gtfo log

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Initialize engine version: 2019.4.21f1 (b76dac84db26)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon Graphics (ID=0x15bf)
    Vendor:   
    VRAM:     5976 MB
    Driver:   31.0.14058.4001
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 9.690800 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkInitializer:Initialize()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkInitializer:Initialize()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

WwiseUnity: Sound engine initialized.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkInitializer:Initialize()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

InControl (version 1.6.17 build 9143)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
InControl.InControlManager:OnEnable()
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet:Setup(Int32, SNet_CoreType, GameObject)
Globals.Global:StoreGlobalManagersReferences()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GameDataInit.Initialize
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataInit:Initialize()
GameData.GameDataInit:.cctor()
GameData.GameDataManager:Setup()
Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:Setup()
Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Resources:Load(String)
GuiLayer:AddComp(String, GuiAnchor, Vector2, Transform)
CrosshairGuiLayer:Setup(Transform, String)
GuiManager:Setup()
Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)

[ line 334] 
(Filename:  Line: 334)

Setting watermark revision to 32998
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PUI_Watermark:SetRevision(Int32)
WatermarkGuiLayer:Setup(Transform, String)
GuiManager:Setup()
Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

EnemyCostManager : Costs for Normal difficulty loaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyCostManager:LoadCostSetting(eDifficulty)
Mastermind:Setup()
Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:PostSetup()
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Steamworks.NET initilized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:PostSetup()
Globals.Global:SetupGlobalManager(GlobalManager, String, Boolean)
Globals.Global:SetupManagers()
Globals.Global:OnGlobalSceneManagerLinksLoaded(GlobalSceneManagerLinks)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Idle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET is Online, Woop!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPNetStateChange(SNet_State)
System.Action`1:Invoke(T)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Waiting for network.. DONE!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WaitForNetwork>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayFabManager.OnSteamInitialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayFabManager:OnSteamInitialized()
Globals.Global:OnNetworkInitialized()
<WaitForNetwork>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayFabManager:OnGetAuthSessionTicketResponse(GetAuthSessionTicketResponse_t)
System.Action`1:Invoke(T)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayFabManager.OnLoginSuccess. NewlyCreated: False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayFabManager:OnLoginWithSteamSuccess(LoginResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayFabManager.RefreshGlobalTitleData
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayFabManager:OnLoginWithSteamSuccess(LoginResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Couldn't create a Convex Mesh from source mesh "g_prop_generic_crate_weapon_002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

<color=purple>PlayFab.OnGetCurrentTime Tuesday, 20 June 2023</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c:<OnLoginWithSteamSuccess>b__53_0(GetTimeResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Couldn't create a Convex Mesh from source mesh "g_prop_generic_crate_weapon_001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "g_lid" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass77_0:<RefreshLocalPlayerTitleData>b__0(GetUserDataResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gear.GearManager:OnGearLoadingDone()
UnLogickFactory.VoidVoid:Invoke()
PlayFabManager:CheckLoginSuccess()
UnLogickFactory.VoidVoid:Invoke()
<>c__DisplayClass77_0:<RefreshLocalPlayerTitleData>b__0(GetUserDataResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! 
(Filename:  Line: 334)

RundownManager: Requesting rundown progression from drop server for rundown key 'Local_38'...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:UpdateRundownProgression(String)
UnLogickFactory.VoidVoid:Invoke()
PlayFabManager:CheckLoginSuccess()
UnLogickFactory.VoidVoid:Invoke()
<>c__DisplayClass77_0:<RefreshLocalPlayerTitleData>b__0(GetUserDataResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayFabMatchMakingManager: Requesting list of QoS servers...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<UpdateRegionLatenciesAsync>d__52:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
PlayfabMatchmakingManager:UpdateRegionLatencies()
PlayfabMatchmakingManager:OnPlayFabLoggedIn()
UnLogickFactory.VoidVoid:Invoke()
PlayFabManager:CheckLoginSuccess()
UnLogickFactory.VoidVoid:Invoke()
<>c__DisplayClass77_0:<RefreshLocalPlayerTitleData>b__0(GetUserDataResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

