" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://4018616850"
game:GetService("SoundService").PlayerHit2.Playing = true
end
if Options.Hit.Value == "TF2" then
game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://2868331684"
game:GetService("SoundService").PlayerHit2.Playing = true
end
end)
CustomHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 1, Compact = true,}):OnChanged(function(vole)
SoundService.PlayerHit2.Volume = vole
end)
CustomHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Volume', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(piche)
SoundService.PlayerHit2.Pitch = piche
end)
CustomHitsoundsTab:AddInput('BodyHitPlaecHolder', {Default = 'rbxassetid://', Numeric = false, Finished = false, Text = 'Custom Hitsounds', Placeholder = 'rbxassetid://'})
game:GetService("SoundService").PlayerHit2.SoundId = Options.BodyHitPlaecHolder.Value
--// Bullet Modifications
local GunmodsTabBox = Tabs.CombatTab:AddLeftTabbox('Bullet Tracers')
local GunModsTab = GunmodsTabBox:AddTab('Bullet Tracers')
GunModsTab:AddToggle('Bob1231', {
Text = "Enabled",
Default = false,
Tooltip = "Enables Bullet Mods",
}):OnChanged(function()
end)
GunModsTab:AddSlider('Trail_Lifetime', {Text = 'Lifetime', Suffix = "%", Default = 0.15, Min = 0.15, Max = 20, Rounding = 2, Compact = true}):OnChanged(function(a2trappy)
game:GetService("ReplicatedStorage").Arrow.Trail.Lifetime = a2trappy
game:GetService("ReplicatedStorage").Bullet.Trail.Lifetime = a2trappy
game:GetService("ReplicatedStorage").Laser.Trail.Lifetime = a2trappy
end)
--* Hitbox Expander *--
local PlayerModsTabBox = Tabs.CombatTab:AddLeftTabbox('Hitbox Expander')
local PlayerModsTab = PlayerModsTabBox:AddTab('Hitbox Expander')
--// Player Mods
local HedsOn = Instance.new("Part")
HedsOn.Name = "HedsOn"
HedsOn.Anchored = false
HedsOn.CanCollide = false
HedsOn.Transparency = 1
HedsOn.Size = Vector3.new(4, 7, 3)
HedsOn.Parent = game.ReplicatedStorage
local HTTransparency = 1
local XSize = 2.5
local YSize = 7.5
local ZSize = 2.5
PlayerModsTab:AddToggle('Bht', {
Text = 'Hitbox Expander',
Default = false,
Tooltip = 'Hitbox Expander Toggle'
})
Toggles.Bht:OnChanged(function(HeadExtends)
if HeadExtends == true then
for v, i in pairs(game:GetService("Workspace"):GetChildren()) do
if i:FindFirstChild("Humanoid") then
if i:FindFirstChild("HumanoidRootPart") then
if not i:FindFirstChild("HedsOn") then
if i ~= game.Players.LocalPlayer.Character then
local BigHeadsPart = Instance.new("Part")
BigHeadsPart.Name = "Head"
BigHeadsPart.Anchored = false
BigHeadsPart.CanCollide = false
BigHeadsPart.Transparency = HTTransparency
BigHeadsPart.Size = Vector3.new(XSize, YSize, ZSize)
local HeadsParts = BigHeadsPart:Clone()
HeadsParts.Parent = i
HeadsParts.Orientation = i.HumanoidRootPart.Orientation
local HedsOn = HedsOn:Clone()
HedsOn.Parent = i
local Headswelding = Instance.new("Weld")
Headswelding.Parent = HeadsParts
Headswelding.Part0 = i.HumanoidRootPart
Headswelding.Part1 = HeadsParts
HeadsParts.Position = Vector3.new(i.HumanoidRootPart.Position.X,i.HumanoidRootPart.Position.Y - 0.4, i.HumanoidRootPart.Position.Z)
end
end
end
end
end
else
if HeadExtends == false then
for v, i in pairs(game:GetService("Workspace"):GetChildren()) do
if i:FindFirstChild("Humanoid") then
if i:FindFirstChild("HumanoidRootPart") then
if i:FindFirstChild("HedsOn") then
i.HedsOn:Remove()
for x,a in pairs(i:GetChildren()) do
if a.Name == "Head" then
if not a:FindFirstChild("Nametag") and not a:FindFirstChild("Face") then
a:Remove()
end
end
end
end
end
end
end
end
end
end)
PlayerModsTab:AddSlider('Transparency_Slider', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 1, Compact = true,}):OnChanged(function(HT)
HTTransparency = HT
end)
PlayerModsTab:AddSlider('XSize_Slider', {Text = 'Horizontal Size', Suffix = "studs", Default = 2.5, Min = 0, Max = 2.5, Rounding = 1, Compact = true,}):OnChanged(function(t)
XSize = t
end)
PlayerModsTab:AddSlider('YSize_Slider', {Text = 'Vertical Size', Suffix = "studs", Default = 5, Min = 0, Max = 5, Rounding = 1, Compact = true,}):OnChanged(function(t)
YSize = t
end)
PlayerModsTab:AddSlider('ZSize_Slider', {Text = 'Width Size', Suffix = "studs", Default = 2.5, Min = 0, Max = 2.5, Rounding = 1, Compact = true,}):OnChanged(function(t)
ZSize = t
end)
--* Functions, scripts, other *--
--// Ore Esp
if game.PlaceId ~= 9570110925 then
print("Incorrect Game")
return
end
repeat
task.wait()
until game:IsLoaded()
local settings = _G.Settings
if settings == nil then
return
end
local function worldtoviewport(position)
local a, b = workspace.CurrentCamera:WorldToViewportPoint(position)
return Vector2.new(a.X, a.Y), b
end
local function add_esp(part, text, colour, toggle)
if not toggle then
return
end
local drawing_text = Drawing.new("Text")
drawing_text.Outline = true
drawing_text.Center = true
drawing_text.Visible = false
drawing_text.Font = 2
drawing_text.Size = 11
drawing_text.Color = colour
local rendersteploop =
game:GetService("RunService").Stepped:connect(
function()
pcall(
function()
if not part:IsDescendantOf(workspace) or not settings then
drawing_text:Remove()
rendersteploop:Disconnect()
end
local part_pos = part.Position
local screen_pos, on_screen = worldtoviewport(part_pos)
if not on_screen or _G.Shutter == false then
drawing_text.Visible = false
rendersteploop:Disconnect()
end
drawing_text.Visible = true
drawing_text.Text = text
drawing_text.Position = screen_pos
rendersteploop:Disconnect()
end
)
end
)
end
local function filter_models(v)
if (not v:IsA("Model")) then
return
end
local is_part = v:FindFirstChild("Part")
local children = v:GetChildren()
local child_amount = #children
if is_part then
if child_amount == 1 then
add_esp(is_part, "Stone", settings.stone.colour, settings.stone.enabled)
elseif child_amount == 2 then
for _, v in pairs(children) do
local brickcolor = v.BrickColor
local is_ore = v.ClassName == "MeshPart" and v.Name == "Part"
if is_ore then
if brickcolor == BrickColor.new("Institutional white") then
add_esp(v, "Nitrate", settings.nitrate.colour, settings.nitrate.enabled)
elseif brickcolor == BrickColor.new("Burlap") then
add_esp(v, "Iron", settings.iron.colour, settings.iron.enabled)
end
end
end
end
end
end
for index, model in pairs(workspace:GetChildren()) do
filter_models(model)
end
workspace.ChildAdded:Connect(
function(model)
filter_models(model)
end
)
-- Military Crates >
local parts = workspace:GetDescendants()
local meshes = {}
for _, part in ipairs(parts) do
if part:IsA("Part") and part.BrickColor == BrickColor.new("Medium green") and part.Material == Enum.Material.WoodPlanks then
local MilitaryEsp = Instance.new("BoxHandleAdornment")
MilitaryEsp.Adornee = part
MilitaryEsp.AlwaysOnTop = true
MilitaryEsp.ZIndex = 0
MilitaryEsp.Size = part.Size
MilitaryEsp.Transparency = 0.3
MilitaryEsp.Color = BrickColor.new("Bright green")
MilitaryEsp.Parent = workspace
end
end
local function onPartAdded(part)
if part:IsA("Part") and part.BrickColor == BrickColor.new("Medium green") and part.Material == Enum.Material.WoodPlanks then
local UpdateMilitaryEsp = Instance.new("BoxHandleAdornment")
UpdateMilitaryEsp.Adornee = part
UpdateMilitaryEsp.AlwaysOnTop = true
