Initialize engine version: 2019.4.21f1 (b76dac84db26) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon Graphics (ID=0x15bf) Vendor: VRAM: 5976 MB Driver: 31.0.14058.4001 Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 9.690800 ms WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkInitializer:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkInitializer:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) WwiseUnity: Sound engine initialized. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkInitializer:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) InControl (version 1.6.17 build 9143) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InControl.InControlManager:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet:Setup(Int32, SNet_CoreType, GameObject) Globals.Global:StoreGlobalManagersReferences() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) > GLOBAL SetupManagers, State : Dev HasNetwork: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) GameDataInit.Initialize UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameData.GameDataInit:Initialize() GameData.GameDataInit:.cctor() GameData.GameDataManager:Setup() Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------------------------------------------------------ MusicManager. Loading soundbank for music! ------------------------------------------------------------ UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MusicManager:Setup() Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:Load(String) GuiLayer:AddComp(String, GuiAnchor, Vector2, Transform) CrosshairGuiLayer:Setup(Transform, String) GuiManager:Setup() Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) [ line 334] (Filename: Line: 334) Setting watermark revision to 32998 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PUI_Watermark:SetRevision(Int32) WatermarkGuiLayer:Setup(Transform, String) GuiManager:Setup() Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EnemyCostManager : Costs for Normal difficulty loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnemyCostManager:LoadCostSetting(eDifficulty) Mastermind:Setup() Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:DoChangeState(eGameStateName) GameStateManager:PostSetup() Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Steamworks.NET initilized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamManager:PostSetup() Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean) Globals.Global:SetupManagers() Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Idle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET is Online, Woop! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPNetStateChange(SNet_State) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Waiting for network.. DONE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayFabManager.OnSteamInitialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFabManager:OnSteamInitialized() Globals.Global:OnNetworkInitialized() d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFabManager:OnGetAuthSessionTicketResponse(GetAuthSessionTicketResponse_t) System.Action`1:Invoke(T) Steamworks.Callback`1:OnRunCallback(IntPtr) Steamworks.CallbackDispatcher:RunFrame(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayFabManager.OnLoginSuccess. NewlyCreated: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFabManager:OnLoginWithSteamSuccess(LoginResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayFabManager.RefreshGlobalTitleData UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFabManager:OnLoginWithSteamSuccess(LoginResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Couldn't create a Convex Mesh from source mesh "g_prop_generic_crate_weapon_002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) PlayFab.OnGetCurrentTime Tuesday, 20 June 2023 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c:b__53_0(GetTimeResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Couldn't create a Convex Mesh from source mesh "g_prop_generic_crate_weapon_001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Couldn't create a Convex Mesh from source mesh "g_lid" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass77_0:b__0(GetUserDataResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Gear.GearManager:OnGearLoadingDone() UnLogickFactory.VoidVoid:Invoke() PlayFabManager:CheckLoginSuccess() UnLogickFactory.VoidVoid:Invoke() <>c__DisplayClass77_0:b__0(GetUserDataResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! (Filename: Line: 334) RundownManager: Requesting rundown progression from drop server for rundown key 'Local_38'... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:UpdateRundownProgression(String) UnLogickFactory.VoidVoid:Invoke() PlayFabManager:CheckLoginSuccess() UnLogickFactory.VoidVoid:Invoke() <>c__DisplayClass77_0:b__0(GetUserDataResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayFabMatchMakingManager: Requesting list of QoS servers... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__52:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&) PlayfabMatchmakingManager:UpdateRegionLatencies() PlayfabMatchmakingManager:OnPlayFabLoggedIn() UnLogickFactory.VoidVoid:Invoke() PlayFabManager:CheckLoginSuccess() UnLogickFactory.VoidVoid:Invoke() <>c__DisplayClass77_0:b__0(GetUserDataResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BE.OnGameEvent (user_login_success): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenChambers.Backend:OnGameEvent(GameEventData) System.Action`1:Invoke(T) GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2) PlayFabManager:CheckLoginSuccess() UnLogickFactory.VoidVoid:Invoke() <>c__DisplayClass77_0:b__0(GetUserDataResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Backend.GameStart received user_login_success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenChambers.EventHandlers.GameStart:OnGameEvent(GameEventData) TenChambers.Backend:OnGameEvent(GameEventData) System.Action`1:Invoke(T) GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2) PlayFabManager:CheckLoginSuccess() UnLogickFactory.VoidVoid:Invoke() <>c__DisplayClass77_0:b__0(GetUserDataResult) System.Action`1:Invoke(T) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Enqueueing 'rundown progression (rundown: Local_38)' request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Woke up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Making 'rundown progression (rundown: Local_38)' request... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Enqueueing 'get player inventory' request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayFabMatchMakingManager: Checking region latencies... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) d__52:MoveNext() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnLogickFactory.VoidVoid:Invoke() System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) d__37`2:MoveNext() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnLogickFactory.VoidVoid:Invoke() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: 'rundown progression (rundown: Local_38)' request completed successfully UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Sleeping for 2 seconds... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) RundownManager: Got rundown progression from drop server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:OnRundownProgressionRequestDone(Task`1) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.OnRundownProgressionFileUpdated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 0 EXPEDITION UNLOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 3 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierE index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! (Filename: Line: 334) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! UnityEngine.Object:Instantiate(T) Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 334] (Filename: Line: 334) Failed to create agent because there is no valid NavMesh Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean) Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject) Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock) Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs() UnLogickFactory.VoidVoid:Invoke() UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:FireCallbackAndGetNewLoader() AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest) [ line 634] (Filename: Line: 634) DropServerManager: Making 'get player inventory' request... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: 'get player inventory' request completed successfully UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Sleeping for 2 seconds... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) TryGetMaterialGroup : Missing material on TextMeshPro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) MaterialGroup:TryGetMaterialGroupByProperty(GameObject, Int32[], Boolean, MaterialGroup&, Boolean) MaterialGroup:TryGetMaterialGroupByProperty(GameObject, Int32, MaterialGroup&, Boolean) Player.PlayerBackpackManager:SetFPSRendering(GameObject, Boolean) Player.<>c__DisplayClass51_0:b__0(ItemEquippable) UpdateFunc:Invoke(PUI_CommunicationButton) Gear.<>c__DisplayClass3_0:b__0() UnLogickFactory.VoidVoid:Invoke() Gear.GearPartHolder:OnAllPartsSpawned() UnLogickFactory.VoidVoid:Invoke() Gear.GearPartSpawner:b__14_0() UnLogickFactory.VoidVoid:Invoke() Gear.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Idle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayFabMatchMakingManager: Got latencies to 2 of 17 regions in 6.26s. Lowest latency: 121 (NorthEurope). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnLogickFactory.VoidVoid:Invoke() System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) PlayFab.QoS.d__4:MoveNext() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnLogickFactory.VoidVoid:Invoke() System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.WhenAllPromise:Invoke(Task) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) PlayFab.QoS.d__5:MoveNext() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnLogickFactory.VoidVoid:Invoke() System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) PlayFab.QoS.d__13:MoveNext() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnLogickFactory.VoidVoid:Invoke() System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.CompleteOnInvokePromise:Invoke(Task) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.DelayPromise:Complete() System.Threading.TimerCallback:Invoke(Object) System.Threading.TimerCallback:Invoke(Object) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnDeviceChanged, new active: XInput Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) InControl.InputManager:UpdateActiveDevice() InControl.InputManager:UpdateInternal() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayerChatManager: Open chat window UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerChatManager:UpdateTextChatInput() PlayerChatManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerChatManager:UpdateTextChatInput() PlayerChatManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageIntro:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) GS_Offline.OnLocalPlayerPressStart! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GS_Offline:OnLocalPlayerPressStart() UnLogickFactory.VoidVoid:Invoke() CellMenu.d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 0 EXPEDITION UNLOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 3 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierE index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:TryPlaceRundown() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pagerundown GOT RundownTimerData from playfab. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:GetPlayFabRundownTimer() CellMenu.CM_PageRundown_New:OnEnable() CellMenu.CM_PageRundown_New:SetPageActive(Boolean) MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_Offline:Update() GameStateManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnBtnPress, ID: 62 GO: Rundown_Surface_SelectionALT_R5 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateButtonPress() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) RundownManager: Requesting rundown progression from drop server for rundown key 'Local_38'... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:UpdateRundownProgression(String) CellMenu.<>c__DisplayClass163_0:b__0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateButtonPress() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.<>c__DisplayClass163_0:b__0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateButtonPress() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Enqueueing 'rundown progression (rundown: Local_38)' request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Woke up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Making 'rundown progression (rundown: Local_38)' request... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: 'rundown progression (rundown: Local_38)' request completed successfully UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Sleeping for 2 seconds... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) RundownManager: Got rundown progression from drop server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:OnRundownProgressionRequestDone(Task`1) System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.OnRundownProgressionFileUpdated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 0 EXPEDITION UNLOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 3 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierE index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated() UnLogickFactory.VoidVoid:Invoke() System.Action`1:Invoke(T) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.TimerCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.TimerCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DropServerManager: Idle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenCC.Utils.ConcurrentLogQueue:Flush() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateButtonPress() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNet : Session reset UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnResetSessionEvent() UnLogickFactory.VoidVoid:Invoke() SNetwork.SNet:ResetSession() SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Global.OnResetSession UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Globals.Global:OnResetSession() UnLogickFactory.VoidVoid:Invoke() SNetwork.SNet:ResetSession() SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayerManager OnResetSession > m_playerAgentsInLevel.Count : 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player.PlayerManager:OnResetSession() Globals.Global:OnResetSession() UnLogickFactory.VoidVoid:Invoke() SNetwork.SNet:ResetSession() SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SessionGUID set to UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:set_SessionGUID(String) Globals.Global:OnResetSession() UnLogickFactory.VoidVoid:Invoke() SNetwork.SNet:ResetSession() SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_NoLobby:OnMasterCommand(pMasterCommand) SNet_GlobalManager:OnMasterCommand(pMasterCommand) System.Action`1:Invoke(T) SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean) SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EnvironmentStateManager: SetFogSettingsLocal ExpeditionProgressionTime: 0 Lights LightsEnabled: pEnvironmentLightStateDimension[] Fog FogDataID: 0 nFogStartTime: 0 FogDuration: 0 FogBlend: 0 FogSettings: FogDensity: 0 DensityNoiseSpeed: 0 DensityNoiseScale: 0 DensityHeightAltitude: 0 DensityHeightRange: 0 DensityHeightMaxBoost: 0 Infection: 0 FogColor: RGBA(0.000, 0.000, 0.000, 0.000) DensityNoiseDirection: (0.0, 0.0, 0.0) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnvironmentStateManager:LogEnvironmentState(String) GS_Lobby:Enter() GameStateManager:DoChangeState(eGameStateName) GameStateManager:ChangeState(eGameStateName) GS_NoLobby:OnMasterCommand(pMasterCommand) SNet_GlobalManager:OnMasterCommand(pMasterCommand) System.Action`1:Invoke(T) SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean) SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Player Chaos was added to session UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean) SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DoCreateLobbyAndSelecteExpedition 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) waiting for lobby.. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean) CellMenu.CM_ExpeditionWindow:b__34_0(Int32) System.Action`1:Invoke(T) CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler) CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler) CellMenu.CM_PageBase:UpdateCursorRaycast() CellMenu.CM_PageBase:Update() CellMenu.CM_PageRundown_New:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNet_SessionHub : OnJoinedLobby True Chaos False -1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SessionHub:OnJoinedLobby(SNet_Player) SNetwork.SNet_Lobby_STEAM:PlayerJoined(SNet_Player, CSteamID) SNetwork.SNet_Lobby_STEAM:CollectCurrentPlayers() SNetwork.SNet_Core_STEAM:OnLobbyEntered(LobbyEnter_t) System.Action`1:Invoke(T) Steamworks.Callback`1:OnRunCallback(IntPtr) Steamworks.CallbackDispatcher:RunFrame(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNet_MasterManager : SearchingForMaster UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SessionHub:OnJoinedLobby(SNet_Player) SNetwork.SNet_Lobby_STEAM:PlayerJoined(SNet_Player, CSteamID) SNetwork.SNet_Lobby_STEAM:CollectCurrentPlayers() SNetwork.SNet_Core_STEAM:OnLobbyEntered(LobbyEnter_t) System.Action`1:Invoke(T) Steamworks.Callback`1:OnRunCallback(IntPtr) Steamworks.CallbackDispatcher:RunFrame(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Searching for master... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MasterManager : Chaos owns the lobby. IsLocal:True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_MasterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNet_MasterManager : Who's tha masta?! Chaos! Chaos! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_MasterManager:ThisIsTheMaster(SNet_Player) SNetwork.SNet_MasterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : OnFoundMaster > Master is Steam Chaos Session summary > Master InSessionHub -1 -1 0 0 Profile summary > Chaos : end UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:OnFoundMaster() SNetwork.SNet_MasterManager:ThisIsTheMaster(SNet_Player) SNetwork.SNet_MasterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DoCreateLobbyAndSelecteExpedition 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SessionGUID set to ffG6bTHWNkeu2lFgN+3gaA== UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:set_SessionGUID(String) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 0 EXPEDITION UNLOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierA index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierB index: 3 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierC index: 2 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierD index: 1 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) tier: TierE index: 0 EXPEDITION LOCKED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression() CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock) CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData) System.Action`2:Invoke(T1, T2) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SelectActiveExpedition : Selected! Local Local_38 TierA 0 421220186 1695313841 sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_38,1,0 ActiveExpeditionUniqueKey: Local_38_TierA_0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean) RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DoCreateLobbyAndSelecteExpedition 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DoCreateLobbyAndSelecteExpedition 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : MasterReplicationUpdate_Player : Chaos mode change : Unassigned InSessionHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : OnMasterCommand : AssignSlot 0 False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : Chaos PlayerEvent : PlayerInSession Reason : None isPlayerMaster : True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Player Dauda was added to session UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean) SNetwork.SNet_SessionHub:TryAddBotToSession(SNet_Player) Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : Dauda PlayerEvent : PlayerChangedNickName Reason : None isPlayerMaster : False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_Player:UpdateVisibleName() Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GS_Lobby:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_Player:UpdateVisibleName() Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [PlayerManager.SpawnBot] 0, Dauda UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : MasterReplicationUpdate_Player : Chaos mode change : InSessionHub OutOfSync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : OnMasterCommand : PickAvatar 0 False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : We got character 0 assigned UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GS_Lobby:OnMasterCommand(pMasterCommand) SNet_GlobalManager:OnMasterCommand(pMasterCommand) System.Action`1:Invoke(T) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) IsReadyToSync : PickAvatar agent sent to Chaos UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Dauda session.mode change to OutOfSync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : Added Chaos to PlayersInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_PlayerSlotManager:AddToPlayersInGame(SNet_Player) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : Chaos PlayerEvent : PlayerIsSynced Reason : None isPlayerMaster : True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SpawnPlayerModel, index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PlayerLobbyBar:SpawnPlayerModel(Int32) CellMenu.CM_PlayerLobbyBar:UpdatePlayer(SNet_Player) CellMenu.CM_PageLoadout:UpdatePlayerList() UnLogickFactory.VoidVoid:Invoke() SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GS_Lobby:OnMasterCommand(pMasterCommand) SNet_GlobalManager:OnMasterCommand(pMasterCommand) System.Action`1:Invoke(T) SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand) SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : MasterReplicationUpdate_Player : Chaos mode change : OutOfSync InSessionHub_ReadyToGenerate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : OnSessionPlayerAction : Spawning Chaos's agent! SpawnPlayerAgent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenChambers.Backend:OnGameEvent(GameEventData) System.Action`1:Invoke(T) GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2) Player.PlayerSync:DoInventoryWield(pInventoryStatus) Player.PlayerSync:SyncInventoryStatus(pInventoryStatus) Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean) Player.LocalPlayerAgent:Enable() Player.PlayerSpawnpoint:EnableAtPoint(PlayerAgent) PLOC_InElevator:CommonEnter() PLOC_InElevator:Enter() StateMachines.StateMachine`1:ChangeStateFromQueue() StateMachines.StateMachine`1:ChangeState(MS) Player.PlayerLocomotion:ChangeState(PLOC_State, Boolean) Player.PlayerAgent:WarpTo(Vector3, Quaternion, pPlayerLocationData) Player.PlayerSync:OnSpawn(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenChambers.Backend:OnGameEvent(GameEventData) System.Action`1:Invoke(T) GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2) Player.PlayerSync:DoInventoryWield(pInventoryStatus) Player.PlayerSync:SyncInventoryStatus(pInventoryStatus) Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean) Player.LocalPlayerAgent:Enable() Player.PlayerSpawnpoint:EnableAtPoint(PlayerAgent) PLOC_InElevator:CommonEnter() PLOC_InElevator:Enter() StateMachines.StateMachine`1:ChangeStateFromQueue() StateMachines.StateMachine`1:ChangeState(MS) Player.PlayerLocomotion:ChangeState(PLOC_State, Boolean) Player.PlayerAgent:WarpTo(Vector3, Quaternion, pPlayerLocationData) Player.PlayerSync:OnSpawn(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : Chaos PlayerEvent : PlayerAgentSpawned Reason : None isPlayerMaster : True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_SyncManager:OnPlayerSpawnedAgent(SNet_Player) Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator) Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) GS_Lobby, player spawned but I'm in the hub/rundown page so I won't care.. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GS_Lobby:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_SyncManager:OnPlayerSpawnedAgent(SNet_Player) Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator) Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Dauda session.mode change to OutOfSync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) IsReadyToSync : PickAvatar agent sent to Dauda UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 1 size 1440) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 72) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 1 size 2640) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 132) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 1 size 1440) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 72) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 1 size 2400) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 120) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 1 size 2880) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 144) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 1 size 2160) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] Dauda : OutOfSync > Initiated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Dauda session.mode change to InSessionHub_ReadyToGenerate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : OnSessionPlayerAction : Spawning Dauda's agent! SpawnPlayerAgent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SpawnPlayerModel, index: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CellMenu.CM_PlayerLobbyBar:SpawnPlayerModel(Int32) CellMenu.CM_PlayerLobbyBar:UpdatePlayer(SNet_Player) CellMenu.CM_PageLoadout:UpdatePlayerList() Player.PlayerAgent:OnPlayerNameChanged() Player.PlayerAgent:Enable() Player.PlayerSpawnpoint:EnableAtPoint(PlayerAgent) PLOC_InElevator:CommonEnter() PLOC_InElevator:SyncEnter() StateMachines.StateMachine`1:ChangeStateFromQueue() StateMachines.StateMachine`1:ChangeState(MS) Player.PlayerLocomotion:ChangeState(PLOC_State, Boolean) Player.PlayerAgent:WarpTo(Vector3, Quaternion, pPlayerLocationData) Player.PlayerSync:OnSpawn(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : Dauda PlayerEvent : PlayerAgentSpawned Reason : None isPlayerMaster : False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_SyncManager:OnPlayerSpawnedAgent(SNet_Player) Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator) Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenChambers.Backend:OnGameEvent(GameEventData) System.Action`1:Invoke(T) GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2) Player.PlayerSync:DoInventoryWield(pInventoryStatus) Player.PlayerSync:SyncInventoryStatus(pInventoryStatus) Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean) Player.<>c__DisplayClass81_0:b__0(BackpackItem) SickDev.CommandSystem.OnExceptionThrown:Invoke(Exception) Player.<>c__DisplayClass51_0:b__0(ItemEquippable) UpdateFunc:Invoke(PUI_CommunicationButton) Gear.<>c__DisplayClass3_0:b__0() UnLogickFactory.VoidVoid:Invoke() Gear.GearPartHolder:OnAllPartsSpawned() UnLogickFactory.VoidVoid:Invoke() Gear.GearPartSpawner:b__14_0() UnLogickFactory.VoidVoid:Invoke() Gear.