BE.OnGameEvent (user_login_success): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA=
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenChambers.Backend:OnGameEvent(GameEventData)
System.Action`1:Invoke(T)
GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2)
PlayFabManager:CheckLoginSuccess()
UnLogickFactory.VoidVoid:Invoke()
<>c__DisplayClass77_0:<RefreshLocalPlayerTitleData>b__0(GetUserDataResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Backend.GameStart received user_login_success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenChambers.EventHandlers.GameStart:OnGameEvent(GameEventData)
TenChambers.Backend:OnGameEvent(GameEventData)
System.Action`1:Invoke(T)
GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2)
PlayFabManager:CheckLoginSuccess()
UnLogickFactory.VoidVoid:Invoke()
<>c__DisplayClass77_0:<RefreshLocalPlayerTitleData>b__0(GetUserDataResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Enqueueing 'rundown progression (rundown: Local_38)' request
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Woke up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Making 'rundown progression (rundown: Local_38)' request...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Enqueueing 'get player inventory' request
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayFabMatchMakingManager: Checking region latencies...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<GetRegionLatenciesAsync>d__53:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
<UpdateRegionLatenciesAsync>d__52:MoveNext()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnLogickFactory.VoidVoid:Invoke()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<VerifiedRequestAsync>d__37`2:MoveNext()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnLogickFactory.VoidVoid:Invoke()
System.Threading.ThreadPoolWorkQueue:Dispatch()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: 'rundown progression (rundown: Local_38)' request completed successfully
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Sleeping for 2 seconds...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RundownManager: Got rundown progression from drop server
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:OnRundownProgressionRequestDone(Task`1)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.OnRundownProgressionFileUpdated
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 0 EXPEDITION UNLOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 3 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierE index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing! 
(Filename:  Line: 334)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'g_Boss_Flyer') is missing!
UnityEngine.Object:Instantiate(T)
Enemies.EnemyPrefabManager:BuidlModelGO(ModelData, GameObject, GameObject&)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 334] 
(Filename:  Line: 334)

Failed to create agent because there is no valid NavMesh
Enemies.EnemyPrefabManager:CopyComponent(T, GameObject, Boolean)
Enemies.EnemyPrefabManager:CopyComponents(GameObject, GameObject)
Enemies.EnemyPrefabManager:BuildEnemyPrefab(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateEnemy(EnemyDataBlock)
Enemies.EnemyPrefabManager:GenerateAllEnemyPrefabs()
UnLogickFactory.VoidVoid:Invoke()
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:FireCallbackAndGetNewLoader()
AssetShards.AssetShardManager:RegisterManifest(AssetShardManifest)

[ line 634] 
(Filename:  Line: 634)