UpdateMilitaryEsp.ZIndex = 0
UpdateMilitaryEsp.Size = part.Size
UpdateMilitaryEsp.Transparency = 0.3
UpdateMilitaryEsp.Color = BrickColor.new("Bright green")
UpdateMilitaryEsp.Parent = workspace
end
end
workspace.DescendantAdded:Connect(onPartAdded)
-- Part Crates >
local parts = workspace:GetDescendants()
local meshes = {}
for _, part in ipairs(parts) do
if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Cashmere") and part.Material == Enum.Material.Plastic then
local PartCrateEsp = Instance.new("BoxHandleAdornment")
PartCrateEsp.Adornee = part
PartCrateEsp.AlwaysOnTop = true
PartCrateEsp.ZIndex = 0
PartCrateEsp.Size = part.Size
PartCrateEsp.Transparency = 0.3
PartCrateEsp.Color = BrickColor.new("Bright yellow")
PartCrateEsp.Parent = workspace
end
end
local function onPartAdded(part)
if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Cashmere") and part.Material == Enum.Material.Plastic then
local UpdatePartCrateEsp = Instance.new("BoxHandleAdornment")
UpdatePartCrateEsp.Adornee = part
UpdatePartCrateEsp.AlwaysOnTop = true
UpdatePartCrateEsp.ZIndex = 0
UpdatePartCrateEsp.Size = part.Size
UpdatePartCrateEsp.Transparency = 0.3
UpdatePartCrateEsp.Color = BrickColor.new("Bright yellow")
UpdatePartCrateEsp.Parent = workspace
end
end
workspace.DescendantAdded:Connect(onPartAdded)
-- Vending Machine >
local parts = workspace:GetDescendants()
local meshes = {}
for _, part in ipairs(parts) do
if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Medium brown") and part.Material == Enum.Material.Plastic then
local VendingMachineEsp = Instance.new("BoxHandleAdornment")
VendingMachineEsp.Adornee = part
VendingMachineEsp.AlwaysOnTop = true
VendingMachineEsp.ZIndex = 0
VendingMachineEsp.Size = part.Size
VendingMachineEsp.Transparency = 0.3
VendingMachineEsp.Color = BrickColor.new("Black")
VendingMachineEsp.Parent = workspace
end
end
local function onPartAdded(part)
if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Medium brown") and part.Material == Enum.Material.Plastic then
local UpdateVendingMachineEsp = Instance.new("BoxHandleAdornment")
UpdateVendingMachineEsp.Adornee = part
UpdateVendingMachineEsp.AlwaysOnTop = true
UpdateVendingMachineEsp.ZIndex = 0
UpdateVendingMachineEsp.Size = part.Size
UpdateVendingMachineEsp.Transparency = 0.3
UpdateVendingMachineEsp.Color = BrickColor.new("Black")
UpdateVendingMachineEsp.Parent = workspace
end
end
workspace.DescendantAdded:Connect(onPartAdded)
-- TCs >
local UserInputService = game:GetService("UserInputService")
local TCESPs = {}
local adorned = false
local function addAdornments()
local parts = workspace:GetDescendants()
for _, part in ipairs(parts) do
if part:IsA("UnionOperation") and part.Name == "State" and part.Material == Enum.Material.Neon then
local TCESP = Instance.new("BoxHandleAdornment")
TCESP.Adornee = part
TCESP.AlwaysOnTop = true
TCESP.ZIndex = 0
TCESP.Size = Vector3.new(2.5, 6.25, 2.5)
TCESP.Transparency = 0.3
TCESP.Color = BrickColor.new("Really Red")
TCESP.Parent = workspace
TCESP.CFrame = CFrame.new(0, -2.2, 0)
table.insert(TCESPs, TCESP)
end
end
end
local function removeAdornments()
for _, TCESP in ipairs(TCESPs) do
TCESP:Destroy()
end
TCESPs = {}
end
local function toggleAdornments()
if adorned then
removeAdornments()
adorned = false
else
addAdornments()
adorned = true
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.Y and not gameProcessed then
toggleAdornments()
end
end)
--------------------------------------------------------------------------------------------------
--Visuals
local VisualsTabBox = Tabs.VisualsTab:AddLeftTabbox('Player Visuals')
local PlayerESPTab = VisualsTabBox:AddTab('Enemies')
local GameESPTab = VisualsTabBox:AddTab('Game')
local PlayerESPSettingsTab = VisualsTabBox:AddTab('Settings')
getgenv().EnabledCombatWeapons = nil
PlayerESPTab:AddToggle('Enabled69', {
Text = 'Enabled',
Default = false, -- Default value (true / false)
Tooltip = 'Enables ESP', -- Information shown when you hover over the toggle
EnabledCombatWeapons = CombatWeapons
}):OnChanged(function(CombatWeapons)
end)
PlayerESPTab:AddSlider('Esp_Distancce', {Text = 'Distance:', Suffix = "studs", Default = 1000, Min = 0, Max = 10000, Rounding = 0, Compact = true}):OnChanged(function()
if CombatWeapons then
end
end)
--// Player Visuals \\--
PlayerESPTab:AddToggle('Proximi123',{
Text = 'Player',
Default = false,
Tooltip = 'Player ESP',
}):AddColorPicker("NameEsp_Color", {Default = Color3.fromRGB(255,255,255)}):OnChanged(function(x2trappy)
Config.Esp.Names = x2trappy
Config.Esp.NamesOutline = x2trappy
end)
Options.NameEsp_Color:OnChanged(function(p_state)
Config.Esp.NamesColor = p_state
end)
PlayerESPTab:AddToggle('Ezas1231',{
Text = 'Box',
Default = false,
Tooltip = 'Box ESP',
}):AddColorPicker("BoxEsp_Color", {Default = Color3.fromRGB(255,255,255)}):OnChanged(function(xix)
Config.Esp.Box = xix
end)
Options.BoxEsp_Color:OnChanged(function(p_state69)
Config.Esp.BoxColor = p_state69
end)
PlayerESPTab:AddToggle('SussyJohn123',{
Text = 'Filled Box',
Default = false,
Tooltip = 'Fills Boxes',
}):OnChanged(function(x)
Config.Esp.BoxFilled = x
end)
PlayerESPTab:AddSlider('BOX_Transparency', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function(a2trappy)
Config.Esp.BoxTransparency = a2trappy
end)
--// Skeleton ESP \\--
local SkeletonColor = Color3.fromRGB(225, 225, 225) -- put your color changer stuff here
local Skeletons = nil
PlayerESPTab:AddToggle('MyToggle', {
Text = 'Skeleton',
Default = false, -- Default value (true / false)
Tooltip = 'On / Off', -- Information shown when you hover over the toggle
}):AddColorPicker('SkeletonColor', {
Default = Color3.new(0, 1, 0),
Title = 'Color',
})
Options.SkeletonColor:OnChanged(function(Color)
SkeletonColor = Color
end)
local camera = workspace.CurrentCamera
local function DrawDrop(drop)
local DropText = Drawing.new("Line")
DropText.Visible = false
DropText.From = Vector2.new(0, 0)
DropText.To = Vector2.new(200, 200)
DropText.Color = SkeletonColor
DropText.Thickness = 1
local DropText1 = Drawing.new("Line")
DropText1.Visible = false
DropText1.From = Vector2.new(0, 0)
DropText1.To = Vector2.new(0, 0)
DropText1.Color = SkeletonColor
DropText1.Thickness = 1
local DropText2 = Drawing.new("Line")
DropText2.Visible = false
DropText2.From = Vector2.new(0, 0)
DropText2.To = Vector2.new(0, 0)
DropText2.Color = SkeletonColor
DropText2.Thickness = 1
local DropText3 = Drawing.new("Line")
DropText3.Visible = false
DropText3.From = Vector2.new(0, 0)
DropText3.To = Vector2.new(0, 0)
DropText3.Color = SkeletonColor
DropText3.Thickness = 1
local DropText4 = Drawing.new("Line")
DropText4.Visible = false
DropText4.From = Vector2.new(0, 0)
DropText4.To = Vector2.new(0, 0)
DropText4.Color = SkeletonColor
DropText4.Thickness = 1
local DropText5 = Drawing.new("Line")
DropText5.Visible = false
DropText5.From = Vector2.new(0, 0)
DropText5.To = Vector2.new(0, 0)
DropText5.Color = SkeletonColor
DropText5.Thickness = 1
local DropText6 = Drawing.new("Line")
DropText6.Visible = false
DropText6.From = Vector2.new(0, 0)
DropText6.To = Vector2.new(0, 0)
DropText6.Color = SkeletonColor
DropText6.Thickness = 1
local DropText7 = Drawing.new("Line")
