; Stewie Tweaks INI ; New options are generated when the game is launched [INI] ; allow INIs in the Tweaks\INIs folder to overwrite the main INI bMultiINISupport = 1 ; show [SECTION] SETTING when viewing subsettings in tweaks' menu bShowSubsettingPaths = 0 ; adds a button in the pause->settings menu for configuring Tweaks (you must restart game for changes to apply) bTweaksMenuButton = 1 ; sort the ini alphabetically bSortAlphabetically = 0 ; add new settings to the top of the ini bPrependNewSettings = 1 ; Modify Game-Settings (after ESPs have loaded) [GameSettings] ; see http://fose.silverlock.org/fose_command_doc.html#DirectX_Scancodes for keycodes [Hotkeys] ; replaces the vanilla hotkey (~) iConsoleKey = 0 ; disables player collision while held iDisableCollisionKey = 0 ; drops the equipped weapon iDropEquippedWeaponKey = 0 ; equip the last equipped weapon iEquipLastWeaponKey = 0 ; quits the game iExitGameKey = 0 ; exits to main menu iExitToMainMenuKey = 0 ; hide various HUD elements, see the Hide HUD Key section iHideHUDKey = 0 ; holster the current weapon, disables holding reload to holster weapon iHolsterWeaponKey = 0 ; select the next radio station iNextRadioStationKey = 0 ; open the PipBoy local map iOpenLocalMapKey = 0 ; open the PipBoy world map iOpenMapKey = 50 ; open the PipBoy quests tab iOpenQuestsKey = 0 ; open the PipBoy radios tab iOpenRadioKey = 0 ; replaces the vanilla hotkey (F3) iPipboyDataKey = 0 ; replaces the vanilla hotkey (F2) iPipboyItemsKey = 23 ; replaces the vanilla hotkey (F1) iPipboyStatsKey = 0 ; place the map marker at the player's position iPlaceMapMarkerAtPlayerPosKey = 0 ; select the previous radio station iPrevRadioStationKey = 0 ; decrease the radio volume iRadioVolumeDownKey = 0 ; increase the radio volume iRadioVolumeUpKey = 0 ; continually presses the use key while held iRepeatActivateKey = 0 ; replaces the vanilla hotkey (Print Scrn) iScreenshotKey = 0 ; skip the current radio song or topic iSkipRadioSongKey = 0 ; toggles visibility of the crosshair iToggleCrosshairKey = 0 ; toggles the visibility of all menus iToggleMenusKey = 0 ; toggles the PipBoy light iTogglePipboyLightKey = 0 ; switch to using ##SightingNode2 if the weapon has one iToggleSightingNodeHotkey = 0 ; smoothens movements of the camera iToggleSmoothCameraKey = 0 ; toggles the sneak indicator visibility iToggleSneakIndicatorKey = 0 ; toggles True Ironsights mode iToggleTrueIronSightsKey = 0 ; replaces the vanilla hotkey (E) iVATSAcceptKey = 0 [Tweaks] ; changes the PipBoy clock to be in 12 hour format b12HourPipboyClock = 0 ; changes the sleep/wait clock to be in 24 hour format b24HourSleepWaitClock = 1 ; require moving to stand up when seated bActivatingDoesntStandUp = 1 ; adds hotkey 'Q' to drop the currently selected item from the Pip-Boy menu bAddInventoryDropItemHotkey = 0 ; use the item icon (if it exists) in 'added to inventory' messages (you will need an icon replacer or they will be off-centered) bAddItemUsesItemIcon = 0 ; pressing the iTogglePipboyLight key while aiming with a night vision weapon toggles the night vision effect bAddNightVisionToggle = 0 ; add RGB sliders for the main HUD color to the settings menu bAddRGBSliders = 0 ; allows scroll-wheel to zoom while using a scope bAdjustableScopeZoom = 0 ; scale jump height based on agility bAgilityScalesJumpHeight = 0 ; NPC and player movement speed is scaled by their agility bAgilityScalesMovementSpeed = 0 ; remove the movement penalty while aiming bAimingSpeed = 0 ; unholster weapons when aiming bAimingUnholstersWeapons = 0 ; allows activating while performing another action, e.g. start reloading, open a door and finish reloading on the other side bAllowActivateWhileAnimPlays = 0 ; allow using stimpaks at max health bAllowAidAtMaxHealth = 0 ; allow binding multiple controls to the same button in the vanilla settings menu bAllowDuplicateControlBinds = 0 ; allows firing weapons while lower body animations are playing bAllowFiringWhileLanding = 0 ; allow use of keyboard and mouse to move around while a controller is connected bAllowKeyboardAndMouseWithControllerConnected = 0 ; allows opening of Pip-Boy while the screen shakes (it may look offcentered) bAllowOpenPipboyDuringCameraShake = 0 ; allow pickpocketing even if you've already been caught bAllowPickpocketIfAlreadyCaught = 0 ; show the number hotkeys in the Controls menu bAllowRebindNumkeys = 1 ; allows sleep/waiting while max health is reduced by effects bAllowSleepWaitWithReducedMaxHealth = 0 ; allow teammates to use the meltdown effect if the player has the Meltdown perk bAllowTeammatesUseMeltdown = 0 ; allows fast traveling from indoors (you need to take care not to travel out of scripted areas) bAllowUnsafeFastTravel = 0 ; allow entering VATS while animations play (e.g. while jumping) bAllowVATSWhileAnimsPlay = 0 ; open the PipBoy and use weapon hotkeys while reloading bAllowWeaponHotkeysAndPipBoyWhileReloading = 0 ; use weapon hotkeys while switching weapons bAllowWeaponHotkeysWhileEquipping = 0 ; use weapon hotkeys while firing bAllowWeaponHotkeysWhileFiring = 0 ; play an alternate level-up sound every N levels bAlternateLevelupSounds = 0 ; give a chance to earn multiple ammo casings from weapons that use more than 1 ammo per shot bAmmoBurstCaseCountFix = 0 ; use the longer name for ammo on the HUD (will clip with other HUD elements) bAmmoLabelUseLongName = 0 ; print which anims are currently active into the console, type TDT to see them with console closed bAnimDebugging = 0 ; add an armor condition label to the HUD bArmorConditionLabel = 0 ; prevent blood decals for attacks that don't penetrate target DT bArmorPreventsBloodDecals = 0 ; play armor foley sounds in 3D when in 3rd person bArmorSoundsPlayIn3D = 0 ; automatically continue game at the start menu bAutoContinueGame = 0 ; allow firing anim jams to play while firing an automatic weapon bAutoWeaponJamWhileFiring = 0 ; allows firing automatic weapons even if they are animating already (e.g. miniguns spinning up) bAutoWeaponNoFiringDelay = 0 ; scale NPC repair prices based on your barter skill and perk modifiers bBarterAffectsRepairCosts = 0 ; make vendors obey their Buy/Sell flags, restricting which items they accept bBarterCheckActorBuySellFlags = 0 ; show the total price of the selected quantity menu items when bartering bBarterQuantityMenuShowsPrice = 0 ; show the final caps after a transaction beside player/merchant caps bBarterShowCapsChange = 0 ; moving left or right no longer cancels auto-walk bBetterAutoWalk = 0 ; add hotkeys to rotate the flycam camera, and increase the run speed bBetterFlycam = 0 ; zoom in where the cursor is instead of the center of the map bBetterMapZoom = 0 ; show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you bBetterPickupPrompt = 0 ; allow adjusting the max walking, jumping and autowalk angles bBillyGoatMode = 0 ; show a display of your hand values in BlackJack bBlackJackTotalDisplay = 0 ; prevent bloody mess dismembering/exploding limbs that weren't hit bBloodyMessGibTargetedLimbOnly = 0 ; speed up the quest and note menus by only recreating them if your quest/notes state has changed bCacheQuestAndNoteMenu = 0 ; show recipe menu categories in full caps bCapitalizeRecipeCategories = 0 ; cap the levelup menu max skill values based on SPECIAL skills bCapSkillsBySPECIAL = 0 ; use challenge icons in the pipboy challenges menu bChallengeMenuIcons = 0 ; give a chance the cinematic/player view killcam will play when killing the last of a combat group bChanceBasedKillcams = 0 ; scroll to the top when changing container/barter categories bChangingContainerCategoryScrollsToTop = 0 ; stops NPC and player scale affecting their melee damage bCharacterMeleeDamageIgnoresScale = 0 ; stops NPC and player scale affecting their non-melee damage bCharacterNonMeleeDamageIgnoresScale = 0 ; add an AP penalty for performing charged unarmed/melee attacks bChargedAttacksCostAP = 0 ; remove player placed marker if nearby bClearNearbyPlayerMarker = 1 ; clicking on the current PipBoy inventory tab toggles sorting/filtering bClickingActiveTabTogglesSorting = 0 ; clicking instantly displays the rest of a note page bClickingShowsTerminalText = 0 ; require clicking to exit load screens bClickToExitLoadScreens = 0 ; prevents firing if you don't have enough ammo for one burst bClipSizeMatters = 0 ; colors various HUD elements e.g. HP bar when health is low bColoredHUDBars = 0 ; show map markers added this session in red bColorRecentlyAddedMapMarkers = 0 ; allow coloring the weapon low condition label bColorWeaponCndLabel = 1 ; customize the color of companions on the compass, see [Companion HUD Color] bCompanionPipColorChange = 0 ; don't remove ammo from companions when they fire weapons bCompanionsDontUseAmmo = 1 ; use the same font as locations for companions on the map bCompanionsUseLocationFontOnMap = 0 ; show - and + on armor DT and DR relative to the equipped armors bCompareArmorStats = 1 ; show - and + on weapon DPS/DAM relative to the equipped weapon bCompareWeaponStats = 1 ; fade icons for NPCs, doors etc. on the left side of the compass bCompassFadeLeftSide = 0 ; fade the compass location markers based on distance to the player bCompassLocationDistanceBasedAlpha = 0 ; fade the compass NPC markers based on distance to the player bCompassNPCDistanceBasedAlpha = 0 ; use custom icons to show whether an NPC is above or below the player bCompassNPCHeightIndicator = 0 ; use custom icons to show whether a quest marker is above or below the player bCompassQuestHeightIndicator = 0 ; append the count to consecutive duplicate single line console messages bCompressDuplicateConsoleMessages = 0 ; adds a background to the console bConsoleBackground = 0 ; don't save sent commands to history if they are identical to the last sent command bConsoleHistoryNoStoreDuplicates = 0 ; add support for the numpad buttons /*-+., enter and 0-9 to be used in console bConsoleNumpadSupport = 0 ; include a timestamp in console messages bConsolePrintsIncludeTimestamp = 0 ; darken and add a faint shadow to console output text bConsoleTextShadow = 0 ; instantly detonate mines when they are stood on bContactMines = 0 ; hold shift to store all visible items in the current container bContainerMenuStoreAllHotkey = 0 ; add a warning in the subtitles bar if the opened container is set to respawn bContainerRespawnsMessage = 0 ; show the 'equipped' square beside equipped ammos in containers bContainersShowEquippedAmmo = 0 ; prevent the 'take all' button closing the container bContainerTakeAllDoesntCloseMenu = 0 ; DEBUG OPTION for mod developers, adding a hotkey 'R' to load the last save from the start menu bContinueGameHotkey = 0 ; prevents the controller back button closing the PipBoy bControllerBackButtonDoesntClosePipBoy = 0 ; holding the attack button for grenades decreases their detonation timer bCookableGrenades = 0 ; decrease jump height if legs are crippled bCrippledLegsScaleJumpHeight = 0 ; play pain sounds when falling with crippled legs bCrippledLimbsPlayPainSoundWhenFalling = 0 ; prevent NPCs dropping their weapons when arms are crippled bCripplingDoesntDisarm = 0 ; don't scale crit chance for automatic weapons by their fire rate bCritChanceIgnoresFireRate = 0 ; include the limb name in critical hit messages bCriticalHitMessagesIncludeLimbName = 0 ; allows crouching while (un)equipping weapons bCrouchWhileEquippingWeapons = 0 ; customize the length of time the 'Added to inventory' message is shown bCustomAddToInventoryMessageTimer = 0 ; allow a custom scale applied to armor DR/DT based on their condition bCustomArmorConditionPenalty = 0 ; use a custom formula for hacking answer length bCustomHackingAnswerLength = 0 ; customize the sound played when discovering a location bCustomLocationDiscoveredSound = 0 ; add configurable icons to popup messages bCustomPopupIcons = 0 ; automatically convert taken screenshots into various formats e.g. jpg bCustomScreenshotFormat = 0 ; set a custom total number of SPECIAL points to allocate, minimum is 7 (one in each skill) bCustomSpecialPoints = 0 ; modify how far away general