DropServerManager: Making 'get player inventory' request...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: 'get player inventory' request completed successfully
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Sleeping for 2 seconds...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryGetMaterialGroup : Missing material on TextMeshPro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MaterialGroup:TryGetMaterialGroupByProperty(GameObject, Int32[], Boolean, MaterialGroup&, Boolean)
MaterialGroup:TryGetMaterialGroupByProperty(GameObject, Int32, MaterialGroup&, Boolean)
Player.PlayerBackpackManager:SetFPSRendering(GameObject, Boolean)
Player.<>c__DisplayClass51_0:<SpawnAndEquipGearAsync>b__0(ItemEquippable)
UpdateFunc:Invoke(PUI_CommunicationButton)
Gear.<>c__DisplayClass3_0:<AssembleGearAsync>b__0()
UnLogickFactory.VoidVoid:Invoke()
Gear.GearPartHolder:OnAllPartsSpawned()
UnLogickFactory.VoidVoid:Invoke()
Gear.GearPartSpawner:<OnShardsLoaded>b__14_0()
UnLogickFactory.VoidVoid:Invoke()
Gear.<SpawnAllParts>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Idle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayFabMatchMakingManager: Got latencies to 2 of 17 regions in 6.26s. Lowest latency: 121 (NorthEurope).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<GetRegionLatenciesAsync>d__53:MoveNext()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnLogickFactory.VoidVoid:Invoke()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
PlayFab.QoS.<GetRegionLatencies>d__4:MoveNext()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnLogickFactory.VoidVoid:Invoke()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.WhenAllPromise:Invoke(Task)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
PlayFab.QoS.<PingWorker>d__5:MoveNext()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnLogickFactory.VoidVoid:Invoke()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
PlayFab.QoS.<PingAsync>d__13:MoveNext()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnLogickFactory.VoidVoid:Invoke()
System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction(Action, Boolean, Task&)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.CompleteOnInvokePromise:Invoke(Task)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.DelayPromise:Complete()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ThreadPoolWorkQueue:Dispatch()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnDeviceChanged, new active: XInput Controller
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
InControl.InputManager:UpdateActiveDevice()
InControl.InputManager:UpdateInternal()
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayerChatManager: Open chat window
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerChatManager:UpdateTextChatInput()
PlayerChatManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: MainMenu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerChatManager:UpdateTextChatInput()
PlayerChatManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageIntro:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GS_Offline.OnLocalPlayerPressStart!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GS_Offline:OnLocalPlayerPressStart()
UnLogickFactory.VoidVoid:Invoke()
CellMenu.<Intro_AfterInject>d__39:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 0 EXPEDITION UNLOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 3 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierE index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:TryPlaceRundown()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Pagerundown GOT RundownTimerData from playfab.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:GetPlayFabRundownTimer()
CellMenu.CM_PageRundown_New:OnEnable()
CellMenu.CM_PageRundown_New:SetPageActive(Boolean)
MainMenuGuiLayer:ChangePage(eCM_MenuPage, Boolean)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_Offline:Update()
GameStateManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnBtnPress, ID: 62 GO: Rundown_Surface_SelectionALT_R5 OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateButtonPress()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RundownManager: Requesting rundown progression from drop server for rundown key 'Local_38'...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:UpdateRundownProgression(String)
CellMenu.<>c__DisplayClass163_0:<UpdateRundownSelectionButton>b__0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateButtonPress()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.<>c__DisplayClass163_0:<UpdateRundownSelectionButton>b__0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateButtonPress()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Enqueueing 'rundown progression (rundown: Local_38)' request
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Woke up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Making 'rundown progression (rundown: Local_38)' request...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: 'rundown progression (rundown: Local_38)' request completed successfully
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Sleeping for 2 seconds...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RundownManager: Got rundown progression from drop server
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:OnRundownProgressionRequestDone(Task`1)
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.OnRundownProgressionFileUpdated
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 0 EXPEDITION UNLOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 3 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierE index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:OnRundownProgressionFileUpdated()
UnLogickFactory.VoidVoid:Invoke()
System.Action`1:Invoke(T)
System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DropServerManager: Idle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenCC.Utils.ConcurrentLogQueue:Flush()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnBtnPress, ID: 0 GO: CM_ExpeditionIcon_New(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateButtonPress()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnBtnPress, ID: 0 GO: CM_TimedExpeditionButton(Clone) OnBtnPressCallback: System.Action`1[System.Int32] m_onBtnPress: UnityEngine.Events.UnityEvent UnityEngine.Events.UnityEvent
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNet : Session reset
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnResetSessionEvent()
UnLogickFactory.VoidVoid:Invoke()
SNetwork.SNet:ResetSession()
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Global.OnResetSession
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Globals.Global:OnResetSession()
UnLogickFactory.VoidVoid:Invoke()
SNetwork.SNet:ResetSession()
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Player.PlayerManager:OnResetSession()
Globals.Global:OnResetSession()
UnLogickFactory.VoidVoid:Invoke()
SNetwork.SNet:ResetSession()
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SessionGUID set to 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:set_SessionGUID(String)
Globals.Global:OnResetSession()
UnLogickFactory.VoidVoid:Invoke()
SNetwork.SNet:ResetSession()
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_NoLobby:OnMasterCommand(pMasterCommand)
SNet_GlobalManager:OnMasterCommand(pMasterCommand)
System.Action`1:Invoke(T)
SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean)
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<b><color=#00FF00FF>EnvironmentStateManager:</color></b>  SetFogSettingsLocal
ExpeditionProgressionTime: 0
<b>Lights</b>
LightsEnabled: pEnvironmentLightStateDimension[]
<b>Fog</b>
FogDataID: 0
nFogStartTime: 0
FogDuration: 0
FogBlend: 0

<b>FogSettings:</b>
FogDensity: 0
DensityNoiseSpeed: 0
DensityNoiseScale: 0
DensityHeightAltitude: 0
DensityHeightRange: 0
DensityHeightMaxBoost: 0
Infection: 0
FogColor: RGBA(0.000, 0.000, 0.000, 0.000)
DensityNoiseDirection: (0.0, 0.0, 0.0)