DropText7.Visible = false
DropText7.From = Vector2.new(0, 0)
DropText7.To = Vector2.new(0, 0)
DropText7.Color = SkeletonColor
DropText7.Thickness = 1
local DropText8 = Drawing.new("Line")
DropText8.Visible = false
DropText8.From = Vector2.new(0, 0)
DropText8.To = Vector2.new(0, 0)
DropText8.Color = SkeletonColor
DropText8.Thickness = 1
local DropText9 = Drawing.new("Line")
DropText9.Visible = false
DropText9.From = Vector2.new(0, 0)
DropText9.To = Vector2.new(0, 0)
DropText9.Color = SkeletonColor
DropText9.Thickness = 1
local DropText10 = Drawing.new("Line")
DropText10.Visible = false
DropText10.From = Vector2.new(0, 0)
DropText10.To = Vector2.new(0, 0)
DropText10.Color = SkeletonColor
DropText10.Thickness = 1
local DropText11 = Drawing.new("Line")
DropText11.Visible = false
DropText11.From = Vector2.new(0, 0)
DropText11.To = Vector2.new(0, 0)
DropText11.Color = SkeletonColor
DropText11.Thickness = 1
local DropText12 = Drawing.new("Line")
DropText12.Visible = false
DropText12.From = Vector2.new(0, 0)
DropText12.To = Vector2.new(0, 0)
DropText12.Color = SkeletonColor
DropText12.Thickness = 1
local function UPDATER()
local c
c = game:GetService("RunService").RenderStepped:Connect(function()
if drop and workspace:FindFirstChild(drop.Name) and drop:FindFirstChild("Head") and drop:FindFirstChild("RightFoot") then
local dropvector, onscreen = camera:WorldToViewportPoint(drop.Head.Position)
local dropvector1, onscreen = camera:WorldToViewportPoint(drop.LowerTorso.Position)
local dropvector2, onscreen = camera:WorldToViewportPoint(drop.UpperTorso.Position)
local dropvector3, onscreen = camera:WorldToViewportPoint(drop.LeftUpperArm.Position)
local dropvector4, onscreen = camera:WorldToViewportPoint(drop.LeftLowerArm.Position)
local dropvector5, onscreen = camera:WorldToViewportPoint(drop.LeftHand.Position)
local dropvector6, onscreen = camera:WorldToViewportPoint(drop.RightUpperArm.Position)
local dropvector7, onscreen = camera:WorldToViewportPoint(drop.RightLowerArm.Position)
local dropvector8, onscreen = camera:WorldToViewportPoint(drop.RightHand.Position)
local dropvector9, onscreen = camera:WorldToViewportPoint(drop.LeftUpperLeg.Position)
local dropvector10, onscreen = camera:WorldToViewportPoint(drop.LeftLowerLeg.Position)
local dropvector11, onscreen = camera:WorldToViewportPoint(drop.LeftFoot.Position)
local dropvector12, onscreen = camera:WorldToViewportPoint(drop.RightUpperLeg.Position)
local dropvector13, onscreen = camera:WorldToViewportPoint(drop.RightLowerLeg.Position)
local dropvector14, onscreen = camera:WorldToViewportPoint(drop.RightFoot.Position)
local distance = (game.Workspace.Ignore.LocalCharacter.Middle.Position - drop.Head.Position).magnitude
if Toggles.MyToggle.Value and onscreen and Options.Esp_Distancce.Value > distance then -- put ur toggle thing in here
DropText.From = Vector2.new(dropvector.X, dropvector.Y)
DropText.To = Vector2.new(dropvector1.X, dropvector1.Y)
DropText.Color = SkeletonColor
DropText.Visible = true
DropText1.From = Vector2.new(dropvector2.X, dropvector2.Y)
DropText1.To = Vector2.new(dropvector3.X, dropvector3.Y)
DropText1.Color = SkeletonColor
DropText1.Visible = true
DropText2.From = Vector2.new(dropvector3.X, dropvector3.Y)
DropText2.To = Vector2.new(dropvector4.X, dropvector4.Y)
DropText2.Color = SkeletonColor
DropText2.Visible = true
DropText3.From = Vector2.new(dropvector4.X, dropvector4.Y)
DropText3.To = Vector2.new(dropvector5.X, dropvector5.Y)
DropText3.Color = SkeletonColor
DropText3.Visible = true
DropText4.From = Vector2.new(dropvector2.X, dropvector2.Y)
DropText4.To = Vector2.new(dropvector6.X, dropvector6.Y)
DropText4.Color = SkeletonColor
DropText4.Visible = true
DropText5.From = Vector2.new(dropvector6.X, dropvector6.Y)
DropText5.To = Vector2.new(dropvector7.X, dropvector7.Y)
DropText5.Color = SkeletonColor
DropText5.Visible = true
DropText6.From = Vector2.new(dropvector7.X, dropvector7.Y)
DropText6.To = Vector2.new(dropvector8.X, dropvector8.Y)
DropText6.Color = SkeletonColor
DropText6.Visible = true
DropText7.From = Vector2.new(dropvector1.X, dropvector1.Y)
DropText7.To = Vector2.new(dropvector9.X, dropvector9.Y)
DropText7.Color = SkeletonColor
DropText7.Visible = true
DropText8.From = Vector2.new(dropvector9.X, dropvector9.Y)
DropText8.To = Vector2.new(dropvector10.X, dropvector10.Y)
DropText8.Color = SkeletonColor
DropText8.Visible = true
DropText9.From = Vector2.new(dropvector10.X, dropvector10.Y)
DropText9.To = Vector2.new(dropvector11.X, dropvector11.Y)
DropText9.Color = SkeletonColor
DropText9.Visible = true
DropText10.From = Vector2.new(dropvector1.X, dropvector1.Y)
DropText10.To = Vector2.new(dropvector12.X, dropvector12.Y)
DropText10.Color = SkeletonColor
DropText10.Visible = true
DropText11.From = Vector2.new(dropvector12.X, dropvector12.Y)
DropText11.To = Vector2.new(dropvector13.X, dropvector13.Y)
DropText11.Color = SkeletonColor
DropText11.Visible = true
DropText12.From = Vector2.new(dropvector13.X, dropvector13.Y)
DropText12.To = Vector2.new(dropvector14.X, dropvector14.Y)
DropText12.Color = SkeletonColor
DropText12.Visible = true
else
DropText.Visible = false
DropText1.Visible = false
DropText2.Visible = false
DropText3.Visible = false
DropText4.Visible = false
DropText5.Visible = false
DropText6.Visible = false
DropText7.Visible = false
DropText8.Visible = false
DropText9.Visible = false
DropText10.Visible = false
DropText11.Visible = false
DropText12.Visible = false
end
else
if game:GetService("Workspace"):FindFirstChild(drop.Name) == nil then
c:Disconnect()
end
DropText.Visible = false
DropText1.Visible = false
DropText2.Visible = false
DropText3.Visible = false
DropText4.Visible = false
DropText5.Visible = false
DropText6.Visible = false
DropText7.Visible = false
DropText8.Visible = false
DropText9.Visible = false
DropText10.Visible = false
DropText11.Visible = false
DropText12.Visible = false
end
end)
end
coroutine.wrap(UPDATER)()
end
for i,drop in pairs(workspace:GetChildren()) do
if drop:FindFirstChild("Head") and drop:FindFirstChild("RightFoot") then
coroutine.wrap(DrawDrop)(drop)
end
end
workspace.ChildAdded:Connect(function(drop)
if drop:FindFirstChild("Head") and drop:FindFirstChild("RightFoot") then
coroutine.wrap(DrawDrop)(drop)
end
end)
--// Chams
local function isR15Part(part)
if not part:IsA("BasePart") then
return false
end
local humanoid = part.Parent:FindFirstChildWhichIsA("Humanoid")
if not humanoid then
return false
end
local rigType = humanoid.RigType
if rigType ~= Enum.HumanoidRigType.R15 then
return false
end
local ignoreFolder = workspace:FindFirstChild("Ignore")
if ignoreFolder and part:IsDescendantOf(ignoreFolder) then
return false
end
return true
end
local function adornPart(part)
local adornment = Instance.new("BoxHandleAdornment")
adornment.Adornee = part
adornment.AlwaysOnTop = true
adornment.ZIndex = 1
adornment.Size = part.Size
adornment.Color = BrickColor.new("Institutional white")
adornment.Transparency = 0.6
adornment.Name = 'esp_part'
adornment.Parent = part
end
local function onDescendantAdded(descendant)
if isR15Part(descendant) then
adornPart(descendant)
end
end
local function adornR15Parts()
