compile log
🧩 Syntax:
**********************************************************************
** Visual Studio 2017 Developer Command Prompt v15.9.56
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x86'
==============================
Building PDCurses
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
'pdcurses.lib' is up-to-date
wincon\pdcurses.lib
1 file(s) copied.
curses.h
curspriv.h
panel.h
3 file(s) copied.
1 file(s) copied.
==============================
Building zlib
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\adler32.c
adler32.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\compress.c
compress.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\crc32.c
crc32.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\deflate.c
deflate.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzclose.c
gzclose.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzlib.c
gzlib.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzread.c
gzread.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\gzwrite.c
gzwrite.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\infback.c
infback.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\inflate.c
inflate.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\inftrees.c
inftrees.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\inffast.c
inffast.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\trees.c
trees.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\uncompr.c
uncompr.c
cl -c -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -nologo -MD -W3 -O2 -Oy- -Zi -Fd"zlib" .\zutil.c
zutil.c
rc /dWIN32 /r /fozlib1.res ./win32/zlib1.rc
Microsoft (R) Windows (R) Resource Compiler Version 10.0.10011.16384
Copyright (C) Microsoft Corporation. All rights reserved.
link -nologo -debug -incremental:no -opt:ref -def:./win32/zlib.def -dll -implib:zdll.lib -out:zlib1.dll -base:0x5A4C0000 adler32.obj compress.obj crc32.obj deflate.obj gzclose.obj gzlib.obj gzread.obj gzwrite.obj infback.obj inflate.obj inftrees.obj inffast.obj trees.obj uncompr.obj zutil.obj zlib1.res
Creating library zdll.lib and object zdll.exp
LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\zlib\zlib1.pdb'; delete and rebuild
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.EXE"' : return code '0x4b7'
Stop.
==============================
Building c-ares
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
link.exe /dll /nologo /incremental:no /fixed:no /release ws2_32.lib advapi32.lib kernel32.lib iphlpapi.lib /implib:.\msvc\cares\dll-release\cares.lib /out:.\msvc\cares\dll-release\cares.dll .\msvc\cares\dll-release\obj\ares__addrinfo2hostent.obj .\msvc\cares\dll-release\obj\ares__addrinfo_localhost.obj .\msvc\cares\dll-release\obj\ares__close_sockets.obj .\msvc\cares\dll-release\obj\ares__get_hostent.obj .\msvc\cares\dll-release\obj\ares__parse_into_addrinfo.obj .\msvc\cares\dll-release\obj\ares__readaddrinfo.obj .\msvc\cares\dll-release\obj\ares__sortaddrinfo.obj .\msvc\cares\dll-release\obj\ares__read_line.obj .\msvc\cares\dll-release\obj\ares__timeval.obj .\msvc\cares\dll-release\obj\ares_android.obj .\msvc\cares\dll-release\obj\ares_cancel.obj .\msvc\cares\dll-release\obj\ares_data.obj .\msvc\cares\dll-release\obj\ares_destroy.obj .\msvc\cares\dll-release\obj\ares_expand_name.obj .\msvc\cares\dll-release\obj\ares_expand_string.obj .\msvc\cares\dll-release\obj\ares_fds.obj .\msvc\cares\dll-release\obj\ares_free_hostent.obj .\msvc\cares\dll-release\obj\ares_free_string.obj .\msvc\cares\dll-release\obj\ares_freeaddrinfo.obj .\msvc\cares\dll-release\obj\ares_getaddrinfo.obj .\msvc\cares\dll-release\obj\ares_getenv.obj .\msvc\cares\dll-release\obj\ares_gethostbyaddr.obj .\msvc\cares\dll-release\obj\ares_gethostbyname.obj .\msvc\cares\dll-release\obj\ares_getnameinfo.obj .\msvc\cares\dll-release\obj\ares_getsock.obj .\msvc\cares\dll-release\obj\ares_init.obj .\msvc\cares\dll-release\obj\ares_library_init.obj .\msvc\cares\dll-release\obj\ares_llist.obj .\msvc\cares\dll-release\obj\ares_mkquery.obj .\msvc\cares\dll-release\obj\ares_create_query.obj .\msvc\cares\dll-release\obj\ares_nowarn.obj .\msvc\cares\dll-release\obj\ares_options.obj .\msvc\cares\dll-release\obj\ares_parse_a_reply.obj .\msvc\cares\dll-release\obj\ares_parse_aaaa_reply.obj .\msvc\cares\dll-release\obj\ares_parse_caa_reply.obj .\msvc\cares\dll-release\obj\ares_parse_mx_reply.obj .\msvc\cares\dll-release\obj\ares_parse_naptr_reply.obj .\msvc\cares\dll-release\obj\ares_parse_ns_reply.obj .\msvc\cares\dll-release\obj\ares_parse_ptr_reply.obj .\msvc\cares\dll-release\obj\ares_parse_soa_reply.obj .\msvc\cares\dll-release\obj\ares_parse_srv_reply.obj .\msvc\cares\dll-release\obj\ares_parse_txt_reply.obj .\msvc\cares\dll-release\obj\ares_parse_uri_reply.obj .\msvc\cares\dll-release\obj\ares_platform.obj .\msvc\cares\dll-release\obj\ares_process.obj .\msvc\cares\dll-release\obj\ares_query.obj .\msvc\cares\dll-release\obj\ares_rand.obj .\msvc\cares\dll-release\obj\ares_search.obj .\msvc\cares\dll-release\obj\ares_send.obj .\msvc\cares\dll-release\obj\ares_strcasecmp.obj .\msvc\cares\dll-release\obj\ares_strdup.obj .\msvc\cares\dll-release\obj\ares_strerror.obj .\msvc\cares\dll-release\obj\ares_strsplit.obj .\msvc\cares\dll-release\obj\ares_timeout.obj .\msvc\cares\dll-release\obj\ares_version.obj .\msvc\cares\dll-release\obj\ares_writev.obj .\msvc\cares\dll-release\obj\bitncmp.obj .\msvc\cares\dll-release\obj\inet_net_pton.obj .\msvc\cares\dll-release\obj\inet_ntop.obj .\msvc\cares\dll-release\obj\windows_port.obj .\msvc\cares\dll-release\obj\cares.res
Creating library .\msvc\cares\dll-release\cares.lib and object .\msvc\cares\dll-release\cares.exp
include\ares.h
include\ares_build.h
include\ares_dns.h
include\ares_nameser.h
include\ares_rules.h
include\ares_version.h
6 file(s) copied.
msvc\cares\dll-release\cares.dll
1 file(s) copied.
msvc\cares\dll-release\cares.lib
1 file(s) copied.
msvc\cares\dll-release\cares.exp
1 file(s) copied.
1 file(s) copied.
==============================
Building libcurl
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
configuration name: libcurl-vc15-x86-release-dll-cares-dll-zlib-dll-ipv6-sspi-schannel
cl /O2 /DNDEBUG /MD /I. /I ../lib /I../include /nologo /W4 /EHsc /DWIN32 /FD /c /DBUILDING_LIBCURL /I"Z:\bzflag-dependencies\output-release-x86/include" /DUSE_ARES /I"Z:\bzflag-dependencies\output-release-x86/include/cares" /DHAVE_LIBZ /I"Z:\bzflag-dependencies\output-release-x86/include" /DUSE_IPV6 /DUSE_WINDOWS_SSPI /DUSE_SCHANNEL /Fo"..\builds\libcurl-vc15-x86-release-dll-cares-dll-zlib-dll-ipv6-sspi-schannel-obj-lib\\" ..\lib\version.c
version.c
..\lib\version.c(61): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\cl.EXE"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\nmake.exe"' : return code '0x2'
Stop.
==============================
Building regex
==============================
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 1/9/2023 17:36:41.
Project "Z:\bzflag-dependencies\src\regex\regex.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "release|Win32".
Project "Z:\bzflag-dependencies\src\regex\regex.sln" (1) is building "Z:\bzflag-dependencies\src\regex\regex.vcxproj" (
2) on node 1 (default targets).
InitializeBuildStatus:
Creating "./regex_Win32_Release\regex.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
regex.vcxproj -> Z:\bzflag-dependencies\src\regex\./regex_Win32_Release\regex.lib
FinalizeBuildStatus:
Deleting file "./regex_Win32_Release\regex.tlog\unsuccessfulbuild".