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnvironmentStateManager:LogEnvironmentState(String)
GS_Lobby:Enter()
GameStateManager:DoChangeState(eGameStateName)
GameStateManager:ChangeState(eGameStateName)
GS_NoLobby:OnMasterCommand(pMasterCommand)
SNet_GlobalManager:OnMasterCommand(pMasterCommand)
System.Action`1:Invoke(T)
SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean)
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Player Chaos was added to session
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean)
SNetwork.SNet_SessionHub:CreateHub(LobbyType, Boolean, eSessionType)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DoCreateLobbyAndSelecteExpedition 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

waiting for lobby..
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CellMenu.CM_Utils:CreateLobbyAndSelectExpedition(eRundownTier, Int32, Boolean, Boolean)
CellMenu.CM_ExpeditionWindow:<Setup>b__34_0(Int32)
System.Action`1:Invoke(T)
CellMenu.CM_Item:OnBtnPress(iCellMenuInputHandler)
CellMenu.CM_TimedButton:OnHoverUpdate(iCellMenuInputHandler)
CellMenu.CM_PageBase:UpdateCursorRaycast()
CellMenu.CM_PageBase:Update()
CellMenu.CM_PageRundown_New:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNet_SessionHub : OnJoinedLobby True Chaos False -1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SessionHub:OnJoinedLobby(SNet_Player)
SNetwork.SNet_Lobby_STEAM:PlayerJoined(SNet_Player, CSteamID)
SNetwork.SNet_Lobby_STEAM:CollectCurrentPlayers()
SNetwork.SNet_Core_STEAM:OnLobbyEntered(LobbyEnter_t)
System.Action`1:Invoke(T)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNet_MasterManager : SearchingForMaster
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SessionHub:OnJoinedLobby(SNet_Player)
SNetwork.SNet_Lobby_STEAM:PlayerJoined(SNet_Player, CSteamID)
SNetwork.SNet_Lobby_STEAM:CollectCurrentPlayers()
SNetwork.SNet_Core_STEAM:OnLobbyEntered(LobbyEnter_t)
System.Action`1:Invoke(T)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Searching for master...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

MasterManager : Chaos owns the lobby. IsLocal:True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_MasterManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNet_MasterManager : Who's tha masta?! Chaos! Chaos!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_MasterManager:ThisIsTheMaster(SNet_Player)
SNetwork.SNet_MasterManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : OnFoundMaster > Master is Steam Chaos Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Chaos : end
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:OnFoundMaster()
SNetwork.SNet_MasterManager:ThisIsTheMaster(SNet_Player)
SNetwork.SNet_MasterManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DoCreateLobbyAndSelecteExpedition 2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RundownManager.SetActiveExpedition, type:Local tier:TierA expIndex: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SessionGUID set to ffG6bTHWNkeu2lFgN+3gaA==
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:set_SessionGUID(String)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 0 EXPEDITION UNLOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierA index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierB index: 3 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierC index: 2 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierD index: 1 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

tier: TierE index: 0 EXPEDITION LOCKED
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:CheckTier(List`1, eRundownTier, RundownProgData)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PageRundown_New:UpdateExpeditionIconProgression()
CellMenu.CM_PageRundown_New:PlaceRundown(RundownDataBlock)
CellMenu.CM_PageRundown_New:OnExpeditionUpdated(pActiveExpedition, ExpeditionInTierData)
System.Action`2:Invoke(T1, T2)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_38 TierA 0 421220186 1695313841  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_38,1,0 ActiveExpeditionUniqueKey: Local_38_TierA_0</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
RundownManager:SetActiveExpedition(pActiveExpedition, ExpeditionInTierData, Boolean)
RundownManager:MasterSelectActiveExpedition(eRundownKey, eRundownTier, Int32, String, UInt32)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DoCreateLobbyAndSelecteExpedition 3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DoCreateLobbyAndSelecteExpedition 4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.<DoCreateLobbyAndSelecteExpedition>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : MasterReplicationUpdate_Player : Chaos mode change : Unassigned InSessionHub
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : OnMasterCommand : AssignSlot 0 False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : Chaos  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Player Dauda was added to session
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean)
SNetwork.SNet_SessionHub:TryAddBotToSession(SNet_Player)
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : Dauda  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_Player:UpdateVisibleName()
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GS_Lobby:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_Player:UpdateVisibleName()
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[PlayerManager.SpawnBot] 0, Dauda
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : MasterReplicationUpdate_Player : Chaos mode change : InSessionHub OutOfSync
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : OnMasterCommand : PickAvatar 0 False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=green>SNET : We got character 0 assigned</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GS_Lobby:OnMasterCommand(pMasterCommand)
SNet_GlobalManager:OnMasterCommand(pMasterCommand)
System.Action`1:Invoke(T)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

IsReadyToSync : PickAvatar agent sent to Chaos
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : MasterReplicationUpdate_Player : Dauda mode change : Unassigned InSessionHub
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