local parts = workspace:GetDescendants()
for _, part in ipairs(parts) do
if isR15Part(part) then
adornPart(part)
end
end
end
local function remove()
local parts = workspace:GetDescendants()
for _, part in ipairs(parts) do
if part.Name == 'esp_part' then
part:Destroy()
end
end
end
PlayerESPTab:AddToggle('ESP', {Text = 'Chams', Default = false}):AddColorPicker("Chams_COlor", {Default = Color3.fromRGB(255, 255, 255)}):OnChanged(function(boolean)
if boolean then
adornR15Parts()
else
remove()
end
end)
game.Workspace.DescendantAdded:Connect(function(v)
if Toggles.ESP.Value then
onDescendantAdded(v)
end
end)
--* Ore ESP *--
GameESPTab:AddToggle('ORE_ESP', {Text = 'Ore', Default = false}):OnChanged(function(x)
_G.Shutter = x
end)
--* Settings *--
PlayerESPTab:AddDivider()
--// Settings \\--
PlayerESPTab:AddToggle('rainbow_esp', {Text = 'Rainbow', Default = false}):OnChanged(function(xpoo12)
if xpoo12 == true then
game:GetService('RunService'):BindToRenderStep("Rainbow", 0 , function()
local success, err = pcall(function()
Config.Esp.BoxColor = Color3.fromHSV(tick() % 5 / 5, 1, 1)
Config.Esp.HealthBarColor = Color3.fromHSV(tick() % 5 / 5, 1, 1)
Config.Esp.NamesColor = Color3.fromHSV(tick() % 5 / 5, 1, 1)
end)
end)
elseif xpoo12 == false then
game:GetService('RunService'):UnbindFromRenderStep("Rainbow")
Config.Esp.BoxColor = Color3.fromRGB(255,255,255)
Config.Esp.HealthBarColor = Color3.fromRGB(255,255,255)
Config.Esp.NamesColor = Color3.fromRGB(255,255,255)
end
end)
PlayerESPTab:AddToggle('NameOutlines', {Text = 'Show Outlines', Default = true}):OnChanged(function(NameOutlines)
if NameOutlines == true then
Config.Esp.NamesOutline = true
elseif NameOutlines == false then
Config.Esp.NamesOutline = false
end
end)
PlayerESPSettingsTab:AddToggle('zzzEzas1121231',{
Text = 'Box Outline',
Default = false,
Tooltip = 'Box Outline',
}):AddColorPicker("BoxEsp_OutlineColor", {Default = Color3.fromRGB(0,0,0)}):OnChanged(function(xix)
Config.Esp.BoxOutline = xix
end)
PlayerESPSettingsTab:AddSlider('PlayerESP_FontSize', {Text = 'Font Size', Default = 11, Min = 0, Max = 100, Rounding = 0, Compact = false}):OnChanged(function(sussystuff1)
Config.Esp.NamesSize = sussystuff1
end)
PlayerESPSettingsTab:AddDropdown('PlayerESP_FontFamily', {Values = { 'UI', 'System', 'Plex', 'Monospace' }, Default = 3, Multi = false, Text = 'Font Family'}):OnChanged(function()
if Options.PlayerESP_FontFamily.Value == "UI" then
Config.Esp.NamesFont = 1
elseif Options.PlayerESP_FontFamily.Value == "System" then
Config.Esp.NamesFont = 2
elseif Options.PlayerESP_FontFamily.Value == "Plex" then
Config.Esp.NamesFont = 3
elseif Options.PlayerESP_FontFamily.Value == "Monospace" then
Config.Esp.NamesFont = 4
end
end)
--* Crosshair 1 *--
local CrosshairTabBox = Tabs.VisualsTab:AddRightTabbox('Crosshairs')
local CrosshairXTab = CrosshairTabBox:AddTab('Crosshair 1')
local Crosshair69Tab = CrosshairTabBox:AddTab('Crosshair 2')
--// Crosshair 1
local CrossHairX = Drawing.new("Circle")
CrossHairX.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)
CrossHairX.Color = Color3.fromRGB(255, 0, 0)
CrossHairX.Transparency = 1
CrossHairX.Thickness = 0
CrossHairX.NumSides = 64
CrossHairX.Radius = 4
CrossHairX.Visible = false
CrossHairX.Filled = false
do
CrosshairXTab:AddToggle('zCrosshairX_Toggle', {Text = 'Toggle', Default = false}):AddColorPicker("eCrosshairX_Color", {Default = Color3.fromRGB(255, 0, 0)}):OnChanged(function()
CrossHairX.Visible = Toggles.zCrosshairX_Toggle.Value
CrossHairX.Visible = Toggles.zCrosshairX_Toggle.Value
end)
Options.eCrosshairX_Color:OnChanged(function()
CrossHairX.Color = Options.eCrosshairX_Color.Value
CrossHairX.Color = Options.eCrosshairX_Color.Value
end)
CrosshairXTab:AddToggle('Crosshair_Filled1', {Text = 'Filled', Default = false}):OnChanged(function()
CrossHairX.Filled = Toggles.Crosshair_Filled1.Value
CrossHairX.Filled = Toggles.Crosshair_Filled1.Value
end)
CrosshairXTab:AddToggle('Rainbow_Crosshair1', {Text = 'Rainbow', Default = false}):OnChanged(function(rbcrosshair1)
if rbcrosshair1 == true then
game:GetService('RunService'):BindToRenderStep("Rainbow2", 0 , function()
local success, err = pcall(function()
CrossHairX.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
end)
end)
elseif rbcrosshair1 == false then
game:GetService('RunService'):UnbindFromRenderStep("Rainbow2")
CrossHairX.Color = Color3.fromRGB(255, 0 , 0)
end
end)
CrosshairXTab:AddSlider('Crosshair_Radius', {Text = 'Size', Suffix = "px", Default = 3, Min = 0, Max = 100, Rounding = 0, Compact = true}):OnChanged(function(CrosshairXRadius)
CrossHairX.Radius = CrosshairXRadius
end)
CrosshairXTab:AddSlider('Crosshair_Sides', {Text = 'Sides', Suffix = "°", Default = 64, Min = 0, Max = 64, Rounding = 0, Compact = true}):OnChanged(function(CrossHairXNumSides)
CrossHairX.NumSides = CrossHairXNumSides
end)
CrosshairXTab:AddSlider('Crosshair_Thickness', {Text = 'Thickness', Suffix = "°", Default = 0, Min = 0, Max = 25, Rounding = 0, Compact = true}):OnChanged(function(CrossHairXThickness)
CrossHairX.Thickness = CrossHairXThickness
end)
CrosshairXTab:AddSlider('Crosshair_Transparency1', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function()
CrossHairX.Transparency = Options.Crosshair_Transparency1.Value
end)
end
--* Crosshair 2 *--
--// Crosshair 2
local Crosshair_Horizontal = drawing_new("Line")
Crosshair_Horizontal.Visible = false
Crosshair_Horizontal.Thickness = 1
Crosshair_Horizontal.Transparency = 1
Crosshair_Horizontal.From = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
Crosshair_Horizontal.To = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
Crosshair_Horizontal.Color = color3_fromrgb(255, 0, 0)
local Crosshair_Vertical = drawing_new("Line")
Crosshair_Vertical.Visible = false
Crosshair_Vertical.Thickness = 1
Crosshair_Vertical.Transparency = 1
Crosshair_Vertical.From = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
Crosshair_Vertical.To = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
Crosshair_Vertical.Color = color3_fromrgb(255, 0, 0)
do
Crosshair69Tab:AddToggle('Crosshair_Toggle', {Text = 'Toggle', Default = false}):AddColorPicker("Crosshair_Color", {Default = Color3.fromRGB(255, 0, 0)}):OnChanged(function()
Crosshair_Horizontal.Visible = Toggles.Crosshair_Toggle.Value
Crosshair_Vertical.Visible = Toggles.Crosshair_Toggle.Value
end)
Options.Crosshair_Color:OnChanged(function()
Crosshair_Horizontal.Color = Options.Crosshair_Color.Value
Crosshair_Vertical.Color = Options.Crosshair_Color.Value
end)
Crosshair69Tab:AddToggle('Rainbow_Crosshair', {Text = 'Rainbow', Default = false}):OnChanged(function(rbcrosshair)
if rbcrosshair == true then
game:GetService('RunService'):BindToRenderStep("Rainbow2", 0 , function()
local success, err = pcall(function()
Crosshair_Horizontal.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
Crosshair_Vertical.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
end)
end)
elseif rbcrosshair == false then
game:GetService('RunService'):UnbindFromRenderStep("Rainbow2")
Crosshair_Horizontal.Color = Color3.fromRGB(255, 0, 0)
Crosshair_Vertical.Color = Color3.fromRGB(255, 0, 0)
end
end)
