Template for a Spanish translation for Strategic Forts mod

🧩 Syntax:
<?xml version="1.0" encoding="utf-8"?>

<GameData>
  
	<LocalizedText>
    
		<!-- Update Defensive Improvement Descriptions-->
		<Replace Tag="LOC_IMPROVEMENT_FORT_DESCRIPTION" Language="en_US">
			<Text>Claims the surrounding tiles for the player.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Forts may not be build on marsh or flood plains.</Text>
		</Replace>
		<Replace Tag="LOC_IMPROVEMENT_ROMAN_FORT_DESCRIPTION" Language="en_US">
			<Text>Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Roman Forts may not be build on marsh or flood plains.</Text>
		</Replace>
		<Replace Tag="LOC_IMPROVEMENT_GREAT_WALL_DESCRIPTION" Language="en_US">
			<Text>Unlocks the Builder ability to construct the Great Wall, unique to China.[NEWLINE][NEWLINE]Provides an increase to [ICON_Strength] Defense, Sight, and Healing.[NEWLINE][NEWLINE]Bonus to [ICON_Gold] Gold if adjacent to other segments. Additional [ICON_Culture] Culture and [ICON_Tourism] Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.</Text>
		</Replace>
		
		<!-- New Alcazar Description -->
		<Row Tag="LOC_IMPROVEMENT_ALCAZAR_DESCRIPTION_TCS_MOD" Language="en_US">
			<Text>Unlocks the Builder ability to construct an Alcázar.[NEWLINE][NEWLINE]+2 [ICON_Culture] Culture. Occupying unit receives +4 [ICON_Strength] Defense Strength as well as increased Sight and Healing. Cannot be built next to another Alcázar.</Text>
		</Row>
		
		<!-- New Unit Abilities -->
		<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_NAME" Language="en_US">
			<Text>Defensive Improvement Sight</Text>
		</Row>
		<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_DESCRIPTION" Language="en_US">
			<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +1 Sight to occupying units.</Text>
		</Row>
		<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_NAME" Language="en_US">
			<Text>Defensive Improvement Healing</Text>
		</Row>
		<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_DESCRIPTION" Language="en_US">
			<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +5 Healing per turn to occupying units.</Text>
		</Row>
		<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_NAME" Language="en_US">
			<Text>Defensive Improvement Awareness</Text>
		</Row>
		<Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_DESCRIPTION" Language="en_US">
			<Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) reveal hidden units when occupied.</Text>
		</Row>


<!-- translate the follwoing <Text> entries, do not change the [NEWLINE] and [ICON_*] entries! -->
<!-- Update Defensive Improvement Descriptions -->
    <Replace Tag="LOC_IMPROVEMENT_FORT_DESCRIPTION" Language="es_ES">
      <Text>Claims the surrounding tiles for the player.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Forts may not be build on marsh or flood plains.</Text>
    </Replace>
    <Replace Tag="LOC_IMPROVEMENT_ROMAN_FORT_DESCRIPTION" Language="es_ES">
      <Text>Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.[NEWLINE][NEWLINE]Provides occupying units +6 [ICON_Strength] Defensive Strength as well as increased Sight and Healing.[NEWLINE][NEWLINE]Roman Forts may not be build on marsh or flood plains.</Text>
    </Replace>
    <Replace Tag="LOC_IMPROVEMENT_GREAT_WALL_DESCRIPTION" Language="es_ES">
      <Text>Unlocks the Builder ability to construct the Great Wall, unique to China.[NEWLINE][NEWLINE]Provides an increase to [ICON_Strength] Defense, Sight, and Healing.[NEWLINE][NEWLINE]Bonus to [ICON_Gold] Gold if adjacent to other segments. Additional [ICON_Culture] Culture and [ICON_Tourism] Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.</Text>
    </Replace>

    <!-- New Alcazar Description -->
    <Row Tag="LOC_IMPROVEMENT_ALCAZAR_DESCRIPTION_TCS_MOD" Language="es_ES">
      <Text>Unlocks the Builder ability to construct an Alcázar.[NEWLINE][NEWLINE]+2 [ICON_Culture] Culture. Occupying unit receives +4 [ICON_Strength] Defense Strength as well as increased Sight and Healing. Cannot be built next to another Alcázar.</Text>
    </Row>

    <!-- New Unit Abilities -->
    <Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_NAME" Language="es_ES">
      <Text>Defensive Improvement Sight</Text>
    </Row>
    <Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_SIGHT_DESCRIPTION" Language="es_ES">
      <Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +1 Sight to occupying units.</Text>
    </Row>
    <Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_NAME" Language="es_ES">
      <Text>Defensive Improvement Healing</Text>
    </Row>
    <Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_BONUS_HEAL_DESCRIPTION" Language="es_ES">
      <Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) provide +5 Healing per turn to occupying units.</Text>
    </Row>
    <Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_NAME" Language="es_ES">
      <Text>Defensive Improvement Awareness</Text>
    </Row>
    <Row Tag="LOC_ABILITY_DEFENSIVE_IMPROVEMENT_REVEAL_STEALTH_DESCRIPTION" Language="es_ES">
      <Text>Defensive Improvements (Fort, Roman Fort, Great Wall, and Alcázar) reveal hidden units when occupied.</Text>
    </Row>
    
	</LocalizedText>
  
</GameData>