MasterBotCommand! Dauda AssignSlot 1 IsInSessionHub:True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Dauda session.mode change to OutOfSync
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=green>SNET : Added Chaos to PlayersInGame</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_PlayerSlotManager:AddToPlayersInGame(SNet_Player)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : Chaos  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SpawnPlayerModel, index: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PlayerLobbyBar:SpawnPlayerModel(Int32)
CellMenu.CM_PlayerLobbyBar:UpdatePlayer(SNet_Player)
CellMenu.CM_PageLoadout:UpdatePlayerList()
UnLogickFactory.VoidVoid:Invoke()
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GS_Lobby:OnMasterCommand(pMasterCommand)
SNet_GlobalManager:OnMasterCommand(pMasterCommand)
System.Action`1:Invoke(T)
SNetwork.SNet_SyncManager:OnMasterCommand(pMasterCommand)
SNetwork.SNet_SyncManager:SendMasterCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : MasterReplicationUpdate_Player : Chaos mode change : OutOfSync InSessionHub_ReadyToGenerate
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=green>SNET : OnSessionPlayerAction : Spawning Chaos's agent!  SpawnPlayerAgent</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA=
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenChambers.Backend:OnGameEvent(GameEventData)
System.Action`1:Invoke(T)
GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2)
Player.PlayerSync:DoInventoryWield(pInventoryStatus)
Player.PlayerSync:SyncInventoryStatus(pInventoryStatus)
Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean)
Player.LocalPlayerAgent:Enable()
Player.PlayerSpawnpoint:EnableAtPoint(PlayerAgent)
PLOC_InElevator:CommonEnter()
PLOC_InElevator:Enter()
StateMachines.StateMachine`1:ChangeStateFromQueue()
StateMachines.StateMachine`1:ChangeState(MS)
Player.PlayerLocomotion:ChangeState(PLOC_State, Boolean)
Player.PlayerAgent:WarpTo(Vector3, Quaternion, pPlayerLocationData)
Player.PlayerSync:OnSpawn(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA=
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenChambers.Backend:OnGameEvent(GameEventData)
System.Action`1:Invoke(T)
GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2)
Player.PlayerSync:DoInventoryWield(pInventoryStatus)
Player.PlayerSync:SyncInventoryStatus(pInventoryStatus)
Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean)
Player.LocalPlayerAgent:Enable()
Player.PlayerSpawnpoint:EnableAtPoint(PlayerAgent)
PLOC_InElevator:CommonEnter()
PLOC_InElevator:Enter()
StateMachines.StateMachine`1:ChangeStateFromQueue()
StateMachines.StateMachine`1:ChangeState(MS)
Player.PlayerLocomotion:ChangeState(PLOC_State, Boolean)
Player.PlayerAgent:WarpTo(Vector3, Quaternion, pPlayerLocationData)
Player.PlayerSync:OnSpawn(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : Chaos  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_SyncManager:OnPlayerSpawnedAgent(SNet_Player)
Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator)
Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GS_Lobby:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_SyncManager:OnPlayerSpawnedAgent(SNet_Player)
Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator)
Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : MasterReplicationUpdate_Player : Dauda mode change : InSessionHub OutOfSync
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

MasterBotCommand! Dauda PickAvatar 1 IsInSessionHub:True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Dauda session.mode change to OutOfSync
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

IsReadyToSync : PickAvatar agent sent to Dauda
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:IsReadyToSync(SNet_Player)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x5 mode 1 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 72) [0x887A0005]
d3d11: failed to create buffer (target 0x5 mode 1 size 2640) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 132) [0x887A0005]
d3d11: failed to create buffer (target 0x5 mode 1 size 1440) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 72) [0x887A0005]
d3d11: failed to create buffer (target 0x5 mode 1 size 2400) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 120) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x5 mode 1 size 2880) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 144) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x5 mode 1 size 2160) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 432) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 288) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 108) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
Dauda : OutOfSync > Initiated
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