Crosshair69Tab:AddSlider('Crosshair_Size', {Text = 'Size', Suffix = "px", Default = 2.2, Min = 0, Max = 100, Rounding = 1, Compact = true}):OnChanged(function()
Crosshair_Horizontal.From = vector2_new(camera.ViewportSize.X / 2 - Options.Crosshair_Size.Value, camera.ViewportSize.Y / 2)
Crosshair_Horizontal.To = vector2_new(camera.ViewportSize.X / 2 + Options.Crosshair_Size.Value, camera.ViewportSize.Y / 2)
Crosshair_Vertical.From = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 - Options.Crosshair_Size.Value)
Crosshair_Vertical.To = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 + Options.Crosshair_Size.Value)
end)
Crosshair69Tab:AddSlider('Crosshair_Thickness', {Text = 'Thickness', Suffix = "px", Default = 2, Min = 0.5, Max = 25, Rounding = 1, Compact = true}):OnChanged(function()
Crosshair_Horizontal.Thickness = Options.Crosshair_Thickness.Value
Crosshair_Vertical.Thickness = Options.Crosshair_Thickness.Value
end)
Crosshair69Tab:AddSlider('Crosshair_Transparency', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function()
Crosshair_Horizontal.Transparency = Options.Crosshair_Transparency.Value
Crosshair_Vertical.Transparency = Options.Crosshair_Transparency.Value
end)
end
--* Field of View *--
local FieldOfViewTabBox = Tabs.VisualsTab:AddRightTabbox('Field of View')
local FieldOfViewTab = FieldOfViewTabBox:AddTab('Field of View')
--Camera Tab
do
FieldOfViewTab:AddToggle('Camera_FOVToggle', {Text = 'Field of View', Default = false})
FieldOfViewTab:AddSlider('Camera_FOVValue', {Text = 'FOV: ', Default = 70, Min = 0, Max = 120, Rounding = 0, Compact = true})
Toggles.Camera_FOVToggle:OnChanged(function()
if Toggles.Camera_FOVToggle.Value then
camera.FieldOfView = Options.Camera_FOVValue.Value
else
camera.FieldOfView = 70
end
end)
Options.Camera_FOVValue:OnChanged(function()
if Toggles.Camera_FOVToggle.Value then
camera.FieldOfView = Options.Camera_FOVValue.Value
end
end)
FieldOfViewTab:AddToggle('Camera_ZoomToggle', {Text = 'Enable Zoom', Default = false}):AddKeyPicker('Camera_ZoomHolding', {Default = 'Z', SyncToggleState = false, Mode = 'Hold', Text = 'Zoom Keybind', NoUI = false,})
FieldOfViewTab:AddSlider('Camera_ZoomValue', {Text = 'Zoom FOV: ', Default = 30, Min = 0, Max = 120, Rounding = 0, Compact = true})
end
LPH_NO_VIRTUALIZE(function()
camera:GetPropertyChangedSignal("FieldOfView"):Connect(function()
if Toggles.Camera_FOVToggle.Value then
camera.FieldOfView = Options.Camera_FOVValue.Value
end
if Toggles.Camera_ZoomToggle.Value and Options.Camera_ZoomHolding:GetState() then
camera.FieldOfView = Options.Camera_ZoomValue.Value
end
end)
end)()
--* Arm,Gun Vis *--
local ArmVisTabBox = Tabs.VisualsTab:AddLeftTabbox('Arm Visuals')
local ArmVisTab = ArmVisTabBox:AddTab('Arm Visuals')
local GunVisTab = ArmVisTabBox:AddTab('Gun Visuals')
--// Arm Visuals
ArmVisTab:AddButton('Set Default', function()
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.RightHand.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftHand.BrickColor = BrickColor.new("Linen")
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.BrickColor = BrickColor.new("Cool yellow")
end)
local CARMS = false
ArmVisTab:AddToggle('CLRT',{
Text = 'Color Arms',
Default = false,
Tooltip = "Off/On",
}):AddColorPicker('ARCCCC', {
Default = Color3.fromRGB(0,0,0),
Title = 'Arms Color',
})
Options.ARCCCC:OnChanged(function(ARMC)
if CARMS then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.RightHand.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Color = ARMC
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Color = ARMC
else
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.RightHand.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftHand.BrickColor = BrickColor.new("Linen")
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.BrickColor = BrickColor.new("Cool yellow")
end
end)
Toggles.CLRT:OnChanged(function(T)
CARMS = T
end)
ArmVisTab:AddDropdown('MaterialD', {
Values = { 'Default', 'ForceField', 'Neon', 'CrackedLava' },
Default = 1,
Multi = false,
Text = 'Arm Material',
Tooltip = 'Arms Material',
}):OnChanged(function()
if Options.MaterialD.Value == "Default" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Plastic"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "Plastic"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "Plastic"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Plastic"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "Plastic"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "Plastic"
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "Plastic"
end
if Options.MaterialD.Value == "ForceField" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "ForceField"
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "ForceField"
end
if Options.MaterialD.Value == "Neon" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "Neon"
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "Neon"
end
if Options.MaterialD.Value == "CrackedLava" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "CrackedLava"
game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "CrackedLava"
end
end)
--// Gun Visuals
GunVisTab:AddButton('Set Default', function()
-- material
-- hmar
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.Metal
-- pipesmg
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.Metal
-- usp
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.Metal
-- pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.Metal
-- crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.CorrodedMetal
-- bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.Fabric
-- Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.Fabric
-- Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.Wood
-- Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.Slate
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.Wood
-- Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.CorrodedMetal
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.Wood
-- Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.DiamondPlate
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.Wood
-- Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.CorrodedMetal
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.Plastic
-- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.Plastic
-- healing bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.Snow
-- bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.Snow
-- color
-- HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.BrickColor = BrickColor.new("Dark grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey")
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.BrickColor = BrickColor.new("Medium stone grey")
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.BrickColor = BrickColor.new("Lime green")
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.USP.Mag.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].BrickColor = BrickColor.new("Silver flip/flop")
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].BrickColor = BrickColor.new("Dark stone grey")
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].BrickColor = BrickColor.new("Medium stone grey")
