[/Script/Engine.RendererSettings] r.OneFrameThreadLag=1 r.FinishCurrentFrame=0 r.RenderTargetPoolMin=1000 r.GPUCrashDebugging=0 r.GPUParticle.Simulate=1 r.SceneColorFormat=3 r.StencilLODMode=2 r.SupportDepthOnlyIndexBuffers=1 r.SupportReversedIndexBuffers=1 r.TargetPrecompileFrameTime=0 r.PredrawBatchTime=-1 r.AccelPredrawBatchTime=0 r.AccelTargetPrecompileFrameTime=0 r.GTSyncType=1 r.AllowOcclusionQueries=1 r.DownsampledOcclusionQueries=1 r.bForceCPUAccessToGPUSkinVerts=1 r.bForceCPUAccessToGPUSkinVerts=True r.DiscardUnusedQuality=1 r.AsyncCreateLightPrimitiveInteractions=1 r.RDG.AsyncCompute=1 r.AsyncCompute=1 r.AsyncPipelineCompile=1 r.TransientResourceAliasing.Buffers=1 r.UseVolumetricFogLDS=1 r.VT.MaxAnisotropy=2 r.VT.PoolSizeScale=48 r.Emitter.FastPoolEnable=1 r.MultithreadedLightmapEncode=1 r.MultithreadedShadowmapEncode=1 r.HZB.BuildUseCompute=1 r.AmbientOcclusion.AsyncComputeBudget=1 r.AmbientOcclusion.Compute=2 r.SceneRenderTargetResizeMethod=2 r.SceneRenderTargetResizeMethodForceOverride=1 r.ParallelRendering=1 r.ParallelShadows=1 r.ParallelTranslucency=1 r.ParallelVelocity=1 r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame=1 r.VirtualTexture=1 r.VirtualTextureReducedMemory=1 r.OptimizeForUAVPerformance=1 r.EnableAsyncComputeVolumetricFog=1 r.LODFadeTime=3 r.AllowDownsampledStandardTranslucency=1 r.CustomDepth.Order=0 r.Cache.UpdateEveryFrame=1 r.Cache.DrawInterpolationPoints=1 r.Shadow.WholeSceneShadowCacheMb=1024 r.Shadow.CachePreshadow=1 r.D3D12.ExecuteCommandListTask=1 r.DX11NVAfterMathEnabled=0 r.D3D11.Depth24Bit=0 r.D3D.ForceDXC=1 r.D3D.ForceShaderConductorDXCRewrite=1 r.Vulkan.PipelineCacheFromShaderPipelineCache=1 r.CompileShadersForDevelopment=0 r.ShaderPipelineCache.StartupMode=3 r.ShaderPipelineCache.Enabled=1 r.ShaderPipelineCache.ReportPSO=0 r.ShaderPipelineCache.GameFileMaskEnabled=1 r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1 r.ShaderPipelineCache.BatchSize=256 r.ShaderPipelineCache.BatchTime=82 r.ShaderPipelineCache.BackgroundBatchTime=10 r.ShaderPipelineCache.PreOptimizeEnabled=1 r.ShaderPipelineCache.SaveUserCache=1 r.ShaderPipelineCache.LogPSO=0 r.ShaderPipelineCache.SaveBoundPSOLog=1 r.ShaderPipelineCache.PrecompileBatchSize=256 r.ShaderPipelineCache.BackgroundBatchSize=5 r.ShaderPipelineCache.PrecompileBatchTime=52 r.ShaderPipelineCache.AlwaysGenerateOSCache=0 r.ShaderComplexity.CacheShaders=1 r.UseShaderBinaryCache=1 r.Shaders.ZeroInitialise=1 r.ShaderPipelines=1 r.Shaders.Optimize=1 r.Shaders.FastMath=1 r.UseShaderCaching=1 r.UseShaderPredraw=1 r.UseAsyncShaderPrecompilation=1 r.XGEShaderCompile=1 r.XGEShaderCompile.Mode=1 r.XGEShaderCompile.Xml.BatchGroupSize=256 r.XGEShaderCompile.Xml.BatchSize=64 r.XGEShaderCompile.Xml.JobTimeout=0.500000 