Touching "./regex_Win32_Release\regex.tlog\regex.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\regex\regex.vcxproj" (default targets).
Done Building Project "Z:\bzflag-dependencies\src\regex\regex.sln" (default targets).
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:00:00.96
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
==============================
Building GLEW
==============================
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 1/9/2023 17:36:43.
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "release|Win32".
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\glew_shared.vcxproj" (2) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\glew_shared\Release\Win32\glew_shared.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
All outputs are up-to-date.
glew_shared.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Release\Win32\glew32.dll
FinalizeBuildStatus:
Deleting file "tmp\glew_shared\Release\Win32\glew_shared.tlog\unsuccessfulbuild".
Touching "tmp\glew_shared\Release\Win32\glew_shared.tlog\glew_shared.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_shared.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\glew_static.vcxproj" (3) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\glew_static\Release\Win32\glew_static.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
glew_static.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\lib\Release\Win32\glew32s.lib
FinalizeBuildStatus:
Deleting file "tmp\glew_static\Release\Win32\glew_static.tlog\unsuccessfulbuild".
Touching "tmp\glew_static\Release\Win32\glew_static.tlog\glew_static.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_static.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\glewinfo.vcxproj" (4) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\glewinfo\Release\Win32\glewinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
All outputs are up-to-date.
glewinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Release\Win32\glewinfo.exe
FinalizeBuildStatus:
Deleting file "tmp\glewinfo\Release\Win32\glewinfo.tlog\unsuccessfulbuild".
Touching "tmp\glewinfo\Release\Win32\glewinfo.tlog\glewinfo.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glewinfo.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\visualinfo.vcxproj" (5) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\visualinfo\Release\Win32\visualinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
All outputs are up-to-date.
visualinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Release\Win32\visualinfo.exe
FinalizeBuildStatus:
Deleting file "tmp\visualinfo\Release\Win32\visualinfo.tlog\unsuccessfulbuild".
Touching "tmp\visualinfo\Release\Win32\visualinfo.tlog\visualinfo.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\visualinfo.vcxproj" (default targets).
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (default targets).
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:00:09.67
lib\release\Win32\glew32.exp
1 file(s) copied.
lib\release\Win32\glew32s.lib
1 file(s) copied.
bin\release\Win32\glew32.pdb
bin\release\Win32\glewinfo.pdb
bin\release\Win32\visualinfo.pdb
3 file(s) copied.
include\GL\eglew.h
include\GL\glew.h
include\GL\glxew.h
include\GL\wglew.h
4 file(s) copied.
1 file(s) copied.
==============================
Building SDL2
==============================
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 1/9/2023 17:36:54.
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "release|Win32".
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\
SDL.vcxproj" (2) on node 1 (default targets).
InitializeBuildStatus:
Touching "Win32\Release\SDL2.tlog\unsuccessfulbuild".
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.dll" /NOLOGO setupapi.lib winmm.lib
imm32.lib version.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib
oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false
'" /manifest:embed /DEBUG /PDB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.pdb" /SUBSYSTEM:WINDOWS /O
PT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.l
ib" /MACHINE:X86 /SAFESEH /DLL Win32\Release\version.res
Win32\Release\SDL_guid.obj
Win32\Release\SDL_atomic.obj
Win32\Release\SDL_spinlock.obj
Win32\Release\SDL_directsound.obj
Win32\Release\SDL_diskaudio.obj
Win32\Release\SDL_dummyaudio.obj
Win32\Release\SDL_audio.obj
Win32\Release\SDL_audiocvt.obj
Win32\Release\SDL_audiodev.obj
Win32\Release\SDL_audiotypecvt.obj
Win32\Release\SDL_mixer.obj
Win32\Release\SDL_wave.obj
Win32\Release\SDL_winmm.obj
Win32\Release\SDL_wasapi.obj
Win32\Release\SDL_wasapi_win32.obj
Win32\Release\SDL_hid.obj
Win32\Release\SDL_immdevice.obj
Win32\Release\SDL_windows.obj
Win32\Release\SDL_xinput.obj
Win32\Release\SDL_cpuinfo.obj
Win32\Release\SDL_dynapi.obj
Win32\Release\SDL_clipboardevents.obj
Win32\Release\SDL_displayevents.obj
Win32\Release\SDL_dropevents.obj
Win32\Release\SDL_events.obj
Win32\Release\SDL_gesture.obj
Win32\Release\SDL_keyboard.obj
Win32\Release\SDL_mouse.obj
Win32\Release\SDL_quit.obj
Win32\Release\SDL_touch.obj
Win32\Release\SDL_windowevents.obj
Win32\Release\SDL_rwops.obj
Win32\Release\SDL_sysfilesystem.obj
Win32\Release\SDL_syshaptic.obj
Win32\Release\SDL_haptic.obj
Win32\Release\SDL_dinputhaptic.obj
Win32\Release\SDL_windowshaptic.obj
Win32\Release\SDL_xinputhaptic.obj
Win32\Release\SDL_hidapi.obj
Win32\Release\controller_type.obj
Win32\Release\SDL_sysjoystick.obj
Win32\Release\SDL_hidapijoystick.obj
Win32\Release\SDL_hidapi_combined.obj
Win32\Release\SDL_hidapi_gamecube.obj
Win32\Release\SDL_hidapi_luna.obj
Win32\Release\SDL_hidapi_ps3.obj
Win32\Release\SDL_hidapi_ps4.obj
Win32\Release\SDL_hidapi_ps5.obj
Win32\Release\SDL_hidapi_rumble.obj
Win32\Release\SDL_hidapi_shield.obj
Win32\Release\SDL_hidapi_stadia.obj
Win32\Release\SDL_hidapi_steam.obj
Win32\Release\SDL_hidapi_switch.obj
Win32\Release\SDL_hidapi_wii.obj
Win32\Release\SDL_hidapi_xbox360.obj
Win32\Release\SDL_hidapi_xbox360w.obj
Win32\Release\SDL_hidapi_xboxone.obj
Win32\Release\SDL_gamecontroller.obj
Win32\Release\SDL_joystick.obj
Win32\Release\SDL_virtualjoystick.obj
Win32\Release\SDL_dinputjoystick.obj
Win32\Release\SDL_rawinputjoystick.obj
Win32\Release\SDL_windowsjoystick.obj
Win32\Release\SDL_windows_gaming_input.obj
Win32\Release\SDL_xinputjoystick.obj
Win32\Release\e_atan2.obj
Win32\Release\e_exp.obj
Win32\Release\e_fmod.obj
Win32\Release\e_log.obj
Win32\Release\e_log10.obj
Win32\Release\e_pow.obj
Win32\Release\e_rem_pio2.obj
Win32\Release\e_sqrt.obj
Win32\Release\k_cos.obj
Win32\Release\k_rem_pio2.obj
Win32\Release\k_sin.obj
Win32\Release\k_tan.obj
Win32\Release\s_atan.obj
Win32\Release\s_copysign.obj
Win32\Release\s_cos.obj
Win32\Release\s_fabs.obj
Win32\Release\s_floor.obj
Win32\Release\s_scalbn.obj
Win32\Release\s_sin.obj
Win32\Release\s_tan.obj
Win32\Release\SDL_sysloadso.obj
Win32\Release\SDL_locale.obj
Win32\Release\SDL_syslocale.obj
Win32\Release\SDL_url.obj
Win32\Release\SDL_sysurl.obj
Win32\Release\SDL_power.obj
Win32\Release\SDL_syspower.obj
Win32\Release\SDL_shaders_d3d11.obj
Win32\Release\SDL_render_d3d12.obj
Win32\Release\SDL_shaders_d3d12.obj
Win32\Release\SDL_render_d3d.obj
Win32\Release\SDL_render_d3d11.obj
Win32\Release\SDL_shaders_d3d.obj
Win32\Release\SDL_render_gl.obj
Win32\Release\SDL_shaders_gl.obj
Win32\Release\SDL_render_gles2.obj
Win32\Release\SDL_shaders_gles2.obj
Win32\Release\SDL_d3dmath.obj
Win32\Release\SDL_render.obj
Win32\Release\SDL_yuv_sw.obj
Win32\Release\SDL_blendfillrect.obj
Win32\Release\SDL_blendline.obj
Win32\Release\SDL_blendpoint.obj
Win32\Release\SDL_drawline.obj
Win32\Release\SDL_drawpoint.obj
Win32\Release\SDL_render_sw.obj
Win32\Release\SDL_rotate.obj
Win32\Release\SDL_triangle.obj
Win32\Release\SDL.obj
Win32\Release\SDL_assert.obj
Win32\Release\SDL_dataqueue.obj
Win32\Release\SDL_list.obj
Win32\Release\SDL_error.obj
Win32\Release\SDL_hints.obj
Win32\Release\SDL_log.obj
Win32\Release\SDL_utils.obj
Win32\Release\SDL_dummysensor.obj
Win32\Release\SDL_sensor.obj
Win32\Release\SDL_windowssensor.obj
Win32\Release\SDL_crc16.obj
Win32\Release\SDL_crc32.obj
Win32\Release\SDL_getenv.obj
Win32\Release\SDL_iconv.obj