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:LoadMultipleShardsAsync(String[], Action, Int32, LoadSceneMode, String) Gear.GearPartSpawner:StartSpawning() Gear.GearPartHolder:SpawnGearPartsAsynch(GearIDRange, Boolean, Action) Gear.GearBuilder:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled, Boolean, Boolean) Gear.GearManager:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled) Player.PlayerBackpack:SpawnAndEquipGearAsync(InventorySlot, GearIDRange, delBackpackItemCallback) Player.PlayerBackpackManager:EquipBotGear(SNet_Player, GearIDRange) Player.PlayerBackpackManager:EquipBotGear(SNet_Player, String) Player.PlayerBackpackManager:GiveFavoriteGearToBot(SNet_Player) Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator) Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TenChambers.Backend:OnGameEvent(GameEventData) System.Action`1:Invoke(T) GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2) Player.PlayerSync:DoInventoryWield(pInventoryStatus) Player.PlayerSync:SyncInventoryStatus(pInventoryStatus) Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean) Player.<>c__DisplayClass99_0:b__0(BackpackItem) SickDev.CommandSystem.OnExceptionThrown:Invoke(Exception) Player.<>c__DisplayClass81_0:b__0(BackpackItem) SickDev.CommandSystem.OnExceptionThrown:Invoke(Exception) Player.<>c__DisplayClass51_0:b__0(ItemEquippable) UpdateFunc:Invoke(PUI_CommunicationButton) Gear.<>c__DisplayClass3_0:b__0() UnLogickFactory.VoidVoid:Invoke() Gear.GearPartHolder:OnAllPartsSpawned() UnLogickFactory.VoidVoid:Invoke() Gear.GearPartSpawner:b__14_0() UnLogickFactory.VoidVoid:Invoke() Gear.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnLogickFactory.VoidVoid:Invoke() AssetShards.AssetShardManager:LoadMultipleShardsAsync(String[], Action, Int32, LoadSceneMode, String) Gear.GearPartSpawner:StartSpawning() Gear.GearPartHolder:SpawnGearPartsAsynch(GearIDRange, Boolean, Action) Gear.GearBuilder:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled, Boolean, Boolean) Gear.GearManager:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled) Player.PlayerBackpack:SpawnAndEquipGearAsync(InventorySlot, GearIDRange, delBackpackItemCallback) Player.PlayerBackpackManager:EquipBotGear(SNet_Player, GearIDRange) Player.PlayerBackpackManager:EquipBotGear(SNet_Player, String) Player.PlayerBackpackManager:GiveFavoriteGearToBot(SNet_Player) Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator) Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator) SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T) Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData) SNetwork.SNet_ReplicationManager`2:Spawn(T) SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T) SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T) Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean) Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean) SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType) System.Action`2:Invoke(T1, T2) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) d3d11: failed to create buffer (target 0x10 mode 0 size 1600) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 480) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 40) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 800) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 3 size 244760) [0x887A0005] Crash!!! Player Hackett was added to session UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean) SNetwork.SNet_SessionHub:TryAddBotToSession(SNet_Player) Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : Hackett PlayerEvent : PlayerChangedNickName Reason : None isPlayerMaster : False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_Player:UpdateVisibleName() Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GS_Lobby:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason) System.Action`3:Invoke(T1, T2, T3) SNetwork.SNet_Player:UpdateVisibleName() Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [PlayerManager.SpawnBot] 1, Hackett UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player.PlayerManager:SpawnBot() Player.PlayerManager:CheckBotInSlot(Int32) Player.PlayerManager:UpdateSpawnBots() Player.PlayerManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Hackett session.mode change to OutOfSync UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32) SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player) SNetwork.SNet_SyncManager:SNetUpdate() SNetwork.SNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\GTFO;C:\Program Files (x86)\Steam\steamapps\common\GTFO;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'info' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO.exe:GTFO.exe (00007FF75FA60000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.21.28076 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFAB0E30000), size: 2179072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFAAF680000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFAAE5C0000), size: 3813376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFAAA000000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\AcLayers.DLL:AcLayers.DLL (00007FFA68B80000), size: 4849664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFAAF7D0000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.608 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFAB01C0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\SortWindows61.dll:SortWindows61.dll (00007FFAA80F0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Program Files (x86)\Steam\steamapps\common\GTFO\UnityPlayer.dll:UnityPlayer.dll (00007FFA101E0000), size: 26914816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.21.28076 C:\Windows\System32\USER32.dll:USER32.dll (00007FFAAEDD0000), size: 1748992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\win32u.dll:win32u.dll (00007FFAAE590000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFAB0CF0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFAAE230000), size: 1150976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFAAE350000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFAAE470000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Windows\System32\ole32.dll:ole32.dll (00007FFAB0230000), size: 1687552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1702 C:\Windows\System32\combase.dll:combase.dll (00007FFAAF1E0000), size: 3706880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFAB0BD0000), size: 1142784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1702 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFAAFD40000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFAAF080000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\System32\sechost.dll:sechost.dll (00007FFAAF570000), size: 671744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFAB03D0000), size: 8364032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFAAFC60000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFAB0D30000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFAA6260000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFAAE970000), size: 1470464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFAAFBE0000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA86E80000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFAA3850000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFAADC00000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFAA8BF0000), size: 1273856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFAACB10000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA86CA0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFAAB8E0000), size: 229376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA6C190000), size: 1613824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.13.34.93 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFAAEDA0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFAAD370000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFAAE3F0000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFAAB250000), size: 700416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\System32\shcore.dll:shcore.dll (00007FFAAEC10000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFAAC240000), size: 9232384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFAAC100000), size: 1302528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFAAE160000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GameAssembly.dll:GameAssembly.dll (00007FFA01640000), size: 59592704 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFAACE20000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\mswsock.dll:mswsock.dll (00007FFAAD7E0000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\AudioPluginDissonance.dll:AudioPluginDissonance.dll (00007FFA89B50000), size: 1130496 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\MSCTF.dll:MSCTF.dll (0000018007A20000), size: 1208320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFAA9330000), size: 2453504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFAAB390000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFAA6800000), size: 294912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\System32\DriverStore\FileRepository\u0392778.inf_amd64_829db4124e6a1944\B392868\aticfx64.dll:aticfx64.dll (00007FFAA3890000), size: 1814528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.14058.4001 C:\Windows\System32\DriverStore\FileRepository\u0392778.inf_amd64_829db4124e6a1944\B392868\amdxx64.dll:amdxx64.dll (00007FFA9FC10000), size: 55758848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.14058.4001 C:\Windows\System32\DriverStore\FileRepository\u0392778.inf_amd64_829db4124e6a1944\B392868\atidxx64.dll:atidxx64.dll (00007FFA9DA20000), size: 32952320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.14058.4001 C:\Windows\SYSTEM32\cfgmgr32.DLL:cfgmgr32.DLL (00007FFAADF20000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\amdihk64.dll:amdihk64.dll (00007FFAA3810000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.0.0.1788 C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFAAF130000), size: 720896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFA92090000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFA91F80000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFA903F0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFA90520000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFA89EB0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFAAD8E0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll:MpOav.dll (00007FFA89E30000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.23050.5 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFA9C800000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFAADEF0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFA98860000), size: 2015232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFAABDC0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFAAD150000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFAAD120000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FFAAEBA0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFAADAA0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.819 C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFAA9680000), size: 2371584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFAAB4A0000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFAA4530000), size: 1232896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\system32\Oleacc.dll:Oleacc.dll (00007FFA8C970000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.2.22621.1 C:\Windows\System32\NSI.dll:NSI.dll (00007FFAAF770000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFAA6B80000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFAA6AF0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFAACE50000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFAA6270000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\AkSoundEngine.dll:AkSoundEngine.dll (00007FFA53E30000), size: 1961984 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFA9BF50000), size: 602112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFAA6B70000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\McDSP.dll:McDSP.dll (00007FFA6C110000), size: 479232 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFAA41B0000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\AkStereoDelay.dll:AkStereoDelay.dll (00007FFA706D0000), size: 266240 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFAADA40000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFAAD2E0000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFAADA60000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFAAD870000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1555 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\XInputInterface64.dll:XInputInterface64.dll (00007FFA94BA0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFA6C530000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.91.21.57 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFA0EBF0000), size: 22990848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.13.34.93 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFAAEDB0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFA8F360000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFA6AFC0000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.13.34.93 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFA59E20000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.13.34.93 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFAAD5C0000), size: 270336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\opus.dll:opus.dll (00007FFA6C0B0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFA93960000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.36.32532.0 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFA97440000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FFAA9D00000), size: 1257472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFAAB560000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFA8CD00000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFA8CCE0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFA8CCC0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFAA6B10000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\system32\nlansp_c.dll:nlansp_c.dll (00007FFA8CC90000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\mfplat.dll:mfplat.dll (00007FFA982E0000), size: 1892352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFA982A0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\mfreadwrite.dll:mfreadwrite.dll (00007FFA45920000), size: 1175552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\Mf.dll:Mf.dll (00007FFA94900000), size: 565248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\MFCORE.DLL:MFCORE.DLL (00007FFA93F10000), size: 4079616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FFA4ADC0000), size: 2129920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFA98D00000), size: 245760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485 C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFA8F980000), size: 7081984 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFA4A2C0000), size: 2686976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848 C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFA3C670000), size: 1241088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\System32\Windows.ApplicationModel.dll:Windows.ApplicationModel.dll (00007FFA98E00000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Windows\System32\AppXDeploymentClient.dll:AppXDeploymentClient.dll (00007FFAA7230000), size: 1261568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFA98A60000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\windows.staterepositoryclient.dll:windows.staterepositoryclient.dll (00007FFA9D520000), size: 249856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\windows.staterepositorycore.dll:windows.staterepositorycore.dll (00007FFAA5AC0000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778 C:\Windows\SYSTEM32\capauthz.dll:capauthz.dll (00007FFA98750000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\System32\msvproc.dll:msvproc.dll (00007FFA4A150000), size: 1458176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFA79390000), size: 258048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1265 C:\Windows\System32\msdmo.dll:msdmo.dll (00007FFA92F70000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFAA6280000), size: 3588096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635 C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFAA9650000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFAAB680000), size: 2285568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFAA943564D (d3d11) CreateDirect3D11SurfaceFromDXGISurface ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA10649F02) 0x00007FFA10649F02 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA10639DD0) 0x00007FFA10639DD0 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA106ED1FB) 0x00007FFA106ED1FB (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA106EE45D) 0x00007FFA106EE45D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA106EE538) 0x00007FFA106EE538 (UnityPlayer) (function-name not available) 0x00007FFA10A151B8 (UnityPlayer) UnityMain 0x00007FFAAF6926AD (KERNEL32) BaseThreadInitThunk 0x00007FFAB0E8A9F8 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/info/AppData/Local/Temp/10 Chambers Collective/GTFO/Crashes