r.FastVRam.Tonemap=1 r.FastVRam.Upscale=1 r.FastVRam.VelocityFlat=1 r.FastVRam.VelocityMax=1 r.FastVRam.VolumetricFog=1 r.FastVRam.MotionBlur=1 r.FastVRam.SceneColor=1 r.FastVRam.SceneDepth=1 r.FastVRam.ScreenSpaceShadowMask=1 r.FastVRam.ScreenSpaceShadowMask=1 r.FastVRam.HZB=1 r.FastVRam.Histogram=1 r.FastVRam.HistogramReduce=1 r.FastVRam.LPV=0 r.FastVRam.DistanceFieldNormal=1 r.FastVRam.DistanceFieldShadows=1 r.FastVRam.DistanceFieldTileIntersectionResources=1 r.FastVRam.DistortHistory=1 r.FastVRam.Distortion=1 r.FastVRam.Downsample=1 r.FastVRam.EyeAdaptation=1 r.FastVRam.ForwardLightingCullingResources=1 r.FastVRam.DistanceFieldAODownsampledBentNormal=1 r.FastVRam.DistanceFieldAOHistory=1 r.FastVRam.DistanceFieldAOScreenGridResources=1 r.FastVRam.DistanceFieldCulledObjectBuffers=1 r.FastVRam.DOFPostfilter=1 r.FastVRam.DOFReduce=1 r.FastVRam.DOFSetup=1 r.FastVRam.CombineLUTs=1 r.FastVRam.BokehDOF=1 r.FastVRam.ShadowCSM=1 r.FastVRam.ShadowPerObject=1 r.FastVRam.PostProcessMaterial=1 r.FastVRam.GBufferA=1 r.FastVRam.GBufferB=1 r.FastVRam.GBufferC=1 r.FastVRam.GBufferD=1 r.FastVRam.GBufferE=1 r.FastVRam.GBufferVelocity=1 r.Nanite.DisocclusionHack=1 r.Streaming.Boost=1 r.Streaming.MaxReferenceChecksBeforeStreamOut=0.5 r.Streaming.FlushTimeOut=2 r.Streaming.ScaleTexturesByGlobalMyBias=0.5 r.Streaming.MaxHiddenPrimitiveViewBoost=1.5 r.Streaming.MinBoost=0.3 r.Streaming.PoolSizeForMeshes=-1 r.Streaming.PrioritizeMeshLODRetention=1 r.Streaming.UseBackgroundThreadPool=1 r.Streaming.UseAsyncRequestsForDDC=1 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.MinMipForSplitRequest=3 r.Streaming.HiddenPrimitiveScale=0.0333 r.Streaming.MaxNumTexturesToStreamPerFrame=15 r.Streaming.NumStaticComponentsProcessedPerFrame=2 r.Streaming.FramesForFullUpdate=5 r.Streaming.UseMaterialData=1 r.Streaming.UseNewMetrics=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.HLODStrategy=2 r.Streaming.DropMips=0 r.Streaming.MipBias=1 r.Streaming.UseAllMips=1 r.Streaming.UseFixedPoolSize=0 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.UsePerTextureBias=1 r.Streaming.FullyLoadUsedTextures=0 r.Streaming.FramesForFullUpdate=60 r.Streaming.PoolSize=0 [TextureStreaming] PoolSizeVRAMPercentage=70 UseDynamicStreaming=True [SystemSettings] niagara.CreateShadersOnLoad=1 D3D12.PSO.DiskCache=1 D3D12.PSO.DriverOptimizedDiskCache=1 D3D12.AFRSyncTemporalResources=1 D3D12.AFRUseFramePacing=1 D3D12.AsyncDeferredDeletion=1 D3D12.ForceThirtyHz=0 D3D12.InsertOuterOcclusionQuery=1 D3D12.ResidencyManagement=1 D3D12.StablePowerState=0 D3D12.SyncWithDWM=0 D3D12.TexturePoolOnlyAccountStreamableTexture=1 D3D12.UseUpdateTexture3DComputeShader=0 D3D12.ZeroBufferSizeInMB=128 D3D12.MaximumFrameLatency=3 