Win32\Release\SDL_malloc.obj
Win32\Release\SDL_mslibc.obj
Win32\Release\SDL_qsort.obj
Win32\Release\SDL_stdlib.obj
Win32\Release\SDL_string.obj
Win32\Release\SDL_strtokr.obj
Win32\Release\SDL_syscond.obj
Win32\Release\SDL_thread.obj
Win32\Release\SDL_syscond_cv.obj
Win32\Release\SDL_sysmutex.obj
Win32\Release\SDL_syssem.obj
Win32\Release\SDL_systhread.obj
Win32\Release\SDL_systls.obj
Win32\Release\SDL_timer.obj
Win32\Release\SDL_systimer.obj
Win32\Release\SDL_nullevents.obj
Win32\Release\SDL_nullframebuffer.obj
Win32\Release\SDL_nullvideo.obj
Win32\Release\SDL_blit.obj
Win32\Release\SDL_blit_0.obj
Win32\Release\SDL_blit_1.obj
Win32\Release\SDL_blit_A.obj
Win32\Release\SDL_blit_auto.obj
Win32\Release\SDL_blit_copy.obj
Win32\Release\SDL_blit_N.obj
Win32\Release\SDL_blit_slow.obj
Win32\Release\SDL_bmp.obj
Win32\Release\SDL_clipboard.obj
Win32\Release\SDL_egl.obj
Win32\Release\SDL_fillrect.obj
Win32\Release\SDL_pixels.obj
Win32\Release\SDL_rect.obj
Win32\Release\SDL_RLEaccel.obj
Win32\Release\SDL_shape.obj
Win32\Release\SDL_stretch.obj
Win32\Release\SDL_surface.obj
Win32\Release\SDL_video.obj
Win32\Release\SDL_vulkan_utils.obj
Win32\Release\SDL_yuv.obj
Win32\Release\SDL_windowsclipboard.obj
Win32\Release\SDL_windowsevents.obj
Win32\Release\SDL_windowsframebuffer.obj
Win32\Release\SDL_windowskeyboard.obj
Win32\Release\SDL_windowsmessagebox.obj
Win32\Release\SDL_windowsmodes.obj
Win32\Release\SDL_windowsmouse.obj
Win32\Release\SDL_windowsopengl.obj
Win32\Release\SDL_windowsopengles.obj
Win32\Release\SDL_windowsshape.obj
Win32\Release\SDL_windowsvideo.obj
Win32\Release\SDL_windowsvulkan.obj
Win32\Release\SDL_windowswindow.obj
Win32\Release\yuv_rgb.obj
Creating library Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib and object Z:\bzflag-dependencies\
src\SDL2\VisualC\Win32\Release\SDL2.exp
SDL.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.dll
FinalizeBuildStatus:
Deleting file "Win32\Release\SDL2.tlog\unsuccessfulbuild".
Touching "Win32\Release\SDL2.tlog\SDL2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLm
ain\SDLmain.vcxproj" (3) on node 1 (default targets).
InitializeBuildStatus:
Creating "Win32\Release\SDL2main.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
SDLmain.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib
FinalizeBuildStatus:
Deleting file "Win32\Release\SDL2main.tlog\unsuccessfulbuild".
Touching "Win32\Release\SDL2main.tlog\SDL2main.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLmain\SDLmain.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\checkkeys\checkkeys.vcxproj" (4) on node 1 (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (4) is building "Z:\bzflag-dependen
cies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (5) on node 1 (default targets).
InitializeBuildStatus:
Creating "Win32\Release\SDL2test.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
SDLtest.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib
FinalizeBuildStatus:
Deleting file "Win32\Release\SDL2test.tlog\unsuccessfulbuild".
Touching "Win32\Release\SDL2test.tlog\SDL2test.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (default targets).
PrepareForBuild:
Creating directory "Win32\Release\checkkeys.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\checkkeys.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release" /I"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /AIWi
n32\Release\ /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x070
0 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release
\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\checkkeys.c
checkkeys.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\checkkeys.exe" /NOLOGO kernel32.lib user3
2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3
2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende
ncies\src\SDL2\VisualC\Win32\Release\checkkeys.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz
flag-dependencies\src\SDL2\VisualC\Win32\Release\checkkeys.lib" /MACHINE:X86 /SAFESEH Win32\Release\checkkeys.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
checkkeys.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\checkkeys.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\checkkeys.tlog\unsuccessfulbuild".
Touching "Win32\Release\checkkeys.tlog\checkkeys.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\loopwave\loopwave.vcxproj" (6) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\loopwave.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\loopwave.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying sample.wav
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\loopwave.
c ..\..\..\test\testutils.c
loopwave.c
testutils.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\loopwave.exe" /NOLOGO kernel32.lib user32
.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32
.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependen
cies\src\SDL2\VisualC\Win32\Release\loopwave.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzfl
ag-dependencies\src\SDL2\VisualC\Win32\Release\loopwave.lib" /MACHINE:X86 /SAFESEH Win32\Release\loopwave.obj
Win32\Release\testutils.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
loopwave.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\loopwave.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\loopwave.tlog\unsuccessfulbuild".
Touching "Win32\Release\loopwave.tlog\loopwave.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\loopwave\loopwave.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testatomic\testatomic.vcxproj" (7) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testatomic.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testatomic.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testatomi
c.c
testatomic.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testatomic.exe" /NOLOGO kernel32.lib user
32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp
32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend
encies\src\SDL2\VisualC\Win32\Release\testatomic.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\
bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testatomic.lib" /MACHINE:X86 /SAFESEH Win32\Release\testatomic.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testatomic.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testatomic.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testatomic.tlog\unsuccessfulbuild".
Touching "Win32\Release\testatomic.tlog\testatomic.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testatomic\testatomic.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testautomation\testautomation.vcxproj" (8) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testautomation.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testautomation.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testautom
ation.c ..\..\..\test\testautomation_audio.c ..\..\..\test\testautomation_clipboard.c ..\..\..\test\testautomation_ev
ents.c ..\..\..\test\testautomation_guid.c ..\..\..\test\testautomation_hints.c ..\..\..\test\testautomation_joystick
.c ..\..\..\test\testautomation_keyboard.c ..\..\..\test\testautomation_main.c ..\..\..\test\testautomation_math.c ..
\..\..\test\testautomation_mouse.c ..\..\..\test\testautomation_pixels.c ..\..\..\test\testautomation_platform.c ..\.
.\..\test\testautomation_rect.c ..\..\..\test\testautomation_render.c ..\..\..\test\testautomation_rwops.c ..\..\..\t
est\testautomation_sdltest.c ..\..\..\test\testautomation_stdlib.c ..\..\..\test\testautomation_surface.c ..\..\..\te
st\testautomation_syswm.c ..\..\..\test\testautomation_timer.c ..\..\..\test\testautomation_video.c
testautomation.c
testautomation_audio.c
testautomation_clipboard.c
testautomation_events.c
testautomation_guid.c
testautomation_hints.c
testautomation_joystick.c
testautomation_keyboard.c
testautomation_main.c
testautomation_math.c
testautomation_mouse.c
testautomation_pixels.c
testautomation_platform.c
testautomation_rect.c
testautomation_render.c
testautomation_rwops.c
testautomation_sdltest.c
testautomation_stdlib.c
testautomation_surface.c
testautomation_syswm.c
Generating Code...