subtitles are shown bCustomSubtitleDistance = 0 ; show cheat info at the lockpick menu bDebugLockpickMenu = 0 ; half the 500ms delay before allowing clicking in the dialogue menu bDecreasedDialogueClickDelay = 0 ; add a 3s delay after combat before the LevelUp menu will show bDelayPostCombatLevelUp = 1 ; delay the reputation change popup dialog till 3s after combat bDelayPostCombatReputationPopup = 1 ; add the marker location name to the "Marker Added" notification at the HUD bDescriptiveMarkerAddedMessage = 0 ; hotkeying an item to the same slot it already has will remove the hotkey bDeselectHotkeys = 0 ; prevent beam projectiles sticking to the weapon barrel when turning bDetachedBeams = 0 ; show the names of actors detecting you while sneaking bDetectedByWhom = 0 ; display the voice acting notes e.g. {afterthought} in dialogue bDialogueKeepVoiceActingNotes = 0 ; scale NPC-NPC damage independent of the fDiffMultHPByPC gamesetting bDifficultyDoesntAffectNPCToNPCDamage = 0 ; disable steam/gog achievements bDisableAchievements = 0 ; disables the character recreation script that runs when leaving the spawn area bDisableCharacterRespec = 0 ; prevent combat music playing bDisableCombatMusic = 0 ; disables the killcam for companion kills bDisableCompanionKillcam = 1 ; disable the alpha effect given to markers on the right edge of compass bDisableCompassEdgeAlpha = 0 ; set the controller thumbstick deadzones under [Controller Deadzone] bDisableControllerDeadzones = 0 ; disables the radial blur when an explosion occurs nearby bDisableExplosionInFaceIMOD = 0 ; disable fast travel bDisableFastTravel = 0 ; disable godmode when loading a save bDisableGodmodeOnLoad = 0 ; removes the grenade indicator from the HUD bDisableGrenadeIndicator = 0 ; disables the radial blur when damaged (optionally only when in god-mode) bDisableHitShader = 0 ; disables zooming when aiming with a weapon holstered bDisableHolsteredWeaponFOVZoom = 0 ; prevents the vaultboy showing on the HUD when a limb is crippled (not the 'LMB' text) bDisableHUDCrippledLimbIndicator = 0 ; removes fog from interiors bDisableInteriorFog = 0 ; removes the tips from the loading screens bDisableLoadingScreenTips = 0 ; disables the messages when hardcore needs and radiation levels increase/decrease bDisableNeedsMessages = 0 ; allow movement outside world borders, showing the 'Leaving Region' warning bDisableRegionBordersKeepMessage = 0 ; prevents reloading if the weapon's clip is not empty bDisableReloadingNonEmptyClip = 0 ; removes the ability to sell items in the barter menu bDisableSellingItems = 0 ; disable the functionality of the "Show Location" button on the quest menu bDisableShowQuestLocation = 0 ; disable the invisibility effect from stealth boys etc. while the pipboy is open bDisableStealthEffectInPipboy = 0 ; disables hardcoded one-time tutorial messages, e.g. hacking, lockpick, pipboy bDisableTutorialMessages = 0 ; disables zooming when aiming with non-scoped weapons bDisableWeaponFOV = 0 ; ignore DPAD and 1-9 weapon keys outside the pipboy bDisableWeaponHotkeys = 0 ; automatically pick up explosives after disarming them bDisarmingMinesPicksThemUp = 1 ; add random chance mines will not disarm or explode instantly based on the weapon's skill requirements (see readme for formula) bDisarmRequiresSkill = 0 ; add a distance, beyond which quest markers are hidden bDistanceBasedQuestMarkerVisibilty = 0 ; don't allow opening console till initial loading is finished bDontAllowConsoleTillLoadingIsDone = 0 ; don't set the current quest when completing objectives without having a quest active bDontSetQuestWhenCompletingObjectives = 0 ; don't set the current quest when gaining a new objective with no quest active bDontSetQuestWhenObjectivesAdded = 0 ; stop the container menu showing automatically when opening with lock-pick or a key bDontShowContainerAfterLockpick = 0 ; allow jumping in mid-air bDoubleJump = 0 ; change ammo types when reload is pressed twice in quick succession bDoubleTapReloadToChangeAmmoType = 0 ; drain action points before taking damage when drowning bDrowningDrainsAP = 0 ; show tag skills in bold in the Stats menu bEmboldenTagSkills = 0 ; include grabbed item weight when determining if player is overencumbered bEncumbranceIncludesGrabbedItems = 0 ; include health modifiers in enemy healthbars (e.g. buffout) bEnemyHealthbarShowBuffedHP = 0 ; add an AP penalty for entering VATS bEnteringVATSCostsAP = 0 ; don't unholster weapon when using VATS without selecting a target bEnteringVATSDoesntUnholsterWeapon = 0 ; allow equipping of broken items bEquipBrokenItems = 0 ; push targets away from explosions instead of the actor who created them bExplosionKnockbackDirectionFix = 0 ; make explosion knockdown avoidance chance based on strength instead of agility bExplosionKnockdownAvoidanceUsesStrength = 0 ; make inner 30% of explosion radius deal full damage and minimum damage at radius be 20% bExplosionRadiusBuff = 0 ; prevent explosions moving items if they're collectible bExplosionsDontPushTakeableItems = 0 ; increase controller rotation speed to half of sensitivity when looking around with POV held bFasterControllerPOVRotate = 0 ; speed up the animation for entering the lockpick menu bFasterEnterLockpickMenu = 0 ; decrease the delay after a successful hack by 2.5 seconds bFasterHackingTransition = 1 ; removes a hard-coded 3 second delay before menu closing when saving using the pause menu bFasterSaveMenuClose = 0 ; increase the hour countdown speed while waiting or sleeping bFasterSleepWait = 0 ; remove the wait for the Fallout New Vegas logo to be at full alpha bFasterTitleMenu = 1 ; makes fast travel cost 1 Nuka-Cola Quantum, Quartz or Victory bFastTravelCostsSpecialNukaBottles = 0 ; allow fast travel when over-encumbered, as the Long Haul perk does bFastTravelOverencumbered = 0 ; allow fast travel while enemies are nearby bFastTravelWithEnemiesNearby = 0 ; make fatal non-sneak critical hits always explode or dismember limbs bFatalNonSneakCritsAlwaysGib = 0 ; allows firing weapons while starting to aim bFireWhileAiming = 0 ; forces first person for VATS camera shots bFirstPersonVATS = 0 ; fixes a bug in the Enhanced Camera mod where the player would sink into the ground when changing from first to third person bFixEnhancedCameraGroundSinkBug = 0 ; use the last weapon that damaged an NPC instead of the currently equipped weapon for kill challenges bFixKillChallengeSourceWeapon = 0 ; use 1st person (high-res) models for NPCs' weapons bForceHiResWeaponModels = 0 ; failing a lockpick force attempt breaks a bobby pin instead of the lock bForceLockpickNoBreakLock = 1 ; allow taking wild wasteland without using a trait point bFreeWildWasteland = 0 ; prevents the leg crippled sound in godmode bGodmodePreventsLegCrippleSound = 0 ; make grabbing owned items carry the same faction penalty as stealing bGrabbingItemsIsCrime = 0 ; allow hacking terminals of any level bHackTerminalsWithoutSkill = 0 ; toggle individual hardcore features independently of the hardcore setting bHardcoreTweaks = 0 ; fade the volume of heartbeat sounds, reset the volume when taking damage bHeatbeatSoundsFade = 0 ; hide the clip/remaining label bHideAmmoLabel = 0 ; hide item added messages for caps bHideCapsAddedMessages = 0 ; hide completed quests in the PipBoy bHideCompletedQuests = 0 ; hides the crosshair in first person bHideCrosshairInFirstPerson = 0 ; hide the crosshair during killcams bHideCrosshairInKillcams = 0 ; hides the crosshair in third person bHideCrosshairInThirdPerson = 0 ; hides the cursor while in dialog bHideCursorInDialog = 0 ; hide the cursor in the message popup windows bHideCursorInMessageMenu = 0 ; hide the enemy markers from the compass bHideEnemyMarkers = 0 ; hides equipped items in the barter menu bHideEquippedItemsInBarter = 0 ; hides equipped items in the container menu bHideEquippedItemsInContainers = 0 ; hide the grenade indicator for projectiles whose explosions do no damage bHideGrenadeIndicatorForNoDamageExplosions = 0 ; hide the healthbar during killcams bHideHealthbarInKillcams = 0 ; hides hotkeyed items in the barter menu bHideHotkeyedItemsInBarter = 0 ; hides hotkeyed items in the container menu bHideHotkeyedItemsInContainers = 0 ; hide hotkeyed items in the item repair menu bHideHotkeyedItemsInRepairLists = 0 ; only show unvisited locations on the compass if they are marked on the map bHideInvisibleUndiscoveredLocations = 0 ; hide the faction reputation from map markers on the world map bHideMapMarkerFactionReputation = 0 ; hide quest items in the misc PipBoy page bHideMiscQuestItems = 0 ; hide the weight and value of quest items and keys in the Pipboy bHideQuestItemWeightAndValue = 0 ; hide 'Ranks' in the description for traits in the Trait menu bHideRanksInTraitMenu = 0 ; hide read notes in the notes menu bHideReadNotes = 0 ; prevent the red crosshair when mousing over invisible enemies in the distance bHideRedCrosshairOnDistantInvisibleTargets = 0 ; hide the Stats menu reputation tab and button if you don't have any faction reputations bHideReputationTabIfEmpty = 0 ; hide unavailable radios in the PipBoy bHideUnavailableRadios = 0 ; hide NPC names on the prompt if they haven't spoken to the player bHideUnknownNPCNames = 0 ; use non-ironsight anims and recoil patterns for scoped weapons to prevent weapons staying in your face when unscoping while firing bHipFireAnimsWhileScoped = 0 ; prevents weapons being damaged when shot at bHittingWeaponsDoesntDamageThem = 1 ; allow hold/releasing for throwables similar to grenades bHoldAndReleaseThrowables = 0 ; makes sneaking holdable rather than toggleable bHoldCrouchToSneak = 0 ; prevents activating certain object types unless the key is held bHoldToActivate = 0 ; hold the wait key to show the Wait menu bHoldWaitKeyToShowMenu = 0 ; make all NPCs on the compass use the hud color even if they are hostile bHostilesUseNeutralColorOnCompass = 0 ; pressing the hotkey for the current equipped weapon will holster or draw instead of unequipping bHotkeyHolstersWeaponIfEquipped = 1 ; adds a fatigue indicator similar to the FOD and H2O labels in hardcore bHUDFatigueIndicator = 0 ; show the name of the nearest location marker you're looking towards bHUDMarkerNameIndicator = 0 ; move the compass when rotating while holding the POV button for the vanity camera bHUDRotatesWithVanityCam = 0 ; show interior cell names in the HUD region text where the 'Mojave Wasteland' text is bHUDShowRegionNames = 0 ; show the current weapon name above AP when it's equipped bHUDWeaponNameLabel = 1 ; remove companions from VATS bIgnoreCompanionsVATS = 1 ; use incremental save slots for autosave, optionally fullsaving every rotation bImprovedAutoSave = 1 ; improves various aspects of the Hacking mini-game bImprovedHacking = 0 ; allow panning the camera with right click or Y on controller and increase min zoom bImprovedRaceMenu = 0 ; prevent weather changes when fast traveling short distances bImprovedWeather = 0 ; show weight and value for an individual item when viewing stacks of items bIndividialItemStats = 0 ; skip the "Continue from your last saved game?" prompt when clicking continue game bInstantContinueButton = 0 ; use a separate icon for local map doors which lead to an exterior bInteriorExteriorMapDoorIcon = 0 ; invert the camera X bInvertCameraX = 0 ; inverts the direction of category change when using scroll-wheel on the container title bInvertContainerTitleScrollwheelDirection = 0 ; place low condition items at the top of the repair list bInvertPipboyRepairMenuSorting = 0 ; make jumping cost action points bJumpingCostsAP = 0 ; stops the grabbed item being dropped when jumping bJumpingDoesntDropGrabbedItem = 0 ; remove the block on jumping while aiming bJumpWhileAiming = 0 ; allow jumping while over-encumbered bJumpWhileOverencumbered = 0 ; prevent the message when a weapon breaks and keep it equipped bKeepBrokenItemsEquipped = 0 ; keep the crosshair on the screen when aiming with non-scoped weapons bKeepCrosshairWhenAiming = 0 ; keep fall height when loading a save bKeepFallHeightOnLoad = 0 ; don't stop