reanim
🧩 Syntax:
--reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8)
local function getNetlessVelocity(realPartVelocity)
local mag = realPartVelocity.Magnitude
if mag > 1 then
local unit = realPartVelocity.Unit
if (unit.Y > 0.25) or (unit.Y < -0.75) then
return unit * (25.1 / unit.Y)
end
end
return v3_net + realPartVelocity * v3_808
end
local simradius = "shp" --simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local simrad = 1000 --simulation radius value
local healthHide = false --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
local noclipAllParts = false --set it to true if you want noclip
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = true --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to load)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbst
local alignmode = 4 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false
--4 - CFrame
local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
--the fling function
--usage: fling(target, duration, velocity)
--target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided))
--duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided),
--velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
local lp = game:GetService("Players").LocalPlayer
local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")
local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped
local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp
local cf, v3 = CFrame.new, Vector3.new
local angles = CFrame.Angles
local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)
local c = lp.Character
if not (c and c.Parent) then
return
end
c:GetPropertyChangedSignal("Parent"):Connect(function()
if not (c and c.Parent) then
c = nil
end
end)
local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA
local function gp(parent, name, className)
if typeof(parent) == "Instance" then
for i, v in pairs(getchildren(parent)) do
if (v.Name == name) and isa(v, className) then
return v
end
end
end
return nil
end
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad
healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart")
local reclaim, lostpart = reclaim and c.PrimaryPart, nil
local function align(Part0, Part1)
local att0 = Instance.new("Attachment")
att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name
local att1 = Instance.new("Attachment")
att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name
if alignmode == 4 then
local hide = false
if Part0 == healthHide then
healthHide = false
tdelay(0, function()
while twait(2.9) and Part0 and c do
hide = #Part0:GetConnectedParts() == 1
twait(0.1)
hide = false
end
end)
end
local rot = rad(0.05)
local con0, con1 = nil, nil
con0 = stepped:Connect(function()
if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
Part0.RotVelocity = Part1.RotVelocity
end)
local lastpos = Part0.Position
con1 = heartbeat:Connect(function(delta)
if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end
if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then
if lostpart == Part0 then
lostpart = nil
end
rot = -rot
local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot)
if Part1.Velocity.Magnitude > 0.01 then
Part0.Velocity = getNetlessVelocity(Part1.Velocity)
else
Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta)
end
lastpos = newcf.Position
if lostpart and (Part0 == reclaim) then
newcf = lostpart.CFrame
elseif hide then
newcf += v3(0, 3000, 0)
end
if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then
newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0)
end
Part0.CFrame = newcf
elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then
lostpart = Part0
end
end)
else
Part0.CustomPhysicalProperties = physp
if (alignmode == 1) or (alignmode == 2) then
local ape = Instance.new("AlignPosition")
ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf
ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false
ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue"
ape.Parent = att0
end
if (alignmode == 2) or (alignmode == 3) then
local apd = Instance.new("AlignPosition")
apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf
apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false
apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse"
apd.Parent = att0
end
local ao = Instance.new("AlignOrientation")
ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf
ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false
ao.Attachment0, ao.Attachment1 = att0, att1
ao.Parent = att0
local con0, con1 = nil, nil
local vel = Part0.Velocity
con0 = renderstepped:Connect(function()
if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
Part0.Velocity = vel
end)
local lastpos = Part0.Position
con1 = heartbeat:Connect(function(delta)
if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
vel = Part0.Velocity
if Part1.Velocity.Magnitude > 0.01 then
Part0.Velocity = getNetlessVelocity(Part1.Velocity)
else
Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)
end
lastpos = Part0.Position
end)
end
att0:GetPropertyChangedSignal("Parent"):Connect(function()
Part0 = att0.Parent
if not isa(Part0, "BasePart") then
att0 = nil
if lostpart == Part0 then
lostpart = nil
end
Part0 = nil
end
end)
att0.Parent = Part0
att1:GetPropertyChangedSignal("Parent"):Connect(function()
Part1 = att1.Parent
if not isa(Part1, "BasePart") then
att1 = nil
Part1 = nil
end
end)
att1.Parent = Part1
end
local function respawnrequest()
local ccfr, c = ws.CurrentCamera.CFrame, lp.Character
lp.Character = nil
lp.Character = c
local con = nil
con = ws.CurrentCamera.Changed:Connect(function(prop)