MasterBotCommand! Dauda InSessionHub_ReadyToGenerate 0 IsInSessionHub:True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Dauda session.mode change to InSessionHub_ReadyToGenerate
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
SNET : MasterReplicationUpdate_Player : Dauda mode change : OutOfSync InSessionHub_ReadyToGenerate
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<color=green>SNET : OnSessionPlayerAction : Spawning Dauda's agent!  SpawnPlayerAgent</color>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SpawnPlayerModel, index: 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CellMenu.CM_PlayerLobbyBar:SpawnPlayerModel(Int32)
CellMenu.CM_PlayerLobbyBar:UpdatePlayer(SNet_Player)
CellMenu.CM_PageLoadout:UpdatePlayerList()
Player.PlayerAgent:OnPlayerNameChanged()
Player.PlayerAgent:Enable()
Player.PlayerSpawnpoint:EnableAtPoint(PlayerAgent)
PLOC_InElevator:CommonEnter()
PLOC_InElevator:SyncEnter()
StateMachines.StateMachine`1:ChangeStateFromQueue()
StateMachines.StateMachine`1:ChangeState(MS)
Player.PlayerLocomotion:ChangeState(PLOC_State, Boolean)
Player.PlayerAgent:WarpTo(Vector3, Quaternion, pPlayerLocationData)
Player.PlayerSync:OnSpawn(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : Dauda  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_SyncManager:OnPlayerSpawnedAgent(SNet_Player)
Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator)
Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA=
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenChambers.Backend:OnGameEvent(GameEventData)
System.Action`1:Invoke(T)
GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2)
Player.PlayerSync:DoInventoryWield(pInventoryStatus)
Player.PlayerSync:SyncInventoryStatus(pInventoryStatus)
Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean)
Player.<>c__DisplayClass81_0:<EquipBotGearAsync>b__0(BackpackItem)
SickDev.CommandSystem.OnExceptionThrown:Invoke(Exception)
Player.<>c__DisplayClass51_0:<SpawnAndEquipGearAsync>b__0(ItemEquippable)
UpdateFunc:Invoke(PUI_CommunicationButton)
Gear.<>c__DisplayClass3_0:<AssembleGearAsync>b__0()
UnLogickFactory.VoidVoid:Invoke()
Gear.GearPartHolder:OnAllPartsSpawned()
UnLogickFactory.VoidVoid:Invoke()
Gear.GearPartSpawner:<OnShardsLoaded>b__14_0()
UnLogickFactory.VoidVoid:Invoke()
Gear.<SpawnAllParts>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:LoadMultipleShardsAsync(String[], Action, Int32, LoadSceneMode, String)
Gear.GearPartSpawner:StartSpawning()
Gear.GearPartHolder:SpawnGearPartsAsynch(GearIDRange, Boolean, Action)
Gear.GearBuilder:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled, Boolean, Boolean)
Gear.GearManager:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled)
Player.PlayerBackpack:SpawnAndEquipGearAsync(InventorySlot, GearIDRange, delBackpackItemCallback)
Player.PlayerBackpackManager:EquipBotGear(SNet_Player, GearIDRange)
Player.PlayerBackpackManager:EquipBotGear(SNet_Player, String)
Player.PlayerBackpackManager:GiveFavoriteGearToBot(SNet_Player)
Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator)
Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

BE.OnGameEvent (player_equip_item): Playfab.sessionticket F09419516A470D46-173F0EC3186F3B63-2836515373137533-8F9-8DB71AE470AE76B-UvmOVHRya6ZOZAzP6rm1A0zhneANoSYlXaBUPWr3TuA=
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TenChambers.Backend:OnGameEvent(GameEventData)
System.Action`1:Invoke(T)
GameEvent.GameEventManager:PostEvent(eGameEvent, PlayerAgent, Single, String, Dictionary`2)
Player.PlayerSync:DoInventoryWield(pInventoryStatus)
Player.PlayerSync:SyncInventoryStatus(pInventoryStatus)
Player.PlayerSync:WantsToWieldSlot(InventorySlot, Boolean)
Player.<>c__DisplayClass99_0:<EquipBotGear>b__0(BackpackItem)
SickDev.CommandSystem.OnExceptionThrown:Invoke(Exception)
Player.<>c__DisplayClass81_0:<EquipBotGearAsync>b__0(BackpackItem)
SickDev.CommandSystem.OnExceptionThrown:Invoke(Exception)
Player.<>c__DisplayClass51_0:<SpawnAndEquipGearAsync>b__0(ItemEquippable)
UpdateFunc:Invoke(PUI_CommunicationButton)
Gear.<>c__DisplayClass3_0:<AssembleGearAsync>b__0()
UnLogickFactory.VoidVoid:Invoke()
Gear.GearPartHolder:OnAllPartsSpawned()
UnLogickFactory.VoidVoid:Invoke()
Gear.GearPartSpawner:<OnShardsLoaded>b__14_0()
UnLogickFactory.VoidVoid:Invoke()
Gear.<SpawnAllParts>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnLogickFactory.VoidVoid:Invoke()
AssetShards.AssetShardManager:LoadMultipleShardsAsync(String[], Action, Int32, LoadSceneMode, String)
Gear.GearPartSpawner:StartSpawning()
Gear.GearPartHolder:SpawnGearPartsAsynch(GearIDRange, Boolean, Action)
Gear.GearBuilder:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled, Boolean, Boolean)
Gear.GearManager:AssembleGearAsync(GearIDRange, ItemMode, delGearAssembled)
Player.PlayerBackpack:SpawnAndEquipGearAsync(InventorySlot, GearIDRange, delBackpackItemCallback)
Player.PlayerBackpackManager:EquipBotGear(SNet_Player, GearIDRange)
Player.PlayerBackpackManager:EquipBotGear(SNet_Player, String)
Player.PlayerBackpackManager:GiveFavoriteGearToBot(SNet_Player)
Player.PlayerManager:OnPlayerSpawned(pPlayerSpawnData, PlayerReplicator)
Player.PlayerReplicationManager:OnSpawn(pPlayerSpawnData, PlayerReplicator)
SNetwork.SNet_ReplicationManager`2:InternalSpawnCallback(T)
Player.PlayerReplicationManager:InternalSpawnCallback(pPlayerSpawnData)
SNetwork.SNet_ReplicationManager`2:Spawn(T)
SNetwork.SNet_ReplicationManager`2:Spawn(UInt32, T)
SNetwork.SNet_ReplicationManager`2:Spawn(GameObject, T)
Player.PlayerManager:SpawnPlayer(SNet_Player, Int32, PLOC_State, Int32, Boolean)
Player.PlayerManager:SpawnPlayer(SNet_Player, PLOC_State, Int32, Boolean)
SNet_GlobalManager:OnSessionPlayerAction(SNet_Player, eSessionPlayerActionType)
System.Action`2:Invoke(T1, T2)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