the current holotape when viewing other notes bKeepHolotapePlayingWhenSelectingOtherNotes = 0 ; retain the Pip-Boy light status when entering an exterior cell bKeepPipboyLightOnCellChange = 0 ; don't reset the bet amount to 1 after playing roulette bKeepRouletteBetAmount = 0 ; remembers the selected ref when closing the console (provided it is still loaded) bKeepSelectedConsoleRef = 0 ; don't hide the XP bar when closing menus (e.g. when hacking/lockpicking) bKeepXPBarWhenClosingMenus = 0 ; scroll faster after holding the key for some time bKeyRepeatAcceleration = 0 ; earn Action Points when killing outside of VATS bKillsRewardAP = 0 ; makes left/right movement keys cancel each other if both are held bLeftAndRightCancelEachOther = 0 ; add a minimum interval between player pain sounds bLessFrequentPlayerPainSounds = 1 ; allow dequeuing actions and exiting vats while zooming in/out bLessRestrictiveVATSMenu = 0 ; increase limb cripple/knockback challenges even if the attack killed the target bLethalHitsIncreaseLimbChallenges = 0 ; makes kill XP depend on the level difference between the player and killed actor bLevelDifferenceAffectsCombatXP = 1 ; adds scrollwheel support when allocating skill points bLevelUpScrollWheelSupport = 0 ; give companions light step if player has the perk bLightStepAffectsCompanions = 1 ; show damage resistance when using the living anatomy perk, remove decimal places and hide DR/DT if they're zero bLivingAnatomyShowDR = 1 ; show respawned cells as red, and visited cells as white on the local map bLocalMapRespawnedCellIndicator = 0 ; make melee and unarmed damage use body part damage multipliers bLocationalMeleeDamage = 0 ; display the location discovered text as a corner message bLocationDiscoveredCornerMessage = 0 ; add the name of the required key to the end of the "sImpossibleLock" message bLockNeedsKeyShowName = 1 ; allow the use of left clicking to rotate during lock-pick bLockpickAllowMouse = 0 ; show the current lockpick/hacking skill levels in their popup messages bLockpickHackingMessageShowsCurrentSkill = 0 ; use left/right movement to control the bobby pin bLockPickMenuKeyboardMovement = 0 ; allows unconscious actors to be looted bLootUnconsciousVictims = 0 ; removes the luck skill's effect on gambling bLuckDoesntAffectGambling = 0 ; show the image of the save to load when 'Continue' is hovered at the main menu bMainMenuContinueIcon = 0 ; stop the player's automatic reloading when the clip is emptied bManualReload = 0 ; show the distance or time to the hovered location marker in the Map Menu bMapLocationDisplayDistance = 0 ; show the faction name underneath the map marker name bMapMarkersShowFactionName = 0 ; add a hotkey to recenter the map menu bMapRecenterHotkey = 0 ; remember the last viewed position in the Map Menu bMapRemembersPosition = 1 ; show unconscious companions on the map, in red bMapShowUnconsciousCompanions = 0 ; permanently reveal location markers on the pipboy map when passing nearby bMarkNearbyLocationsOnMap = 0 ; add right click to mark a note as unread bMarkNotesUnread = 0 ; use the player's weapon max range to determine the max VATS targeting distance bMaxVATSDistanceUsesWeaponRange = 0 ; make melee blood decals follow the target instead of floating in midair bMeleeImpactEffectsFollowTarget = 1 ; make menu fading in/out ignore timescale bMenuFadesIgnoreTimescale = 0 ; add a hotkey 'Ctrl-F' to filter various menus bMenuSearch = 0 ; allow fast travel in mid air bMidairFastTravel = 0 ; only show blood splatters above a minimum health damage threshold bMinBloodSplatterHealthDamage = 0 ; play the XP gained sound when hacking or lockpicking at max player level bMinigamesPlayXPSoundAtMaxLevel = 0 ; prepend [MODNAME.esp] when a mod prints to console bModConsolePrintsIncludeName = 0 ; modify skill points earned on levelup under [Skill Points] bModifySkillPointsEarned = 0 ; show the value modifier amount in the (+) and (-) for skills, and show skills/specials above 10/100 bMoreDetailedStatsMenu = 0 ; calculate actor light levels (used for sneaking) more frequently bMoreFrequentNPCLightUpdates = 0 ; display radiation level to more decimal places bMorePreciseRadMeter = 0 ; significantly smoothens the right thumbstick deadzone curve for looking around bMoreResponsiveControllerAiming = 0 ; add mousewheel to scroll through hotkeyed weapons bMousewheelScrollsWeaponHotkeys = 0 ; move the ammo type label to under the ammo count bMoveAmmoTypeLabel = 0 ; allow movement during the open PipBoy anim bMoveDuringOpenPipboyAnim = 0 ; allow movement during VATS kill-cams bMoveDuringVATSPlayback = 0 ; adds a configurable movement penalty for when the player is moving backwards or aiming bMovementPenalties = 0 ; multithread the setup of the hacking words list to reduce lag when hacking a terminal bMultithreadedHackingMenu = 0 ; prevent opening the pause menu when switching the game via Alt-Tab bNoAltTabPause = 0 ; stops shooting earning the player ammo casings bNoAmmoCasings = 0 ; don't earn extra ammo when taking an NPCs weapon bNoAmmoFromTakingNPCWeapon = 0 ; scales AP regeneration while overencumbered bNoAPRegenWhileOverencumbered = 0 ; eliminate NPC speech distortion caused by head-wear bNoAudioDistortion = 0 ; stops dialog with NPCs being skipped automatically bNoAutoContinueDialog = 0 ; stops the container category titles being capitalized bNoCapitaliseContainerCategories = 0 ; prevents bans from casinos bNoCasinoBans = 0 ; don't reward XP for companion kills bNoCompanionKillXP = 0 ; hide NPCs on the compass ticks if you aren't in [Danger] bNoCompassPipsIfNotInDanger = 0 ; stop the messages when crippling/critical hitting an enemy bNoCrippleCriticalMessages = 0 ; don't damage melee weapons when hitting dead NPCs bNoDamageMeleeWeaponIfTargetDead = 0 ; prevent stuck projectiles despawning if you're facing them bNoDespawnVisibleStuckProjectiles = 0 ; prevent teammates from being disarmed in combat bNoDisarmCompanions = 1 ; prevent the unequip sound when the player dies bNoDropWeaponSoundOnPlayerDeath = 0 ; remove the movement penalty when holding a weapon bNoEquippedWeaponMovementPenalty = 0 ; skip the exit confirmation when clicking Quit Game in the main menu bNoExitConfirm = 0 ; don't allow exiting the hacking menu if an attempt has been made bNoExitHacking = 0 ; removes load screen backgrounds when exiting interiors bNoExteriorLoadScreens = 0 ; prevent fast travel if legs are crippled bNoFastTravelIfLegsCrippled = 0 ; don't progress time or hardcore needs when fast traveling bNoFastTravelTimeChange = 0 ; prevents the 'worn off' message for food items bNoFoodWornOffMessage = 0 ; set a minimum cost for buying free items (e.g. ammo casings) bNoFreeBarterItems = 0 ; prevent body part explosion sounds when entering cells bNoGibSoundWhenEnteringCells = 1 ; disallows grabbing of owned items bNoGrabOwnedItems = 0 ; remove the delay between hacking attempt bNoHackingRetryDelay = 0 ; prevent use of healing items in [Danger] bNoHealingInCombat = 0 ; prevents the hotkey wheel showing when holding a hotkey bNoHUDHotkeyPopup = 0 ; remove the black loading screen when loading an interior cell, and prevent actors being faded in bNoInteriorBlackLoadingScreen = 0 ; modify when good/bad karma messages and sounds occur bNoKarmaMessages = 0 ; removes the Quest Added sound when a cinematic killcam plays bNoKillcamKillSound = 0 ; disables the player being knocked over in godmode bNoKnockdownInGodmode = 0 ; stop the Location Discovered notification at the HUD bNoLocationPopup = 0 ; don't freeze the level of encounter zones when they are first visited bNoLockEncounterZoneLevels = 1 ; don't lock terminals after too many hacking attempts bNoLockFailedTerminals = 0 ; remove the LT/RT from the Pip-Boy texture when a controller is connected bNoLTRTOnPipboy = 0 ; disables the Map Marker Added popup bNoMapMarkerAddedPopup = 0 ; remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default) bNoMaxCasinoBet = 0 ; remove minimum distance companions are shown on the world map bNoMinCompanionMapDistance = 0 ; prevents the player being selected when clicking in console bNonSelectablePlayerInConsole = 0 ; prevent the pipboy idle (sway) anims playing bNoPipboyIdleAnims = 0 ; disallow use of the Pip-Boy during combat bNoPipBoyInCombat = 0 ; prevent opening the Pip-Boy menu when switching the game via Alt-Tab bNoPipboyOnAltTab = 0 ; don't show the Place/Remove marker when placing markers on the map bNoPlaceMarkerPopup = 0 ; remove the limit on the number of characters in the player's name bNoPlayerNameLimit = 0 ; disable player stagger animations when limbs are crippled bNoPlayerStaggerAnims = 0 ; remove the confirmation prompt when poisoning a weapon bNoPoisonConfirm = 0 ; remove quest added notification bNoQuestAddedPopup = 0 ; remove quest completed notification bNoQuestCompletedPopup = 0 ; stop the 'Quest Failed' message showing upon failing a quest, optionally only show if the quest was started bNoQuestFailedPopup = 0 ; prevent 'recurring' challenges from resetting their progress when completed bNoRecurringChallenges = 0 ; stops the crosshair turning red on enemies bNoRedCrosshairOnEnemies = 0 ; disables the reputation popups and messages bNoReputationMessages = 0 ; don't scale damage by NPCs based on their weapon condition bNoScaleNpcDamageByCondition = 0 ; don't scale armor damage resistance based on condition when worn by NPCs bNoScaleNpcDamageResistanceByCondition = 0 ; don't scale armor damage threshold based on condition when worn by NPCs bNoScaleNpcDamageThresholdByCondition = 0 ; stop the "Screenshot Created" message, optionally printing the message to console instead bNoScreenshotPopup = 0 ; stop scroll-wheel changing point of view from 1st->3rd or vice versa bNoScrollwheelPOVChange = 0 ; prevents damage from your own explosions bNoSelfExplosionDamage = 0 ; prevent consumption of books if skill level is already at 100 bNoSkillBooksAbove100 = 1 ; prevent the 'skill increased by 0' if reading a book with no bonus bNoSkillMessageIfIncreaseIsZero = 0 ; remove the skill requirement prefix from dialog topics bNoSkillTags = 0 ; disables sneak attack criticals bNoSneakAttacksCriticals = 0 ; show the scroll menu when clicking on a note in the PipBoy - requires Book Menu Restored bNoteMenuShowSeparateMenu = 0 ; suppress player turning anims to prevent the glide when stopping while turning bNoTurningAnim = 0 ; stop the "Actor is now unconscious" message bNoUnconciousMessage = 0 ; disallow targeting invisible enemies in VATS without EDE's perk bNoVATSTargetInvisible = 0 ; weapons always deal their max damage regardless of condition bNoWeaponConditionDamagePenalty = 0 ; delay XP popups till the end of combat bNoXPBarInCombat = 0 ; disable XP messages/sounds bNoXPMessages = 0 ; allows NPCs to disarm the player bNPCsCanDisarmPlayer = 0 ; allows NPCs to land sneak attack criticals on the player bNPCsCanSneakCritPlayer = 0 ; alert nearby NPCs when mines explode bNPCsDetectMineExplosions = 0 ; make crippling/killing an enemy mid-throw cause them to drop a live grenade bNPCsDropLiveGrenades = 0 ; allow NPCs to drop weapons on death even if they are not out bNPCsDropWeaponHolsteredWeapon = 0 ; make NPCs earn ammo casings when firing their weapons bNPCsEarnAmmoCasings = 0 ; adds hotkeys 0-9 to select options in the computers menu bNumberedComputerHotkeys = 0 ; adds hotkeys 0-9 to select options in the dialog menu (recommended use with VUI+'s numbered topics setting) bNumberedDialogHotkeys = 0 ; only allow waiting while sitting bOnlyAllowWaitWhileSitting = 0 ; scrolling only changes camera height if the 'Change View' key is held bOnlyChangeCameraHeightIfPOVKeyHeld = 0 ; open the PipBoy to the Inventory tab when using the PipBoy key bOpenPipboyToInventoryByDefault = 0 ; enable running and jumping for Action Points while over-encumbered bOverencumberedTweak = 0 ; add support for 'partial' reload anims when reloading with a non-empty clip bPartialReloads = 0 ; add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors bPatchUnseenCellName = 0 ; make clicking on the current holotape pause it, double