if (prop ~= "Parent") and (prop ~= "CFrame") then
return
end
ws.CurrentCamera.CFrame = ccfr
con:Disconnect()
end)
end
local destroyhum = (method == 4) or (method == 5)
local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)
hatcollide = hatcollide and (method == 0)
addtools = addtools and lp:FindFirstChildOfClass("Backpack")
if type(simrad) ~= "number" then simrad = 1000 end
if shp and (simradius == "shp") then
tdelay(0, function()
while c do
shp(lp, "SimulationRadius", simrad)
heartbeat:Wait()
end
end)
elseif ssr and (simradius == "ssr") then
tdelay(0, function()
while c do
ssr(simrad)
heartbeat:Wait()
end
end)
end
if antiragdoll then
antiragdoll = function(v)
if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then
v.Parent = nil
end
end
for i, v in pairs(getdescendants(c)) do
antiragdoll(v)
end
c.DescendantAdded:Connect(antiragdoll)
end
if antirespawn then
respawnrequest()
end
if method == 0 then
twait(loadtime)
if not c then
return
end
end
if discharscripts then
for i, v in pairs(getdescendants(c)) do
if isa(v, "LocalScript") then
v.Disabled = true
end
end
elseif newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end
if addtools then
for i, v in pairs(getchildren(addtools)) do
if isa(v, "Tool") then
v.Parent = c
end
end
end
pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
end)
local OLDscripts = {}
for i, v in pairs(getdescendants(c)) do
if v.ClassName == "Script" then
OLDscripts[v.Name] = true
end
end
local scriptNames = {}
for i, v in pairs(getdescendants(c)) do
if isa(v, "BasePart") then
local newName, exists = tostring(i), true
while exists do
exists = OLDscripts[newName]
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end
c.Archivable = true
local cl = clone(c)
if hum and humState16 then
hum:ChangeState(Enum.HumanoidStateType.Physics)
if destroyhum then
twait(1.6)
end
end
if destroyhum then
pcall(destroy, hum)
end
if not c then
return
end
local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")
if hatcollide then
pcall(destroy, torso)
pcall(destroy, root)
pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))
end
local model = Instance.new("Model", c)
model:GetPropertyChangedSignal("Parent"):Connect(function()
if not (model and model.Parent) then
model = nil
end
end)
for i, v in pairs(getchildren(c)) do
if v ~= model then
if addtools and isa(v, "Tool") then
for i1, v1 in pairs(getdescendants(v)) do
if v1 and v1.Parent and isa(v1, "BasePart") then
local bv = Instance.new("BodyVelocity")
bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name
bv.Parent = v1
end
end
end
v.Parent = model
end
end
if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(getdescendants(model)) do
if isa(v, "JointInstance") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
pcall(destroy, v)
end
end
end
end
if method == 3 then
task.delay(loadtime, pcall, model.BreakJoints, model)
end
end
cl.Parent = ws
for i, v in pairs(getchildren(cl)) do
v.Parent = c
end
pcall(destroy, cl)
local uncollide, noclipcon = nil, nil
if noclipAllParts then
uncollide = function()
if c then
for i, v in pairs(getdescendants(c)) do
if isa(v, "BasePart") then
v.CanCollide = false
end
end
else
noclipcon:Disconnect()
end
end
else
uncollide = function()
if model then
for i, v in pairs(getdescendants(model)) do
if isa(v, "BasePart") then
v.CanCollide = false
end
end
else
noclipcon:Disconnect()
end
end
end
noclipcon = stepped:Connect(uncollide)
uncollide()
for i, scr in pairs(getdescendants(model)) do
if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if isa(Part0, "BasePart") then
for i1, scr1 in pairs(getdescendants(c)) do
if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
align(Part0, Part1)
pcall(destroy, scr)
pcall(destroy, scr1)
break
end
end
end
end
end
end
for i, v in pairs(getdescendants(c)) do
if v and v.Parent and (not v:IsDescendantOf(model)) then
if isa(v, "Decal") then
v.Transparency = 1
elseif isa(v, "BasePart") then
v.Transparency = 1
v.Anchored = false
elseif isa(v, "ForceField") then
v.Visible = false
elseif isa(v, "Sound") then
v.Playing = false
elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then
v.Enabled = false
end
end
end
if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end
if addtools then
for i, v in pairs(getchildren(c)) do
if isa(v, "Tool") then
v.Parent = addtools
end
end
end
local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")
if hum0 then
hum0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (hum0 and hum0.Parent) then
hum0 = nil
end
end)
end
if hum1 then
hum1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (hum1 and hum1.Parent) then
hum1 = nil
end
end)
ws.CurrentCamera.CameraSubject = hum1
local camSubCon = nil
local function camSubFunc()
camSubCon:Disconnect()
if c and hum1 then
ws.CurrentCamera.CameraSubject = hum1
end
end
camSubCon = renderstepped:Connect(camSubFunc)
if hum0 then
hum0:GetPropertyChangedSignal("Jump"):Connect(function()
if hum1 then
hum1.Jump = hum0.Jump
end
end)
else
respawnrequest()
end
end
local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
pcall(destroy, rb)
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
if c then c:BreakJoints() end
return
end
if model and hum0 and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
if antirespawn then
respawnrequest()
end
end)
sg:SetCore("ResetButtonCallback", rb)
tdelay(0, function()
while c do
if hum0 and hum1 then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)
R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
if R15toR6 then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if part then
local cfr = part.CFrame
local R6parts = {
head = {
Name = "Head",
Size = v3(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = v3(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.8
}
},
root = {
Name = "HumanoidRootPart",
Size = v3(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = v3(1, 2, 1),
R15 = {
LeftHand = -0.849,
LeftLowerArm = -0.174,
LeftUpperArm = 0.415
}
},
rightArm = {
Name = "Right Arm",
Size = v3(1, 2, 1),
R15 = {
RightHand = -0.849,
RightLowerArm = -0.174,
RightUpperArm = 0.415
}
},
leftLeg = {
Name = "Left Leg",
Size = v3(1, 2, 1),
R15 = {
LeftFoot = -0.85,
LeftLowerLeg = -0.29,
LeftUpperLeg = 0.49
}
},
rightLeg = {
Name = "Right Leg",
Size = v3(1, 2, 1),
R15 = {
RightFoot = -0.85,
RightLowerLeg = -0.29,
RightUpperLeg = 0.49
}
}
}
for i, v in pairs(getchildren(c)) do
if isa(v, "BasePart") then
for i1, v1 in pairs(getchildren(v)) do
if isa(v1, "Motor6D") then
v1.Part0 = nil
end
end
end
end
part.Archivable = true
for i, v in pairs(R6parts) do
local part = clone(part)
part:ClearAllChildren()
part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
local att = gp(R15part, "att1_" .. i1, "Attachment")
if R15part then
local weld = Instance.new("Weld")
weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1
weld.Parent = R15part
R15part.Massless, R15part.Name = true, "R15_" .. i1
R15part.Parent = part
if att then
att.Position = v3(0, v1, 0)
att.Parent = part
end
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
if hum1 then
hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0
end
end
end
local torso1 = torso
torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
local conNeck, conTorso, conTorso1 = nil, nil, nil
local aligns = {}
local function enableAligns()
conNeck:Disconnect()
conTorso:Disconnect()
conTorso1:Disconnect()
for i, v in pairs(aligns) do
v.Enabled = true
end
end
conNeck = hedafterneck.Changed:Connect(function(prop)
if table.find({"Part0", "Part1", "Parent"}, prop) then
enableAligns()
end
end)
conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
for i, v in pairs(getdescendants(head)) do
if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then
i = tostring(i)
aligns[i] = v
v:GetPropertyChangedSignal("Parent"):Connect(function()
aligns[i] = nil
end)
v.Enabled = false
end
end
end
local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
local fling = function() end
if flingpart0 and flingpart1 then
flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (flingpart0 and flingpart0.Parent) then
flingpart0 = nil
fling = function() end
end
end)
flingpart0.Archivable = true
flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (flingpart1 and flingpart1.Parent) then
flingpart1 = nil
fling = function() end
end
end)
local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
if att0 and att1 then
att0:GetPropertyChangedSignal("Parent"):Connect(function()
if not (att0 and att0.Parent) then
att0 = nil
fling = function() end
end
end)
att1:GetPropertyChangedSignal("Parent"):Connect(function()
if not (att1 and att1.Parent) then
att1 = nil
fling = function() end
end
end)
local lastfling = nil
local mouse = lp:GetMouse()
fling = function(target, duration, rotVelocity)
if typeof(target) == "Instance" then
if isa(target, "BasePart") then
target = target.Position
elseif isa(target, "Model") then
target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
if target then
target = target.Position
else
return
end
elseif isa(target, "Humanoid") then
target = target.Parent
if not (target and isa(target, "Model")) then
return
end
target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
if target then
target = target.Position
else
return
end
else
return
end
elseif typeof(target) == "CFrame" then
target = target.Position
elseif typeof(target) ~= "Vector3" then
target = mouse.Hit
if target then
target = target.Position
else
return
end
end
if target.Y < ws.FallenPartsDestroyHeight + 5 then
target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z)
end
lastfling = target
if type(duration) ~= "number" then
duration = tonumber(duration) or 0.5
end
if typeof(rotVelocity) ~= "Vector3" then
rotVelocity = v3(20000, 20000, 20000)
end
if not (target and flingpart0 and flingpart1 and att0 and att1) then
return
end
flingpart0.Archivable = true
local flingpart = clone(flingpart0)
flingpart.Transparency = 1
flingpart.CanCollide = false
flingpart.Name = "flingpart_" .. flingpart0.Name
flingpart.Anchored = true
flingpart.Velocity = v3_0
flingpart.RotVelocity = v3_0
flingpart.Position = target
flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
if not (flingpart and flingpart.Parent) then
flingpart = nil
end
end)
flingpart.Parent = flingpart1
if flingpart0.Transparency > 0.5 then
flingpart0.Transparency = 0.5
end
att1.Parent = flingpart
local con = nil
local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)
con = heartbeat:Connect(function(delta)
if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
flingpart.Orientation += rotchg * delta
flingpart0.RotVelocity = rotVelocity
else
con:Disconnect()
end
end)
if alignmode ~= 4 then
local con = nil
con = renderstepped:Connect(function()
if flingpart0 and target then
flingpart0.RotVelocity = v3_0
else
con:Disconnect()
end
end)
end
twait(duration)
if lastfling ~= target then
if flingpart then
if att1 and (att1.Parent == flingpart) then
att1.Parent = flingpart1
end
pcall(destroy, flingpart)
end
return
end
target = nil
if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
return
end
flingpart0.RotVelocity = v3_0
att1.Parent = flingpart1
pcall(destroy, flingpart)
end
end
end
--lp:GetMouse().Button1Down:Connect(fling) --click fling