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.BrickColor = BrickColor.new("Fawn brown")
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.BrickColor = BrickColor.new("Medium stone grey")
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.BrickColor = BrickColor.new("Fawn brown")
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.BrickColor = BrickColor.new("Beige")
-----Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.BrickColor = BrickColor.new("Lily white")
game:GetService("ReplicatedStorage").HandModels.Katana.handle.BrickColor = BrickColor.new("Institutional white")
-----Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.BrickColor = BrickColor.new("Nougat")
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.BrickColor = BrickColor.new("Nougat")
----- Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.BrickColor = BrickColor.new("Institutional white")
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.BrickColor = BrickColor.new("Medium stone grey")
----- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.BrickColor = BrickColor.new("Cool yellow")
----- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.BrickColor = BrickColor.new("Light reddish violet")
----- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.BrickColor = BrickColor.new("Khaki")
end)
local GCTG = false
GunVisTab:AddToggle('Tgc',{
Text = 'Gun Color',
Default = false,
Tooltip = "Off/On",
}):AddColorPicker('GunColor', {
Default = Color3.fromRGB(0, 1, 0),
Title = 'Changes gun colors',
})
Options.GunColor:OnChanged(function(GunColor)
if GCTG == true then
-----HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Color = GunColor
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Color = GunColor
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.USP.Mag.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Color = GunColor
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Color = GunColor
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Color = GunColor
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Color = GunColor
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Color = GunColor
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Color = GunColor
-----Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Katana.handle.Color = GunColor
-----Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Color = GunColor
-----Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Color = GunColor
-----Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Color = GunColor
-----Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Color = GunColor
-----Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Color = GunColor
----- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Color = GunColor
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Color = GunColor
----- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Color = GunColor
----- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Color = GunColor
elseif GCTG == false then
-- HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.BrickColor = BrickColor.new("Dark grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey")
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.BrickColor = BrickColor.new("Medium stone grey")
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.BrickColor = BrickColor.new("Lime green")
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.USP.Mag.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].BrickColor = BrickColor.new("Silver flip/flop")
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].BrickColor = BrickColor.new("Dark stone grey")
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].BrickColor = BrickColor.new("Dark stone grey")
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].BrickColor = BrickColor.new("Medium stone grey")
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.BrickColor = BrickColor.new("Fawn brown")
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.BrickColor = BrickColor.new("Medium stone grey")
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.BrickColor = BrickColor.new("Fawn brown")
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].BrickColor = BrickColor.new("Bronze")
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.BrickColor = BrickColor.new("Beige")
-----Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.BrickColor = BrickColor.new("Lily white")
game:GetService("ReplicatedStorage").HandModels.Katana.handle.BrickColor = BrickColor.new("Institutional white")
-----Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.BrickColor = BrickColor.new("Nougat")
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.BrickColor = BrickColor.new("Nougat")
-----Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.BrickColor = BrickColor.new("Institutional white")
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.BrickColor = BrickColor.new("Medium stone grey")
----- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.BrickColor = BrickColor.new("Medium stone grey")
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.BrickColor = BrickColor.new("Cool yellow")
----- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.BrickColor = BrickColor.new("Light reddish violet")
----- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.BrickColor = BrickColor.new("Khaki")
end
end)
Toggles.Tgc:OnChanged(function(Toggle)
GCTG = Toggle
end)
GunVisTab:AddDropdown('MaterialV', {
Values = { 'Default', 'ForceField', 'Neon', 'CrackedLava' },
Default = 1,
Multi = false,
Text = 'Gun Material',
Tooltip = 'NOT USEFUL WITH CUSTOM SKINS!',
})
Options.MaterialV:OnChanged(function()
if Options.MaterialV.Value == "Default" then
-----HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.Metal
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.Metal
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.Metal
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.Metal
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.CorrodedMetal
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.Fabric
-- Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.Metal
game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.Fabric
-- Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.Wood
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.Wood
-- Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.Slate
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.Wood
-- Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.CorrodedMetal
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.Wood
-- Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.DiamondPlate
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.Wood
-- Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.CorrodedMetal
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.Plastic
-- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.Plastic
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.Plastic
-- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.Snow
-- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.Snow
elseif Options.MaterialV.Value == "ForceField" then
-----HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.ForceField