D3D11.AFRSyncTemporalResources=1 D3D11.AFRUseFramePacing=1 D3D11.AdjustTexturePoolSizeBasedOnBudget=1 D3D11.AsyncDeferredDeletion=1 D3D11.ForceThirtyHz=0 D3D11.InsertOuterOcclusionQuery=1 D3D11.ResidencyManagement=1 D3D11.StablePowerState=0 D3D11.SyncWithDWM=0 D3D11.TexturePoolOnlyAccountStreamableTexture=1 D3D11.UseUpdateTexture3DComputeShader=0 D3D11.ZeroBufferSizeInMB=32 AudioThread.BatchAsyncBatchSize=9999999 AudioThread.UseBackgroundThreadPool=1 AudioThread.EnableBatchProcessing=1 GeometryCache.InterpolateFrames=1 GeometryCache.OffloadUpdate=1 RHI.MaximumFrameLatency=3 RHI.SyncWithDWM=0 GamethreadUpdates=1 [ConsoleVariables] FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.MaxCPUParticlesPerEmitter=50 FX.MaxGPUParticlesSpawnedPerFrame=2048 FX.AllowGPUParticles=1 FX.EarlyScheduleAsync=1 FX.AllowGPUSorting=1 FX.FXAllowParticleMeshLODs=1 FX.AllowCulling=0 AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1 [/Script/Engine.StreamingSettings] s.AsyncLoadingThreadEnabled=True s.AsyncLoadingThreadEnabled=1 s.LevelStreamingActorsUpdateTimeLimit=1 s.UnregisterComponentsTimeLimit=1 s.AsyncLoadingUseFullTimeLimit=0 s.IoDispatcherCacheSizeMB=256 s.LevelStreamingComponentsRegistrationGranularity=1 s.LevelStreamingComponentsUnregistrationGranularity=1 s.MaxIncomingRequestsToStall=0 s.MaxReadyRequestsToStallMB=0 s.MinBulkDataSizeForAsyncLoading=0 s.PriorityAsyncLoadingExtraTime=0 s.PriorityLevelStreamingActorsUpdateExtraTime=0 s.ForceGCAfterLevelStreamedOut=0 s.AsyncLoadingTimeLimit=1 s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0 [/Script/Engine.AnimationSettings] a.ParallelAnimUpdate=1 [/Script/Engine.GarbageCollectionSettings] gc.MultithreadedDestructionEnabled=1 gc.TimeBetweenPurgingPendingKillObjects=90 gc.NumRetriesBeforeForcingGC=1 gc.MinDesiredObjectsPerSubTask=10 gc.TimeBetweenPurgingPendingKillObjects=90 [/Script/Engine.Engine] bAllowMultiThreadedShaderCompile=True bUseBackgroundLevelStreaming=True bSmoothFrameRate=True SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=0.000000),UpperBound=(Type=Exclusive,Value=200.000000)) [CrashReportClient] bAgreeToCrashUpload=false bImplicitSend=False [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False [Core.Log] LogPluginManager=all off LogOnlineIdentity=all off LogOnlineSession=all off LogMemory=all off LogPakFile=all off LogTemp=all off LogLinker=all off LogOnline=all off LogOnlineGame=all off LogAnalytics=all off LogConfig=all off LogInteractiveProcess=all off LogInput=all off LogOnlineEntitlement=all off LogOnlineEvents=all off LogOnlineFriend=all off LogOnlinePresence=all off LogOnlineTitleFile=all off LogOnlineUser=all off Global=off [Core.System] +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning