################################################### # Batch Compiler # ################################################### ################################################### # Please report bugs to: ryansgregg@hotmail.com # ################################################### Written At: 6/17/2023 1:42 PM BC Version: 3.1.2.0 hlcsg v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: D:\VHE\tools\hlcsg.exe -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad -wadinclude allspeedrun.wad D:\VHE\maps\heads Arguments: -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad -wadinclude allspeedrun.wad D:\VHE\maps\heads -low -wadautodetect Entering D:\VHE\maps\heads.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] convert game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [halflife.wad] [zhlt.wad] [allspeedrun.wad] CreateBrush: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Including Wadfile: \vhe\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Wad files required to run the map: (None) Texture usage is at 0.00 mb (of 32.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: D:\VHE\tools\hlbsp.exe D:\VHE\maps\heads Arguments: D:\VHE\maps\heads -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 13 (0.00 seconds) BSP generation successful, writing portal file 'D:\VHE\maps\heads.prt' SolidBSP [hull 1] 13 (0.00 seconds) SolidBSP [hull 2] 13 (0.00 seconds) SolidBSP [hull 3] 13 (0.00 seconds) Reduced 18 clipnodes to 18 Reduced 6 texinfos to 6 Reduced 1 texdatas to 1 (1160 bytes to 1160) Reduced 92 planes to 26 FixBrinks: Increased 18 clipnodes to 18. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/512 64/32768 ( 0.2%) planes 26/32768 520/655360 ( 0.1%) vertexes 16/65535 192/786420 ( 0.0%) nodes 12/32767 288/786408 ( 0.0%) texinfos 6/32767 240/1310680 ( 0.0%) faces 18/65535 360/1310700 ( 0.0%) * worldfaces 18/32768 0/0 ( 0.1%) clipnodes 18/32767 144/262136 ( 0.1%) leaves 8/32760 224/917280 ( 0.0%) * worldleaves 7/8192 0/0 ( 0.1%) marksurfaces 30/65535 60/131070 ( 0.0%) surfedges 72/512000 288/2048000 ( 0.0%) edges 37/256000 148/1024000 ( 0.0%) texdata [variable] 1160/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 1091/2097152 ( 0.1%) * AllocBlock 0/64 0/0 ( 0.0%) 1 textures referenced === Total BSP file data space used: 4779 bytes === Wad files required to run the map: (None) 0.02 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: D:\VHE\tools\hlvis.exe -full D:\VHE\maps\heads Arguments: -full D:\VHE\maps\heads -low 7 portalleafs 12 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: 20%...50%...70%... (0.00 seconds) LeafThread: 20%...50%...70%... (0.00 seconds) average leafs visible: 5 g_visdatasize:7 compressed from 7 0.01 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL34 (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: D:\VHE\tools\hlrad.exe -extra -bounce 8 D:\VHE\maps\heads Arguments: -extra -bounce 8 D:\VHE\maps\heads -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ on ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global texlight gap [ 0.000 ] [ 0.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: 1 textures referenced Reading texlights from 'D:\VHE\tools\lights.rad' 0 opaque models 0 opaque faces 18 faces Create Patches : 0 base patches 0 square feet [0.00 square inches] 1 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: 50%... (0.00 seconds) BuildFacelights: 50%... (0.00 seconds) Warning: Attempting to allocate 0 bytes BuildVisLeafs: (0.00 seconds) visibility matrix : 0.0 megs MakeScales: (0.00 seconds) Transfer Lists : 0 transfers Indices : 0 bytes Data : 0 bytes Bounce 1 GatherLight: (0.00 seconds) Bounce 2 GatherLight: (0.00 seconds) Bounce 3 GatherLight: (0.00 seconds) Bounce 4 GatherLight: (0.00 seconds) Bounce 5 GatherLight: (0.00 seconds) Bounce 6 GatherLight: (0.00 seconds) Bounce 7 GatherLight: (0.00 seconds) Bounce 8 GatherLight: (0.00 seconds) CreateTriangulations: 50%...RESGen version 2.0 BETA 3, Copyright (C) 2000-2003 Jeroen Bogers RESGen comes with ABSOLUTELY NO WARRANTY; for details use the command line switch '-w'. This is free software, and you are welcome to redistribute it under certain conditions; see the 'gpl.dos.txt' file for details. Added "D:\VHE\maps\heads.bsp" to map list Creating .res file for D:\VHE\maps\heads.bsp [1/1]: models/hostage.mdl models/scientist.mdl models/player/bigsmoke/bigsmoke.mdl models/player/gign/gign.mdl models/player/vendetta/vendetta.mdl Done creating res file(s)! 1 file(s) were generated.