Dash
🧩 Syntax:
local RS = game:GetService('ReplicatedStorage')
local uis = game:GetService('UserInputService')
local speed = 120
local duration = .3
local cooldown = 5
local debounce = {}
RS.FlashStepDash.OnServerEvent:Connect(function(Player)
if debounce[Player] then return end
debounce[Player] = true
local delete = {}
local Transparency = {}
local character = Player.Character
local attachment = Instance.new('Attachment', character.HumanoidRootPart)
local LinearVelocity = Instance.new('LinearVelocity', character.HumanoidRootPart)
delete[#delete + 1] = attachment
delete[#delete + 1] = LinearVelocity
LinearVelocity.MaxForce = 300000
LinearVelocity.Attachment0 = attachment
LinearVelocity.VelocityConstraintMode = Enum.VelocityConstraintMode.Line
if uis:IsKeyDown(Enum.KeyCode.A) then
LinearVelocity.LineDirection = Vector3.new(character.HumanoidRootPart.CFrame.LookVector.X, 0, character.HumanoidRootPart.CFrame.LookVector.Z.math.rad(270))
elseif uis:IsKeyDown(Enum.KeyCode.D) then
LinearVelocity.LineDirection = Vector3.new(character.HumanoidRootPart.CFrame.LookVector.X, 0, character.HumanoidRootPart.CFrame.LookVector.Z.math.rad(90))
elseif uis:IsKeyDown(Enum.KeyCode.S) then
LinearVelocity.LineDirection = Vector3.new(character.HumanoidRootPart.CFrame.LookVector.X, 0, character.HumanoidRootPart.CFrame.LookVector.Z.math.rad(180))
elseif uis:IsKeyDown(Enum.KeyCode.W) then
LinearVelocity.LineDirection = Vector3.new(character.HumanoidRootPart.CFrame.LookVector.X, 0, character.HumanoidRootPart.CFrame.LookVector.Z)
end
LinearVelocity.LineVelocity = speed
local Particle = RS.BlackFlash
local ClonedParticle =Particle:Clone()
ClonedParticle.Parent = character.HumanoidRootPart
delete[#delete+1] = ClonedParticle
for Index,Value in pairs(character:GetDescendants()) do
if not Value:IsA('BasePart') then continue end
Transparency[Value] = Value.Transparency
Value.Transparency = 1
end
wait(duration)
for i,v in pairs(Transparency) do
i.Transparency = v
end
for i, v in pairs(delete) do
v:Destroy()
delete[i] = nil
end
wait(cooldown)
debounce[Player] = nil
end)