d3d11: failed to create buffer (target 0x10 mode 0 size 1600) [0x887A0005]
d3d11: failed to create buffer (target 0x10 mode 0 size 480) [0x887A0005]
d3d11: failed to create buffer (target 0x10 mode 0 size 40) [0x887A0005]
d3d11: failed to create buffer (target 0x10 mode 0 size 800) [0x887A0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 48) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 0 size 32) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]
d3d11: failed to create buffer (target 0x1 mode 3 size 244760) [0x887A0005]
Crash!!!
Player Hackett was added to session
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SessionHub:AddPlayerToSession(SNet_Player, Boolean)
SNetwork.SNet_SessionHub:TryAddBotToSession(SNet_Player)
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : Hackett  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_Player:UpdateVisibleName()
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GS_Lobby:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
SNet_GlobalManager:OnPlayerEvent(SNet_Player, SNet_PlayerEvent, SNet_PlayerEventReason)
System.Action`3:Invoke(T1, T2, T3)
SNetwork.SNet_Player:UpdateVisibleName()
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[PlayerManager.SpawnBot] 1, Hackett
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Player.PlayerManager:SpawnBot()
Player.PlayerManager:CheckBotInSlot(Int32)
Player.PlayerManager:UpdateSpawnBots()
Player.PlayerManager:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SNET : MasterReplicationUpdate_Player : Hackett mode change : Unassigned InSessionHub
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