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.ForceField
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.ForceField
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.ForceField
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.ForceField
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.ForceField
-- Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.ForceField
-- Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.ForceField
-- Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.ForceField
-- Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.ForceField
-- Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.ForceField
-- Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.ForceField
-- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.ForceField
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.ForceField
-- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.ForceField
-- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.ForceField
elseif Options.MaterialV.Value == "Neon" then
-----HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.Neon
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.Neon
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.Neon
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.Neon
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.Neon
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.Neon
-- Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.Neon
-- Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.Neon
-- Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.Neon
-- Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.Neon
-- Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.Neon
-- Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.Neon
-- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.Neon
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.Neon
-- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.Neon
-- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.Neon
elseif Options.MaterialV.Value == "CrackedLava" then
-----HMAR
game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.CrackedLava
-----PipeSMG
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.CrackedLava
-----USP
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.CrackedLava
-----Pipe
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.CrackedLava
-----Crossbow
game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.CrackedLava
-----Bow
game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.CrackedLava
-- Katana
game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.CrackedLava
-- Hammer
game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.CrackedLava
-- Stone Hammer
game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.CrackedLava
-- Iron Hammer
game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.CrackedLava
-- Steel Hammer
game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.CrackedLava
-- Crowbar
game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.CrackedLava
-- BloxyCola
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.CrackedLava
game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.CrackedLava
-- Healing Bandage
game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.CrackedLava
-- Bandage
game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.CrackedLava
end
end)
--* Custom Skybox *--
local CustomSkyTabBox = Tabs.VisualsTab:AddRightTabbox('Custom Sky')
local CustomSkyTab = CustomSkyTabBox:AddTab('Custom Sky')
local Socolo = Instance.new("Sky",game:GetService("Lighting"))
getgenv().Enabled1 = nil
CustomSkyTab:AddToggle('AWASZnfh', {
Text = "Enabled",
Default = false,
Tooltip = "Enables SkyTab",
}):OnChanged(function(SKYB)
Enabled1 = SKYB
end)
Socolo.Name = "Custom Skybox"
CustomSkyTab:AddDropdown('SkyC', {
Values = { 'Default', 'Sponge Bob', 'Vaporwave', 'Clouds', 'Twilight', 'Chill', 'Minecraft', 'Among Us', 'Redshift', 'Aesthetic Night', 'Neptune', 'Galaxy'},
Default = 1,
Multi = false,
Text = 'Custom Skybox',
Tooltip = 'Sky Changer',
})
Options.SkyC:OnChanged(function(HOMO)
if Enabled1 then
if HOMO == "Default" then
Socolo.SkyboxBk = "rbxasset://textures/sky/sky512_bk.tex"
Socolo.SkyboxDn = "rbxasset://textures/sky/sky512_dn.tex"
Socolo.SkyboxFt = "rbxasset://textures/sky/sky512_ft.tex"
Socolo.SkyboxLf = "rbxasset://textures/sky/sky512_lf.tex"
Socolo.SkyboxRt = "rbxasset://textures/sky/sky512_rt.tex"
Socolo.SkyboxUp = "rbxasset://textures/sky/sky512_up.tex"
elseif HOMO == "Sponge Bob" then
Socolo.SkyboxBk = "http://www.roblox.com/asset/?id=7633178166"
Socolo.SkyboxDn = "http://www.roblox.com/asset/?id=7633178166"
Socolo.SkyboxFt = "http://www.roblox.com/asset/?id=7633178166"
Socolo.SkyboxLf = "http://www.roblox.com/asset/?id=7633178166"
Socolo.SkyboxRt = "http://www.roblox.com/asset/?id=7633178166"
Socolo.SkyboxUp = "http://www.roblox.com/asset/?id=7633178166"
elseif HOMO == "Vaporwave" then
Socolo.SkyboxBk = "rbxassetid://1417494030"
Socolo.SkyboxDn = "rbxassetid://1417494146"
Socolo.SkyboxFt = "rbxassetid://1417494253"
Socolo.SkyboxLf = "rbxassetid://1417494402"
Socolo.SkyboxRt = "rbxassetid://1417494499"
Socolo.SkyboxUp = "rbxassetid://1417494643"
elseif HOMO == "Clouds" then
Socolo.SkyboxBk = "rbxassetid://570557514"
Socolo.SkyboxDn = "rbxassetid://570557775"
Socolo.SkyboxFt = "rbxassetid://570557559"
Socolo.SkyboxLf = "rbxassetid://570557620"
Socolo.SkyboxRt = "rbxassetid://570557672"
Socolo.SkyboxUp = "rbxassetid://570557727"
elseif HOMO == "Twilight" then
Socolo.SkyboxBk = "rbxassetid://264908339"
Socolo.SkyboxDn = "rbxassetid://264907909"
Socolo.SkyboxFt = "rbxassetid://264909420"
Socolo.SkyboxLf = "rbxassetid://264909758"
Socolo.SkyboxRt = "rbxassetid://264908886"
Socolo.SkyboxUp = "rbxassetid://264907379"
elseif HOMO == "Chill" then
Socolo.SkyboxBk = "rbxassetid://5084575798"
Socolo.SkyboxDn = "rbxassetid://5084575916"
Socolo.SkyboxFt = "rbxassetid://5103949679"
Socolo.SkyboxLf = "rbxassetid://5103948542"
Socolo.SkyboxRt = "rbxassetid://5103948784"
Socolo.SkyboxUp = "rbxassetid://5084576400"
elseif HOMO == "Minecraft" then
Socolo.SkyboxBk = "rbxassetid://1876545003"
Socolo.SkyboxDn = "rbxassetid://1876544331"
Socolo.SkyboxFt = "rbxassetid://1876542941"
Socolo.SkyboxLf = "rbxassetid://1876543392"
Socolo.SkyboxRt = "rbxassetid://1876543764"
Socolo.SkyboxUp = "rbxassetid://1876544642"
elseif HOMO == "Among Us" then
Socolo.SkyboxBk = "rbxassetid://5752463190"
Socolo.SkyboxDn = "rbxassetid://5872485020"
Socolo.SkyboxFt = "rbxassetid://5752463190"
Socolo.SkyboxLf = "rbxassetid://5752463190"
Socolo.SkyboxRt = "rbxassetid://5752463190"
Socolo.SkyboxUp = "rbxassetid://5752463190"
elseif HOMO == "Redshift" then
Socolo.SkyboxBk = "rbxassetid://401664839"
Socolo.SkyboxDn = "rbxassetid://401664862"
Socolo.SkyboxFt = "rbxassetid://401664960"
Socolo.SkyboxLf = "rbxassetid://401664881"
Socolo.SkyboxRt = "rbxassetid://401664901"
Socolo.SkyboxUp = "rbxassetid://401664936"
elseif HOMO == "Aesthetic Night" then
Socolo.SkyboxBk = "rbxassetid://1045964490"
Socolo.SkyboxDn = "rbxassetid://1045964368"
Socolo.SkyboxFt = "rbxassetid://1045964655"
Socolo.SkyboxLf = "rbxassetid://1045964655"