tapping pause resets the holotape bPauseHolotapes = 0 ; automatically pause the game when a save is loaded bPauseOnSaveLoad = 0 ; require pressing reload N times to load N rounds for looping reload weapons bPerBulletLoopingReloads = 0 ; allow weapon attack speed perks to affect the unarmed fists weapon bPerksAffectFistWeaponSpeed = 0 ; holding shift allows picking a lock even if you have the key bPickLocksEvenWithKey = 0 ; allow picking locks of any level bPickLocksWithoutSkill = 0 ; alters the pickpocket formula to take into account item weight, target perception and detection value bPickpocketOverhaul = 0 ; allows pickpocketing items NPCs have equipped bPickpocketWornItems = 0 ; make using PipBoy light or holster hotkeys not take longer when time is slowed down bPipboyLightAndHolsteringIgnoreTimescale = 0 ; prevent the pipboy tab hotkeys (F1/F2/F3 by default) closing the pipboy bPipBoyTabHotkeysDontCloseMenu = 0 ; add an indicator whether the player placed marker is above or below if the marker is in another cell bPlacedMarkerHeightIndicator = 0 ; places map markers right at hovered locations bPlaceMarkersAtLocations = 0 ; stops player scale affecting melee damage bPlayerMeleeDamageIgnoresScale = 0 ; stops player scale affecting non-melee damage bPlayerNonMeleeDamageIgnoresScale = 0 ; stops popup menus moving the mouse to the center of the screen bPopupMenusDontMoveCursor = 0 ; allow wearing power armor without the Power Armor Training perk bPowerArmorNeedsNoTraining = 0 ; prevent screen blood effect if your hit body part is wearing power armor bPowerArmorPreventsScreenBlood = 0 ; wearing power armor scales fall damage (see [Power Armor]) bPowerArmorScalesFallDamage = 0 ; scale limb damage for hits on power armor for the player and NPCs bPowerArmorScalesLimbDamage = 0 ; remove the melee power attack delay while blocking bPowerAttackIfBlocking = 0 ; allow melee power attacks while overencumbered bPowerAttackWhileOverencumbered = 0 ; prevent sounds playing when walking through bushes bPreventBushPassthroughSounds = 0 ; prevent hitting NPC's weapons if they're holstered bPreventHittingHolsteredWeapons = 0 ; prevent scroll-wheel affecting windows outside NV bPreventInactiveWindowScrolling = 0 ; prevent the sNoFastTravelUndiscovered message when clicking on an undiscovered map marker bPreventNoFastTravelMessage = 0 ; prevent NPCs commenting when you knock over objects, look at locked containers etc. bPreventNPCComments = 0 ; prevent repairing items if not at a workbench bPreventRepairIfNotAtWorkbench = 0 ; place caps in merchant containers instead of their inventory when using repair services bPreventStealingCapsAfterRepair = 0 ; always show the perk screen when leveling up even if you have no points to assign bPreviewPerksOnLevelUp = 0 ; print vanilla debug errors to console bPrintErrorsToConsole = 0 ; print which mods are new when loading a save created without them bPrintNewModsOnLoad = 0 ; limit the quantity menu max count when transferring items that would overburden a companion bQuantityMenuRespectsCompanionCarryCap = 0 ; don't hide the quest/location added text in menus bQuestTextVisibleInMenus = 0 ; don't hide the quest/location added text while aiming bQuestTextVisibleWhileAiming = 0 ; pressing holster weapon while animations play will holster when the anims finish bQueueWeaponHolsteringWhileAnimsPlay = 0 ; add hotkeys to instantly equip the cross-hair and container selections bQuickUse = 0 ; allow selecting facial hair on female characters bRaceMenuAllowFemaleFacialHair = 0 ; don't rewind the radio if it's playing the same song when loading a save bRadioKeepPositionWhenLoading = 0 ; make songs quieter when static is playing near the edge of a radio's range bRadioStaticDecreasesSongVolume = 0 ; randomly alternate between cinematic/player view killcams bRandomizeKillcamMode = 0 ; allow reassigning all skill points when leveling up bReallocateSkillPointsOnLevelup = 0 ; shows recently killed NPCs on the compass until they have been moused over bRecentlyDeadNPCIndicator = 0 ; add an indicator that a challenge is recurring when viewed in the PipBoy bRecurringChallengeIndicator = 0 ; adds a configurable scale to all earned XP bReduceXP = 1 ; reloading with a full clips switches ammo type bReloadingWithFullClipSwitchesAmmoType = 0 ; change ammo types when reloading with no ammo bReloadingWithNoAmmoSwapsAmmoTypes = 0 ; make reload jams affected by reload speed multipliers bReloadJamsAffectedByAgility = 0 ; scale reload sound pitch and length based on the game time multiplier bReloadSoundsAffectedByTimescale = 0 ; allow reloading while firing anims play bReloadWhileFiring = 0 ; remember the bobby pin health between locks (works through saves) bRememberBobbyPinHealth = 0 ; stores/restores console history to ConsoleHistory.txt bRememberConsoleHistory = 0 ; store PipBoy scroll positions between sessions (per save) bRememberPipboyScrollPositions = 0 ; remember ammo type and count for all player weapons bRememberWeaponAmmos = 1 ; removes the chem worn off screen effect bRemoveChemWarnOffIMOD = 1 ; remove queued cripple/critical messages for dead NPCs bRemoveDeadNPCCrippleCriticalMessages = 0 ; remove the useless downloads button from the main menu bRemoveDownloadsButton = 1 ; prevents companions saying when they are injured, needing ammo, weapons etc. bRemoveFollowerTopics = 0 ; stops the landing animation playing bRemoveLandingAnim = 0 ; hides the quest objective text from the main HUD bRemoveQuestObjectiveAddedText = 0 ; remove the [HIDDEN] etc. label from the HUD bRemoveSneakLabel = 0 ; remove the damage buffer provided for weapons above 75% condition bRemoveWeaponDamageBuffer = 0 ; show the items a weapon/armor can be repaired with by holding ALT while opening the repair menu bRepairItemsPreview = 1 ; disallow repairing if repair skill is less than the weapon's skill requirement bRepairRequiresWeaponSkill = 0 ; scale initial health of crafted items based on repair skill bRepairScalesCraftingCondition = 0 ; earn XP when repairing items bRepairsRewardXP = 0 ; holding the jump button repeatedly jumps bRepeatJumping = 0 ; restore the '2' weapon hotkey bRestore2Hotkey = 0 ; use stimpaks to revive unconscious companions bReviveUnconsciousCompanions = 1 ; make right clicking the category change to the previous category in container/barter/recipe menus bRightClickChangesToPreviousContainerCategory = 0 ; heal robotic companions with scrap metal instead of stimpaks bRobotCompanionsHealWithScrapMetal = 1 ; only use the fActionPointsRunAndGunMult gamesetting when in combat bRunAndGunAPInCombatOnly = 0 ; adds an AP cost for running bRunningCostsAP = 0 ; scale movement speed when wading through water bRunSlowerInWater = 0 ; add a character selector for filtering the save/load menu bSaveCharacterSelector = 0 ; keep the pause menu open after saving bSavingDoesntClosePauseMenu = 1 ; scale the size of ashpiles depending on actor size bScaleAshpileSize = 0 ; multiply critical damage for all weapons bScaleCriticalDamage = 0 ; scale the camera/HUD shake caused by explosions bScaleExplosionShake = 0 ; scale the volume of background music during dialogue bScaleMusicVolumeDuringDialogue = 0 ; scale the player's melee distance bScalePlayerMeleeReach = 0 ; scale the volume of songs during dialogue bScaleRadioSongVolumeDuringDialogue = 0 ; holding shift decreases scope wobble at the cost of Action Points bScopeHoldBreath = 0 ; delay display of the scope overlay when aiming in, and optionally prevent scoped aiming while reloading bScopeVisibilityDelay = 0 ; adjust visibility of HUD elements while scoped bScopeVisibleAPHP = 0 ; allow selecting unavailable radios to use when back in range bSelectUnavailableRadios = 1 ; use a separate slider for horizontal/vertical sensitivity bSeparateHorizontalSensitivity = 0 ; holding shift ignores friendly NPCs when entering VATS bShiftIgnoresFriendlyVATS = 0 ; holding shift when taking a screenshot hides the menus bShiftScreenshotHidesMenus = 0 ; make the show quest notes button show notes for all started, non-completed quests bShowActiveQuestNotesShowsAllStartedQuests = 0 ; show a + beside ammo count if you have any alternate ammos bShowAlternateAmmoTypesAvailableInMenus = 1 ; show the total barter amount when the total is more than the merchant's caps bShowBarterTotalWhenOverSellLimit = 0 ; show book effects when viewing them in the PipBoy bShowBookEffects = 0 ; show faction currencies in the misc page for containers, and show Caps in the PipBoy misc tab bShowCurrencyInContainers = 0 ; show nearby doors on the compass bShowDoorsOnCompass = 0 ; add a button to sort/filter the inventory bShowInventorySortButton = 0 ; always show the nearest undiscovered location on the compass or map bShowNearestUndiscoveredLocation = 0 ; unhide quest items and armors with no DR or DT from the repair services menu bShowQuestAndNoDRDTItemsInRepairMenu = 0 ; show quest objectives when changing cells bShowQuestObjectivesOnCellChange = 0 ; show the sneak indicator while standing bShowSneakLabelWhileStanding = 0 ; show 'Use Password' on terminals if you have the password note bShowUsePasswordOnTerminalsWithNote = 0 ; show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3 bShowWeaponAmmoUseInMenus = 0 ; include weapon poison effects when viewing weapons in the PipBoy bShowWeaponPoisonEffects = 0 ; make melee/unarmed power attacks silent if sneaking bSilentSneakPowerAttacks = 0 ; Adds a ***-key 'Left-Alt' to instantly end the player death-cam bSkipDeathcamHotkey = 0 ; skips the main menu video once loading is finished bSkipIntroVideo = 0 ; skip the confirmation prompt when loading a save bSkipLoadSaveConfirmationPrompt = 0 ; skip the assign skill points screen if you have no points to assign bSkipSkillMenuIfNoPointsToAssign = 0 ; automatically unlock very easy locks when lockpick skill is maxed bSkipVeryEasyLocksAtMaxSkill = 1 ; skip to the vigor tester review page bSkipVigorTesterSpecialPages = 0 ; allow sleeping in owned beds bSleepInOwnedBeds = 0 ; sleep when waiting on chairs bSleepOnChairs = 0 ; allow sleeping/waiting in combat, midair or trespassing (configurable) bSleepWaitAnywhere = 0 ; show the wake time on the sleep/wait slider bSleepWaitSliderShowsWakeTime = 0 ; holding W will continually spin the slot machine bSlotsAutoSpinHotkey = 0 ; slowly regenerate breath when not underwater bSlowBreathRegen = 0 ; smooth the ironsights animation by interpolating between the non-aiming and aiming camera positions bSmoothIronsightsCameraTransition = 0 ; allow sneak attacks on enemies if you're undetected but not sneaking bSneakAttackWithoutCrouching = 0 ; only allow sneak attack criticals to the head bSneakCriticalsHeadshotsOnly = 0 ; only allow sneak attack criticals with melee weapons bSneakCriticalsOnlyMeleeWeapons = 0 ; allow melee/unarmed non-power attacks while sneaking - requires separate anims bSneakingDoesntForcePowerAttacks = 0 ; sort equippable ammo to the top of the inventory bSortEquipableAmmo = 0 ; sort the misc stats page of the Stats menu bSortMiscStats = 0 ; sort the level up menu perks bSortPerkMenu = 0 ; sort the PipBoy Notes tab bSortPipboyNotes = 0 ; sort the PipBoy Quests tab bSortPipboyQuests = 0 ; sort the pipboy repair menu bSortPipboyRepairMenu = 0 ; sort the recipe menu bSortRecipeMenu = 0 ; fix a vanilla bug where unavailable radios aren't sorted to the bottom of the list bSortUnavailableRadiosToBottom = 1 ; scale jump height based on character speedmult actor value bSpeedMultScalesJumpHeight = 0 ; fixes a bug where attack loop weapons would not play their attack sound when briefly stopped bSpinWeaponsSoundFix = 0 ; give projectile splash damage a chance to trigger bloody mess torso explosions bSplashDamageTorsoGibbing = 0 ; add support for the QuickLoad key in the Main/Pause menus bStartMenuQuickLoad = 0 ; show XP in the Stats Menu as a percentage bStatsMenuPercentageXP = 0 ; show the time remaining for temporary status effects in the Stats Menu bStatsMenuShowEffectTimeRemaining = 1 ; don't alert actors when stealing their items (excludes pickpocketing) bStealingSendsNoAlarm = 0 ; make the fThrowingStrengthPenalty gamesetting also affect grenades and mines bStrengthAffectsAllThrowables = 0 ; allow swapping ammo types while weapon is holstered bSwapAmmoWithWeaponHolstered = 1 ; swap the Y and Z keys bSwapKeyboardYZKeys = 0 ; synchronize the left/right item categories like in Fallout 4 bSynchronizeContainerCategories = 0 ; add hotkey Tab to go back in the start/pause menu bTabBackInStartMenu = 0 ; add hotkey Tab to close terminals bTabClosesTerminals = 0 ; show a confirmation message when taking all items from a container bTakeAllConfirmation = 0 ; show the 'Take All' button when viewing companion inventories bTakeAllInCompanionContainers = 0 ; makes holding shift talk to an npc instead of pickpocketing them while sneaking bTalkWhileSneakingIfShiftIsHeld = 0 ; allow targeting projectiles in VATS (does not support occlusion) bTargetProjectilesInVATS = 0 ; adjust the time the terminal menu fades out when closed with keyboard/controller bTerminalFadeTime = 0 ; gray out read terminal entries bTerminalGreyReadNotes = 1 ; adds hotkeys shift and right mouse button to instantly display the current terminal text bTerminalInstantDisplayHotkey = 0 ; allow clicking or pressing A to toggle keyboard/controller bToggleControllerIfAttackPressed = 0 ; toggle 1st person when readying a weapon, and 3rd when holstering bTogglePOVWhenHolsteringWeapon = 0 ; allows turning to 230 degrees from vanilla 180 and 360 degrees in third person bTurnFurtherWhileSeated = 0 ; scale look speed while aiming bTurnSlowerWhileAiming = 0 ; use the UK keyboard layout bUKKeyboard = 0 ; fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution bUltrawideSupport = 0 ; automatically unequip armor when it breaks bUnequipBrokenArmor = 0 ; allow unequipping weapon mods bUnequipWeaponMods = 1 ; add a * to the prompt for NPCs who haven't been spoken to bUnspokenNPCIndicator = 0 ; allow use of anim variants, similar to firing animation variants - requires both 1st and 3rd person anim files bUseAnimVariants = 0 ; automatically set an output file for the console bUseConsoleOutputFile = 0 ; set custom buy/sell multipliers for each item type bUseCustomBarterPriceMultipliers = 0 ; set how quickly scoped weapons zoom under [Scope Zoom] bUseCustomSniperZoomRate = 0 ; alter masked NPC audio distortion to be similar to Fallout 3 bUseFallout3AudioDistortion = 0 ; always use the first person sound when attempting to fire with an empty clip bUseFirstPersonEmptyClipSound = 0 ; allow use of WASD keys as arrows in menus, and space to accept bUseWASDAsArrowKeys = 1 ; show repair kits in the weapon repair menu bUseWeaponRepairKitsInRepairMenu = 1 ; gain XP when using keys on locks bUsingKeysRewardsXP = 0 ; show reload cost in the AP meter when queuing a VATS attack that will cause a reload bVATSAPDisplayIncludesReloadCost = 0 ; automatically target the head when entering VATS bVATSAutoTargetHead = 1 ; press the PipBoy key to instantly end the VATS killcam bVatsExitKey = 1 ; hip fire in VATS if you weren't aiming when entering it (does not affect accuracy) bVATSHipFire = 0 ; stop firing the current burst if the target is already dead bVATSStopBurstIfTargetDead = 0 ; allow targeting player projectiles in VATS bVATSTargetPlayerProjectiles = 0 ; use left/right dpad to cycle weapon hotkeys bWeaponCycleUpDownHotkeys = 0 ; spawn sparks and play impact sounds when equipped/holstered weapons are hit bWeaponImpactEffects = 0 ; don't allow equipping of weapons without the required strength and skill bWeaponRequirementsMatter = 0 ; keep weapon visible while in dialogue bWeaponVisibleDuringDialogue = 0 ; makes aid items weightless in non-hardcore bWeightlessAidItems = 0 ; makes items weightless, options for each category bWeightlessItems = 0 ; makes armor weightless while it is worn bWeightlessWornArmor = 1 ; worn power armor is weightless bWeightlessWornPowerArmor = 1 ; set the condition of the items returned from crafting (default is 80%) fCraftedItemHealthPct = 80.000000 ; date format for PipBoy and sleep/wait menu - 0: MM.DD.YY, 1: DD.MM.YY, 2: YY.MM.DD iDateFormat = 1 ; set the maximum number of NPC ticks on the compass, overriding the vanilla gamesetting iHUDMaxCompassNPCTicks = 0 ; sets the max player level and disables the hard-coded +5 per DLC iMaxCharacterLevel = 0 ; number of perk points in the Add Perks screen when leveling up to a 'perk-level' iPerksPerLevel = 2 [Container Respawn Warning] ; hide the warning on NPCs bHideOnNPCs = 0 ; warning message for respawning containers sWarningText = Storing items here seems unsafe. [Take All Confirmation] ; minimum number of items for the message to appear iMinItemCount = 10 ; confirmation message for taking all items sMessageText = Are you sure you want to take all items? [Repeated Activate Key] ; don't activate objects, only take items when the key is held bOnlyTakeItems = 0 [Screenshot Popup] ; print the message to console bPrintToConsole = 1 [Quest Marker] ; maximum exterior distance from which to show quest markers fMaxExteriorQuestMarkerDistance = 5000.000000 ; maximum interior distance from which to show quest markers fMaxInteriorQuestMarkerDistance = 1400.000000 [Karma Messages] ; prevent the evil karma message bRemoveEvilMessage = 1 ; prevent the evil karma sound bRemoveEvilSound = 1 ; prevent the good karma message bRemoveGoodMessage = 1 ; prevent the good karma sound bRemoveGoodSound = 1 ; ignore karma messages and sounds if the change in karma is below this value iKarmaDecreaseThreshold = 0 ; ignore karma messages and sounds if the change in karma is below this value iKarmaIncreaseThreshold = 0 ; prevent a bad karma sound if played within this time (in milliseconds) of another bad karma sound iRepeatKarmaSoundIgnoreTime = 0 [Cripple-Critical Messages] bPatchCripple = 1 bPatchCritical = 1 [Aiming Speed] ; remove melee penalty bPatchMelee = 1 ; remove non-melee penalty bPatchNonMelee = 1 [Audio Distortion] ; distorts all sounds bDeepFried = 0 [Scrollwheel POV] bDisableFirstToThird = 1 bDisableThirdToFirst = 1 [Sleep Wait] ; makes the wait time unaffected by the sgtm command bDontScaleWithTimescale = 1 ; show a message when waiting is prevented bSitWaitShowMessage = 1 ; show a message with the current time when waiting is prevented bSitWaitShowTime = 0 iWaitTimeMS = 300.000000 sSitToWaitMessage = You cannot wait while standing! [No Pipboy In Combat] bAllowPipboyUsingActionPoints = 0 bShowMessage = 1 iPipboyAPCost = 50 ; message shown if opening the pipboy isn't allowed sNotAllowedMessage = You cannot use your PipBoy in combat! ; message shown if you don't have enough Action Points sNotEnoughAPMessage = Not enough AP to use PipBoy in combat! [Jumping Costs AP] bJumpWithoutEnoughAP = 1 iJumpAPCost = 20 [Combat XP] iCombatXPDelayMS = 3000 [NPC Names] ; show names on dead NPCs even if they haven't spoken to the player bShowNameOnDeadNPCs = 1 [No Skill Tags] ; add a % symbol for percentage based skill checks (TTW) bAddPercentSymbol = 0 ; don't show 'Speech Successes' and 'Speech Failures' in stats menu and challenge update corner messages bHideMiscStats = 0 ; don't show XP bar for XP earned in dialogue bNoXPPopupInDialogue = 0 ; remove the [SUCCESS] and [FAILED] responses bRemoveFailedSuccessText = 1 ; remove red outline on dialog options that would fail bRemoveRedOutline = 1 ; setting: 0 keeps the entire skill tag, 1 removes the tag, and 2 keeps the skill but not the number, i.e. [Speech] iRemoveTags = 1 [Slower Backpedaling] iAimSpeedPercentage = 70.000000 iBackLeftSpeedPercentage = 75.000000 iBackRightSpeedPercentage = 75.000000 iBackSpeedPercentage = 60.000000 iFrontLeftSpeedPercentage = 100.000000 iFrontRightSpeedPercentage = 100.000000 iLeftStrafeSpeedPercentage = 100.000000 iMeleeAimSpeedPercentage = 70.000000 iReloadOrJamSpeedMultiplier = 100.000000 iRightStrafeSpeedPercentage = 100.000000 [Hardcore Tweaks] ; use hardcore ammo weight bAmmoWeight = 1 ; make (hired) companions essential bEssentialCompanions = 0 ; make sleeping heal the player bSleepingHeals = 0 [Over Encumbered] ; always allow running but continue to drain AP bAllowRunWithoutEnoughAP = 0 bJumpWithoutEnoughAP = 1 bRemoveEncumbranceMessage = 0 ; scale the AP drain based on the degree of encumbrance bWeightBasedAPPenalty = 0 ; speed multiplier applied while running overencumbered fRunSpeedMult = 1.000000 iAPDrainCost = 1 iAPDrainIntervalMS = 100.000000 iJumpAPCost = 5 [No Quest Failed] ; stop the "Quest Failed" message only if the quest wasn't started bQuestFailedOnlyIfStarted = 0 [Menu WASD] ; always allow movement with the WASD keys by ignoring WASD + E XML hotkeys bAlwaysAllowWASD = 1 ; defaults the selection to be on the right hand container bContainerDefaultToRightSide = 0 ; automatically highlight the 'Continue' option at the main menu bHighlightContinueAtMainMenu = 0 ; stops the inventory selection disappearing when activating an item bInventorySelectionAlwaysVisible = 1 ; make pressing up/down while at the top/bottom of a container jump to the bottom/top bListWraparound = 0 ; holding alt moves the map menu, up/down zooms bMapMenuWASD = 1 ; using map menu WASD resets the selection reticle to the center of the screen bMapMenuWASDCentersSelectionReticle = 1 ; stops the space-bar key closing container menus bNoSpaceClosesContainer = 1 ; make the 'E' key behave like space-bar in menus bSelectWithEKey = 0 ; holding shift scales the arrow key scroll speed in containers bShiftScalesContainerArrowKeys = 1 ; holding shift scales the zoom speed bShiftScalesMapZoomSpeed = 1 ; holding shift scales the mouse-wheel scroll by 4 for all menus bShiftScalesMousewheel = 0 ; make tab return to the Inventory rather than closing the PipBoy for the Weapon Mod and Repair menus bTabReturnsToInventory = 1 ; holding a WASD key repeats the action, as with the arrow keys bWASDKeysRepeat = 1 [Compass Height Indicator] iHeightThreshold = 200 [Player Placed Marker] ; use glow_hud_compass_pc_marker_door.dds for doors bUseDoorIcon = 1 [Unvisited Cell Indicator] ; show a + on respawned cells bPatchRespawnedCellName = 0 ; show a * on visited cells bShowVisitedCellsPrompt = 0 ; show a * on unvisited cells bUnnameUnvisitedCells = 0 [Entering VATS Costs AP] ; charge AP if exiting VATS without selecting a target bChargeOnVATSNoTargetsExit = 0 ; only charge AP if there were no targets found bFailOnly = 0 bNoVATSIfNotEnoughAP = 1 iEnterVATSAPCost = 10 [Charged Attacks] ; prevent power attacks if you don't have enough AP bPreventIfNotEnoughAP = 0 ; extra action points per point of weight for the current weapon fChargedAttackWeaponWeightAPMult = 2.000000 ; base AP cost for charged attacks iChargedAttackAPCost = 5 ; max AP cost for charged attacks iChargedAttackAPCostMax = 30 [Scope Zoom] ; also zoom out at the modified rate bZoomOutAtSameRate = 0 ; rate at which scoped weapons will zoom in, vanilla is 0.25, setting to 0 zooms instantly fScopeFOVTimeChange = 0.250000 [Quick Use] ; adds support for books bBookSupport = 0 ; add a hotkey 'F' to use the selected item in a container (excludes armor) bContainerHotkey = 0 ; right clicking an inventory item in a container will use the item (excludes armor) bContainerRightClick = 0 ; show the Book Menu when shift activating notes - requires Book Menu Restored bNoteSupport = 0 ; holding shift will equip/use the cross-hair item during gameplay bRealtimeQuickUse = 1 ; show item stats e.g. DPS, DAM, DT and DR bShowItemStats = 1 ; show 'Re-read' on the prompt for notes that have already been read bShowReReadOnSeenNotes = 0 [Quest Added] ; hides the quest completed objective text bHideCompletedObjectivePopup = 0 [Console] ; max number of commands to store iSentHistoryMaxSize = 200 [VATS Exit Key] ; instantly end the vats playback rather than waiting for the current action to end bInstantEnd = 1 [Terminal Exit] ; locks out of the terminal if exiting after making an attempt bFailOnEarlyExit = 0 [Better Autowalk] ; allows backwards autowalking bAllowBackwardsAutowalk = 0 [Barter Prices] ; don't scale the price of purified water bConstantPurifiedWaterPrice = 0 fBuyMultAid = 1.000000 fBuyMultAmmo = 1.000000 ; buy multipliers fBuyMultArmor = 1.000000 fBuyMultMisc = 1.000000 fBuyMultWeapon = 1.000000 fBuyMultWeaponMod = 1.000000 fSellMultAid = 1.000000 fSellMultAmmo = 1.000000 ; sell multipliers fSellMultArmor = 1.000000 fSellMultMisc = 1.000000 fSellMultWeapon = 1.000000 fSellMultWeaponMod = 1.000000 [Hit Shader] bOnlyDisableInGodmode = 0 [Flycam] ; adds the hotkey 'reload' to enable a smooth camera bSmoothCamera = 1 ; speed multiplier applied while aiming fAimSpeedMult = 0.500000 ; rotation speed multiplier (Z and C keys) fRotateSpeedMult = 1.000000 ; speed multiplier applied while running fRunSpeedMult = 2.000000 ; multiplier for scroll-wheel affecting fly speed fScrollSpeedScale = 1.000000 [Lockpick] ; reset the current bobby pin health when failing to force a lock bLockpickForceResetPinHealth = 0 ; prevent use of Lockpick Menu with no bobby pins bPreventUseLockWithNoBobbyPins = 1 sBobbyPinBreakMessage = The Bobby Pin has been broken. [Dialog Hotkeys] ; display list numbers for topics in dialog bPrependDialogNumberHotkeys = 0 ; add hotkey 'Tab' to select the last option bTabClicksLastTopic = 0 [Controller Deadzone] ; deadzone value, set above zero if your character moves without the sticks being moved iControllerDeadzone = 0 [Skill Points] ; skill points per intelligence fPointsPerInt = 0.500000 ; base skill points to be added before Intelligence bonus iSkillPointBase = 10 [Dialog Hide Mouse] ; only hide the cursor while the NPC is talking bOnlyWhenNPCSpeaks = 0 [Adjustable Zoom] ; only allow zooming with binoculars bBinocularsOnly = 0 ; resets the current zoom when changing weapons bResetZoomOnWeaponChange = 1 ; apply smoothing to the change in zoom bSmoothScrollZoom = 1 ; allow zooming on non-scoped weapons bZoomableNonScopedWeapons = 0 ; maximum scope FOV (min-zoom) fMaxFOV = 75.000000 ; maximum multiplier applied to weapon FOV (min-zoom) fMaxFOVMult = 10.000000 ; minimum scope FOV (max-zoom) fMinFOV = 7.500000 ; minimum multiplier applied to weapon FOV (max-zoom) fMinFOVMult = 0.000000 ; multiplier applied to zoom rate while shift is held fShiftZoomModifier = 2.000000 ; rate at which weapons are zoomed fZoomRate = 0.025000 ; resets the current zoom if unscoped for this long, set to 0 to disable iScopeResetTimeMS = 0 ; key to zoom in iZoomInKey = 0 ; key to zoom out iZoomOutKey = 0 [Hold Breath] ; only allow holding breath if you have the required weapon skill bRequireWeaponSkill = 0 ; only allow holding breath if you have the required weapon strength bRequireWeaponStrength = 0 ; wobble multiplier while breath is held fScopeHoldBreathWobbleMult = 0.100000 ; keyboard key to hold breath iHoldBreathKey = 42 ; AP cost for holding breath iScopeHoldBreathAPDrain = 2 ; time between decreasing AP iScopeHoldBreathAPDrainIntervalMS = 80.000000 [Night Vision] ; enables night vision during the day bAllowNightVisionDuringDay = 0 ; default state for night vision toggle bDisableVisionByDefault = 0 ; sound to play when disabling night vision sToggleOffSound = UIPipBoyLightOff ; sound to play when enabling night vision sToggleOnSound = UIPipBoyLightOn [Power Armor] ; only affect the player bPlayerOnly = 0 ; fall damage multiplier when wearing Power Armor fFallDamageMult = 0.000000 [Double Reload Swaps Ammo Type] ; pressing Reload additional times will swap the ammo type bAllowMultipleQuickChanges = 1 ; time in milliseconds that the Reload key must be pressed within to swap ammo types iAmmoSwapTimeMS = 200 [Agility Scales Movement Speed] ; scale NPC movement speeds bNPCs = 1 ; scale player movement speeds bPlayer = 1 ; additional movement multiplier per agility point fAgilityMovementSpeedMult = 0.020000 [Weapon Requirements Matter] ; ignore strength requirement for weapons that aren't of type 2HL or 2HH bIgnoreNonHeavyStrengthRequirement = 0 ; ignore skill requirement bIgnoreSkillRequirement = 0 ; ignore strength requirement bIgnoreStrengthRequirement = 0 ; ignore requirements for throwables and mines bIgnoreThrowables = 0 sSkillAndStrengthRequiredMessage = You are too weak and inexperienced to use this weapon. sSkillRequiredMessage = You are too inexperienced to use this weapon. sStrengthRequiredMessage = You are too weak to use this weapon. [Hacking] ; prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7) bCompactGuesses = 0 ; turn incorrect guesses into ..... bMarkGuessesAsDuds = 0 ; prevent attempts at guessing the same word bNoAllowRepeatWords = 1 ; make 'Dud removed.' ignore guessed words (unless they're the only words left) bNoRemoveGuessedWords = 0 ; prevent single character attempts, i.e. clicking on "/" won't use an attempt bNoSingleCharacterAttempts = 1 ; don't print the clicked on string with the "Dud removed" and "Allowance replenished" messages bNoSpecialInputPrinting = 0 ; make scrolling to the edge of the screen wrap around to the other side bOverscroll = 0 ; remove a dud instead of replenishing allowance if allowance is already full bRemoveDudIfAllowanceFull = 1 ; give a bonus number of guesses instead of replenishing to the max attempts iAllowanceReplenishedBonus = 0 [Logging] ; print vanilla errors bGeneralErrors = 1 ; print general messages bGeneralMessages = 0 ; print havok errors bHavokErrors = 0 ; print 'Old hkpRigidBody' errors bHavokOldRigidBodyErrors = 0 ; print save/load errors bSaveLoadErrors = 0 [Hide Misc Items] ; show Sunset Sarsaparilla Star caps bDontHideStarCaps = 0 [Pickpocket Overhaul] ; only lose karma when pickpocketing from non-hostile NPCs bPickpocketKarmaFriendlyNPCsOnly = 0 ; only lose karma when reverse pickpocketing if it's a live explosive bReversePickpocketPenaltyLiveGrenadesOnly = 0 ; gain XP from successful pickpocketing bRewardXP = 0 ; add the pickpocket success chance to the bottom of the container menu bShowPickpocketSuccessRate = 0 fBaseChance = 40.000000 fDetectionValueMult = 0.100000 fItemValueMult = 0.015000 fItemWeightMult = 1.500000 fPlayerAgilityMult = 0.000000 fPlayerLuckMult = 0.000000 fPlayerSneakMult = 0.900000 fTargetPerceptionMult = 8.000000 ; multiplier applied to items that are currently worn fWornItemChanceMult = 1.000000 ; message shown at the bottom of the container menu sSuccessMessage = Success Rate: %d%% [Repair] ; XP rewarded for repairing items iRepairRewardXP = 1 [Kill AP Reward] ; AP rewarded for kills iKillRewardAmount = 0 [Region Names] ; show the name of map markers when approaching them bRegionNamesUpdateNearMapMarkers = 0 [Companion Kill XP] ; companion hits count towards the iXPDeathRewardHealthThreshold after the player has hit the NPC bCompanionHitsCountAfterPlayerDamage = 1 [Reputation] ; prevent the top left corner messages when gaining reputation bHideGainMessages = 1 ; prevent the top left corner messages when losing reputation bHideLossMessages = 1 ; prevent gain popup and message only if already at the max reputation and if the change was not from a script command bHideNonScriptedGainsIfAtMax = 0 ; prevent loss popup and message only if already at the min reputation and if the change was not from a script command bHideNonScriptedLossesIfAtMin = 0 ; prevent the popup menus bHidePopups = 1 [VATS] ; hold shift to show friendlies in VATS bHideFriendliesByDefault = 1 [Compass] ; show enemies who are firing on the compass bShowFiringEnemies = 0 [Clip Rounds] ; show the total ammo count instead of clip/remaining bShowTotalRemaining = 0 [Inventory Button] ; add the button/hotkey to Barter bBarter = 1 ; add the button/hotkey to Containers bContainer = 1 ; add the button/hotkey to the PipBoy bPipBoy = 1 ; brighten the sort button icon while sorting/filtering is active bUseAlphaForEnabledIndicator = 0 ; weight under which items will be hidden for hide weight modes fHideWeightThreshold = 0.000000 ; hotkey for cycling button modes iControllerCycleModeKey = 17 ; hotkey for controller mode (see readme for keys) iControllerHotkey = 18 ; bitfield of which modes to hide, see readme for details iHideModeFlags = 0x0 ; button mode, see readme for details iMode = 0 [Overencumbered AP] ; apply the scale to AP regen only if the player is moving bWhileMovingOnly = 0 ; scale applied to the Action Points regen rate while overencumbered fOverencumberedAPRegenScale = 0.000000 [Detected By Whom] ; names to show (maximum of 8) iMaxNameCount = 5 sActors = [Detected by %d actors] sDetected = [Detected by: sOthers = %sand %d other%s] sPlural = s [Reduced XP] ; don't ceil the earned XP, storing the fractional component in the cosave bPreventRounding = 1 ; multiplier applied to XP, the result is rounded up fXPMultiplier = 0.700000 [Running Costs AP] ; always allow running but continue to drain AP bAllowRunWithoutEnoughAP = 0 ; only decrease action points when running while in combat bInCombatOnly = 0 ; base action points cost fAPDrainCostBase = 2.000000 ; action point regen multiplier while moving fAPRegenMult = 1.000000 ; endurance multiplier, formula is "iAPDrainCostBase + fRunAPEnduranceMult * (Endurance - 5)" fRunAPEnduranceMult = 0.150000 ; time between AP reductions iAPDrainIntervalMS = 100.000000 [Wait Key] ; time required to hold the wait key before showing the wait menu iKeyHoldTimeMS = 1000 [Place Marker Popup] ; right clicking always places the map marker, holding shift and right clicking removes it bPlaceMarkerShiftToReset = 0 [Activate Key] ; prevents auto-pickup of items that would encumber the player, unless the player is already encumbered bAutoPickupEncumbranceThreshold = 0 bContainers = 0 bCrafting = 0 bFurniture = 1 ; delay stealing the first item within an interval bStealing = 0 ; automatically take items while the activate key is held bTakeItemsWhileKeyHeld = 0 bTerminals = 0 bWater = 1 ; time the key must be held before activating iActivateKeyHoldTimeMS = 200 ; time the key must be held before taking items iActivateKeyTakeItemsHoldTimeMS = 300 ; interval (in milliseconds) after stealing where no delay is required to steal again iStealTimerMS = 10000 [Sleep Wait Anywhere] bCombat = 1 bInRadiation = 1 bMidair = 1 bTakingDamage = 1 bTrespassing = 1 bUnderwater = 1 [Interior Transition] bFadeIn = 1 [Armor Condition Penalty] ; scale applied to DR/DT when below the condition threshold fScale = 1.000000 [Computer Hotkeys] ; display list numbers for menu options bPrependOptionNumber = 0 [Ultrawide Support] ; fov scale applied to menus and scope zoom, vanilla is 0.75 fMenuFOVScale = 0.997200 [Manual Reload] ; automatically reload semi-fire weapons bAutoWeaponsOnly = 0 ; play the empty clip sound when the clip is emptied for automatic weapons bAutoWeaponsPlayEmptyClipSound = 1 ; prevents the automatic reload when ammo is picked up and your weapon is empty bNoReloadOnAmmoPickup = 1 ; prevents the firing animation when the clip is emptied bPreventFiringAnimWhenEmpty = 1 ; reload when trying to fire with an empty clip bReloadWhenFiringWithEmptyClip = 0 ; weapons with clips this size and below will reload automatically iAutoReloadClipSizeThreshold = 0 [Map Hotkey] ; bring up the local map when in an interior bShowLocalMapInInteriors = 0 [Water Breath] ; show the breath meter when not underwater bShowBreathMeterOutOfWater = 1 ; rate at which breath is restored to max fBreathRegainRate = 0.200000 [Note Menu] ; require the shift key to be held to show the note menu bRequireShiftHeld = 0 [Turn Speed] ; scale applied to X axis rotation while aiming fAimingScaleX = 0.600000 ; scale applied to Y axis rotation while aiming fAimingScaleY = 0.600000 [Weightless Worn Power Armor] ; make power armor only weightless for player/teammates if they have the Power Armor Training perk bRequirePowerArmorTraining = 0 ; make power armor helmets only weightless if torso power armor is also equipped bRequireTorsoArmorForWeightlessHelmet = 0 ; multiplier applied to worn power armor weight fWeightMult = 0.000000 [Weightless Worn Armor] ; multiplier applied to worn armor weight fWeightMult = 0.000000 [Robot Companion Healing] ; base health restored per scrap metal fBase = 30.000000 ; bonus health restored per player repair skill fRepairMult = 0.250000 ; bonus health restored if the player has the robotics expert perk fRoboticsExpertBonus = 20.000000 [Screenshot Format] ; copies the screen-shot to the clipboard bCopyToClipboard = 1 ; jpg quality (0-100) iJpgQuality = 100 ; tiff color depth iTiffColorDepth = 32 ; format - jpg, tiff, bmp, png sExtension = Jpg ; tiff compression - None, Rle, LZW sTiffCompression = None [Mod Console Prints] ; prepend the script ID instead of the mod name bIncludeScriptID = 0 ; timestamp format sTimeFormat = [%02d:%02d:%02d.