Compiling...
testautomation_timer.c
testautomation_video.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testautomation.exe" /NOLOGO kernel32.lib
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib od
bccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-de
pendencies\src\SDL2\VisualC\Win32\Release\testautomation.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMP
LIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testautomation.lib" /MACHINE:X86 /SAFESEH Win32\Release\te
stautomation.obj
Win32\Release\testautomation_audio.obj
Win32\Release\testautomation_clipboard.obj
Win32\Release\testautomation_events.obj
Win32\Release\testautomation_guid.obj
Win32\Release\testautomation_hints.obj
Win32\Release\testautomation_joystick.obj
Win32\Release\testautomation_keyboard.obj
Win32\Release\testautomation_main.obj
Win32\Release\testautomation_math.obj
Win32\Release\testautomation_mouse.obj
Win32\Release\testautomation_pixels.obj
Win32\Release\testautomation_platform.obj
Win32\Release\testautomation_rect.obj
Win32\Release\testautomation_render.obj
Win32\Release\testautomation_rwops.obj
Win32\Release\testautomation_sdltest.obj
Win32\Release\testautomation_stdlib.obj
Win32\Release\testautomation_surface.obj
Win32\Release\testautomation_syswm.obj
Win32\Release\testautomation_timer.obj
Win32\Release\testautomation_video.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testautomation.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testautomation.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testautomation.tlog\unsuccessfulbuild".
Touching "Win32\Release\testautomation.tlog\testautomation.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testautomation\testautomation.vcxproj" (default ta
rgets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testdraw2\testdraw2.vcxproj" (9) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testdraw2.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testdraw2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testdraw2
.c
testdraw2.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testdraw2.exe" /NOLOGO kernel32.lib user3
2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3
2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende
ncies\src\SDL2\VisualC\Win32\Release\testdraw2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz
flag-dependencies\src\SDL2\VisualC\Win32\Release\testdraw2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testdraw2.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testdraw2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testdraw2.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testdraw2.tlog\unsuccessfulbuild".
Touching "Win32\Release\testdraw2.tlog\testdraw2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testdraw2\testdraw2.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testfile\testfile.vcxproj" (10) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testfile.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testfile.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testfile.
c
testfile.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testfile.exe" /NOLOGO kernel32.lib user32
.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32
.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependen
cies\src\SDL2\VisualC\Win32\Release\testfile.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzfl
ag-dependencies\src\SDL2\VisualC\Win32\Release\testfile.lib" /MACHINE:X86 /SAFESEH Win32\Release\testfile.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testfile.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testfile.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testfile.tlog\unsuccessfulbuild".
Touching "Win32\Release\testfile.tlog\testfile.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testfile\testfile.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testgesture\testgesture.vcxproj" (11) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testgesture.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testgesture.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testgestu
re.c
testgesture.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgesture.exe" /NOLOGO kernel32.lib use
r32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbcc
p32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depen
dencies\src\SDL2\VisualC\Win32\Release\testgesture.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z
:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgesture.lib" /MACHINE:X86 /SAFESEH Win32\Release\testgesture
.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testgesture.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgesture.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testgesture.tlog\unsuccessfulbuild".
Touching "Win32\Release\testgesture.tlog\testgesture.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgesture\testgesture.vcxproj" (default targets)
.
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testgl2\testgl2.vcxproj" (12) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testgl2.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testgl2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D NDEBUG /D
WIN32 /D _WINDOWS /D HAVE_OPENGL /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:fo
rScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..
\test\testgl2.c
testgl2.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.exe" /NOLOGO opengl32.lib kernel3
2.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.
lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzf
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IB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testgl2.ob
j
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testgl2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgl2.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testgl2.tlog\unsuccessfulbuild".
Touching "Win32\Release\testgl2.tlog\testgl2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgl2\testgl2.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testjoystick\testjoystick.vcxproj" (13) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testjoystick.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testjoystick.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testjoyst
ick.c
testjoystick.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testjoystick.exe" /NOLOGO kernel32.lib us
er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc
cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe
ndencies\src\SDL2\VisualC\Win32\Release\testjoystick.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testjoystick.lib" /MACHINE:X86 /SAFESEH Win32\Release\testjoys
tick.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testjoystick.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testjoystick.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testjoystick.tlog\unsuccessfulbuild".
Touching "Win32\Release\testjoystick.tlog\testjoystick.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testjoystick\testjoystick.vcxproj" (default target
s).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testoverlay2\testoverlay2.vcxproj" (14) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testoverlay2.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testoverlay2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying moose.dat
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testoverl
ay2.c ..\..\..\test\testutils.c ..\..\..\test\testyuv_cvt.c
testoverlay2.c
testutils.c
testyuv_cvt.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testoverlay2.exe" /NOLOGO kernel32.lib us
er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc
cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe
ndencies\src\SDL2\VisualC\Win32\Release\testoverlay2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testoverlay2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testover
lay2.obj
Win32\Release\testutils.obj
Win32\Release\testyuv_cvt.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testoverlay2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testoverlay2.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testoverlay2.tlog\unsuccessfulbuild".
Touching "Win32\Release\testoverlay2.tlog\testoverlay2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testoverlay2\testoverlay2.vcxproj" (default target
s).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testplatform\testplatform.vcxproj" (15) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testplatform.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testplatform.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0600 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testplatf
orm.c
testplatform.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testplatform.exe" /NOLOGO kernel32.lib us
er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc
cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe
ndencies\src\SDL2\VisualC\Win32\Release\testplatform.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testplatform.lib" /MACHINE:X86 /SAFESEH Win32\Release\testplat
form.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testplatform.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testplatform.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testplatform.tlog\unsuccessfulbuild".
Touching "Win32\Release\testplatform.tlog\testplatform.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testplatform\testplatform.vcxproj" (default target
s).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testpower\testpower.vcxproj" (16) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testpower.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testpower.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testpower
.c
testpower.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testpower.exe" /NOLOGO kernel32.lib user3
2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3
2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende
ncies\src\SDL2\VisualC\Win32\Release\testpower.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz
flag-dependencies\src\SDL2\VisualC\Win32\Release\testpower.lib" /MACHINE:X86 /SAFESEH Win32\Release\testpower.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testpower.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testpower.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testpower.tlog\unsuccessfulbuild".
Touching "Win32\Release\testpower.tlog\testpower.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testpower\testpower.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testrendertarget\testrendertarget.vcxproj" (17) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testrendertarget.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testrendertarget.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying icon.bmp
1 file(s) copied.
Copying sample.bmp
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testrende
rtarget.c ..\..\..\test\testutils.c
testrendertarget.c
testutils.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.exe" /NOLOGO kernel32.li
b user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib
odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-
dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT
/IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.lib" /MACHINE:X86 /SAFESEH Win32\Rele
ase\testrendertarget.obj
Win32\Release\testutils.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testrendertarget.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrendertarget.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testrendertarget.tlog\unsuccessfulbuild".
Touching "Win32\Release\testrendertarget.tlog\testrendertarget.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testrendertarget\testrendertarget.vcxproj" (defaul
t targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testrumble\testrumble.vcxproj" (18) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testrumble.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testrumble.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testrumbl
e.c
testrumble.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrumble.exe" /NOLOGO kernel32.lib user
32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp
32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend
encies\src\SDL2\VisualC\Win32\Release\testrumble.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\
bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrumble.lib" /MACHINE:X86 /SAFESEH Win32\Release\testrumble.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testrumble.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testrumble.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testrumble.tlog\unsuccessfulbuild".
Touching "Win32\Release\testrumble.tlog\testrumble.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testrumble\testrumble.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testscale\testscale.vcxproj" (19) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testscale.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testscale.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying icon.bmp
1 file(s) copied.
Copying sample.bmp
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testscale
.c ..\..\..\test\testutils.c
testscale.c
testutils.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testscale.exe" /NOLOGO kernel32.lib user3
2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3
2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende
ncies\src\SDL2\VisualC\Win32\Release\testscale.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz
flag-dependencies\src\SDL2\VisualC\Win32\Release\testscale.lib" /MACHINE:X86 /SAFESEH Win32\Release\testscale.obj
Win32\Release\testutils.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testscale.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testscale.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testscale.tlog\unsuccessfulbuild".
Touching "Win32\Release\testscale.tlog\testscale.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testscale\testscale.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testshape\testshape.vcxproj" (20) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testshape.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testshape.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testshape
.c
testshape.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testshape.exe" /NOLOGO kernel32.lib user3
2.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp3
2.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depende
ncies\src\SDL2\VisualC\Win32\Release\testshape.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bz
flag-dependencies\src\SDL2\VisualC\Win32\Release\testshape.lib" /MACHINE:X86 /SAFESEH Win32\Release\testshape.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testshape.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testshape.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testshape.tlog\unsuccessfulbuild".