Socolo.SkyboxRt = "rbxassetid://1045964655"
Socolo.SkyboxUp = "rbxassetid://1045962969"
elseif HOMO == "Neptune" then
Socolo.SkyboxBk = "rbxassetid://218955819"
Socolo.SkyboxDn = "rbxassetid://218953419"
Socolo.SkyboxFt = "rbxassetid://218954524"
Socolo.SkyboxLf = "rbxassetid://218958493"
Socolo.SkyboxRt = "rbxassetid://218957134"
Socolo.SkyboxUp = "rbxassetid://218950090"
Socolo.StarCount = 5000
elseif HOMO == "Galaxy" then
Socolo.SkyboxBk = "http://www.roblox.com/asset/?id=159454299"
Socolo.SkyboxDn = "http://www.roblox.com/asset/?id=159454296"
Socolo.SkyboxFt = "http://www.roblox.com/asset/?id=159454293"
Socolo.SkyboxLf = "http://www.roblox.com/asset/?id=159454286"
Socolo.SkyboxRt = "http://www.roblox.com/asset/?id=159454300"
Socolo.SkyboxUp = "http://www.roblox.com/asset/?id=159454288"
Socolo.StarCount = 5000
end
end
end)
--| World Lighting Main |--
local WorldLightingTabBox = Tabs.VisualsTab:AddLeftTabbox('Extra')
local WorldTab = WorldLightingTabBox:AddTab('Extra')
--// World
WorldTab:AddToggle('AWnfh', {
Text = "Loot All",
Default = false,
Tooltip = "Loot Everything Just Press (F)",
}):AddKeyPicker('gakb', {Default = 'F', SyncToggleState = false, Mode = 'Toggle', Text = 'Loot All', NoUI = false,}):OnChanged(function()
Options.gakb:OnClick(function()
local ohNumber1 = 12
local ohNumber2 = 1
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 2
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 3
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 4
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 5
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 6
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 7
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 8
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 9
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 10
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 11
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 12
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 13
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 14
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 15
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 16
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 17
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 18
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 19
local ohBoolean3 = true
local ohNumber1 = 12
local ohNumber2 = 20
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 21
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 22
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 23
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 24
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
local ohNumber1 = 12
local ohNumber2 = 25
local ohBoolean3 = true
game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3)
end)
end)
WorldTab:AddToggle('AWAaSZasanfh', {
Text = "Hide Fps Watermark",
Default = false,
Tooltip = "Hides Fps Watermark",
}):OnChanged(function(BaaasaE1)
if BaaasaE1 == true then
game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerStatus.Visible = false
elseif BaaasaE1 == false then
game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerStatus.Visible = true
end
end)
WorldTab:AddToggle('AWASZnfh', {
Text = "Hide Server Info",
Default = false,
Tooltip = "Slide forever lol also works as fake crouch",
}):OnChanged(function(BaE1)
if BaE1 == true then
game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerInfo.Visible = false
elseif BaE1 == false then
game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerInfo.Visible = true
end
end)
local MyButton = WorldTab:AddButton('Admin / Mod Detector', function()
local function detect(v)
local rank = v:GetRoleInGroup(9225381)
if rank == "Owner" or rank == "Developer" or rank == "Admin" or rank == "Mod" or rank == "Tester" or rank == "Tester" or rank == "pre alpa testa" then
local notifSound = Instance.new("Sound",workspace)
notifSound.PlaybackSpeed = 1
notifSound.Volume = 5
notifSound.SoundId = "rbxassetid://1862043663"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.StarterGui:SetCore("SendNotification", {
Title = "Player Alert",
Text = v.Name .. " is " .. rank,
Duration = 30
})
end
end
for i,v in next, game.Players:GetPlayers() do
task.spawn(detect, v)
end
game.Players.PlayerAdded:connect(function(p)
task.spawn(detect, p)
end)
end)
-------------------------------------------------------------------------------------------------
--* UI Settings Tab *--
Library:OnUnload(function()
for i,v in pairs(Toggles) do
v.Value = false
end
Library.Unloaded = true
end)
local GameID = Tabs.UISettings:AddLeftGroupbox('Game')
GameID:AddInput('GameID_Check', {Default = 'Game ID', Numeric = true, Finished = false, Text = 'Game ID', Placeholder = 'Game ID Here'})
GameID:AddButton('Join Game', function()
game:GetService("TeleportService"):Teleport(Options.GameID_Check.Value, plr)
end)
local MenuGroup = Tabs.UISettings:AddRightGroupbox('Menu')
MenuGroup:AddLabel(""..game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerInfo.Text.."", true)
MenuGroup:AddLabel('Credits:\nMade By Waffle#5754', true)
MenuGroup:AddButton('Unload Script', function() Library:Unload() end)
MenuGroup:AddButton('Panic Button', function()
for i,v in pairs(Toggles) do
v:SetValue(false)
end
end)
MenuGroup:AddButton('Rejoin Server', function()
local Rejoin = coroutine.create(function()
local Success, ErrorMessage = pcall(function()
game:GetService("TeleportService"):Teleport(game.PlaceId, plr)
end)
if ErrorMessage and not Success then
warn(ErrorMessage)
end
end)
coroutine.resume(Rejoin)
end)
MenuGroup:AddButton('Copy Owner Discord', function()
if pcall(setclipboard,"Waffle#5754") then
Library:Notify('Copied', 5)
end
end)
MenuGroup:AddDivider()
MenuGroup:AddToggle('UISettings_KeybindFrameVisibility', {Text = 'Show Keybind Frame', Default = true}):OnChanged(function()
Library.KeybindFrame.Visible = Toggles.UISettings_KeybindFrameVisibility.Value
end)
MenuGroup:AddToggle('WatermarkToggle', {Text = 'Watermark', Default = true, Tooltip = nil, })
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightControl', NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind
SaveManager:SetLibrary(Library)
SaveManager:SetFolder('WaffleHub/Folder')
SaveManager:BuildConfigSection(Tabs.UISettings)
--// Theme Editor
ThemeManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
ThemeManager:SetFolder('WaffleHub/Themes')
ThemeManager:ApplyToTab(Tabs.UISettings)
Library:SetWatermarkVisibility(true)
frames = 0
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function(step)
frames = math.floor(1/step).." fps"
end)
spawn(function()
while true do
Toggles.WatermarkToggle:OnChanged(function()
while Toggles.WatermarkToggle.Value do task.wait(0.1) Library:SetWatermark(os.date("Waffle Hub - " .. frames .." | ".."%X".."%p | "..GameName.."")) Library:SetWatermarkVisibility(Toggles.WatermarkToggle.Value) end end)
Library:SetWatermarkVisibility(false)
wait()
end
end)
--Wrapping function - needed to unload(Keep at end of script)
loadstring(game:HttpGet('https://raw.githubusercontent.com/EIOlmqV6v1owgJBEoqj5lK9p01SFE2THpxcOnvX/LinoriaBurnEdition/main/LoaderManager.lua'))()