%04d] %s [Radio Volume] ; multiplier applied to song volume when in conversation fDialogueSongVolumeMult = 0.200000 [Music Volume] ; multiplier applied to music volume when in conversation fDialogueMusicVolumeMult = 0.200000 [Item Commands] ; refresh the inventory menu when calling the commands from console bRefreshInventory = 1 [Weapon FOV] ; only disable the weapon FOV for weapons that have iron-sights bExcludeNonSightedWeapons = 0 [Critical Hits] ; multiplier applied to weapon damage for critical hits fCriticalDamageMult = 1.000000 [Equip Last Weapon Hotkey] ; ignore non-melee weapons with no projectiles bIgnoreNonDamageWeapons = 0 ; don't set the last equipped weapon to be a thrown weapon bIgnoreThrowables = 0 ; add mousewheel to change weapons bMousewheelSupport = 0 [Cookable Grenades] ; always throw grenades the same distance regardless of time held bDisableGrenadeDistanceIncrease = 1 ; overcooked grenades will explode in your hand bOvercookedGrenadesExplode = 1 ; play a sound every second a grenade is held bPlaySound = 1 ; play the sound for the last 3 seconds of the timer bTimerCountdown = 1 ; minimum detonation timer for thrown grenades fMinGrenadeTimer = 0.000000 ; editor ID of the sound to play sSoundName = WPNThisMachineReloadPt3 ; editor ID of the sound to play for the final second when using countdown sSoundNameAlt = WPNThisMachineReloadPt1 [Menu Search] bBarterMenu = 1 ; clear the input string when focusing the search-bar bClearInputWhenReopeningSearch = 1 bContainerMenu = 1 bInventoryMenu = 1 bLevelUpMenuSearch = 1 bMapMenu = 1 ; include completed objectives in search bQuestIncludeCompletedObjectives = 1 ; also search objective text when filtering quests bQuestIncludeObjectives = 1 bRecipeMenuSearch = 1 ; refresh the menu when closing the search - set to 0 if you want to use keyboard hotkeys to navigate the filtered menus bRemoveFilterWhenClosingSearch = 1 bSaveMenuSearch = 1 bStatsMenu = 1 [Console Output] ; filename for the console output sFilename = ConsoleOut.txt [Book Effects] ; prefix before the 'Skill +1' text shown under Effects sPrefix = Permanent [Smooth Iron Sights Camera] ; time taken to transition between the camera positions iAimTransitionTimeMS = 225.000000 ; which easing function will be applied to the movement (listed in the readme) iEasingFunction = 1 [Disable Needs Messages] bDehydration = 1 bHunger = 1 bRadiation = 1 bSleep = 1 [Recently Dead NPC Indicator] ; only show actors damaged by the player bPlayerDamagedOnly = 0 ; only show actors killed by the player or companions bPlayerOrTeammateKillsOnly = 0 ; lifetime for dead NPC ticks iDeadActorMaxTimerMS = 0 ; red/green/blue color in hexadecimal, e.g. 0xFF0088 uRGB = 0x7f7f73 [Companion HUD Color] ; red/green/blue color in hexadecimal, e.g. 0xFF0088 uRGB = 0xffffff [No Firing Delay] ; ignores the need for heavy weapons to spin up before firing bIncludeHeavyWeapons = 1 [Blood Splatters] ; minimum health damage of an attack for blood splatters to show fMinHealthDamage = 2.000000 [Weightless Items] bAid = 1 bAmmo = 1 bArmor = 1 bMisc = 1 bWeapons = 1 [XP Formula] fXPLevelDifferenceScale = 2.000000 iXPRewardBase = 16 [Colored HUD Bars] ; threshold ratio of current/max Action Points for coloring AP bar red fRedActionPointsThreshold = 0.330000 ; threshold ratio of current/max Health for coloring HP bar red fRedHealthThreshold = 0.330000 [Note Sorting] ; sorting mode, see readme for details iNoteSortingMode = 0 [Quest Sorting] ; show active quest at the top of the list bActiveFirst = 0 ; sorting mode, see readme for details iQuestSortingMode = 0 [Perk Sorting] ; sorting mode, see readme for details iPerkSortingMode = 0 [Recipe Sorting] ; sorting mode, see readme for details iRecipeSortingMode = 3 [Extra Console Details] ; show the current cell editor ID bCellEditorId = 1 ; show the current cell name bCellName = 1 ; show the mesh path of the selected ref bMeshPath = 1 ; show the extra details from ToggleFullHelp (attached scripts etc.) bUseFullHelp = 0 [NPC Damage] ; multiplier for damage dealt by companions to NPCs fDamageByTeammateMult = 1.000000 ; multiplier for damage dealt to companions by NPCs fDamageToTeammateMult = 1.000000 ; damage multiplier for NPCs hitting each other fNPCToNPCDamageMult = 1.000000 [Weapon Modding] ; allow applying weapon mods even if you don't have them bDebug = 0 ; hide the mod button for non-modifiable weapons bHideModButtonForNonModdableWeapons = 0 ; show unowned weapon mods bItemModMenuShowUnownedMods = 0 ; only allow weapon modding if at a workbench bRequireWorkbench = 0 ; editor ID of the sound to play when removing weapon mods sRemoveItemModSound = UIItemGunsSmallUp [Subtitles] ; distance to show subtitles from - vanilla is 500 units fSubtitleDistance = 1000.000000 [Scoped Weapons] ; forces the 'uses 1st person iron sights anims' flag on all weapons bAlwaysShowWeaponAnimation = 0 ; delay scopes in 3rd person bDelayInThirdPerson = 0 ; aim out while reloading or weapon jams bStopAimingWhileReloading = 0 ; required aiming time before the scope overlay is shown iScopeVisibilityDelayMS = 150.000000 [Message Times] ; time the 'added to inventory' message is shown (in seconds) fAddItem = 1.000000 [RGB Sliders] ; make terminals copy the HUD color bTerminalsUseHUDColor = 0 [Respawned Cell Indicator] ; color respawned cells in red bColorRespawnedCells = 1 ; color unvisited cells in white bColorUnvisitedCells = 1 [Critical Hits Gib] ; prevent non-critical hits exploding or dismembering limbs bOnlyCritsGib = 0 [Barter Items] ; cost for buying items with no value (e.g. ammo casings) fFreeItemCost = 1.000000 [Remember Weapon Ammos] ; remember ammo count as well as type for all weapons bIncludeCount = 1 ; forget stored ammo/type when weapons are dropped or transferred bInventoryOnly = 1 [SPECIAL Points] ; number of SPECIAL points to allocate iNumPointsToAllocate = 35 [Unsafe Fast Travel] ; show a warning when traveling from restricted areas bShowWarning = 1 [Weapon Hotkeys] ; use the name of the bound hotkey on the wheel instead of 1/2/3... bUseKeybindsOnLabels = 0 ; scancode of the keyboard hotkey iSecondSlotKey = 3 [Hacking Formula] ; base word length fBaseWordLength = 4.000000 ; characters removed from answer if you have the computer whiz perk fComputerWhizLengthBonus = 0.000000 ; multiplier applied on difficulty before adding to word length fDifficultyWordLengthMult = 2.000000 ; characters added to answer if terminal ref ID is odd fOddTerminalIDBonus = 1.000000 ; max guesses iMaxAttempts = 4 ; max answer length (maximum 12) iMaxWordLength = 12 ; min guesses iMinAttempts = 4 ; min answer length (minimum 2) iMinWordLength = 4 [Compass Doors] ; scale the door icon's alpha based on distance to the player bFadeIconByDistance = 0 ; color visited cells bVisitedIndicator = 1 ; max distance to show doors in exteriors iExteriorMaxDistance = 2750 ; max distance to show doors in interiors iInteriorMaxDistance = 1750 ; visited cell red/green/blue color in hexadecimal, e.g. 0xFF0088 uVistedRGB = 0x7f7f73 [Melee Locational Hits] ; use hit multiplier for attacks by NPCs on the player bNonPlayerAttacks = 1 ; use hit multiplier for NPC-NPC attacks bNpcToNpcAttacks = 1 ; use hit multiplier for attacks by the player bPlayerAttacks = 1 [Scope HUD Visibility] ; visibility flags, see readme or in-game menu for more information iFlags = 0xb [Alt Levelup Sound] ; Play sSoundA every iLevelA levels iLevelA = 5 ; Play sSoundB every iLevelB levels iLevelB = 10 ; editor ID of sound to play every iLevelA levels sSoundA = MUSMysteriousStrangerA01 ; editor ID of sound to play every iLevelB levels sSoundB = MUSMysteriousStrangerA02 [Holdable Throwables] ; allow holding mines before throwing them bMineSupport = 1 [Anim Variants] ; allow aim/aimIS variants bAims = 0 ; allow equip/unequip variants bEquips = 0 ; allow reload variants bReloads = 1 [Water Scales Movement Speed] ; max movement speed penalty when wading through water fWadingMovementMult = 0.000000 [Agility Affects Jump Height] ; multiplier added per agility point above 1 fAgilityMult = 0.050000 [Disable XP Messages] bDisarmMines = 1 bDiscoverLocation = 1 bHacking = 1 bKills = 1 bLockPick = 1 bRewardXPCommand = 1 bSpeechChallenges = 1 [Interior Fog Remover] ; distance over which far fog is removed - setting too low will cause visual bugs in some caves fFogFarDistanceThreshold = 2700.000000 [Key XP Reward] ; multiplier applied to lock reward XP fLockRewardXPScale = 1 ; base XP rewarded for using a key on a container/door iUseKeyRewardXP = 0 [VATS Uses Weapon Distance] ; maximum range to check for targets fMaxDistance = 5000.000000 ; minimum range to check for targets fMinDistance = 1500.000000 ; multiplier applied to the weapon's max range fRangeMult = 1.200000 [Combat Sounds] ; minimum time between player pain sounds (in ms) iMinPlayerPainSoundIntervalMS = 10000 [Detection Light Timer] ; time between updates (in seconds), vanilla is 3 seconds fIntervalTimer = 0.250000 [Show Closest Location] ; show the closest undiscovered location on the compass bCompass = 1 ; show the closest undiscovered location on the map bMapMenu = 1 [Item Cycle Keys] ; ignore weapons if you don't have any ammo bSkipEmptyWeapons = 1 ; ignore armors/aid etc. bWeaponsOnly = 1 [Lockpick Menu Movement] ; base speed for left/right keyboard movement fBaseSpeed = 8.000000 ; scale while ctrl is held fCtrlScale = 0.400000 ; scale while shift is held fShiftScale = 2.500000 [Unequip Broken Armor] ; UI message when armor breaks sArmorBreakMessage = Your %s has broken [Character Selector] ; text to display in the Save/Load menu while character filter isn't applied sAllText = Characters [Current Weapon Hotkey] ; pressing the weapon key for an already equipped weapon will do nothing bDontHolsterWeapon = 0 [Improved Race Menu] ; prevent the player swaying while in the menu bNoAnims = 0 ; scale the camera X direction movement speed fPanXScale = 1.000000 ; scale the camera Y direction movement speed fPanYScale = 1.000000 [Map Marker Factions] ; only show location reputations if you have reputation with that faction bRequireReputation = 0 [Living Anatomy] ; show the targeted NPC's healthbar even if they have max health bAlwaysShowHealth = 0 [Synchronized Container Categories] ; prevent the category automatically changing when transferring the last item in a category bPreventSwitchWhenEmptyingCategory = 0 [Lockpick/Hacking Messages] ; message shown if hacking requirements aren't met sHackingMessage = You have %d/%d science skill required to hack this terminal. ; message shown if lockpick requirements aren't met sLockpickMessage = You have %d/%d lockpick skill required to pick this lock. [Slope Climbing] ; maximum angle while automove is enabled fAutoWalkAngle = 85.000000 ; maximum jumping angle fJumpAngle = 75.000000 ; maximum walking angle in degrees, vanilla is 47 fWalkAngle = 60.000000 [Place Marker At Location] ; add support for doors on the local map bLocalMapDoors = 0 [SPECIAL Caps Skills] ; multiplier applied to luck fLuckMult = 0.500000 ; base value fSkillBase = 50.000000 ; multiplier applied to SPECIAL skills fSPECIALMult = 5.000000 ; max value for skills iSkillCap = 100 [Skill Books] ; message shown when trying to read a book at max skill sReadBookSkillTooHighMessage = Your %s skill is maxed out. [Fast Travel Costs Items] ; editor ID of the item or formlist to remove an item from instead of nuka cola sItemEditorID = ; message shown when items are removed upon fast travel sItemRemovedMessage = %s removed ; message shown when trying to fast travel without the required items sItemRequiredMessage = You need limited edition Nuka-Cola bottles to fast travel! [Fast Travel Crippled