Touching "Win32\Release\testshape.tlog\testshape.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testshape\testshape.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testsprite2\testsprite2.vcxproj" (21) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testsprite2.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testsprite2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying icon.bmp
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testsprit
e2.c ..\..\..\test\testutils.c
testsprite2.c
testutils.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsprite2.exe" /NOLOGO kernel32.lib use
r32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbcc
p32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depen
dencies\src\SDL2\VisualC\Win32\Release\testsprite2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z
:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsprite2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testsprite2
.obj
Win32\Release\testutils.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testsprite2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsprite2.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testsprite2.tlog\unsuccessfulbuild".
Touching "Win32\Release\testsprite2.tlog\testsprite2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testsprite2\testsprite2.vcxproj" (default targets)
.
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testgamecontroller\testgamecontroller.vcxproj" (22) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testgame.55812185.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testgame.55812185.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying axis.bmp
1 file(s) copied.
Copying button.bmp
1 file(s) copied.
Copying controllermap.bmp
1 file(s) copied.
Copying controllermap_back.bmp
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testgamec
ontroller.c ..\..\..\test\testutils.c
testgamecontroller.c
testutils.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.exe" /NOLOGO kernel32.
lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.li
b odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzfla
g-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOM
PAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.lib" /MACHINE:X86 /SAFESEH Win3
2\Release\testgamecontroller.obj
Win32\Release\testutils.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testgamecontroller.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgamecontroller.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testgame.55812185.tlog\unsuccessfulbuild".
Touching "Win32\Release\testgame.55812185.tlog\testgamecontroller.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgamecontroller\testgamecontroller.vcxproj" (de
fault targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testgles2\testgles2.vcxproj" (23) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\testgles2.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testgles2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D NDEBUG /D
WIN32 /D _WINDOWS /D HAVE_OPENGL /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:fo
rScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..
\test\testgles2.c
testgles2.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.exe" /NOLOGO opengl32.lib kerne
l32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc3
2.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\b
zflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /
IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.lib" /MACHINE:X86 /SAFESEH Win32\Release\test
gles2.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testgles2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testgles2.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testgles2.tlog\unsuccessfulbuild".
Touching "Win32\Release\testgles2.tlog\testgles2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testgles2\testgles2.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\controllermap\controllermap.vcxproj" (24) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\controllermap.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\controllermap.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying axis.bmp
1 file(s) copied.
Copying button.bmp
1 file(s) copied.
Copying controllermap.bmp
1 file(s) copied.
Copying controllermap_back.bmp
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\controlle
rmap.c ..\..\..\test\testutils.c
controllermap.c
testutils.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\controllermap.exe" /NOLOGO kernel32.lib u
ser32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odb
ccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dep
endencies\src\SDL2\VisualC\Win32\Release\controllermap.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLI
B:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\controllermap.lib" /MACHINE:X86 /SAFESEH Win32\Release\contr
ollermap.obj
Win32\Release\testutils.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
controllermap.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\controllermap.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\controllermap.tlog\unsuccessfulbuild".
Touching "Win32\Release\controllermap.tlog\controllermap.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\controllermap\controllermap.vcxproj" (default targ
ets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testvulkan\testvulkan.vcxproj" (25) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\".
Creating directory "Win32\Release\testvulkan.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testvulkan.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D NDEBUG /D
WIN32 /D _WINDOWS /D HAVE_OPENGL /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:fo
rScope /Zc:inline /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..
\test\testvulkan.c
testvulkan.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testvulkan.exe" /NOLOGO kernel32.lib user
32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp
32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend
encies\src\SDL2\VisualC\Win32\Release\testvulkan.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\
bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testvulkan.lib" /MACHINE:X86 /SAFESEH Win32\Release\testvulkan.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
testvulkan.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testvulkan.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testvulkan.tlog\unsuccessfulbuild".
Touching "Win32\Release\testvulkan.tlog\testvulkan.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testvulkan\testvulkan.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testwm2\testwm2.vcxproj" (26) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\".
Creating directory "Win32\Release\testwm2.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testwm2.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testwm2.c
testwm2.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testwm2.exe" /NOLOGO kernel32.lib user32.
lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.
lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependenc
ies\src\SDL2\VisualC\Win32\Release\testwm2.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag
-dependencies\src\SDL2\VisualC\Win32\Release\testwm2.lib" /MACHINE:X86 /SAFESEH Win32\Release\testwm2.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testwm2.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testwm2.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testwm2.tlog\unsuccessfulbuild".
Touching "Win32\Release\testwm2.tlog\testwm2.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testwm2\testwm2.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testyuv\testyuv.vcxproj" (27) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\".
Creating directory "Win32\Release\testyuv.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testyuv.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
Copying testyuv.bmp
1 file(s) copied.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testyuv.c
..\..\..\test\testyuv_cvt.c
testyuv.c
testyuv_cvt.c
Generating Code...
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testyuv.exe" /NOLOGO kernel32.lib user32.
lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.
lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-dependenc
ies\src\SDL2\VisualC\Win32\Release\testyuv.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag
-dependencies\src\SDL2\VisualC\Win32\Release\testyuv.lib" /MACHINE:X86 /SAFESEH Win32\Release\testyuv.obj
Win32\Release\testyuv_cvt.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2test.lib"
testyuv.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testyuv.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testyuv.tlog\unsuccessfulbuild".
Touching "Win32\Release\testyuv.tlog\testyuv.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testyuv\testyuv.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testsensor\testsensor.vcxproj" (28) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\".
Creating directory "Win32\Release\testsensor.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testsensor.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\test\testsenso
r.c
testsensor.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsensor.exe" /NOLOGO kernel32.lib user
32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp
32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depend
encies\src\SDL2\VisualC\Win32\Release\testsensor.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\
bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsensor.lib" /MACHINE:X86 /SAFESEH Win32\Release\testsensor.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testsensor.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsensor.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testsensor.tlog\unsuccessfulbuild".
Touching "Win32\Release\testsensor.tlog\testsensor.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testsensor\testsensor.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\testsurround\testsurround.vcxproj" (29) on node 1 (default targets).
PrepareForBuild:
Creating directory "Win32\Release\".
Creating directory "Win32\Release\testsurround.tlog\".
InitializeBuildStatus:
Creating "Win32\Release\testsurround.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\CL.exe /c /I
"Z:\bzflag-dependencies\src\SDL2\VisualC\/../include" /Zi /nologo /W3 /WX- /diagnostics:classic /O2 /Oy- /D WIN32 /D
NDEBUG /D _WINDOWS /D _VC80_UPGRADE=0x0700 /Gm- /EHsc /MD /GS /fp:precise /Qspectre /Zc:wchar_t /Zc:forScope /Zc:inli
ne /Fo"Win32\Release\\" /Fd"Win32\Release\vc141.pdb" /Gd /TC /analyze- /FC /errorReport:queue ..\..\..\Test\testsurro
und.c
testsurround.c
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsurround.exe" /NOLOGO kernel32.lib us
er32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbc
cp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL /PDB:"Z:\bzflag-depe
ndencies\src\SDL2\VisualC\Win32\Release\testsurround.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsurround.lib" /MACHINE:X86 /SAFESEH Win32\Release\testsurr
ound.obj
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2.lib"
"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\SDL2main.lib"
testsurround.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Release\testsurround.exe
FinalizeBuildStatus:
Deleting file "Win32\Release\testsurround.tlog\unsuccessfulbuild".
Touching "Win32\Release\testsurround.tlog\testsurround.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\testsurround\testsurround.vcxproj" (default target
s).
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (default targets).
