Template for a Spanish translation for Strategic Forts mod
🧩 Syntax:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<LocalizedText>
<!-- Update Defensive Improvement Descriptions-->
<Replace Tag="LOC_IMPROVEMENT_FORT_DESCRIPTION" Language="en_US">
<Text>Claims the surrounding tiles for the player.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Forts may not be build on marsh or flood plains.</Text>
</Replace>
<Replace Tag="LOC_IMPROVEMENT_ROMAN_FORT_DESCRIPTION" Language="en_US">
<Text>Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Roman Forts may not be build on marsh or flood plains.</Text>
</Replace>
<Replace Tag="LOC_IMPROVEMENT_GREAT_WALL_DESCRIPTION" Language="en_US">
<Text>Unlocks the Builder ability to construct the Great Wall, unique to China.[NEWLINE][NEWLINE]Provides an increase to [ICON_Strength] Defense, Sight, and Healing.[NEWLINE][NEWLINE]Bonus to [ICON_Gold] Gold if adjacent to other segments. Additional [ICON_Culture] Culture and [ICON_Tourism] Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.</Text>
</Replace>
<!-- New Alcazar Description -->
<Row Tag="LOC_IMPROVEMENT_ALCAZAR_DESCRIPTION_TCS_MOD" Language="en_US">
<Text>Unlocks the Builder ability to construct an Alcázar.[NEWLINE][NEWLINE]+2 [ICON_Culture] Culture. Occupying unit receives +4 [ICON_Strength] Defense Strength as well as increased Sight and Healing. Cannot be built next to another Alcázar.</Text>
</Row>
<!-- New Unit Abilities -->
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_NAME" Language="en_US">
<Text>Defensive Improvement Sight</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_DESCRIPTION" Language="en_US">
<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +1 Sight to occupying units.</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_NAME" Language="en_US">
<Text>Defensive Improvement Healing</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_DESCRIPTION" Language="en_US">
<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +5 Healing per turn to occupying units.</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_NAME" Language="en_US">
<Text>Defensive Improvement Awareness</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_DESCRIPTION" Language="en_US">
<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) reveal hidden units when occupied.</Text>
</Row>
<!-- translate the follwoing <Text> entries, do not change the [NEWLINE] and [ICON_*] entries! -->
<!-- Update Defensive Improvement Descriptions -->
<Replace Tag="LOC_IMPROVEMENT_FORT_DESCRIPTION" Language="es_ES">
<Text>Claims the surrounding tiles for the player.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Forts may not be build on marsh or flood plains.</Text>
</Replace>
<Replace Tag="LOC_IMPROVEMENT_ROMAN_FORT_DESCRIPTION" Language="es_ES">
<Text>Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Roman Forts may not be build on marsh or flood plains.</Text>
</Replace>
<Replace Tag="LOC_IMPROVEMENT_GREAT_WALL_DESCRIPTION" Language="es_ES">
<Text>Unlocks the Builder ability to construct the Great Wall, unique to China.[NEWLINE][NEWLINE]Provides an increase to [ICON_Strength] Defense, Sight, and Healing.[NEWLINE][NEWLINE]Bonus to [ICON_Gold] Gold if adjacent to other segments. Additional [ICON_Culture] Culture and [ICON_Tourism] Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.</Text>
</Replace>
<!-- New Alcazar Description -->
<Row Tag="LOC_IMPROVEMENT_ALCAZAR_DESCRIPTION_TCS_MOD" Language="es_ES">
<Text>Unlocks the Builder ability to construct an Alcázar.[NEWLINE][NEWLINE]+2 [ICON_Culture] Culture. Occupying unit receives +4 [ICON_Strength] Defense Strength as well as increased Sight and Healing. Cannot be built next to another Alcázar.</Text>
</Row>
<!-- New Unit Abilities -->
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_NAME" Language="es_ES">
<Text>Defensive Improvement Sight</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_DESCRIPTION" Language="es_ES">
<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +1 Sight to occupying units.</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_NAME" Language="es_ES">
<Text>Defensive Improvement Healing</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_DESCRIPTION" Language="es_ES">
<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +5 Healing per turn to occupying units.</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_NAME" Language="es_ES">
<Text>Defensive Improvement Awareness</Text>
</Row>
<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_DESCRIPTION" Language="es_ES">
<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) reveal hidden units when occupied.</Text>
</Row>
</LocalizedText>
</GameData>