MasterBotCommand! Hackett AssignSlot 2 IsInSessionHub:True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hackett session.mode change to OutOfSync
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SNetwork.SNet_SyncManager:MasterBotCommand(SNet_Player, eMasterCommandType, Int32)
SNetwork.SNet_SyncManager:MasterReplicationUpdate_Player(SNet_Player, eReplicationMode, SNet_Player)
SNetwork.SNet_SyncManager:SNetUpdate()
SNetwork.SNet:Update()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\GTFO;C:\Program Files (x86)\Steam\steamapps\common\GTFO;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'info'
OS-Version: 10.0.0
C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO.exe:GTFO.exe (00007FF75FA60000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.21.28076
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFAB0E30000), size: 2179072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFAAF680000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFAAE5C0000), size: 3813376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFAAA000000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\AcLayers.DLL:AcLayers.DLL (00007FFA68B80000), size: 4849664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFAAF7D0000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.608
C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFAB01C0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\SortWindows61.dll:SortWindows61.dll (00007FFAA80F0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Program Files (x86)\Steam\steamapps\common\GTFO\UnityPlayer.dll:UnityPlayer.dll (00007FFA101E0000), size: 26914816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.21.28076
C:\Windows\System32\USER32.dll:USER32.dll (00007FFAAEDD0000), size: 1748992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\win32u.dll:win32u.dll (00007FFAAE590000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFAB0CF0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFAAE230000), size: 1150976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFAAE350000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608
C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFAAE470000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608
C:\Windows\System32\ole32.dll:ole32.dll (00007FFAB0230000), size: 1687552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1702
C:\Windows\System32\combase.dll:combase.dll (00007FFAAF1E0000), size: 3706880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485
C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFAB0BD0000), size: 1142784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1702
C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFAAFD40000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFAAF080000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485
C:\Windows\System32\sechost.dll:sechost.dll (00007FFAAF570000), size: 671744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFAB03D0000), size: 8364032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFAAFC60000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608
C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFAB0D30000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFAA6260000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFAAE970000), size: 1470464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFAAFBE0000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA86E80000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFAA3850000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFAADC00000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFAA8BF0000), size: 1273856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFAACB10000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA86CA0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608
C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFAAB8E0000), size: 229376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA6C190000), size: 1613824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.13.34.93
C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFAAEDA0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFAAD370000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFAAE3F0000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
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C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFAAB390000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485
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C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFA89EB0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFAAD8E0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
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C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFA9C800000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608
C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFAADEF0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFA98860000), size: 2015232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFAABDC0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFAAD150000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFAAD120000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FFAAEBA0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485
C:\Windows\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFAADAA0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.819
C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFAA9680000), size: 2371584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFAAB4A0000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFAA4530000), size: 1232896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\system32\Oleacc.dll:Oleacc.dll (00007FFA8C970000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.2.22621.1
C:\Windows\System32\NSI.dll:NSI.dll (00007FFAAF770000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFAA6B80000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFAA6AF0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFAACE50000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFAA6270000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\AkSoundEngine.dll:AkSoundEngine.dll (00007FFA53E30000), size: 1961984 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFA9BF50000), size: 602112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFAA6B70000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608
C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\McDSP.dll:McDSP.dll (00007FFA6C110000), size: 479232 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFAA41B0000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\AkStereoDelay.dll:AkStereoDelay.dll (00007FFA706D0000), size: 266240 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFAADA40000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFAAD2E0000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFAADA60000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFAAD870000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1555
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C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFA6C530000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.91.21.57
C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFA0EBF0000), size: 22990848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.13.34.93
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C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFA8F360000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
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C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFA93960000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.36.32532.0
C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFA97440000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FFAA9D00000), size: 1257472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFAAB560000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFA8CD00000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFA8CCE0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFA8CCC0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFAA6B10000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\system32\nlansp_c.dll:nlansp_c.dll (00007FFA8CC90000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\mfplat.dll:mfplat.dll (00007FFA982E0000), size: 1892352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1485
C:\Windows\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFA982A0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
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C:\Windows\SYSTEM32\Mf.dll:Mf.dll (00007FFA94900000), size: 565248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\MFCORE.DLL:MFCORE.DLL (00007FFA93F10000), size: 4079616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Windows\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FFA4ADC0000), size: 2129920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
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C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFA8F980000), size: 7081984 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFA4A2C0000), size: 2686976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1848
C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFA3C670000), size: 1241088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\System32\Windows.ApplicationModel.dll:Windows.ApplicationModel.dll (00007FFA98E00000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Windows\System32\AppXDeploymentClient.dll:AppXDeploymentClient.dll (00007FFAA7230000), size: 1261568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFA98A60000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\windows.staterepositoryclient.dll:windows.staterepositoryclient.dll (00007FFA9D520000), size: 249856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\windows.staterepositorycore.dll:windows.staterepositorycore.dll (00007FFAA5AC0000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1778
C:\Windows\SYSTEM32\capauthz.dll:capauthz.dll (00007FFA98750000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\System32\msvproc.dll:msvproc.dll (00007FFA4A150000), size: 1458176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344
C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFA79390000), size: 258048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1265
C:\Windows\System32\msdmo.dll:msdmo.dll (00007FFA92F70000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFAA6280000), size: 3588096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1635
C:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFAA9650000), size: 61440 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFAAB680000), size: 2285568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1

========== OUTPUTTING STACK TRACE ==================

0x00007FFAA943564D (d3d11) CreateDirect3D11SurfaceFromDXGISurface
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA10649F02)
0x00007FFA10649F02 (UnityPlayer) (function-name not available)
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA10639DD0)
0x00007FFA10639DD0 (UnityPlayer) (function-name not available)
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA106ED1FB)
0x00007FFA106ED1FB (UnityPlayer) (function-name not available)
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA106EE45D)
0x00007FFA106EE45D (UnityPlayer) (function-name not available)
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA106EE538)
0x00007FFA106EE538 (UnityPlayer) (function-name not available)
0x00007FFA10A151B8 (UnityPlayer) UnityMain
0x00007FFAAF6926AD (KERNEL32) BaseThreadInitThunk
0x00007FFAB0E8A9F8 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/info/AppData/Local/Temp/10 Chambers Collective/GTFO/Crashes