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:03:32.93
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
include\begin_code.h
include\close_code.h
include\SDL.h
include\SDL_assert.h
include\SDL_atomic.h
include\SDL_audio.h
include\SDL_bits.h
include\SDL_blendmode.h
include\SDL_clipboard.h
include\SDL_config.h
include\SDL_config_android.h
include\SDL_config_emscripten.h
include\SDL_config_iphoneos.h
include\SDL_config_macosx.h
include\SDL_config_minimal.h
include\SDL_config_ngage.h
include\SDL_config_os2.h
include\SDL_config_pandora.h
include\SDL_config_windows.h
include\SDL_config_wingdk.h
include\SDL_config_winrt.h
include\SDL_config_xbox.h
include\SDL_copying.h
include\SDL_cpuinfo.h
include\SDL_egl.h
include\SDL_endian.h
include\SDL_error.h
include\SDL_events.h
include\SDL_filesystem.h
include\SDL_gamecontroller.h
include\SDL_gesture.h
include\SDL_guid.h
include\SDL_haptic.h
include\SDL_hidapi.h
include\SDL_hints.h
include\SDL_joystick.h
include\SDL_keyboard.h
include\SDL_keycode.h
include\SDL_loadso.h
include\SDL_locale.h
include\SDL_log.h
include\SDL_main.h
include\SDL_messagebox.h
include\SDL_metal.h
include\SDL_misc.h
include\SDL_mouse.h
include\SDL_mutex.h
include\SDL_name.h
include\SDL_opengl.h
include\SDL_opengles.h
include\SDL_opengles2.h
include\SDL_opengles2_gl2.h
include\SDL_opengles2_gl2ext.h
include\SDL_opengles2_gl2platform.h
include\SDL_opengles2_khrplatform.h
include\SDL_opengl_glext.h
include\SDL_pixels.h
include\SDL_platform.h
include\SDL_power.h
include\SDL_quit.h
include\SDL_rect.h
include\SDL_render.h
include\SDL_revision.h
include\SDL_rwops.h
include\SDL_scancode.h
include\SDL_sensor.h
include\SDL_shape.h
include\SDL_stdinc.h
include\SDL_surface.h
include\SDL_system.h
include\SDL_syswm.h
include\SDL_test.h
include\SDL_test_assert.h
include\SDL_test_common.h
include\SDL_test_compare.h
include\SDL_test_crc32.h
include\SDL_test_font.h
include\SDL_test_fuzzer.h
include\SDL_test_harness.h
include\SDL_test_images.h
include\SDL_test_log.h
include\SDL_test_md5.h
include\SDL_test_memory.h
include\SDL_test_random.h
include\SDL_thread.h
include\SDL_timer.h
include\SDL_touch.h
include\SDL_types.h
include\SDL_version.h
include\SDL_video.h
include\SDL_vulkan.h
91 file(s) copied.
1 file(s) copied.
#######################
# Final build results #
#######################
PDCurses ............... SUCCESS!
zlib ................... FAILED!
c-ares ................. SUCCESS!
curl ................... FAILED!
regex .................. SUCCESS!
GLEW ................... SUCCESS!
SDL2 ................... SUCCESS!
==============================
Building PDCurses
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
'pdcurses.lib' is up-to-date
wincon\pdcurses.lib
1 file(s) copied.
curses.h
curspriv.h
panel.h
3 file(s) copied.
1 file(s) copied.
==============================
Building zlib
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
link -nologo -debug -incremental:no -opt:ref -def:./win32/zlib.def -dll -implib:zdll.lib -out:zlib1.dll -base:0x5A4C0000 adler32.obj compress.obj crc32.obj deflate.obj gzclose.obj gzlib.obj gzread.obj gzwrite.obj infback.obj inflate.obj inftrees.obj inffast.obj trees.obj uncompr.obj zutil.obj zlib1.res
Creating library zdll.lib and object zdll.exp
LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\zlib\zlib1.pdb'; delete and rebuild
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.EXE"' : return code '0x4b7'
Stop.
==============================
Building c-ares
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
link.exe /dll /nologo /incremental:no /fixed:no /debug ws2_32.lib advapi32.lib kernel32.lib iphlpapi.lib /implib:.\msvc\cares\dll-debug\caresd.lib /pdb:.\msvc\cares\dll-debug\caresd.pdb /out:.\msvc\cares\dll-debug\caresd.dll .\msvc\cares\dll-debug\obj\ares__addrinfo2hostent.obj .\msvc\cares\dll-debug\obj\ares__addrinfo_localhost.obj .\msvc\cares\dll-debug\obj\ares__close_sockets.obj .\msvc\cares\dll-debug\obj\ares__get_hostent.obj .\msvc\cares\dll-debug\obj\ares__parse_into_addrinfo.obj .\msvc\cares\dll-debug\obj\ares__readaddrinfo.obj .\msvc\cares\dll-debug\obj\ares__sortaddrinfo.obj .\msvc\cares\dll-debug\obj\ares__read_line.obj .\msvc\cares\dll-debug\obj\ares__timeval.obj .\msvc\cares\dll-debug\obj\ares_android.obj .\msvc\cares\dll-debug\obj\ares_cancel.obj .\msvc\cares\dll-debug\obj\ares_data.obj .\msvc\cares\dll-debug\obj\ares_destroy.obj .\msvc\cares\dll-debug\obj\ares_expand_name.obj .\msvc\cares\dll-debug\obj\ares_expand_string.obj .\msvc\cares\dll-debug\obj\ares_fds.obj .\msvc\cares\dll-debug\obj\ares_free_hostent.obj .\msvc\cares\dll-debug\obj\ares_free_string.obj .\msvc\cares\dll-debug\obj\ares_freeaddrinfo.obj .\msvc\cares\dll-debug\obj\ares_getaddrinfo.obj .\msvc\cares\dll-debug\obj\ares_getenv.obj .\msvc\cares\dll-debug\obj\ares_gethostbyaddr.obj .\msvc\cares\dll-debug\obj\ares_gethostbyname.obj .\msvc\cares\dll-debug\obj\ares_getnameinfo.obj .\msvc\cares\dll-debug\obj\ares_getsock.obj .\msvc\cares\dll-debug\obj\ares_init.obj .\msvc\cares\dll-debug\obj\ares_library_init.obj .\msvc\cares\dll-debug\obj\ares_llist.obj .\msvc\cares\dll-debug\obj\ares_mkquery.obj .\msvc\cares\dll-debug\obj\ares_create_query.obj .\msvc\cares\dll-debug\obj\ares_nowarn.obj .\msvc\cares\dll-debug\obj\ares_options.obj .\msvc\cares\dll-debug\obj\ares_parse_a_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_aaaa_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_caa_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_mx_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_naptr_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_ns_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_ptr_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_soa_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_srv_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_txt_reply.obj .\msvc\cares\dll-debug\obj\ares_parse_uri_reply.obj .\msvc\cares\dll-debug\obj\ares_platform.obj .\msvc\cares\dll-debug\obj\ares_process.obj .\msvc\cares\dll-debug\obj\ares_query.obj .\msvc\cares\dll-debug\obj\ares_rand.obj .\msvc\cares\dll-debug\obj\ares_search.obj .\msvc\cares\dll-debug\obj\ares_send.obj .\msvc\cares\dll-debug\obj\ares_strcasecmp.obj .\msvc\cares\dll-debug\obj\ares_strdup.obj .\msvc\cares\dll-debug\obj\ares_strerror.obj .\msvc\cares\dll-debug\obj\ares_strsplit.obj .\msvc\cares\dll-debug\obj\ares_timeout.obj .\msvc\cares\dll-debug\obj\ares_version.obj .\msvc\cares\dll-debug\obj\ares_writev.obj .\msvc\cares\dll-debug\obj\bitncmp.obj .\msvc\cares\dll-debug\obj\inet_net_pton.obj .\msvc\cares\dll-debug\obj\inet_ntop.obj .\msvc\cares\dll-debug\obj\windows_port.obj .\msvc\cares\dll-debug\obj\cares.res
Creating library .\msvc\cares\dll-debug\caresd.lib and object .\msvc\cares\dll-debug\caresd.exp
include\ares.h
include\ares_build.h
include\ares_dns.h
include\ares_nameser.h
include\ares_rules.h
include\ares_version.h
6 file(s) copied.
msvc\cares\dll-debug\caresd.dll
1 file(s) copied.
msvc\cares\dll-debug\caresd.lib
1 file(s) copied.
msvc\cares\dll-debug\caresd.exp
1 file(s) copied.
1 file(s) copied.