Limbs] sLimbsCrippledMessage = You cannot fast travel with crippled legs! [No Healing In Combat] sNoHealingItemsInCombatMessage = You cannot use healing items in combat! [Container Store All] ; replacement label for 'Take All' when shift is held sStoreAll = Store All [Ammo Label] ; use the shorthand name for ammo (e.g. MF Cell instead of Microfusion Cell) bUsePipboyName = 1 [Looping Reloads] ; max number of bullets to queue by pressing reload multiple times, set to 0 for no limit iMaxQueueLength = 0 ; number of bullets to queue per reload press iRoundsPerReloadPress = 1 [Hacking HUD Prompt] ; prompt when you already have the terminal's password note sUsePassword = Use Password [Melee Range] ; maximum reach multiplier fMaxReach = 0.000000 ; minimum reach multiplier fMinReach = 0.000000 ; reach multiplier for player attacks fReachMult = 1.000000 [RAD Meter] sFormat = +%.2f [Disable Reloading Non-Empty Clip] ; only prevent reloading for weapons that use the energy weapons skill bEnergyWeaponsOnly = 0 ; allow reloading non-empty weapons if they use a looping reload bExcludeLoopingReloadWeapons = 0 [Explosion Shake] ; multiplier applied to camera shake fCameraMult = 0.000000 ; multiplier applied to HUD shake fHUDMult = 0.000000 [Talk While Sneaking] ; require holding shift to pickpocket bInvert = 0 [Add Nearby Markers To Map] ; radius of circle around player to add markers fDistance = 20000.000000 [Pipboy Light Cell Change] ; only turn the pipboy light off if it's daytime in the exterior bCheckNight = 0 [Ignore Companions in VATS] ; allow targeting companions in VATS if outside combat bCombatOnly = 0 [No Stealing After Repair] ; destroy the caps if the merchant has no vendor container bRemoveIfNoVendorContainer = 0 [Prevent NPC Topics] ; topic flags, see readme or in-game menu for more information iFlags = 0x880 [Allow Aid At Max Health] bDoctorsBags = 0 bStimpaks = 1 bSuperStimpaks = 0 [Prevent No Fast Travel Message] ; play a 'cancel' sound when trying to click on an undiscovered marker bPlaySound = 1 [Separate Sensitivity Sliders] ; vertical sensitivity fVerticalSensitivity = 0.000000 [Faster Main Menu] ; skip the 0-3s wait for the current load screen to fade out bSkipLoadScreenWait = 0 [Default Pipboy Tab] ; default category and tab to open (see readme) iTab = 21 [Disarm Requires Skill] ; multiplier applied to disarm chance fDisarmMult = 1.000000 ; multiplier applied to instant explosion chance fExplodeMult = 1.000000 [Double Jumping] ; don't reset the fall damage height when jumping in mid-air bKeepHeight = 0 ; require a power armor torso to double jump bRequirePowerArmor = 0 ; scale applied to mid-air jumps fJumpHeightScale = 1.000000 ; volume of double jump sound fJumpVolume = 1.000000 ; time (in seconds) after falling where initial jumps don't increase the jump counter fMidairTimer = 0.250000 ; cost to jump in mid-air iAPCost = 20 ; max mid-air jumps iMaxJumpCount = 1 ; sound played when jumping in mid-air sJumpSound = FXSwingMedium ; editor ID of the perk required to allow double jumping sPerkEditorID = [Explosion Formula] ; radius that deals 100% damage fInnerRadius = 0.300000 ; damage dealt at the outer radius fOuterRadiusDamage = 0.200000 [No Alt-Tab Pause] ; mute sounds (excluding music) on alt-tab bMuteSounds = 1 [Crippled Jump Height] ; jump height scale with one crippled leg fOneLegJumpHeightMult = 0.700000 ; jump height scale with two crippled legs fTwoLegsJumpHeightMult = 0.400000 [Improved Stats Menu] ; show SPECIALs above 10 and skills above 100 bShowValuesAboveLimits = 1 [Terminal Close Fade] ; length of time the terminal menu fades for when closed with keyboard/controller fFadeLength = 0.200000 [Crippled Limb Fall Pain Sound] ; distance fallen to play pain sound/imod when either leg is crippled fHeightThreshold = 64.000000 [Mousewheel Scrolls Weapon Hotkeys] ; invert the weapon swap direction bInvert = 0 [Power Armor Scales Limb Damage] ; scale applied to head damage while wearing a power armor helmet fHeadScale = 0.000000 ; scale applied to limb damage while wearing a power armor torso fLimbScale = 0.000000 [Smooth Camera] ; disable the smooth camera while aiming bDisableWhileAiming = 0 [Clear Nearby Player Marker] ; distance to remove the marker fDistance = 500.000000 [Shoot Through Weapons] ; allow hitting weapons in VATS bAllowHitsInVATS = 0 ; ignore hitting unholstered weapons (prevents disarming) bIgnoreUnholstered = 0 [UI Message Icons] sChemsAddicted = Interface\\Icons\\Message Icons\\sChemsAddicted.dds sDehydrationDecrease = Interface\\Icons\\Message Icons\\sDehydrationDecrease.dds sDehydrationIncrease = Interface\\Icons\\Message Icons\\sDehydrationIncrease.dds sDehydrationNotSick = Interface\\Icons\\Message Icons\\sDehydrationNotSick.dds sDehydrationSick = Interface\\Icons\\Message Icons\\sDehydrationSick.dds sHungerDecrease = Interface\\Icons\\Message Icons\\sHungerDecrease.dds sHungerIncrease = Interface\\Icons\\Message Icons\\sHungerIncrease.dds sHungerNotSick = Interface\\Icons\\Message Icons\\sHungerNotSick.dds sHungerSick = Interface\\Icons\\Message Icons\\sHungerSick.dds sRadiationDecrease = Interface\\Icons\\Message Icons\\sRadiationDecrease.dds sRadiationIncrease = Interface\\Icons\\Message Icons\\sRadiationIncrease.dds sRadiationNotSick = Interface\\Icons\\Message Icons\\sRadiationNotSick.dds sRadiationSick = Interface\\Icons\\Message Icons\\sRadiationSick.dds sSleepDeprivationDecrease = Interface\\Icons\\Message Icons\\sSleepDeprivationDecrease.dds sSleepDeprivationIncrease = Interface\\Icons\\Message Icons\\sSleepDeprivationIncrease.dds sSleepDeprivationNotSick = Interface\\Icons\\Message Icons\\sSleepDeprivationNotSick.dds sSleepDeprivationSick = Interface\\Icons\\Message Icons\\sSleepDeprivationSick.dds [Improved Weather] ; minimum fast travel distance for a weather change fFastTravelWeatherChangeDistanceThreshold = 30000.000000 [HUD Marker Name] ; hide the names of undiscovered locations bHideUndiscoveredNames = 1 ; offset of angle (to account for the triangle being off-centered) fAngleOffset = 2.280000 ; delay (in seconds) before name is shown fDelay = 0.250000 ; max angle to show location name fMaxAngle = 6.000000 ; show the distance to the location iShowDistance = 1 [Toggle Controller If Attack Pressed] ; prevent the 'Turn off 360 Controller in the Controls...' popup bPreventControllerConnectedPopup = 0 [Quest Reminders On Cell Change] ; prevent showing objectives again within this time (in seconds) fMinInterval = 300.000000 [Ashpile Scale] ; maximum scale applied to ashpiles (set to 0 for no limit) fMaxScale = 0.000000 ; minimum scale applied to ashpiles fMinScale = 0.000000 [Contact Mines] ; affect NPCs bNPCS = 0 ; affect the player bPlayer = 1 [Pick Locks With Key] ; make holding shift allow using the key to the lock/terminal bInvert = 0 [Click To Load] ; hide the loading wheel when loading is finished bHideWheel = 1 ; don't require clicking through fast travel/exterior load screens bLoadGameOnly = 1 [Misc Stat Sorting] ; sorting mode, see readme for details iSortMode = 1 [Killcam] ; % chance the cinematic/player view killcam will play when killing the last of a combat group fChance = 50.000000 [Skip Load Confirmation] ; only skip the confirmation at the main menu bMainMenuOnly = 0 [Weapon Condition Label] ; threshold health percent for label to turn red fColorThreshold = 25.000000 ; threshold health percent for label to blink fFlashThreshold = 25.000000 [HUD Armor Condition] ; threshold health percent for label to turn red fColorThreshold = 0.000000 ; threshold health percent for label to blink fFlashThreshold = 25.000000 ; threshold health percent for label to be visible fVisibilityThreshold = 0.000000 ; label x offset iLabelOffsetX = 0 ; label y offset iLabelOffsetY = 0 sArmorLabel = ARMOR sWeaponLabel = [Place Marker Hotkey] sMessage = Placed marker. sSound = UIMenuOK [Revive Unconscious Companions] ; duration companions stay knocked out (set to 0 to use the vanilla fEssentialDeathTime gamesetting) fUnconsciousTime = 0.000000 ; prompt shown when mousing over an unconscious companion sPrompt = Revive [Heartbeat Sounds Fade] ; duration for the sound fading in seconds fDuration = 30.000000 ; which easing function will be applied to the volume (listed in the readme) iEasingFunction = 5 [Embolden Tag Skills] ; tile brightness for tagged skills fTagSkillBrightness = 400.000000 [Remove Lock Skill Requirement] ; scale the difficulty of locks based on your skill deficit bModifyDifficulty = 1 [Barter Show Transaction Caps] ; display mode iMode = 0 [Use Repair Kits In Repair Menu] ; text to display instead of 'Repair' if you only have repair kits sRepairText = Repair Kit [Barter Use Buy Sell Flags] ; only buy/sell ammo if vendor buys/sells weapons bAmmoRequiresWeapons = 1 ; editor ID of a perk for ignoring the buy/sell flags sPerkEditorID = [Remember Map Position] ; remember the map position for each save bSavePersistent = 1 [Map Recenter Hotkey] ; which easing function will be applied to the movement (listed in the readme) iEasingFunction = 5 ; duration of the recenter movement iEasingTimeMS = 1000 [Map Extra Marker Info] ; multiplier applied to the displayed times fTimeMult = 1.000000 ; display mode (listed in the readme) iDisplayMode = 0 [Barter Affects Repair Costs] ; base cost fCostBase = 1.600000 ; minimum multiplier fCostMin = 1.100000 ; price decrease per barter point fCostMult = 0.005000 [Pause Holotapes] ; pause holotapes while the Dialog menu is open bPauseInDialogMenu = 0 [Location Discovered Sound] ; editor ID of the sound to play when discovering a location sEditorID = UIPopUpQuestNew [No Worn Off Messages] ; only hide food worn off messages bFoodOnly = 1 [HUD Weapon Name Label] ; show the weapon name when it is unholstered bShowOnReadyWeapon = 0 [Inlines] bAudio = 1 bDynamicCasts = 1 bMenus = 1 bMisc = 1 bPathing = 1 bProcess = 1 bRendering = 1 bSaveLoad = 1 bScripts = 1 [Key Repeat Acceleration] ; multiplier applied to scrolling speed fRateMult = 1.500000 ; multiplier applied to scrolling speed fRateMultAlt = 8.000000 ; delay before multiplier is applied iDelay = 1000 ; delay before the alternative multiplier is applied iDelayAlt = 4000 [Alt Sighting Node] ; ignore the swap hotkey unless aiming bHotkeyWhileAimingOnly = 0 [Recurring Challenge Indicator] ; display on recurring challenges sRecurringText = (Recurring) [Save Manager] ; internal counter for autosave index, do not edit _iAutoSaveIndex =2 ; internal counter for incremental save index, do not edit _iIncrementalSaveIndex = 0 ; hide the mod and vanilla autosave messages bHideAutosaveMessage = 0 ; create a named save every time the max slot is reached bPeriodicFullsave = 0 ; prevent timed autosaves if in [Danger] bPreventAutosaveInCombat = 0 ; prevent timed autosaves if godmode is enabled bPreventAutosaveInTGM = 0 ; prevent saving from scripts bPreventScriptedSaves = 0 ; replaces the 'Continue' button with a button to create an incremental save bReplaceContinueWithQuicksave = 0 ; autosave when closing the recipe menu after crafting an item bSaveOnCraft = 0 ; create a save when exiting the game bSaveOnExitGame = 0 ; autosave when discovering a new location bSaveOnLocationDiscovered = 0 ; autosave when closing the container menu after successfully pickpocketing bSaveOnPickpocket = 0 ; autosave when completing a quest bSaveOnQuestCompleted = 0 ; create a save before the levelup menu is shown bSavePreLevelUp = 0 ; delay between autosaves in seconds iAutoSaveTimer = 0 ; hotkey to create a full (named) save iCreateSaveKey = 0 ; hotkey to create an incremental (slot) save iIncrementalSaveKey = 0 ; only increase the incremental save slot if it's been this long since last slot change (in seconds) iIncrementalSaveSlotChangeInterval = 0 ; number of autosave slots, when the max slot is reached it will begin overwriting from slot 0 iMaxAutoSaveCount = 3 ; number of incremental save slots iMaxIncrementalSaveCount = 5 ; prevent autosaves within this time of each other (in seconds) iMinAutosaveInterval = 0 ; hotkey to reload the current loaded save (as if the player died) iReloadCurrentSaveKey = 0