==============================
Building libcurl
==============================
Microsoft (R) Program Maintenance Utility Version 14.16.27050.0
Copyright (C) Microsoft Corporation. All rights reserved.
configuration name: libcurl-vc15-x86-debug-dll-cares-dll-zlib-dll-ipv6-sspi-schannel
cl /Od /D_DEBUG /RTC1 /Z7 /LDd /MDd /I. /I ../lib /I../include /nologo /W4 /EHsc /DWIN32 /FD /c /DBUILDING_LIBCURL /I"Z:\bzflag-dependencies\output-debug-x86/include" /DUSE_ARES /I"Z:\bzflag-dependencies\output-debug-x86/include/cares" /DHAVE_LIBZ /I"Z:\bzflag-dependencies\output-debug-x86/include" /DUSE_IPV6 /DUSE_WINDOWS_SSPI /DUSE_SCHANNEL /Fo"..\builds\libcurl-vc15-x86-debug-dll-cares-dll-zlib-dll-ipv6-sspi-schannel-obj-lib\\" ..\lib\content_encoding.c ..\lib\version.c
content_encoding.c
..\lib\content_encoding.c(32): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
version.c
..\lib\version.c(61): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
Generating Code...
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\cl.EXE"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\nmake.exe"' : return code '0x2'
Stop.
==============================
Building regex
==============================
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 1/9/2023 17:40:42.
Project "Z:\bzflag-dependencies\src\regex\regex.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "debug|Win32".
Project "Z:\bzflag-dependencies\src\regex\regex.sln" (1) is building "Z:\bzflag-dependencies\src\regex\regex.vcxproj" (
2) on node 1 (default targets).
InitializeBuildStatus:
Creating "./regex_Win32_Debug\regex.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
regex.vcxproj -> Z:\bzflag-dependencies\src\regex\./regex_Win32_Debug\regex.lib
BscMake:
All outputs are up-to-date.
FinalizeBuildStatus:
Deleting file "./regex_Win32_Debug\regex.tlog\unsuccessfulbuild".
Touching "./regex_Win32_Debug\regex.tlog\regex.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\regex\regex.vcxproj" (default targets).
Done Building Project "Z:\bzflag-dependencies\src\regex\regex.sln" (default targets).
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:00:01.71
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
==============================
Building GLEW
==============================
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 1/9/2023 17:40:44.
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "debug|Win32".
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\glew_shared.vcxproj" (2) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\glew_shared\Debug\Win32\glew_shared.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
All outputs are up-to-date.
glew_shared.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Debug\Win32\glew32d.dll
FinalizeBuildStatus:
Deleting file "tmp\glew_shared\Debug\Win32\glew_shared.tlog\unsuccessfulbuild".
Touching "tmp\glew_shared\Debug\Win32\glew_shared.tlog\glew_shared.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_shared.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\glew_static.vcxproj" (3) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\glew_static\Debug\Win32\glew_static.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
glew_static.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\lib\Debug\Win32\glew32sd.lib
FinalizeBuildStatus:
Deleting file "tmp\glew_static\Debug\Win32\glew_static.tlog\unsuccessfulbuild".
Touching "tmp\glew_static\Debug\Win32\glew_static.tlog\glew_static.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew_static.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\glewinfo.vcxproj" (4) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\glewinfo\Debug\Win32\glewinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
All outputs are up-to-date.
glewinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Debug\Win32\glewinfod.exe
FinalizeBuildStatus:
Deleting file "tmp\glewinfo\Debug\Win32\glewinfo.tlog\unsuccessfulbuild".
Touching "tmp\glewinfo\Debug\Win32\glewinfo.tlog\glewinfo.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glewinfo.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (1) is building "Z:\bzflag-dependencies\src\glew\build\vc
12\visualinfo.vcxproj" (5) on node 1 (default targets).
InitializeBuildStatus:
Creating "tmp\visualinfo\Debug\Win32\visualinfo.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
All outputs are up-to-date.
visualinfo.vcxproj -> Z:\bzflag-dependencies\src\glew\build\vc12\..\..\bin\Debug\Win32\visualinfod.exe
FinalizeBuildStatus:
Deleting file "tmp\visualinfo\Debug\Win32\visualinfo.tlog\unsuccessfulbuild".
Touching "tmp\visualinfo\Debug\Win32\visualinfo.tlog\visualinfo.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\visualinfo.vcxproj" (default targets).
Done Building Project "Z:\bzflag-dependencies\src\glew\build\vc12\glew.sln" (default targets).
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:00:02.43
lib\debug\Win32\glew32d.exp
1 file(s) copied.
lib\debug\Win32\glew32sd.lib
1 file(s) copied.
bin\debug\Win32\glew32d.pdb
bin\debug\Win32\glewinfod.pdb
bin\debug\Win32\visualinfod.pdb
3 file(s) copied.
include\GL\eglew.h
include\GL\glew.h
include\GL\glxew.h
include\GL\wglew.h
4 file(s) copied.
1 file(s) copied.
==============================
Building SDL2
==============================
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 1/9/2023 17:40:48.
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "debug|Win32".
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\
SDL.vcxproj" (2) on node 1 (default targets).
InitializeBuildStatus:
Touching "Win32\Debug\SDL2.tlog\unsuccessfulbuild".
ClCompile:
All outputs are up-to-date.
ResourceCompile:
All outputs are up-to-date.
Link:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\link.exe /ER
RORREPORT:QUEUE /OUT:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.dll" /NOLOGO setupapi.lib winmm.lib im
m32.lib version.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib ol
eaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'"
/manifest:embed /DEBUG /PDB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.pdb" /SUBSYSTEM:WINDOWS /TLBID
:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.lib" /MACHINE:X86 /SAFESE
H /DLL Win32\Debug\version.res
Win32\Debug\SDL_guid.obj
Win32\Debug\SDL_atomic.obj
Win32\Debug\SDL_spinlock.obj
Win32\Debug\SDL_directsound.obj
Win32\Debug\SDL_diskaudio.obj
Win32\Debug\SDL_dummyaudio.obj
Win32\Debug\SDL_audio.obj
Win32\Debug\SDL_audiocvt.obj
Win32\Debug\SDL_audiodev.obj
Win32\Debug\SDL_audiotypecvt.obj
Win32\Debug\SDL_mixer.obj
Win32\Debug\SDL_wave.obj
Win32\Debug\SDL_winmm.obj
Win32\Debug\SDL_wasapi.obj
Win32\Debug\SDL_wasapi_win32.obj
Win32\Debug\SDL_hid.obj
Win32\Debug\SDL_immdevice.obj
Win32\Debug\SDL_windows.obj
Win32\Debug\SDL_xinput.obj
Win32\Debug\SDL_cpuinfo.obj
Win32\Debug\SDL_dynapi.obj
Win32\Debug\SDL_clipboardevents.obj
Win32\Debug\SDL_displayevents.obj
Win32\Debug\SDL_dropevents.obj
Win32\Debug\SDL_events.obj
Win32\Debug\SDL_gesture.obj
Win32\Debug\SDL_keyboard.obj
Win32\Debug\SDL_mouse.obj
Win32\Debug\SDL_quit.obj
Win32\Debug\SDL_touch.obj
Win32\Debug\SDL_windowevents.obj
Win32\Debug\SDL_rwops.obj
Win32\Debug\SDL_sysfilesystem.obj
Win32\Debug\SDL_syshaptic.obj
Win32\Debug\SDL_haptic.obj
Win32\Debug\SDL_dinputhaptic.obj
Win32\Debug\SDL_windowshaptic.obj
Win32\Debug\SDL_xinputhaptic.obj
Win32\Debug\SDL_hidapi.obj
Win32\Debug\controller_type.obj
Win32\Debug\SDL_sysjoystick.obj
Win32\Debug\SDL_hidapijoystick.obj
Win32\Debug\SDL_hidapi_combined.obj
Win32\Debug\SDL_hidapi_gamecube.obj
Win32\Debug\SDL_hidapi_luna.obj
Win32\Debug\SDL_hidapi_ps3.obj
Win32\Debug\SDL_hidapi_ps4.obj
Win32\Debug\SDL_hidapi_ps5.obj
Win32\Debug\SDL_hidapi_rumble.obj
Win32\Debug\SDL_hidapi_shield.obj
Win32\Debug\SDL_hidapi_stadia.obj
Win32\Debug\SDL_hidapi_steam.obj
Win32\Debug\SDL_hidapi_switch.obj
Win32\Debug\SDL_hidapi_wii.obj
Win32\Debug\SDL_hidapi_xbox360.obj
Win32\Debug\SDL_hidapi_xbox360w.obj
Win32\Debug\SDL_hidapi_xboxone.obj
Win32\Debug\SDL_gamecontroller.obj
Win32\Debug\SDL_joystick.obj
Win32\Debug\SDL_virtualjoystick.obj
Win32\Debug\SDL_dinputjoystick.obj
Win32\Debug\SDL_rawinputjoystick.obj
Win32\Debug\SDL_windowsjoystick.obj
Win32\Debug\SDL_windows_gaming_input.obj
Win32\Debug\SDL_xinputjoystick.obj
Win32\Debug\e_atan2.obj
Win32\Debug\e_exp.obj
Win32\Debug\e_fmod.obj
Win32\Debug\e_log.obj
Win32\Debug\e_log10.obj
Win32\Debug\e_pow.obj
Win32\Debug\e_rem_pio2.obj
Win32\Debug\e_sqrt.obj
Win32\Debug\k_cos.obj
Win32\Debug\k_rem_pio2.obj
Win32\Debug\k_sin.obj
Win32\Debug\k_tan.obj
Win32\Debug\s_atan.obj
Win32\Debug\s_copysign.obj
Win32\Debug\s_cos.obj
Win32\Debug\s_fabs.obj
Win32\Debug\s_floor.obj
Win32\Debug\s_scalbn.obj
Win32\Debug\s_sin.obj
Win32\Debug\s_tan.obj
Win32\Debug\SDL_sysloadso.obj
Win32\Debug\SDL_locale.obj
Win32\Debug\SDL_syslocale.obj
Win32\Debug\SDL_url.obj
Win32\Debug\SDL_sysurl.obj
Win32\Debug\SDL_power.obj
Win32\Debug\SDL_syspower.obj
Win32\Debug\SDL_shaders_d3d11.obj
Win32\Debug\SDL_render_d3d12.obj
Win32\Debug\SDL_shaders_d3d12.obj
Win32\Debug\SDL_render_d3d.obj
Win32\Debug\SDL_render_d3d11.obj
Win32\Debug\SDL_shaders_d3d.obj
Win32\Debug\SDL_render_gl.obj
Win32\Debug\SDL_shaders_gl.obj
Win32\Debug\SDL_render_gles2.obj
Win32\Debug\SDL_shaders_gles2.obj
Win32\Debug\SDL_d3dmath.obj
Win32\Debug\SDL_render.obj
Win32\Debug\SDL_yuv_sw.obj
Win32\Debug\SDL_blendfillrect.obj
Win32\Debug\SDL_blendline.obj
Win32\Debug\SDL_blendpoint.obj
Win32\Debug\SDL_drawline.obj
Win32\Debug\SDL_drawpoint.obj
Win32\Debug\SDL_render_sw.obj
Win32\Debug\SDL_rotate.obj
Win32\Debug\SDL_triangle.obj
Win32\Debug\SDL.obj
Win32\Debug\SDL_assert.obj
Win32\Debug\SDL_dataqueue.obj
Win32\Debug\SDL_list.obj
Win32\Debug\SDL_error.obj
Win32\Debug\SDL_hints.obj
Win32\Debug\SDL_log.obj
Win32\Debug\SDL_utils.obj
Win32\Debug\SDL_dummysensor.obj
Win32\Debug\SDL_sensor.obj
Win32\Debug\SDL_windowssensor.obj
Win32\Debug\SDL_crc16.obj
Win32\Debug\SDL_crc32.obj
Win32\Debug\SDL_getenv.obj
Win32\Debug\SDL_iconv.obj
Win32\Debug\SDL_malloc.obj
Win32\Debug\SDL_mslibc.obj
Win32\Debug\SDL_qsort.obj
Win32\Debug\SDL_stdlib.obj
Win32\Debug\SDL_string.obj
Win32\Debug\SDL_strtokr.obj
Win32\Debug\SDL_syscond.obj
Win32\Debug\SDL_thread.obj
Win32\Debug\SDL_syscond_cv.obj
Win32\Debug\SDL_sysmutex.obj
Win32\Debug\SDL_syssem.obj
Win32\Debug\SDL_systhread.obj
Win32\Debug\SDL_systls.obj
Win32\Debug\SDL_timer.obj
Win32\Debug\SDL_systimer.obj
Win32\Debug\SDL_nullevents.obj
Win32\Debug\SDL_nullframebuffer.obj
Win32\Debug\SDL_nullvideo.obj
Win32\Debug\SDL_blit.obj
Win32\Debug\SDL_blit_0.obj
Win32\Debug\SDL_blit_1.obj
Win32\Debug\SDL_blit_A.obj
Win32\Debug\SDL_blit_auto.obj
Win32\Debug\SDL_blit_copy.obj
Win32\Debug\SDL_blit_N.obj
Win32\Debug\SDL_blit_slow.obj
Win32\Debug\SDL_bmp.obj
Win32\Debug\SDL_clipboard.obj
Win32\Debug\SDL_egl.obj
Win32\Debug\SDL_fillrect.obj
Win32\Debug\SDL_pixels.obj
Win32\Debug\SDL_rect.obj
Win32\Debug\SDL_RLEaccel.obj
Win32\Debug\SDL_shape.obj
Win32\Debug\SDL_stretch.obj
Win32\Debug\SDL_surface.obj
Win32\Debug\SDL_video.obj
Win32\Debug\SDL_vulkan_utils.obj
Win32\Debug\SDL_yuv.obj
Win32\Debug\SDL_windowsclipboard.obj
Win32\Debug\SDL_windowsevents.obj
Win32\Debug\SDL_windowsframebuffer.obj
Win32\Debug\SDL_windowskeyboard.obj
Win32\Debug\SDL_windowsmessagebox.obj
Win32\Debug\SDL_windowsmodes.obj
Win32\Debug\SDL_windowsmouse.obj
Win32\Debug\SDL_windowsopengl.obj
Win32\Debug\SDL_windowsopengles.obj
Win32\Debug\SDL_windowsshape.obj
Win32\Debug\SDL_windowsvideo.obj
Win32\Debug\SDL_windowsvulkan.obj
Win32\Debug\SDL_windowswindow.obj
Win32\Debug\yuv_rgb.obj
Creating library Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.lib and object Z:\bzflag-dependencies\sr
c\SDL2\VisualC\Win32\Debug\SDL2.exp
LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.pdb';
delete and rebuild [Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj]
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj" (default targets) -- FAILED.
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLm
ain\SDLmain.vcxproj" (3) on node 1 (default targets).
InitializeBuildStatus:
Creating "Win32\Debug\SDL2main.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
SDLmain.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2main.lib
FinalizeBuildStatus:
Deleting file "Win32\Debug\SDL2main.tlog\unsuccessfulbuild".
Touching "Win32\Debug\SDL2main.tlog\SDL2main.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLmain\SDLmain.vcxproj" (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (1) is building "Z:\bzflag-dependencies\src\SDL2\VisualC\test
s\checkkeys\checkkeys.vcxproj" (4) on node 1 (default targets).
Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (4) is building "Z:\bzflag-dependen
cies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (5) on node 1 (default targets).
InitializeBuildStatus:
Creating "Win32\Debug\SDL2test.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
All outputs are up-to-date.
Lib:
All outputs are up-to-date.
SDLtest.vcxproj -> Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2test.lib
FinalizeBuildStatus:
Deleting file "Win32\Debug\SDL2test.tlog\unsuccessfulbuild".
Touching "Win32\Debug\SDL2test.tlog\SDL2test.lastbuildstate".
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDLtest\SDLtest.vcxproj" (default targets).
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\tests\checkkeys\checkkeys.vcxproj" (default targets) --
FAILED.
Done Building Project "Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (default targets) -- FAILED.
Build FAILED.
"Z:\bzflag-dependencies\src\SDL2\VisualC\SDL.sln" (default target) (1) ->
"Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj" (default target) (2) ->
(Link target) ->
LINK : fatal error LNK1207: incompatible PDB format in 'Z:\bzflag-dependencies\src\SDL2\VisualC\Win32\Debug\SDL2.pdb'
; delete and rebuild [Z:\bzflag-dependencies\src\SDL2\VisualC\SDL\SDL.vcxproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:20.09
#######################
# Final build results #
#######################
PDCurses ............... SUCCESS!
zlib ................... FAILED!
c-ares ................. SUCCESS!
curl ................... FAILED!
regex .................. SUCCESS!
GLEW ................... SUCCESS!
SDL2 ................... FAILED!
Press any key to continue . . .